From a3ddda3f71394e0d3c8ecbe9b0de817bbba29d89 Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Sat, 10 Jan 2026 10:49:53 +0100 Subject: [PATCH] Add fixes and cheats. Code refactoring --- SilentHillF/dllmain.cpp | 799 ++++++++++++++++------------------------ 1 file changed, 312 insertions(+), 487 deletions(-) diff --git a/SilentHillF/dllmain.cpp b/SilentHillF/dllmain.cpp index aaed0d9..defd6ee 100644 --- a/SilentHillF/dllmain.cpp +++ b/SilentHillF/dllmain.cpp @@ -1,16 +1,11 @@ -#include -#include -#include -#include -#include -#include "GameInformations.h" -#include "ObfuscateString.h" -#include "Memory.hpp"; -#include "Maths.hpp"; +#include "CommonHeaders.h" #include "UEngine.hpp"; #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/WBP_Cutscene_classes.hpp" +#include "SDK/WBP_TitleFlow_classes.hpp" +#include "SDK/WBP_TitleFlow_Logo_classes.hpp" +#include "SDK/WBP_TitleFlow_Warning_classes.hpp" using namespace SDK; // Unreal Engine variables @@ -21,7 +16,6 @@ static AExponentialHeightFog* previousFogActor = nullptr; // Constants const std::string PLUGIN_NAME = "SilentHillf"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; -const std::string gameExecutable = "SHf-Win64-Shipping.exe"; // Logger std::shared_ptr logger; @@ -34,28 +28,35 @@ static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Volumetric_Fog_fix_enabled = false; +static bool g_Fog_fix_enabled = false; static bool g_Fog_Density_fix_enabled = false; static bool g_Fog_Max_Opacity_fix_enabled = false; static bool g_Camera_fix_enabled = false; static bool g_Cutscenes_fix_enabled = false; static bool g_Cutscenes_FPS_fix_enabled = false; +static bool g_SkipIntro_fix_enabled = false; +static bool g_TimeDilation_fix_enabled = false; +static bool g_StealthMode_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_CameraDistance = 1.f; static float g_FogDensity = 0.4f; static float g_FogMaxOpacity = 0.4f; +static float g_WorldTimeDilationValue = 1.f; +static float g_AITimeDilationValue = 1.f; +static bool g_Console = false; +static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 65.f; static float g_FOV_Out = 65.f; static float g_Camera_In = 230.f; static float g_Camera_Out = 230.f; -static float g_DefaultFogDensity = 0.1f; -static float g_DefaultFogMaxOpacity = 1.f; +static float g_DefaultFogDensity = -1.f; +static float g_DefaultFogMaxOpacity = -1.f; static bool g_Console_Enabled = false; // AOB Unreal Engine offsets addresses static uint8_t* GObjectsaddress = nullptr; -static uint8_t* GNamesaddress = nullptr; static uint8_t* AppendStringaddress = nullptr; static uint8_t* ProcessEventaddress = nullptr; @@ -65,18 +66,18 @@ static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress = nullptr; -static uint8_t* VolumetricFogEngineaddress_1 = nullptr; -static uint8_t* VolumetricFogEngineaddress_2 = nullptr; +static uint8_t* VolumetricFogaddress = nullptr; static uint8_t* FogDensityEngineaddress = nullptr; static uint8_t* FogOpacityEngineaddress = nullptr; static uint8_t* Cameraaddress = nullptr; -static uint8_t* Cutscenesaddress = nullptr; static uint8_t* CutscenesFPSaddress = nullptr; static uint8_t* ConstrainAspectRatioaddress = nullptr; static uint8_t* AspectRatioAxisConstraintaddress = nullptr; +static uint8_t* WorldTimedilationaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; +static SafetyHookMid PEHook{}; static SafetyHookMid FogHook{}; static SafetyHookMid VolumetricFogHook{}; static SafetyHookMid FogDensityHook{}; @@ -86,6 +87,7 @@ static SafetyHookMid CutscenesHook{}; static SafetyHookMid CutscenesFPSHook{}; static SafetyHookMid ConstrainAspectRatioHook{}; static SafetyHookMid AspectRatioAxisConstraintHook{}; +static SafetyHookMid WorldTimeDilationHook{}; // Prototypes static void FOVFixEnabled(); @@ -94,368 +96,114 @@ static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void VolumetricFogFixEnabled(); -static void FogDensityFixEnabled(); -static void FogOpacityFixEnabled(); static void CameraFixEnabled(); static void EnableConsole(); -static void CutscenesFixEnabled(); +static void CutscenesUltrawideFixEnabled(); static void CutscenesFPSFixEnabled(); +static void ProcessEvent(); +static void EnableCheats(Cheat cheat); -extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled) -{ +extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; - if (g_fix_enabled && !AOBScanDone) { + if (!AOBScanDone) { // Unreal Engine 5.4.2 + uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address logger->info("--------------- AOB scan started ---------------"); - if (FOVaddress == nullptr) { - constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? 0F 28 ?? ?? ?? F3 0F ?? ?? ?? F3 0F 11 ?? ?? ?? ?? ?? ?? 45"); - FOVaddress = Memory::AOBScan(gameExecutable, FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 48917E2 - 48 8B AC 24 A8 00 00 00 - mov rbp, [rsp + 000000A8] - //"SHf-Win64-Shipping.exe" + 48917EA - F3 0F 58 B7 98 02 00 00 - addss xmm6, [rdi + 00000298] - //"SHf-Win64-Shipping.exe" + 48917F2 - F3 0F 58 F7 - addss xmm6, xmm7 - //"SHf-Win64-Shipping.exe" + 48917F6 - 0F 28 7C 24 60 - movaps xmm7, [rsp + 60] - //"SHf-Win64-Shipping.exe" + 48917FB - F3 0F 58 76 30 - addss xmm6, [rsi + 30] - if (!FOVaddress) - logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast(FOVaddress)); - } + using AOBScan::Make; + using OffsetScan::Make; + constexpr auto FOVStringObfuscated = make_obfuscated<0x7C>("F3 0F ?? ?? 0F 28 ?? ?? ?? F3 0F ?? ?? ?? F3 0F 11 ?? ?? ?? ?? ?? ?? 45"); + constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D"); + constexpr auto CAStringObfuscated = make_obfuscated<0xD4>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 ?? ?? ?? 39 05"); + constexpr auto VignettingStringObfuscated = make_obfuscated<0x8E>("8B ?? 83 ?? ?? 7D ?? 44 89"); + constexpr auto FogStringObfuscated = make_obfuscated<0x35>("40 ?? 48 83 ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? 48 8D ?? ?? 48 8D ?? ?? ?? E8"); + constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0xBF>("83 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? F6 46 ?? ?? 0F 84 ?? ?? ?? ?? 83 BF"); + constexpr auto FogDensityStringObfuscated = make_obfuscated<0xC2>("0F 2E ?? 30 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); + constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xBB>("0F 2E ?? C4 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); + constexpr auto CameraStringObfuscated = make_obfuscated<0x7E>("41 0F ?? ?? 48 8D ?? ?? ?? 48 8D ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? F3 0F"); + constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x0F>("EB ?? 0F ?? ?? 48 8B ?? ?? ?? 0F 28 ?? ?? ?? 44 0F ?? ?? ?? ?? 44 0F"); + constexpr auto ConstrainAspectRatioaddressStringObfuscated = make_obfuscated<0xB6>("89 ?? ?? 0F B6 ?? ?? ?? ?? ?? D1 ?? 33 ?? 83 ?? 02 33 ?? 89"); + constexpr auto AspectRatioAxisConstraintaddressStringObfuscated = make_obfuscated<0xE8>("48 ?? ?? ?? ?? 00 00 4C ?? ?? 4D ?? ?? E8 ?? ?? ?? ?? 48 8B"); + constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xC0>("F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? C0 03 ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3"); + // Prepare all data for scanning + std::vector signatures = { + Make(&FOVaddress, FOVStringObfuscated, "FOV"), + Make(&Cameraaddress, CameraStringObfuscated, "Camera"), + Make(&ConstrainAspectRatioaddress, ConstrainAspectRatioaddressStringObfuscated, "Constrain aspect ratio"), + Make(&AspectRatioAxisConstraintaddress, AspectRatioAxisConstraintaddressStringObfuscated, "Aspect Ratio Axis Constraint"), + Make(&DOFaddress, DOFStringObfuscated, "DOF"), + Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"), + Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), + Make(&Fogaddress, FogStringObfuscated, "Fog"), + Make(&FogDensityEngineaddress, FogDensityStringObfuscated, "Fog density"), + Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"), + Make(&VolumetricFogaddress, VolumetricFogStringObfuscated, "Volumetric fog"), + Make(&CutscenesFPSaddress, CutscenesFPSStringObfuscated, "Cutscenes framerate"), + Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), + }; + // Scan all signature in a batch + Memory::AOBScanBatch(signatures, logger); - if (DOFaddress == nullptr) { - constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D"); - DOFaddress = Memory::AOBScan(gameExecutable, DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 2556DB2 - 75 05 - jne "SHf-Win64-Shipping.exe" + 2556DB9 - //"SHf-Win64-Shipping.exe" + 2556DB4 - BF 04 00 00 00 - mov edi, SilentHillfUI._Init_thread_epoch - //"SHf-Win64-Shipping.exe" + 2556DB9 - 8B 3C 37 - mov edi, [rdi + rsi] - //"SHf-Win64-Shipping.exe" + 2556DBC - 48 8B CB - mov rcx, rbx - //"SHf-Win64-Shipping.exe" + 2556DBF - E8 6C A2 67 01 - call "SHf-Win64-Shipping.exe" + 3BD1030 - - if (!DOFaddress) - logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast(DOFaddress)); - } - - if (CAaddress == nullptr) { - constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 ?? ?? ?? 39 05"); - CAaddress = Memory::AOBScan(gameExecutable, CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 3BCD042 - 48 8B 05 87 CE 74 05 - mov rax, ["SHf-Win64-Shipping.exe" + 9319ED0] - //"SHf-Win64-Shipping.exe" + 3BCD049 - 44 39 38 - cmp[rax], r15d - //"SHf-Win64-Shipping.exe" + 3BCD04C - 7F 07 - jg "SHf-Win64-Shipping.exe" + 3BCD055 - //"SHf-Win64-Shipping.exe" + 3BCD04E - 44 89 BB 2C 1F 00 00 - mov[rbx + 00001F2C], r15d - //"SHf-Win64-Shipping.exe" + 3BCD055 - 43 8B 04 26 - mov eax, [r14 + r12] - - if (!CAaddress) - logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast(CAaddress)); - } - - if (Vignettingaddress == nullptr) { - constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 44 89"); - Vignettingaddress = Memory::AOBScan(gameExecutable, VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 3BCD0D6 - 44 89 BB 34 1F 00 00 - mov[rbx + 00001F34], r15d - //"SHf-Win64-Shipping.exe" + 3BCD0DD - 48 8B 05 64 BB 74 05 - mov rax, ["SHf-Win64-Shipping.exe" + 9318C48] - //"SHf-Win64-Shipping.exe" + 3BCD0E4 - 8B 08 - mov ecx, [rax] - //"SHf-Win64-Shipping.exe" + 3BCD0E6 - 83 F9 02 - cmp ecx, 02 - //"SHf-Win64-Shipping.exe" + 3BCD0E9 - 7D 09 - jnl "SHf-Win64-Shipping.exe" + 3BCD0F4 - - if (!Vignettingaddress) - logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast(Vignettingaddress)); - Vignettingaddress += 0x5; - } - } - - if (Fogaddress == nullptr) { - constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("40 ?? 48 83 ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? 48 8D ?? ?? 48 8D ?? ?? ?? E8"); - Fogaddress = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 28FC64E - 48 8D B9 A0 00 00 00 - lea rdi, [rcx + SilentHillfCore.dtor_list_head + 70] - //"SHf-Win64-Shipping.exe" + 28FC655 - 48 8B CF - mov rcx, rdi - //"SHf-Win64-Shipping.exe" + 28FC658 - E8 E3 84 87 FF - call "SHf-Win64-Shipping.exe" + 2174B40 - //"SHf-Win64-Shipping.exe" + 28FC65D - 84 C0 - test al, al - //"SHf-Win64-Shipping.exe" + 28FC65F - 74 43 - je "SHf-Win64-Shipping.exe" + 28FC6A4 - - if (!Fogaddress) - logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast(Fogaddress)); - Fogaddress += 0x1e; - } - } - - if (VolumetricFogEngineaddress_1 == nullptr) { - constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("38 91 D0 02 ?? ?? 74 ?? 88 91 D0 02 ?? ?? E9 ?? ?? ?? ?? C3"); - VolumetricFogEngineaddress_1 = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 3593070 - 38 91 D0 02 00 00 - cmp[rcx + 000002D0], dl - //"SHf-Win64-Shipping.exe" + 3593076 - 74 0B - je "SHf-Win64-Shipping.exe" + 3593083 - //"SHf-Win64-Shipping.exe" + 3593078 - 88 91 D0 02 00 00 - mov[rcx + 000002D0], dl - //"SHf-Win64-Shipping.exe" + 359307E - E9 DD E4 F7 FF - jmp "SHf-Win64-Shipping.exe" + 3511560 - //"SHf-Win64-Shipping.exe" + 3593083 - C3 - ret - - if (!VolumetricFogEngineaddress_1) - logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - logger->info("Volumetric Fog signature found at address: 0x{:X}.", reinterpret_cast(VolumetricFogEngineaddress_1)); - VolumetricFogEngineaddress_1 += 0x8; - } - } - - if (VolumetricFogEngineaddress_2 == nullptr) { - constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("88 83 D0 02 ?? ?? 8B 87 ?? ?? ?? ?? 89 83 ?? ?? ?? ?? 0F B6"); - VolumetricFogEngineaddress_2 = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 4CE3E25 - 0F B6 47 74 - movzx eax, byte ptr[rdi + 74] - //"SHf-Win64-Shipping.exe" + 4CE3E29 - 48 8B CB - mov rcx, rbx - //"SHf-Win64-Shipping.exe" + 4CE3E2C - 88 83 D0 02 00 00 - mov[rbx + 000002D0], al - //"SHf-Win64-Shipping.exe" + 4CE3E32 - 8B 87 98 00 00 00 - mov eax, [rdi + SilentHillfCore.dtor_list_head + 68] - //"SHf-Win64-Shipping.exe" + 4CE3E38 - 89 83 FC 02 00 00 - mov[rbx + 000002FC], eax - - if (!VolumetricFogEngineaddress_2) - logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Volumetric Fog signature found at address: 0x{:X}.", reinterpret_cast(VolumetricFogEngineaddress_2)); - } - - if (FogDensityEngineaddress == nullptr) { - constexpr auto FogDensityStringObfuscated = make_obfuscated<0x4A>("0F 2E ?? 30 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); - FogDensityEngineaddress = Memory::AOBScan(gameExecutable, FogDensityStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 3590190 - 0F 2E 89 30 02 00 00 - ucomiss xmm1, [rcx + 00000230] - //"SHf-Win64-Shipping.exe" + 3590197 - 74 0D - je "SHf-Win64-Shipping.exe" + 35901A6 - //"SHf-Win64-Shipping.exe" + 3590199 - F3 0F 11 89 30 02 00 00 - movss[rcx + 00000230], xmm1 - //"SHf-Win64-Shipping.exe" + 35901A1 - E9 BA13F8FF - jmp "SHf-Win64-Shipping.exe" + 3511560 - //"SHf-Win64-Shipping.exe" + 35901A6 - C3 - ret - - if (!FogDensityEngineaddress) - logger->warn("Fog density signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - logger->info("Fog density signature found at address: 0x{:X}.", reinterpret_cast(FogDensityEngineaddress)); - FogDensityEngineaddress += 0x9; - } - } - - if (FogOpacityEngineaddress == nullptr) { - constexpr auto FogOpacityStringObfuscated = make_obfuscated<0x4A>("0F 2E ?? C4 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); - FogOpacityEngineaddress = Memory::AOBScan(gameExecutable, FogOpacityStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 3590220 - 0F 2E 89 C4 02 00 00 - ucomiss xmm1, [rcx + 000002C4] - //"SHf-Win64-Shipping.exe" + 3590227 - 74 0D - je "SHf-Win64-Shipping.exe" + 3590236 - //"SHf-Win64-Shipping.exe" + 3590229 - F3 0F 11 89 C4 02 00 00 - movss[rcx + 000002C4], xmm1 - //"SHf-Win64-Shipping.exe" + 3590231 - E9 2A 13 F8 FF - jmp "SHf-Win64-Shipping.exe" + 3511560 - //"SHf-Win64-Shipping.exe" + 3590236 - C3 - ret - - if (!FogOpacityEngineaddress) - logger->warn("Fog opacity signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - logger->info("Fog opacity signature found at address: 0x{:X}.", reinterpret_cast(FogOpacityEngineaddress)); - FogOpacityEngineaddress += 0x9; - } - } - - if (Cameraaddress == nullptr) { // Low level function involved in displaying Widgets in real time - constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("41 0F ?? ?? 48 8D ?? ?? ?? 48 8D ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? F3 0F"); - Cameraaddress = Memory::AOBScan(gameExecutable, CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - //"SHf-Win64-Shipping.exe" + 488F5F5 - F3 0F 11 86 CC 01 00 00 - movss[rsi + 000001CC], xmm0 - //"SHf-Win64-Shipping.exe" + 488F5FD - 4D 8D 8E B4 00 00 00 - lea r9, [r14 + 000000B4] - //"SHf-Win64-Shipping.exe" + 488F604 - F3 0F 58 86 C0 01 00 00 - addss xmm0, [rsi + 000001C0] - //"SHf-Win64-Shipping.exe" + 488F60C - 41 0F 28 D0 - movaps xmm2, xmm8 - //"SHf-Win64-Shipping.exe" + 488F610 - 48 8D 54 24 60 - lea rdx, [rsp + 60] - - if (!Cameraaddress) - logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast(Cameraaddress)); - } - - if (!Cutscenesaddress) { - constexpr auto Cutscenes1StringObfuscated = make_obfuscated<0x4A>("48 ?? ?? ?? ?? ?? ?? 48 8B ?? 48 8B ?? 8D ?? 01 89 ?? ?? ?? ?? ?? 3B ?? ?? ?? ?? ?? 76 ?? 8B ?? 48 81 ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8D"); - Cutscenesaddress = Memory::AOBScan(gameExecutable, Cutscenes1StringObfuscated.decrypt(), PAGE_EXECUTE_READ); - - if (!Cutscenesaddress) - logger->warn("Cutscenes signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Cutscenes signature found at address: 0x{:X}.", reinterpret_cast(Cutscenesaddress)); - } - - if (!ConstrainAspectRatioaddress) { - constexpr auto ConstrainAspectRatioaddressStringObfuscated = make_obfuscated<0x4A>("89 ?? ?? 0F B6 ?? ?? ?? ?? ?? D1 ?? 33 ?? 83 ?? 02 33 ?? 89"); - ConstrainAspectRatioaddress = Memory::AOBScan(gameExecutable, ConstrainAspectRatioaddressStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - - if (!ConstrainAspectRatioaddress) - logger->warn("Constrain aspect ratio signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Constrain aspect ratio signature found at address: 0x{:X}.", reinterpret_cast(ConstrainAspectRatioaddress)); - } - - if (!AspectRatioAxisConstraintaddress) { - constexpr auto AspectRatioAxisConstraintaddressStringObfuscated = make_obfuscated<0x4A>("48 ?? ?? ?? ?? 00 00 4C ?? ?? 4D ?? ?? E8 ?? ?? ?? ?? 48 8B"); - AspectRatioAxisConstraintaddress = Memory::AOBScan(gameExecutable, AspectRatioAxisConstraintaddressStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - - if (!AspectRatioAxisConstraintaddress) - logger->warn("Aspect Ratio Axis Constraint signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Aspect Ratio Axis Constraint signature found at address: 0x{:X}.", reinterpret_cast(AspectRatioAxisConstraintaddress)); - } - - if (!CutscenesFPSaddress) { - constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x4A>("FF 50 ?? 40 38 ?? ?? ?? ?? ?? 75 ?? 40 38 ?? ?? ?? ?? ?? 75"); - CutscenesFPSaddress = Memory::AOBScan(gameExecutable, CutscenesFPSStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - - if (!CutscenesFPSaddress) - logger->warn("Cutscenes framerate signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - logger->info("Cutscenes framerate signature found at address: 0x{:X}.", reinterpret_cast(CutscenesFPSaddress)); - CutscenesFPSaddress += 0x3; - } - } - - if (FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress && VolumetricFogEngineaddress_1 && - VolumetricFogEngineaddress_2 && FogDensityEngineaddress && FogOpacityEngineaddress && Cutscenesaddress && ConstrainAspectRatioaddress && - AspectRatioAxisConstraintaddress && CutscenesFPSaddress) { + if (FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress && + FogDensityEngineaddress && FogOpacityEngineaddress && ConstrainAspectRatioaddress && VolumetricFogaddress && + AspectRatioAxisConstraintaddress && CutscenesFPSaddress && WorldTimedilationaddress) logger->info("All AOB signatures found. Ready to patch..."); - AOBScanDone = true; - } - if (!GObjectsaddress || !GNamesaddress || !AppendStringaddress || !ProcessEventaddress) { + + if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); - GObjectsaddress = Memory::AOBScan(gameExecutable, GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - constexpr auto GNamesStringObfuscated = make_obfuscated<0x4A>("48 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 0F ?? ?? 4C"); - GNamesaddress = Memory::AOBScan(gameExecutable, GNamesStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B ?? 48"); - AppendStringaddress = Memory::AOBScan(gameExecutable, AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48"); - ProcessEventaddress = Memory::AOBScan(gameExecutable, ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + // Prepare all data for scanning + std::vector UEoffsetsScans = { + Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), + Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), + Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) + }; + // Retrieve all Unreal Engine offsets in a batch + Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); - if (!GObjectsaddress) - logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - uint32_t gObjectsOffset = static_cast(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - - reinterpret_cast(GetModuleHandleA(gameExecutable.c_str()))); - logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset); - Offsets::GObjects = static_cast(gObjectsOffset); // Update GObjects offset - } - - if (!GNamesaddress) - logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - uint32_t gNamesOffset = static_cast(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) - - reinterpret_cast(GetModuleHandleA(gameExecutable.c_str()))); - logger->info("GNames offset is: 0x{:X}.", gNamesOffset); - Offsets::GNames = static_cast(gNamesOffset); // Update GNames offset - } - - if (!AppendStringaddress) - logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - std::optional gAppendStringOffsetOpt = UE::CalculateOffset(gameExecutable, AppendStringaddress); // Get Offset from opcode - uint32_t gAppendStringOffset = *gAppendStringOffsetOpt; - logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset); - Offsets::AppendString = static_cast(gAppendStringOffset); // Update AppendString offset - } - - if (!ProcessEventaddress) - logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - std::optional gProcessEventOffsetOpt = UE::CalculateOffset(gameExecutable, ProcessEventaddress); - uint32_t gProcessEventOffset = *gProcessEventOffsetOpt; - logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset); - Offsets::ProcessEvent = static_cast(gProcessEventOffset);// Update ProcessEvent offset - } + logger->info("-------------- Fixes initialisation -------------"); } - - logger->info("-------------- Fixes initialisation -------------"); + AOBScanDone = true; } - if (FOVaddress) FOVFixEnabled(); - if (Cameraaddress) CameraFixEnabled(); - if (DOFaddress) DOFFixEnabled(); - if (CAaddress) CAFixEnabled(); - if (Vignettingaddress) VignettingFixEnabled(); - if (Fogaddress) FogFixEnabled(); - if (Fogaddress && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2) VolumetricFogFixEnabled(); - if (Fogaddress && FogDensityEngineaddress) FogDensityFixEnabled(); - if (Fogaddress && FogOpacityEngineaddress) FogOpacityFixEnabled(); - if (Cutscenesaddress && ConstrainAspectRatioaddress) - CutscenesFixEnabled(); - if (CutscenesFPSaddress) - CutscenesFPSFixEnabled(); - if (!g_Console_Enabled && GObjectsaddress && GNamesaddress && AppendStringaddress && ProcessEventaddress) - EnableConsole(); + if (!init && FOVaddress) FOVFixEnabled(); + if (!init && Cameraaddress) CameraFixEnabled(); + if (!init && DOFaddress) DOFFixEnabled(); + if (!init && CAaddress) CAFixEnabled(); + if (!init && Vignettingaddress) VignettingFixEnabled(); + if (!init && WorldTimedilationaddress) { + EnableCheats(Cheat::TimeDilation); + EnableCheats(Cheat::Stealth); + } + if (!init && Fogaddress && FogDensityEngineaddress && FogOpacityEngineaddress) FogFixEnabled(); + if (!init && VolumetricFogaddress) VolumetricFogFixEnabled(); + if (!init) CutscenesUltrawideFixEnabled(); + if (!init && CutscenesFPSaddress) CutscenesFPSFixEnabled(); + if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole(); } // Setters for Reshade addon call -extern "C" __declspec(dllexport) void SetFOVFixEnabled(bool enabled, bool init) -{ - g_fov_fix_enabled = enabled; - if (!init) FOVFixEnabled(); +extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { + if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }; + if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } + if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } + if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } + if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } + if (fix == GameFixes::VolumetricFog) { g_Volumetric_Fog_fix_enabled = enabled; VolumetricFogFixEnabled(); } + if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraFixEnabled(); } + if (fix == GameFixes::Cutscenes) { g_Cutscenes_fix_enabled = enabled; ProcessEvent(); CutscenesUltrawideFixEnabled(); } + if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; } + if (fix == GameFixes::Framerate) { g_Cutscenes_FPS_fix_enabled = enabled; CutscenesFPSFixEnabled(); } + if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } + if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } + if (fix == GameFixes::Stealth) { g_StealthMode_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } -extern "C" __declspec(dllexport) void SetDOFFixEnabled(bool enabled, bool init) -{ - g_DOF_fix_enabled = enabled; - if (!init) DOFFixEnabled(); -} - -extern "C" __declspec(dllexport) void SetCAFixEnabled(bool enabled, bool init) -{ - g_CA_fix_enabled = enabled; - if (!init) CAFixEnabled(); -} - -extern "C" __declspec(dllexport) void SetVignettingFixEnabled(bool enabled, bool init) -{ - g_Vignetting_fix_enabled = enabled; - if (!init) VignettingFixEnabled(); -} - -extern "C" __declspec(dllexport) void SetVolumetricFogFixEnabled(bool enabled, bool init) -{ - g_Volumetric_Fog_fix_enabled = enabled; - if (!init) { - FogFixEnabled(); - VolumetricFogFixEnabled(); - } -} - -extern "C" __declspec(dllexport) void SetFogDensityFixEnabled(bool enabled, bool init) -{ - g_Fog_Density_fix_enabled = enabled; - if (!init) { - FogFixEnabled(); - FogDensityFixEnabled(); - } -} - -extern "C" __declspec(dllexport) void SetFogMaxOpacityFixEnabled(bool enabled, bool init) -{ - g_Fog_Max_Opacity_fix_enabled = enabled; - if (!init) { - FogFixEnabled(); - FogOpacityFixEnabled(); - } -} - -extern "C" __declspec(dllexport) void SetCameraFixEnabled(bool enabled, bool init) -{ - g_Camera_fix_enabled = enabled; - if (!init) CameraFixEnabled(); -} - -extern "C" __declspec(dllexport) void SetCutscenesFixEnabled(bool enabled, bool init) -{ - g_Cutscenes_fix_enabled = enabled; - if (!init) CutscenesFixEnabled(); -} - -extern "C" __declspec(dllexport) void SetCutscenesFPSFixEnabled(bool enabled, bool init) -{ - g_Cutscenes_FPS_fix_enabled = enabled; - if (!init) CutscenesFPSFixEnabled(); -} - -extern "C" __declspec(dllexport) void SetFOV(int fov) -{ +// Setters for Reshade addon call +extern "C" __declspec(dllexport) void SetFOV(int fov) { g_AdditionalFOVValue = fov; } @@ -471,6 +219,14 @@ extern "C" __declspec(dllexport) void SetFogMaxOpacity(float fogMaxOpacity) { g_FogMaxOpacity = fogMaxOpacity; } +extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) { + g_WorldTimeDilationValue = timeDilation; +} + +extern "C" __declspec(dllexport) void SetAITimeDilation(float timeDilation) { + g_AITimeDilationValue = timeDilation; +} + // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; @@ -487,15 +243,13 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { // Code injection functions static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { - if (!FOVHook) { // Hook only once - FOVHook = safetyhook::create_mid(FOVaddress, - [](SafetyHookContext& ctx) { // SDK based FOV -> AdvancedThirdPersonCamera.ATPCFOVSettings:CameraFOV - // ATPC.CameraMode.FOVSettings.CameraFOV - g_FOV_In = ctx.xmm6.f32[0]; - ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In); - g_FOV_Out = ctx.xmm6.f32[0]; - }); - } + if (!FOVHook) FOVHook = safetyhook::create_mid(FOVaddress, // Hook only once + [](SafetyHookContext& ctx) { // SDK based FOV -> AdvancedThirdPersonCamera.ATPCFOVSettings:CameraFOV + // ATPC.CameraMode.FOVSettings.CameraFOV + g_FOV_In = ctx.xmm6.f32[0]; + ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In); + g_FOV_Out = ctx.xmm6.f32[0]; + }); else FOVHook.enable(); logger->info("FOV fix enabled"); } @@ -507,14 +261,12 @@ static void FOVFixEnabled() { static void CameraFixEnabled() { if (g_fix_enabled && g_Camera_fix_enabled && Cameraaddress) { - if (!CameraHook) { - CameraHook = safetyhook::create_mid(Cameraaddress, - [](SafetyHookContext& ctx) { - g_Camera_In = ctx.xmm0.f32[0]; - ctx.xmm0.f32[0] *= g_CameraDistance; - g_Camera_Out = ctx.xmm0.f32[0]; - }); - } + if (!CameraHook) CameraHook = safetyhook::create_mid(Cameraaddress, + [](SafetyHookContext& ctx) { + g_Camera_In = ctx.xmm0.f32[0]; + ctx.xmm0.f32[0] *= g_CameraDistance; + g_Camera_Out = ctx.xmm0.f32[0]; + }); else CameraHook.enable(); logger->info("Camera fix enabled"); } @@ -525,141 +277,210 @@ static void CameraFixEnabled() { } static void FogFixEnabled() { - if (g_fix_enabled && (g_Fog_Density_fix_enabled || g_Fog_Max_Opacity_fix_enabled || g_Volumetric_Fog_fix_enabled) - && Fogaddress && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2 && FogDensityEngineaddress && FogOpacityEngineaddress) { - if (!FogHook) { // Generic hook for fogs fixes - FogHook = safetyhook::create_mid(Fogaddress, - [](SafetyHookContext& ctx) { - UWorld* World = UWorld::GetWorld(); - if (!World) return; - if (World != previousWorld) { - previousWorld = World; - previousLevel = World->PersistentLevel; - previousFogActor = nullptr; - g_DefaultFogDensity = -1.f; - g_DefaultFogMaxOpacity = -1.f; - } + if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress && FogOpacityEngineaddress) { + if (!FogDensityHook) FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress + 0x7, // Hook for fog density + [](SafetyHookContext& ctx) { + ctx.xmm1.f32[0] = g_FogDensity; + ctx.rflags &= ~(1ULL << 6); + }); + else FogDensityHook.enable(); - if (!previousFogActor && previousLevel) { // Fog attached to actor - for (AActor* Actor : previousLevel->Actors) - { - if (!Actor || !Actor->Class || !Actor->IsA(AExponentialHeightFog::StaticClass())) continue; - previousFogActor = reinterpret_cast(Actor); - break; + if (!FogMaxOpacityHook) FogMaxOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress + 0x7, // Hook for fog opacity + [](SafetyHookContext& ctx) { + ctx.xmm1.f32[0] = g_FogMaxOpacity; + ctx.rflags &= ~(1ULL << 6); + }); + else FogMaxOpacityHook.enable(); + logger->info("Fog fix enabled"); + } + if (!(g_fix_enabled && g_Fog_fix_enabled)) { + if (FogDensityHook) FogDensityHook.disable(); + if (FogMaxOpacityHook) FogMaxOpacityHook.disable(); + logger->info("Fog fix disabled"); + } + + if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { + if (!FogHook) FogHook = safetyhook::create_mid(Fogaddress + 0x5f, // Generic hook for fogs fixes + [](SafetyHookContext& ctx) { + UWorld* World = UWorld::GetWorld(); + if (!World) return; + + if (World != previousWorld) { + previousWorld = World; + previousLevel = World->PersistentLevel; + previousFogActor = nullptr; + g_DefaultFogDensity = -1.f; + g_DefaultFogMaxOpacity = -1.f; + } + + if (!previousFogActor || !previousFogActor->Component) { // Dynamic search for fog actor if none is valid + if (previousLevel) { + for (AActor* Actor : previousLevel->Actors) { + if (!Actor || !Actor->Class) continue; + if (Actor->IsA(AExponentialHeightFog::StaticClass())) { + previousFogActor = reinterpret_cast(Actor); + // Save default values + g_DefaultFogDensity = previousFogActor->Component->FogDensity; + g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity; + break; + } } } - - if (previousFogActor && previousFogActor->Component) { - // Get default engine values - if (g_DefaultFogDensity == -1.f) g_DefaultFogDensity = previousFogActor->Component->FogDensity; - if (g_DefaultFogMaxOpacity == -1.f) g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity; - // Force fix values - previousFogActor->Component->SetFogDensity(g_fix_enabled && g_Fog_Density_fix_enabled ? g_FogDensity : g_DefaultFogDensity); - previousFogActor->Component->SetFogMaxOpacity(g_fix_enabled && g_Fog_Max_Opacity_fix_enabled ? g_FogMaxOpacity : g_DefaultFogMaxOpacity); - previousFogActor->Component->SetVolumetricFog(g_fix_enabled && g_Volumetric_Fog_fix_enabled ? false : true); - } - }); - } + } + if (previousFogActor && previousFogActor->Component) { + // Get default engine values + if (g_DefaultFogDensity == -1.f) g_DefaultFogDensity = previousFogActor->Component->FogDensity; + if (g_DefaultFogMaxOpacity == -1.f) g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity; + // Force fix values + previousFogActor->Component->SetFogDensity(g_fix_enabled && g_Fog_fix_enabled ? g_FogDensity : g_DefaultFogDensity); + previousFogActor->Component->SetFogMaxOpacity(g_fix_enabled && g_Fog_fix_enabled ? g_FogMaxOpacity : g_DefaultFogMaxOpacity); + } + }); } } static void VolumetricFogFixEnabled() { - if (g_fix_enabled && g_Volumetric_Fog_fix_enabled && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2) { - if (!VolumetricFogHook) VolumetricFogHook = safetyhook::create_mid(VolumetricFogEngineaddress_1, - [](SafetyHookContext& ctx) { // Override engine override value - if (g_fix_enabled && g_Volumetric_Fog_fix_enabled) ctx.rdx = 0; - }); + static uint8_t* bVolumetricFog = nullptr; + + if (g_fix_enabled && g_Volumetric_Fog_fix_enabled && VolumetricFogaddress) { + bVolumetricFog = Memory::GetAddressFromOpcode(VolumetricFogaddress, 2, 7); // Get adress where is stored r.VolumetricFog + if (!VolumetricFogHook) VolumetricFogHook = safetyhook::create_mid(VolumetricFogaddress +0x7, + [](SafetyHookContext& ctx) { *bVolumetricFog = 0;}); // r.VolumetricFog = 0 else VolumetricFogHook.enable(); - Memory::PatchBytes(VolumetricFogEngineaddress_2, "\x90\x90\x90\x90\x90\x90", 6); logger->info("Volumetric fog fix enabled"); } - if (!(g_fix_enabled && g_Volumetric_Fog_fix_enabled) && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2) { - if (previousFogActor && previousFogActor->Component) - previousFogActor->Component->SetVolumetricFog(true); // Restore volumetric fog + if (!(g_fix_enabled && g_Volumetric_Fog_fix_enabled) && VolumetricFogaddress) { if (VolumetricFogHook) VolumetricFogHook.disable(); - Memory::RestoreBytes(VolumetricFogEngineaddress_2); + if (bVolumetricFog) *bVolumetricFog = 1; // r.VolumetricFog = 1 logger->info("Volumetric fog fix disabled"); } } -static void FogDensityFixEnabled() { - if (g_fix_enabled && g_Fog_Density_fix_enabled && FogDensityEngineaddress) { - if (!FogDensityHook) FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress, - [](SafetyHookContext& ctx) { // Override engine override value - ctx.xmm1.f32[0] = g_FogDensity; - }); - else FogDensityHook.enable(); - logger->info("Fog density fix enabled"); - } - if (!(g_fix_enabled && g_Fog_Density_fix_enabled) && FogDensityEngineaddress) { - if (previousFogActor && previousFogActor->Component) - previousFogActor->Component->SetFogDensity(g_DefaultFogDensity); - if (FogDensityHook) FogDensityHook.disable(); - logger->info("Fog density fix disabled"); - } -} - -static void FogOpacityFixEnabled() { - if (g_fix_enabled && g_Fog_Max_Opacity_fix_enabled && FogOpacityEngineaddress) { - if (!FogMaxOpacityHook) FogMaxOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress, - [](SafetyHookContext& ctx) { // Override engine override value - ctx.xmm1.f32[0] = g_FogMaxOpacity; - }); - else FogMaxOpacityHook.enable(); - logger->info("Fog opacity fix enabled"); - } - if (!(g_fix_enabled && g_Fog_Max_Opacity_fix_enabled) && FogOpacityEngineaddress) { - if (previousFogActor && previousFogActor->Component) - previousFogActor->Component->SetFogMaxOpacity(g_DefaultFogMaxOpacity); - if (FogMaxOpacityHook) FogMaxOpacityHook.disable(); - logger->info("Fog opacity fix disabled"); - } -} - -static void CutscenesFixEnabled() { - if (!CutscenesHook) - CutscenesHook = safetyhook::create_mid(Cutscenesaddress, +static APawn* g_PlayerPawn = nullptr; +static void ProcessEvent() { + if (!PEHook && ProcessEventaddress) { + PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { - auto object = reinterpret_cast(ctx.rdx); - if (!object || !object->Class || !object->Class->Class) return; + UObject* object = (UObject*)ctx.rcx; + UFunction* func = (UFunction*)ctx.rdx; - if (object->GetName().contains("WBP_Cutscene_C") && object->IsA(UWBP_Cutscene_C::StaticClass())) { - auto cutscene = static_cast(object); + if (object && func) { + std::string funcName = func->GetName(); + std::string objectName = object->GetName(); + static bool bLastState = false; - if (cutscene) { - cutscene->LeftGroup->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible); - cutscene->LeftGroup_1->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible); - cutscene->LeftGroup_2->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible); - cutscene->RightGroup->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible); - cutscene->RightGroup_1->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible); - cutscene->RightGroup_2->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible); + if (object->GetName().contains("TitleFlow")) { // Intro Skip + UWBP_TitleFlow_C* titleFlow = static_cast(object); + if (titleFlow && titleFlow->IsA(UWBP_TitleFlow_C::StaticClass()) && g_SkipIntro_fix_enabled) { + if (titleFlow->WBP_DevTitleFlow_Logo) titleFlow->WBP_DevTitleFlow_Logo->ShowNextLogo(); + if (titleFlow->WBP_TitleFlow_Warning) titleFlow->WBP_TitleFlow_Warning->ShowNextWarning(); + } + } + + bool bEnable = g_fix_enabled && g_Cutscenes_fix_enabled; + if (object->GetName().contains("WBP_Cutscene_C") && (funcName == "Destruct" || funcName == "Construct")) bLastState = false; + if (object->GetName().contains("WBP_Cutscene_C")) { // Black bars widgets removal + auto cutscene = static_cast(object); + if (bEnable != bLastState) { + float opacity = bEnable ? 0.f : 1.f; + cutscene->LeftGroup_1->SetRenderOpacity(opacity); + cutscene->LeftGroup_2->SetRenderOpacity(opacity); + cutscene->RightGroup_1->SetRenderOpacity(opacity); + cutscene->RightGroup_2->SetRenderOpacity(opacity); + bLastState = bEnable; + } + // Unlock FPS in cinematics ALevelSequenceActor -> ULevelSequencePlayer -> UMovieSceneSequencePlayer -> SetFrameRate + if (cutscene->SequenceActor && cutscene->SequenceActor->SequencePlayer) { + FFrameRate framerate = { g_Cutscenes_FPS_fix_enabled ? 240 : 30 , 1 }; + cutscene->SequenceActor->SequencePlayer->SetFrameRate(framerate); + } } } - }); - // Force cutscenes rendering full screeen + }); + } + if (g_fix_enabled && g_Cutscenes_fix_enabled && !ConstrainAspectRatioHook) { - ConstrainAspectRatioHook = safetyhook::create_mid(ConstrainAspectRatioaddress, + if (!ConstrainAspectRatioHook) ConstrainAspectRatioHook = safetyhook::create_mid(ConstrainAspectRatioaddress, [](SafetyHookContext& ctx) { ctx.rcx = 0; // bConstrainAspectRatio }); - logger->info("Cutscenes ultrawide fix enabled"); } - // FOV compensation if (g_fix_enabled && g_Cutscenes_fix_enabled && !AspectRatioAxisConstraintHook) - AspectRatioAxisConstraintHook = safetyhook::create_mid(AspectRatioAxisConstraintaddress, + if(!AspectRatioAxisConstraintHook) AspectRatioAxisConstraintHook = safetyhook::create_mid(AspectRatioAxisConstraintaddress, [](SafetyHookContext& ctx) { ctx.rdx = 0; // AspectRatioAxisConstraint Y }); } +static void CutscenesUltrawideFixEnabled() { + logger->info("Cutscenes ultrawide fix {}", g_fix_enabled && g_Cutscenes_fix_enabled ? "enabled" : "disabled"); +} + static void CutscenesFPSFixEnabled() { - if (g_fix_enabled && g_Cutscenes_FPS_fix_enabled) { - CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress, + if (g_fix_enabled && g_Cutscenes_FPS_fix_enabled && CutscenesFPSaddress) { + if (!CutscenesFPSHook) CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress + 0xa, [](SafetyHookContext& ctx) { - *reinterpret_cast(ctx.rbx + 0x310) = 1; + ctx.xmm0.f32[0] = 0.f; }); + else CutscenesFPSHook.enable(); logger->info("Cutscenes FPS unlocker fix enabled"); } + if (!(g_fix_enabled && g_Cutscenes_FPS_fix_enabled) && CutscenesFPSaddress) + logger->info("Cutscenes FPS unlocker fix disabled"); +} + +constexpr int ScanEveryNFrames = 120; +static std::unordered_map CachedAlertness; +// Cheats +static void EnableCheats(Cheat cheat) { + if (WorldTimedilationaddress && !WorldTimeDilationHook) { + WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, + [](SafetyHookContext& ctx) { + // From AWorldSettings retrieved from world->K2_GetWorldSettings() + ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; + + UWorld* world = UWorld::GetWorld(); + if (world && world->OwningGameInstance->LocalPlayers[0]->PlayerController->AcknowledgedPawn) + g_PlayerPawn = world->OwningGameInstance->LocalPlayers[0]->PlayerController->AcknowledgedPawn; + + // Scan levels and actors every 120 frames + static uint64_t FrameCounter = 0; + if (++FrameCounter < ScanEveryNFrames) return; + FrameCounter = 0; + // Enemies time dilation & stealth + for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors + ULevel* Level = world->Levels[i]; + if (!Level) continue; + + for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors + AActor* actor = Level->Actors[j]; + if (!actor || !g_PlayerPawn || actor == g_PlayerPawn) continue; // We don't want to affect Hinako + if (actor->IsA(ANoceEnemyCharacter::StaticClass())) { // actor is enemy + actor->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation + // Set enemy alert + ANoceEnemyCharacter* enemy = static_cast(actor); + if (enemy && enemy->EnemyAIController) { + if (g_StealthMode_fix_enabled) { + if (CachedAlertness.find(enemy) == CachedAlertness.end()) + CachedAlertness[enemy] = enemy->EnemyAIController->GetAlertness(); + + enemy->EnemyAIController->SetAlertness(0.f, true); // Set enemy alert to 0 + } + else { + auto it = CachedAlertness.find(enemy); + if (it != CachedAlertness.end()) { + enemy->EnemyAIController->SetAlertness(it->second, true); // Restore original enemy alert + CachedAlertness.erase(it); + } + } + } + } + } + } + }); + } + if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}",g_TimeDilation_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::Stealth) logger->info("Stealth mode cheat {}", g_StealthMode_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes @@ -699,19 +520,21 @@ static void VignettingFixEnabled() { // UE Console creation static void EnableConsole() { - logger->info("-------------- Console re-enabling --------------"); - if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { - logger->warn("Could not re-enable console"); - logger->info("------------------ User inputs ------------------"); + if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { + if (!g_Console && !user_inputs_logged) { + logger->info("------------------ User inputs ------------------"); + user_inputs_logged = true; + } return; } + logger->info("-------------- Console re-enabling --------------"); std::thread([&]() { auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console UEngine* Engine = nullptr; - for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine - std::this_thread::sleep_for(std::chrono::milliseconds(100)); + for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine + std::this_thread::sleep_for(std::chrono::milliseconds(1000)); Engine = UEngine::GetEngine(); if (Engine && Engine->ConsoleClass && Engine->GameViewport) break; @@ -730,24 +553,29 @@ static void EnableConsole() logger->info("Successfully spawned console object"); // Set the console viewport so that it will be displayed Engine->GameViewport->ViewportConsole = static_cast(NewObject); + // Compute console enabling duration auto end = std::chrono::high_resolution_clock::now(); std::chrono::duration elapsed = end - start; - logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count()); + // Set the all the console shortkey to F2 + for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++) + { + UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2"); + } + logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count()); logger->info("------------------ User inputs ------------------"); g_Console_Enabled = true; } else { logger->error("Could not spawn console object"); + logger->info("------------------ User inputs ------------------"); } }).detach(); } -static void InitializeLogger() -{ - try - { +static void InitializeLogger() { + try { std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); if (std::filesystem::exists(log_path)) std::filesystem::remove(log_path); @@ -755,8 +583,7 @@ static void InitializeLogger() logger->set_level(spdlog::level::debug); logger->flush_on(spdlog::level::debug); // Flush automatically } - catch (const spdlog::spdlog_ex& ex) - { + catch (const spdlog::spdlog_ex& ex) { std::string plugin_error_message = "Could not open " + PLUGIN_LOG; MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); } @@ -765,13 +592,11 @@ static void InitializeLogger() // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { - if (reason == DLL_PROCESS_ATTACH) - { + if (reason == DLL_PROCESS_ATTACH) { InitializeLogger(); logger->info("Plugin {} loaded.", PLUGIN_NAME); } - else if (reason == DLL_PROCESS_DETACH) - { + else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); }