Add Unreal Engine SDK
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70
JediSurvivor/SDK/RenderCore_structs.hpp
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70
JediSurvivor/SDK/RenderCore_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: RenderCore
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#include "Basic.hpp"
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namespace SDK
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{
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// Enum RenderCore.ERsIntAttributeType
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// NumValues: 0x0004
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enum class ERsIntAttributeType : uint8
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{
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HighContrast = 0,
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Count = 1,
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Invalid = 1,
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ERsIntAttributeType_MAX = 2,
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};
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// Enum RenderCore.ERsHighContrastAttributeType
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// NumValues: 0x000F
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enum class ERsHighContrastAttributeType : uint8
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{
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None = 0,
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Player = 1,
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Allies = 2,
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Collectibles = 3,
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ForceHighlight = 4,
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ForceFocus = 5,
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Hazards = 6,
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Doors = 7,
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Enemy = 8,
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Narrative = 9,
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Navigation = 10,
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BDMechanics = 11,
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Count = 12,
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Invalid = 12,
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ERsHighContrastAttributeType_MAX = 13,
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};
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// Enum RenderCore.ERsAttributeType
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// NumValues: 0x000F
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enum class ERsAttributeType : uint8
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{
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Unblockable = 0,
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ForceTarget = 1,
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ForceTargetAlternative = 2,
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Revenge = 3,
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BeastTame = 4,
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ForceTargetUnblockable = 5,
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MindTrick = 6,
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ForceFocusTarget = 7,
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HolomapBlocker = 8,
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VelocityOverride = 9,
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HighContrast_Start = 10,
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HighContrast_End = 14,
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Count = 15,
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Invalid = 15,
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ERsAttributeType_MAX = 16,
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};
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}
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