#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: S_jRPG_OverdriveSource #include "Basic.hpp" namespace SDK { // UserDefinedStruct S_jRPG_OverdriveSource.S_jRPG_OverdriveSource // 0x0010 (0x0010 - 0x0000) struct FS_jRPG_OverdriveSource final { public: float OverdrivePerHitGiven_5_BEE65AFB4E807F6754B01BA1F72E5131; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float OverdrivePerHitReceived_6_C7FEA6EB4E449D131893659EE3DE697B; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float OverdriveOnOtherCharacterDeath_8_7F1BE3DF4FAB55B4DBD35A97929C6A2C; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float OverdriveOnEnemyKilled_10_B089EE8642C0B232D83FA0A80D31BBEA; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; DUMPER7_ASSERTS_FS_jRPG_OverdriveSource; }