Add Unreal Engine SDK
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48
SpongeBogTOTT/SDK/ImageCore_classes.hpp
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48
SpongeBogTOTT/SDK/ImageCore_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ImageCore
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#include "Basic.hpp"
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#include "CoreUObject_classes.hpp"
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namespace SDK
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{
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// Class ImageCore.SharedImageConstRefBlueprintFns
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// 0x0000 (0x0028 - 0x0028)
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class USharedImageConstRefBlueprintFns final : public UObject
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{
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public:
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static int32 GetHeight(const struct FSharedImageConstRefBlueprint& Image);
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static struct FLinearColor GetPixelLinearColor(const struct FSharedImageConstRefBlueprint& Image, int32 X, int32 Y, bool* bValid, const struct FLinearColor& FailureColor);
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static struct FVector4f GetPixelValue(const struct FSharedImageConstRefBlueprint& Image, int32 X, int32 Y, bool* bValid);
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static struct FVector2f GetSize(const struct FSharedImageConstRefBlueprint& Image);
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static int32 GetWidth(const struct FSharedImageConstRefBlueprint& Image);
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static bool IsValid(const struct FSharedImageConstRefBlueprint& Image);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SharedImageConstRefBlueprintFns")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SharedImageConstRefBlueprintFns")
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}
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static class USharedImageConstRefBlueprintFns* GetDefaultObj()
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{
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return GetDefaultObjImpl<USharedImageConstRefBlueprintFns>();
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}
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};
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DUMPER7_ASSERTS_USharedImageConstRefBlueprintFns;
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}
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