Update SDK
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477
Cronos The New Dawn/SDK/BlooberWwise_classes.hpp
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477
Cronos The New Dawn/SDK/BlooberWwise_classes.hpp
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@@ -0,0 +1,477 @@
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BlooberWwise
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#include "Basic.hpp"
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#include "BlooberWwise_structs.hpp"
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#include "Engine_classes.hpp"
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#include "AkAudio_classes.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "DeveloperSettings_classes.hpp"
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#include "Niagara_classes.hpp"
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namespace SDK
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{
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// Class BlooberWwise.AkComponentsPoolSubsystem
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// 0x0038 (0x0078 - 0x0040)
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class UAkComponentsPoolSubsystem final : public UTickableWorldSubsystem
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{
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public:
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TMulticastInlineDelegate<void(class UAkComponent* Component, class UObject* Acquirer)> OnTakenComponentsPoolAdded; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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int32 InitPoolSizeValue; // 0x0050(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UAkComponent*> AvailableComponentsPool; // 0x0058(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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TArray<class UAkComponent*> TakenComponentsPool; // 0x0068(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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public:
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static void PostPooledAkEvent(class UObject* WorldContextObject, class USceneComponent* InComp, class FName InSocket, class UAkAudioEvent* AudioEvent);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AkComponentsPoolSubsystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AkComponentsPoolSubsystem")
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}
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static class UAkComponentsPoolSubsystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAkComponentsPoolSubsystem>();
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}
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};
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DUMPER7_ASSERTS_UAkComponentsPoolSubsystem;
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// Class BlooberWwise.BlooberAkComponent
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// 0x0010 (0x0450 - 0x0440)
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#pragma pack(push, 0x1)
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class alignas(0x10) UBlooberAkComponent : public UAkComponent
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{
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public:
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uint8 Pad_440[0x8]; // 0x0440(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void EnableDynamicTick();
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int32 SimplePostAkEvent(class UAkAudioEvent* InEvent);
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int32 SimplePostAssociatedAkEvent();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkComponent")
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}
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static class UBlooberAkComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlooberAkComponent>();
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}
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};
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#pragma pack(pop)
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DUMPER7_ASSERTS_UBlooberAkComponent;
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// Class BlooberWwise.AkFakeAttachmentComponent
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// 0x0010 (0x0460 - 0x0450)
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class UAkFakeAttachmentComponent final : public UBlooberAkComponent
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{
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public:
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uint8 Pad_448[0x18]; // 0x0448(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AkFakeAttachmentComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AkFakeAttachmentComponent")
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}
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static class UAkFakeAttachmentComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAkFakeAttachmentComponent>();
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}
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};
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DUMPER7_ASSERTS_UAkFakeAttachmentComponent;
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// Class BlooberWwise.BlooberAkPortalComponent
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// 0x0000 (0x0440 - 0x0440)
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class UBlooberAkPortalComponent : public UAkPortalComponent
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkPortalComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkPortalComponent")
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}
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static class UBlooberAkPortalComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlooberAkPortalComponent>();
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}
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};
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DUMPER7_ASSERTS_UBlooberAkPortalComponent;
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// Class BlooberWwise.BlooberAkAcousticPortal
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// 0x0000 (0x0310 - 0x0310)
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class ABlooberAkAcousticPortal : public AAkAcousticPortal
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkAcousticPortal")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkAcousticPortal")
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}
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static class ABlooberAkAcousticPortal* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABlooberAkAcousticPortal>();
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}
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};
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DUMPER7_ASSERTS_ABlooberAkAcousticPortal;
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// Class BlooberWwise.BlooberAkAmbientSound
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// 0x0000 (0x0308 - 0x0308)
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class ABlooberAkAmbientSound : public AAkAmbientSound
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkAmbientSound")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkAmbientSound")
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}
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static class ABlooberAkAmbientSound* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABlooberAkAmbientSound>();
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}
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};
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DUMPER7_ASSERTS_ABlooberAkAmbientSound;
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// Class BlooberWwise.BlooberAkGameplayStatics
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// 0x0000 (0x0028 - 0x0028)
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class UBlooberAkGameplayStatics final : public UBlueprintFunctionLibrary
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{
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public:
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static void PostOnAkComponents(const class AActor* ActorToPostOn, class UAkAudioEvent* EventToPost, bool bOnlyOnPlayingComponents);
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static int32 SeekOnEvent(class UAkAudioEvent* AkEvent, class UAkComponent* in_pComponent, float in_fPercent, bool in_bSeekToNearestMarker, int32 InPlayingID);
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static bool ShouldCullSound(const class UObject* WorldContext, const struct FVector& SoundPosition, bool bCullInCinematicMode, float MaxRange);
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static bool ShouldCullSoundEvent(const class UObject* WorldContext, const struct FVector& SoundPosition, class UAkAudioEvent* InEvent, bool bCullInCinematicMode);
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static float SimpleGetRTPCValueGlobal(const class UAkRtpc* InRTPCValue);
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static void SimpleResetState(const class UAkStateValue* InSwitchValue);
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static void SimpleSetRTPCValueGlobal(const class UAkRtpc* InRTPCValue, float InValue);
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static void SimpleSetState(const class UAkStateValue* InSwitchValue);
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static void StopOnAkComponents(const class AActor* ActorToStopOn);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkGameplayStatics")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkGameplayStatics")
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}
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static class UBlooberAkGameplayStatics* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlooberAkGameplayStatics>();
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}
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};
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DUMPER7_ASSERTS_UBlooberAkGameplayStatics;
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// Class BlooberWwise.BlooberAkLateReverbComponent
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// 0x0000 (0x02C0 - 0x02C0)
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class UBlooberAkLateReverbComponent : public UAkLateReverbComponent
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkLateReverbComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkLateReverbComponent")
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}
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static class UBlooberAkLateReverbComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlooberAkLateReverbComponent>();
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}
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};
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DUMPER7_ASSERTS_UBlooberAkLateReverbComponent;
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// Class BlooberWwise.BlooberAkReverbVolume
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// 0x0000 (0x0338 - 0x0338)
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class ABlooberAkReverbVolume : public AAkReverbVolume
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkReverbVolume")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkReverbVolume")
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}
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static class ABlooberAkReverbVolume* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABlooberAkReverbVolume>();
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}
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};
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DUMPER7_ASSERTS_ABlooberAkReverbVolume;
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// Class BlooberWwise.BlooberAkRoomComponent
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// 0x0000 (0x0300 - 0x0300)
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class UBlooberAkRoomComponent : public UAkRoomComponent
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkRoomComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkRoomComponent")
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}
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static class UBlooberAkRoomComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlooberAkRoomComponent>();
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}
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};
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DUMPER7_ASSERTS_UBlooberAkRoomComponent;
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// Class BlooberWwise.BlooberAkSpatialAudioVolume
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// 0x0000 (0x0318 - 0x0318)
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class ABlooberAkSpatialAudioVolume : public AAkSpatialAudioVolume
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkSpatialAudioVolume")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkSpatialAudioVolume")
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}
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static class ABlooberAkSpatialAudioVolume* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABlooberAkSpatialAudioVolume>();
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}
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};
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DUMPER7_ASSERTS_ABlooberAkSpatialAudioVolume;
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// Class BlooberWwise.BlooberAkSpotReflector
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// 0x0000 (0x0300 - 0x0300)
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class ABlooberAkSpotReflector : public AAkSpotReflector
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkSpotReflector")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkSpotReflector")
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}
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static class ABlooberAkSpotReflector* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABlooberAkSpotReflector>();
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}
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};
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DUMPER7_ASSERTS_ABlooberAkSpotReflector;
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// Class BlooberWwise.BlooberAkVisualizationActor
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// 0x0010 (0x02D8 - 0x02C8)
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class ABlooberAkVisualizationActor final : public AActor
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{
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public:
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class UBlooberAkVisualizationComponent* VisComponent; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UInstancedStaticMeshComponent* InstComponent; // 0x02D0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlooberAkVisualizationActor")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlooberAkVisualizationActor")
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}
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static class ABlooberAkVisualizationActor* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABlooberAkVisualizationActor>();
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}
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};
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DUMPER7_ASSERTS_ABlooberAkVisualizationActor;
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// Class BlooberWwise.BlooberAkVisualizationComponent
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// 0x01D0 (0x0400 - 0x0230)
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class UBlooberAkVisualizationComponent final : public USceneComponent
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{
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public:
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uint8 Pad_230[0x1B8]; // 0x0230(0x01B8)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector2D DbgScreenPosition; // 0x03E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_3F8[0x8]; // 0x03F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("BlooberAkVisualizationComponent")
|
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}
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||||
static const class FName& StaticName()
|
||||
{
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STATIC_NAME_IMPL(L"BlooberAkVisualizationComponent")
|
||||
}
|
||||
static class UBlooberAkVisualizationComponent* GetDefaultObj()
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||||
{
|
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return GetDefaultObjImpl<UBlooberAkVisualizationComponent>();
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||||
}
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||||
};
|
||||
DUMPER7_ASSERTS_UBlooberAkVisualizationComponent;
|
||||
|
||||
// Class BlooberWwise.DynamicAkComponentInterface
|
||||
// 0x0000 (0x0000 - 0x0000)
|
||||
class IDynamicAkComponentInterface final
|
||||
{
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("DynamicAkComponentInterface")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"DynamicAkComponentInterface")
|
||||
}
|
||||
static class IDynamicAkComponentInterface* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<IDynamicAkComponentInterface>();
|
||||
}
|
||||
|
||||
class UObject* AsUObject()
|
||||
{
|
||||
return reinterpret_cast<UObject*>(this);
|
||||
}
|
||||
const class UObject* AsUObject() const
|
||||
{
|
||||
return reinterpret_cast<const UObject*>(this);
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_IDynamicAkComponentInterface;
|
||||
|
||||
// Class BlooberWwise.ImpacterSettings
|
||||
// 0x0110 (0x0148 - 0x0038)
|
||||
class UImpacterSettings final : public UDeveloperSettings
|
||||
{
|
||||
public:
|
||||
struct FImpacterSoundConfig DefaultSoundConfig; // 0x0038(0x0070)(Edit, Config, NativeAccessSpecifierPublic)
|
||||
TMap<TSoftObjectPtr<class UPhysicalMaterial>, struct FImpacterSoundConfig> PhysicalMaterialMapping; // 0x00A8(0x0050)(Edit, Config, NativeAccessSpecifierPublic)
|
||||
TSoftObjectPtr<class UAkRtpc> MassRtpcValue; // 0x00F8(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
TSoftObjectPtr<class UAkRtpc> VelocityRtpcValue; // 0x0120(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ImpacterSettings")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ImpacterSettings")
|
||||
}
|
||||
static class UImpacterSettings* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UImpacterSettings>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UImpacterSettings;
|
||||
|
||||
// Class BlooberWwise.ImpacterSubsystem
|
||||
// 0x0188 (0x01C8 - 0x0040)
|
||||
class UImpacterSubsystem final : public UTickableWorldSubsystem
|
||||
{
|
||||
public:
|
||||
TMap<class UGeometryCollectionComponent*, struct FGeometryCollectionImpacterData> GeometryCollectionImpacterMap; // 0x0040(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
||||
TMap<class UPrimitiveComponent*, struct FPrimitiveImpacterData> PrimitiveImpacterMap; // 0x0090(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
||||
TMap<class USkeletalMeshComponent*, struct FRagdollImpacterData> RagdollImpacterMap; // 0x00E0(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
||||
class UAkRtpc* MassRtpcValue; // 0x0130(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
class UAkRtpc* VelocityRtpcValue; // 0x0138(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
uint8 Pad_140[0x88]; // 0x0140(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
void OnChaosCollision(const struct FChaosPhysicsCollisionInfo& CollisionInfo);
|
||||
void OnPrimitiveImpact(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
|
||||
void OnRagdollImpact(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
|
||||
void RegisterGeometryCollectionImpacts(class UGeometryCollectionComponent* GeometryCollection);
|
||||
void RegisterGeometryCollectionImpactsWithConfig(class UGeometryCollectionComponent* GeometryCollection, const struct FImpacterSoundConfig& SoundConfig);
|
||||
void RegisterPrimitiveImpacts(class UPrimitiveComponent* PrimitiveComponent);
|
||||
void RegisterPrimitiveImpactsWithConfig(class UPrimitiveComponent* PrimitiveComponent, const struct FImpacterSoundConfig& SoundConfig);
|
||||
void RegisterRagdollImpactsWithConfig(class USkeletalMeshComponent* PrimitiveComponent, const struct FImpacterSoundConfig& SoundConfig);
|
||||
void UnregisterGeometryCollectionImpacts(class UGeometryCollectionComponent* GeometryCollection);
|
||||
void UnregisterPrimitiveImpacts(class UPrimitiveComponent* PrimitiveComponent);
|
||||
void UnregisterRagdollImpacts(class USkeletalMeshComponent* SkeletalMeshComponent);
|
||||
|
||||
const struct FImpacterSoundConfig GetDefaultSoundConfig() const;
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ImpacterSubsystem")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ImpacterSubsystem")
|
||||
}
|
||||
static class UImpacterSubsystem* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UImpacterSubsystem>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UImpacterSubsystem;
|
||||
|
||||
// Class BlooberWwise.BlooberNiagaraAkAudioPlayer
|
||||
// 0x0028 (0x0060 - 0x0038)
|
||||
class UBlooberNiagaraAkAudioPlayer final : public UNiagaraDataInterface
|
||||
{
|
||||
public:
|
||||
class UAkAudioEvent* SoundToPlay; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
TArray<class FString> StrParameterNames; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
||||
bool bLimitPlaysPerTick; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
int32 MaxPlaysPerTick; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bStopWhenComponentIsDestroyed; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bAllowLoopingOneShotSounds; // 0x0059(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("BlooberNiagaraAkAudioPlayer")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"BlooberNiagaraAkAudioPlayer")
|
||||
}
|
||||
static class UBlooberNiagaraAkAudioPlayer* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UBlooberNiagaraAkAudioPlayer>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UBlooberNiagaraAkAudioPlayer;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user