#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: BPW_Interaction #include "Basic.hpp" #include "YBCommon_classes.hpp" #include "Engine_structs.hpp" #include "Enum_UI_InteractionPromptStyles_structs.hpp" #include "Enum_UI_InteractionStates_structs.hpp" #include "CoreUObject_structs.hpp" #include "UMG_structs.hpp" #include "Enum_Text_InteractionTypes_structs.hpp" namespace SDK { // WidgetBlueprintGeneratedClass BPW_Interaction.BPW_Interaction_C // 0x00F0 (0x03E0 - 0x02F0) class UBPW_Interaction_C final : public UYBUserWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x02F0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) class UWidgetAnimation* Anim_EnticerPulse; // 0x02F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UBPW_UI_InputIcon_C* BPW_InputIcon; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UImage* Img_EnticerIcon; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UImage* Img_EnticerVFX_Quest; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UOverlay* InteractionPrompt; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UBPW_UI_LocalizedText_C* Txt_InteractLabel; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) Enum_UI_InteractionStates CurrentState; // 0x0328(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) Enum_UI_InteractionPromptStyles PromptStyle; // 0x0329(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_32A[0x6]; // 0x032A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) double StartProgress; // 0x0330(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FTimerHandle ProgressTimerHandle; // 0x0338(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash) bool IsReversedProgressTimer; // 0x0340(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_341[0x7]; // 0x0341(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UTexture2D* Icon_Simple; // 0x0348(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UTexture2D* Icon_NPC; // 0x0350(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UTexture2D* Icon_Quest; // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UTexture2D* Icon_Quest_Untracked; // 0x0360(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool ThreatLevel; // 0x0368(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_369[0x7]; // 0x0369(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UTexture2D* IconSimpleDisabled; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UPDA_TextInteractionType_C* InteractionType; // 0x0378(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) struct FLinearColor DefaultTextColor; // 0x0380(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FLinearColor ThreatTextColor; // 0x0390(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool NewReactiveDialogueLines; // 0x03A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3A1[0x7]; // 0x03A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UTexture2D* Icon_NPC_New_Lines; // 0x03A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UTexture2D* IconCustomSimple; // 0x03B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FLinearColor GreyedOutTextColor; // 0x03B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsTrackedQuest; // 0x03C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3C9[0x7]; // 0x03C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate WidgetVisibilityUpdated; // 0x03D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) public: void Construct(); void Destruct(); void ExecuteUbergraph_BPW_Interaction(int32 EntryPoint); struct FLinearColor FadeInputDuringCombat(); double GetInteractProgressBarPercent(); void OnInitialized(); void PlayEnticerPulseAnimation(); void ResetEnticer(); void ResetWidgetVisibility(); void SetInteractionPromptText(const class FText& InteractLabelText); void SetInteractionPromptTextColor(const struct FSlateColor& _TextColor); void SetInteractionPromptVisuals(Enum_UI_InteractionPromptStyles NewPromptStyle, Enum_Text_InteractionTypes NewInteractionType); void Update_Visibility(); void UpdateInteractionState(Enum_UI_InteractionStates NewState); public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("BPW_Interaction_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BPW_Interaction_C") } static class UBPW_Interaction_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBPW_Interaction_C; }