Add Unreal Engine SDK for Blood Of Mehran
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105
BloodOfMehran/SDK/AmbassadorHUD_classes.hpp
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105
BloodOfMehran/SDK/AmbassadorHUD_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AmbassadorHUD
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Enum_MehranTopLevelState_structs.hpp"
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#include "PauseMenuState_structs.hpp"
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#include "UMG_structs.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass AmbassadorHUD.AmbassadorHUD_C
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// 0x00D0 (0x0468 - 0x0398)
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class AAmbassadorHUD_C final : public AHUD
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x0398(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UForceFeedbackComponent* PullShake; // 0x03A0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x03A8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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double X; // 0x03B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double Y; // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CrosshairAlpha; // 0x03C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AMehranCharacter_C* PlayerCharacter; // 0x03C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UMehranHUD_C* MehranHUD; // 0x03D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class UPauseMenu_C* PauseMenu; // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class FString MainMenuLevelName; // 0x03E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash)
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int32 SizeX; // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 SizeY; // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double MoveRadius; // 0x03F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double Time; // 0x0400(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class ULoadingScreen_C* LoadingScreen; // 0x0408(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class AMehranPlayerController_C* PlayerController; // 0x0410(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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double Screen_X; // 0x0418(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double Screen_Y; // 0x0420(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double Screen_W; // 0x0428(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double Screen_H; // 0x0430(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor Rect_Color; // 0x0438(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool DrawDebugRectangle; // 0x0448(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_449[0x7]; // 0x0449(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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double PullRatio; // 0x0450(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool DrawHitMarker; // 0x0458(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_459[0x7]; // 0x0459(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class USubtitleWidget_C* Subtitle; // 0x0460(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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public:
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double CalculatePP_Pull_Alpha(double InputPin);
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void ChooseCrosshairColor(struct FLinearColor* CrosshairColor);
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void CreateHUD();
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void CreateLoadingScreen();
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void CreatePauseMenu();
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void CreateSubtitle();
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void DrawCrosshair();
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void DrawCrosshairLines(double _noiseScale, const struct FLinearColor& _Color, double _sideLineLength, double _PullRatio);
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void DrawCustomLine(double NoiseScale, double StartScreenX, double StartScreenY, double EndScreenX, double EndScreenY, const struct FLinearColor& LineColor, double LineThickness);
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void DrawDebugRect();
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void DrawShotMarker();
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void ExecuteUbergraph_AmbassadorHUD(int32 EntryPoint);
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void GoToGameOnlyInputModeWithDelay();
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void HidePauseMenu(bool UnPause);
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bool IsInSeigeCrossbowOrHangedTrap();
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void PlayArrowPullFF(double NewIntensityMultiplier);
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void ProcessPauseRequest(EPauseMenuState State, bool ForTutorial);
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void ProvideObjectiveWidget(class UObjectiveWidget_C** ObectiveWidget);
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void ReceiveDrawHUD(int32 SizeX_0, int32 SizeY_0);
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void ReceiveTick(float DeltaSeconds);
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void RotateAroundXY(const struct FVector2D& Input, double Angel, struct FVector2D* Output);
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void SetPlayerCharacterAndControllerIfNessassary();
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void ShouldDrawCrosshair(bool* Show);
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bool ShouldDrawCrosshairForHangedTrap();
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bool ShouldDrawCrosshairForSeigeCrossbow();
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void ShowHitMarker();
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void ShowPauseMenu(EPauseMenuState State);
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void StopArrowPullFF();
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void ToggleDrawDebugRectangle(double Screen_X_0, double Screen_Y_0, double Screen_W_0, double Screen_H_0, const struct FLinearColor& Rect_Color_0, bool DrawDebugRectangle_0);
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("AmbassadorHUD_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AmbassadorHUD_C")
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}
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static class AAmbassadorHUD_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<AAmbassadorHUD_C>();
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}
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};
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DUMPER7_ASSERTS_AAmbassadorHUD_C;
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}
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