Add Unreal Engine SDK
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47
SilentHill2Remake/SDK/SimpleSpawnPoints_structs.hpp
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47
SilentHill2Remake/SDK/SimpleSpawnPoints_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SimpleSpawnPoints
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "LevelStreaming_structs.hpp"
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namespace SDK
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{
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// ScriptStruct SimpleSpawnPoints.SpawnPointData
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// 0x0120 (0x0120 - 0x0000)
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struct FSpawnPointData final
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{
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public:
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struct FGuid Guid; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString CustomName; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FStreamableLevelHandle PersistentLevel; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic)
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struct FStreamableLevel Level; // 0x0028(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
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uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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struct FTransform position; // 0x00A0(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FLevelStreamingRequestHandle> InitialStreamingRequests; // 0x0100(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
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TArray<struct FDataLayerStatus> InitialDataLayerRequests; // 0x0110(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSpawnPointData;
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// ScriptStruct SimpleSpawnPoints.SpawnPointHandle
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// 0x0020 (0x0020 - 0x0000)
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struct FSpawnPointHandle final
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{
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public:
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class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGuid Guid; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSpawnPointHandle;
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}
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