Add Unreal Engine SDK for Blood Of Mehran
This commit is contained in:
910
BloodOfMehran/SDK/GameplayCameras_structs.hpp
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910
BloodOfMehran/SDK/GameplayCameras_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameplayCameras
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Engine_structs.hpp"
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#include "StateTreeModule_structs.hpp"
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namespace SDK
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{
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// Enum GameplayCameras.EBuiltInDoubleCameraVariable
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// NumValues: 0x0006
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enum class EBuiltInDoubleCameraVariable : uint32
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{
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None = 0,
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Yaw = 1,
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Pitch = 2,
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Roll = 3,
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Zoom = 4,
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EBuiltInDoubleCameraVariable_MAX = 5,
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};
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// Enum GameplayCameras.EBuiltInVector2dCameraVariable
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// NumValues: 0x0003
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enum class EBuiltInVector2dCameraVariable : uint32
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{
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None = 0,
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YawPitch = 1,
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EBuiltInVector2dCameraVariable_MAX = 2,
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};
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// Enum GameplayCameras.EBuiltInRotator3dCameraVariable
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// NumValues: 0x0003
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enum class EBuiltInRotator3dCameraVariable : uint8
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{
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None = 0,
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ControlRotation = 1,
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EBuiltInRotator3dCameraVariable_MAX = 2,
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};
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// Enum GameplayCameras.ECameraBuildStatus
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// NumValues: 0x0005
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enum class ECameraBuildStatus : uint8
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{
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Clean = 0,
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CleanWithWarnings = 1,
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WithErrors = 2,
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Dirty = 3,
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ECameraBuildStatus_MAX = 4,
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};
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// Enum GameplayCameras.ECameraNodeOriginPosition
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// NumValues: 0x0006
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enum class ECameraNodeOriginPosition : uint8
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{
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CameraPose = 0,
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ActiveContext = 1,
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OwningContext = 2,
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Pivot = 3,
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Pawn = 4,
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ECameraNodeOriginPosition_MAX = 5,
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};
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// Enum GameplayCameras.ECameraNodeSpace
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// NumValues: 0x0007
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enum class ECameraNodeSpace : uint8
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{
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CameraPose = 0,
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ActiveContext = 1,
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OwningContext = 2,
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Pivot = 3,
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Pawn = 4,
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World = 5,
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ECameraNodeSpace_MAX = 6,
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};
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// Enum GameplayCameras.ECameraVariableType
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// NumValues: 0x000F
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enum class ECameraVariableType : uint32
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{
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Boolean = 0,
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Integer32 = 1,
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Float = 2,
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Double = 3,
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Vector2f = 4,
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Vector2d = 5,
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Vector3f = 6,
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Vector3d = 7,
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Vector4f = 8,
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Vector4d = 9,
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Rotator3f = 10,
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Rotator3d = 11,
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Transform3f = 12,
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Transform3d = 13,
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ECameraVariableType_MAX = 14,
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};
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// Enum GameplayCameras.ECameraBlendStackType
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// NumValues: 0x0003
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enum class ECameraBlendStackType : uint32
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{
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IsolatedTransient = 0,
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AdditivePersistent = 1,
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ECameraBlendStackType_MAX = 2,
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};
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// Enum GameplayCameras.ECameraRigInitialOrientation
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// NumValues: 0x0006
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enum class ECameraRigInitialOrientation : uint32
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{
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None = 0,
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ContextYawPitch = 1,
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PreviousYawPitch = 2,
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PreviousAbsoluteTarget = 3,
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PreviousRelativeTarget = 4,
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ECameraRigInitialOrientation_MAX = 5,
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};
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// Enum GameplayCameras.ECameraRigLayer
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// NumValues: 0x0005
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enum class ECameraRigLayer : uint8
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{
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Base = 0,
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Main = 1,
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Global = 2,
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Visual = 3,
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ECameraRigLayer_MAX = 4,
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};
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// Enum GameplayCameras.ESmoothCameraBlendType
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// NumValues: 0x0003
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enum class ESmoothCameraBlendType : uint32
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{
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SmoothStep = 0,
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SmootherStep = 1,
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ESmoothCameraBlendType_MAX = 2,
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};
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// Enum GameplayCameras.ECollisionSafePosition
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// NumValues: 0x0005
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enum class ECollisionSafePosition : uint8
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{
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ActiveContext = 0,
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OwningContext = 1,
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Pivot = 2,
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Pawn = 3,
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ECollisionSafePosition_MAX = 4,
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};
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// Enum GameplayCameras.ECollisionSafePositionOffsetSpace
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// NumValues: 0x0006
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enum class ECollisionSafePositionOffsetSpace : uint8
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{
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ActiveContext = 0,
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OwningContext = 1,
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Pivot = 2,
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CameraPose = 3,
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Pawn = 4,
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ECollisionSafePositionOffsetSpace_MAX = 5,
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};
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// Enum GameplayCameras.ECameraAutoRotateDirection
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// NumValues: 0x0003
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enum class ECameraAutoRotateDirection : uint32
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{
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Facing = 0,
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Movement = 1,
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ECameraAutoRotateDirection_MAX = 2,
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};
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// ScriptStruct GameplayCameras.DoubleCameraParameter
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// 0x0010 (0x0010 - 0x0000)
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struct FDoubleCameraParameter final
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{
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public:
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double Value; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UDoubleCameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDoubleCameraParameter;
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// ScriptStruct GameplayCameras.CameraFramingZone
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// 0x0040 (0x0040 - 0x0000)
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struct FCameraFramingZone final
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{
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public:
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struct FDoubleCameraParameter LeftMargin; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FDoubleCameraParameter TopMargin; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FDoubleCameraParameter RightMargin; // 0x0020(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FDoubleCameraParameter BottomMargin; // 0x0030(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FCameraFramingZone;
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// ScriptStruct GameplayCameras.CameraNodeEvaluatorAllocationInfo
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// 0x0004 (0x0004 - 0x0000)
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struct FCameraNodeEvaluatorAllocationInfo final
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{
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public:
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int16 TotalSizeof; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int16 MaxAlignof; // 0x0002(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FCameraNodeEvaluatorAllocationInfo;
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// ScriptStruct GameplayCameras.BooleanCameraParameter
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// 0x0010 (0x0010 - 0x0000)
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struct FBooleanCameraParameter final
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{
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public:
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bool Value; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UBooleanCameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FBooleanCameraParameter;
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// ScriptStruct GameplayCameras.Integer32CameraParameter
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// 0x0010 (0x0010 - 0x0000)
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struct FInteger32CameraParameter final
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{
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public:
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int32 Value; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UInteger32CameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInteger32CameraParameter;
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// ScriptStruct GameplayCameras.FloatCameraParameter
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// 0x0010 (0x0010 - 0x0000)
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struct FFloatCameraParameter final
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{
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public:
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float Value; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UFloatCameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FFloatCameraParameter;
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// ScriptStruct GameplayCameras.Vector2fCameraParameter
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// 0x0010 (0x0010 - 0x0000)
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struct FVector2fCameraParameter final
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{
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public:
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struct FVector2f Value; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UVector2fCameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FVector2fCameraParameter;
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// ScriptStruct GameplayCameras.Vector2dCameraParameter
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// 0x0018 (0x0018 - 0x0000)
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struct FVector2dCameraParameter final
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{
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public:
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struct FVector2D Value; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UVector2dCameraVariable* Variable; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FVector2dCameraParameter;
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// ScriptStruct GameplayCameras.Vector3fCameraParameter
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// 0x0018 (0x0018 - 0x0000)
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struct FVector3fCameraParameter final
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{
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public:
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struct FVector3f Value; // 0x0000(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UVector3fCameraVariable* Variable; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FVector3fCameraParameter;
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// ScriptStruct GameplayCameras.Vector3dCameraParameter
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// 0x0020 (0x0020 - 0x0000)
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struct FVector3dCameraParameter final
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{
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public:
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struct FVector3d Value; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UVector3dCameraVariable* Variable; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FVector3dCameraParameter;
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// ScriptStruct GameplayCameras.Vector4fCameraParameter
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// 0x0020 (0x0020 - 0x0000)
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struct FVector4fCameraParameter final
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{
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public:
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struct FVector4f Value; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UVector4fCameraVariable* Variable; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FVector4fCameraParameter;
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// ScriptStruct GameplayCameras.Vector4dCameraParameter
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// 0x0030 (0x0030 - 0x0000)
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struct FVector4dCameraParameter final
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{
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public:
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struct FVector4d Value; // 0x0000(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UVector4dCameraVariable* Variable; // 0x0020(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FVector4dCameraParameter;
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// ScriptStruct GameplayCameras.Rotator3fCameraParameter
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// 0x0018 (0x0018 - 0x0000)
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struct FRotator3fCameraParameter final
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{
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public:
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struct FRotator3f Value; // 0x0000(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class URotator3fCameraVariable* Variable; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FRotator3fCameraParameter;
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// ScriptStruct GameplayCameras.Rotator3dCameraParameter
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// 0x0020 (0x0020 - 0x0000)
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struct FRotator3dCameraParameter final
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{
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public:
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struct FRotator3d Value; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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class URotator3dCameraVariable* Variable; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FRotator3dCameraParameter;
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// ScriptStruct GameplayCameras.Transform3fCameraParameter
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// 0x0040 (0x0040 - 0x0000)
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struct FTransform3fCameraParameter final
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{
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public:
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struct FTransform3f Value; // 0x0000(0x0030)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTransform3fCameraVariable* Variable; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FTransform3fCameraParameter;
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// ScriptStruct GameplayCameras.Transform3dCameraParameter
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// 0x0070 (0x0070 - 0x0000)
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struct FTransform3dCameraParameter final
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{
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public:
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struct FTransform3d Value; // 0x0000(0x0060)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTransform3dCameraVariable* Variable; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FTransform3dCameraParameter;
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// ScriptStruct GameplayCameras.CameraRigInputSlotParameters
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// 0x0002 (0x0002 - 0x0000)
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struct FCameraRigInputSlotParameters final
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{
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public:
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bool bIsAccumulated; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsPreBlended; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
};
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DUMPER7_ASSERTS_FCameraRigInputSlotParameters;
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||||
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||||
// ScriptStruct GameplayCameras.CameraParameterClamping
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// 0x0018 (0x0018 - 0x0000)
|
||||
struct FCameraParameterClamping final
|
||||
{
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||||
public:
|
||||
double MinValue; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
double MaxValue; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bClampMin; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
bool bClampMax; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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||||
};
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||||
DUMPER7_ASSERTS_FCameraParameterClamping;
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||||
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||||
// ScriptStruct GameplayCameras.CameraParameterNormalization
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// 0x0010 (0x0010 - 0x0000)
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||||
struct FCameraParameterNormalization final
|
||||
{
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||||
public:
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||||
double MaxValue; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
bool bNormalize; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
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||||
DUMPER7_ASSERTS_FCameraParameterNormalization;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraRigProxyTableEntry
|
||||
// 0x0010 (0x0010 - 0x0000)
|
||||
struct FCameraRigProxyTableEntry final
|
||||
{
|
||||
public:
|
||||
class UCameraRigProxyAsset* CameraRigProxy; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
class UCameraRigAsset* CameraRig; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraRigProxyTableEntry;
|
||||
|
||||
// ScriptStruct GameplayCameras.BooleanCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FBooleanCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UBooleanCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FBooleanCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Integer32CameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FInteger32CameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UInteger32CameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FInteger32CameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.FloatCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FFloatCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UFloatCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FFloatCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.DoubleCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FDoubleCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UDoubleCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FDoubleCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector2fCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FVector2fCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UVector2fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector2fCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector2dCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FVector2dCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UVector2dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector2dCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector3fCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FVector3fCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UVector3fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector3fCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector3dCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FVector3dCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UVector3dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector3dCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector4fCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FVector4fCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UVector4fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector4fCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector4dCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FVector4dCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UVector4dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector4dCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Rotator3fCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FRotator3fCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class URotator3fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FRotator3fCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Rotator3dCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FRotator3dCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class URotator3dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FRotator3dCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Transform3fCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FTransform3fCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UTransform3fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FTransform3fCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.Transform3dCameraVariableReference
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FTransform3dCameraVariableReference final
|
||||
{
|
||||
public:
|
||||
class UTransform3dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FTransform3dCameraVariableReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraVariableID
|
||||
// 0x0004 (0x0004 - 0x0000)
|
||||
struct FCameraVariableID final
|
||||
{
|
||||
public:
|
||||
uint32 Value; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraVariableID;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraVariableDefinition
|
||||
// 0x000C (0x000C - 0x0000)
|
||||
struct FCameraVariableDefinition final
|
||||
{
|
||||
public:
|
||||
struct FCameraVariableID VariableID; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
ECameraVariableType VariableType; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bIsPrivate; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bIsInput; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraVariableDefinition;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraVariableTableAllocationInfo
|
||||
// 0x0020 (0x0020 - 0x0000)
|
||||
struct FCameraVariableTableAllocationInfo final
|
||||
{
|
||||
public:
|
||||
TArray<struct FCameraVariableDefinition> VariableDefinitions; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
||||
TArray<class UCameraVariableAsset*> AutoResetVariables; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraVariableTableAllocationInfo;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraPose
|
||||
// 0x0088 (0x0088 - 0x0000)
|
||||
struct FCameraPose final
|
||||
{
|
||||
public:
|
||||
struct FVector3d Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
struct FRotator3d Rotation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
|
||||
double TargetDistance; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float FieldOfView; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float FocalLength; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float Aperture; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float ShutterSpeed; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float FocusDistance; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float SensorWidth; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float SensorHeight; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float ISO; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float SqueezeFactor; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
int32 DiaphragmBladeCount; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float NearClippingPlane; // 0x0060(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float FarClippingPlane; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float PhysicalCameraBlendWeight; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
bool EnablePhysicalCamera; // 0x006C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
bool ConstrainAspectRatio; // 0x006D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
bool OverrideAspectRatioAxisConstraint; // 0x006E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x006F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
uint8 Pad_70[0x18]; // 0x0070(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraPose;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraRigAllocationInfo
|
||||
// 0x0028 (0x0028 - 0x0000)
|
||||
struct FCameraRigAllocationInfo final
|
||||
{
|
||||
public:
|
||||
struct FCameraNodeEvaluatorAllocationInfo EvaluatorInfo; // 0x0000(0x0004)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
struct FCameraVariableTableAllocationInfo VariableTableInfo; // 0x0008(0x0020)(NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraRigAllocationInfo;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraRigInterface
|
||||
// 0x0020 (0x0020 - 0x0000)
|
||||
struct FCameraRigInterface final
|
||||
{
|
||||
public:
|
||||
class FString DisplayName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
TArray<class UCameraRigInterfaceParameter*> InterfaceParameters; // 0x0010(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraRigInterface;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraRigParameterOverrideBase
|
||||
// 0x0038 (0x0038 - 0x0000)
|
||||
struct FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FGuid InterfaceParameterGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
struct FGuid PrivateVariableGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
class FString InterfaceParameterName; // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bInvalid; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraRigParameterOverrideBase;
|
||||
|
||||
// ScriptStruct GameplayCameras.BooleanCameraRigParameterOverride
|
||||
// 0x0010 (0x0048 - 0x0038)
|
||||
struct FBooleanCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FBooleanCameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FBooleanCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Integer32CameraRigParameterOverride
|
||||
// 0x0010 (0x0048 - 0x0038)
|
||||
struct FInteger32CameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FInteger32CameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FInteger32CameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.FloatCameraRigParameterOverride
|
||||
// 0x0010 (0x0048 - 0x0038)
|
||||
struct FFloatCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FFloatCameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FFloatCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.DoubleCameraRigParameterOverride
|
||||
// 0x0010 (0x0048 - 0x0038)
|
||||
struct FDoubleCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FDoubleCameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FDoubleCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector2fCameraRigParameterOverride
|
||||
// 0x0010 (0x0048 - 0x0038)
|
||||
struct FVector2fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FVector2fCameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector2fCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector2dCameraRigParameterOverride
|
||||
// 0x0018 (0x0050 - 0x0038)
|
||||
struct FVector2dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FVector2dCameraParameter Value; // 0x0038(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector2dCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector3fCameraRigParameterOverride
|
||||
// 0x0018 (0x0050 - 0x0038)
|
||||
struct FVector3fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FVector3fCameraParameter Value; // 0x0038(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector3fCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector3dCameraRigParameterOverride
|
||||
// 0x0020 (0x0058 - 0x0038)
|
||||
struct FVector3dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FVector3dCameraParameter Value; // 0x0038(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector3dCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector4fCameraRigParameterOverride
|
||||
// 0x0028 (0x0060 - 0x0038)
|
||||
struct FVector4fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
struct FVector4fCameraParameter Value; // 0x0040(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector4fCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Vector4dCameraRigParameterOverride
|
||||
// 0x0038 (0x0070 - 0x0038)
|
||||
struct FVector4dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
struct FVector4dCameraParameter Value; // 0x0040(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FVector4dCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Rotator3fCameraRigParameterOverride
|
||||
// 0x0018 (0x0050 - 0x0038)
|
||||
struct FRotator3fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FRotator3fCameraParameter Value; // 0x0038(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FRotator3fCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Rotator3dCameraRigParameterOverride
|
||||
// 0x0020 (0x0058 - 0x0038)
|
||||
struct FRotator3dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
struct FRotator3dCameraParameter Value; // 0x0038(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FRotator3dCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Transform3fCameraRigParameterOverride
|
||||
// 0x0048 (0x0080 - 0x0038)
|
||||
struct FTransform3fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
struct FTransform3fCameraParameter Value; // 0x0040(0x0040)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FTransform3fCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.Transform3dCameraRigParameterOverride
|
||||
// 0x0078 (0x00B0 - 0x0038)
|
||||
struct FTransform3dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
|
||||
{
|
||||
public:
|
||||
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
struct FTransform3dCameraParameter Value; // 0x0040(0x0070)(NoDestructor, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FTransform3dCameraRigParameterOverride;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraRigParameterOverrides
|
||||
// 0x00E0 (0x00E0 - 0x0000)
|
||||
struct FCameraRigParameterOverrides final
|
||||
{
|
||||
public:
|
||||
TArray<struct FBooleanCameraRigParameterOverride> BooleanOverrides; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FInteger32CameraRigParameterOverride> Integer32Overrides; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FFloatCameraRigParameterOverride> FloatOverrides; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FDoubleCameraRigParameterOverride> DoubleOverrides; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FVector2fCameraRigParameterOverride> Vector2fOverrides; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FVector2dCameraRigParameterOverride> Vector2dOverrides; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FVector3fCameraRigParameterOverride> Vector3fOverrides; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FVector3dCameraRigParameterOverride> Vector3dOverrides; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FVector4fCameraRigParameterOverride> Vector4fOverrides; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FVector4dCameraRigParameterOverride> Vector4dOverrides; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FRotator3fCameraRigParameterOverride> Rotator3fOverrides; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FRotator3dCameraRigParameterOverride> Rotator3dOverrides; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FTransform3fCameraRigParameterOverride> Transform3fOverrides; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
TArray<struct FTransform3dCameraRigParameterOverride> Transform3dOverrides; // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraRigParameterOverrides;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraRigAssetReference
|
||||
// 0x00E8 (0x00E8 - 0x0000)
|
||||
struct FCameraRigAssetReference final
|
||||
{
|
||||
public:
|
||||
class UCameraRigAsset* CameraRig; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
struct FCameraRigParameterOverrides ParameterOverrides; // 0x0008(0x00E0)(Edit, NativeAccessSpecifierPrivate)
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraRigAssetReference;
|
||||
|
||||
// ScriptStruct GameplayCameras.BlueprintCameraDirectorActivateParams
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FBlueprintCameraDirectorActivateParams final
|
||||
{
|
||||
public:
|
||||
class UObject* EvaluationContextOwner; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FBlueprintCameraDirectorActivateParams;
|
||||
|
||||
// ScriptStruct GameplayCameras.BlueprintCameraDirectorDeactivateParams
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FBlueprintCameraDirectorDeactivateParams final
|
||||
{
|
||||
public:
|
||||
class UObject* EvaluationContextOwner; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FBlueprintCameraDirectorDeactivateParams;
|
||||
|
||||
// ScriptStruct GameplayCameras.BlueprintCameraDirectorEvaluationParams
|
||||
// 0x0010 (0x0010 - 0x0000)
|
||||
struct FBlueprintCameraDirectorEvaluationParams final
|
||||
{
|
||||
public:
|
||||
float DeltaTime; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class UObject* EvaluationContextOwner; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FBlueprintCameraDirectorEvaluationParams;
|
||||
|
||||
// ScriptStruct GameplayCameras.CameraDirectorStateTreeEvaluationData
|
||||
// 0x0020 (0x0020 - 0x0000)
|
||||
struct FCameraDirectorStateTreeEvaluationData final
|
||||
{
|
||||
public:
|
||||
TArray<class UCameraRigAsset*> ActiveCameraRigs; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
||||
TArray<class UCameraRigProxyAsset*> ActiveCameraRigProxies; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FCameraDirectorStateTreeEvaluationData;
|
||||
|
||||
// ScriptStruct GameplayCameras.GameplayCamerasStateTreeTask
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
struct FGameplayCamerasStateTreeTask : public FStateTreeTaskBase
|
||||
{
|
||||
};
|
||||
DUMPER7_ASSERTS_FGameplayCamerasStateTreeTask;
|
||||
|
||||
// ScriptStruct GameplayCameras.GameplayCamerasStateTreeCondition
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
struct FGameplayCamerasStateTreeCondition final : public FStateTreeConditionBase
|
||||
{
|
||||
};
|
||||
DUMPER7_ASSERTS_FGameplayCamerasStateTreeCondition;
|
||||
|
||||
// ScriptStruct GameplayCameras.GameplayCamerasActivateCameraRigTaskInstanceData
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FGameplayCamerasActivateCameraRigTaskInstanceData final
|
||||
{
|
||||
public:
|
||||
class UCameraRigAsset* CameraRig; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FGameplayCamerasActivateCameraRigTaskInstanceData;
|
||||
|
||||
// ScriptStruct GameplayCameras.GameplayCamerasActivateCameraRigTask
|
||||
// 0x0008 (0x0030 - 0x0028)
|
||||
struct FGameplayCamerasActivateCameraRigTask final : public FGameplayCamerasStateTreeTask
|
||||
{
|
||||
public:
|
||||
uint8 Pad_28[0x6]; // 0x0028(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
bool bRunOnce; // 0x002E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FGameplayCamerasActivateCameraRigTask;
|
||||
|
||||
// ScriptStruct GameplayCameras.GameplayCamerasActivateCameraRigViaProxyTaskInstanceData
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData final
|
||||
{
|
||||
public:
|
||||
class UCameraRigProxyAsset* CameraRigProxy; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData;
|
||||
|
||||
// ScriptStruct GameplayCameras.GameplayCamerasActivateCameraRigViaProxyTask
|
||||
// 0x0008 (0x0030 - 0x0028)
|
||||
struct FGameplayCamerasActivateCameraRigViaProxyTask final : public FGameplayCamerasStateTreeTask
|
||||
{
|
||||
public:
|
||||
uint8 Pad_28[0x6]; // 0x0028(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
bool bRunOnce; // 0x002E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FGameplayCamerasActivateCameraRigViaProxyTask;
|
||||
|
||||
// ScriptStruct GameplayCameras.BlueprintCameraPose
|
||||
// 0x0070 (0x0070 - 0x0000)
|
||||
struct FBlueprintCameraPose final
|
||||
{
|
||||
public:
|
||||
struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
||||
double TargetDistance; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float FieldOfView; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float FocalLength; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float Aperture; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float ShutterSpeed; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float FocusDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float SensorWidth; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float SensorHeight; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float ISO; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float SqueezeFactor; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int32 DiaphragmBladeCount; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float NearClippingPlane; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float FarClippingPlane; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float PhysicalCameraBlendWeight; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool EnablePhysicalCamera; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool ConstrainAspectRatio; // 0x006D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool OverrideAspectRatioAxisConstraint; // 0x006E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x006F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FBlueprintCameraPose;
|
||||
|
||||
// ScriptStruct GameplayCameras.BlueprintCameraVariableTable
|
||||
// 0x0018 (0x0018 - 0x0000)
|
||||
struct alignas(0x08) FBlueprintCameraVariableTable final
|
||||
{
|
||||
public:
|
||||
uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FBlueprintCameraVariableTable;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user