Unreal Engine tools moved to libs
This commit is contained in:
@@ -1,17 +0,0 @@
|
|||||||
#include "UETools.hpp"
|
|
||||||
#include "SDK/Engine_classes.hpp"
|
|
||||||
|
|
||||||
SDK::APawn* GetPawnFromWorld(SDK::UWorld* world) {
|
|
||||||
if (!world) world = SDK::UWorld::GetWorld();
|
|
||||||
if (!world) return nullptr;
|
|
||||||
|
|
||||||
SDK::UGameInstance* gameInstance = world->OwningGameInstance;
|
|
||||||
if (!gameInstance || gameInstance->LocalPlayers.Num() == 0) return nullptr;
|
|
||||||
SDK::ULocalPlayer* localPlayer = gameInstance->LocalPlayers[0];
|
|
||||||
if (!localPlayer) return nullptr;
|
|
||||||
SDK::APlayerController* pc = localPlayer->PlayerController;
|
|
||||||
if (!pc) return nullptr;
|
|
||||||
SDK::APawn* pawn = pc->AcknowledgedPawn;
|
|
||||||
|
|
||||||
return pawn;
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
namespace SDK {
|
|
||||||
class UWorld;
|
|
||||||
class APawn;
|
|
||||||
class UGameInstance;
|
|
||||||
class ULocalPlayer;
|
|
||||||
class APlayerController;
|
|
||||||
}
|
|
||||||
// Unreal Engine functions
|
|
||||||
/**
|
|
||||||
* @brief Gets the current player Pawn from the world.
|
|
||||||
* @param world Optional UWorld pointer.
|
|
||||||
* @return Player Pawn or nullptr.
|
|
||||||
*/
|
|
||||||
SDK::APawn* GetPawnFromWorld(SDK::UWorld* world = nullptr);
|
|
||||||
Reference in New Issue
Block a user