Update Unreal Engine SDK
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43
Samson/SDK/CommonLoadingScreen_structs.hpp
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43
Samson/SDK/CommonLoadingScreen_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CommonLoadingScreen
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#include "Basic.hpp"
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namespace SDK
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{
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// Enum CommonLoadingScreen.ELoadingWorldConfiguration
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// NumValues: 0x0005
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enum class ELoadingWorldConfiguration : uint32
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{
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Default = 0,
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Menu = 1,
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MenuWithGame = 2,
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Game = 3,
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ELoadingWorldConfiguration_MAX = 4,
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};
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// ScriptStruct CommonLoadingScreen.LoadingScreenMovieConfiguration
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// 0x0018 (0x0018 - 0x0000)
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struct FLoadingScreenMovieConfiguration final
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{
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public:
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class FString NextMovieName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowAutomaticSkip; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAutoCompleteWhenLoadingCompletes; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bBlockUntilComplete; // 0x0012(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_13[0x1]; // 0x0013(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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float SoundTrackVolume; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLoadingScreenMovieConfiguration;
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}
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