Addressed an issue where fog fix would make game to crash after game update
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@@ -190,7 +190,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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}
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}
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if (Fogaddress == nullptr) {
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if (Fogaddress == nullptr) {
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("F6 ?? ?? ?? ?? 74 ?? 48 8B ?? ?? ?? ?? ?? 83 78 ?? ?? 75 ?? B3");
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("0F 84 ?? ?? ?? ?? F6 ?? ?? ?? 0F 84 ?? ?? ?? ?? 83 BF");
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Fogaddress = Memory::AOBScan(gameExecutable, FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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Fogaddress = Memory::AOBScan(gameExecutable, FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"HellIsUs-Win64-Shipping.exe" + 22B77C8 - 74 11 - je "HellIsUs-Win64-Shipping.exe" + 22B77DB
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//"HellIsUs-Win64-Shipping.exe" + 22B77C8 - 74 11 - je "HellIsUs-Win64-Shipping.exe" + 22B77DB
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//"HellIsUs-Win64-Shipping.exe" + 22B77CA - 48 8B 05 8F 23 08 07 - mov rax, ["HellIsUs-Win64-Shipping.exe" + 9339B60]
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//"HellIsUs-Win64-Shipping.exe" + 22B77CA - 48 8B 05 8F 23 08 07 - mov rax, ["HellIsUs-Win64-Shipping.exe" + 9339B60]
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@@ -204,7 +204,6 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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else {
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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Fogaddress += 0x12;
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}
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}
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}
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}
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@@ -488,11 +487,8 @@ static void HUDFixEnabled() {
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auto* canvasSlot = static_cast<UCanvasPanelSlot*>(widget->Slot);
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auto* canvasSlot = static_cast<UCanvasPanelSlot*>(widget->Slot);
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// Filter on class drawing HUD in game
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// Filter on class drawing HUD in game
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if (canvasSlot && className.contains("CombatHud_SUMG_C")) {
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if (canvasSlot && className.contains("CombatHud_SUMG_C"))
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canvasSlot->SetAnchors(referenceHUDAnchors);
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canvasSlot->SetAnchors(referenceHUDAnchors);
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// Taking benefity of ProcessEvent that is called at level init to call fog fix
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FogFixEnabled();
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}
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}
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}
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}
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}
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}
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}
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@@ -558,24 +554,19 @@ static void VignettingFixEnabled() {
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}
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}
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static void FogFixEnabled() {
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static void FogFixEnabled() {
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UWorld* World = UWorld::GetWorld();
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if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
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if (!World) return; // World not ready ? Do nothing
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if (!FogHook) {
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ULevel* Level = World->PersistentLevel;
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FogHook = safetyhook::create_mid(Fogaddress,
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if (!Level) return;
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[](SafetyHookContext& ctx) {
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TArray<AActor*>& Actors = Level->Actors;
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ctx.rflags |= 0x40; // ZF=1 r.VolumetricFog = 0
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});
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for (AActor* Actor : Actors) // Loop through Unreal Engine actors
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{
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if (Actor && Actor->IsA(AExponentialHeightFog::StaticClass())) {
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auto* fogActor = static_cast<AExponentialHeightFog*>(Actor);
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// Get final class that controls Fog
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if (auto* component = fogActor->GetComponentByClass(UExponentialHeightFogComponent::StaticClass())) {
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if (auto* fogComponent = static_cast<UExponentialHeightFogComponent*>(component)) {
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fogComponent->SetVisibility(!(g_fix_enabled && g_Fog_fix_enabled), true);
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logger->info((g_fix_enabled && g_Fog_fix_enabled) ? "Fog fix enabled." : "Fog fix disabled.");
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}
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}
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}
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else FogHook.enable();
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logger->info("Fog fix enabled");
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}
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}
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if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) {
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if (FogHook) FogHook.disable();
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logger->info("Fog fix disabled");
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}
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}
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}
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}
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