Add Unreal Engine SDK
This commit is contained in:
99
VampireTMBL2/NameCollisions.inl
Normal file
99
VampireTMBL2/NameCollisions.inl
Normal file
@@ -0,0 +1,99 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* SDK generated by Dumper-7
|
||||
*
|
||||
* https://github.com/Encryqed/Dumper-7
|
||||
*/
|
||||
|
||||
// FORWARD DECLARATIONS
|
||||
|
||||
|
||||
namespace GameplayAbilities { struct FServerAbilityRPCBatch; }
|
||||
|
||||
namespace ABP_Rosalind_PostProcess { struct FAnimBlueprintGeneratedConstantData; }
|
||||
|
||||
namespace AnimBP_DecapitatedHead_USK { struct FAnimBlueprintGeneratedConstantData; }
|
||||
|
||||
namespace GE_BlockTargeting_0 { class UGE_BlockTargeting_C; }
|
||||
|
||||
namespace GE_BlockTargeting { class UGE_BlockTargeting_C; }
|
||||
|
||||
namespace ABP_Phyre_Hair_MidLong { struct FAnimBlueprintGeneratedConstantData; }
|
||||
|
||||
namespace ABP_Phyre_Hair_Short { struct FAnimBlueprintGeneratedConstantData; }
|
||||
|
||||
namespace AnimBP_ShadowBeing { struct FAnimBlueprintGeneratedConstantData; }
|
||||
|
||||
namespace ABP_Phyre_RetargetTest { struct FAnimBlueprintGeneratedConstantData; }
|
||||
|
||||
namespace ABP_Phyre_Hair_Bun { struct FAnimBlueprintGeneratedConstantData; }
|
||||
|
||||
namespace ABP_Phyre_Hair_Long { struct FAnimBlueprintGeneratedConstantData; }
|
||||
|
||||
|
||||
namespace AnimBP_Rosalind_1920s
|
||||
{
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
}
|
||||
|
||||
namespace AnimBP_CinematicBlend
|
||||
{
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
}
|
||||
|
||||
namespace AnimBP_Tolly
|
||||
{
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
}
|
||||
|
||||
namespace AnimBP_Player_Combat
|
||||
{
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
}
|
||||
|
||||
namespace AnimBP_Phyre
|
||||
{
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
}
|
||||
|
||||
namespace AnimBP_Phyre_StrickNR_378_WillemTalk
|
||||
{
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
}
|
||||
|
||||
namespace AnimBP_Player
|
||||
{
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
}
|
||||
|
||||
namespace AnimBP_DeadEnemy_USK
|
||||
{
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
}
|
||||
|
||||
namespace AnimBP_Player_Locomotion
|
||||
{
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
}
|
||||
|
||||
namespace AnimBP_SharedEnemy_USK
|
||||
{
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
}
|
||||
|
||||
namespace ABP_Weapon
|
||||
{
|
||||
struct FAnimBlueprintGeneratedConstantData;
|
||||
struct FAnimBlueprintGeneratedMutableData;
|
||||
}
|
||||
Reference in New Issue
Block a user