#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ChaosSolverEngine #include "Basic.hpp" #include "Engine_classes.hpp" #include "ChaosSolverEngine_structs.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "DeveloperSettings_classes.hpp" #include "Chaos_structs.hpp" #include "DataflowSimulation_structs.hpp" namespace SDK { // Class ChaosSolverEngine.ChaosDebugDrawSubsystem // 0x0000 (0x0030 - 0x0030) class UChaosDebugDrawSubsystem final : public UWorldSubsystem { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosDebugDrawSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosDebugDrawSubsystem") } static class UChaosDebugDrawSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosDebugDrawSubsystem; // Class ChaosSolverEngine.ChaosDebugDrawComponent // 0x0008 (0x00A8 - 0x00A0) class UChaosDebugDrawComponent final : public UActorComponent { public: uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosDebugDrawComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosDebugDrawComponent") } static class UChaosDebugDrawComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosDebugDrawComponent; // Class ChaosSolverEngine.ChaosEventListenerComponent // 0x0008 (0x00A8 - 0x00A0) class UChaosEventListenerComponent : public UActorComponent { public: uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosEventListenerComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosEventListenerComponent") } static class UChaosEventListenerComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosEventListenerComponent; // Class ChaosSolverEngine.ChaosGameplayEventDispatcher // 0x0210 (0x02B8 - 0x00A8) class UChaosGameplayEventDispatcher final : public UChaosEventListenerComponent { public: uint8 Pad_A8[0xC0]; // 0x00A8(0x00C0)(Fixing Size After Last Property [ Dumper-7 ]) TMap CollisionEventRegistrations; // 0x0168(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) TMap BreakEventRegistrations; // 0x01B8(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) TMap RemovalEventRegistrations; // 0x0208(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) TMap CrumblingEventRegistrations; // 0x0258(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) uint8 Pad_2A8[0x10]; // 0x02A8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosGameplayEventDispatcher") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosGameplayEventDispatcher") } static class UChaosGameplayEventDispatcher* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosGameplayEventDispatcher; // Class ChaosSolverEngine.ChaosNotifyHandlerInterface // 0x0000 (0x0000 - 0x0000) class IChaosNotifyHandlerInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosNotifyHandlerInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosNotifyHandlerInterface") } static class IChaosNotifyHandlerInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IChaosNotifyHandlerInterface; // Class ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary // 0x0000 (0x0028 - 0x0028) class UChaosSolverEngineBlueprintLibrary final : public UBlueprintFunctionLibrary { public: static struct FHitResult ConvertPhysicsCollisionToHitResult(const struct FChaosPhysicsCollisionInfo& PhysicsCollision); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosSolverEngineBlueprintLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosSolverEngineBlueprintLibrary") } static class UChaosSolverEngineBlueprintLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosSolverEngineBlueprintLibrary; // Class ChaosSolverEngine.ChaosSolver // 0x0000 (0x0028 - 0x0028) class UChaosSolver final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosSolver") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosSolver") } static class UChaosSolver* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosSolver; // Class ChaosSolverEngine.ChaosSolverActor // 0x01E8 (0x04B0 - 0x02C8) class AChaosSolverActor final : public AActor { public: uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FChaosSolverConfiguration Properties; // 0x02D0(0x006C)(Edit, NoDestructor, NativeAccessSpecifierPublic) float TimeStepMultiplier; // 0x033C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CollisionIterations; // 0x0340(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PushOutIterations; // 0x0344(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PushOutPairIterations; // 0x0348(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClusterConnectionFactor; // 0x034C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EClusterConnectionTypeEnum ClusterUnionConnectionType; // 0x0350(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DoGenerateCollisionData; // 0x0351(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_352[0x2]; // 0x0352(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FSolverCollisionFilterSettings CollisionFilterSettings; // 0x0354(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) bool DoGenerateBreakingData; // 0x0364(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_365[0x3]; // 0x0365(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FSolverBreakingFilterSettings BreakingFilterSettings; // 0x0368(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) bool DoGenerateTrailingData; // 0x0378(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_379[0x3]; // 0x0379(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FSolverTrailingFilterSettings TrailingFilterSettings; // 0x037C(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) float MassScale; // 0x038C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bHasFloor; // 0x0390(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_391[0x3]; // 0x0391(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float FloorHeight; // 0x0394(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FChaosDebugSubstepControl ChaosDebugSubstepControl; // 0x0398(0x0003)(Edit, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_39B[0x5]; // 0x039B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) class UBillboardComponent* SpriteComponent; // 0x03A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDataflowSimulationAsset SimulationAsset; // 0x03A8(0x0058)(Edit, AdvancedDisplay, NativeAccessSpecifierPrivate) uint8 Pad_400[0xA0]; // 0x0400(0x00A0)(Fixing Size After Last Property [ Dumper-7 ]) class UChaosGameplayEventDispatcher* GameplayEventDispatcherComponent; // 0x04A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_4A8[0x8]; // 0x04A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetAsCurrentWorldSolver(); void SetSolverActive(bool bActive); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosSolverActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosSolverActor") } static class AChaosSolverActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AChaosSolverActor; // Class ChaosSolverEngine.ChaosSolverSettings // 0x0028 (0x0060 - 0x0038) class UChaosSolverSettings final : public UDeveloperSettings { public: uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath DefaultChaosSolverActorClass; // 0x0040(0x0020)(Edit, ZeroConstructor, Config, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosSolverSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosSolverSettings") } static class UChaosSolverSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosSolverSettings; }