Update SDK
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542
Cronos The New Dawn/SDK/GameBase_structs.hpp
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542
Cronos The New Dawn/SDK/GameBase_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameBase
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "LevelStreaming_structs.hpp"
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namespace SDK
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{
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// Enum GameBase.EAudioProfile
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// NumValues: 0x0005
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enum class EAudioProfile : uint8
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{
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NighMode = 0,
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Low = 1,
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Medium = 2,
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High = 3,
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EAudioProfile_MAX = 4,
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};
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// Enum GameBase.EAudioDynamicRange
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// NumValues: 0x0004
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enum class EAudioDynamicRange : uint8
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{
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Low = 0,
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Medium = 1,
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High = 2,
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EAudioDynamicRange_MAX = 3,
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};
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// Enum GameBase.EGameBaseInputDevice
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// NumValues: 0x0003
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enum class EGameBaseInputDevice : uint8
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{
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MouseOrKeyboard = 0,
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Gamepad = 1,
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EGameBaseInputDevice_MAX = 2,
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};
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// Enum GameBase.EStateWidgetFlags
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// NumValues: 0x0006
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enum class EStateWidgetFlags : uint8
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{
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DoNotShowOnStateChange = 0,
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DoNotHideOnStateChange = 1,
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DoNotDeleteAfterHide = 2,
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AutoRemoveFromViewPort = 3,
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EventCatcher = 4,
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EStateWidgetFlags_MAX = 5,
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};
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// Enum GameBase.GFXQuality
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// NumValues: 0x0008
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enum class EGFXQuality : uint8
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{
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VeryLow = 0,
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Low = 1,
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Medium = 2,
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High = 3,
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Epic = 4,
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Advanced = 5,
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MAX = 6,
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Autodetect = 6,
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};
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// Enum GameBase.SpecialGFXQuality
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// NumValues: 0x0003
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enum class ESpecialGFXQuality : uint8
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{
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Quality = 0,
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Performance = 1,
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SpecialGFXQuality_MAX = 2,
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};
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// Enum GameBase.EFpsCap
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// NumValues: 0x0004
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enum class EFpsCap : uint8
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{
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Unlimited = 0,
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Fps30 = 1,
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Fps60 = 2,
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EFpsCap_MAX = 3,
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};
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// Enum GameBase.EAntiAliasing
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// NumValues: 0x0005
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enum class EAntiAliasing : uint8
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{
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None = 0,
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FXAA = 1,
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TXAA = 2,
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DLSS = 3,
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EAntiAliasing_MAX = 4,
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};
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// Enum GameBase.ERaytracing
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// NumValues: 0x0004
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enum class ERaytracing : uint8
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{
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Off = 0,
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On = 1,
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ForceOn = 2,
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ERaytracing_MAX = 3,
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};
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// Enum GameBase.EDynamicResolution
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// NumValues: 0x0004
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enum class EDynamicResolution : uint8
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{
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Off = 0,
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LockOn30 = 1,
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LockOn60 = 2,
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EDynamicResolution_MAX = 3,
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};
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// Enum GameBase.EFrameGeneration
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// NumValues: 0x0003
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enum class EFrameGeneration : uint8
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{
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Off = 0,
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On = 1,
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EFrameGeneration_MAX = 2,
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};
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// Enum GameBase.EMultiFrameGeneration
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// NumValues: 0x0003
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enum class EMultiFrameGeneration : uint8
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{
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Off = 0,
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On = 1,
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EMultiFrameGeneration_MAX = 2,
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};
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// Enum GameBase.ESuperResolution
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// NumValues: 0x0007
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enum class ESuperResolution : uint8
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{
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None = 0,
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DLSS = 1,
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FSR1 = 2,
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FSR3 = 3,
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TSR = 4,
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XeSS = 5,
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ESuperResolution_MAX = 6,
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};
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// Enum GameBase.EScreenWideMode
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// NumValues: 0x0005
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enum class EScreenWideMode : uint8
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{
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Undefined = 255,
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Normal = 0,
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UltraWide = 1,
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SuperUltraWide = 2,
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EScreenWideMode_MAX = 256,
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};
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// Enum GameBase.EPanini
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// NumValues: 0x0004
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enum class EPanini : uint8
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{
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Off = 0,
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Medium = 1,
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High = 2,
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EPanini_MAX = 3,
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};
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// Enum GameBase.EScreenMode
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// NumValues: 0x0004
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enum class EScreenMode : uint8
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{
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Fullscreen = 0,
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Borderless = 1,
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Windowed = 2,
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EScreenMode_MAX = 3,
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};
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// Enum GameBase.EVSyncInterval
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// NumValues: 0x0006
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enum class EVSyncInterval : uint8
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{
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Off = 0,
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VSyncI1 = 1,
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VSyncI2 = 2,
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VSyncI3 = 3,
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VSyncI4 = 4,
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EVSyncInterval_MAX = 5,
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};
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// Enum GameBase.EMotionBlurState
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// NumValues: 0x0004
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enum class EMotionBlurState : uint8
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{
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Disabled = 0,
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CineOnly = 1,
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Enabled = 2,
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EMotionBlurState_MAX = 3,
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};
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// Enum GameBase.EChromaticAberration
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// NumValues: 0x0004
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enum class EChromaticAberration : uint8
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{
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Off = 0,
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CineOnly = 1,
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On = 2,
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EChromaticAberration_MAX = 3,
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};
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// Enum GameBase.EGsaOptionConditionAction
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// NumValues: 0x0008
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enum class EGsaOptionConditionAction : uint8
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{
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Enable = 0,
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Disable = 1,
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Visible = 2,
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Hidden = 3,
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Active = 4,
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Inative = 5,
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Custom = 6,
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EGsaOptionConditionAction_MAX = 7,
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};
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// Enum GameBase.EGsaOptionFlags
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// NumValues: 0x000A
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enum class EGsaOptionFlags : uint8
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{
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PCOnly = 0,
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ConsoleOnly = 1,
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CustomType = 2,
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NonEditable = 3,
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Advanced = 4,
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PostApply = 5,
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Preset = 6,
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HasCustomOption = 7,
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UpdateViewOnChange = 8,
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EGsaOptionFlags_MAX = 9,
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};
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// Enum GameBase.ESubtitleBackground
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// NumValues: 0x0004
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enum class ESubtitleBackground : uint8
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{
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None = 0,
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Transparent = 1,
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Solid = 2,
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ESubtitleBackground_MAX = 3,
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};
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// Enum GameBase.ETextSize
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// NumValues: 0x0006
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enum class ETextSize : uint8
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{
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Tiny = 0,
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Small = 1,
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Medium = 2,
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Big = 3,
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Huge = 4,
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ETextSize_MAX = 5,
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};
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// Enum GameBase.ESubtitleColor
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// NumValues: 0x0004
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enum class ESubtitleColor : uint8
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{
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Off = 0,
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On = 1,
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ColorOnlyNames = 2,
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ESubtitleColor_MAX = 3,
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};
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// Enum GameBase.ETextFont
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// NumValues: 0x0004
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enum class ETextFont : uint8
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{
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Default = 0,
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Bold = 1,
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Dyslexic = 2,
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ETextFont_MAX = 3,
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};
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// Enum GameBase.EControlTipsVisibility
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// NumValues: 0x0004
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enum class EControlTipsVisibility : uint8
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{
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Off = 0,
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Dynamic = 1,
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On = 2,
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EControlTipsVisibility_MAX = 3,
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};
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// Enum GameBase.ETooltipsVisibilityEffects
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// NumValues: 0x0003
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enum class ETooltipsVisibilityEffects : uint8
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{
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None = 0,
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Fadingout = 1,
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ETooltipsVisibilityEffects_MAX = 2,
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};
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// Enum GameBase.EControllerIcons
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// NumValues: 0x0004
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enum class EControllerIcons : uint8
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{
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Microsoft = 0,
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Sony = 1,
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Nintendo = 2,
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EControllerIcons_MAX = 3,
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};
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// Enum GameBase.EInputTriggerMode
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// NumValues: 0x0004
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enum class EInputTriggerMode : uint8
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{
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None = 0,
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Left = 1,
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Right = 2,
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EInputTriggerMode_MAX = 3,
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};
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// Enum GameBase.ENS2MouseInputType
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// NumValues: 0x0004
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enum class ENS2MouseInputType : uint8
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{
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Off = 0,
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JoyConRight = 1,
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JoyConLeft = 2,
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ENS2MouseInputType_MAX = 3,
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};
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// Enum GameBase.EStartGamePanelPlatform
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// NumValues: 0x0006
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enum class EStartGamePanelPlatform : uint8
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{
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All = 0,
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PcOnly = 1,
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ConsoleOnly = 2,
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Ps5Only = 3,
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XboxOnly = 4,
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EStartGamePanelPlatform_MAX = 5,
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};
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// ScriptStruct GameBase.AudioSettingsManager
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// 0x0001 (0x0001 - 0x0000)
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struct FAudioSettingsManager final
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{
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public:
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uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FAudioSettingsManager;
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// ScriptStruct GameBase.SaveSlotInfo
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// 0x0038 (0x0038 - 0x0000)
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struct FSaveSlotInfo
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{
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public:
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int32 SlotIndex; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UserIndex; // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString ProfileName; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FDateTime DateTime; // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* ScreenShot; // 0x0020(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FTimespan PlayTime; // 0x0028(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 IsEmpty : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 IsUnsupported : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 IsAuto : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 IsLastPlayedGame : 1; // 0x0030(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 IsDisabled : 1; // 0x0030(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 IsVisible : 1; // 0x0030(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FSaveSlotInfo;
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// ScriptStruct GameBase.BinaryBlob
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// 0x0010 (0x0010 - 0x0000)
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struct FBinaryBlob final
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{
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public:
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TArray<uint8> Data; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FBinaryBlob;
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// ScriptStruct GameBase.StateWidget
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// 0x0038 (0x0038 - 0x0000)
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struct FStateWidget final
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{
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public:
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TSoftClassPtr<class UClass> WidgetClass; // 0x0000(0x0028)(Transient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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class UUserWidget* Widget; // 0x0030(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FStateWidget;
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// ScriptStruct GameBase.GenericSpawnPointData
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// 0x0170 (0x0170 - 0x0000)
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struct FGenericSpawnPointData final
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{
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public:
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struct FGuid Guid; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FStreamableLevelHandle PersistentLevel; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
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uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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struct FTransform position; // 0x0040(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FWorldPartitionStateRequestData WorldStateRequestData; // 0x00A0(0x00D0)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FGenericSpawnPointData;
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// ScriptStruct GameBase.GFXSettings
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// 0x0090 (0x0090 - 0x0000)
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struct FGFXSettings final
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{
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public:
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TMap<class FName, int32> GsaOptions; // 0x0000(0x0050)(NativeAccessSpecifierPublic)
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||||
float GammaValue; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
EVSyncInterval VSyncInterval; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
EScreenMode ScreenMode; // 0x0055(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_56[0x2]; // 0x0056(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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||||
int32 MonitorIndex; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
struct FIntPoint Resolution; // 0x005C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
bool HDR; // 0x0064(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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||||
float HDRMinLuminance; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
float HDRMidLuminance; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
float HDRMaxLuminance; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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||||
float HDRBrightness; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float HDRUIBrightness; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
float HDRUIContrast; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EGFXQuality Quality; // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool AdvQualityIsCustom; // 0x0081(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
ESpecialGFXQuality SpecialQuality; // 0x0082(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EFpsCap FpsCap; // 0x0083(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool Raytracing; // 0x0084(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EDynamicResolution DynRes; // 0x0085(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EFrameGeneration FrameGen; // 0x0086(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EMultiFrameGeneration MultiFrameGen; // 0x0087(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EPanini Panini; // 0x0088(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EChromaticAberration ChromaticAberration; // 0x0089(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_8A[0x6]; // 0x008A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FGFXSettings;
|
||||
|
||||
// ScriptStruct GameBase.GsaOptionCondition
|
||||
// 0x0010 (0x0010 - 0x0000)
|
||||
struct FGsaOptionCondition final
|
||||
{
|
||||
public:
|
||||
class FName Property; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int32 Value; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EGsaOptionConditionAction action; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FGsaOptionCondition;
|
||||
|
||||
// ScriptStruct GameBase.GsaNamedOption
|
||||
// 0x0058 (0x0058 - 0x0000)
|
||||
struct FGsaNamedOption final
|
||||
{
|
||||
public:
|
||||
class FString Name; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int32 Default; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int32 ValueMin; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int32 ValueMax; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int32 NumSteps; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
TArray<class FString> Values; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
||||
TArray<int32> QualityValues; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
|
||||
struct FGsaOptionCondition Condition; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
||||
int32 Flags; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FGsaNamedOption;
|
||||
|
||||
// ScriptStruct GameBase.VolumeData
|
||||
// 0x0008 (0x0008 - 0x0000)
|
||||
struct FVolumeData final
|
||||
{
|
||||
public:
|
||||
float Volume; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool IsMuted; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FVolumeData;
|
||||
|
||||
// ScriptStruct GameBase.SaveData
|
||||
// 0x0010 (0x0010 - 0x0000)
|
||||
struct FSaveData
|
||||
{
|
||||
public:
|
||||
bool HasData; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
struct FTimespan PlayTime; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FSaveData;
|
||||
|
||||
// ScriptStruct GameBase.SaveDataStreaming
|
||||
// 0x00E0 (0x00E0 - 0x0000)
|
||||
struct FSaveDataStreaming final
|
||||
{
|
||||
public:
|
||||
bool HasPlayerLocation; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_1[0xF]; // 0x0001(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
struct FTransform PlayerLocation; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
struct FGuid SpawnpointGuid; // 0x0070(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
struct FLevelStreamingSaveData LevelStreaming; // 0x0080(0x0038)(NativeAccessSpecifierPublic)
|
||||
struct FStreamableLevelHandle PersistentLevelHandle; // 0x00B8(0x0028)(NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FSaveDataStreaming;
|
||||
|
||||
// ScriptStruct GameBase.ScreenResolutionRHIBP
|
||||
// 0x000C (0x000C - 0x0000)
|
||||
struct FScreenResolutionRHIBP final
|
||||
{
|
||||
public:
|
||||
int32 Width; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int32 Height; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int32 RefreshRate; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
DUMPER7_ASSERTS_FScreenResolutionRHIBP;
|
||||
|
||||
// ScriptStruct GameBase.SpecialEvent
|
||||
// 0x0020 (0x0020 - 0x0000)
|
||||
struct FSpecialEvent final
|
||||
{
|
||||
public:
|
||||
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
struct FDateTime FromDate; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
struct FDateTime ToDate; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool UTCDate; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool IgnoreYear; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
};
|
||||
DUMPER7_ASSERTS_FSpecialEvent;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user