Add Unreal Engine SDK
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87
StyxBladesOfGreed/SDK/UI_MainMenu_classes.hpp
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87
StyxBladesOfGreed/SDK/UI_MainMenu_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: UI_MainMenu
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#include "Basic.hpp"
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#include "CyaTools_classes.hpp"
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#include "SlateCore_structs.hpp"
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#include "UMG_structs.hpp"
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#include "Engine_structs.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass UI_MainMenu.UI_MainMenu_C
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// 0x0098 (0x0440 - 0x03A8)
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class UUI_MainMenu_C final : public UCyaMenuWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x03A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UVerticalBox* VerticalBox_Menu; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_InputButton_Menu_C* UI_InputButton_Back; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UTextBlock* GamerTag_Text; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UCanvasPanel* CanvasPanel; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_C* Button_Quit; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_C* Button_Options; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_C* Button_NewGame; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_C* Button_MyNacon; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_C* Button_Debug; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_C* Button_Credits; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UImage* Background; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWidgetAnimation* InAnimation; // 0x0408(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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struct FMargin Fixed_Margin; // 0x0410(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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struct FMargin Recursive_Margin; // 0x0420(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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class UCyaMenuWidget* MyNaconMenu; // 0x0430(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool HasShownOnboarding; // 0x0438(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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public:
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void BndEvt__MainMenu_Button_Debug_1_K2Node_ComponentBoundEvent_7_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void BndEvt__MainMenu_Button_NewGame1_K2Node_ComponentBoundEvent_4_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void BndEvt__MainMenu_Button_Options_1_K2Node_ComponentBoundEvent_6_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void BndEvt__MainMenu_Button_Quit_1_K2Node_ComponentBoundEvent_5_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void BndEvt__UI_MainMenu_Button_Credits_K2Node_ComponentBoundEvent_0_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void BndEvt__UI_MainMenu_Button_MyNacon_K2Node_ComponentBoundEvent_1_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void CancelQuit();
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void Construct();
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void ExecuteUbergraph_UI_MainMenu(int32 EntryPoint);
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void FocusFirstButton();
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void OnAutoLoginDone();
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void OnClickBack();
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void OnItemSelected(class UUI_NavButton_C* Widget);
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void OnMyNaconClosed();
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void OnOnboardingClose(bool bCloseParent);
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void OpenMyNaconUI();
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void PostMyNacon();
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void PreConstruct(bool IsDesignTime);
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void QuitGame();
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void RefreshMenu();
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void RequestLogin();
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void UpdateMenuPadding(const TDelegate<void(class UUI_NavButton_C* Widget)>& Event);
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void UpdateUserTag();
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("UI_MainMenu_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"UI_MainMenu_C")
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}
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static class UUI_MainMenu_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UUI_MainMenu_C>();
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}
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};
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DUMPER7_ASSERTS_UUI_MainMenu_C;
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}
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