#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ProceduralMeshComponent #include "Basic.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "CoreUObject_structs.hpp" #include "ProceduralMeshComponent_structs.hpp" namespace SDK { // Class ProceduralMeshComponent.KismetProceduralMeshLibrary // 0x0000 (0x0028 - 0x0028) class UKismetProceduralMeshLibrary final : public UBlueprintFunctionLibrary { public: static void CalculateTangentsForMesh(const TArray& Vertices, const TArray& Triangles, const TArray& UVs, TArray* Normals, TArray* Tangents); static void ConvertQuadToTriangles(TArray& Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3); static void CopyProceduralMeshFromStaticMeshComponent(class UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, class UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision); static void CreateGridMeshSplit(int32 NumX, int32 NumY, TArray* Triangles, TArray* Vertices, TArray* UVs, TArray* UV1s, float GridSpacing); static void CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, TArray* Triangles); static void CreateGridMeshWelded(int32 NumX, int32 NumY, TArray* Triangles, TArray* Vertices, TArray* UVs, float GridSpacing); static void GenerateBoxMesh(const struct FVector& BoxRadius, TArray* Vertices, TArray* Triangles, TArray* Normals, TArray* UVs, TArray* Tangents); static void GetSectionFromProceduralMesh(class UProceduralMeshComponent* InProcMesh, int32 SectionIndex, TArray* Vertices, TArray* Triangles, TArray* Normals, TArray* UVs, TArray* Tangents); static void GetSectionFromStaticMesh(class UStaticMesh* InMesh, int32 LODIndex, int32 SectionIndex, TArray* Vertices, TArray* Triangles, TArray* Normals, TArray* UVs, TArray* Tangents); static void SliceProceduralMesh(class UProceduralMeshComponent* InProcMesh, const struct FVector& PlanePosition, const struct FVector& PlaneNormal, bool bCreateOtherHalf, class UProceduralMeshComponent** OutOtherHalfProcMesh, EProcMeshSliceCapOption CapOption, class UMaterialInterface* CapMaterial); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetProceduralMeshLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetProceduralMeshLibrary") } static class UKismetProceduralMeshLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetProceduralMeshLibrary; // Class ProceduralMeshComponent.ProceduralMeshComponent // 0x0080 (0x0610 - 0x0590) class UProceduralMeshComponent final : public UMeshComponent { public: uint8 Pad_590[0x8]; // 0x0590(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) bool bUseComplexAsSimpleCollision; // 0x0598(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseAsyncCooking; // 0x0599(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59A[0x6]; // 0x059A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UBodySetup* ProcMeshBodySetup; // 0x05A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ProcMeshSections; // 0x05A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) TArray CollisionConvexElems; // 0x05B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) struct FBoxSphereBounds LocalBounds; // 0x05C8(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) TArray AsyncBodySetupQueue; // 0x0600(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) public: void AddCollisionConvexMesh(const TArray& ConvexVerts); void ClearAllMeshSections(); void ClearCollisionConvexMeshes(); void ClearMeshSection(int32 SectionIndex); void CreateMeshSection(int32 SectionIndex, const TArray& Vertices, const TArray& Triangles, const TArray& Normals, const TArray& UV0, const TArray& VertexColors, const TArray& Tangents, bool bCreateCollision); void CreateMeshSection_LinearColor(int32 SectionIndex, const TArray& Vertices, const TArray& Triangles, const TArray& Normals, const TArray& UV0, const TArray& UV1, const TArray& UV2, const TArray& UV3, const TArray& VertexColors, const TArray& Tangents, bool bCreateCollision); void SetMeshSectionVisible(int32 SectionIndex, bool bNewVisibility); void UpdateMeshSection(int32 SectionIndex, const TArray& Vertices, const TArray& Normals, const TArray& UV0, const TArray& VertexColors, const TArray& Tangents); void UpdateMeshSection_LinearColor(int32 SectionIndex, const TArray& Vertices, const TArray& Normals, const TArray& UV0, const TArray& UV1, const TArray& UV2, const TArray& UV3, const TArray& VertexColors, const TArray& Tangents); int32 GetNumSections() const; bool IsMeshSectionVisible(int32 SectionIndex) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ProceduralMeshComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ProceduralMeshComponent") } static class UProceduralMeshComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UProceduralMeshComponent; }