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258
Cronos The New Dawn/SDK/LevelStreaming_structs.hpp
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258
Cronos The New Dawn/SDK/LevelStreaming_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: LevelStreaming
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Engine_structs.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// Enum LevelStreaming.EWorldPartitionStateRequestResponse
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// NumValues: 0x0004
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enum class EWorldPartitionStateRequestResponse : uint8
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{
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SUCCESS = 0,
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TIMEOUT = 1,
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FAILURE = 2,
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EWorldPartitionStateRequestResponse_MAX = 3,
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};
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// Enum LevelStreaming.EWorldStateRequestState
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// NumValues: 0x0009
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enum class EWorldStateRequestState : uint8
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{
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Invalid = 0,
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Waiting = 1,
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Invalidating = 2,
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Preloading = 3,
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ReadyForActivation = 4,
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ScheduledActivation = 5,
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Activating = 6,
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Completed = 7,
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EWorldStateRequestState_MAX = 8,
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};
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// Enum LevelStreaming.ELevelStreamingManagerInitializationStatus
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// NumValues: 0x0004
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enum class ELevelStreamingManagerInitializationStatus : uint8
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{
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NotInitialized = 0,
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InitializedPartially = 1,
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Initialized = 2,
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ELevelStreamingManagerInitializationStatus_MAX = 3,
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};
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// Enum LevelStreaming.EWorldPartitionLoadingScreenState
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// NumValues: 0x0005
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enum class EWorldPartitionLoadingScreenState : uint8
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{
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Inactive = 0,
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Activating = 1,
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Active = 2,
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Deactivating = 3,
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EWorldPartitionLoadingScreenState_MAX = 4,
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};
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// Enum LevelStreaming.EWorldStateSubQueryType
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// NumValues: 0x0005
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enum class EWorldStateSubQueryType : uint8
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{
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Unspecified = 0,
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Explicit = 1,
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ParentPropagation = 2,
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ChildPropagation = 3,
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EWorldStateSubQueryType_MAX = 4,
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};
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// Enum LevelStreaming.EWorldStateRequestActivationMode
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// NumValues: 0x0005
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enum class EWorldStateRequestActivationMode : uint8
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{
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PreloadThenWait = 0,
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PreloadThenActivate = 1,
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ActivateInstantly = 2,
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ForceActivateInstantly = 3,
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EWorldStateRequestActivationMode_MAX = 4,
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};
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// ScriptStruct LevelStreaming.LevelStreamingComponentData
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// 0x0018 (0x0018 - 0x0000)
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struct FLevelStreamingComponentData final
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{
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public:
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class FName Name; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<uint8> Properties; // 0x0008(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLevelStreamingComponentData;
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// ScriptStruct LevelStreaming.LevelStreamingRuntimeActorData
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// 0x0090 (0x0090 - 0x0000)
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struct FLevelStreamingRuntimeActorData final
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{
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public:
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TSubclassOf<class UObject> Class; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FSoftClassPath ClassPath; // 0x0008(0x0020)(ZeroConstructor, SaveGame, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSoftObjectPtr<class ULevel> LevelHandle; // 0x0028(0x0028)(SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGuid Guid; // 0x0050(0x0010)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName CellName; // 0x0060(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<uint8> Properties; // 0x0068(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
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TArray<struct FLevelStreamingComponentData> Components; // 0x0078(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
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uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FLevelStreamingRuntimeActorData;
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// ScriptStruct LevelStreaming.StreamableLevelHandle
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// 0x0028 (0x0028 - 0x0000)
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struct FStreamableLevelHandle final
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{
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public:
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TSoftObjectPtr<class UWorld> Level; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, SaveGame, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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};
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DUMPER7_ASSERTS_FStreamableLevelHandle;
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// ScriptStruct LevelStreaming.LevelStreamingActorAtachmentData
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// 0x0080 (0x0080 - 0x0000)
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struct FLevelStreamingActorAtachmentData final
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{
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public:
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struct FGuid Guid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName ComponentName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName SocketName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FTransform Offset; // 0x0020(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLevelStreamingActorAtachmentData;
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// ScriptStruct LevelStreaming.LevelStreamingActorData
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// 0x0030 (0x0030 - 0x0000)
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struct FLevelStreamingActorData final
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{
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public:
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struct FGuid Guid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<uint8> Properties; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FLevelStreamingComponentData> Components; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLevelStreamingActorData;
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// ScriptStruct LevelStreaming.LevelStreamingCachedActorData
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// 0x0060 (0x0060 - 0x0000)
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struct FLevelStreamingCachedActorData final
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{
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public:
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uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSoftClassPath Class; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSoftObjectPtr<class AActor> Actor; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FGuid Guid; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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};
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DUMPER7_ASSERTS_FLevelStreamingCachedActorData;
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// ScriptStruct LevelStreaming.DataLayerStatus
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// 0x0040 (0x0040 - 0x0000)
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struct FDataLayerStatus final
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{
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public:
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TSoftObjectPtr<class UDataLayerAsset> Handle; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EDataLayerRuntimeState State; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsRecursive; // 0x0029(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class UDataLayerInstance* Instance; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FDataLayerStatus;
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// ScriptStruct LevelStreaming.WorldStateDataLayerQuery
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// 0x0050 (0x0050 - 0x0000)
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struct FWorldStateDataLayerQuery final
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{
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public:
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struct FDataLayerStatus DataLayerState; // 0x0000(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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TArray<TSoftObjectPtr<class AActor>> ActorsToLoad; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FWorldStateDataLayerQuery;
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// ScriptStruct LevelStreaming.StreamingSourceBasicParams
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// 0x0040 (0x0040 - 0x0000)
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struct FStreamingSourceBasicParams final
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{
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public:
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float Radius; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseCustomLocation; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector CustomLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator CustomRotation; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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bool bEnabled; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FStreamingSourceBasicParams;
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// ScriptStruct LevelStreaming.WorldPartitionStateRequestDataSimple
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// 0x0068 (0x0068 - 0x0000)
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struct FWorldPartitionStateRequestDataSimple
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{
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public:
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struct FStreamingSourceBasicParams StreamingSourceParams; // 0x0000(0x0040)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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TArray<struct FGameplayTag> Tags; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FWorldStateDataLayerQuery> DataLayerQueries; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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bool bKeepStreamingWhenCompleted; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EStreamingSourcePriority Priority; // 0x0061(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsEditable; // 0x0062(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_63[0x5]; // 0x0063(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FWorldPartitionStateRequestDataSimple;
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// ScriptStruct LevelStreaming.WorldPartitionStateRequestData
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// 0x0068 (0x00D0 - 0x0068)
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struct FWorldPartitionStateRequestData final : public FWorldPartitionStateRequestDataSimple
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{
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public:
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TSoftObjectPtr<class UObject> Owner; // 0x0068(0x0028)(BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString OwnerName; // 0x0090(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UWorldPartitionStateRequestDataAsset> DataAsset; // 0x00A0(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FWorldPartitionStateRequestData;
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// ScriptStruct LevelStreaming.LevelStreamingSaveData
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// 0x0038 (0x0038 - 0x0000)
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struct FLevelStreamingSaveData final
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{
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public:
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TArray<struct FLevelStreamingActorData> Actors; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FLevelStreamingRuntimeActorData> RuntimeActors; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FWorldPartitionStateRequestData> WorldStateRequests; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FLevelStreamingSaveData;
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// ScriptStruct LevelStreaming.WorldStateDataLayerSubQuery
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// 0x0048 (0x0048 - 0x0000)
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struct FWorldStateDataLayerSubQuery final
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{
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public:
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struct FDataLayerStatus DataLayerState; // 0x0000(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
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EWorldStateSubQueryType Type; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FWorldStateDataLayerSubQuery;
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// ScriptStruct LevelStreaming.DataLayerInstanceStateStack
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// 0x0020 (0x0020 - 0x0000)
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struct alignas(0x08) FDataLayerInstanceStateStack final
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{
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public:
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uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FDataLayerInstanceStateStack;
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}
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