Add Unreal Engine SDK
This commit is contained in:
43
Stray/SDK/PropertyPath_structs.hpp
Normal file
43
Stray/SDK/PropertyPath_structs.hpp
Normal file
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* SDK generated by Dumper-7
|
||||
*
|
||||
* https://github.com/Encryqed/Dumper-7
|
||||
*/
|
||||
|
||||
// Package: PropertyPath
|
||||
|
||||
#include "Basic.hpp"
|
||||
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
|
||||
// ScriptStruct PropertyPath.PropertyPathSegment
|
||||
// 0x0028 (0x0028 - 0x0000)
|
||||
struct FPropertyPathSegment final
|
||||
{
|
||||
public:
|
||||
class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int32 ArrayIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class UStruct* Struct; // 0x0010(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
uint8 Pad_18[0x10]; // 0x0018(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FPropertyPathSegment;
|
||||
|
||||
// ScriptStruct PropertyPath.CachedPropertyPath
|
||||
// 0x0028 (0x0028 - 0x0000)
|
||||
struct FCachedPropertyPath
|
||||
{
|
||||
public:
|
||||
TArray<struct FPropertyPathSegment> Segments; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class UFunction* CachedFunction; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
uint8 Pad_20[0x8]; // 0x0020(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FCachedPropertyPath;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user