Add Unreal Engine SDK
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247
SilentHill2Remake/SDK/ChaosSolverEngine_classes.hpp
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247
SilentHill2Remake/SDK/ChaosSolverEngine_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ChaosSolverEngine
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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#include "ChaosSolverEngine_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "Chaos_structs.hpp"
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#include "DeveloperSettings_classes.hpp"
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namespace SDK
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{
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// Class ChaosSolverEngine.ChaosDebugDrawComponent
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// 0x0008 (0x00A8 - 0x00A0)
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class UChaosDebugDrawComponent final : public UActorComponent
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{
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public:
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uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ChaosDebugDrawComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ChaosDebugDrawComponent")
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}
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static class UChaosDebugDrawComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UChaosDebugDrawComponent>();
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}
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};
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DUMPER7_ASSERTS_UChaosDebugDrawComponent;
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// Class ChaosSolverEngine.ChaosEventListenerComponent
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// 0x0008 (0x00A8 - 0x00A0)
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class UChaosEventListenerComponent : public UActorComponent
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{
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public:
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uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ChaosEventListenerComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ChaosEventListenerComponent")
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}
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static class UChaosEventListenerComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UChaosEventListenerComponent>();
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}
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};
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DUMPER7_ASSERTS_UChaosEventListenerComponent;
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// Class ChaosSolverEngine.ChaosGameplayEventDispatcher
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// 0x0260 (0x0308 - 0x00A8)
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class UChaosGameplayEventDispatcher final : public UChaosEventListenerComponent
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{
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public:
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uint8 Pad_A8[0x110]; // 0x00A8(0x0110)(Fixing Size After Last Property [ Dumper-7 ])
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TMap<class UPrimitiveComponent*, struct FChaosHandlerSet> CollisionEventRegistrations; // 0x01B8(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
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TMap<class UPrimitiveComponent*, struct FBreakEventCallbackWrapper> BreakEventRegistrations; // 0x0208(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
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TMap<class UPrimitiveComponent*, struct FRemovalEventCallbackWrapper> RemovalEventRegistrations; // 0x0258(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
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TMap<class UPrimitiveComponent*, struct FCrumblingEventCallbackWrapper> CrumblingEventRegistrations; // 0x02A8(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
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uint8 Pad_2F8[0x10]; // 0x02F8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ChaosGameplayEventDispatcher")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ChaosGameplayEventDispatcher")
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}
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static class UChaosGameplayEventDispatcher* GetDefaultObj()
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{
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return GetDefaultObjImpl<UChaosGameplayEventDispatcher>();
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}
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};
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DUMPER7_ASSERTS_UChaosGameplayEventDispatcher;
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// Class ChaosSolverEngine.ChaosNotifyHandlerInterface
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// 0x0000 (0x0000 - 0x0000)
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class IChaosNotifyHandlerInterface final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ChaosNotifyHandlerInterface")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ChaosNotifyHandlerInterface")
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}
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static class IChaosNotifyHandlerInterface* GetDefaultObj()
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{
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return GetDefaultObjImpl<IChaosNotifyHandlerInterface>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IChaosNotifyHandlerInterface;
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// Class ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UChaosSolverEngineBlueprintLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static struct FHitResult ConvertPhysicsCollisionToHitResult(const struct FChaosPhysicsCollisionInfo& PhysicsCollision);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ChaosSolverEngineBlueprintLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ChaosSolverEngineBlueprintLibrary")
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}
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static class UChaosSolverEngineBlueprintLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UChaosSolverEngineBlueprintLibrary>();
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}
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};
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DUMPER7_ASSERTS_UChaosSolverEngineBlueprintLibrary;
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// Class ChaosSolverEngine.ChaosSolver
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// 0x0000 (0x0028 - 0x0028)
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class UChaosSolver final : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ChaosSolver")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ChaosSolver")
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}
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static class UChaosSolver* GetDefaultObj()
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{
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return GetDefaultObjImpl<UChaosSolver>();
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}
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};
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DUMPER7_ASSERTS_UChaosSolver;
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// Class ChaosSolverEngine.ChaosSolverActor
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// 0x00F8 (0x03A8 - 0x02B0)
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class AChaosSolverActor final : public AActor
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{
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public:
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struct FChaosSolverConfiguration Properties; // 0x02B0(0x0068)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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float TimeStepMultiplier; // 0x0318(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 CollisionIterations; // 0x031C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 PushOutIterations; // 0x0320(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 PushOutPairIterations; // 0x0324(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ClusterConnectionFactor; // 0x0328(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EClusterConnectionTypeEnum ClusterUnionConnectionType; // 0x032C(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool DoGenerateCollisionData; // 0x032D(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_32E[0x2]; // 0x032E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSolverCollisionFilterSettings CollisionFilterSettings; // 0x0330(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
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bool DoGenerateBreakingData; // 0x0340(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_341[0x3]; // 0x0341(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSolverBreakingFilterSettings BreakingFilterSettings; // 0x0344(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
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bool DoGenerateTrailingData; // 0x0354(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_355[0x3]; // 0x0355(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSolverTrailingFilterSettings TrailingFilterSettings; // 0x0358(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
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float MassScale; // 0x0368(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bHasFloor; // 0x036C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_36D[0x3]; // 0x036D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float FloorHeight; // 0x0370(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FChaosDebugSubstepControl ChaosDebugSubstepControl; // 0x0374(0x0003)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_377[0x1]; // 0x0377(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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class UBillboardComponent* SpriteComponent; // 0x0378(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_380[0x18]; // 0x0380(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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class UChaosGameplayEventDispatcher* GameplayEventDispatcherComponent; // 0x0398(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_3A0[0x8]; // 0x03A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void SetAsCurrentWorldSolver();
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void SetSolverActive(bool bActive);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ChaosSolverActor")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ChaosSolverActor")
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}
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static class AChaosSolverActor* GetDefaultObj()
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{
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return GetDefaultObjImpl<AChaosSolverActor>();
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}
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};
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DUMPER7_ASSERTS_AChaosSolverActor;
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// Class ChaosSolverEngine.ChaosSolverSettings
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// 0x0028 (0x0060 - 0x0038)
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class UChaosSolverSettings final : public UDeveloperSettings
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{
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public:
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uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSoftClassPath DefaultChaosSolverActorClass; // 0x0040(0x0020)(Edit, ZeroConstructor, Config, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ChaosSolverSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ChaosSolverSettings")
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}
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static class UChaosSolverSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<UChaosSolverSettings>();
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}
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};
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DUMPER7_ASSERTS_UChaosSolverSettings;
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}
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