Update SDK
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84
Cronos The New Dawn/SDK/DifficultyAttributes_classes.hpp
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84
Cronos The New Dawn/SDK/DifficultyAttributes_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DifficultyAttributes
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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#include "DifficultyAttributes_structs.hpp"
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#include "CoreUObject_classes.hpp"
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namespace SDK
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{
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// Class DifficultyAttributes.DifficultyAttributeMapData
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// 0x0018 (0x0048 - 0x0030)
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class UDifficultyAttributeMapData : public UDataAsset
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{
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public:
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uint8 DefaultDifficultyIndex; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FBTDifficultyAttributeMap> AttributeMaps; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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struct FBTDifficultyAttribute GetAttribute(const class UObject* WorldContextObject, const struct FGameplayTag& AttributeTag) const;
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struct FBTDifficultyAttribute GetAttributeCustomDifficulty(const class UObject* WorldContextObject, const struct FGameplayTag& AttributeTag, uint8 InDifficulty) const;
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uint8 GetGameplayDifficulty(const class UObject* WorldContextObject) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DifficultyAttributeMapData")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DifficultyAttributeMapData")
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}
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static class UDifficultyAttributeMapData* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDifficultyAttributeMapData>();
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}
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};
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DUMPER7_ASSERTS_UDifficultyAttributeMapData;
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// Class DifficultyAttributes.DifficultyScalable
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// 0x0000 (0x0000 - 0x0000)
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class IDifficultyScalable final
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{
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public:
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const class UDifficultyAttributeMapData* GetDifficultyAttributeMap() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DifficultyScalable")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DifficultyScalable")
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}
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static class IDifficultyScalable* GetDefaultObj()
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{
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return GetDefaultObjImpl<IDifficultyScalable>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IDifficultyScalable;
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}
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