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384379ead4
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5b974969d1
| Author | SHA1 | Date | |
|---|---|---|---|
| 5b974969d1 | |||
| cf03aab0bc |
@@ -138,6 +138,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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if (!GObjectsaddress || !GNamesaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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GObjectsaddress = Memory::AOBScan(gameExecutable, GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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@@ -149,8 +150,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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if (!GObjectsaddress)
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logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) -
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reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
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uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule);
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logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
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Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
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}
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@@ -158,8 +158,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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if (!GNamesaddress)
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logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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uint32_t gNamesOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) -
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reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
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uint32_t gNamesOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) - baseModule);
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logger->info("GNames offset is: 0x{:X}.", gNamesOffset);
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Offsets::GNames = static_cast<UC::uint32>(gNamesOffset); // Update GNames offset
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}
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@@ -3,15 +3,20 @@
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#include <Windows.h>
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#include <string>
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#include <optional>
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#include <sstream>
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#include <iomanip>
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#include "UEngine.hpp"
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std::optional<uint32_t> UE::CalculateOffset(const std::string& exeName, uint8_t* AOBResult)
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{
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// Récupère la base du module via GetModuleHandleA
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HMODULE hModule = GetModuleHandleA(exeName.c_str());
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if (!hModule || !AOBResult)
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if (!AOBResult)
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return std::nullopt;
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if (!hModule)
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hModule = GetModuleHandleA(nullptr);
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uintptr_t baseModule = reinterpret_cast<uintptr_t>(hModule);
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uintptr_t AOBAbsoluteAdress = reinterpret_cast<uintptr_t>(AOBResult);
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