Add tool library for Unreal Engine

This commit is contained in:
2025-09-10 22:05:24 +02:00
parent 6300facedc
commit e9e3d8c10e
3 changed files with 184 additions and 0 deletions

23
UEngine/UEngine.cpp Normal file
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// UEngine.cpp : Defines all Unreal Engine static tools functions
//
#include <Windows.h>
#include <string>
#include <optional>
#include "UEngine.hpp"
std::optional<uint32_t> UE::CalculateOffset(const std::string& exeName, uint8_t* AOBResult)
{
// Récupère la base du module via GetModuleHandleA
HMODULE hModule = GetModuleHandleA(exeName.c_str());
if (!hModule || !AOBResult)
return std::nullopt;
uintptr_t baseModule = reinterpret_cast<uintptr_t>(hModule);
uintptr_t AOBAbsoluteAdress = reinterpret_cast<uintptr_t>(AOBResult);
if (AOBAbsoluteAdress < baseModule)
return std::nullopt;
uintptr_t relativeOffset = AOBAbsoluteAdress - baseModule;
return static_cast<uint32_t>(relativeOffset);
}

12
UEngine/UEngine.hpp Normal file
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class UE
{
public:
/**
* Get offset calculated from an AOB scan result and an executable base address
*
* @param exeName : A string of the executable name
* @param AOBResult : A valid (uint8_t) pointer to the result of an AOB scan
* @return std::optional<uint32_t> The offset calculated
*/
static std::optional<uint32_t> CalculateOffset(const std::string& exeName, uint8_t* AOBResult);
};

149
UEngine/UEngine.vcxproj Normal file
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