#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: FBattleTurnSequence_CharacterData #include "Basic.hpp" namespace SDK { // UserDefinedStruct FBattleTurnSequence_CharacterData.FBattleTurnSequence_CharacterData // 0x0020 (0x0020 - 0x0000) struct FFBattleTurnSequence_CharacterData final { public: class ULevelSequence* ActionSelectionSequence_3_82FDF948438356201AF471A42CD9D135; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ULevelSequence* SkillSelectionSequence_5_884EB07A4530327A16DAE99A7023C3AE; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ULevelSequence* ItemSelection_9_73E5883A45733B835FEA83B661F16336; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ULevelSequence* UltimateSelection_11_00E904274715D2FC287707AB64ED5557; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; DUMPER7_ASSERTS_FFBattleTurnSequence_CharacterData; }