Add Unreal Engine SDK
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155
EternalStrands/NameCollisions.inl
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155
EternalStrands/NameCollisions.inl
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// FORWARD DECLARATIONS
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namespace BPAnim_P_O_Torso_Weaver_A { struct FAnimBlueprintGeneratedConstantData; }
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namespace ABP_OBR_Mentor { struct FAnimBlueprintGeneratedConstantData; }
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namespace CIN_Wardrobe_Brynn { struct FAnimBlueprintGeneratedConstantData; }
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namespace ABP_EVO_CE_DrakeFire { struct FAnimBlueprintGeneratedConstantData; }
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namespace FLibrary_Simulation { class UFLibrary_Simulation_C; }
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namespace FLibrary_Simulation_0 { class UFLibrary_Simulation_C; }
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namespace Master_Player { struct FAnimBlueprintGeneratedConstantData; }
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namespace GameplayAbilities { struct FServerAbilityRPCBatch; }
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namespace ABP_OBR_Mentor_Cinematic { struct FAnimBlueprintGeneratedConstantData; }
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namespace Master_Hyena { struct FAnimBlueprintGeneratedConstantData; }
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namespace ABP_SK_Biped_Head_Hair_Cinematic { struct FAnimBlueprintGeneratedConstantData; }
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namespace ABP_Mantles { struct FAnimBlueprintGeneratedConstantData; }
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namespace ABP_Mantles_Cinematic { struct FAnimBlueprintGeneratedConstantData; }
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namespace Sub_Base_Evolved_Hyena { struct FAnimBlueprintGeneratedConstantData; }
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namespace _humanoid_empty_layers { struct FAnimBlueprintGeneratedConstantData; }
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namespace ABP_Cinematic_Facial_Brynn { struct FAnimBlueprintGeneratedConstantData; }
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namespace BPAnim_P_O_Torso_Weaver_A_Cinematic { struct FAnimBlueprintGeneratedConstantData; }
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namespace BPAnim_Complex_Brynn { struct FAnimBlueprintGeneratedConstantData; }
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namespace ABP_SK_Biped_Head_Hair { struct FAnimBlueprintGeneratedConstantData; }
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namespace ABP_SK_EVO_CM_Hyena { struct FAnimBlueprintGeneratedConstantData; }
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namespace ABP_SEN_CM_Nullifier { struct FAnimBlueprintGeneratedConstantData; }
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namespace Sub_Player_Overlay_W_SwordShield
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace Master_Humanoid
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace Master_Quadruped
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace Sub_Player_Overlay_HM_TK_Grasp
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace BPAnim_Complex_Humanoid_BaseTemplate
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace DIA_Master
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace Sub_Player_Overlay
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace SK_P_O_Torso_Set06_CtrlRig
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{
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class URigVMMemory_Literal;
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class URigVMMemory_Work;
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}
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namespace Sub_Quad_Base
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace SK_Mantles_CtrlRig
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{
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class URigVMMemory_Literal;
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class URigVMMemory_Work;
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}
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namespace ABP_Cinematic_Facial_Parent
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace SK_SEN_CM_Nullifier_CtrlRig
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{
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class URigVMMemory_Literal;
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class URigVMMemory_Work;
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}
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namespace SK_BIP_SHR_ComplexTemplate_CtrlRig
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{
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class URigVMMemory_Work;
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class URigVMMemory_Literal;
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}
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namespace SK_EVO_CE_DrakeFire_CtrlRig
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{
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class URigVMMemory_Work;
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class URigVMMemory_Literal;
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}
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namespace Sub_Player_Base
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace SK_OBR_Mentor_CtrlRig
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{
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class URigVMMemory_Work;
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class URigVMMemory_Literal;
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}
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namespace LookAt
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{
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class URigVMMemory_Literal;
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class URigVMMemory_Work;
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}
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