Update Unreal Engine SDK
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84
Samson/SDK/CJInventory_structs.hpp
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84
Samson/SDK/CJInventory_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CJInventory
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// Enum CJInventory.EGetInventoryItemInstanceResult
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// NumValues: 0x0003
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enum class EGetInventoryItemInstanceResult : uint8
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{
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Succeeded = 0,
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CastFailed = 1,
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EGetInventoryItemInstanceResult_MAX = 2,
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};
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// ScriptStruct CJInventory.InventoryItemAmount
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// 0x0040 (0x0040 - 0x0000)
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struct FInventoryItemAmount final
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{
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public:
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TSoftObjectPtr<class UInventoryItemConfigAsset> ItemId; // 0x0000(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 Amount; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UInventoryItemInstanceBase*> Instances; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
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};
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DUMPER7_ASSERTS_FInventoryItemAmount;
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// ScriptStruct CJInventory.InventoryId
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// 0x0008 (0x0008 - 0x0000)
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struct FInventoryId final
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{
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public:
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class FName InventoryName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInventoryId;
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// ScriptStruct CJInventory.Inventory
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// 0x0068 (0x0068 - 0x0000)
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struct FInventory final
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{
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public:
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uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FInventoryItemAmount> Items; // 0x0008(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
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uint8 Pad_18[0x50]; // 0x0018(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FInventory;
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// ScriptStruct CJInventory.InventoryItemLocator
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// 0x0038 (0x0038 - 0x0000)
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struct alignas(0x08) FInventoryItemLocator final
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{
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public:
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uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FInventoryItemLocator;
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// ScriptStruct CJInventory.InventoryItemFilter
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// 0x00A8 (0x00A8 - 0x0000)
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struct FInventoryItemFilter final
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{
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public:
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TSubclassOf<class UInventoryItemMixinConfigAsset> MixinClass; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UInventoryItemCategoryConfigAsset> Category; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UInventoryItemConfigAsset> ItemId; // 0x0030(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIncludeSubCategories; // 0x0058(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTagQuery GameplayTagQuery; // 0x0060(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInventoryItemFilter;
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}
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