Add initial fixes
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147
DeathStranding2/dllmain.cpp
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147
DeathStranding2/dllmain.cpp
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#include "CommonHeaders.h"
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#include "inicpp.h"
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#include "UEngine.hpp"
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#include "Logger.hpp"
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// Constants
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const std::string PLUGIN_NAME = "DeathStranding2";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 500; // Used for retrieving Game resolution
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float g_AspectRatio = (float)screenWidth / screenHeight;
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// Plugin states
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static bool AOBScanDone = false;
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static std::atomic<bool> g_fix_enabled = false;
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static std::atomic<bool> g_fov_fix_enabled = false;
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static std::atomic<bool> g_ultrawide_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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// Shared values
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static float g_FOV_In = 80.f;
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static float g_CompensatedFOV = 80.f;
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static float g_FOV_Out = 80.f;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* Ultrawideaddress = nullptr;
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static uint8_t* Cutscenesaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid UWHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void UltraWideFixEnabled();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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//return;
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g_fix_enabled = enabled;
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if (!AOBScanDone) { // Decima Engine
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logger->info("--------------- AOB scan started ---------------");
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constexpr auto FOVStringObfuscated = make_obfuscated<0xFA>("C5 F8 ?? ?? ?? ?? C5 F8 ?? ?? ?? ?? C5 78 ?? ?? ?? ?? C5 FA ?? ?? C5 F2 59 ?? ?? ?? ?? ?? 48 83 ?? ?? C3"); // +0x1e
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constexpr auto AspectStringObfuscated = make_obfuscated<0x8B>("C5 FA 10 ?? ?? C5 F2 ?? ?? C5 CA ?? ?? E9 ?? ?? ?? ?? C5 FA 10 ?? ?? ?? ?? ?? C5");
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constexpr auto AspectCutscenesStringObfuscated = make_obfuscated<0x9D>("0F 84 ?? ?? ?? ?? 49 8B 9D ?? ?? ?? ?? 49 63 85 ?? ?? ?? ?? 48 6B ?? ?? 48 ?? ?? 48 ?? ?? 0F 84");
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using AOBScan::Make;
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using OffsetScan::Make;
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&FOVaddress, FOVStringObfuscated, "FOV"),
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Make(&Ultrawideaddress, AspectStringObfuscated, "Ultrawide"),
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Make(&Cutscenesaddress, AspectCutscenesStringObfuscated, "Cutscenes"),
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (FOVaddress && Ultrawideaddress && Cutscenesaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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logger->info("-------------- Fixes initialisation -------------");
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AOBScanDone = true;
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}
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if (!init && Ultrawideaddress) FOVFixEnabled();
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if (!init && Ultrawideaddress) UltraWideFixEnabled();
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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}
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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infos->FOVIn = g_FOV_In;
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infos->FOVOut = g_FOV_Out;
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infos->screenWidth = screenWidth;
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infos->screenHeight = screenHeight;
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infos->aspectRatio = (float)screenWidth / screenHeight;
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}
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// Code injection functions
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static void FOVFixEnabled() {
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if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
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if (!FOVHook) { // Hook only once
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FOVHook = safetyhook::create_mid(FOVaddress + 0x1e,
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[](SafetyHookContext& ctx) {
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g_FOV_In = ctx.xmm0.f32[0];
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ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
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g_FOV_Out = ctx.xmm0.f32[0];
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});
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}
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else FOVHook.enable();
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}
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if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress)
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if (FOVHook) FOVHook.disable();
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logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
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}
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static void UltraWideFixEnabled() {
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if (!Ultrawideaddress || !Cutscenesaddress) return;
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if (g_fix_enabled && g_ultrawide_fix_enabled) {
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if (!UWHook) {
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std::thread([]() {
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Sleep(5000);
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UWHook = safetyhook::create_mid(Ultrawideaddress,
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[](SafetyHookContext& ctx) {
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ctx.xmm0.f32[0] = g_AspectRatio;
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});
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}).detach();
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}
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else UWHook.enable();
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Memory::PatchBytes(Cutscenesaddress, "\x90\xE9", 2);
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}
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else {
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if (UWHook) UWHook.disable();
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Memory::RestoreBytes(Cutscenesaddress);
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}
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logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled");
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}
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// Standard dll entry
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
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if (reason == DLL_PROCESS_ATTACH) {
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logger = InitializeLogger("Death Stranding 2: On The Beach", PLUGIN_LOG);
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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else if (reason == DLL_PROCESS_DETACH) {
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logger->info("Plugin {} unloaded.", PLUGIN_NAME);
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spdlog::drop_all();
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}
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return TRUE;
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}
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