Add Unreal Engine SDK
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82
StyxBladesOfGreed/SDK/UI_InputButton_Menu_classes.hpp
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82
StyxBladesOfGreed/SDK/UI_InputButton_Menu_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: UI_InputButton_Menu
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#include "Basic.hpp"
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#include "UMG_structs.hpp"
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#include "Engine_structs.hpp"
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#include "CyaTools_classes.hpp"
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#include "AkAudio_structs.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass UI_InputButton_Menu.UI_InputButton_Menu_C
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// 0x00A8 (0x03F0 - 0x0348)
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class UUI_InputButton_Menu_C final : public UCyaUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x0348(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UTextBlock* TextBlock_2; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class USpacer* SpacerRight; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class USpacer* SpacerLeft; // 0x0360(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UHUD_HoldInput_C* HoldInputButton_Clikable; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UButton* Button; // 0x0370(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWidgetAnimation* Disable; // 0x0378(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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bool bIsClickable; // 0x0380(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool bIsHold; // 0x0381(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_382[0x6]; // 0x0382(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class UInputAction* Action; // 0x0388(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class FText Text; // 0x0390(0x0010)(Edit, BlueprintVisible)
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bool bIsHolding; // 0x03A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3A1[0x7]; // 0x03A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void()> OnClick; // 0x03A8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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TMulticastInlineDelegate<void()> OnHoldEnd; // 0x03B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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double StartHoldResetWheelTime; // 0x03C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double MaxHoldDuration; // 0x03D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UAkAudioEvent* AkEventHoldValid; // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UAkAudioEvent* AkEventHover; // 0x03E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UAkAudioEvent* AkEventPressed; // 0x03E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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public:
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void BeginHold();
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void BndEvt__UI_InputButton_Menu_Button_K2Node_ComponentBoundEvent_1_OnButtonPressedEvent__DelegateSignature();
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void BndEvt__UI_InputButton_Menu_Button_K2Node_ComponentBoundEvent_2_OnButtonReleasedEvent__DelegateSignature();
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void BndEvt__UI_InputButton_Menu_Button_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature();
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void BndEvt__UI_InputButton_Menu_Button_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature();
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void CancelHold();
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void CustomEvent();
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void ExecuteUbergraph_UI_InputButton_Menu(int32 EntryPoint);
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void OnInputModeChanged(const bool bIsGamepad);
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void PreConstruct(bool IsDesignTime);
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void ResetHoldResetWheel();
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void SetText(const class FText& Text_0);
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void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);
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void UpdateHold();
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("UI_InputButton_Menu_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"UI_InputButton_Menu_C")
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}
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static class UUI_InputButton_Menu_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UUI_InputButton_Menu_C>();
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}
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};
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DUMPER7_ASSERTS_UUI_InputButton_Menu_C;
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}
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