Add Unreal Engine SDK
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52
Stray/SDK/UMG_Cinemascope_classes.hpp
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52
Stray/SDK/UMG_Cinemascope_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: UMG_Cinemascope
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#include "Basic.hpp"
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#include "UMG_classes.hpp"
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#include "Engine_structs.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass UMG_Cinemascope.UMG_Cinemascope_C
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// 0x0020 (0x0280 - 0x0260)
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class UUMG_Cinemascope_C final : public UUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x0260(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UWidgetAnimation* GoIn_widescreen; // 0x0268(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* GoIn; // 0x0270(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash)
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bool Cinemascope_On; // 0x0278(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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public:
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void ExecuteUbergraph_UMG_Cinemascope(int32 EntryPoint);
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void FadeOut(float Time);
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void FadeIn(float Time);
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("UMG_Cinemascope_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"UMG_Cinemascope_C")
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}
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static class UUMG_Cinemascope_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UUMG_Cinemascope_C>();
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}
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};
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DUMPER7_ASSERTS_UUMG_Cinemascope_C;
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}
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