Update Unreal Engine SDK
This commit is contained in:
222
Samson/SDK/AnimationSharing_classes.hpp
Normal file
222
Samson/SDK/AnimationSharing_classes.hpp
Normal file
@@ -0,0 +1,222 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* SDK generated by Dumper-7
|
||||
*
|
||||
* https://github.com/Encryqed/Dumper-7
|
||||
*/
|
||||
|
||||
// Package: AnimationSharing
|
||||
|
||||
#include "Basic.hpp"
|
||||
|
||||
#include "CoreUObject_classes.hpp"
|
||||
#include "Engine_classes.hpp"
|
||||
#include "AnimationSharing_structs.hpp"
|
||||
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
|
||||
// Class AnimationSharing.AnimationSharingStateProcessor
|
||||
// 0x0028 (0x0050 - 0x0028)
|
||||
class UAnimationSharingStateProcessor : public UObject
|
||||
{
|
||||
public:
|
||||
TSoftObjectPtr<class UEnum> AnimationStateEnum; // 0x0028(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
class UEnum* GetAnimationStateEnum();
|
||||
void ProcessActorState(int32* OutState, class AActor* InActor, uint8 CurrentState, uint8 OnDemandState, bool* bShouldProcess);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimationSharingStateProcessor")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimationSharingStateProcessor")
|
||||
}
|
||||
static class UAnimationSharingStateProcessor* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimationSharingStateProcessor>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimationSharingStateProcessor;
|
||||
|
||||
// Class AnimationSharing.AnimSharingStateInstance
|
||||
// 0x0020 (0x0410 - 0x03F0)
|
||||
class UAnimSharingStateInstance final : public UAnimInstance
|
||||
{
|
||||
public:
|
||||
class UAnimSequence* AnimationToPlay; // 0x03E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)
|
||||
float PermutationTimeOffset; // 0x03F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
float PlayRate; // 0x03F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
bool bStateBool; // 0x03F8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_3F9[0x7]; // 0x03F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class UAnimSharingInstance* Instance; // 0x0400(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
|
||||
uint8 Pad_408[0x8]; // 0x0408(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
void GetInstancedActors(TArray<class AActor*>* Actors);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimSharingStateInstance")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimSharingStateInstance")
|
||||
}
|
||||
static class UAnimSharingStateInstance* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimSharingStateInstance>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimSharingStateInstance;
|
||||
|
||||
// Class AnimationSharing.AnimSharingTransitionInstance
|
||||
// 0x0010 (0x0400 - 0x03F0)
|
||||
class UAnimSharingTransitionInstance : public UAnimInstance
|
||||
{
|
||||
public:
|
||||
TWeakObjectPtr<class USkeletalMeshComponent> FromComponent; // 0x03E8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
TWeakObjectPtr<class USkeletalMeshComponent> ToComponent; // 0x03F0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
float BlendTime; // 0x03F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
bool bBlendBool; // 0x03FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_3FD[0x3]; // 0x03FD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimSharingTransitionInstance")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimSharingTransitionInstance")
|
||||
}
|
||||
static class UAnimSharingTransitionInstance* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimSharingTransitionInstance>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimSharingTransitionInstance;
|
||||
|
||||
// Class AnimationSharing.AnimSharingAdditiveInstance
|
||||
// 0x0010 (0x0400 - 0x03F0)
|
||||
class UAnimSharingAdditiveInstance final : public UAnimInstance
|
||||
{
|
||||
public:
|
||||
TWeakObjectPtr<class USkeletalMeshComponent> BaseComponent; // 0x03E8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
TWeakObjectPtr<class UAnimSequence> AdditiveAnimation; // 0x03F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
float Alpha; // 0x03F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
bool bStateBool; // 0x03FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_3FD[0x3]; // 0x03FD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimSharingAdditiveInstance")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimSharingAdditiveInstance")
|
||||
}
|
||||
static class UAnimSharingAdditiveInstance* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimSharingAdditiveInstance>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimSharingAdditiveInstance;
|
||||
|
||||
// Class AnimationSharing.AnimSharingInstance
|
||||
// 0x0108 (0x0130 - 0x0028)
|
||||
class UAnimSharingInstance final : public UObject
|
||||
{
|
||||
public:
|
||||
TArray<class AActor*> RegisteredActors; // 0x0028(0x0010)(Edit, ZeroConstructor, Transient, EditConst, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
|
||||
uint8 Pad_38[0x50]; // 0x0038(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class UAnimationSharingStateProcessor* StateProcessor; // 0x0088(0x0008)(Edit, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
|
||||
uint8 Pad_90[0x40]; // 0x0090(0x0040)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
TArray<class UAnimSequence*> UsedAnimationSequences; // 0x00D0(0x0010)(Edit, ZeroConstructor, Transient, EditConst, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
|
||||
uint8 Pad_E0[0x10]; // 0x00E0(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class UEnum* StateEnum; // 0x00F0(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
|
||||
class AActor* SharingActor; // 0x00F8(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
|
||||
uint8 Pad_100[0x30]; // 0x0100(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimSharingInstance")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimSharingInstance")
|
||||
}
|
||||
static class UAnimSharingInstance* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimSharingInstance>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimSharingInstance;
|
||||
|
||||
// Class AnimationSharing.AnimationSharingManager
|
||||
// 0x00C8 (0x00F0 - 0x0028)
|
||||
class UAnimationSharingManager final : public UObject
|
||||
{
|
||||
public:
|
||||
TArray<class USkeleton*> Skeletons; // 0x0028(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr)
|
||||
TArray<class UAnimSharingInstance*> PerSkeletonData; // 0x0038(0x0010)(Edit, ZeroConstructor, Transient, EditConst, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr)
|
||||
uint8 Pad_48[0xA8]; // 0x0048(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static bool AnimationSharingEnabled();
|
||||
static bool CreateAnimationSharingManager(class UObject* WorldContextObject, const class UAnimationSharingSetup* Setup);
|
||||
static class UAnimationSharingManager* GetAnimationSharingManager(class UObject* WorldContextObject);
|
||||
|
||||
void RegisterActorWithSkeletonBP(class AActor* InActor, const class USkeleton* SharingSkeleton);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimationSharingManager")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimationSharingManager")
|
||||
}
|
||||
static class UAnimationSharingManager* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimationSharingManager>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimationSharingManager;
|
||||
|
||||
// Class AnimationSharing.AnimationSharingSetup
|
||||
// 0x0020 (0x0048 - 0x0028)
|
||||
class UAnimationSharingSetup final : public UObject
|
||||
{
|
||||
public:
|
||||
TArray<struct FPerSkeletonAnimationSharingSetup> SkeletonSetups; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
|
||||
struct FAnimationSharingScalability ScalabilitySettings; // 0x0038(0x0010)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimationSharingSetup")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimationSharingSetup")
|
||||
}
|
||||
static class UAnimationSharingSetup* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimationSharingSetup>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimationSharingSetup;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user