Update Unreal Engine SDK
This commit is contained in:
415
Samson/SDK/BP_NitroComponent_functions.cpp
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415
Samson/SDK/BP_NitroComponent_functions.cpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_NitroComponent
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#include "Basic.hpp"
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#include "BP_NitroComponent_classes.hpp"
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#include "BP_NitroComponent_parameters.hpp"
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namespace SDK
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{
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// Function BP_NitroComponent.BP_NitroComponent_C.ActivateAbility
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void UBP_NitroComponent_C::ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.CalculateNitroConsumption
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double* DynamicValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::CalculateNitroConsumption(double* DynamicValue)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "CalculateNitroConsumption");
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Params::BP_NitroComponent_C_CalculateNitroConsumption Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (DynamicValue != nullptr)
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*DynamicValue = Parms.DynamicValue;
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.CalculateNitroConsumptionFromSkill
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TSoftObjectPtr<class UInventoryItemConfigAsset>NewParam (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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// double* DynamicValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::CalculateNitroConsumptionFromSkill(TSoftObjectPtr<class UInventoryItemConfigAsset> NewParam, double* DynamicValue)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "CalculateNitroConsumptionFromSkill");
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Params::BP_NitroComponent_C_CalculateNitroConsumptionFromSkill Parms{};
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Parms.NewParam = NewParam;
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UObject::ProcessEvent(Func, &Parms);
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if (DynamicValue != nullptr)
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*DynamicValue = Parms.DynamicValue;
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.CanRefillNitrous
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::CanRefillNitrous(bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "CanRefillNitrous");
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Params::BP_NitroComponent_C_CanRefillNitrous Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.ConsumeNitrous
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UBP_NitroComponent_C::ConsumeNitrous()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "ConsumeNitrous");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.Deactivate_Event
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// (BlueprintCallable, BlueprintEvent)
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void UBP_NitroComponent_C::Deactivate_Event()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "Deactivate_Event");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.DeactivateAbility
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void UBP_NitroComponent_C::DeactivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "DeactivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.ExecuteUbergraph_BP_NitroComponent
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::ExecuteUbergraph_BP_NitroComponent(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "ExecuteUbergraph_BP_NitroComponent");
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Params::BP_NitroComponent_C_ExecuteUbergraph_BP_NitroComponent Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.GetNitrousMaxNumFlasks
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// int32* MaxFlasks (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::GetNitrousMaxNumFlasks(int32* MaxFlasks)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "GetNitrousMaxNumFlasks");
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Params::BP_NitroComponent_C_GetNitrousMaxNumFlasks Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (MaxFlasks != nullptr)
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*MaxFlasks = Parms.MaxFlasks;
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.GetNumEmptyFlasks
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32* EmptyFlasks (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::GetNumEmptyFlasks(int32* EmptyFlasks)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "GetNumEmptyFlasks");
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Params::BP_NitroComponent_C_GetNumEmptyFlasks Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (EmptyFlasks != nullptr)
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*EmptyFlasks = Parms.EmptyFlasks;
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.IsPlayerAndVehicleHasNitro
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool* bSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::IsPlayerAndVehicleHasNitro(bool* bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "IsPlayerAndVehicleHasNitro");
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Params::BP_NitroComponent_C_IsPlayerAndVehicleHasNitro Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (bSuccess != nullptr)
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*bSuccess = Parms.bSuccess;
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.OnItemCountUpdated_3EB4D21F4820501781E1E8BF9F16BABB
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 NewCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::OnItemCountUpdated_3EB4D21F4820501781E1E8BF9F16BABB(int32 NewCount)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "OnItemCountUpdated_3EB4D21F4820501781E1E8BF9F16BABB");
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Params::BP_NitroComponent_C_OnItemCountUpdated_3EB4D21F4820501781E1E8BF9F16BABB Parms{};
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Parms.NewCount = NewCount;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void UBP_NitroComponent_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "ReceiveTick");
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Params::BP_NitroComponent_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.RefillNitrous
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double RefillAmount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NitroComponent_C::RefillNitrous(double RefillAmount)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "RefillNitrous");
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Params::BP_NitroComponent_C_RefillNitrous Parms{};
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Parms.RefillAmount = RefillAmount;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.ReplenishNitrous
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBP_NitroComponent_C::ReplenishNitrous()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "ReplenishNitrous");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.Reset DoOnce Stop Sound
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// (BlueprintCallable, BlueprintEvent)
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void UBP_NitroComponent_C::Reset_DoOnce_Stop_Sound()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "Reset DoOnce Stop Sound");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.StartNitrousRefill
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// (BlueprintCallable, BlueprintEvent)
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void UBP_NitroComponent_C::StartNitrousRefill()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "StartNitrousRefill");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.UpdateNitrousState
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UBP_NitroComponent_C::UpdateNitrousState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "UpdateNitrousState");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.GetNitrousAmount
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float UBP_NitroComponent_C::GetNitrousAmount() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "GetNitrousAmount");
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Params::BP_NitroComponent_C_GetNitrousAmount Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.GetNitrousFlasksLeft
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 UBP_NitroComponent_C::GetNitrousFlasksLeft() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "GetNitrousFlasksLeft");
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Params::BP_NitroComponent_C_GetNitrousFlasksLeft Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_NitroComponent.BP_NitroComponent_C.IsAbilityAvailable
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UBP_NitroComponent_C::IsAbilityAvailable() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_NitroComponent_C", "IsAbilityAvailable");
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Params::BP_NitroComponent_C_IsAbilityAvailable Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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