Add Unreal Engine SDK
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68
StyxShardsOFDarkness/SDK/ProceduralMeshComponent_structs.hpp
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68
StyxShardsOFDarkness/SDK/ProceduralMeshComponent_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ProceduralMeshComponent
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum ProceduralMeshComponent.EProcMeshSliceCapOption
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// NumValues: 0x0004
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enum class EProcMeshSliceCapOption : uint8
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{
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NoCap = 0,
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CreateNewSectionForCap = 1,
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UseLastSectionForCap = 2,
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EProcMeshSliceCapOption_MAX = 3,
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};
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// ScriptStruct ProceduralMeshComponent.ProcMeshTangent
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// 0x0010 (0x0010 - 0x0000)
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struct FProcMeshTangent final
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{
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public:
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struct FVector TangentX; // 0x0000(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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bool bFlipTangentY; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FProcMeshTangent;
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// ScriptStruct ProceduralMeshComponent.ProcMeshVertex
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// 0x0034 (0x0034 - 0x0000)
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struct FProcMeshVertex final
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{
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public:
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struct FVector Position; // 0x0000(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector Normal; // 0x000C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FProcMeshTangent Tangent; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FColor Color; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector2D UV0; // 0x002C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FProcMeshVertex;
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// ScriptStruct ProceduralMeshComponent.ProcMeshSection
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// 0x0040 (0x0040 - 0x0000)
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struct FProcMeshSection final
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{
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public:
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TArray<struct FProcMeshVertex> ProcVertexBuffer; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<int32> ProcIndexBuffer; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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struct FBox SectionLocalBox; // 0x0020(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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bool bEnableCollision; // 0x003C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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bool bSectionVisible; // 0x003D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FProcMeshSection;
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}
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