#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace Hanieh_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace GazelleCarryingPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace WitchHallwayPhase_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace SingleSwordPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace MacemanEnemy_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace SwordShieldPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace CarryPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace CrouchPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace CautiousPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace TorchPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace InjuredPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Swordman_Type1_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace TiredPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace NormalPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace DoubleSwordPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace UndeadEnemy_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace TorchBearer_Type1_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace StaticNPC_AnimBp { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Horse_Skeleton_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace MehranAnimBlueprint { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace BaseMeleeEnemy_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ParvanehOnHorse_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace GazelleAnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace BowNoAimPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace LocomotionPostureMove { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Command_Sub_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace MehranBow_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace BaseCompanion_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace SiegeCrossbow_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace HaniyehOnHorse_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ArcherCompanion_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace SKPlayer_Boss_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace BowAimPosture_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CardinalOrientationWarping { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace OnHorseIK { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace BasePosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace SpeedBlending { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace DynamicNPC_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace SingleOrientationLoop { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace SpecailNPC_AnimBp { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; }