Add Unreal Engine SDK
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39
StyxShardsOFDarkness/SDK/AkAudio_structs.hpp
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39
StyxShardsOFDarkness/SDK/AkAudio_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AkAudio
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#include "Basic.hpp"
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namespace SDK
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{
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// ScriptStruct AkAudio.AkAmbSoundCheckpointRecord
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// 0x0001 (0x0001 - 0x0000)
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struct FAkAmbSoundCheckpointRecord final
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{
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public:
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bool bCurrentlyPlaying; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FAkAmbSoundCheckpointRecord;
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// ScriptStruct AkAudio.AkAudioEventTrackKey
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// 0x0020 (0x0020 - 0x0000)
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struct FAkAudioEventTrackKey final
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{
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public:
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float Time; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UAkAudioEvent* AkAudioEvent; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString EventName; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FAkAudioEventTrackKey;
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}
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