Add recursive function to modify widgets positions
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@@ -8,6 +8,7 @@ namespace SDK {
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class UEngine;
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class UObject;
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class UWorld;
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class UWidget;
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class APawn;
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class UGameplayStatics;
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class UConsole;
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@@ -25,4 +26,16 @@ namespace SDK {
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*/
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SDK::APawn* GetPawnFromWorld(SDK::UWorld* world = nullptr);
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void ReactivateDevConsole(std::shared_ptr<spdlog::logger> logger);
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/**
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* @brief Reactivate the development console.
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* @param logger spdlog.
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*/
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void ReactivateDevConsole(std::shared_ptr<spdlog::logger> logger);
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/**
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* @brief Apply offsets recursively to UVCanvasPanelSlot.
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* @param widget type of UUserWidget* (pointer).
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* @param left offset.
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* @param right offset.
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*/
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void ApplyOffsetsRecursive(SDK::UWidget* widget, float left, float right = 0);
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