Update Unreal Engine SDK
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97
Samson/SDK/Awful_SplineMovement_structs.hpp
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97
Samson/SDK/Awful_SplineMovement_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Awful_SplineMovement
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// ScriptStruct Awful_SplineMovement.KBSplinePoint
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// 0x0020 (0x0020 - 0x0000)
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struct FKBSplinePoint final
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{
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public:
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struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Tau; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Beta; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FKBSplinePoint;
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// ScriptStruct Awful_SplineMovement.KBAnchorPoint
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// 0x0050 (0x0050 - 0x0000)
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struct FKBAnchorPoint final
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{
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public:
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struct FKBSplinePoint Point; // 0x0000(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector MinBound; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector MaxBound; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FKBAnchorPoint;
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// ScriptStruct Awful_SplineMovement.KBSplineBounds
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// 0x0010 (0x0010 - 0x0000)
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struct FKBSplineBounds final
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{
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public:
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TArray<struct FKBAnchorPoint> Anchors; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FKBSplineBounds;
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// ScriptStruct Awful_SplineMovement.KBSplineState
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// 0x00C0 (0x00C0 - 0x0000)
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struct FKBSplineState final
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{
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public:
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int32 CurrentTraversalSegment; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FVector> PrecomputedCoefficients; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
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float Time; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FKBSplinePoint WorkingSet[0x4]; // 0x0020(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
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bool Valid; // 0x00A0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A1[0x1F]; // 0x00A1(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FKBSplineState;
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// ScriptStruct Awful_SplineMovement.StepSplineStateInputData
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// 0x0070 (0x0070 - 0x0000)
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struct alignas(0x08) FStepSplineStateInputData final
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{
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public:
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uint8 Pad_0[0x70]; // 0x0000(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FStepSplineStateInputData;
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// ScriptStruct Awful_SplineMovement.SplineMovementSampleState
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// 0x00E0 (0x00E0 - 0x0000)
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struct alignas(0x08) FSplineMovementSampleState final
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{
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public:
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uint8 Pad_0[0xE0]; // 0x0000(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FSplineMovementSampleState;
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// ScriptStruct Awful_SplineMovement.SplineMovementInputCurvatureControl
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// 0x0010 (0x0010 - 0x0000)
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struct FSplineMovementInputCurvatureControl final
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{
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public:
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float ContinuationAtNearAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ContinuationAtFarAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ContinuationAngleNear; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ContinuationAngleFar; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSplineMovementInputCurvatureControl;
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}
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