From ed5625c07ceed7e3c11391cb7f58183c4d09c2e4 Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Sat, 7 Mar 2026 17:02:28 +0100 Subject: [PATCH] Update Unreal Engine SDK --- .../SDK/UI_InGameMenu_classes.hpp | 85 +++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 StyxBladesOfGreed/SDK/UI_InGameMenu_classes.hpp diff --git a/StyxBladesOfGreed/SDK/UI_InGameMenu_classes.hpp b/StyxBladesOfGreed/SDK/UI_InGameMenu_classes.hpp new file mode 100644 index 0000000..ae7072e --- /dev/null +++ b/StyxBladesOfGreed/SDK/UI_InGameMenu_classes.hpp @@ -0,0 +1,85 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: UI_InGameMenu + +#include "Basic.hpp" + +#include "UMG_structs.hpp" +#include "Engine_structs.hpp" +#include "CyaTools_classes.hpp" +#include "AkAudio_structs.hpp" + + +namespace SDK +{ + +// WidgetBlueprintGeneratedClass UI_InGameMenu.UI_InGameMenu_C +// 0x0090 (0x0438 - 0x03A8) +class UUI_InGameMenu_C final : public UCyaMenuWidget +{ +public: + struct FPointerToUberGraphFrame UberGraphFrame; // 0x03A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient) + class UUI_Upgrades_C* Upgrades; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_EnhancedActionButton_C* UI_RightTabButton; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_EnhancedActionButton_C* UI_LeftTabButton; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UHorizontalBox* TabsButtonContainer; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_NavButton_NotFocusable_C* TabButton_Upgrades; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_NavButton_NotFocusable_C* TabButton_Runes; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_NavButton_NotFocusable_C* TabButton_Pause; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_NavButton_NotFocusable_C* TabButton_Missions; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_NavButton_NotFocusable_C* TabButton_Abilities; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_Runes_C* Runes; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_PauseMenu_C* PauseMenu; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class USizeBox* NavBar; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_Missions_C* Missions; // 0x0410(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UWidgetSwitcher* ContentSwitcher; // 0x0418(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UUI_Abilities_C* AbilitiesMenu; // 0x0420(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UWidget* FormerSelectedTab; // 0x0428(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) + bool Constrain_Aspect_Ratio; // 0x0430(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +public: + void BndEvt__InGameMenu_TabButton_Missions_K2Node_ComponentBoundEvent_3_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); + void BndEvt__InGameMenu_TabButton_Runes_K2Node_ComponentBoundEvent_1_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); + void BndEvt__Proto_InGameMenu_TabButton_Abilities_K2Node_ComponentBoundEvent_8_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); + void BndEvt__Proto_InGameMenu_TabButton_Pause_K2Node_ComponentBoundEvent_9_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); + void BndEvt__UI_InGameMenu_TabButton_Upgrades_K2Node_ComponentBoundEvent_0_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); + void CanNavigate(bool* Can); + void CheckKeyEvent(const struct FKeyEvent& KeyEvent, class UInputAction* Action, bool* Equal); + void Construct(); + void Destruct(); + void ExecuteUbergraph_UI_InGameMenu(int32 EntryPoint); + void OnContinueGame(); + void OnHoldAssign(bool Show); + struct FEventReply OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent); + struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); + struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); + bool OnRequestClose(); + void OnSwitchTab(class UCyaUserWidget* Widget, class UButton* ClickedButton); + void SetTabVisible(class UUI_NavButton_NotFocusable_C* Tab, bool Enable); + void TabNavigation(int32 NextIndex, bool* Found); + void UpdateCurrentTitle(); + +public: + static class UClass* StaticClass() + { + BP_STATIC_CLASS_IMPL("UI_InGameMenu_C") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"UI_InGameMenu_C") + } + static class UUI_InGameMenu_C* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UUI_InGameMenu_C; + +} +