#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AsyncLoadingScreen #include "Basic.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // Enum AsyncLoadingScreen.EGSLoadingScreenState // NumValues: 0x0005 enum class EGSLoadingScreenState : uint8 { Idle = 0, SlateThreadUpdating = 1, GameThreadWaitingMovieFinish = 2, MainThreadUpdating = 3, EGSLoadingScreenState_MAX = 4, }; // Enum AsyncLoadingScreen.EGSLoadingScreenType // NumValues: 0x0008 enum class EGSLoadingScreenType : uint8 { Unknown = 0, LoadProgOnly = 1, Full = 2, FullBlack = 3, FullWhite = 4, Chapter = 5, BossRush = 6, EGSLoadingScreenType_MAX = 7, }; // Enum AsyncLoadingScreen.EBossRushLoadingType // NumValues: 0x0003 enum class EBossRushLoadingType : uint8 { ReChallengeBoss = 0, BossIterations = 1, EBossRushLoadingType_MAX = 2, }; // ScriptStruct AsyncLoadingScreen.LoadingTipsInfo // 0x0040 (0x0040 - 0x0000) struct FLoadingTipsInfo final { public: int32 TipsId; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DurTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText Title; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) class FText Tips; // 0x0020(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) class UTexture2D* ImageObj; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FLoadingTipsInfo; // ScriptStruct AsyncLoadingScreen.LoadingProgressInfo // 0x0030 (0x0030 - 0x0000) struct FLoadingProgressInfo final { public: float Duration; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftObjectPath ProgressSprite; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray DetailSprites; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FLoadingProgressInfo; // ScriptStruct AsyncLoadingScreen.ChapterInfo // 0x0040 (0x0040 - 0x0000) struct FChapterInfo final { public: bool IsNeedShow; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText ChapterPreName; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) class FText ChapterName; // 0x0020(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) class UTexture2D* ImageObj; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FChapterInfo; // ScriptStruct AsyncLoadingScreen.BossRushInfo // 0x0100 (0x0100 - 0x0000) struct FBossRushInfo final { public: EBossRushLoadingType LoadingType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText BossName; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) class FText DifficultyTitle; // 0x0020(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) class FText DifficultyDesc; // 0x0038(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) class FText DifficultyText; // 0x0050(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) int32 DifficultyLevel; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FText GroupText; // 0x0070(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) int32 IterationsChallengeCurrentIndex; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 IterationsChallengeCount; // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray DebuffList; // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) class UTexture2D* BossImage; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsNeedHide; // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TMap Masks; // 0x00B0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBossRushInfo; }