Update Unreal Engine SDK

This commit is contained in:
2025-09-07 18:47:41 +02:00
parent 64c93f5557
commit b25650c942
10 changed files with 151684 additions and 33954 deletions

View File

@@ -9,77 +9,59 @@
// FORWARD DECLARATIONS
namespace Handgun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Locomotion_Gravitygun { struct FAnimBlueprintGeneratedConstantData; }
namespace MachineGun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Shotgun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Locomotion_SmartGun { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Locomotion_Gravitygun_BodyCarry { struct FAnimBlueprintGeneratedConstantData; }
namespace GameplayAbilities { struct FServerAbilityRPCBatch; }
namespace Arbalest_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Shotgun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace SK_All_Guns_AnimBlueprint_Template { struct FAnimBlueprintGeneratedConstantData; }
namespace Handgun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace MultiModeGun_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace SimpleCorpse_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_AimOffset_NoWeapon { struct FAnimBlueprintGeneratedConstantData; }
namespace MachineGun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Locomotion_Spreadgun { struct FAnimBlueprintGeneratedConstantData; }
namespace Ch_Traveller_PostProc_ABP { struct FAnimBlueprintGeneratedConstantData; }
namespace CronosBodyPart_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace SK_BlackBox_Skeleton_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; }
namespace Boots_ABP { struct FAnimBlueprintGeneratedConstantData; }
namespace GameplayAbilities { struct FServerAbilityRPCBatch; }
namespace Handgun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Locomotion_TrapMine { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Locomotion_Annihilator { struct FAnimBlueprintGeneratedConstantData; }
namespace doppel_Jaw_animBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Handgun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace MultiModeGun_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_AimOffset_NoWeapon { struct FAnimBlueprintGeneratedConstantData; }
namespace Shotgun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace doppel_centi_hands_animBP { struct FAnimBlueprintGeneratedConstantData; }
namespace SimpleCorpse_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Locomotion_Spreadgun { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Locomotion_Gravitygun { struct FAnimBlueprintGeneratedConstantData; }
namespace SK_All_Guns_AnimBlueprint_Template { struct FAnimBlueprintGeneratedConstantData; }
namespace Arbalest_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Locomotion_SmartGun { struct FAnimBlueprintGeneratedConstantData; }
namespace MachineGun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace MachineGun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Traveler_Pushing_Cargo_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Melee_AnimBP
namespace Fly_GravityShoes_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Traveler_Locomotion
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Traveler_AimOffset_Annihilator
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Traveler_AimOffset_SpreadGun
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Traveler_ItemInteraction_AnimBP
@@ -88,13 +70,7 @@ namespace Traveler_ItemInteraction_AnimBP
struct FAnimBlueprintGeneratedMutableData;
}
namespace Traveler_AimOffset_SmartGun
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Doppelganger_AnimBP
namespace Melee_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
@@ -106,13 +82,19 @@ namespace Traveler_Locomotion_NoWeapon
struct FAnimBlueprintGeneratedMutableData;
}
namespace Traveler_AimOffset_GravityGun
namespace Traveler_AimOffset_SmartGun
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Dummy_ABP
namespace Traveler_Locomotion
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Traveler_AimOffset_GravityGun
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
@@ -124,30 +106,36 @@ namespace Ch_Traveller_PostProc_ABP_cutscene
struct FAnimBlueprintGeneratedConstantData;
}
namespace Flashlight_Gameplay_ABP
namespace Dummy_ABP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace AILocomotion_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CharacterPlay_CutsceneCharacterAnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Traveler_AimOffset_SpreadGun
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Flashlight_Cutscene_ABP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Flashlight_Gameplay_ABP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Traveler_AimOffset_TrapMine
{
struct FAnimBlueprintGeneratedConstantData;
@@ -159,9 +147,3 @@ namespace CH_TravelerAnimBP
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Fly_GravityShoes_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}