#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Everholm #include "Basic.hpp" #include "Everholm_classes.hpp" #include "Everholm_parameters.hpp" namespace SDK { // Function Everholm.AbilityActivationComponent.AddExternalAbility // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TScriptInterface&abilityInstance (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBeGranted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::AddExternalAbility(const TScriptInterface& abilityInstance, const class UObject*& Instigator, bool bShouldBeGranted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "AddExternalAbility"); Params::AbilityActivationComponent_AddExternalAbility Parms{}; Parms.abilityInstance = abilityInstance; Parms.Instigator = Instigator; Parms.bShouldBeGranted = bShouldBeGranted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.AddLooseGameplayTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::AddLooseGameplayTag(const struct FGameplayTag& Tag, const class UObject*& Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "AddLooseGameplayTag"); Params::AbilityActivationComponent_AddLooseGameplayTag Parms{}; Parms.Tag = std::move(Tag); Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.AddLooseGameplayTags // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTagContainer& TagContainer (ConstParm, Parm, NativeAccessSpecifierPublic) // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::AddLooseGameplayTags(const struct FGameplayTagContainer& TagContainer, const class UObject*& Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "AddLooseGameplayTags"); Params::AbilityActivationComponent_AddLooseGameplayTags Parms{}; Parms.TagContainer = std::move(TagContainer); Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.GetAbilityClass // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGameplayTag& abilityTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftClassPtr ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) const TSoftClassPtr UAbilityActivationComponent::GetAbilityClass(const struct FGameplayTag& abilityTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "GetAbilityClass"); Params::AbilityActivationComponent_GetAbilityClass Parms{}; Parms.abilityTag = std::move(abilityTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityActivationComponent.GrantAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSoftClassPtr AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::GrantAbility(const TSoftClassPtr AbilityClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "GrantAbility"); Params::AbilityActivationComponent_GrantAbility Parms{}; Parms.AbilityClass = AbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.OnMirroredComponentActorDestroyed // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::OnMirroredComponentActorDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "OnMirroredComponentActorDestroyed"); Params::AbilityActivationComponent_OnMirroredComponentActorDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.OnMirroredTagChanged // (Final, Native, Private, HasOutParams) // Parameters: // class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::OnMirroredTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "OnMirroredTagChanged"); Params::AbilityActivationComponent_OnMirroredTagChanged Parms{}; Parms.AbilityActivationComponent = AbilityActivationComponent; Parms.ChangedTag = std::move(ChangedTag); Parms.bWasAdded = bWasAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.OnOwnerPossessed // (Final, Native, Public) // Parameters: // class AController* possessingController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::OnOwnerPossessed(class AController* possessingController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "OnOwnerPossessed"); Params::AbilityActivationComponent_OnOwnerPossessed Parms{}; Parms.possessingController = possessingController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.OnRep_GameplayTags // (Final, Native, Private) void UAbilityActivationComponent::OnRep_GameplayTags() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "OnRep_GameplayTags"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.RemoveExternalAbility // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::RemoveExternalAbility(const class UObject*& Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "RemoveExternalAbility"); Params::AbilityActivationComponent_RemoveExternalAbility Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.RemoveLooseGameplayTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::RemoveLooseGameplayTag(const struct FGameplayTag& Tag, const class UObject*& Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "RemoveLooseGameplayTag"); Params::AbilityActivationComponent_RemoveLooseGameplayTag Parms{}; Parms.Tag = std::move(Tag); Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.RemoveLooseGameplayTags // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTagContainer& tagsToRemove (ConstParm, Parm, NativeAccessSpecifierPublic) // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::RemoveLooseGameplayTags(const struct FGameplayTagContainer& tagsToRemove, const class UObject*& Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "RemoveLooseGameplayTags"); Params::AbilityActivationComponent_RemoveLooseGameplayTags Parms{}; Parms.tagsToRemove = std::move(tagsToRemove); Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.RemoveLooseGameplayTagsFromInstigator // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::RemoveLooseGameplayTagsFromInstigator(const class UObject*& Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "RemoveLooseGameplayTagsFromInstigator"); Params::AbilityActivationComponent_RemoveLooseGameplayTagsFromInstigator Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.ReplicateTags_Server // (Final, Net, Native, Event, Private, NetServer) // Parameters: // const struct FGameplayTagContainer& explicitTags (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UAbilityActivationComponent::ReplicateTags_Server(const struct FGameplayTagContainer& explicitTags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "ReplicateTags_Server"); Params::AbilityActivationComponent_ReplicateTags_Server Parms{}; Parms.explicitTags = std::move(explicitTags); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.RevokeAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSoftClassPtr AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::RevokeAbility(const TSoftClassPtr AbilityClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "RevokeAbility"); Params::AbilityActivationComponent_RevokeAbility Parms{}; Parms.AbilityClass = AbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.TryActivatingAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSoftClassPtr AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityActivationComponent::TryActivatingAbility(const TSoftClassPtr AbilityClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "TryActivatingAbility"); Params::AbilityActivationComponent_TryActivatingAbility Parms{}; Parms.AbilityClass = AbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityActivationComponent.TryDeactivatingAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSoftClassPtr AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityActivationComponent::TryDeactivatingAbility(const TSoftClassPtr AbilityClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "TryDeactivatingAbility"); Params::AbilityActivationComponent_TryDeactivatingAbility Parms{}; Parms.AbilityClass = AbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityActivationComponent.WaitGameplayTagAdd // (Final, Native, Public, BlueprintCallable) // Parameters: // EAASWaitExecPins execPin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool bSkipIfAdded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::WaitGameplayTagAdd(EAASWaitExecPins execPin, const struct FGameplayTag& Tag, const struct FLatentActionInfo& LatentInfo, bool bSkipIfAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "WaitGameplayTagAdd"); Params::AbilityActivationComponent_WaitGameplayTagAdd Parms{}; Parms.execPin = execPin; Parms.Tag = std::move(Tag); Parms.LatentInfo = std::move(LatentInfo); Parms.bSkipIfAdded = bSkipIfAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.WaitGameplayTagRemove // (Final, Native, Public, BlueprintCallable) // Parameters: // EAASWaitExecPins execPin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool bSkipIfNotAdded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityActivationComponent::WaitGameplayTagRemove(EAASWaitExecPins execPin, const struct FGameplayTag& Tag, const struct FLatentActionInfo& LatentInfo, bool bSkipIfNotAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "WaitGameplayTagRemove"); Params::AbilityActivationComponent_WaitGameplayTagRemove Parms{}; Parms.execPin = execPin; Parms.Tag = std::move(Tag); Parms.LatentInfo = std::move(LatentInfo); Parms.bSkipIfNotAdded = bSkipIfNotAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityActivationComponent.CanActivateAbility // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftClassPtr AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDevAllowFailureLogging (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityActivationComponent::CanActivateAbility(const TSoftClassPtr AbilityClass, const bool bDevAllowFailureLogging) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "CanActivateAbility"); Params::AbilityActivationComponent_CanActivateAbility Parms{}; Parms.AbilityClass = AbilityClass; Parms.bDevAllowFailureLogging = bDevAllowFailureLogging; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityActivationComponent.EvaluateTagQuery // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTagQuery& Query (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityActivationComponent::EvaluateTagQuery(const struct FGameplayTagQuery& Query) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "EvaluateTagQuery"); Params::AbilityActivationComponent_EvaluateTagQuery Parms{}; Parms.Query = std::move(Query); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityActivationComponent.GetAbilityInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOf AbilityClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UAbilityActivationComponent::GetAbilityInstance(const TSubclassOf AbilityClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "GetAbilityInstance"); Params::AbilityActivationComponent_GetAbilityInstance Parms{}; Parms.AbilityClass = AbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityActivationComponent.HasExternalAbility // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityActivationComponent::HasExternalAbility(const class UObject*& Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "HasExternalAbility"); Params::AbilityActivationComponent_HasExternalAbility Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityActivationComponent.HasMatchingGameplayTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityActivationComponent::HasMatchingGameplayTag(const struct FGameplayTag& Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "HasMatchingGameplayTag"); Params::AbilityActivationComponent_HasMatchingGameplayTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityActivationComponent.IsAbilityActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftClassPtr AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityActivationComponent::IsAbilityActive(const TSoftClassPtr AbilityClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "IsAbilityActive"); Params::AbilityActivationComponent_IsAbilityActive Parms{}; Parms.AbilityClass = AbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityActivationComponent.IsAbilityGranted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftClassPtr AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityActivationComponent::IsAbilityGranted(const TSoftClassPtr AbilityClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityActivationComponent", "IsAbilityGranted"); Params::AbilityActivationComponent_IsAbilityGranted Parms{}; Parms.AbilityClass = AbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AligningToInteractable.OnAlignmentEnded // (Final, Native, Private) // Parameters: // const EEndAlignmentResult alignmentResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAligningToInteractable::OnAlignmentEnded(const EEndAlignmentResult alignmentResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AligningToInteractable", "OnAlignmentEnded"); Params::AligningToInteractable_OnAlignmentEnded Parms{}; Parms.alignmentResult = alignmentResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityComponent.OnActivated // (Native, Event, Public, BlueprintEvent) void UAbilityComponent::OnActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "OnActivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityComponent.OnActivationFailed // (Native, Event, Public, BlueprintEvent) void UAbilityComponent::OnActivationFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "OnActivationFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityComponent.OnDeactivated // (Native, Event, Public, BlueprintEvent) // Parameters: // const EAbilityDeactivationReason deactivationReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityComponent::OnDeactivated(const EAbilityDeactivationReason deactivationReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "OnDeactivated"); Params::AbilityComponent_OnDeactivated Parms{}; Parms.deactivationReason = deactivationReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityComponent.OnGranted // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityComponent::OnGranted(class AEverholmCharacter* abilityOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "OnGranted"); Params::AbilityComponent_OnGranted Parms{}; Parms.abilityOwner = abilityOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityComponent.OnRevoked // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityComponent::OnRevoked(class AEverholmCharacter* abilityOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "OnRevoked"); Params::AbilityComponent_OnRevoked Parms{}; Parms.abilityOwner = abilityOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityComponent.TryActivateAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityComponent::TryActivateAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "TryActivateAbility"); Params::AbilityComponent_TryActivateAbility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityComponent.TryDeactivateAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityComponent::TryDeactivateAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "TryDeactivateAbility"); Params::AbilityComponent_TryDeactivateAbility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityComponent.CanActivate // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityComponent::CanActivate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "CanActivate"); Params::AbilityComponent_CanActivate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityComponent.CanActivateAbility // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityComponent::CanActivateAbility() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "CanActivateAbility"); Params::AbilityComponent_CanActivateAbility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityComponent.GetAbilityActivationComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAbilityActivationComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityActivationComponent* UAbilityComponent::GetAbilityActivationComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "GetAbilityActivationComponent"); Params::AbilityComponent_GetAbilityActivationComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityComponent.GetAbilityOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmCharacter* UAbilityComponent::GetAbilityOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "GetAbilityOwner"); Params::AbilityComponent_GetAbilityOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityComponent.IsAbilityActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityComponent::IsAbilityActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "IsAbilityActive"); Params::AbilityComponent_IsAbilityActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityComponent.IsLocallyControlled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityComponent::IsLocallyControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityComponent", "IsLocallyControlled"); Params::AbilityComponent_IsLocallyControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityInterface.GetAbilityTags // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FAbilityTags ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FAbilityTags IAbilityInterface::GetAbilityTags() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("AbilityInterface", "GetAbilityTags"); Params::AbilityInterface_GetAbilityTags Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityObject.OnActivated // (Native, Event, Public, BlueprintEvent) void UAbilityObject::OnActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "OnActivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityObject.OnActivationFailed // (Native, Event, Public, BlueprintEvent) void UAbilityObject::OnActivationFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "OnActivationFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityObject.OnDeactivated // (Native, Event, Public, BlueprintEvent) // Parameters: // const EAbilityDeactivationReason deactivationReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityObject::OnDeactivated(const EAbilityDeactivationReason deactivationReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "OnDeactivated"); Params::AbilityObject_OnDeactivated Parms{}; Parms.deactivationReason = deactivationReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityObject.OnGranted // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityObject::OnGranted(class AEverholmCharacter* abilityOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "OnGranted"); Params::AbilityObject_OnGranted Parms{}; Parms.abilityOwner = abilityOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityObject.OnRevoked // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityObject::OnRevoked(class AEverholmCharacter* abilityOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "OnRevoked"); Params::AbilityObject_OnRevoked Parms{}; Parms.abilityOwner = abilityOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityObject.TickAbility // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityObject::TickAbility(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "TickAbility"); Params::AbilityObject_TickAbility Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AbilityObject.TryActivateAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityObject::TryActivateAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "TryActivateAbility"); Params::AbilityObject_TryActivateAbility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityObject.TryDeactivateAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityObject::TryDeactivateAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "TryDeactivateAbility"); Params::AbilityObject_TryDeactivateAbility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityObject.CanActivate // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityObject::CanActivate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "CanActivate"); Params::AbilityObject_CanActivate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityObject.CanActivateAbility // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityObject::CanActivateAbility() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "CanActivateAbility"); Params::AbilityObject_CanActivateAbility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityObject.GetAbilityOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmCharacter* UAbilityObject::GetAbilityOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "GetAbilityOwner"); Params::AbilityObject_GetAbilityOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AbilityObject.IsAbilityActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityObject::IsAbilityActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityObject", "IsAbilityActive"); Params::AbilityObject_IsAbilityActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AchievementBlueprintFunctionLibrary.GetAchievementProgress // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32* Current (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Target (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAchievementBlueprintFunctionLibrary::GetAchievementProgress(const class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key, int32* Current, int32* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "GetAchievementProgress"); Params::AchievementBlueprintFunctionLibrary_GetAchievementProgress Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Current != nullptr) *Current = Parms.Current; if (Target != nullptr) *Target = Parms.Target; } // Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAchievementBlueprintFunctionLibrary::IncrementAchievement(class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key, int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievement"); Params::AchievementBlueprintFunctionLibrary_IncrementAchievement Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.Key = std::move(Key); Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievementForBothPlayers // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAchievementBlueprintFunctionLibrary::IncrementAchievementForBothPlayers(class UObject* WorldContextObject, const struct FAchievementKey& Key, int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievementForBothPlayers"); Params::AchievementBlueprintFunctionLibrary_IncrementAchievementForBothPlayers Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = std::move(Key); Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievementReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic) // const class FName& Reference (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAchievementBlueprintFunctionLibrary::IncrementAchievementReference(class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key, const class FName& Reference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievementReference"); Params::AchievementBlueprintFunctionLibrary_IncrementAchievementReference Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.Key = std::move(Key); Parms.Reference = Reference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievementReferenceForBothPlayers // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic) // const class FName& Reference (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAchievementBlueprintFunctionLibrary::IncrementAchievementReferenceForBothPlayers(class UObject* WorldContextObject, const struct FAchievementKey& Key, const class FName& Reference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievementReferenceForBothPlayers"); Params::AchievementBlueprintFunctionLibrary_IncrementAchievementReferenceForBothPlayers Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = std::move(Key); Parms.Reference = Reference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AchievementBlueprintFunctionLibrary.IsAchievementUnlocked // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAchievementBlueprintFunctionLibrary::IsAchievementUnlocked(const class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IsAchievementUnlocked"); Params::AchievementBlueprintFunctionLibrary_IsAchievementUnlocked Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AchievementBlueprintFunctionLibrary.UnlockAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic) void UAchievementBlueprintFunctionLibrary::UnlockAchievement(class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "UnlockAchievement"); Params::AchievementBlueprintFunctionLibrary_UnlockAchievement Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AchievementBlueprintFunctionLibrary.UnlockAchievementForBothPlayers // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic) void UAchievementBlueprintFunctionLibrary::UnlockAchievementForBothPlayers(class UObject* WorldContextObject, const struct FAchievementKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "UnlockAchievementForBothPlayers"); Params::AchievementBlueprintFunctionLibrary_UnlockAchievementForBothPlayers Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AchievementsProjectSettings.GetAchievementIDs // (Final, Native, Static, Public) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAchievementsProjectSettings::GetAchievementIDs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AchievementsProjectSettings", "GetAchievementIDs"); Params::AchievementsProjectSettings_GetAchievementIDs Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleIntentInterpComponent.ResetTargetIntent // (Final, Native, Public, BlueprintCallable) void UVehicleIntentInterpComponent::ResetTargetIntent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleIntentInterpComponent", "ResetTargetIntent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleIntentInterpComponent.SetIntent // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FVehicleControlData& Intent (Parm, NoDestructor, NativeAccessSpecifierPublic) void UVehicleIntentInterpComponent::SetIntent(const struct FVehicleControlData& Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleIntentInterpComponent", "SetIntent"); Params::VehicleIntentInterpComponent_SetIntent Parms{}; Parms.Intent = std::move(Intent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AchievementSubsystem.QueryAchievementsWhenPrimaryUserIsInitialized // (Final, Native, Private) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAchievementSubsystem::QueryAchievementsWhenPrimaryUserIsInitialized(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AchievementSubsystem", "QueryAchievementsWhenPrimaryUserIsInitialized"); Params::AchievementSubsystem_QueryAchievementsWhenPrimaryUserIsInitialized Parms{}; Parms.localUserType = localUserType; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = std::move(Error); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AchievementSubsystem.QueryAchievementsWhenUserIsInitialized // (Final, Native, Private) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAchievementSubsystem::QueryAchievementsWhenUserIsInitialized(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AchievementSubsystem", "QueryAchievementsWhenUserIsInitialized"); Params::AchievementSubsystem_QueryAchievementsWhenUserIsInitialized Parms{}; Parms.localUserType = localUserType; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = std::move(Error); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TarsierActivatableWidget.HandleVisibilityChanged // (Native, Event, Public, BlueprintEvent) // Parameters: // ESlateVisibility previousVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESlateVisibility NewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTarsierActivatableWidget::HandleVisibilityChanged(ESlateVisibility previousVisibility, ESlateVisibility NewVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TarsierActivatableWidget", "HandleVisibilityChanged"); Params::TarsierActivatableWidget_HandleVisibilityChanged Parms{}; Parms.previousVisibility = previousVisibility; Parms.NewVisibility = NewVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TarsierActivatableWidget.UpdateLastFocused // (Final, Native, Public, BlueprintCallable) void UTarsierActivatableWidget::UpdateLastFocused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TarsierActivatableWidget", "UpdateLastFocused"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TarsierActivatableWidget.GetEverholmHUD // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmBaseHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmBaseHUD* UTarsierActivatableWidget::GetEverholmHUD() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TarsierActivatableWidget", "GetEverholmHUD"); Params::TarsierActivatableWidget_GetEverholmHUD Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GenericControllerMessage.OnPhysicalControllerUpdate // (Final, Native, Protected) // Parameters: // bool bConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 _ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* _PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGenericControllerMessage::OnPhysicalControllerUpdate(bool bConnected, int32 _ControllerId, const struct FInputDeviceId& InputDevice, class APlayerController* _PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericControllerMessage", "OnPhysicalControllerUpdate"); Params::GenericControllerMessage_OnPhysicalControllerUpdate Parms{}; Parms.bConnected = bConnected; Parms._ControllerId = _ControllerId; Parms.InputDevice = std::move(InputDevice); Parms._PlayerController = _PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GenericControllerMessage.ShowPromptWithMessage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InText (Parm, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGenericControllerMessage::ShowPromptWithMessage(const class FText& InText, int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericControllerMessage", "ShowPromptWithMessage"); Params::GenericControllerMessage_ShowPromptWithMessage Parms{}; Parms.InText = std::move(InText); Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIActionPoint_FollowSpline.GetFollowSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UEverholmSplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmSplineComponent* AAIActionPoint_FollowSpline::GetFollowSpline() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIActionPoint_FollowSpline", "GetFollowSpline"); Params::AIActionPoint_FollowSpline_GetFollowSpline Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAction_AimAtTarget.GetRemainingAimTime // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAIAction_AimAtTarget::GetRemainingAimTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_AimAtTarget", "GetRemainingAimTime"); Params::AIAction_AimAtTarget_GetRemainingAimTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameFlowEvents.GameplayLevelsStreamedOut // (Native, Event, Public, BlueprintEvent) void IEverholmGameFlowEvents::GameplayLevelsStreamedOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "GameplayLevelsStreamedOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameFlowEvents.PlayersDestroyed // (Native, Event, Public, BlueprintEvent) void IEverholmGameFlowEvents::PlayersDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "PlayersDestroyed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameFlowEvents.PlayerSpawned // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IEverholmGameFlowEvents::PlayerSpawned(class AController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "PlayerSpawned"); Params::EverholmGameFlowEvents_PlayerSpawned Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameFlowEvents.PlayersSpawned // (Native, Event, Public, BlueprintEvent) void IEverholmGameFlowEvents::PlayersSpawned() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "PlayersSpawned"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameFlowEvents.SaveDataCleared // (Native, Event, Public, BlueprintEvent) void IEverholmGameFlowEvents::SaveDataCleared() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "SaveDataCleared"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameFlowEvents.StartLocationStreamedIn // (Native, Event, Public, BlueprintEvent) void IEverholmGameFlowEvents::StartLocationStreamedIn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "StartLocationStreamedIn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_AvoidTargets.SetCrowdAvoidanceDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& crowdAvoidanceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_AvoidTargets::SetCrowdAvoidanceDirection(const struct FVector2D& crowdAvoidanceVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_AvoidTargets", "SetCrowdAvoidanceDirection"); Params::AIAction_AvoidTargets_SetCrowdAvoidanceDirection Parms{}; Parms.crowdAvoidanceVector = std::move(crowdAvoidanceVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.FloatInWaterComponent.OnOwnerTeleported // (Native, Public, BlueprintCallable) void UFloatInWaterComponent::OnOwnerTeleported() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "OnOwnerTeleported"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.FloatInWaterComponent.RegisterComponentToFollow // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* inSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFloatInWaterComponent::RegisterComponentToFollow(class USceneComponent* inSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "RegisterComponentToFollow"); Params::FloatInWaterComponent_RegisterComponentToFollow Parms{}; Parms.inSceneComponent = inSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.FloatInWaterComponent.RegisterComponentToFollowLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* inSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFloatInWaterComponent::RegisterComponentToFollowLocation(class USceneComponent* inSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "RegisterComponentToFollowLocation"); Params::FloatInWaterComponent_RegisterComponentToFollowLocation Parms{}; Parms.inSceneComponent = inSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.FloatInWaterComponent.RegisterComponentToFollowRotation // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* inSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFloatInWaterComponent::RegisterComponentToFollowRotation(class USceneComponent* inSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "RegisterComponentToFollowRotation"); Params::FloatInWaterComponent_RegisterComponentToFollowRotation Parms{}; Parms.inSceneComponent = inSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.FloatInWaterComponent.SetCurrentWaterBody // (Final, Native, Public, BlueprintCallable) // Parameters: // class AWaterBody* inWaterBody (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFloatInWaterComponent::SetCurrentWaterBody(class AWaterBody* inWaterBody) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "SetCurrentWaterBody"); Params::FloatInWaterComponent_SetCurrentWaterBody Parms{}; Parms.inWaterBody = inWaterBody; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.FloatInWaterComponent.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFloatInWaterComponent::SetEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "SetEnabled"); Params::FloatInWaterComponent_SetEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.FloatInWaterComponent.SetHeightOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFloatInWaterComponent::SetHeightOffset(float Offset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "SetHeightOffset"); Params::FloatInWaterComponent_SetHeightOffset Parms{}; Parms.Offset = Offset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.FloatInWaterComponent.GetCurrentWaterBody // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWaterBody* UFloatInWaterComponent::GetCurrentWaterBody() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "GetCurrentWaterBody"); Params::FloatInWaterComponent_GetCurrentWaterBody Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.FloatInWaterComponent.GetHeightOffset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UFloatInWaterComponent::GetHeightOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "GetHeightOffset"); Params::FloatInWaterComponent_GetHeightOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.FloatInWaterComponent.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFloatInWaterComponent::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatInWaterComponent", "IsEnabled"); Params::FloatInWaterComponent_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GameProgressionScript.GetStartingInventoryFor // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStartingInventory* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStartingInventory* UGameProgressionScript::GetStartingInventoryFor(EPlayerPawnType pawnType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameProgressionScript", "GetStartingInventoryFor"); Params::GameProgressionScript_GetStartingInventoryFor Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GameProgressionScript.K2_ApplyProgression // (Event, Protected, BlueprintEvent, Const) void UGameProgressionScript::K2_ApplyProgression() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameProgressionScript", "K2_ApplyProgression"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.GrabHelperUserInterface.CanInteract // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IGrabHelperUserInterface::CanInteract(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "CanInteract"); Params::GrabHelperUserInterface_CanInteract Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GrabHelperUserInterface.GetSurfaceOffset // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IGrabHelperUserInterface::GetSurfaceOffset(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "GetSurfaceOffset"); Params::GrabHelperUserInterface_GetSurfaceOffset Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GrabHelperUserInterface.IsEnabled // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IGrabHelperUserInterface::IsEnabled(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "IsEnabled"); Params::GrabHelperUserInterface_IsEnabled Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GrabHelperUserInterface.OnInteract // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelperComponent* GrabHelper (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IGrabHelperUserInterface::OnInteract(class APawn* Initiator, class UGrabHelperComponent* GrabHelper) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "OnInteract"); Params::GrabHelperUserInterface_OnInteract Parms{}; Parms.Initiator = Initiator; Parms.GrabHelper = GrabHelper; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GrabHelperUserInterface.OnInteractEnd // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IGrabHelperUserInterface::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "OnInteractEnd"); Params::GrabHelperUserInterface_OnInteractEnd Parms{}; Parms.Initiator = Initiator; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GrabHelperUserInterface.OnInteractFailed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IGrabHelperUserInterface::OnInteractFailed(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "OnInteractFailed"); Params::GrabHelperUserInterface_OnInteractFailed Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GrabHelperUserInterface.GetInteractablePriority // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // EInteractablePriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EInteractablePriority IGrabHelperUserInterface::GetInteractablePriority() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "GetInteractablePriority"); Params::GrabHelperUserInterface_GetInteractablePriority Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GenericPrompt.CallPromptSelected // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGenericPrompt::CallPromptSelected(bool bSelected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericPrompt", "CallPromptSelected"); Params::GenericPrompt_CallPromptSelected Parms{}; Parms.bSelected = bSelected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GenericPrompt.NoButtonClicked // (Final, Native, Protected) void UGenericPrompt::NoButtonClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericPrompt", "NoButtonClicked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.GenericPrompt.ShowPromptWithMessage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InText (Parm, NativeAccessSpecifierPublic) void UGenericPrompt::ShowPromptWithMessage(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericPrompt", "ShowPromptWithMessage"); Params::GenericPrompt_ShowPromptWithMessage Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GenericPrompt.YesButtonClicked // (Final, Native, Protected) void UGenericPrompt::YesButtonClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericPrompt", "YesButtonClicked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_CrowdFollowTarget.SetCrowdAvoidanceDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& crowdAvoidanceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_CrowdFollowTarget::SetCrowdAvoidanceDirection(const struct FVector2D& crowdAvoidanceVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_CrowdFollowTarget", "SetCrowdAvoidanceDirection"); Params::AIAction_CrowdFollowTarget_SetCrowdAvoidanceDirection Parms{}; Parms.crowdAvoidanceVector = std::move(crowdAvoidanceVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_CrowdFollowTarget.SetCurrentFollowActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* FollowActor_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_CrowdFollowTarget::SetCurrentFollowActor(class AActor* FollowActor_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_CrowdFollowTarget", "SetCurrentFollowActor"); Params::AIAction_CrowdFollowTarget_SetCurrentFollowActor Parms{}; Parms.FollowActor_0 = FollowActor_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_DragObject.GetBestGrabHelper // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UDraggableComponent* DraggableComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelperComponent** bestGrabHelper (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelperComponent** followActorGrabHelper (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_DragObject::GetBestGrabHelper(class UDraggableComponent* DraggableComponent, class UGrabHelperComponent** bestGrabHelper, class UGrabHelperComponent** followActorGrabHelper) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_DragObject", "GetBestGrabHelper"); Params::AIAction_DragObject_GetBestGrabHelper Parms{}; Parms.DraggableComponent = DraggableComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bestGrabHelper != nullptr) *bestGrabHelper = Parms.bestGrabHelper; if (followActorGrabHelper != nullptr) *followActorGrabHelper = Parms.followActorGrabHelper; } // Function Everholm.AIAction_DragObject.GetGoalLoactionMoveDirection // (Native, Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UDraggableComponent* currentlyDraggedObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UAIAction_DragObject::GetGoalLoactionMoveDirection(class UDraggableComponent* currentlyDraggedObject) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_DragObject", "GetGoalLoactionMoveDirection"); Params::AIAction_DragObject_GetGoalLoactionMoveDirection Parms{}; Parms.currentlyDraggedObject = currentlyDraggedObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAction_DragObject.GetMoveDirection // (Native, Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UDraggableComponent* currentlyDraggedObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelperComponent* bestGrabHelper (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* otherDragger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldMimicIntentDirectly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UAIAction_DragObject::GetMoveDirection(class UDraggableComponent* currentlyDraggedObject, class UGrabHelperComponent* bestGrabHelper, class AEverholmPlayerCharacter* otherDragger, bool bShouldMimicIntentDirectly) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_DragObject", "GetMoveDirection"); Params::AIAction_DragObject_GetMoveDirection Parms{}; Parms.currentlyDraggedObject = currentlyDraggedObject; Parms.bestGrabHelper = bestGrabHelper; Parms.otherDragger = otherDragger; Parms.bShouldMimicIntentDirectly = bShouldMimicIntentDirectly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AttackComponentBase.OnActionPointQueryResult // (Native, Protected) // Parameters: // class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackComponentBase::OnActionPointQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "OnActionPointQueryResult"); Params::AttackComponentBase_OnActionPointQueryResult Parms{}; Parms.QueryInstance = QueryInstance; Parms.QueryStatus = QueryStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.OnBeginOverlapWithCapsule // (Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UAttackComponentBase::OnBeginOverlapWithCapsule(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "OnBeginOverlapWithCapsule"); Params::AttackComponentBase_OnBeginOverlapWithCapsule Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.OnCapsuleOverlap_Multicast // (Net, Native, Event, NetMulticast, Protected) // Parameters: // class AEverholmCharacter* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackComponentBase::OnCapsuleOverlap_Multicast(class AEverholmCharacter* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "OnCapsuleOverlap_Multicast"); Params::AttackComponentBase_OnCapsuleOverlap_Multicast Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.OnCapsuleOverlap_Server // (Net, Native, Event, Protected, NetServer) // Parameters: // class AEverholmCharacter* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackComponentBase::OnCapsuleOverlap_Server(class AEverholmCharacter* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "OnCapsuleOverlap_Server"); Params::AttackComponentBase_OnCapsuleOverlap_Server Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.PredictActorWithinReach // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipClientAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAttackComponentBase::PredictActorWithinReach(class AActor* TargetActor, bool bSkipAngleCheck, bool bSkipClientAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "PredictActorWithinReach"); Params::AttackComponentBase_PredictActorWithinReach Parms{}; Parms.TargetActor = TargetActor; Parms.bSkipAngleCheck = bSkipAngleCheck; Parms.bSkipClientAnimation = bSkipClientAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AttackComponentBase.PrepareAttack // (Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackComponentBase::PrepareAttack(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "PrepareAttack"); Params::AttackComponentBase_PrepareAttack Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.ResolveAttack // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UAttackComponentBase::ResolveAttack(const struct FAttackData& AttackData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "ResolveAttack"); Params::AttackComponentBase_ResolveAttack Parms{}; Parms.AttackData = std::move(AttackData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.SetPrimaryTargetActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackComponentBase::SetPrimaryTargetActor(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "SetPrimaryTargetActor"); Params::AttackComponentBase_SetPrimaryTargetActor Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.StartAttack // (Native, Public, BlueprintCallable) void UAttackComponentBase::StartAttack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "StartAttack"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.StopAttack // (Native, Public, BlueprintCallable) // Parameters: // bool bWasAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName customStopSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackComponentBase::StopAttack(bool bWasAborted, const class FName customStopSection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "StopAttack"); Params::AttackComponentBase_StopAttack Parms{}; Parms.bWasAborted = bWasAborted; Parms.customStopSection = customStopSection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.TryToStartAttack_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackComponentBase::TryToStartAttack_Multicast(class AActor* TargetActor, bool bSkipAngleCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "TryToStartAttack_Multicast"); Params::AttackComponentBase_TryToStartAttack_Multicast Parms{}; Parms.TargetActor = TargetActor; Parms.bSkipAngleCheck = bSkipAngleCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackComponentBase.AllowedToAttackTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AEverholmCharacter* targetEVChar (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool checkIfIntendedTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAttackComponentBase::AllowedToAttackTarget(const class AEverholmCharacter* targetEVChar, const bool checkIfIntendedTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "AllowedToAttackTarget"); Params::AttackComponentBase_AllowedToAttackTarget Parms{}; Parms.targetEVChar = targetEVChar; Parms.checkIfIntendedTarget = checkIfIntendedTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AttackComponentBase.CanIgnoreClientAIPrediction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APawn* TargetPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAttackComponentBase::CanIgnoreClientAIPrediction(const class APawn* TargetPawn) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "CanIgnoreClientAIPrediction"); Params::AttackComponentBase_CanIgnoreClientAIPrediction Parms{}; Parms.TargetPawn = TargetPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AttackComponentBase.GetPrimaryTargetActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UAttackComponentBase::GetPrimaryTargetActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "GetPrimaryTargetActor"); Params::AttackComponentBase_GetPrimaryTargetActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AttackComponentBase.HasVisibility // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EVisibilityCheckMethod overrideVisibilityCheckMethod (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAttackComponentBase::HasVisibility(const class AActor* TargetActor, const EVisibilityCheckMethod overrideVisibilityCheckMethod) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "HasVisibility"); Params::AttackComponentBase_HasVisibility Parms{}; Parms.TargetActor = TargetActor; Parms.overrideVisibilityCheckMethod = overrideVisibilityCheckMethod; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AttackComponentBase.IsActorWithinReach // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUsePredictedActorLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAttackComponentBase::IsActorWithinReach(const class AActor* TargetActor, bool bSkipAngleCheck, bool bUsePredictedActorLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "IsActorWithinReach"); Params::AttackComponentBase_IsActorWithinReach Parms{}; Parms.TargetActor = TargetActor; Parms.bSkipAngleCheck = bSkipAngleCheck; Parms.bUsePredictedActorLocation = bUsePredictedActorLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AttackComponentBase.IsAllowedToAttackActor // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAttackComponentBase::IsAllowedToAttackActor(const class AActor* Actor, const class AController* Controller) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "IsAllowedToAttackActor"); Params::AttackComponentBase_IsAllowedToAttackActor Parms{}; Parms.Actor = Actor; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AttackComponentBase.IsPositionWithinReach // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& TargetPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAttackComponentBase::IsPositionWithinReach(const struct FVector& TargetPosition, bool bSkipAngleCheck) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackComponentBase", "IsPositionWithinReach"); Params::AttackComponentBase_IsPositionWithinReach Parms{}; Parms.TargetPosition = std::move(TargetPosition); Parms.bSkipAngleCheck = bSkipAngleCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GrabAttackComponent.DetachTarget_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrabAttackComponent::DetachTarget_Multicast(class AActor* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabAttackComponent", "DetachTarget_Multicast"); Params::GrabAttackComponent_DetachTarget_Multicast Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GrabAttackComponent.OnTargetGrabbed_Server // (Final, Native, Public, HasOutParams) // Parameters: // class AActor* grabbedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& SocketName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrabAttackComponent::OnTargetGrabbed_Server(class AActor* grabbedActor, class AActor* ParentActor, const class FName& SocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabAttackComponent", "OnTargetGrabbed_Server"); Params::GrabAttackComponent_OnTargetGrabbed_Server Parms{}; Parms.grabbedActor = grabbedActor; Parms.ParentActor = ParentActor; Parms.SocketName = SocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GrabAttackComponent.OverrideAttachPointRadius_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // EAttackAttachPoint AttachPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrabAttackComponent::OverrideAttachPointRadius_Multicast(EAttackAttachPoint AttachPoint, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabAttackComponent", "OverrideAttachPointRadius_Multicast"); Params::GrabAttackComponent_OverrideAttachPointRadius_Multicast Parms{}; Parms.AttachPoint = AttachPoint; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GrabAttackComponent.SetGrabTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrabAttackComponent::SetGrabTarget(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabAttackComponent", "SetGrabTarget"); Params::GrabAttackComponent_SetGrabTarget Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GrabAttackComponent.StopListeningToGrabs // (Final, Native, Public, BlueprintCallable) void UGrabAttackComponent::StopListeningToGrabs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabAttackComponent", "StopListeningToGrabs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.GrabAttackComponent.GetAttachPointRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAttackAttachPoint AttachPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGrabAttackComponent::GetAttachPointRadius(EAttackAttachPoint AttachPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabAttackComponent", "GetAttachPointRadius"); Params::GrabAttackComponent_GetAttachPointRadius Parms{}; Parms.AttachPoint = AttachPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractableActor.OnInteract // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmInteractableActor::OnInteract(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractableActor", "OnInteract"); Params::EverholmInteractableActor_OnInteract Parms{}; Parms.InteractionComponent_0 = InteractionComponent_0; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractableActor.OnInteractEnd // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmInteractableActor::OnInteractEnd(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractableActor", "OnInteractEnd"); Params::EverholmInteractableActor_OnInteractEnd Parms{}; Parms.InteractionComponent_0 = InteractionComponent_0; Parms.Initiator = Initiator; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractableActor.OnInteractFailed // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmInteractableActor::OnInteractFailed(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractableActor", "OnInteractFailed"); Params::EverholmInteractableActor_OnInteractFailed Parms{}; Parms.InteractionComponent_0 = InteractionComponent_0; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractableActor.OnInteractFocus // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmInteractableActor::OnInteractFocus(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator, bool bHasFocus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractableActor", "OnInteractFocus"); Params::EverholmInteractableActor_OnInteractFocus Parms{}; Parms.InteractionComponent_0 = InteractionComponent_0; Parms.Initiator = Initiator; Parms.bHasFocus = bHasFocus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractableActor.OnPrepareEndInteraction // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmInteractableActor::OnPrepareEndInteraction(class UEverholmInteractionComponent* InteractionComponent_0, class AEverholmCharacter* interactor, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractableActor", "OnPrepareEndInteraction"); Params::EverholmInteractableActor_OnPrepareEndInteraction Parms{}; Parms.InteractionComponent_0 = InteractionComponent_0; Parms.interactor = interactor; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractableActor.OnPrepareStartInteraction // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmInteractableActor::OnPrepareStartInteraction(class UEverholmInteractionComponent* InteractionComponent_0, class AEverholmCharacter* interactor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractableActor", "OnPrepareStartInteraction"); Params::EverholmInteractableActor_OnPrepareStartInteraction Parms{}; Parms.InteractionComponent_0 = InteractionComponent_0; Parms.interactor = interactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractableActor.OnSharedEventTriggered // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmInteractableActor::OnSharedEventTriggered(class UEverholmInteractionComponent* InteractionComponent_0, const class FName& EventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractableActor", "OnSharedEventTriggered"); Params::EverholmInteractableActor_OnSharedEventTriggered Parms{}; Parms.InteractionComponent_0 = InteractionComponent_0; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractableActor.OnValueChanged // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESharedInteractableValueID ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmInteractableActor::OnValueChanged(class UEverholmInteractionComponent* InteractionComponent_0, ESharedInteractableValueID ID, int32 NewValue, bool bIsInitialization) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractableActor", "OnValueChanged"); Params::EverholmInteractableActor_OnValueChanged Parms{}; Parms.InteractionComponent_0 = InteractionComponent_0; Parms.ID = ID; Parms.NewValue = NewValue; Parms.bIsInitialization = bIsInitialization; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.GetOffsetSockets // (Final, Native, Static, Public) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray APickupBase::GetOffsetSockets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PickupBase", "GetOffsetSockets"); Params::PickupBase_GetOffsetSockets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetOwnerSockets // (Final, Native, Static, Public) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray APickupBase::GetOwnerSockets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PickupBase", "GetOwnerSockets"); Params::PickupBase_GetOwnerSockets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.AddAsStashedTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* NewOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::AddAsStashedTo(class AEverholmCharacter* NewOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "AddAsStashedTo"); Params::PickupBase_AddAsStashedTo Parms{}; Parms.NewOwner = NewOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.ForceDropPickup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bOverrideUndroppable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::ForceDropPickup(bool bOverrideUndroppable, bool bDisableAfterDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "ForceDropPickup"); Params::PickupBase_ForceDropPickup Parms{}; Parms.bOverrideUndroppable = bOverrideUndroppable; Parms.bDisableAfterDrop = bDisableAfterDrop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.ForceStashPickup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::ForceStashPickup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "ForceStashPickup"); Params::PickupBase_ForceStashPickup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.ForceStopCurrentThrow // (Final, Native, Public, BlueprintCallable) void APickupBase::ForceStopCurrentThrow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "ForceStopCurrentThrow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.HandleBeginStashing // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandleBeginStashing(bool bIsQuickStash) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleBeginStashing"); Params::PickupBase_HandleBeginStashing Parms{}; Parms.bIsQuickStash = bIsQuickStash; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PickupBase.HandleBeginUnstash // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandleBeginUnstash(bool bIsQuickStash) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleBeginUnstash"); Params::PickupBase_HandleBeginUnstash Parms{}; Parms.bIsQuickStash = bIsQuickStash; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PickupBase.HandleConsumed // (Event, Protected, BlueprintEvent) void APickupBase::HandleConsumed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleConsumed"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.PickupBase.HandleDrop // (Event, Protected, BlueprintEvent) void APickupBase::HandleDrop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleDrop"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.PickupBase.HandleHolderAnimNotify // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APickupBase::HandleHolderAnimNotify(class AActor* Actor, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleHolderAnimNotify"); Params::PickupBase_HandleHolderAnimNotify Parms{}; Parms.Actor = Actor; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.HandleHolderChanged // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* holder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandleHolderChanged(class AActor* holder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleHolderChanged"); Params::PickupBase_HandleHolderChanged Parms{}; Parms.holder = holder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.HandleInteractionEnded // (Final, Native, Public) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandleInteractionEnded(class APawn* Initiator, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleInteractionEnded"); Params::PickupBase_HandleInteractionEnded Parms{}; Parms.Initiator = Initiator; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.HandlePickedUp // (Event, Protected, BlueprintEvent) void APickupBase::HandlePickedUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandlePickedUp"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.PickupBase.HandlePickupOwnerChanged // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* previousOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* NewOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandlePickupOwnerChanged(class AEverholmCharacter* previousOwner, class AEverholmCharacter* NewOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandlePickupOwnerChanged"); Params::PickupBase_HandlePickupOwnerChanged Parms{}; Parms.previousOwner = previousOwner; Parms.NewOwner = NewOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.HandlePickupUsedForInteraction // (Native, Event, Public, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* interactionComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandlePickupUsedForInteraction(class UEverholmInteractionComponent* interactionComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandlePickupUsedForInteraction"); Params::PickupBase_HandlePickupUsedForInteraction Parms{}; Parms.interactionComp = interactionComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.HandleReleased // (Event, Protected, BlueprintEvent) void APickupBase::HandleReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleReleased"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.PickupBase.HandleSlotted // (Event, Protected, BlueprintEvent) // Parameters: // class USlotInteractionComponent* Slot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandleSlotted(class USlotInteractionComponent* Slot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleSlotted"); Params::PickupBase_HandleSlotted Parms{}; Parms.Slot = Slot; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PickupBase.HandleStashed // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandleStashed(bool bIsQuickStash) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleStashed"); Params::PickupBase_HandleStashed Parms{}; Parms.bIsQuickStash = bIsQuickStash; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PickupBase.HandleThrow // (Event, Protected, BlueprintEvent) void APickupBase::HandleThrow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleThrow"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.PickupBase.HandleThrowImpact // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APickupBase::HandleThrowImpact(const struct FHitResult& ImpactResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleThrowImpact"); Params::PickupBase_HandleThrowImpact Parms{}; Parms.ImpactResult = std::move(ImpactResult); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PickupBase.HandleUnslotted // (Event, Protected, BlueprintEvent) // Parameters: // class USlotInteractionComponent* Slot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandleUnslotted(class USlotInteractionComponent* Slot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleUnslotted"); Params::PickupBase_HandleUnslotted Parms{}; Parms.Slot = Slot; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PickupBase.HandleUnstashed // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HandleUnstashed(bool bIsQuickStash) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HandleUnstashed"); Params::PickupBase_HandleUnstashed Parms{}; Parms.bIsQuickStash = bIsQuickStash; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PickupBase.HIP_EnableAutoDrop // (Final, Native, Protected) // Parameters: // bool bEnableAutoDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::HIP_EnableAutoDrop(bool bEnableAutoDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HIP_EnableAutoDrop"); Params::PickupBase_HIP_EnableAutoDrop Parms{}; Parms.bEnableAutoDrop = bEnableAutoDrop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.HOP_PickedUp // (Final, Native, Protected) void APickupBase::HOP_PickedUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "HOP_PickedUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.OnAlignmentStarted // (Final, Native, Protected) // Parameters: // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::OnAlignmentStarted(class AEverholmCharacter* interactor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "OnAlignmentStarted"); Params::PickupBase_OnAlignmentStarted Parms{}; Parms.interactor = interactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.OnIsStashedChanged // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool bInIsStashed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::OnIsStashedChanged(bool bInIsStashed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "OnIsStashedChanged"); Params::PickupBase_OnIsStashedChanged Parms{}; Parms.bInIsStashed = bInIsStashed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.OnProjectileStop // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APickupBase::OnProjectileStop(const struct FHitResult& ImpactResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "OnProjectileStop"); Params::PickupBase_OnProjectileStop Parms{}; Parms.ImpactResult = std::move(ImpactResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.RemoteAttachForHandover // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::RemoteAttachForHandover(class AEverholmPlayerCharacter* Other) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "RemoteAttachForHandover"); Params::PickupBase_RemoteAttachForHandover Parms{}; Parms.Other = Other; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.RequestConsume // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::RequestConsume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "RequestConsume"); Params::PickupBase_RequestConsume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.SetPickupEnabled // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupBase::SetPickupEnabled(bool bInIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "SetPickupEnabled"); Params::PickupBase_SetPickupEnabled Parms{}; Parms.bInIsEnabled = bInIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupBase.CanInteract // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::CanInteract(class APawn* Initiator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "CanInteract"); Params::PickupBase_CanInteract Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.CanOnlyUnstash // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::CanOnlyUnstash() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "CanOnlyUnstash"); Params::PickupBase_CanOnlyUnstash Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetCurrentSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USlotInteractionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USlotInteractionComponent* APickupBase::GetCurrentSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetCurrentSlot"); Params::PickupBase_GetCurrentSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetHolder // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APickupBase::GetHolder() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetHolder"); Params::PickupBase_GetHolder Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetInventoryName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName APickupBase::GetInventoryName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetInventoryName"); Params::PickupBase_GetInventoryName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetIsHeld // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::GetIsHeld() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetIsHeld"); Params::PickupBase_GetIsHeld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetIsReserved // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::GetIsReserved() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetIsReserved"); Params::PickupBase_GetIsReserved Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetOwnerPickupComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UEverholmPickupComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmPickupComponent* APickupBase::GetOwnerPickupComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetOwnerPickupComponent"); Params::PickupBase_GetOwnerPickupComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetPickupOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APickupBase::GetPickupOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetPickupOwner"); Params::PickupBase_GetPickupOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetPreviewAnim // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* APickupBase::GetPreviewAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetPreviewAnim"); Params::PickupBase_GetPreviewAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetPrimitiveComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* APickupBase::GetPrimitiveComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetPrimitiveComponent"); Params::PickupBase_GetPrimitiveComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetProjectileComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UProjectileMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UProjectileMovementComponent* APickupBase::GetProjectileComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetProjectileComponent"); Params::PickupBase_GetProjectileComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetStashSocketName // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName APickupBase::GetStashSocketName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetStashSocketName"); Params::PickupBase_GetStashSocketName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.GetThrowComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UThrowItemAbilityComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UThrowItemAbilityComponent* APickupBase::GetThrowComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "GetThrowComponent"); Params::PickupBase_GetThrowComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.IsAvailableForEquipBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::IsAvailableForEquipBy(const class AEverholmCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "IsAvailableForEquipBy"); Params::PickupBase_IsAvailableForEquipBy Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.IsClientDirected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::IsClientDirected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "IsClientDirected"); Params::PickupBase_IsClientDirected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.IsDroppable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::IsDroppable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "IsDroppable"); Params::PickupBase_IsDroppable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "IsEnabled"); Params::PickupBase_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.IsInteractionEnabled // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::IsInteractionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "IsInteractionEnabled"); Params::PickupBase_IsInteractionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.IsQuickStashed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::IsQuickStashed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "IsQuickStashed"); Params::PickupBase_IsQuickStashed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.IsStashed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::IsStashed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "IsStashed"); Params::PickupBase_IsStashed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.IsThrowable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::IsThrowable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "IsThrowable"); Params::PickupBase_IsThrowable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.IsThrown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::IsThrown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "IsThrown"); Params::PickupBase_IsThrown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.ShouldScalePreviewHeadBone // (Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::ShouldScalePreviewHeadBone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "ShouldScalePreviewHeadBone"); Params::PickupBase_ShouldScalePreviewHeadBone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupBase.ShouldToggleVisibilityWithOwner // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickupBase::ShouldToggleVisibilityWithOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupBase", "ShouldToggleVisibilityWithOwner"); Params::PickupBase_ShouldToggleVisibilityWithOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.StaticMeshPickup.GetMeshComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UStaticMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshComponent* AStaticMeshPickup::GetMeshComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshPickup", "GetMeshComponent"); Params::StaticMeshPickup_GetMeshComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.HurdyGurdyPickup.OnOwnerChanged // (Event, Protected, BlueprintEvent) void AHurdyGurdyPickup::OnOwnerChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HurdyGurdyPickup", "OnOwnerChanged"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.HurdyGurdyPickup.OnToggleUse // (Event, Public, BlueprintCallable, BlueprintEvent) void AHurdyGurdyPickup::OnToggleUse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HurdyGurdyPickup", "OnToggleUse"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.AIAction_ExecuteMultipleActions.GetCurrentActionIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAIAction_ExecuteMultipleActions::GetCurrentActionIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_ExecuteMultipleActions", "GetCurrentActionIndex"); Params::AIAction_ExecuteMultipleActions_GetCurrentActionIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.HandholdingAbility.OnCharacterSwap // (Native, Public) void UHandholdingAbility::OnCharacterSwap() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HandholdingAbility", "OnCharacterSwap"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehiclePassengerComponent.ActOnInteract // (Native, Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& authForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehiclePassengerComponent::ActOnInteract(const struct FVector& authForward) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehiclePassengerComponent", "ActOnInteract"); Params::VehiclePassengerComponent_ActOnInteract Parms{}; Parms.authForward = std::move(authForward); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehiclePassengerComponent.Multicast_ReplicateInteract // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // const struct FVector_NetQuantizeNormal& forwardVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehiclePassengerComponent::Multicast_ReplicateInteract(const struct FVector_NetQuantizeNormal& forwardVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehiclePassengerComponent", "Multicast_ReplicateInteract"); Params::VehiclePassengerComponent_Multicast_ReplicateInteract Parms{}; Parms.forwardVec = std::move(forwardVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehiclePassengerComponent.Multicast_ReplicateLocalRotation // (Net, Native, Event, NetMulticast, Protected) // Parameters: // const struct FVector_NetQuantize10& rotationVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehiclePassengerComponent::Multicast_ReplicateLocalRotation(const struct FVector_NetQuantize10& rotationVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehiclePassengerComponent", "Multicast_ReplicateLocalRotation"); Params::VehiclePassengerComponent_Multicast_ReplicateLocalRotation Parms{}; Parms.rotationVec = std::move(rotationVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehiclePassengerComponent.SetVisualParent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* sceneComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehiclePassengerComponent::SetVisualParent(class USceneComponent* sceneComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehiclePassengerComponent", "SetVisualParent"); Params::VehiclePassengerComponent_SetVisualParent Parms{}; Parms.sceneComp = sceneComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehiclePassengerComponent.UpdateTargetRotation // (Native, Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UVehiclePassengerComponent::UpdateTargetRotation(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehiclePassengerComponent", "UpdateTargetRotation"); Params::VehiclePassengerComponent_UpdateTargetRotation Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehiclePassengerComponent.UpdateVisual // (Native, Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehiclePassengerComponent::UpdateVisual(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehiclePassengerComponent", "UpdateVisual"); Params::VehiclePassengerComponent_UpdateVisual Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.BP_PostPlayerStartInVehicle // (Event, Public, BlueprintEvent) void AVehicleActor::BP_PostPlayerStartInVehicle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "BP_PostPlayerStartInVehicle"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.VehicleActor.CanExitVehicle // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::CanExitVehicle(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "CanExitVehicle"); Params::VehicleActor_CanExitVehicle Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.ExitAllCharactersOnVehicle // (Final, Native, Public, BlueprintCallable) void AVehicleActor::ExitAllCharactersOnVehicle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "ExitAllCharactersOnVehicle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.GetUseVehicleForward // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AVehicleActor::GetUseVehicleForward() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetUseVehicleForward"); Params::VehicleActor_GetUseVehicleForward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.HIP_ToggleVehicle // (Final, Native, Public) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::HIP_ToggleVehicle(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "HIP_ToggleVehicle"); Params::VehicleActor_HIP_ToggleVehicle Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.Multicast_PlayStartOnVehicle // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bDriverIsBoy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::Multicast_PlayStartOnVehicle(const struct FVector& Location, const struct FRotator& Rotation, bool bDriverIsBoy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "Multicast_PlayStartOnVehicle"); Params::VehicleActor_Multicast_PlayStartOnVehicle Parms{}; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.bDriverIsBoy = bDriverIsBoy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.NPCKidEnterVehicle // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::NPCKidEnterVehicle(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "NPCKidEnterVehicle"); Params::VehicleActor_NPCKidEnterVehicle Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.NPCKidExitVehicle // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::NPCKidExitVehicle(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "NPCKidExitVehicle"); Params::VehicleActor_NPCKidExitVehicle Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.OnRep_ControlledByPlayer // (Final, Native, Protected) void AVehicleActor::OnRep_ControlledByPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "OnRep_ControlledByPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.OnRep_DriverCharacter // (Final, Native, Protected) // Parameters: // class AEverholmCharacter* prevCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::OnRep_DriverCharacter(class AEverholmCharacter* prevCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "OnRep_DriverCharacter"); Params::VehicleActor_OnRep_DriverCharacter Parms{}; Parms.prevCharacter = prevCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.OnRep_KidsOnVehicle // (Final, Native, Protected) // Parameters: // const TArray>&previousKidsOnVehicle (Parm, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) void AVehicleActor::OnRep_KidsOnVehicle(const TArray>& previousKidsOnVehicle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "OnRep_KidsOnVehicle"); Params::VehicleActor_OnRep_KidsOnVehicle Parms{}; Parms.previousKidsOnVehicle = std::move(previousKidsOnVehicle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.OnRep_PassengerCharacter // (Final, Native, Protected) // Parameters: // class AEverholmCharacter* prevCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::OnRep_PassengerCharacter(class AEverholmCharacter* prevCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "OnRep_PassengerCharacter"); Params::VehicleActor_OnRep_PassengerCharacter Parms{}; Parms.prevCharacter = prevCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.OnRep_VehicleEnabled // (Final, Native, Protected) void AVehicleActor::OnRep_VehicleEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "OnRep_VehicleEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.OnSpawnedFromPlayerStart // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AEverholmPlayerStartInVehicleBase*PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::OnSpawnedFromPlayerStart(class AEverholmPlayerStartInVehicleBase* PlayerStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "OnSpawnedFromPlayerStart"); Params::VehicleActor_OnSpawnedFromPlayerStart Parms{}; Parms.PlayerStart = PlayerStart; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.VehicleActor.PreModifyRawInput // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& controlInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& lookAroundInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* controlInputOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* lookAroundInputOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::PreModifyRawInput(class AEverholmCharacter* Character, const struct FVector2D& controlInput, const struct FVector2D& lookAroundInput, struct FVector2D* controlInputOut, struct FVector2D* lookAroundInputOut) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "PreModifyRawInput"); Params::VehicleActor_PreModifyRawInput Parms{}; Parms.Character = Character; Parms.controlInput = std::move(controlInput); Parms.lookAroundInput = std::move(lookAroundInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (controlInputOut != nullptr) *controlInputOut = std::move(Parms.controlInputOut); if (lookAroundInputOut != nullptr) *lookAroundInputOut = std::move(Parms.lookAroundInputOut); } // Function Everholm.VehicleActor.ProcessClientRawCollisionEvent // (Native, Event, Public, BlueprintEvent) // Parameters: // int32 rawCollisionEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::ProcessClientRawCollisionEvent(int32 rawCollisionEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "ProcessClientRawCollisionEvent"); Params::VehicleActor_ProcessClientRawCollisionEvent Parms{}; Parms.rawCollisionEvent = rawCollisionEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.SetControlledByPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool controlledByPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::SetControlledByPlayer(bool controlledByPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "SetControlledByPlayer"); Params::VehicleActor_SetControlledByPlayer Parms{}; Parms.controlledByPlayer = controlledByPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.SetDriver // (Native, Event, Protected, BlueprintEvent) // Parameters: // class AEverholmCharacter* NewDriver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* OldDriver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::SetDriver(class AEverholmCharacter* NewDriver, class AEverholmCharacter* OldDriver) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "SetDriver"); Params::VehicleActor_SetDriver Parms{}; Parms.NewDriver = NewDriver; Parms.OldDriver = OldDriver; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.SetDrivingCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::SetDrivingCharacter(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "SetDrivingCharacter"); Params::VehicleActor_SetDrivingCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.SetNPC // (Native, Event, Protected, BlueprintEvent) // Parameters: // class AEverholmCharacter* NewNPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* OldNPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::SetNPC(class AEverholmCharacter* NewNPC, class AEverholmCharacter* OldNPC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "SetNPC"); Params::VehicleActor_SetNPC Parms{}; Parms.NewNPC = NewNPC; Parms.OldNPC = OldNPC; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.SetPassenger // (Native, Event, Protected, BlueprintEvent) // Parameters: // class AEverholmCharacter* newPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* oldPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::SetPassenger(class AEverholmCharacter* newPassenger, class AEverholmCharacter* oldPassenger) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "SetPassenger"); Params::VehicleActor_SetPassenger Parms{}; Parms.newPassenger = newPassenger; Parms.oldPassenger = oldPassenger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.SetPassengerCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::SetPassengerCharacter(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "SetPassengerCharacter"); Params::VehicleActor_SetPassengerCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActor.UseVehicleEvent // (Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& localVehicleLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& localVehicleUseForward (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::UseVehicleEvent(const struct FVector& localVehicleLocation, const struct FVector& localVehicleUseForward, class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "UseVehicleEvent"); Params::VehicleActor_UseVehicleEvent Parms{}; Parms.localVehicleLocation = std::move(localVehicleLocation); Parms.localVehicleUseForward = std::move(localVehicleUseForward); Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.VehicleActor.AreNPCKidsReady // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::AreNPCKidsReady() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "AreNPCKidsReady"); Params::VehicleActor_AreNPCKidsReady Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetAlignedVehicleSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AVehicleActor::GetAlignedVehicleSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetAlignedVehicleSpeed"); Params::VehicleActor_GetAlignedVehicleSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetBaseLocationAndRotationForCharacter // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleActor::GetBaseLocationAndRotationForCharacter(const class AEverholmCharacter* Character, struct FVector* Location, struct FRotator* Rotation, float DeltaTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetBaseLocationAndRotationForCharacter"); Params::VehicleActor_GetBaseLocationAndRotationForCharacter Parms{}; Parms.Character = Character; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Rotation != nullptr) *Rotation = std::move(Parms.Rotation); } // Function Everholm.VehicleActor.GetControlledByPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::GetControlledByPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetControlledByPlayer"); Params::VehicleActor_GetControlledByPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetDriverCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmCharacter* AVehicleActor::GetDriverCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetDriverCharacter"); Params::VehicleActor_GetDriverCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetDriverControlData // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVehicleControlData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FVehicleControlData AVehicleActor::GetDriverControlData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetDriverControlData"); Params::VehicleActor_GetDriverControlData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetForwardVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AVehicleActor::GetForwardVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetForwardVelocity"); Params::VehicleActor_GetForwardVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetManualLookaroundYawInput // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AVehicleActor::GetManualLookaroundYawInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetManualLookaroundYawInput"); Params::VehicleActor_GetManualLookaroundYawInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetNPCKidsOnVehicle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AVehicleActor::GetNPCKidsOnVehicle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetNPCKidsOnVehicle"); Params::VehicleActor_GetNPCKidsOnVehicle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetPassengerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmCharacter* AVehicleActor::GetPassengerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetPassengerCharacter"); Params::VehicleActor_GetPassengerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetPassengerControlData // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVehicleControlData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FVehicleControlData AVehicleActor::GetPassengerControlData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetPassengerControlData"); Params::VehicleActor_GetPassengerControlData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetPassengerSceneComponentForward // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AVehicleActor::GetPassengerSceneComponentForward() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetPassengerSceneComponentForward"); Params::VehicleActor_GetPassengerSceneComponentForward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetRotationalVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AVehicleActor::GetRotationalVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetRotationalVelocity"); Params::VehicleActor_GetRotationalVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetVehicleBaseBoneForCharacter // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AVehicleActor::GetVehicleBaseBoneForCharacter(const class AEverholmCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetVehicleBaseBoneForCharacter"); Params::VehicleActor_GetVehicleBaseBoneForCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetVehicleBasePrimitive // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* AVehicleActor::GetVehicleBasePrimitive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetVehicleBasePrimitive"); Params::VehicleActor_GetVehicleBasePrimitive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetVehicleCameraTrackingMultiplier // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AVehicleActor::GetVehicleCameraTrackingMultiplier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetVehicleCameraTrackingMultiplier"); Params::VehicleActor_GetVehicleCameraTrackingMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetVehicleUseCooldownDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AVehicleActor::GetVehicleUseCooldownDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetVehicleUseCooldownDuration"); Params::VehicleActor_GetVehicleUseCooldownDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.GetVehicleVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AVehicleActor::GetVehicleVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "GetVehicleVelocity"); Params::VehicleActor_GetVehicleVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.IsDriver // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::IsDriver(const class AEverholmCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "IsDriver"); Params::VehicleActor_IsDriver Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.IsPassenger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::IsPassenger(const class AEverholmCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "IsPassenger"); Params::VehicleActor_IsPassenger Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.IsQuickStashAllowed // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::IsQuickStashAllowed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "IsQuickStashAllowed"); Params::VehicleActor_IsQuickStashAllowed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.IsSinglePlayerMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::IsSinglePlayerMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "IsSinglePlayerMode"); Params::VehicleActor_IsSinglePlayerMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.ShouldModifyDriverInputToCameraSpace // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::ShouldModifyDriverInputToCameraSpace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "ShouldModifyDriverInputToCameraSpace"); Params::VehicleActor_ShouldModifyDriverInputToCameraSpace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.ShouldModifyInputForCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::ShouldModifyInputForCharacter(const class AEverholmCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "ShouldModifyInputForCharacter"); Params::VehicleActor_ShouldModifyInputForCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleActor.ShouldModifyPassengerInputToCameraSpace // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AVehicleActor::ShouldModifyPassengerInputToCameraSpace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActor", "ShouldModifyPassengerInputToCameraSpace"); Params::VehicleActor_ShouldModifyPassengerInputToCameraSpace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAction_FreeRoam.SetCrowdAvoidanceDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& crowdAvoidanceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_FreeRoam::SetCrowdAvoidanceDirection(const struct FVector2D& crowdAvoidanceVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_FreeRoam", "SetCrowdAvoidanceDirection"); Params::AIAction_FreeRoam_SetCrowdAvoidanceDirection Parms{}; Parms.crowdAvoidanceVector = std::move(crowdAvoidanceVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_Interact.OnInteractEnd // (Final, Native, Private) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_Interact::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_Interact", "OnInteractEnd"); Params::AIAction_Interact_OnInteractEnd Parms{}; Parms.Initiator = Initiator; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_Interact.OnInteractPreambleEnd // (Final, Native, Private) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPreambleSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_Interact::OnInteractPreambleEnd(class APawn* Initiator, bool bWasAborted, bool bPreambleSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_Interact", "OnInteractPreambleEnd"); Params::AIAction_Interact_OnInteractPreambleEnd Parms{}; Parms.Initiator = Initiator; Parms.bWasAborted = bWasAborted; Parms.bPreambleSuccessful = bPreambleSuccessful; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_Interact.OnPickupReleased // (Final, Native, Private) void UAIAction_Interact::OnPickupReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_Interact", "OnPickupReleased"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_MoveAlongSpline.SetPatrolSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Speed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_MoveAlongSpline::SetPatrolSpeed(const float Speed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_MoveAlongSpline", "SetPatrolSpeed"); Params::AIAction_MoveAlongSpline_SetPatrolSpeed Parms{}; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_MoveAlongSpline.SetPatrolSpeedToDefaultSpeed // (Final, Native, Public, BlueprintCallable) void UAIAction_MoveAlongSpline::SetPatrolSpeedToDefaultSpeed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_MoveAlongSpline", "SetPatrolSpeedToDefaultSpeed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.HandholdingPassengerMovementMode.OnAASBegunPlay // (Final, Native, Public) void UHandholdingPassengerMovementMode::OnAASBegunPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HandholdingPassengerMovementMode", "OnAASBegunPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.HandholdingPassengerMovementMode.OnHandholdingStarted // (Final, Native, Public) // Parameters: // class AEverholmCharacter* newPartner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHandholdingPassengerMovementMode::OnHandholdingStarted(class AEverholmCharacter* newPartner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HandholdingPassengerMovementMode", "OnHandholdingStarted"); Params::HandholdingPassengerMovementMode_OnHandholdingStarted Parms{}; Parms.newPartner = newPartner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.HandholdingPassengerMovementMode.OnHandholdingStopped // (Final, Native, Public) // Parameters: // class AEverholmCharacter* oldPartner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHandholdingPassengerMovementMode::OnHandholdingStopped(class AEverholmCharacter* oldPartner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HandholdingPassengerMovementMode", "OnHandholdingStopped"); Params::HandholdingPassengerMovementMode_OnHandholdingStopped Parms{}; Parms.oldPartner = oldPartner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_PerformForcedInteract.OnInteractEnd // (Final, Native, Private) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_PerformForcedInteract::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_PerformForcedInteract", "OnInteractEnd"); Params::AIAction_PerformForcedInteract_OnInteractEnd Parms{}; Parms.Initiator = Initiator; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_PerformForcedInteract.OnPickupReleased // (Final, Native, Private) void UAIAction_PerformForcedInteract::OnPickupReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_PerformForcedInteract", "OnPickupReleased"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_PlayAnimMontage.OnMainAnimationMontageFinished // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_PlayAnimMontage::OnMainAnimationMontageFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_PlayAnimMontage", "OnMainAnimationMontageFinished"); Params::AIAction_PlayAnimMontage_OnMainAnimationMontageFinished Parms{}; Parms.AnimMontage = AnimMontage; Parms.bWasInterrupted = bWasInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_PlayAnimMontage.OnStartAnimationMontageFinished // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAction_PlayAnimMontage::OnStartAnimationMontageFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_PlayAnimMontage", "OnStartAnimationMontageFinished"); Params::AIAction_PlayAnimMontage_OnStartAnimationMontageFinished Parms{}; Parms.AnimMontage = AnimMontage; Parms.bWasInterrupted = bWasInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAction_PlayMultipleAnimations.GetCurrentActionIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAIAction_PlayMultipleAnimations::GetCurrentActionIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAction_PlayMultipleAnimations", "GetCurrentActionIndex"); Params::AIAction_PlayMultipleAnimations_GetCurrentActionIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SkeletalMeshPickup.GetMeshComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* ASkeletalMeshPickup::GetMeshComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshPickup", "GetMeshComponent"); Params::SkeletalMeshPickup_GetMeshComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LanternPickup.BlowOut // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void ALanternPickup::BlowOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternPickup", "BlowOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.LanternPickup.OnRep_IsBlownOut // (Event, Protected, BlueprintEvent) void ALanternPickup::OnRep_IsBlownOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternPickup", "OnRep_IsBlownOut"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.LanternPickup.Reignite // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void ALanternPickup::Reignite() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternPickup", "Reignite"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.LanternPickup.SetLightOn // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bTurnOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALanternPickup::SetLightOn(bool bTurnOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternPickup", "SetLightOn"); Params::LanternPickup_SetLightOn Parms{}; Parms.bTurnOn = bTurnOn; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.LanternPickup.GetLightDetectionDirection // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ALanternPickup::GetLightDetectionDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternPickup", "GetLightDetectionDirection"); Params::LanternPickup_GetLightDetectionDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LanternPickup.IsLightOn // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALanternPickup::IsLightOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternPickup", "IsLightOn"); Params::LanternPickup_IsLightOn Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.LanternPickup.ShouldDisableLightForInteractionQuickStash // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALanternPickup::ShouldDisableLightForInteractionQuickStash() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternPickup", "ShouldDisableLightForInteractionQuickStash"); Params::LanternPickup_ShouldDisableLightForInteractionQuickStash Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LanternPickup.ShouldStayLitWhenStashed // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALanternPickup::ShouldStayLitWhenStashed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternPickup", "ShouldStayLitWhenStashed"); Params::LanternPickup_ShouldStayLitWhenStashed Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.AIAlertStateAnalyzer.GetCurrentAlertState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIAlertState UAIAlertStateAnalyzer::GetCurrentAlertState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAlertStateAnalyzer", "GetCurrentAlertState"); Params::AIAlertStateAnalyzer_GetCurrentAlertState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAlertStateAnalyzer.GetPreviousAlertState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIAlertState UAIAlertStateAnalyzer::GetPreviousAlertState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAlertStateAnalyzer", "GetPreviousAlertState"); Params::AIAlertStateAnalyzer_GetPreviousAlertState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAlertStateAnalyzer.IsCurrentAlertState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIAlertStateAnalyzer::IsCurrentAlertState(EAIAlertState State) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAlertStateAnalyzer", "IsCurrentAlertState"); Params::AIAlertStateAnalyzer_IsCurrentAlertState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAlertStateAnalyzer.IsPreviousAlertState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIAlertStateAnalyzer::IsPreviousAlertState(EAIAlertState State) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAlertStateAnalyzer", "IsPreviousAlertState"); Params::AIAlertStateAnalyzer_IsPreviousAlertState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TargetComponent.SetEnabled // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTargetComponent::SetEnabled(bool bInIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetComponent", "SetEnabled"); Params::TargetComponent_SetEnabled Parms{}; Parms.bInIsEnabled = bInIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TargetComponent.ApplySuggestedThrowParamsToTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) // Parameters: // const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float throwingForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GravityOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FThrowParams& throwParamsToCorrect (Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UTargetComponent::ApplySuggestedThrowParamsToTarget(const struct FVector& StartLocation, float throwingForce, float CollisionRadius, float GravityOverride, bool bFavorHighArc, struct FThrowParams& throwParamsToCorrect) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetComponent", "ApplySuggestedThrowParamsToTarget"); Params::TargetComponent_ApplySuggestedThrowParamsToTarget Parms{}; Parms.StartLocation = std::move(StartLocation); Parms.throwingForce = throwingForce; Parms.CollisionRadius = CollisionRadius; Parms.GravityOverride = GravityOverride; Parms.bFavorHighArc = bFavorHighArc; Parms.throwParamsToCorrect = std::move(throwParamsToCorrect); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; throwParamsToCorrect = std::move(Parms.throwParamsToCorrect); } // Function Everholm.TargetComponent.CalculateSuggestedThrowVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) // Parameters: // const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float throwingForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GravityOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector& outVelocity (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTargetComponent::CalculateSuggestedThrowVelocity(const struct FVector& StartLocation, float throwingForce, float CollisionRadius, float GravityOverride, bool bFavorHighArc, struct FVector& outVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetComponent", "CalculateSuggestedThrowVelocity"); Params::TargetComponent_CalculateSuggestedThrowVelocity Parms{}; Parms.StartLocation = std::move(StartLocation); Parms.throwingForce = throwingForce; Parms.CollisionRadius = CollisionRadius; Parms.GravityOverride = GravityOverride; Parms.bFavorHighArc = bFavorHighArc; Parms.outVelocity = std::move(outVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; outVelocity = std::move(Parms.outVelocity); return Parms.ReturnValue; } // Function Everholm.TargetComponent.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTargetComponent::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetComponent", "IsEnabled"); Params::TargetComponent_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.JumpTargetComponent.GetClosestPointToPlayer // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UJumpTargetComponent::GetClosestPointToPlayer(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JumpTargetComponent", "GetClosestPointToPlayer"); Params::JumpTargetComponent_GetClosestPointToPlayer Parms{}; Parms.playerFeetLocation = std::move(playerFeetLocation); Parms.playerVelocity = std::move(playerVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.JumpTargetComponent.GetLandingLocation // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UJumpTargetComponent::GetLandingLocation(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JumpTargetComponent", "GetLandingLocation"); Params::JumpTargetComponent_GetLandingLocation Parms{}; Parms.playerFeetLocation = std::move(playerFeetLocation); Parms.playerVelocity = std::move(playerVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.JumpTargetComponent.GetTargetParameters // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FJumpTargetParameters ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FJumpTargetParameters UJumpTargetComponent::GetTargetParameters() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JumpTargetComponent", "GetTargetParameters"); Params::JumpTargetComponent_GetTargetParameters Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.JumpTargetComponent.IsPlayerInActivationZone // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UJumpTargetComponent::IsPlayerInActivationZone(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JumpTargetComponent", "IsPlayerInActivationZone"); Params::JumpTargetComponent_IsPlayerInActivationZone Parms{}; Parms.playerFeetLocation = std::move(playerFeetLocation); Parms.playerVelocity = std::move(playerVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.JumpTargetComponent.IsPlayerWellAligned // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UJumpTargetComponent::IsPlayerWellAligned(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JumpTargetComponent", "IsPlayerWellAligned"); Params::JumpTargetComponent_IsPlayerWellAligned Parms{}; Parms.playerFeetLocation = std::move(playerFeetLocation); Parms.playerVelocity = std::move(playerVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.JumpTargetComponent.IsTargetRelevant // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& playerForward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UJumpTargetComponent::IsTargetRelevant(const struct FVector& playerFeetLocation, const struct FVector& playerForward, const struct FVector& playerVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JumpTargetComponent", "IsTargetRelevant"); Params::JumpTargetComponent_IsTargetRelevant Parms{}; Parms.playerFeetLocation = std::move(playerFeetLocation); Parms.playerForward = std::move(playerForward); Parms.playerVelocity = std::move(playerVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LanternDetectionComponent.EnableLightDetection // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULanternDetectionComponent::EnableLightDetection(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternDetectionComponent", "EnableLightDetection"); Params::LanternDetectionComponent_EnableLightDetection Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LanternDetectionComponent.GetLanternPickups // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ULanternDetectionComponent::GetLanternPickups() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternDetectionComponent", "GetLanternPickups"); Params::LanternDetectionComponent_GetLanternPickups Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LanternDetectionComponent.IsInLight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULanternDetectionComponent::IsInLight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LanternDetectionComponent", "IsInLight"); Params::LanternDetectionComponent_IsInLight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAnalyzer_FollowPointSplineAnalyzer.OnActionPointQueryResult // (Native, Protected) // Parameters: // class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_FollowPointSplineAnalyzer::OnActionPointQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_FollowPointSplineAnalyzer", "OnActionPointQueryResult"); Params::AIAnalyzer_FollowPointSplineAnalyzer_OnActionPointQueryResult Parms{}; Parms.QueryInstance = QueryInstance; Parms.QueryStatus = QueryStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_FollowPointSplineAnalyzer.OnSplineOverrideAdded // (Final, Native, Private) // Parameters: // class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_FollowPointSplineAnalyzer::OnSplineOverrideAdded(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_FollowPointSplineAnalyzer", "OnSplineOverrideAdded"); Params::AIAnalyzer_FollowPointSplineAnalyzer_OnSplineOverrideAdded Parms{}; Parms.Chalkboard = Chalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_FollowPointSplineAnalyzer.OnSplineOverrideRemoved // (Final, Native, Private) // Parameters: // class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_FollowPointSplineAnalyzer::OnSplineOverrideRemoved(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_FollowPointSplineAnalyzer", "OnSplineOverrideRemoved"); Params::AIAnalyzer_FollowPointSplineAnalyzer_OnSplineOverrideRemoved Parms{}; Parms.Chalkboard = Chalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_GenericActorEQS.OnChalkboardCustomGateKeyAdded // (Final, Native, Private) // Parameters: // class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_GenericActorEQS::OnChalkboardCustomGateKeyAdded(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_GenericActorEQS", "OnChalkboardCustomGateKeyAdded"); Params::AIAnalyzer_GenericActorEQS_OnChalkboardCustomGateKeyAdded Parms{}; Parms.Chalkboard = Chalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_GenericActorEQS.OnChalkboardCustomGateKeyRemoved // (Final, Native, Private) // Parameters: // class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_GenericActorEQS::OnChalkboardCustomGateKeyRemoved(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_GenericActorEQS", "OnChalkboardCustomGateKeyRemoved"); Params::AIAnalyzer_GenericActorEQS_OnChalkboardCustomGateKeyRemoved Parms{}; Parms.Chalkboard = Chalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_GenericActorEQS.OnQueryResult // (Native, Protected) // Parameters: // class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_GenericActorEQS::OnQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_GenericActorEQS", "OnQueryResult"); Params::AIAnalyzer_GenericActorEQS_OnQueryResult Parms{}; Parms.QueryInstance = QueryInstance; Parms.QueryStatus = QueryStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_GenericLocationEQS.OnChalkboardCustomGateKeyAdded // (Final, Native, Private) // Parameters: // class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_GenericLocationEQS::OnChalkboardCustomGateKeyAdded(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnChalkboardCustomGateKeyAdded"); Params::AIAnalyzer_GenericLocationEQS_OnChalkboardCustomGateKeyAdded Parms{}; Parms.Chalkboard = Chalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_GenericLocationEQS.OnChalkboardCustomGateKeyRemoved // (Final, Native, Private) // Parameters: // class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_GenericLocationEQS::OnChalkboardCustomGateKeyRemoved(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnChalkboardCustomGateKeyRemoved"); Params::AIAnalyzer_GenericLocationEQS_OnChalkboardCustomGateKeyRemoved Parms{}; Parms.Chalkboard = Chalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_GenericLocationEQS.OnQueryResult // (Native, Protected) // Parameters: // class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_GenericLocationEQS::OnQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnQueryResult"); Params::AIAnalyzer_GenericLocationEQS_OnQueryResult Parms{}; Parms.QueryInstance = QueryInstance; Parms.QueryStatus = QueryStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_GenericLocationEQS.OnQueryResult_Blueprint // (Event, Protected, BlueprintEvent) // Parameters: // EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_GenericLocationEQS::OnQueryResult_Blueprint(EEnvQueryStatus QueryStatus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnQueryResult_Blueprint"); Params::AIAnalyzer_GenericLocationEQS_OnQueryResult_Blueprint Parms{}; Parms.QueryStatus = QueryStatus; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.AIAnalyzer_HumbugPacifiedState.SetPacifiedState // (Final, Native, Public, BlueprintCallable) // Parameters: // EHumbugPacifiedState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIAnalyzer_HumbugPacifiedState::SetPacifiedState(EHumbugPacifiedState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_HumbugPacifiedState", "SetPacifiedState"); Params::AIAnalyzer_HumbugPacifiedState_SetPacifiedState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAnalyzer_HumbugPacifiedState.GetPacifiedState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EHumbugPacifiedState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EHumbugPacifiedState UAIAnalyzer_HumbugPacifiedState::GetPacifiedState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_HumbugPacifiedState", "GetPacifiedState"); Params::AIAnalyzer_HumbugPacifiedState_GetPacifiedState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.KeyLockInterface.GetKeyInsertTransform // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform IKeyLockInterface::GetKeyInsertTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KeyLockInterface", "GetKeyInsertTransform"); Params::KeyLockInterface_GetKeyInsertTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.KeyLockInterface.LeaveKey // (Native, Event, Public, BlueprintEvent) void IKeyLockInterface::LeaveKey() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KeyLockInterface", "LeaveKey"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.LocalUserSubsystem.OnInitializeLocalCoopUserPlatformOnlyCompleted // (Final, Native, Protected) // Parameters: // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Error (Parm, NativeAccessSpecifierPublic) // ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalUserSubsystem::OnInitializeLocalCoopUserPlatformOnlyCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "OnInitializeLocalCoopUserPlatformOnlyCompleted"); Params::LocalUserSubsystem_OnInitializeLocalCoopUserPlatformOnlyCompleted Parms{}; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = std::move(Error); Parms.RequestedPrivilege = RequestedPrivilege; Parms.OnlineContext = OnlineContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LocalUserSubsystem.OnInitializePrimaryUserPlatformOnlyCompleted // (Final, Native, Protected) // Parameters: // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Error (Parm, NativeAccessSpecifierPublic) // ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalUserSubsystem::OnInitializePrimaryUserPlatformOnlyCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "OnInitializePrimaryUserPlatformOnlyCompleted"); Params::LocalUserSubsystem_OnInitializePrimaryUserPlatformOnlyCompleted Parms{}; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = std::move(Error); Parms.RequestedPrivilege = RequestedPrivilege; Parms.OnlineContext = OnlineContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LocalUserSubsystem.OnInitLocalCoopUserForOnlinePlayCompleted // (Final, Native, Protected) // Parameters: // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Error (Parm, NativeAccessSpecifierPublic) // ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalUserSubsystem::OnInitLocalCoopUserForOnlinePlayCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "OnInitLocalCoopUserForOnlinePlayCompleted"); Params::LocalUserSubsystem_OnInitLocalCoopUserForOnlinePlayCompleted Parms{}; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = std::move(Error); Parms.RequestedPrivilege = RequestedPrivilege; Parms.OnlineContext = OnlineContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LocalUserSubsystem.OnInitPrimaryUserForOnlinePlayCompleted // (Final, Native, Protected) // Parameters: // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Error (Parm, NativeAccessSpecifierPublic) // ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalUserSubsystem::OnInitPrimaryUserForOnlinePlayCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "OnInitPrimaryUserForOnlinePlayCompleted"); Params::LocalUserSubsystem_OnInitPrimaryUserForOnlinePlayCompleted Parms{}; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = std::move(Error); Parms.RequestedPrivilege = RequestedPrivilege; Parms.OnlineContext = OnlineContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LocalUserSubsystem.TryToInitializeUserWithParams // (Final, Native, Public, BlueprintCallable) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& InputDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalUserSubsystem::TryToInitializeUserWithParams(ELocalUserType localUserType, int32 LocalPlayerIndex, const struct FInputDeviceId& InputDeviceId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "TryToInitializeUserWithParams"); Params::LocalUserSubsystem_TryToInitializeUserWithParams Parms{}; Parms.localUserType = localUserType; Parms.LocalPlayerIndex = LocalPlayerIndex; Parms.InputDeviceId = std::move(InputDeviceId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LocalUserSubsystem.TryToLoginUserForOnlinePlay // (Final, Native, Public, BlueprintCallable) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowAccountUpgradeUIOnFailedLogin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalUserSubsystem::TryToLoginUserForOnlinePlay(ELocalUserType localUserType, bool bShowAccountUpgradeUIOnFailedLogin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "TryToLoginUserForOnlinePlay"); Params::LocalUserSubsystem_TryToLoginUserForOnlinePlay Parms{}; Parms.localUserType = localUserType; Parms.bShowAccountUpgradeUIOnFailedLogin = bShowAccountUpgradeUIOnFailedLogin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LocalUserSubsystem.TryToLogOutUser // (Final, Native, Public, BlueprintCallable) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULocalUserSubsystem::TryToLogOutUser(ELocalUserType localUserType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "TryToLogOutUser"); Params::LocalUserSubsystem_TryToLogOutUser Parms{}; Parms.localUserType = localUserType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalUserSubsystem.UpdateUserPrivilege_BP // (Final, Native, Public, BlueprintCallable) // Parameters: // ELocalUserType userType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECommonUserPrivilege privilegeToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalUserSubsystem::UpdateUserPrivilege_BP(ELocalUserType userType, ECommonUserOnlineContext OnlineContext, ECommonUserPrivilege privilegeToCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "UpdateUserPrivilege_BP"); Params::LocalUserSubsystem_UpdateUserPrivilege_BP Parms{}; Parms.userType = userType; Parms.OnlineContext = OnlineContext; Parms.privilegeToCheck = privilegeToCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LocalUserSubsystem.GetUser // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UCommonUserInfo* ULocalUserSubsystem::GetUser(ELocalUserType localUserType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "GetUser"); Params::LocalUserSubsystem_GetUser Parms{}; Parms.localUserType = localUserType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalUserSubsystem.IsUserInitialized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULocalUserSubsystem::IsUserInitialized(ELocalUserType localUserType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "IsUserInitialized"); Params::LocalUserSubsystem_IsUserInitialized Parms{}; Parms.localUserType = localUserType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalUserSubsystem.IsUserLoggedInOnNativePlatform // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULocalUserSubsystem::IsUserLoggedInOnNativePlatform(ELocalUserType localUserType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "IsUserLoggedInOnNativePlatform"); Params::LocalUserSubsystem_IsUserLoggedInOnNativePlatform Parms{}; Parms.localUserType = localUserType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalUserSubsystem.IsUserReadyForOnlinePlay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULocalUserSubsystem::IsUserReadyForOnlinePlay(ELocalUserType localUserType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "IsUserReadyForOnlinePlay"); Params::LocalUserSubsystem_IsUserReadyForOnlinePlay Parms{}; Parms.localUserType = localUserType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalUserSubsystem.PrimaryUserInitRequiresPressToStartScreen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULocalUserSubsystem::PrimaryUserInitRequiresPressToStartScreen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalUserSubsystem", "PrimaryUserInitRequiresPressToStartScreen"); Params::LocalUserSubsystem_PrimaryUserInitRequiresPressToStartScreen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.MeleeAttackComponent.CheckOverlapsAndResolveAttack // (Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfDeathHandler (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeleeAttackComponent::CheckOverlapsAndResolveAttack(const TSubclassOf DeathHandler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeleeAttackComponent", "CheckOverlapsAndResolveAttack"); Params::MeleeAttackComponent_CheckOverlapsAndResolveAttack Parms{}; Parms.DeathHandler = DeathHandler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.MeleeAttackComponent.OnActorOverlappedTrigger // (Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeleeAttackComponent::OnActorOverlappedTrigger(class AActor* OverlappedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeleeAttackComponent", "OnActorOverlappedTrigger"); Params::MeleeAttackComponent_OnActorOverlappedTrigger Parms{}; Parms.OverlappedActor = OverlappedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnalyzer_StuckAnalyzer.OnTargetActorUpdated // (Final, Native, Private) // Parameters: // class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAnalyzer_StuckAnalyzer::OnTargetActorUpdated(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnalyzer_StuckAnalyzer", "OnTargetActorUpdated"); Params::AIAnalyzer_StuckAnalyzer_OnTargetActorUpdated Parms{}; Parms.Chalkboard = Chalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAnimMontageDataAsset.GetMontageByTurnAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // EAIAnimMontageType animType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float animAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsHostile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 customAIAnimMontageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAIAnimMontageDataAsset::GetMontageByTurnAngle(EAIAnimMontageType animType, float animAngle, bool bIsHostile, const uint8 customAIAnimMontageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAnimMontageDataAsset", "GetMontageByTurnAngle"); Params::AIAnimMontageDataAsset_GetMontageByTurnAngle Parms{}; Parms.animType = animType; Parms.animAngle = animAngle; Parms.bIsHostile = bIsHostile; Parms.customAIAnimMontageType = customAIAnimMontageType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.MainMenuWidget.OnPlaybackPaused // (Event, Public, BlueprintEvent) void UMainMenuWidget::OnPlaybackPaused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MainMenuWidget", "OnPlaybackPaused"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.MainMenuWidget.OnPlaybackStarted // (Event, Public, BlueprintEvent) void UMainMenuWidget::OnPlaybackStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MainMenuWidget", "OnPlaybackStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.AIAttachmentEffectComponent.OnAttachmentUpdate // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class AActor* attachedActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAttachmentEffectComponent::OnAttachmentUpdate(const class AActor* attachedActor, bool bIsAttached) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachmentEffectComponent", "OnAttachmentUpdate"); Params::AIAttachmentEffectComponent_OnAttachmentUpdate Parms{}; Parms.attachedActor = attachedActor; Parms.bIsAttached = bIsAttached; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAttachmentEffectComponent.OnAttachmentUpdate_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool bIsAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAttachmentEffectComponent::OnAttachmentUpdate_Multicast(bool bIsAttached) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachmentEffectComponent", "OnAttachmentUpdate_Multicast"); Params::AIAttachmentEffectComponent_OnAttachmentUpdate_Multicast Parms{}; Parms.bIsAttached = bIsAttached; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAttachmentEffectComponent.OnWarningGameplayEffectApplied_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void UAIAttachmentEffectComponent::OnWarningGameplayEffectApplied_Multicast() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachmentEffectComponent", "OnWarningGameplayEffectApplied_Multicast"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AIAttachmentEffectComponent.GetTimeLeftUntilEffectHappens // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAIAttachmentEffectComponent::GetTimeLeftUntilEffectHappens() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachmentEffectComponent", "GetTimeLeftUntilEffectHappens"); Params::AIAttachmentEffectComponent_GetTimeLeftUntilEffectHappens Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAttachmentEffectComponent.IsAttachmentCountdownActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIAttachmentEffectComponent::IsAttachmentCountdownActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachmentEffectComponent", "IsAttachmentCountdownActive"); Params::AIAttachmentEffectComponent_IsAttachmentCountdownActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAttachToMeshComponent.AttachActorToSlot_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAttachSlot& AttachSlot (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // EAttachmentRule AttachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAttachToMeshComponent::AttachActorToSlot_Multicast(class AActor* Actor, const struct FAttachSlot& AttachSlot, EAttachmentRule AttachmentRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachToMeshComponent", "AttachActorToSlot_Multicast"); Params::AIAttachToMeshComponent_AttachActorToSlot_Multicast Parms{}; Parms.Actor = Actor; Parms.AttachSlot = std::move(AttachSlot); Parms.AttachmentRule = AttachmentRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAttachToMeshComponent.DetachActorFromSlot_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable) // Parameters: // const struct FAttachSlot& AttachSlot (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // EDetachmentRule detachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAttachToMeshComponent::DetachActorFromSlot_Multicast(const struct FAttachSlot& AttachSlot, EDetachmentRule detachmentRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachToMeshComponent", "DetachActorFromSlot_Multicast"); Params::AIAttachToMeshComponent_DetachActorFromSlot_Multicast Parms{}; Parms.AttachSlot = std::move(AttachSlot); Parms.detachmentRule = detachmentRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAttachToMeshComponent.DetachAllActors // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // EDetachmentRule detachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAttachToMeshComponent::DetachAllActors(EDetachmentRule detachmentRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachToMeshComponent", "DetachAllActors"); Params::AIAttachToMeshComponent_DetachAllActors Parms{}; Parms.detachmentRule = detachmentRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAttachToMeshComponent.GetAttachedActorsCountOfClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAIAttachToMeshComponent::GetAttachedActorsCountOfClass(TSubclassOf ActorClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachToMeshComponent", "GetAttachedActorsCountOfClass"); Params::AIAttachToMeshComponent_GetAttachedActorsCountOfClass Parms{}; Parms.ActorClass = ActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAttachToMeshComponent.RemoveActorFromAttachSlot // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDetachmentRule detachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAttachToMeshComponent::RemoveActorFromAttachSlot(const class AActor* Actor, EDetachmentRule detachmentRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachToMeshComponent", "RemoveActorFromAttachSlot"); Params::AIAttachToMeshComponent_RemoveActorFromAttachSlot Parms{}; Parms.Actor = Actor; Parms.detachmentRule = detachmentRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIAttachToMeshComponent.TryAttachSlot // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class AActor* requestingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule AttachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIAttachToMeshComponent::TryAttachSlot(class AActor* requestingActor, EAttachmentRule AttachmentRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachToMeshComponent", "TryAttachSlot"); Params::AIAttachToMeshComponent_TryAttachSlot Parms{}; Parms.requestingActor = requestingActor; Parms.AttachmentRule = AttachmentRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAttachToMeshComponent.CanBeAttached // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIAttachToMeshComponent::CanBeAttached() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachToMeshComponent", "CanBeAttached"); Params::AIAttachToMeshComponent_CanBeAttached Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAttachToMeshComponent.GetFreeAttachSocket // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UAIAttachToMeshComponent::GetFreeAttachSocket() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttachToMeshComponent", "GetFreeAttachSocket"); Params::AIAttachToMeshComponent_GetFreeAttachSocket Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIAttackAnimationsDataAsset.GetAttackAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // EAttackType attackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAIAttackAnimationsDataAsset::GetAttackAnimation(EAttackType attackType, float Angle, float Distance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAttackAnimationsDataAsset", "GetAttackAnimation"); Params::AIAttackAnimationsDataAsset_GetAttackAnimation Parms{}; Parms.attackType = attackType; Parms.Angle = Angle; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AICombatComponent.ClearCombatAnimDataOverride // (Final, Native, Public, BlueprintCallable) void UAICombatComponent::ClearCombatAnimDataOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "ClearCombatAnimDataOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AICombatComponent.ClearMaxHealthOverride // (Final, Native, Public, BlueprintCallable) void UAICombatComponent::ClearMaxHealthOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "ClearMaxHealthOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AICombatComponent.Die // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* killAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAICombatComponent::Die(class UAnimMontage* killAnim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "Die"); Params::AICombatComponent_Die Parms{}; Parms.killAnim = killAnim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AICombatComponent.OnAttackRecoverySuccessful // (Final, Native, Private) void UAICombatComponent::OnAttackRecoverySuccessful() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "OnAttackRecoverySuccessful"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AICombatComponent.OnDamageTaken // (Event, Public, BlueprintEvent) // Parameters: // const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 healthPostDamage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 healthPreDamage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAICombatComponent::OnDamageTaken(const class AActor* Instigator, const int32 healthPostDamage, const int32 healthPreDamage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "OnDamageTaken"); Params::AICombatComponent_OnDamageTaken Parms{}; Parms.Instigator = Instigator; Parms.healthPostDamage = healthPostDamage; Parms.healthPreDamage = healthPreDamage; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.AICombatComponent.OnPointDamageTaken // (Final, Native, Private, HasDefaults) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAICombatComponent::OnPointDamageTaken(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "OnPointDamageTaken"); Params::AICombatComponent_OnPointDamageTaken Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.HitLocation = std::move(HitLocation); Parms.HitComponent = HitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.DamageType = DamageType; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AICombatComponent.ResetHealth // (Final, Native, Public, BlueprintCallable) void UAICombatComponent::ResetHealth() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "ResetHealth"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AICombatComponent.SetCombatAnimDataOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAICombatMontagesDataAsset* animDataOverride (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAICombatComponent::SetCombatAnimDataOverride(class UAICombatMontagesDataAsset* animDataOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "SetCombatAnimDataOverride"); Params::AICombatComponent_SetCombatAnimDataOverride Parms{}; Parms.animDataOverride = animDataOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AICombatComponent.SetMaxHealthOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // float maxHealthOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAICombatComponent::SetMaxHealthOverride(float maxHealthOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "SetMaxHealthOverride"); Params::AICombatComponent_SetMaxHealthOverride Parms{}; Parms.maxHealthOverride = maxHealthOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AICombatComponent.SetupBrainRefs // (Final, Native, Private) void UAICombatComponent::SetupBrainRefs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "SetupBrainRefs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AICombatComponent.GetCombatAnimData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAICombatMontagesDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAICombatMontagesDataAsset* UAICombatComponent::GetCombatAnimData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "GetCombatAnimData"); Params::AICombatComponent_GetCombatAnimData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AICombatComponent.GetMaxHealth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAICombatComponent::GetMaxHealth() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "GetMaxHealth"); Params::AICombatComponent_GetMaxHealth Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AICombatComponent.GetRelevantDeathHandler // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UAICombatComponent::GetRelevantDeathHandler() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatComponent", "GetRelevantDeathHandler"); Params::AICombatComponent_GetRelevantDeathHandler Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.MaskPickup.EquipCinematicMaskToProxyMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* maskMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* proxyMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerPawnType PlayerPawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMaskPickup::EquipCinematicMaskToProxyMesh(class USkeletalMeshComponent* maskMesh, class USkeletalMeshComponent* proxyMesh, EPlayerPawnType PlayerPawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaskPickup", "EquipCinematicMaskToProxyMesh"); Params::MaskPickup_EquipCinematicMaskToProxyMesh Parms{}; Parms.maskMesh = maskMesh; Parms.proxyMesh = proxyMesh; Parms.PlayerPawnType = PlayerPawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.MaskPickup.HandleMaskBoneHidden // (Event, Public, BlueprintEvent) // Parameters: // bool bShouldHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMaskPickup::HandleMaskBoneHidden(bool bShouldHide, class USkeletalMeshComponent* MeshComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaskPickup", "HandleMaskBoneHidden"); Params::MaskPickup_HandleMaskBoneHidden Parms{}; Parms.bShouldHide = bShouldHide; Parms.MeshComponent = MeshComponent; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.MaskPickup.HandleMaskSwapStarted // (Event, Public, BlueprintEvent) void AMaskPickup::HandleMaskSwapStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaskPickup", "HandleMaskSwapStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.MaskPickup.OnIsEquippedAsMaskChanged // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bIsEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMaskPickup::OnIsEquippedAsMaskChanged(bool bIsEquipped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaskPickup", "OnIsEquippedAsMaskChanged"); Params::MaskPickup_OnIsEquippedAsMaskChanged Parms{}; Parms.bIsEquipped = bIsEquipped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.MaskPickup.IsEquippedAsMask // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AMaskPickup::IsEquippedAsMask() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaskPickup", "IsEquippedAsMask"); Params::MaskPickup_IsEquippedAsMask Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AICombatMontagesDataAsset.GetMontageByHitAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // const EAICombatMontageType animType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float animAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAICombatMontagesDataAsset::GetMontageByHitAngle(const EAICombatMontageType animType, const float animAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICombatMontagesDataAsset", "GetMontageByHitAngle"); Params::AICombatMontagesDataAsset_GetMontageByHitAngle Parms{}; Parms.animType = animType; Parms.animAngle = animAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AICrowdAnalyzer.OnActionPointQueryResult // (Final, Native, Protected) // Parameters: // class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAICrowdAnalyzer::OnActionPointQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AICrowdAnalyzer", "OnActionPointQueryResult"); Params::AICrowdAnalyzer_OnActionPointQueryResult Parms{}; Parms.QueryInstance = QueryInstance; Parms.QueryStatus = QueryStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GameEffectManagerComponent.C_PlayGameEffect // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UGameEffectManagerComponent::C_PlayGameEffect(const struct FNetworkedGameEffectProperties& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEffectManagerComponent", "C_PlayGameEffect"); Params::GameEffectManagerComponent_C_PlayGameEffect Parms{}; Parms.Data = std::move(Data); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GameEffectManagerComponent.OnGameEffectEnded // (Final, Native, Protected) // Parameters: // class UGameEffect* GameEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameEffectManagerComponent::OnGameEffectEnded(class UGameEffect* GameEffect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEffectManagerComponent", "OnGameEffectEnded"); Params::GameEffectManagerComponent_OnGameEffectEnded Parms{}; Parms.GameEffect = GameEffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GameEffectManagerComponent.PlayGameEffect // (Final, Native, Public, HasOutParams) // Parameters: // const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UGameEffectManagerComponent::PlayGameEffect(const struct FNetworkedGameEffectProperties& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEffectManagerComponent", "PlayGameEffect"); Params::GameEffectManagerComponent_PlayGameEffect Parms{}; Parms.Data = std::move(Data); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GameEffectManagerComponent.S_PlayGameEffect // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UGameEffectManagerComponent::S_PlayGameEffect(const struct FNetworkedGameEffectProperties& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEffectManagerComponent", "S_PlayGameEffect"); Params::GameEffectManagerComponent_S_PlayGameEffect Parms{}; Parms.Data = std::move(Data); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIEncounterDataComponent.FreeAttackSlot // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIEncounterDataComponent::FreeAttackSlot(class APawn* attacker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "FreeAttackSlot"); Params::AIEncounterDataComponent_FreeAttackSlot Parms{}; Parms.attacker = attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIEncounterDataComponent.IsAllowedToAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIEncounterDataComponent::IsAllowedToAttack(class APawn* attacker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "IsAllowedToAttack"); Params::AIEncounterDataComponent_IsAllowedToAttack Parms{}; Parms.attacker = attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIEncounterDataComponent.IsReserved // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIEncounterDataComponent::IsReserved(class APawn* attacker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "IsReserved"); Params::AIEncounterDataComponent_IsReserved Parms{}; Parms.attacker = attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIEncounterDataComponent.PerformFakeAttack // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void UAIEncounterDataComponent::PerformFakeAttack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "PerformFakeAttack"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AIEncounterDataComponent.ReserveAttackSlot // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIEncounterDataComponent::ReserveAttackSlot(class APawn* attacker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "ReserveAttackSlot"); Params::AIEncounterDataComponent_ReserveAttackSlot Parms{}; Parms.attacker = attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIEncounterDataComponent.SetInDangerStatus // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // const bool bInDanger (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIEncounterDataComponent::SetInDangerStatus(const bool bInDanger) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "SetInDangerStatus"); Params::AIEncounterDataComponent_SetInDangerStatus Parms{}; Parms.bInDanger = bInDanger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIEncounterDataComponent.SetMaxAttackReservationSlots // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 MaxReservations (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIEncounterDataComponent::SetMaxAttackReservationSlots(const int32 MaxReservations) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "SetMaxAttackReservationSlots"); Params::AIEncounterDataComponent_SetMaxAttackReservationSlots Parms{}; Parms.MaxReservations = MaxReservations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIEncounterDataComponent.SetUseAttackReservations // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool useAttackReservations (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIEncounterDataComponent::SetUseAttackReservations(const bool useAttackReservations) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "SetUseAttackReservations"); Params::AIEncounterDataComponent_SetUseAttackReservations Parms{}; Parms.useAttackReservations = useAttackReservations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIEncounterDataComponent.GetAmountOfCurrentlyReservedAttackers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAIEncounterDataComponent::GetAmountOfCurrentlyReservedAttackers() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "GetAmountOfCurrentlyReservedAttackers"); Params::AIEncounterDataComponent_GetAmountOfCurrentlyReservedAttackers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIEncounterDataComponent.IsInDanger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIEncounterDataComponent::IsInDanger() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "IsInDanger"); Params::AIEncounterDataComponent_IsInDanger Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIEncounterDataComponent.ShouldFakeAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APawn* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIEncounterDataComponent::ShouldFakeAttack(const class APawn* attacker) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIEncounterDataComponent", "ShouldFakeAttack"); Params::AIEncounterDataComponent_ShouldFakeAttack Parms{}; Parms.attacker = attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.ApplyExternalBlendHints // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TArray*blendingVolumes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::ApplyExternalBlendHints(const struct FCameraHintInParameters& Params_0, TArray* blendingVolumes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "ApplyExternalBlendHints"); Params::DirectedCameraHint_Base_ApplyExternalBlendHints Parms{}; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (blendingVolumes != nullptr) *blendingVolumes = std::move(Parms.blendingVolumes); return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.ComputeBlendingResult // (Final, Native, Protected, BlueprintCallable) // Parameters: // double BlendTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBlendIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldSkipSmoothBlending (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double ADirectedCameraHint_Base::ComputeBlendingResult(double BlendTarget, bool bShouldBlendIn, float DeltaTime, bool bShouldSkipSmoothBlending) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "ComputeBlendingResult"); Params::DirectedCameraHint_Base_ComputeBlendingResult Parms{}; Parms.BlendTarget = BlendTarget; Parms.bShouldBlendIn = bShouldBlendIn; Parms.DeltaTime = DeltaTime; Parms.bShouldSkipSmoothBlending = bShouldSkipSmoothBlending; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.DebugDraw // (Native, Event, Public, BlueprintEvent) void ADirectedCameraHint_Base::DebugDraw() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "DebugDraw"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DirectedCameraHint_Base.GetCollisionComponents // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray ADirectedCameraHint_Base::GetCollisionComponents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetCollisionComponents"); Params::DirectedCameraHint_Base_GetCollisionComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetSemantics // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ADirectedCameraHint_Base::GetSemantics() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetSemantics"); Params::DirectedCameraHint_Base_GetSemantics Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.HIP_ForceHintRelevant // (Final, Native, Protected, BlueprintCallable) void ADirectedCameraHint_Base::HIP_ForceHintRelevant() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_ForceHintRelevant"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DirectedCameraHint_Base.HIP_OverrideBlendAlpha // (Final, Native, Protected, BlueprintCallable) // Parameters: // double Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADirectedCameraHint_Base::HIP_OverrideBlendAlpha(double Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_OverrideBlendAlpha"); Params::DirectedCameraHint_Base_HIP_OverrideBlendAlpha Parms{}; Parms.Data = Data; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DirectedCameraHint_Base.HIP_SetEnabled // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADirectedCameraHint_Base::HIP_SetEnabled(bool Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_SetEnabled"); Params::DirectedCameraHint_Base_HIP_SetEnabled Parms{}; Parms.Data = Data; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DirectedCameraHint_Base.HIP_SetMaxBlendWeight // (Final, Native, Protected, BlueprintCallable) // Parameters: // double Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADirectedCameraHint_Base::HIP_SetMaxBlendWeight(double Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_SetMaxBlendWeight"); Params::DirectedCameraHint_Base_HIP_SetMaxBlendWeight Parms{}; Parms.Data = Data; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DirectedCameraHint_Base.PopulateSemantics // (Final, Native, Protected, BlueprintCallable) void ADirectedCameraHint_Base::PopulateSemantics() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "PopulateSemantics"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DirectedCameraHint_Base.TryAddExternalBlendingReference // (Final, Native, Protected, BlueprintCallable) // Parameters: // TSoftObjectPtrexternalBlendingreference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ADirectedCameraHint_Base::TryAddExternalBlendingReference(TSoftObjectPtr externalBlendingreference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "TryAddExternalBlendingReference"); Params::DirectedCameraHint_Base_TryAddExternalBlendingReference Parms{}; Parms.externalBlendingreference = externalBlendingreference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.Update // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FCameraHintInParameters& cameraHintIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ADirectedCameraHint_Base::Update(const struct FCameraHintInParameters& cameraHintIn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "Update"); Params::DirectedCameraHint_Base_Update Parms{}; Parms.cameraHintIn = std::move(cameraHintIn); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DirectedCameraHint_Base.EaseBlendAlpha // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::EaseBlendAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "EaseBlendAlpha"); Params::DirectedCameraHint_Base_EaseBlendAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetAimOffsetLeadMultiplier // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::GetAimOffsetLeadMultiplier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetAimOffsetLeadMultiplier"); Params::DirectedCameraHint_Base_GetAimOffsetLeadMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetArmLengthMultiplier // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float DefaultArmLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::GetArmLengthMultiplier(float DefaultArmLength) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetArmLengthMultiplier"); Params::DirectedCameraHint_Base_GetArmLengthMultiplier Parms{}; Parms.DefaultArmLength = DefaultArmLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetCameraAimOffset // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator ADirectedCameraHint_Base::GetCameraAimOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetCameraAimOffset"); Params::DirectedCameraHint_Base_GetCameraAimOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetCameraRotation // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator ADirectedCameraHint_Base::GetCameraRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetCameraRotation"); Params::DirectedCameraHint_Base_GetCameraRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetCurrentBlendWeight // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::GetCurrentBlendWeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetCurrentBlendWeight"); Params::DirectedCameraHint_Base_GetCurrentBlendWeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetDefaultArmLength // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double ADirectedCameraHint_Base::GetDefaultArmLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetDefaultArmLength"); Params::DirectedCameraHint_Base_GetDefaultArmLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetDeltaFOV // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float DefaultFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::GetDeltaFOV(float DefaultFOV) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetDeltaFOV"); Params::DirectedCameraHint_Base_GetDeltaFOV Parms{}; Parms.DefaultFOV = DefaultFOV; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetDisableAvoidanceWithHintWeight // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::GetDisableAvoidanceWithHintWeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetDisableAvoidanceWithHintWeight"); Params::DirectedCameraHint_Base_GetDisableAvoidanceWithHintWeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetDOFFocusRegion // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::GetDOFFocusRegion() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetDOFFocusRegion"); Params::DirectedCameraHint_Base_GetDOFFocusRegion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetFocalPointOffset // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADirectedCameraHint_Base::GetFocalPointOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetFocalPointOffset"); Params::DirectedCameraHint_Base_GetFocalPointOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetFOVOffset // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float DefaultFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::GetFOVOffset(float DefaultFOV) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetFOVOffset"); Params::DirectedCameraHint_Base_GetFOVOffset Parms{}; Parms.DefaultFOV = DefaultFOV; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetHintDrawLocWorldSpace // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADirectedCameraHint_Base::GetHintDrawLocWorldSpace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetHintDrawLocWorldSpace"); Params::DirectedCameraHint_Base_GetHintDrawLocWorldSpace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetHintFOV // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double ADirectedCameraHint_Base::GetHintFOV() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetHintFOV"); Params::DirectedCameraHint_Base_GetHintFOV Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetLookAroundLimits // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator ADirectedCameraHint_Base::GetLookAroundLimits() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetLookAroundLimits"); Params::DirectedCameraHint_Base_GetLookAroundLimits Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetOverrideRotInterpSpeed // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ADirectedCameraHint_Base::GetOverrideRotInterpSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetOverrideRotInterpSpeed"); Params::DirectedCameraHint_Base_GetOverrideRotInterpSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetTargetTransformAbsolute // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform ADirectedCameraHint_Base::GetTargetTransformAbsolute() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetTargetTransformAbsolute"); Params::DirectedCameraHint_Base_GetTargetTransformAbsolute Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraHint_Base.GetTargetTransformRelative // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform ADirectedCameraHint_Base::GetTargetTransformRelative() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraHint_Base", "GetTargetTransformRelative"); Params::DirectedCameraHint_Base_GetTargetTransformRelative Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SphereHint_Base.SetupSphereHint // (Final, Native, Protected, BlueprintCallable) void ASphereHint_Base::SetupSphereHint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SphereHint_Base", "SetupSphereHint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AIHordeSystem.GetAmountOfHordeAIHostileToTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf hordeAIActorClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAIHordeSystem::GetAmountOfHordeAIHostileToTarget(const class AActor* TargetActor, const TSubclassOf hordeAIActorClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIHordeSystem", "GetAmountOfHordeAIHostileToTarget"); Params::AIHordeSystem_GetAmountOfHordeAIHostileToTarget Parms{}; Parms.TargetActor = TargetActor; Parms.hordeAIActorClass = hordeAIActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIHordeSystem.ReserveFreeSurroundSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float requestedRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAISurroundComponent* targetSurroundComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSurroundSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSurroundSlot UAIHordeSystem::ReserveFreeSurroundSlot(class AActor* SelfActor, const class AActor* TargetActor, const float requestedRadius, class UAISurroundComponent* targetSurroundComponent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIHordeSystem", "ReserveFreeSurroundSlot"); Params::AIHordeSystem_ReserveFreeSurroundSlot Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; Parms.requestedRadius = requestedRadius; Parms.targetSurroundComponent = targetSurroundComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIHordeSystem.UnregisterFromSurroundSlot // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAISurroundComponent* targetSurroundComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIHordeSystem::UnregisterFromSurroundSlot(const class AActor* TargetActor, class AActor* SelfActor, class UAISurroundComponent* targetSurroundComponent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIHordeSystem", "UnregisterFromSurroundSlot"); Params::AIHordeSystem_UnregisterFromSurroundSlot Parms{}; Parms.TargetActor = TargetActor; Parms.SelfActor = SelfActor; Parms.targetSurroundComponent = targetSurroundComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CameraHintProcessorBase.Initialize // (Native, Event, Public, BlueprintEvent) void UCameraHintProcessorBase::Initialize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintProcessorBase", "Initialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CameraHintProcessorBase.ProcessHint // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class ADirectedCameraHint_Base* hint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCameraHintProcessorBase::ProcessHint(class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintProcessorBase", "ProcessHint"); Params::CameraHintProcessorBase_ProcessHint Parms{}; Parms.hint = hint; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.MapPickup.CloseMap // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AMapPickup::CloseMap() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MapPickup", "CloseMap"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.MapPickup.OpenMap // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bSkipAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMapPickup::OpenMap(bool bSkipAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MapPickup", "OpenMap"); Params::MapPickup_OpenMap Parms{}; Parms.bSkipAnimation = bSkipAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.MapPickup.IsMapOpen // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AMapPickup::IsMapOpen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MapPickup", "IsMapOpen"); Params::MapPickup_IsMapOpen Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.GameEffect.EndGameEffect // (Native, Public, BlueprintCallable) void UGameEffect::EndGameEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEffect", "EndGameEffect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.GameEffect.OnEndGameEffect // (Event, Public, BlueprintEvent) void UGameEffect::OnEndGameEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEffect", "OnEndGameEffect"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.GameEffect.OnPlayGameEffect // (Native, Event, Public, BlueprintEvent) void UGameEffect::OnPlayGameEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEffect", "OnPlayGameEffect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIAnimator.GetMontageByTurnAngle // (Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // EAIAnimMontageType animType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float animAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UEverholmAIAnimator::GetMontageByTurnAngle(EAIAnimMontageType animType, float animAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAIAnimator", "GetMontageByTurnAngle"); Params::EverholmAIAnimator_GetMontageByTurnAngle Parms{}; Parms.animType = animType; Parms.animAngle = animAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIReaction_FindAndMoveToLocation.FindAndSetNewTargetLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& avoidDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIReaction_FindAndMoveToLocation::FindAndSetNewTargetLocation(const struct FVector& avoidDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_FindAndMoveToLocation", "FindAndSetNewTargetLocation"); Params::AIReaction_FindAndMoveToLocation_FindAndSetNewTargetLocation Parms{}; Parms.avoidDirection = std::move(avoidDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIReaction_FindAndMoveToLocation.MoveToNewLocation // (Final, Native, Protected, BlueprintCallable) void UAIReaction_FindAndMoveToLocation::MoveToNewLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_FindAndMoveToLocation", "MoveToNewLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AIReaction_FollowTarget.GetAcceptanceRadius // (Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAIReaction_FollowTarget::GetAcceptanceRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_FollowTarget", "GetAcceptanceRadius"); Params::AIReaction_FollowTarget_GetAcceptanceRadius Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.AIReaction_FollowTarget.GetFollowDistance // (Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAIReaction_FollowTarget::GetFollowDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_FollowTarget", "GetFollowDistance"); Params::AIReaction_FollowTarget_GetFollowDistance Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.AIReaction_FollowTarget.GetLeewayDistance // (Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAIReaction_FollowTarget::GetLeewayDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_FollowTarget", "GetLeewayDistance"); Params::AIReaction_FollowTarget_GetLeewayDistance Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.AIReaction_FollowTarget.GetTargetActor // (Event, Public, BlueprintEvent, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UAIReaction_FollowTarget::GetTargetActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_FollowTarget", "GetTargetActor"); Params::AIReaction_FollowTarget_GetTargetActor Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.AddDesiredMovement // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAINavigator::AddDesiredMovement(const struct FVector& Movement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "AddDesiredMovement"); Params::EverholmAINavigator_AddDesiredMovement Parms{}; Parms.Movement = std::move(Movement); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAINavigator.OnQuickTurnAnimationFinished // (Final, Native, Protected) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAINavigator::OnQuickTurnAnimationFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "OnQuickTurnAnimationFinished"); Params::EverholmAINavigator_OnQuickTurnAnimationFinished Parms{}; Parms.AnimMontage = AnimMontage; Parms.bWasInterrupted = bWasInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAINavigator.OnWalkStartAnimationFinished // (Final, Native, Protected) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAINavigator::OnWalkStartAnimationFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "OnWalkStartAnimationFinished"); Params::EverholmAINavigator_OnWalkStartAnimationFinished Parms{}; Parms.AnimMontage = AnimMontage; Parms.bWasInterrupted = bWasInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAINavigator.OnWalkStopAnimationFinished // (Final, Native, Protected) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAINavigator::OnWalkStopAnimationFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "OnWalkStopAnimationFinished"); Params::EverholmAINavigator_OnWalkStopAnimationFinished Parms{}; Parms.AnimMontage = AnimMontage; Parms.bWasInterrupted = bWasInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAINavigator.SetDesiredMovement // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAINavigator::SetDesiredMovement(const struct FVector& Movement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "SetDesiredMovement"); Params::EverholmAINavigator_SetDesiredMovement Parms{}; Parms.Movement = std::move(Movement); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAINavigator.SetUseDesiredRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // bool bUseDesiredRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UEverholmAINavigator::SetUseDesiredRotation(bool bUseDesiredRotation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "SetUseDesiredRotation"); Params::EverholmAINavigator_SetUseDesiredRotation Parms{}; Parms.bUseDesiredRotation = bUseDesiredRotation; Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAINavigator.GetCurrentSpeed2D // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bIsActualVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UEverholmAINavigator::GetCurrentSpeed2D(bool bIsActualVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetCurrentSpeed2D"); Params::EverholmAINavigator_GetCurrentSpeed2D Parms{}; Parms.bIsActualVelocity = bIsActualVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.GetDefaultCrouchAcceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmAINavigator::GetDefaultCrouchAcceleration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetDefaultCrouchAcceleration"); Params::EverholmAINavigator_GetDefaultCrouchAcceleration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.GetDefaultMaxCrouchMovementSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmAINavigator::GetDefaultMaxCrouchMovementSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetDefaultMaxCrouchMovementSpeed"); Params::EverholmAINavigator_GetDefaultMaxCrouchMovementSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.GetDefaultMaxSprintSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmAINavigator::GetDefaultMaxSprintSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetDefaultMaxSprintSpeed"); Params::EverholmAINavigator_GetDefaultMaxSprintSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.GetDefaultMaxWalkMovementSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmAINavigator::GetDefaultMaxWalkMovementSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetDefaultMaxWalkMovementSpeed"); Params::EverholmAINavigator_GetDefaultMaxWalkMovementSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.GetDefaultWalkAcceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmAINavigator::GetDefaultWalkAcceleration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetDefaultWalkAcceleration"); Params::EverholmAINavigator_GetDefaultWalkAcceleration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.GetIsCrouching // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAINavigator::GetIsCrouching() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetIsCrouching"); Params::EverholmAINavigator_GetIsCrouching Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.GetIsJumping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAINavigator::GetIsJumping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetIsJumping"); Params::EverholmAINavigator_GetIsJumping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.GetIsSprinting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAINavigator::GetIsSprinting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetIsSprinting"); Params::EverholmAINavigator_GetIsSprinting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAINavigator.GetMovementDelta // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmAINavigator::GetMovementDelta() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAINavigator", "GetMovementDelta"); Params::EverholmAINavigator_GetMovementDelta Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AIReaction_PinDownTarget.OnFakeAttackDone // (Final, Native, Public) // Parameters: // const bool bWasAborted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIReaction_PinDownTarget::OnFakeAttackDone(const bool bWasAborted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_PinDownTarget", "OnFakeAttackDone"); Params::AIReaction_PinDownTarget_OnFakeAttackDone Parms{}; Parms.bWasAborted = bWasAborted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIReaction_PinDownTarget.OnIntoAnimResolvedEvent // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UAIReaction_PinDownTarget::OnIntoAnimResolvedEvent(const struct FAttackData& AttackData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_PinDownTarget", "OnIntoAnimResolvedEvent"); Params::AIReaction_PinDownTarget_OnIntoAnimResolvedEvent Parms{}; Parms.AttackData = std::move(AttackData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIReaction_PinDownTarget.ReleaseVictim // (Final, Native, Public) // Parameters: // const bool bWasAborted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIReaction_PinDownTarget::ReleaseVictim(const bool bWasAborted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_PinDownTarget", "ReleaseVictim"); Params::AIReaction_PinDownTarget_ReleaseVictim Parms{}; Parms.bWasAborted = bWasAborted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AIReaction_PinDownAndSaveVictim.OnPindownSaved // (Final, Native, Private) void UAIReaction_PinDownAndSaveVictim::OnPindownSaved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_PinDownAndSaveVictim", "OnPindownSaved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AIReaction_PinDownAndSaveVictim.OnPindownTimerEnded // (Final, Native, Private) void UAIReaction_PinDownAndSaveVictim::OnPindownTimerEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIReaction_PinDownAndSaveVictim", "OnPindownTimerEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.CheckPickupConditions // (Native, Protected, BlueprintCallable) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInteractionComponent::CheckPickupConditions(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "CheckPickupConditions"); Params::EverholmInteractionComponent_CheckPickupConditions Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.EndPreamble // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAbortInteraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::EndPreamble(bool bAbortInteraction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "EndPreamble"); Params::EverholmInteractionComponent_EndPreamble Parms{}; Parms.bAbortInteraction = bAbortInteraction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.HasRequiredPickup // (Final, Native, Protected, BlueprintCallable) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnorePickupOptionality (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInteractionComponent::HasRequiredPickup(class APawn* Initiator, bool bIgnorePickupOptionality) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "HasRequiredPickup"); Params::EverholmInteractionComponent_HasRequiredPickup Parms{}; Parms.Initiator = Initiator; Parms.bIgnorePickupOptionality = bIgnorePickupOptionality; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.HIP_EndInteraction // (Final, Native, Protected) void UEverholmInteractionComponent::HIP_EndInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "HIP_EndInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.HIP_OrderCompanionInteract // (Final, Native, Protected) void UEverholmInteractionComponent::HIP_OrderCompanionInteract() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "HIP_OrderCompanionInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.HIP_SetInteractionEnabled // (Final, Native, Protected) // Parameters: // bool newIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::HIP_SetInteractionEnabled(bool newIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "HIP_SetInteractionEnabled"); Params::EverholmInteractionComponent_HIP_SetInteractionEnabled Parms{}; Parms.newIsEnabled = newIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.HOP_OnInteractEnd // (Final, Native, Protected) void UEverholmInteractionComponent::HOP_OnInteractEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "HOP_OnInteractEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.HOP_OnInteractStart // (Final, Native, Protected) void UEverholmInteractionComponent::HOP_OnInteractStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "HOP_OnInteractStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.OnAlignmentEnded // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEndAlignmentResult alignmentResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::OnAlignmentEnded(class AEverholmCharacter* interactor, EEndAlignmentResult alignmentResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "OnAlignmentEnded"); Params::EverholmInteractionComponent_OnAlignmentEnded Parms{}; Parms.interactor = interactor; Parms.alignmentResult = alignmentResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.OnAlignmentStarted // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::OnAlignmentStarted(class AEverholmCharacter* interactor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "OnAlignmentStarted"); Params::EverholmInteractionComponent_OnAlignmentStarted Parms{}; Parms.interactor = interactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.OnBlockingMontageBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::OnBlockingMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "OnBlockingMontageBlendingOut"); Params::EverholmInteractionComponent_OnBlockingMontageBlendingOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.OnInteractorAnimNotify // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class AActor* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::OnInteractorAnimNotify(class AActor* interactor, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "OnInteractorAnimNotify"); Params::EverholmInteractionComponent_OnInteractorAnimNotify Parms{}; Parms.interactor = interactor; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.OnPrepareEndInteraction // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::OnPrepareEndInteraction(class AEverholmCharacter* interactor, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "OnPrepareEndInteraction"); Params::EverholmInteractionComponent_OnPrepareEndInteraction Parms{}; Parms.interactor = interactor; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.OnPrepareStartInteraction // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::OnPrepareStartInteraction(class AEverholmCharacter* interactor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "OnPrepareStartInteraction"); Params::EverholmInteractionComponent_OnPrepareStartInteraction Parms{}; Parms.interactor = interactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.OnSharedEventTriggered // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::OnSharedEventTriggered(const class FName& EventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "OnSharedEventTriggered"); Params::EverholmInteractionComponent_OnSharedEventTriggered Parms{}; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.OnValueChanged // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32& NewValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::OnValueChanged(const ESharedInteractableValueID ID, const int32& NewValue, bool bIsInitialization) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "OnValueChanged"); Params::EverholmInteractionComponent_OnValueChanged Parms{}; Parms.ID = ID; Parms.NewValue = NewValue; Parms.bIsInitialization = bIsInitialization; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.PlayBlockingMontage // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPlayAnimMontageSettings& Settings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmInteractionComponent::PlayBlockingMontage(const struct FPlayAnimMontageSettings& Settings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "PlayBlockingMontage"); Params::EverholmInteractionComponent_PlayBlockingMontage Parms{}; Parms.Settings = std::move(Settings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.SetAdditionalInteractorLocalOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FTransformUnscaled& Offset (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) // const float alignmentSpeedOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::SetAdditionalInteractorLocalOffset(const struct FTransformUnscaled& Offset, const float alignmentSpeedOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "SetAdditionalInteractorLocalOffset"); Params::EverholmInteractionComponent_SetAdditionalInteractorLocalOffset Parms{}; Parms.Offset = std::move(Offset); Parms.alignmentSpeedOverride = alignmentSpeedOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.SetPickupConditionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool newIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::SetPickupConditionEnabled(bool newIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "SetPickupConditionEnabled"); Params::EverholmInteractionComponent_SetPickupConditionEnabled Parms{}; Parms.newIsEnabled = newIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.SetSharedValue // (Final, Native, Public, BlueprintCallable) // Parameters: // const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::SetSharedValue(const ESharedInteractableValueID ID, const int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "SetSharedValue"); Params::EverholmInteractionComponent_SetSharedValue Parms{}; Parms.ID = ID; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.TriggerSharedEvent // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* optionalLocalExecutor (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractionComponent::TriggerSharedEvent(const class FName& EventName, class AEverholmPlayerCharacter* optionalLocalExecutor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "TriggerSharedEvent"); Params::EverholmInteractionComponent_TriggerSharedEvent Parms{}; Parms.EventName = EventName; Parms.optionalLocalExecutor = optionalLocalExecutor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionComponent.AllowsEmptyHands // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInteractionComponent::AllowsEmptyHands() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "AllowsEmptyHands"); Params::EverholmInteractionComponent_AllowsEmptyHands Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.DontUnstashAfterInteract // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInteractionComponent::DontUnstashAfterInteract() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "DontUnstashAfterInteract"); Params::EverholmInteractionComponent_DontUnstashAfterInteract Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.GetCurrentInteractor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UEverholmInteractionComponent::GetCurrentInteractor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "GetCurrentInteractor"); Params::EverholmInteractionComponent_GetCurrentInteractor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.GetIconWorldLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UEverholmInteractionComponent::GetIconWorldLocation(class APawn* Initiator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "GetIconWorldLocation"); Params::EverholmInteractionComponent_GetIconWorldLocation Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.GetInteractionCancelBehaviour // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInteractionComponent::GetInteractionCancelBehaviour() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "GetInteractionCancelBehaviour"); Params::EverholmInteractionComponent_GetInteractionCancelBehaviour Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.GetLastInteractor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UEverholmInteractionComponent::GetLastInteractor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "GetLastInteractor"); Params::EverholmInteractionComponent_GetLastInteractor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.GetSharedValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInteractionComponent::GetSharedValue(const ESharedInteractableValueID ID) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "GetSharedValue"); Params::EverholmInteractionComponent_GetSharedValue Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.HasInteractor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInteractionComponent::HasInteractor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "HasInteractor"); Params::EverholmInteractionComponent_HasInteractor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.IsPickupInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInteractionComponent::IsPickupInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "IsPickupInteraction"); Params::EverholmInteractionComponent_IsPickupInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.RequiresEmptyHands // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInteractionComponent::RequiresEmptyHands() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "RequiresEmptyHands"); Params::EverholmInteractionComponent_RequiresEmptyHands Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractionComponent.StashLighterDuringInteract // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInteractionComponent::StashLighterDuringInteract() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractionComponent", "StashLighterDuringInteract"); Params::EverholmInteractionComponent_StashLighterDuringInteract Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoopInteractionDraggableActor.EndDraggableInteraction // (Final, Native, Protected, BlueprintCallable) void ACoopInteractionDraggableActor::EndDraggableInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "EndDraggableInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionDraggableActor.HandlePlayerIntent // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTwoPlayerDragging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionDraggableActor::HandlePlayerIntent(const struct FVector& Intent, bool bTwoPlayerDragging) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "HandlePlayerIntent"); Params::CoopInteractionDraggableActor_HandlePlayerIntent Parms{}; Parms.Intent = std::move(Intent); Parms.bTwoPlayerDragging = bTwoPlayerDragging; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionDraggableActor.OnPlayerEnterDrag // (Final, Native, Protected, BlueprintCallable) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionDraggableActor::OnPlayerEnterDrag(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "OnPlayerEnterDrag"); Params::CoopInteractionDraggableActor_OnPlayerEnterDrag Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionDraggableActor.OnPlayerExitDrag // (Final, Native, Protected, BlueprintCallable) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionDraggableActor::OnPlayerExitDrag(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "OnPlayerExitDrag"); Params::CoopInteractionDraggableActor_OnPlayerExitDrag Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionDraggableActor.OnRep_DragTargetOffset // (Final, Native, Protected) void ACoopInteractionDraggableActor::OnRep_DragTargetOffset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "OnRep_DragTargetOffset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionDraggableActor.OnRep_GrabbingPawns // (Final, Native, Protected) void ACoopInteractionDraggableActor::OnRep_GrabbingPawns() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "OnRep_GrabbingPawns"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionDraggableActor.OnRep_ReachedTarget // (Final, Native, Protected) void ACoopInteractionDraggableActor::OnRep_ReachedTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "OnRep_ReachedTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionDraggableActor.ProgressEndReached // (Event, Protected, BlueprintEvent) void ACoopInteractionDraggableActor::ProgressEndReached() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "ProgressEndReached"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.CoopInteractionDraggableActor.ResetProgress // (Final, Native, Protected, BlueprintCallable) void ACoopInteractionDraggableActor::ResetProgress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "ResetProgress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionDraggableActor.SetDragTargetLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionDraggableActor::SetDragTargetLocation(const struct FVector& NewTargetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "SetDragTargetLocation"); Params::CoopInteractionDraggableActor_SetDragTargetLocation Parms{}; Parms.NewTargetLocation = std::move(NewTargetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionDraggableActor.UpdateDraggableProgress // (Event, Protected, BlueprintEvent) // Parameters: // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionDraggableActor::UpdateDraggableProgress(float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "UpdateDraggableProgress"); Params::CoopInteractionDraggableActor_UpdateDraggableProgress Parms{}; Parms.Alpha = Alpha; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.CoopInteractionDraggableActor.UpdatePlayersDraggingCount // (Event, Protected, BlueprintEvent) // Parameters: // int32 OldCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionDraggableActor::UpdatePlayersDraggingCount(int32 OldCount, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionDraggableActor", "UpdatePlayersDraggingCount"); Params::CoopInteractionDraggableActor_UpdatePlayersDraggingCount Parms{}; Parms.OldCount = OldCount; Parms.NewCount = NewCount; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.AISplineWallClimbingComponent.CalculateAlignment // (Final, Native, Public) void UAISplineWallClimbingComponent::CalculateAlignment() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AISplineWallClimbingComponent", "CalculateAlignment"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AISplineWallClimbingComponent.ForceAlignmentRecalculation // (Final, Native, Public, BlueprintCallable) void UAISplineWallClimbingComponent::ForceAlignmentRecalculation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AISplineWallClimbingComponent", "ForceAlignmentRecalculation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.AISplineWallClimbingComponent.DrawDebugPath // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAISplineWallClimbingComponent::DrawDebugPath() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AISplineWallClimbingComponent", "DrawDebugPath"); Params::AISplineWallClimbingComponent_DrawDebugPath Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AISplineWallClimbingComponent.GetInfoAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float travelledDistanceAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool travellingOppositeDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float CapsuleHalfHeight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInfoAtSplineDistance ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FInfoAtSplineDistance UAISplineWallClimbingComponent::GetInfoAtDistanceAlongSpline(const class AActor* Actor, const float travelledDistanceAlongSpline, const bool travellingOppositeDirection, const float CapsuleHalfHeight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AISplineWallClimbingComponent", "GetInfoAtDistanceAlongSpline"); Params::AISplineWallClimbingComponent_GetInfoAtDistanceAlongSpline Parms{}; Parms.Actor = Actor; Parms.travelledDistanceAlongSpline = travelledDistanceAlongSpline; Parms.travellingOppositeDirection = travellingOppositeDirection; Parms.CapsuleHalfHeight = CapsuleHalfHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AISplineWallClimbingComponent.GetSplineSurfaceNormalAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float travelledDistanceAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UAISplineWallClimbingComponent::GetSplineSurfaceNormalAtDistanceAlongSpline(const float travelledDistanceAlongSpline) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AISplineWallClimbingComponent", "GetSplineSurfaceNormalAtDistanceAlongSpline"); Params::AISplineWallClimbingComponent_GetSplineSurfaceNormalAtDistanceAlongSpline Parms{}; Parms.travelledDistanceAlongSpline = travelledDistanceAlongSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CollectibleComponent.Collect // (Final, Native, Public, BlueprintCallable) void UCollectibleComponent::Collect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CollectibleComponent", "Collect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CollectibleComponent.HasBeenCollectedByPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APawn* targetPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCollectibleComponent::HasBeenCollectedByPlayer(const class APawn* targetPlayer) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CollectibleComponent", "HasBeenCollectedByPlayer"); Params::CollectibleComponent_HasBeenCollectedByPlayer Parms{}; Parms.targetPlayer = targetPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AISurroundComponent.RemoveSurroundActorFromSlotByActor // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISurroundComponent::RemoveSurroundActorFromSlotByActor(const class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AISurroundComponent", "RemoveSurroundActorFromSlotByActor"); Params::AISurroundComponent_RemoveSurroundActorFromSlotByActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AISurroundComponent.RequestSurroundSlot // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* requestingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CurrentPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float desiredRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSurroundSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSurroundSlot UAISurroundComponent::RequestSurroundSlot(class AActor* requestingActor, const struct FVector& CurrentPosition, const float desiredRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AISurroundComponent", "RequestSurroundSlot"); Params::AISurroundComponent_RequestSurroundSlot Parms{}; Parms.requestingActor = requestingActor; Parms.CurrentPosition = std::move(CurrentPosition); Parms.desiredRadius = desiredRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AISurroundComponent.CanBeSurrounded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAISurroundComponent::CanBeSurrounded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AISurroundComponent", "CanBeSurrounded"); Params::AISurroundComponent_CanBeSurrounded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AISurroundTargetAction.IsAtGoalLocation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAISurroundTargetAction::IsAtGoalLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AISurroundTargetAction", "IsAtGoalLocation"); Params::AISurroundTargetAction_IsAtGoalLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CrouchComponent.RequestCrouchAmount // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float CrouchAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject*& requester (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCrouchComponent::RequestCrouchAmount(float CrouchAmount, const class UObject*& requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CrouchComponent", "RequestCrouchAmount"); Params::CrouchComponent_RequestCrouchAmount Parms{}; Parms.CrouchAmount = CrouchAmount; Parms.requester = requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CrouchComponent.SetEnableEncroachmentCheck // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResetCrouch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCrouchComponent::SetEnableEncroachmentCheck(bool bEnabled, bool bResetCrouch) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CrouchComponent", "SetEnableEncroachmentCheck"); Params::CrouchComponent_SetEnableEncroachmentCheck Parms{}; Parms.bEnabled = bEnabled; Parms.bResetCrouch = bResetCrouch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CrouchComponent.UnrequestCrouchAmount // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject*& requester (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCrouchComponent::UnrequestCrouchAmount(const class UObject*& requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CrouchComponent", "UnrequestCrouchAmount"); Params::CrouchComponent_UnrequestCrouchAmount Parms{}; Parms.requester = requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CrouchComponent.UpdateOwnerAnimInstance // (Final, Native, Protected) void UCrouchComponent::UpdateOwnerAnimInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CrouchComponent", "UpdateOwnerAnimInstance"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CrouchComponent.GetCurrentCrouchAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCrouchComponent::GetCurrentCrouchAmount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CrouchComponent", "GetCurrentCrouchAmount"); Params::CrouchComponent_GetCurrentCrouchAmount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CrouchComponent.IsCrouching // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCrouchComponent::IsCrouching() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CrouchComponent", "IsCrouching"); Params::CrouchComponent_IsCrouching Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AligningMovementMode.OnAnimMontageBlendOut // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAligningMovementMode::OnAnimMontageBlendOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AligningMovementMode", "OnAnimMontageBlendOut"); Params::AligningMovementMode_OnAnimMontageBlendOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AligningMovementMode.OnAnimMontageEnded // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAligningMovementMode::OnAnimMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AligningMovementMode", "OnAnimMontageEnded"); Params::AligningMovementMode_OnAnimMontageEnded Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AligningMovementMode.OnAnimMontageStarted // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAligningMovementMode::OnAnimMontageStarted(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AligningMovementMode", "OnAnimMontageStarted"); Params::AligningMovementMode_OnAnimMontageStarted Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionMontagePlay.CheckForExecuteConditionMet // (Final, Native, Protected) void ACoopInteractionMontagePlay::CheckForExecuteConditionMet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "CheckForExecuteConditionMet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionMontagePlay.ExecuteTimerDone // (Final, Native, Protected) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionMontagePlay::ExecuteTimerDone(class UEverholmInteractionComponent* Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "ExecuteTimerDone"); Params::CoopInteractionMontagePlay_ExecuteTimerDone Parms{}; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionMontagePlay.GetInteractorTransformOffset // (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform ACoopInteractionMontagePlay::GetInteractorTransformOffset(class UEverholmInteractionComponent* Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "GetInteractorTransformOffset"); Params::CoopInteractionMontagePlay_GetInteractorTransformOffset Parms{}; Parms.Interaction = Interaction; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.CoopInteractionMontagePlay.InteractExecuteMontageEnd // (Event, Public, BlueprintEvent) void ACoopInteractionMontagePlay::InteractExecuteMontageEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractExecuteMontageEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.CoopInteractionMontagePlay.InteractPlayerExit // (Event, Public, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionMontagePlay::InteractPlayerExit(class UEverholmInteractionComponent* Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractPlayerExit"); Params::CoopInteractionMontagePlay_InteractPlayerExit Parms{}; Parms.Interaction = Interaction; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.CoopInteractionMontagePlay.InteractPlayersExecute // (Event, Public, BlueprintEvent) void ACoopInteractionMontagePlay::InteractPlayersExecute() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractPlayersExecute"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.CoopInteractionMontagePlay.InteractPlayerWaiting // (Event, Public, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionMontagePlay::InteractPlayerWaiting(class UEverholmInteractionComponent* Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractPlayerWaiting"); Params::CoopInteractionMontagePlay_InteractPlayerWaiting Parms{}; Parms.Interaction = Interaction; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.CoopInteractionMontagePlay.RequestCompanionInteractStart // (Native, Event, Protected, BlueprintEvent) void ACoopInteractionMontagePlay::RequestCompanionInteractStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "RequestCompanionInteractStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionMontagePlay.SetPlayOverrideEndSection // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACoopInteractionMontagePlay::SetPlayOverrideEndSection(class UEverholmInteractionComponent* Interaction, bool bOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "SetPlayOverrideEndSection"); Params::CoopInteractionMontagePlay_SetPlayOverrideEndSection Parms{}; Parms.Interaction = Interaction; Parms.bOverride = bOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionMontagePlay.StartCheckForExecuteConditionsMet // (Final, Native, Protected) void ACoopInteractionMontagePlay::StartCheckForExecuteConditionsMet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "StartCheckForExecuteConditionsMet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CoopInteractionMontagePlay.GetCurrentInteractorsCount // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ACoopInteractionMontagePlay::GetCurrentInteractorsCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "GetCurrentInteractorsCount"); Params::CoopInteractionMontagePlay_GetCurrentInteractorsCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoopInteractionMontagePlay.IsExecuteConditionMet // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACoopInteractionMontagePlay::IsExecuteConditionMet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "IsExecuteConditionMet"); Params::CoopInteractionMontagePlay_IsExecuteConditionMet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoopInteractionMontagePlay.RequestCompanionInteractEnd // (Event, Protected, BlueprintEvent, Const) void ACoopInteractionMontagePlay::RequestCompanionInteractEnd() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CoopInteractionMontagePlay", "RequestCompanionInteractEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.DemoEndScreenWidget.ClearAllSaveDataForDemo // (Final, Native, Public, BlueprintCallable) void UDemoEndScreenWidget::ClearAllSaveDataForDemo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DemoEndScreenWidget", "ClearAllSaveDataForDemo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.OverlappingLightComponent.SetLightEnabled // (Native, Public, BlueprintCallable) // Parameters: // const bool IsEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UOverlappingLightComponent::SetLightEnabled(const bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlappingLightComponent", "SetLightEnabled"); Params::OverlappingLightComponent_SetLightEnabled Parms{}; Parms.IsEnabled = IsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.OverlappingLightComponent.GetLightLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UOverlappingLightComponent::GetLightLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlappingLightComponent", "GetLightLocation"); Params::OverlappingLightComponent_GetLightLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.OverlappingLightComponent.IsOverlappingLight // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UOverlappingLightComponent::IsOverlappingLight(const class AActor* Actor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlappingLightComponent", "IsOverlappingLight"); Params::OverlappingLightComponent_IsOverlappingLight Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AnimNotifyState_Pickup.GetNotifyNames // (Final, Native, Static, Public, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UAnimNotifyState_Pickup::GetNotifyNames() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimNotifyState_Pickup", "GetNotifyNames"); Params::AnimNotifyState_Pickup_GetNotifyNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSaveSlotMetadataLibrary.GetChapter // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FSaveSlotMetadata& MetaData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FChapterSelectRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FChapterSelectRow UEverholmSaveSlotMetadataLibrary::GetChapter(const struct FSaveSlotMetadata& MetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmSaveSlotMetadataLibrary", "GetChapter"); Params::EverholmSaveSlotMetadataLibrary_GetChapter Parms{}; Parms.MetaData = std::move(MetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.ActOnPlayerIntent // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const TArray&intentPackets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const bool bAreAtLeastTwoPlayersDragging (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableComponent::ActOnPlayerIntent(const TArray& intentPackets, const bool bAreAtLeastTwoPlayersDragging, const float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "ActOnPlayerIntent"); Params::DraggableComponent_ActOnPlayerIntent Parms{}; Parms.intentPackets = std::move(intentPackets); Parms.bAreAtLeastTwoPlayersDragging = bAreAtLeastTwoPlayersDragging; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.DestroyDraggable // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void UDraggableComponent::DestroyDraggable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "DestroyDraggable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.GetIsComingToRest // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDraggableComponent::GetIsComingToRest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetIsComingToRest"); Params::DraggableComponent_GetIsComingToRest Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.GetIsMoving // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDraggableComponent::GetIsMoving() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetIsMoving"); Params::DraggableComponent_GetIsMoving Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.GetIsStill // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDraggableComponent::GetIsStill() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetIsStill"); Params::DraggableComponent_GetIsStill Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.HandleImpactEvent // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& velocityBeforeImpact (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableComponent::HandleImpactEvent(const struct FVector& velocityBeforeImpact) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "HandleImpactEvent"); Params::DraggableComponent_HandleImpactEvent Parms{}; Parms.velocityBeforeImpact = std::move(velocityBeforeImpact); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.MoveUsingResultingIntent // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& resultingTranslation_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& resultingRotation_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableComponent::MoveUsingResultingIntent(const struct FVector& resultingTranslation_0, const struct FRotator& resultingRotation_0, const float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "MoveUsingResultingIntent"); Params::DraggableComponent_MoveUsingResultingIntent Parms{}; Parms.resultingTranslation_0 = std::move(resultingTranslation_0); Parms.resultingRotation_0 = std::move(resultingRotation_0); Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.NetMulticast_ReleaseDragger // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // const class APawn* dragger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableComponent::NetMulticast_ReleaseDragger(const class APawn* dragger) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "NetMulticast_ReleaseDragger"); Params::DraggableComponent_NetMulticast_ReleaseDragger Parms{}; Parms.dragger = dragger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.NetMulticast_ServerFrame // (Net, Native, Event, NetMulticast, Protected) // Parameters: // const struct FSmoothDraggableReplicatedState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UDraggableComponent::NetMulticast_ServerFrame(const struct FSmoothDraggableReplicatedState& State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "NetMulticast_ServerFrame"); Params::DraggableComponent_NetMulticast_ServerFrame Parms{}; Parms.State = std::move(State); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.ReleaseDragger // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // const class APawn* dragger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableComponent::ReleaseDragger(const class APawn* dragger) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "ReleaseDragger"); Params::DraggableComponent_ReleaseDragger Parms{}; Parms.dragger = dragger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.ReleaseDraggers // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void UDraggableComponent::ReleaseDraggers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "ReleaseDraggers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.ResetVelocities // (Final, Native, Protected, BlueprintCallable) void UDraggableComponent::ResetVelocities() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "ResetVelocities"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.SanitizeIntent // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const TArray&intentPackets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const bool bAreAtLeastTwoPlayersDragging (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableComponent::SanitizeIntent(const TArray& intentPackets, const bool bAreAtLeastTwoPlayersDragging, const float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "SanitizeIntent"); Params::DraggableComponent_SanitizeIntent Parms{}; Parms.intentPackets = std::move(intentPackets); Parms.bAreAtLeastTwoPlayersDragging = bAreAtLeastTwoPlayersDragging; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.SetDraggableEnabled // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableComponent::SetDraggableEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "SetDraggableEnabled"); Params::DraggableComponent_SetDraggableEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.SetIntentDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class AActor* draggingActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& intentDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableComponent::SetIntentDirection(const class AActor* draggingActor, const struct FVector& intentDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "SetIntentDirection"); Params::DraggableComponent_SetIntentDirection Parms{}; Parms.draggingActor = draggingActor; Parms.intentDirection = std::move(intentDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.ShouldTick // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDraggableComponent::ShouldTick() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "ShouldTick"); Params::DraggableComponent_ShouldTick Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.ShouldUpdateIntent // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDraggableComponent::ShouldUpdateIntent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "ShouldUpdateIntent"); Params::DraggableComponent_ShouldUpdateIntent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.UpdateAIGoalLocation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FAILocationUnion& newAILocationUnion (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UDraggableComponent::UpdateAIGoalLocation(const struct FAILocationUnion& newAILocationUnion) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "UpdateAIGoalLocation"); Params::DraggableComponent_UpdateAIGoalLocation Parms{}; Parms.newAILocationUnion = std::move(newAILocationUnion); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableComponent.CalculateStaticFrictionMultiplier // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float CurrentSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDraggableStaticFrictionSettings&frictionSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDraggableComponent::CalculateStaticFrictionMultiplier(const float CurrentSpeed, const struct FDraggableStaticFrictionSettings& frictionSettings) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "CalculateStaticFrictionMultiplier"); Params::DraggableComponent_CalculateStaticFrictionMultiplier Parms{}; Parms.CurrentSpeed = CurrentSpeed; Parms.frictionSettings = std::move(frictionSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.GetAIGoalLocation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAILocationUnion ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FAILocationUnion UDraggableComponent::GetAIGoalLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetAIGoalLocation"); Params::DraggableComponent_GetAIGoalLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.GetAIGoalLocationVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UDraggableComponent::GetAIGoalLocationVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetAIGoalLocationVector"); Params::DraggableComponent_GetAIGoalLocationVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.GetCurrentDragVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UDraggableComponent::GetCurrentDragVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetCurrentDragVelocity"); Params::DraggableComponent_GetCurrentDragVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.GetDraggers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UDraggableComponent::GetDraggers() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetDraggers"); Params::DraggableComponent_GetDraggers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.GetGrabHelpers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray UDraggableComponent::GetGrabHelpers() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetGrabHelpers"); Params::DraggableComponent_GetGrabHelpers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.GetIntentDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* draggingActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UDraggableComponent::GetIntentDirection(const class AActor* draggingActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetIntentDirection"); Params::DraggableComponent_GetIntentDirection Parms{}; Parms.draggingActor = draggingActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.GetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UDraggableComponent::GetLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "GetLocation"); Params::DraggableComponent_GetLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.HasZeroIntentCurrently // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDraggableComponent::HasZeroIntentCurrently() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "HasZeroIntentCurrently"); Params::DraggableComponent_HasZeroIntentCurrently Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableComponent.IsDraggableInteractionEnabled // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDraggableComponent::IsDraggableInteractionEnabled(class APawn* Initiator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableComponent", "IsDraggableInteractionEnabled"); Params::DraggableComponent_IsDraggableInteractionEnabled Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggableFreeFormComponent.GetRadialVector // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* dragger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UDraggableFreeFormComponent::GetRadialVector(const class AActor* dragger) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableFreeFormComponent", "GetRadialVector"); Params::DraggableFreeFormComponent_GetRadialVector Parms{}; Parms.dragger = dragger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VisualHandholdingComponent.OnAASBegunPlay // (Native, Public) void UVisualHandholdingComponent::OnAASBegunPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VisualHandholdingComponent", "OnAASBegunPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VisualHandholdingComponent.StartHandholding // (Native, Public) // Parameters: // class AEverholmCharacter* partner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualHandholdingComponent::StartHandholding(class AEverholmCharacter* partner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VisualHandholdingComponent", "StartHandholding"); Params::VisualHandholdingComponent_StartHandholding Parms{}; Parms.partner = partner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VisualHandholdingComponent.StopHandholding // (Native, Public) // Parameters: // class AEverholmCharacter* partner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualHandholdingComponent::StopHandholding(class AEverholmCharacter* partner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VisualHandholdingComponent", "StopHandholding"); Params::VisualHandholdingComponent_StopHandholding Parms{}; Parms.partner = partner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VisualHandholdingComponent.GetListOfBones // (Final, Native, Public, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UVisualHandholdingComponent::GetListOfBones() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VisualHandholdingComponent", "GetListOfBones"); Params::VisualHandholdingComponent_GetListOfBones Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AsyncTaskGameplayTagAddedRemoved.ListenForGameplayTagAddedOrRemoved // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& InTags (Parm, NativeAccessSpecifierPublic) // class UAsyncTaskGameplayTagAddedRemoved*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncTaskGameplayTagAddedRemoved* UAsyncTaskGameplayTagAddedRemoved::ListenForGameplayTagAddedOrRemoved(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayTagContainer& InTags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncTaskGameplayTagAddedRemoved", "ListenForGameplayTagAddedOrRemoved"); Params::AsyncTaskGameplayTagAddedRemoved_ListenForGameplayTagAddedOrRemoved Parms{}; Parms.AbilitySystemComponent = AbilitySystemComponent; Parms.InTags = std::move(InTags); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AsyncTaskGameplayTagAddedRemoved.EndTask // (Final, Native, Public, BlueprintCallable) void UAsyncTaskGameplayTagAddedRemoved::EndTask() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AsyncTaskGameplayTagAddedRemoved", "EndTask"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PinDownAttackComponent.AbortPindown // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bSkipPostPindownAnimationsOnVictim (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPinDownAttackComponent::AbortPindown(const bool bSkipPostPindownAnimationsOnVictim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PinDownAttackComponent", "AbortPindown"); Params::PinDownAttackComponent_AbortPindown Parms{}; Parms.bSkipPostPindownAnimationsOnVictim = bSkipPostPindownAnimationsOnVictim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PinDownAttackComponent.OnFakeAttackDone // (Final, Native, Protected) void UPinDownAttackComponent::OnFakeAttackDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PinDownAttackComponent", "OnFakeAttackDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineVehicle.DraisineInputInvalid // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineVehicle::DraisineInputInvalid(class UEverholmPumpInteraction* Interaction, int32 Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "DraisineInputInvalid"); Params::DraisineVehicle_DraisineInputInvalid Parms{}; Parms.Interaction = Interaction; Parms.Intent = Intent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineVehicle.DraisineInputValid // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineVehicle::DraisineInputValid(class UEverholmPumpInteraction* Interaction, int32 Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "DraisineInputValid"); Params::DraisineVehicle_DraisineInputValid Parms{}; Parms.Interaction = Interaction; Parms.Intent = Intent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineVehicle.InputProcessed // (Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineVehicle::InputProcessed(class UEverholmInteractionComponent* Interaction, int32 Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "InputProcessed"); Params::DraisineVehicle_InputProcessed Parms{}; Parms.Interaction = Interaction; Parms.Intent = Intent; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DraisineVehicle.InputProcessedFail // (Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineVehicle::InputProcessedFail(class UEverholmInteractionComponent* Interaction, int32 Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "InputProcessedFail"); Params::DraisineVehicle_InputProcessedFail Parms{}; Parms.Interaction = Interaction; Parms.Intent = Intent; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DraisineVehicle.OnRep_ProcessInput // (Final, Native, Protected) void ADraisineVehicle::OnRep_ProcessInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "OnRep_ProcessInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineVehicle.SetHandleInPlace // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bHandleInPlace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineVehicle::SetHandleInPlace(bool bHandleInPlace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "SetHandleInPlace"); Params::DraisineVehicle_SetHandleInPlace Parms{}; Parms.bHandleInPlace = bHandleInPlace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineVehicle.SetProcessInput // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineVehicle::SetProcessInput(bool bProcess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "SetProcessInput"); Params::DraisineVehicle_SetProcessInput Parms{}; Parms.bProcess = bProcess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineVehicle.CanDriveDraisine // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ADraisineVehicle::CanDriveDraisine() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "CanDriveDraisine"); Params::DraisineVehicle_CanDriveDraisine Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraisineVehicle.GetDraisineInputDataForCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPumpInputData ADraisineVehicle::GetDraisineInputDataForCharacter(class AEverholmCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "GetDraisineInputDataForCharacter"); Params::DraisineVehicle_GetDraisineInputDataForCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraisineVehicle.GetDraisineInputDataForInteraction // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPumpInputData ADraisineVehicle::GetDraisineInputDataForInteraction(class UEverholmInteractionComponent* Interaction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineVehicle", "GetDraisineInputDataForInteraction"); Params::DraisineVehicle_GetDraisineInputDataForInteraction Parms{}; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAtmoLanternParamsEvaluator.RegisterLanternLight // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULightComponent* Light (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ELanternAtmoLightType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ELanternAtmoContext Context (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAtmoLanternParamsEvaluator::RegisterLanternLight(class UObject* World, class ULightComponent* Light, ELanternAtmoLightType Type, ELanternAtmoContext Context) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAtmoLanternParamsEvaluator", "RegisterLanternLight"); Params::EverholmAtmoLanternParamsEvaluator_RegisterLanternLight Parms{}; Parms.World = World; Parms.Light = Light; Parms.Type = Type; Parms.Context = Context; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAtmoLanternParamsEvaluator.RegisterLanternLightWithEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULightComponent* Light (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegateupdateEvent (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FEverholmAtmoLanternDefaults&lanternDefaults (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // ELanternAtmoLightType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ELanternAtmoContext Context (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAtmoLanternParamsEvaluator::RegisterLanternLightWithEvent(class UObject* World, class ULightComponent* Light, TDelegate updateEvent, const struct FEverholmAtmoLanternDefaults& lanternDefaults, ELanternAtmoLightType Type, ELanternAtmoContext Context) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAtmoLanternParamsEvaluator", "RegisterLanternLightWithEvent"); Params::EverholmAtmoLanternParamsEvaluator_RegisterLanternLightWithEvent Parms{}; Parms.World = World; Parms.Light = Light; Parms.updateEvent = updateEvent; Parms.lanternDefaults = std::move(lanternDefaults); Parms.Type = Type; Parms.Context = Context; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAtmoLanternParamsEvaluator.UnregisterLanternLight // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULightComponent* Light (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAtmoLanternParamsEvaluator::UnregisterLanternLight(class UObject* World, class ULightComponent* Light) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAtmoLanternParamsEvaluator", "UnregisterLanternLight"); Params::EverholmAtmoLanternParamsEvaluator_UnregisterLanternLight Parms{}; Parms.World = World; Parms.Light = Light; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableVehicleBaseComponent.ExitVehicleAtTransform // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& exitTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableVehicleBaseComponent::ExitVehicleAtTransform(const struct FTransform& exitTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableVehicleBaseComponent", "ExitVehicleAtTransform"); Params::DraggableVehicleBaseComponent_ExitVehicleAtTransform Parms{}; Parms.exitTransform = std::move(exitTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableVehicleBaseComponent.OverrideVehicleTransform // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& overrideTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableVehicleBaseComponent::OverrideVehicleTransform(const struct FTransform& overrideTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableVehicleBaseComponent", "OverrideVehicleTransform"); Params::DraggableVehicleBaseComponent_OverrideVehicleTransform Parms{}; Parms.overrideTransform = std::move(overrideTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggableVehicleBaseComponent.SetControlledByPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPlayerControlled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggableVehicleBaseComponent::SetControlledByPlayer(bool bPlayerControlled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggableVehicleBaseComponent", "SetControlledByPlayer"); Params::DraggableVehicleBaseComponent_SetControlledByPlayer Parms{}; Parms.bPlayerControlled = bPlayerControlled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.ApplySpeedModifierOverride // (Native, Public, BlueprintCallable) // Parameters: // EVehicleSpeedMofidierPreset preset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceInstantApplication (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::ApplySpeedModifierOverride(EVehicleSpeedMofidierPreset preset, bool bForceInstantApplication) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "ApplySpeedModifierOverride"); Params::VehicleMovementComponent_ApplySpeedModifierOverride Parms{}; Parms.preset = preset; Parms.bForceInstantApplication = bForceInstantApplication; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.CalculateForwardSpeed // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVehicleMovementComponent::CalculateForwardSpeed(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "CalculateForwardSpeed"); Params::VehicleMovementComponent_CalculateForwardSpeed Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.CalculateRotationSpeed // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVehicleMovementComponent::CalculateRotationSpeed(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "CalculateRotationSpeed"); Params::VehicleMovementComponent_CalculateRotationSpeed Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.CalculateTargetLocation // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UVehicleMovementComponent::CalculateTargetLocation(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "CalculateTargetLocation"); Params::VehicleMovementComponent_CalculateTargetLocation Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.CalculateTargetRotation // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UVehicleMovementComponent::CalculateTargetRotation(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "CalculateTargetRotation"); Params::VehicleMovementComponent_CalculateTargetRotation Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.FindGroundZ // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* overrideGroundTraceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVehicleMovementComponent::FindGroundZ(float DeltaTime, class USceneComponent* overrideGroundTraceComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "FindGroundZ"); Params::VehicleMovementComponent_FindGroundZ Parms{}; Parms.DeltaTime = DeltaTime; Parms.overrideGroundTraceComponent = overrideGroundTraceComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.GetMovementParams // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FVehicleMovementParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FVehicleMovementParams UVehicleMovementComponent::GetMovementParams() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "GetMovementParams"); Params::VehicleMovementComponent_GetMovementParams Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.GetVisualParentComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* UVehicleMovementComponent::GetVisualParentComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "GetVisualParentComponent"); Params::VehicleMovementComponent_GetVisualParentComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.MoveVehicle // (Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& NewRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // ETeleportType Teleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::MoveVehicle(const struct FVector& Delta, const struct FQuat& NewRotation, bool bSweep, struct FHitResult* OutHit, ETeleportType Teleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "MoveVehicle"); Params::VehicleMovementComponent_MoveVehicle Parms{}; Parms.Delta = std::move(Delta); Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.Teleport = Teleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); } // Function Everholm.VehicleMovementComponent.OverrideTargetLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& overrideTargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& overrideTargetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UVehicleMovementComponent::OverrideTargetLocationAndRotation(const struct FVector& overrideTargetLocation, const struct FRotator& overrideTargetRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "OverrideTargetLocationAndRotation"); Params::VehicleMovementComponent_OverrideTargetLocationAndRotation Parms{}; Parms.overrideTargetLocation = std::move(overrideTargetLocation); Parms.overrideTargetRotation = std::move(overrideTargetRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.PostSlideAlongSurface // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float ActualMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::PostSlideAlongSurface(struct FHitResult* HitResult, float ActualMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "PostSlideAlongSurface"); Params::VehicleMovementComponent_PostSlideAlongSurface Parms{}; Parms.ActualMovement = ActualMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); } // Function Everholm.VehicleMovementComponent.ResetOverrideForwardSpeed // (Final, Native, Public, BlueprintCallable) void UVehicleMovementComponent::ResetOverrideForwardSpeed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "ResetOverrideForwardSpeed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.ResetOverrideMovementParams // (Final, Native, Public, BlueprintCallable) void UVehicleMovementComponent::ResetOverrideMovementParams() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "ResetOverrideMovementParams"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.ResetOverrideRotationSpeed // (Final, Native, Public, BlueprintCallable) void UVehicleMovementComponent::ResetOverrideRotationSpeed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "ResetOverrideRotationSpeed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.SetControlledByPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool controlledByPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::SetControlledByPlayer(bool controlledByPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "SetControlledByPlayer"); Params::VehicleMovementComponent_SetControlledByPlayer Parms{}; Parms.controlledByPlayer = controlledByPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.SetControlledByPlayerEvent // (Event, Public, BlueprintEvent) // Parameters: // bool IsControlledByPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::SetControlledByPlayerEvent(bool IsControlledByPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "SetControlledByPlayerEvent"); Params::VehicleMovementComponent_SetControlledByPlayerEvent Parms{}; Parms.IsControlledByPlayer = IsControlledByPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.VehicleMovementComponent.SetOverrideForwardSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::SetOverrideForwardSpeed(float Speed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "SetOverrideForwardSpeed"); Params::VehicleMovementComponent_SetOverrideForwardSpeed Parms{}; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.SetOverrideRotationSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::SetOverrideRotationSpeed(float Speed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "SetOverrideRotationSpeed"); Params::VehicleMovementComponent_SetOverrideRotationSpeed Parms{}; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.SetVehicleBoostSpeedOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // float newBoostSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::SetVehicleBoostSpeedOverride(float newBoostSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleBoostSpeedOverride"); Params::VehicleMovementComponent_SetVehicleBoostSpeedOverride Parms{}; Parms.newBoostSpeed = newBoostSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.SetVehicleForwardSpeedOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // float newForwardSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::SetVehicleForwardSpeedOverride(float newForwardSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleForwardSpeedOverride"); Params::VehicleMovementComponent_SetVehicleForwardSpeedOverride Parms{}; Parms.newForwardSpeed = newForwardSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.SetVehicleReverseSpeedOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // float newReverseSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::SetVehicleReverseSpeedOverride(float newReverseSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleReverseSpeedOverride"); Params::VehicleMovementComponent_SetVehicleReverseSpeedOverride Parms{}; Parms.newReverseSpeed = newReverseSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.SetVehicleRotationSpeedOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // float newRotationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::SetVehicleRotationSpeedOverride(float newRotationSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleRotationSpeedOverride"); Params::VehicleMovementComponent_SetVehicleRotationSpeedOverride Parms{}; Parms.newRotationSpeed = newRotationSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.SetVisualParent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* visualParentComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::SetVisualParent(class USceneComponent* visualParentComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "SetVisualParent"); Params::VehicleMovementComponent_SetVisualParent Parms{}; Parms.visualParentComponent = visualParentComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.TrySlideAlongSurfaceIfHit // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult& HitResult (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FVector& deltaMove (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::TrySlideAlongSurfaceIfHit(struct FHitResult& HitResult, struct FVector& deltaMove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "TrySlideAlongSurfaceIfHit"); Params::VehicleMovementComponent_TrySlideAlongSurfaceIfHit Parms{}; Parms.HitResult = std::move(HitResult); Parms.deltaMove = std::move(deltaMove); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; HitResult = std::move(Parms.HitResult); deltaMove = std::move(Parms.deltaMove); } // Function Everholm.VehicleMovementComponent.UpdateCalculatedRotationBasedOnSurface // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* overrideGroundTraceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::UpdateCalculatedRotationBasedOnSurface(float DeltaTime, class USceneComponent* overrideGroundTraceComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "UpdateCalculatedRotationBasedOnSurface"); Params::VehicleMovementComponent_UpdateCalculatedRotationBasedOnSurface Parms{}; Parms.DeltaTime = DeltaTime; Parms.overrideGroundTraceComponent = overrideGroundTraceComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.UpdateMoveOnClient // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& clientTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& clientTargetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UVehicleMovementComponent::UpdateMoveOnClient(float DeltaTime, const struct FVector& clientTargetLocation, const struct FRotator& clientTargetRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "UpdateMoveOnClient"); Params::VehicleMovementComponent_UpdateMoveOnClient Parms{}; Parms.DeltaTime = DeltaTime; Parms.clientTargetLocation = std::move(clientTargetLocation); Parms.clientTargetRotation = std::move(clientTargetRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.UpdateMoveOnServer // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::UpdateMoveOnServer(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "UpdateMoveOnServer"); Params::VehicleMovementComponent_UpdateMoveOnServer Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.VehicleMoveDone // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& deltaMove (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMovementComponent::VehicleMoveDone(const struct FVector& deltaMove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "VehicleMoveDone"); Params::VehicleMovementComponent_VehicleMoveDone Parms{}; Parms.deltaMove = std::move(deltaMove); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMovementComponent.GetActiveSpeedModifierPreset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EVehicleSpeedMofidierPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EVehicleSpeedMofidierPreset UVehicleMovementComponent::GetActiveSpeedModifierPreset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "GetActiveSpeedModifierPreset"); Params::VehicleMovementComponent_GetActiveSpeedModifierPreset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.GetDefaultMovementParams // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVehicleMovementParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FVehicleMovementParams UVehicleMovementComponent::GetDefaultMovementParams() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "GetDefaultMovementParams"); Params::VehicleMovementComponent_GetDefaultMovementParams Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.GetLimitedSpeed // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVehicleMovementComponent::GetLimitedSpeed(float Speed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "GetLimitedSpeed"); Params::VehicleMovementComponent_GetLimitedSpeed Parms{}; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.IsBoostDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UVehicleMovementComponent::IsBoostDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "IsBoostDisabled"); Params::VehicleMovementComponent_IsBoostDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMovementComponent.IsControlledByPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UVehicleMovementComponent::IsControlledByPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMovementComponent", "IsControlledByPlayer"); Params::VehicleMovementComponent_IsControlledByPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMoveOnSplineComponent.MoveTillSplineIndexAtSpeed // (Final, Native, Protected, BlueprintCallable) // Parameters: // const struct FVehicleSplineFollowData& SplineFollowData (Parm, NoDestructor, NativeAccessSpecifierPublic) void UVehicleMoveOnSplineComponent::MoveTillSplineIndexAtSpeed(const struct FVehicleSplineFollowData& SplineFollowData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveOnSplineComponent", "MoveTillSplineIndexAtSpeed"); Params::VehicleMoveOnSplineComponent_MoveTillSplineIndexAtSpeed Parms{}; Parms.SplineFollowData = std::move(SplineFollowData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveOnSplineComponent.SnapVehicleToSplineDistance // (Final, Native, Protected, BlueprintCallable) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMoveOnSplineComponent::SnapVehicleToSplineDistance(float Distance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveOnSplineComponent", "SnapVehicleToSplineDistance"); Params::VehicleMoveOnSplineComponent_SnapVehicleToSplineDistance Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveOnSplineComponent.StartMovingOnSpline // (Final, Native, Protected, BlueprintCallable) // Parameters: // class USplineComponent* SplineComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMoveOnSplineComponent::StartMovingOnSpline(class USplineComponent* SplineComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveOnSplineComponent", "StartMovingOnSpline"); Params::VehicleMoveOnSplineComponent_StartMovingOnSpline Parms{}; Parms.SplineComponent = SplineComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveOnSplineComponent.GetCurrentDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVehicleMoveOnSplineComponent::GetCurrentDistanceAlongSpline() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveOnSplineComponent", "GetCurrentDistanceAlongSpline"); Params::VehicleMoveOnSplineComponent_GetCurrentDistanceAlongSpline Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMoveOnSplineComponent.HasSplineToMoveOn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UVehicleMoveOnSplineComponent::HasSplineToMoveOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveOnSplineComponent", "HasSplineToMoveOn"); Params::VehicleMoveOnSplineComponent_HasSplineToMoveOn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PigVehicleMovementComponent.OnRep_MoveInDirection // (Final, Native, Protected) void UPigVehicleMovementComponent::OnRep_MoveInDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigVehicleMovementComponent", "OnRep_MoveInDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PigVehicleMovementComponent.SetMovementAlpha // (Final, Native, Public, BlueprintCallable) // Parameters: // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPigVehicleMovementComponent::SetMovementAlpha(float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigVehicleMovementComponent", "SetMovementAlpha"); Params::PigVehicleMovementComponent_SetMovementAlpha Parms{}; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PigVehicleMovementComponent.SetMovementDirection // (Final, Native, Public, BlueprintCallable) // Parameters: // EPigMoveInDirection MoveDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPigVehicleMovementComponent::SetMovementDirection(EPigMoveInDirection MoveDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigVehicleMovementComponent", "SetMovementDirection"); Params::PigVehicleMovementComponent_SetMovementDirection Parms{}; Parms.MoveDirection = MoveDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttachmentAnchorComponent.FindAnchor // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& SocketName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAttachmentAnchor* outAnchor (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAttachmentAnchorComponent::FindAnchor(const class FName& SocketName, struct FAttachmentAnchor* outAnchor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttachmentAnchorComponent", "FindAnchor"); Params::AttachmentAnchorComponent_FindAnchor Parms{}; Parms.SocketName = SocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outAnchor != nullptr) *outAnchor = std::move(Parms.outAnchor); return Parms.ReturnValue; } // Function Everholm.AttackProjectile.Multicast_LaunchProjectile // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& launchTargetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAttackProjectile::Multicast_LaunchProjectile(const struct FVector& launchTargetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackProjectile", "Multicast_LaunchProjectile"); Params::AttackProjectile_Multicast_LaunchProjectile Parms{}; Parms.launchTargetLocation = std::move(launchTargetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackProjectile.OnProjectileHit // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AAttackProjectile::OnProjectileHit(const struct FHitResult& ImpactResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackProjectile", "OnProjectileHit"); Params::AttackProjectile_OnProjectileHit Parms{}; Parms.ImpactResult = std::move(ImpactResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackProjectile.SetAttackTargetLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAttackProjectile::SetAttackTargetLocation(const struct FVector& targetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackProjectile", "SetAttackTargetLocation"); Params::AttackProjectile_SetAttackTargetLocation Parms{}; Parms.targetLocation = std::move(targetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackProjectile.SetProjectileDeathHandler // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfDeathHandlerClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAttackProjectile::SetProjectileDeathHandler(TSubclassOf DeathHandlerClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackProjectile", "SetProjectileDeathHandler"); Params::AttackProjectile_SetProjectileDeathHandler Parms{}; Parms.DeathHandlerClass = DeathHandlerClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackProjectile.SetProjectileDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& launchDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAttackProjectile::SetProjectileDirection(const struct FVector& launchDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackProjectile", "SetProjectileDirection"); Params::AttackProjectile_SetProjectileDirection Parms{}; Parms.launchDirection = std::move(launchDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackProjectile.GetAttackTargetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AAttackProjectile::GetAttackTargetLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackProjectile", "GetAttackTargetLocation"); Params::AttackProjectile_GetAttackTargetLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EncircleTargetAction.SetFinalTargetDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEncircleTargetAction::SetFinalTargetDirection(const struct FVector& Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EncircleTargetAction", "SetFinalTargetDirection"); Params::EncircleTargetAction_SetFinalTargetDirection Parms{}; Parms.Direction = std::move(Direction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EncircleTargetAction.UpdateTargetActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* newTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEncircleTargetAction::UpdateTargetActor(class AActor* newTargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EncircleTargetAction", "UpdateTargetActor"); Params::EncircleTargetAction_UpdateTargetActor Parms{}; Parms.newTargetActor = newTargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EncircleTargetAction.GetEncircleWorldLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UEncircleTargetAction::GetEncircleWorldLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EncircleTargetAction", "GetEncircleWorldLocation"); Params::EncircleTargetAction_GetEncircleWorldLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AttackTargetAction.OnActionPointEvent // (Final, Native, Private, HasOutParams) // Parameters: // class UActionPoint* Point (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* usingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EActionPointEventType EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 actionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackTargetAction::OnActionPointEvent(class UActionPoint* Point, class APawn* usingActor, EActionPointEventType EventType, const class FName& NotifyName, int32 actionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackTargetAction", "OnActionPointEvent"); Params::AttackTargetAction_OnActionPointEvent Parms{}; Parms.Point = Point; Parms.usingActor = usingActor; Parms.EventType = EventType; Parms.NotifyName = NotifyName; Parms.actionIndex = actionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackTargetAction.OnAttackMontageEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* attackMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackTargetAction::OnAttackMontageEnded(class UAnimMontage* attackMontage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackTargetAction", "OnAttackMontageEnded"); Params::AttackTargetAction_OnAttackMontageEnded Parms{}; Parms.attackMontage = attackMontage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackTargetAction.OnAttackResolvedEvent // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UAttackTargetAction::OnAttackResolvedEvent(const struct FAttackData& AttackData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackTargetAction", "OnAttackResolvedEvent"); Params::AttackTargetAction_OnAttackResolvedEvent Parms{}; Parms.AttackData = std::move(AttackData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackTargetAction.OnAttackSuccessEvent // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UAttackTargetAction::OnAttackSuccessEvent(const struct FAttackData& AttackData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackTargetAction", "OnAttackSuccessEvent"); Params::AttackTargetAction_OnAttackSuccessEvent Parms{}; Parms.AttackData = std::move(AttackData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AttackTargetAction.OnTriggeredContextualKill // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActionPointActor* contextualKillActionPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* targetAttachedAnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAttackTargetAction::OnTriggeredContextualKill(class AActionPointActor* contextualKillActionPoint, class AActor* Target, class UAnimMontage* targetAttachedAnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttackTargetAction", "OnTriggeredContextualKill"); Params::AttackTargetAction_OnTriggeredContextualKill Parms{}; Parms.contextualKillActionPoint = contextualKillActionPoint; Parms.Target = Target; Parms.targetAttachedAnimMontage = targetAttachedAnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.JumpCondition.Evaluate // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCapsuleComponent* From (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCapsuleComponent* To (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UJumpCondition::Evaluate(class AEverholmCharacter* Initiator, class UCapsuleComponent* From, class UCapsuleComponent* To) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JumpCondition", "Evaluate"); Params::JumpCondition_Evaluate Parms{}; Parms.Initiator = Initiator; Parms.From = From; Parms.To = To; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraisineActor.AccelerationTimelineUpdate // (Final, Native, Protected) // Parameters: // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::AccelerationTimelineUpdate(float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "AccelerationTimelineUpdate"); Params::DraisineActor_AccelerationTimelineUpdate Parms{}; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineActor.AccelerationUpdate // (Event, Protected, BlueprintEvent) // Parameters: // float NewAcceleration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::AccelerationUpdate(float NewAcceleration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "AccelerationUpdate"); Params::DraisineActor_AccelerationUpdate Parms{}; Parms.NewAcceleration = NewAcceleration; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DraisineActor.DecelerationTimelineUpdate // (Final, Native, Protected) // Parameters: // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::DecelerationTimelineUpdate(float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "DecelerationTimelineUpdate"); Params::DraisineActor_DecelerationTimelineUpdate Parms{}; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineActor.DraisineInputInvalid // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::DraisineInputInvalid(class UEverholmPumpInteraction* Interaction, int32 Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "DraisineInputInvalid"); Params::DraisineActor_DraisineInputInvalid Parms{}; Parms.Interaction = Interaction; Parms.Intent = Intent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineActor.DraisineInputValid // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::DraisineInputValid(class UEverholmPumpInteraction* Interaction, int32 Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "DraisineInputValid"); Params::DraisineActor_DraisineInputValid Parms{}; Parms.Interaction = Interaction; Parms.Intent = Intent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineActor.InputProcessed // (Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::InputProcessed(class UEverholmInteractionComponent* Interaction, int32 Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "InputProcessed"); Params::DraisineActor_InputProcessed Parms{}; Parms.Interaction = Interaction; Parms.Intent = Intent; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DraisineActor.InputProcessedFail // (Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::InputProcessedFail(class UEverholmInteractionComponent* Interaction, int32 Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "InputProcessedFail"); Params::DraisineActor_InputProcessedFail Parms{}; Parms.Interaction = Interaction; Parms.Intent = Intent; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DraisineActor.OnRep_ProcessInput // (Final, Native, Protected) void ADraisineActor::OnRep_ProcessInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "OnRep_ProcessInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineActor.OnRep_ServerDistanceAlongSpline // (Final, Native, Protected) void ADraisineActor::OnRep_ServerDistanceAlongSpline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "OnRep_ServerDistanceAlongSpline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineActor.OtherPlayerInPlace // (Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::OtherPlayerInPlace(class UEverholmInteractionComponent* Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "OtherPlayerInPlace"); Params::DraisineActor_OtherPlayerInPlace Parms{}; Parms.Interaction = Interaction; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DraisineActor.PlayerInitiatorInPlace // (Event, Protected, BlueprintEvent) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::PlayerInitiatorInPlace(class UEverholmInteractionComponent* Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "PlayerInitiatorInPlace"); Params::DraisineActor_PlayerInitiatorInPlace Parms{}; Parms.Interaction = Interaction; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DraisineActor.SetHandleInPlace // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bHandleInPlace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::SetHandleInPlace(bool bHandleInPlace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "SetHandleInPlace"); Params::DraisineActor_SetHandleInPlace Parms{}; Parms.bHandleInPlace = bHandleInPlace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineActor.SetProcessInput // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADraisineActor::SetProcessInput(bool bProcess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "SetProcessInput"); Params::DraisineActor_SetProcessInput Parms{}; Parms.bProcess = bProcess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineActor.WaitForInputTimerDone // (Final, Native, Private) void ADraisineActor::WaitForInputTimerDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "WaitForInputTimerDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraisineActor.CanDriveDraisine // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ADraisineActor::CanDriveDraisine() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "CanDriveDraisine"); Params::DraisineActor_CanDriveDraisine Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraisineActor.GetDraisineInputDataForInteraction // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPumpInputData ADraisineActor::GetDraisineInputDataForInteraction(class UEverholmInteractionComponent* Interaction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineActor", "GetDraisineInputDataForInteraction"); Params::DraisineActor_GetDraisineInputDataForInteraction Parms{}; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AutoJump.OnDestinationAreaBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AAutoJump::OnDestinationAreaBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AutoJump", "OnDestinationAreaBeginOverlap"); Params::AutoJump_OnDestinationAreaBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AutoJump.OnDestinationAreaEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAutoJump::OnDestinationAreaEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AutoJump", "OnDestinationAreaEndOverlap"); Params::AutoJump_OnDestinationAreaEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AutoJump.OnStartAreaBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AAutoJump::OnStartAreaBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AutoJump", "OnStartAreaBeginOverlap"); Params::AutoJump_OnStartAreaBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AutoJump.OnStartAreaEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAutoJump::OnStartAreaEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AutoJump", "OnStartAreaEndOverlap"); Params::AutoJump_OnStartAreaEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AutoJump.CalculateJumpDestination // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCapsuleComponent* From (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCapsuleComponent* To (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FJumpDestinationData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FJumpDestinationData AAutoJump::CalculateJumpDestination(class AEverholmCharacter* Initiator, class UCapsuleComponent* From, class UCapsuleComponent* To) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AutoJump", "CalculateJumpDestination"); Params::AutoJump_CalculateJumpDestination Parms{}; Parms.Initiator = Initiator; Parms.From = From; Parms.To = To; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AutoJump.GetPreviewArcsToDraw // (Event, Public, BlueprintEvent, Const) // Parameters: // struct FJumpArcPreviewData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FJumpArcPreviewData AAutoJump::GetPreviewArcsToDraw() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AutoJump", "GetPreviewArcsToDraw"); Params::AutoJump_GetPreviewArcsToDraw Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.AutoJumpBlueprintFunctionLibrary.PackJumpParams // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FJumpParams& paramsToPack (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UAutoJumpBlueprintFunctionLibrary::PackJumpParams(const struct FJumpParams& paramsToPack) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AutoJumpBlueprintFunctionLibrary", "PackJumpParams"); Params::AutoJumpBlueprintFunctionLibrary_PackJumpParams Parms{}; Parms.paramsToPack = std::move(paramsToPack); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AutoJumpBlueprintFunctionLibrary.UnpackJumpParams // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& transformToUnpack (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FJumpParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FJumpParams UAutoJumpBlueprintFunctionLibrary::UnpackJumpParams(const struct FTransform& transformToUnpack) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AutoJumpBlueprintFunctionLibrary", "UnpackJumpParams"); Params::AutoJumpBlueprintFunctionLibrary_UnpackJumpParams Parms{}; Parms.transformToUnpack = std::move(transformToUnpack); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AvoidLightComponent.AddOverlappingLight // (Final, Native, Public, BlueprintCallable) // Parameters: // class UOverlappingLightComponent* overlappingLight (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAvoidLightComponent::AddOverlappingLight(class UOverlappingLightComponent* overlappingLight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidLightComponent", "AddOverlappingLight"); Params::AvoidLightComponent_AddOverlappingLight Parms{}; Parms.overlappingLight = overlappingLight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AvoidLightComponent.RemoveOverlappingLight // (Final, Native, Public, BlueprintCallable) // Parameters: // class UOverlappingLightComponent* overlappingLight (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAvoidLightComponent::RemoveOverlappingLight(class UOverlappingLightComponent* overlappingLight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidLightComponent", "RemoveOverlappingLight"); Params::AvoidLightComponent_RemoveOverlappingLight Parms{}; Parms.overlappingLight = overlappingLight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.AvoidLightComponent.GetAmountOfOverlappingLightsToConsider // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAvoidLightComponent::GetAmountOfOverlappingLightsToConsider() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidLightComponent", "GetAmountOfOverlappingLightsToConsider"); Params::AvoidLightComponent_GetAmountOfOverlappingLightsToConsider Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AvoidLightComponent.GetAvoidanceDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UAvoidLightComponent::GetAvoidanceDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidLightComponent", "GetAvoidanceDirection"); Params::AvoidLightComponent_GetAvoidanceDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AvoidLightComponent.GetCurrentlyOverlappingLights // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const TArray UAvoidLightComponent::GetCurrentlyOverlappingLights() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidLightComponent", "GetCurrentlyOverlappingLights"); Params::AvoidLightComponent_GetCurrentlyOverlappingLights Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AvoidLightComponent.GetCurrentlyOverlappingLightsExcludingPenumbra // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const TArray UAvoidLightComponent::GetCurrentlyOverlappingLightsExcludingPenumbra() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidLightComponent", "GetCurrentlyOverlappingLightsExcludingPenumbra"); Params::AvoidLightComponent_GetCurrentlyOverlappingLightsExcludingPenumbra Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.AvoidLightComponent.IsOverlappedByLight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool excludePenumbra (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAvoidLightComponent::IsOverlappedByLight(const bool excludePenumbra) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidLightComponent", "IsOverlappedByLight"); Params::AvoidLightComponent_IsOverlappedByLight Parms{}; Parms.excludePenumbra = excludePenumbra; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BalanceBeamActor.GetBalanceLocationData // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const class AEverholmCharacter* balancingInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& worldSpaceInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBalanceLocationData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FBalanceLocationData ABalanceBeamActor::GetBalanceLocationData(const class AEverholmCharacter* balancingInstigator, const struct FVector& worldSpaceInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BalanceBeamActor", "GetBalanceLocationData"); Params::BalanceBeamActor_GetBalanceLocationData Parms{}; Parms.balancingInstigator = balancingInstigator; Parms.worldSpaceInput = std::move(worldSpaceInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BalanceBeamActor.GetBalanceLocationFromLocation // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bProjectToGround (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ABalanceBeamActor::GetBalanceLocationFromLocation(const struct FVector& WorldLocation, const bool bProjectToGround) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BalanceBeamActor", "GetBalanceLocationFromLocation"); Params::BalanceBeamActor_GetBalanceLocationFromLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.bProjectToGround = bProjectToGround; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterAnimInstance.GetMinAngleDifference180 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmCharacterAnimInstance::GetMinAngleDifference180(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmCharacterAnimInstance", "GetMinAngleDifference180"); Params::EverholmCharacterAnimInstance_GetMinAngleDifference180 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterAnimInstance.OnAnimInstanceEvent // (Event, Public, BlueprintEvent) // Parameters: // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterAnimInstance::OnAnimInstanceEvent(class FName EventName, double FloatParam, int32 IntParam, bool boolParam) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterAnimInstance", "OnAnimInstanceEvent"); Params::EverholmCharacterAnimInstance_OnAnimInstanceEvent Parms{}; Parms.EventName = EventName; Parms.FloatParam = FloatParam; Parms.IntParam = IntParam; Parms.boolParam = boolParam; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCharacterAnimInstance.OnIdleStrafeTurn // (Event, Public, BlueprintEvent) // Parameters: // bool isTurningRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterAnimInstance::OnIdleStrafeTurn(bool isTurningRight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterAnimInstance", "OnIdleStrafeTurn"); Params::EverholmCharacterAnimInstance_OnIdleStrafeTurn Parms{}; Parms.isTurningRight = isTurningRight; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCharacterAnimInstance.OnInputAbuseChanged // (Event, Public, BlueprintEvent) // Parameters: // bool bIsInputAllowed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterAnimInstance::OnInputAbuseChanged(bool bIsInputAllowed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterAnimInstance", "OnInputAbuseChanged"); Params::EverholmCharacterAnimInstance_OnInputAbuseChanged Parms{}; Parms.bIsInputAllowed = bIsInputAllowed; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCharacterAnimInstance.CalculateWallPushBackPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // double pushBackDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmCharacterAnimInstance::CalculateWallPushBackPoint(double pushBackDistance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterAnimInstance", "CalculateWallPushBackPoint"); Params::EverholmCharacterAnimInstance_CalculateWallPushBackPoint Parms{}; Parms.pushBackDistance = pushBackDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterAnimInstance.GetFavoredSmoothTurningAngle // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FTransform& WorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ForwardVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InputForward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESmoothTurningFavoredDirection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESmoothTurningFavoredDirection UEverholmCharacterAnimInstance::GetFavoredSmoothTurningAngle(const struct FTransform& WorldTransform, const struct FVector& ForwardVector, const struct FVector& InputForward, struct FRotator* Rotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterAnimInstance", "GetFavoredSmoothTurningAngle"); Params::EverholmCharacterAnimInstance_GetFavoredSmoothTurningAngle Parms{}; Parms.WorldTransform = std::move(WorldTransform); Parms.ForwardVector = std::move(ForwardVector); Parms.InputForward = std::move(InputForward); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Rotation != nullptr) *Rotation = std::move(Parms.Rotation); return Parms.ReturnValue; } // Function Everholm.EverholmCharacterAnimInstance.IsPlayingRootMotionMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterAnimInstance::IsPlayingRootMotionMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterAnimInstance", "IsPlayingRootMotionMontage"); Params::EverholmCharacterAnimInstance_IsPlayingRootMotionMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIAnimInstance.CalculatePredictedAttackLocation // (Native, Public, BlueprintCallable) void UEverholmAIAnimInstance::CalculatePredictedAttackLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAIAnimInstance", "CalculatePredictedAttackLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIAnimInstance.GetAttackAnimation // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const EAILocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttackType attackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Distance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UEverholmAIAnimInstance::GetAttackAnimation(const EAILocomotionType locomotionType, EAttackType attackType, float Angle, const float Distance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAIAnimInstance", "GetAttackAnimation"); Params::EverholmAIAnimInstance_GetAttackAnimation Parms{}; Parms.locomotionType = locomotionType; Parms.attackType = attackType; Parms.Angle = Angle; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIAnimInstance.GetMontageByTurnAngle // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const EAILocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIAnimMontageType animType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float animAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UEverholmAIAnimInstance::GetMontageByTurnAngle(const EAILocomotionType locomotionType, EAIAnimMontageType animType, float animAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAIAnimInstance", "GetMontageByTurnAngle"); Params::EverholmAIAnimInstance_GetMontageByTurnAngle Parms{}; Parms.locomotionType = locomotionType; Parms.animType = animType; Parms.animAngle = animAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIAnimInstance.GetOverrideAnimationSet // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const EAILocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimationSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationSet* UEverholmAIAnimInstance::GetOverrideAnimationSet(const EAILocomotionType locomotionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAIAnimInstance", "GetOverrideAnimationSet"); Params::EverholmAIAnimInstance_GetOverrideAnimationSet Parms{}; Parms.locomotionType = locomotionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIAnimInstance.OnAnimNotify // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UEverholmAIAnimInstance::OnAnimNotify(class AActor* Actor, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAIAnimInstance", "OnAnimNotify"); Params::EverholmAIAnimInstance_OnAnimNotify Parms{}; Parms.Actor = Actor; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIAnimInstance.SetOverrideAnimationSet // (Native, Public, BlueprintCallable) // Parameters: // EAILocomotionType locomotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimationSet* AnimationSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIAnimInstance::SetOverrideAnimationSet(EAILocomotionType locomotionType, class UAnimationSet* AnimationSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAIAnimInstance", "SetOverrideAnimationSet"); Params::EverholmAIAnimInstance_SetOverrideAnimationSet Parms{}; Parms.locomotionType = locomotionType; Parms.AnimationSet = AnimationSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIAnimInstance.GetAttackComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAttackComponentBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAttackComponentBase* UEverholmAIAnimInstance::GetAttackComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAIAnimInstance", "GetAttackComponent"); Params::EverholmAIAnimInstance_GetAttackComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BalanceInterface.CanHopOff // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Input (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IBalanceInterface::CanHopOff(class AEverholmCharacter* Instigator, const struct FVector2D& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BalanceInterface", "CanHopOff"); Params::BalanceInterface_CanHopOff Parms{}; Parms.Instigator = Instigator; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BalanceInterface.GetBalanceLocation // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Input (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* WorldTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* DirectionToMove (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* DistanceFromWantedMove (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bAtBoundary (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MaxInputScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IBalanceInterface::GetBalanceLocation(class AEverholmCharacter* Instigator, const struct FVector2D& Input, struct FTransform* WorldTransform, struct FVector* DirectionToMove, float* DistanceFromWantedMove, bool* bAtBoundary, float* MaxInputScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BalanceInterface", "GetBalanceLocation"); Params::BalanceInterface_GetBalanceLocation Parms{}; Parms.Instigator = Instigator; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldTransform != nullptr) *WorldTransform = std::move(Parms.WorldTransform); if (DirectionToMove != nullptr) *DirectionToMove = std::move(Parms.DirectionToMove); if (DistanceFromWantedMove != nullptr) *DistanceFromWantedMove = Parms.DistanceFromWantedMove; if (bAtBoundary != nullptr) *bAtBoundary = Parms.bAtBoundary; if (MaxInputScale != nullptr) *MaxInputScale = Parms.MaxInputScale; } // Function Everholm.BalanceInterface.GetBalanceLocationFromLocation // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bProjectToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IBalanceInterface::GetBalanceLocationFromLocation(const struct FVector& WorldLocation, bool bProjectToGround) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BalanceInterface", "GetBalanceLocationFromLocation"); Params::BalanceInterface_GetBalanceLocationFromLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.bProjectToGround = bProjectToGround; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BalanceInterface.OnEndUsing // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IBalanceInterface::OnEndUsing(class AEverholmCharacter* Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BalanceInterface", "OnEndUsing"); Params::BalanceInterface_OnEndUsing Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BalanceInterface.OnStartUsing // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IBalanceInterface::OnStartUsing(class AEverholmCharacter* Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BalanceInterface", "OnStartUsing"); Params::BalanceInterface_OnStartUsing Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BalanceInterface.SetReservation // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReserve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IBalanceInterface::SetReservation(class AEverholmCharacter* Instigator, bool bReserve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BalanceInterface", "SetReservation"); Params::BalanceInterface_SetReservation Parms{}; Parms.Instigator = Instigator; Parms.bReserve = bReserve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BalanceInterface.GetBalanceType // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // EBalanceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBalanceType IBalanceInterface::GetBalanceType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BalanceInterface", "GetBalanceType"); Params::BalanceInterface_GetBalanceType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BalanceInterface.IsAvailable // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IBalanceInterface::IsAvailable(class AEverholmCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BalanceInterface", "IsAvailable"); Params::BalanceInterface_IsAvailable Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EVCombatManager.GetAlertedEnemies // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AEVCombatManager::GetAlertedEnemies() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "GetAlertedEnemies"); Params::EVCombatManager_GetAlertedEnemies Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EVCombatManager.HIP_AlertCluster // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 clusterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVCombatManager::HIP_AlertCluster(int32 clusterIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "HIP_AlertCluster"); Params::EVCombatManager_HIP_AlertCluster Parms{}; Parms.clusterIndex = clusterIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.HIP_AlertNextEntity // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 clusterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVCombatManager::HIP_AlertNextEntity(int32 clusterIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "HIP_AlertNextEntity"); Params::EVCombatManager_HIP_AlertNextEntity Parms{}; Parms.clusterIndex = clusterIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.HIP_StartCombat // (Final, Native, Public, BlueprintCallable) void AEVCombatManager::HIP_StartCombat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "HIP_StartCombat"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.HIP_StopCombat // (Final, Native, Public, BlueprintCallable) void AEVCombatManager::HIP_StopCombat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "HIP_StopCombat"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.HIP_UnAlertCluster // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 clusterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVCombatManager::HIP_UnAlertCluster(int32 clusterIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "HIP_UnAlertCluster"); Params::EVCombatManager_HIP_UnAlertCluster Parms{}; Parms.clusterIndex = clusterIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.OnAIAcquiredTarget // (Final, Native, Private) // Parameters: // const class APawn* aiPawnThatHasAcquiredTarget (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVCombatManager::OnAIAcquiredTarget(const class APawn* aiPawnThatHasAcquiredTarget, const class AActor* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "OnAIAcquiredTarget"); Params::EVCombatManager_OnAIAcquiredTarget Parms{}; Parms.aiPawnThatHasAcquiredTarget = aiPawnThatHasAcquiredTarget; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.OnAIDespawned // (Final, Native, Private) // Parameters: // const class APawn* aiPawnThatDespawned (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVCombatManager::OnAIDespawned(const class APawn* aiPawnThatDespawned) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "OnAIDespawned"); Params::EVCombatManager_OnAIDespawned Parms{}; Parms.aiPawnThatDespawned = aiPawnThatDespawned; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.StartCombat // (Final, Native, Public, BlueprintCallable) void AEVCombatManager::StartCombat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "StartCombat"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.StopCombat // (Final, Native, Public, BlueprintCallable) void AEVCombatManager::StopCombat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "StopCombat"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.HOP_OnAllEntitiesDeadInCluster // (Final, Native, Protected, BlueprintCallable, Const) // Parameters: // const int32 clusterIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVCombatManager::HOP_OnAllEntitiesDeadInCluster(const int32 clusterIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "HOP_OnAllEntitiesDeadInCluster"); Params::EVCombatManager_HOP_OnAllEntitiesDeadInCluster Parms{}; Parms.clusterIndex = clusterIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.HOP_OnClusterAlerted // (Final, Native, Protected, BlueprintCallable, Const) // Parameters: // const int32 clusterIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVCombatManager::HOP_OnClusterAlerted(const int32 clusterIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "HOP_OnClusterAlerted"); Params::EVCombatManager_HOP_OnClusterAlerted Parms{}; Parms.clusterIndex = clusterIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.HOP_OnCombatEnded // (Final, Native, Protected, BlueprintCallable, Const) void AEVCombatManager::HOP_OnCombatEnded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "HOP_OnCombatEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EVCombatManager.HOP_OnCombatStarted // (Final, Native, Protected, BlueprintCallable, Const) void AEVCombatManager::HOP_OnCombatStarted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVCombatManager", "HOP_OnCombatStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BlendedBoxHint.GetFocalPointInExtent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FCameraHintInParameters& cameraHintIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class UBoxComponent* InBox (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BlendRadius_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EVolumeBlendType BlendType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ABlendedBoxHint::GetFocalPointInExtent(const struct FCameraHintInParameters& cameraHintIn, class UBoxComponent* InBox, const struct FVector& BlendRadius_0, EVolumeBlendType BlendType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BlendedBoxHint", "GetFocalPointInExtent"); Params::BlendedBoxHint_GetFocalPointInExtent Parms{}; Parms.cameraHintIn = std::move(cameraHintIn); Parms.InBox = InBox; Parms.BlendRadius_0 = std::move(BlendRadius_0); Parms.BlendType = BlendType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BlendedBoxHint.GetWeightTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& focalPointInExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BlendRadius_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ABlendedBoxHint::GetWeightTarget(const struct FVector& focalPointInExtent, const struct FVector& BlendRadius_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BlendedBoxHint", "GetWeightTarget"); Params::BlendedBoxHint_GetWeightTarget Parms{}; Parms.focalPointInExtent = std::move(focalPointInExtent); Parms.BlendRadius_0 = std::move(BlendRadius_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BlendedBoxHint.GetActivationBox // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBoxComponent* ABlendedBoxHint::GetActivationBox() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BlendedBoxHint", "GetActivationBox"); Params::BlendedBoxHint_GetActivationBox Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BlendedBoxHint.GetVolumeBlendType // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // EVolumeBlendType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EVolumeBlendType ABlendedBoxHint::GetVolumeBlendType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BlendedBoxHint", "GetVolumeBlendType"); Params::BlendedBoxHint_GetVolumeBlendType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BlueprintHintProcessor.ClearBP // (Event, Public, BlueprintEvent) void UBlueprintHintProcessor::ClearBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BlueprintHintProcessor", "ClearBP"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.BlueprintHintProcessor.ComputeResultBP // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UBlueprintHintProcessor::ComputeResultBP(const struct FCameraHintInParameters& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BlueprintHintProcessor", "ComputeResultBP"); Params::BlueprintHintProcessor_ComputeResultBP Parms{}; Parms.Params_0 = std::move(Params_0); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.BlueprintHintProcessor.ProcessHintBP // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class ADirectedCameraHint_Base* hint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UBlueprintHintProcessor::ProcessHintBP(class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BlueprintHintProcessor", "ProcessHintBP"); Params::BlueprintHintProcessor_ProcessHintBP Parms{}; Parms.hint = hint; Parms.Params_0 = std::move(Params_0); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmPlayerStart.HOP_ProgressionApplied // (Final, Native, Public) void AEverholmPlayerStart::HOP_ProgressionApplied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStart", "HOP_ProgressionApplied"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerStart.OnRep_PlayersStartData // (Final, Native, Protected, HasOutParams) // Parameters: // TArray*prevList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void AEverholmPlayerStart::OnRep_PlayersStartData(TArray* prevList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStart", "OnRep_PlayersStartData"); Params::EverholmPlayerStart_OnRep_PlayersStartData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (prevList != nullptr) *prevList = std::move(Parms.prevList); } // Function Everholm.EverholmPlayerStart.PlayerAwakeAtIndex // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool bAwake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerStart::PlayerAwakeAtIndex(bool bAwake, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStart", "PlayerAwakeAtIndex"); Params::EverholmPlayerStart_PlayerAwakeAtIndex Parms{}; Parms.bAwake = bAwake; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerStart.PlayerSpawnedAtIndex // (Native, Event, Protected, BlueprintEvent) // Parameters: // class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerStart::PlayerSpawnedAtIndex(class AEverholmPlayerCharacter* Character, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStart", "PlayerSpawnedAtIndex"); Params::EverholmPlayerStart_PlayerSpawnedAtIndex Parms{}; Parms.Character = Character; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerStart.SetPlayerAwakeAtIndex // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bInAwake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerStart::SetPlayerAwakeAtIndex(bool bInAwake, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStart", "SetPlayerAwakeAtIndex"); Params::EverholmPlayerStart_SetPlayerAwakeAtIndex Parms{}; Parms.bInAwake = bInAwake; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerStart.SetPlayerCharacterAtIndex // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerStart::SetPlayerCharacterAtIndex(class AEverholmPlayerCharacter* Character, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStart", "SetPlayerCharacterAtIndex"); Params::EverholmPlayerStart_SetPlayerCharacterAtIndex Parms{}; Parms.Character = Character; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerStart.GetPlayerAwakeAtIndex // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmPlayerStart::GetPlayerAwakeAtIndex(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStart", "GetPlayerAwakeAtIndex"); Params::EverholmPlayerStart_GetPlayerAwakeAtIndex Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerStart.GetPlayerCharacterAtIndex // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* AEverholmPlayerStart::GetPlayerCharacterAtIndex(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStart", "GetPlayerCharacterAtIndex"); Params::EverholmPlayerStart_GetPlayerCharacterAtIndex Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerStart.IsDescendantOf // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // const class AEverholmPlayerStart*& ancestorPlayerStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmPlayerStart::IsDescendantOf(const class AEverholmPlayerStart*& ancestorPlayerStart) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStart", "IsDescendantOf"); Params::EverholmPlayerStart_IsDescendantOf Parms{}; Parms.ancestorPlayerStart = ancestorPlayerStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerStartInBoatBase.HandlePlayersSpawned // (Event, Public, BlueprintEvent) void AEverholmPlayerStartInBoatBase::HandlePlayersSpawned() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStartInBoatBase", "HandlePlayersSpawned"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmPlayerStartInBoatBase.GetTargetBoatVehicle // (Event, Public, BlueprintEvent, Const) // Parameters: // class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABoatVehicle* AEverholmPlayerStartInBoatBase::GetTargetBoatVehicle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerStartInBoatBase", "GetTargetBoatVehicle"); Params::EverholmPlayerStartInBoatBase_GetTargetBoatVehicle Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.BoatBoardLedgeActorGenerator.GetBoatLedgeSegmentData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ledgeIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBoatLedgeSegmentData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FBoatLedgeSegmentData ABoatBoardLedgeActorGenerator::GetBoatLedgeSegmentData(int32 ledgeIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatBoardLedgeActorGenerator", "GetBoatLedgeSegmentData"); Params::BoatBoardLedgeActorGenerator_GetBoatLedgeSegmentData Parms{}; Parms.ledgeIndex = ledgeIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupSpawner.DestroyPickup // (Event, Public, BlueprintEvent) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupSpawner::DestroyPickup(class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupSpawner", "DestroyPickup"); Params::PickupSpawner_DestroyPickup Parms{}; Parms.pickup = pickup; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PickupSpawner.UpdateDestroyTimers // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APickupSpawner::UpdateDestroyTimers(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupSpawner", "UpdateDestroyTimers"); Params::PickupSpawner_UpdateDestroyTimers Parms{}; Parms.DeltaSeconds = DeltaSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatMovementComponent.CorrectBoatOffsetOnClient // (Final, Native, Public, BlueprintCallable) void UBoatMovementComponent::CorrectBoatOffsetOnClient() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "CorrectBoatOffsetOnClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatMovementComponent.OnMovementImpact // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float impactSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatMovementComponent::OnMovementImpact(float impactSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "OnMovementImpact"); Params::BoatMovementComponent_OnMovementImpact Parms{}; Parms.impactSpeed = impactSpeed; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.BoatMovementComponent.OnRep_BoatImpactData // (Final, Native, Protected) void UBoatMovementComponent::OnRep_BoatImpactData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "OnRep_BoatImpactData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatMovementComponent.OnStartingPushOut // (Final, Native, Public, BlueprintCallable) void UBoatMovementComponent::OnStartingPushOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "OnStartingPushOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatMovementComponent.ResetBoatMovementDirection // (Final, Native, Public, BlueprintCallable) void UBoatMovementComponent::ResetBoatMovementDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "ResetBoatMovementDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatMovementComponent.ResetCollisionAnimDone // (Final, Native, Protected) void UBoatMovementComponent::ResetCollisionAnimDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "ResetCollisionAnimDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatMovementComponent.SetBoatMovementDirection // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& dir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatMovementComponent::SetBoatMovementDirection(const struct FVector& dir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "SetBoatMovementDirection"); Params::BoatMovementComponent_SetBoatMovementDirection Parms{}; Parms.dir = std::move(dir); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatMovementComponent.SetBoostEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatMovementComponent::SetBoostEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "SetBoostEnabled"); Params::BoatMovementComponent_SetBoostEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatMovementComponent.TerminateBoatSimulation // (Final, Native, Public) void UBoatMovementComponent::TerminateBoatSimulation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "TerminateBoatSimulation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatMovementComponent.GetBoatMovementDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBoatMovementComponent::GetBoatMovementDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "GetBoatMovementDirection"); Params::BoatMovementComponent_GetBoatMovementDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatMovementComponent.GetCurrentWaterBody // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWaterBody* UBoatMovementComponent::GetCurrentWaterBody() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "GetCurrentWaterBody"); Params::BoatMovementComponent_GetCurrentWaterBody Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatMovementComponent.IsBoatOnWater // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoatMovementComponent::IsBoatOnWater() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "IsBoatOnWater"); Params::BoatMovementComponent_IsBoatOnWater Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatMovementComponent.IsLandscapeCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoatMovementComponent::IsLandscapeCollisionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatMovementComponent", "IsLandscapeCollisionEnabled"); Params::BoatMovementComponent_IsLandscapeCollisionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatTrackingSubsystem.SetLastInteractedBoat // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABoatVehicle* boat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatTrackingSubsystem::SetLastInteractedBoat(class ABoatVehicle* boat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatTrackingSubsystem", "SetLastInteractedBoat"); Params::BoatTrackingSubsystem_SetLastInteractedBoat Parms{}; Parms.boat = boat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatTrackingSubsystem.GetBoatVehicle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABoatVehicle* UBoatTrackingSubsystem::GetBoatVehicle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatTrackingSubsystem", "GetBoatVehicle"); Params::BoatTrackingSubsystem_GetBoatVehicle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatTrackingSubsystem.GetCurrentBoatVehicle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABoatVehicle* UBoatTrackingSubsystem::GetCurrentBoatVehicle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatTrackingSubsystem", "GetCurrentBoatVehicle"); Params::BoatTrackingSubsystem_GetCurrentBoatVehicle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatTrackingSubsystem.GetLastInteractedBoatVehicle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABoatVehicle* UBoatTrackingSubsystem::GetLastInteractedBoatVehicle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatTrackingSubsystem", "GetLastInteractedBoatVehicle"); Params::BoatTrackingSubsystem_GetLastInteractedBoatVehicle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatTrackingSubsystem.GetPreviousBoardedBoatVehicle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABoatVehicle* UBoatTrackingSubsystem::GetPreviousBoardedBoatVehicle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatTrackingSubsystem", "GetPreviousBoardedBoatVehicle"); Params::BoatTrackingSubsystem_GetPreviousBoardedBoatVehicle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterAlignmentCallbackProxy.AlignCharacter // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& relativeTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& relativeTargetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float alignmentSpeedOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmCharacterAlignmentCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmCharacterAlignmentCallbackProxy* UEverholmCharacterAlignmentCallbackProxy::AlignCharacter(class AEverholmCharacter* Character, const struct FVector& relativeTargetLocation, const struct FRotator& relativeTargetRotation, EAlignmentMode alignmentMode, float alignmentSpeedOverride, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmCharacterAlignmentCallbackProxy", "AlignCharacter"); Params::EverholmCharacterAlignmentCallbackProxy_AlignCharacter Parms{}; Parms.Character = Character; Parms.relativeTargetLocation = std::move(relativeTargetLocation); Parms.relativeTargetRotation = std::move(relativeTargetRotation); Parms.alignmentMode = alignmentMode; Parms.alignmentSpeedOverride = alignmentSpeedOverride; Parms.skipRootMotionMontage = skipRootMotionMontage; Parms.hardAbortExistingAlignment = hardAbortExistingAlignment; Parms.targetSceneComponent = targetSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterAlignmentCallbackProxy.OnEnded // (Final, Native, Private) // Parameters: // EEndAlignmentResult endResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterAlignmentCallbackProxy::OnEnded(EEndAlignmentResult endResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterAlignmentCallbackProxy", "OnEnded"); Params::EverholmCharacterAlignmentCallbackProxy_OnEnded Parms{}; Parms.endResult = endResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.ApplyAnimIKAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bGrab (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName IKpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::ApplyAnimIKAction(class AEverholmPlayerCharacter* Character, bool bGrab, class FName IKpoint, float BlendTime, EEasingFunc EasingFunction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "ApplyAnimIKAction"); Params::BoatVehicle_ApplyAnimIKAction Parms{}; Parms.Character = Character; Parms.bGrab = bGrab; Parms.IKpoint = IKpoint; Parms.BlendTime = BlendTime; Parms.EasingFunction = EasingFunction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.DeferredClientTeleport // (Final, Native, Protected) void ABoatVehicle::DeferredClientTeleport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "DeferredClientTeleport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.DetectWaterBodyBelow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDetectWater (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::DetectWaterBodyBelow(bool bDetectWater) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "DetectWaterBodyBelow"); Params::BoatVehicle_DetectWaterBodyBelow Parms{}; Parms.bDetectWater = bDetectWater; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.DockBoardingStateUpdate // (Event, Protected, BlueprintEvent) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::DockBoardingStateUpdate(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "DockBoardingStateUpdate"); Params::BoatVehicle_DockBoardingStateUpdate Parms{}; Parms.bEnabled = bEnabled; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.BoatVehicle.GetBoatImpactData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FVehicleImpactData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FVehicleImpactData ABoatVehicle::GetBoatImpactData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "GetBoatImpactData"); Params::BoatVehicle_GetBoatImpactData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.GetBoatThrowData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FBoatThrowData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FBoatThrowData ABoatVehicle::GetBoatThrowData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "GetBoatThrowData"); Params::BoatVehicle_GetBoatThrowData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.GetBoatWaveData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FBoatWaveData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FBoatWaveData ABoatVehicle::GetBoatWaveData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "GetBoatWaveData"); Params::BoatVehicle_GetBoatWaveData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.HandleClientCollisionEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FClientBoatCollisionEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ABoatVehicle::HandleClientCollisionEvent(const struct FClientBoatCollisionEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "HandleClientCollisionEvent"); Params::BoatVehicle_HandleClientCollisionEvent Parms{}; Parms.Event = std::move(Event); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.BoatVehicle.HarpoonThrowDone // (Final, Native, Protected) void ABoatVehicle::HarpoonThrowDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "HarpoonThrowDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.Multicast_ClientTeleportBoatAndFindLedge // (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults) // Parameters: // const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::Multicast_ClientTeleportBoatAndFindLedge(const struct FTransform& teleportTo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "Multicast_ClientTeleportBoatAndFindLedge"); Params::BoatVehicle_Multicast_ClientTeleportBoatAndFindLedge Parms{}; Parms.teleportTo = std::move(teleportTo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.Multicast_SetPlayerInWater // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::Multicast_SetPlayerInWater(class AEverholmPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "Multicast_SetPlayerInWater"); Params::BoatVehicle_Multicast_SetPlayerInWater Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.Multicast_TeleportBoatAndFindLedge // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleportingToLand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::Multicast_TeleportBoatAndFindLedge(const struct FTransform& teleportTo, bool bTeleportingToLand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "Multicast_TeleportBoatAndFindLedge"); Params::BoatVehicle_Multicast_TeleportBoatAndFindLedge Parms{}; Parms.teleportTo = std::move(teleportTo); Parms.bTeleportingToLand = bTeleportingToLand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.OnRep_CurrentWaterBody // (Final, Native, Protected) void ABoatVehicle::OnRep_CurrentWaterBody() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "OnRep_CurrentWaterBody"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.PlayerEnterTriggerRegion // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleportingToLand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* triggerRegionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::PlayerEnterTriggerRegion(const struct FTransform& teleportTo, bool bTeleportingToLand, class AActor* triggerRegionActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "PlayerEnterTriggerRegion"); Params::BoatVehicle_PlayerEnterTriggerRegion Parms{}; Parms.teleportTo = std::move(teleportTo); Parms.bTeleportingToLand = bTeleportingToLand; Parms.triggerRegionActor = triggerRegionActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.ReleaseAllIK // (Final, Native, Public, BlueprintCallable) // Parameters: // float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::ReleaseAllIK(float BlendTime, EEasingFunc EasingFunction, class AEverholmPlayerCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "ReleaseAllIK"); Params::BoatVehicle_ReleaseAllIK Parms{}; Parms.BlendTime = BlendTime; Parms.EasingFunction = EasingFunction; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.ReplicateClientBraceEvent // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void ABoatVehicle::ReplicateClientBraceEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "ReplicateClientBraceEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.ReplicateClientSurfaceCollisionEvent // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // EPhysicalSurface SurfaceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSubsurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::ReplicateClientSurfaceCollisionEvent(EPhysicalSurface SurfaceType, float Strength, bool bSubsurface) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "ReplicateClientSurfaceCollisionEvent"); Params::BoatVehicle_ReplicateClientSurfaceCollisionEvent Parms{}; Parms.SurfaceType = SurfaceType; Parms.Strength = Strength; Parms.bSubsurface = bSubsurface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.ResetOverrideBoatMovementParams // (Final, Native, Public, BlueprintCallable) void ABoatVehicle::ResetOverrideBoatMovementParams() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "ResetOverrideBoatMovementParams"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.SetOverrideBoatMovementParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float ForwardSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReverseSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BoostSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::SetOverrideBoatMovementParams(float ForwardSpeed, float RotationSpeed, float ReverseSpeed, float BoostSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "SetOverrideBoatMovementParams"); Params::BoatVehicle_SetOverrideBoatMovementParams Parms{}; Parms.ForwardSpeed = ForwardSpeed; Parms.RotationSpeed = RotationSpeed; Parms.ReverseSpeed = ReverseSpeed; Parms.BoostSpeed = BoostSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.TerminateBoatSimulation // (Final, Native, Public, BlueprintCallable) void ABoatVehicle::TerminateBoatSimulation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "TerminateBoatSimulation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.ThrowHarpoonFromBoat // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& velocityDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::ThrowHarpoonFromBoat(const struct FVector& velocityDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "ThrowHarpoonFromBoat"); Params::BoatVehicle_ThrowHarpoonFromBoat Parms{}; Parms.velocityDir = std::move(velocityDir); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.ToggleBoatEngineSound // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::ToggleBoatEngineSound(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "ToggleBoatEngineSound"); Params::BoatVehicle_ToggleBoatEngineSound Parms{}; Parms.bEnabled = bEnabled; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.BoatVehicle.ToggleBoatLights // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::ToggleBoatLights(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "ToggleBoatLights"); Params::BoatVehicle_ToggleBoatLights Parms{}; Parms.bEnabled = bEnabled; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.BoatVehicle.WaterBodyOceanLoaded // (Final, Native, Protected) // Parameters: // class UWaterBodyComponent* oceanWaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoatVehicle::WaterBodyOceanLoaded(class UWaterBodyComponent* oceanWaterBodyComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "WaterBodyOceanLoaded"); Params::BoatVehicle_WaterBodyOceanLoaded Parms{}; Parms.oceanWaterBodyComponent = oceanWaterBodyComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicle.GetBoatBoardComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBoatVehicleBoardComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBoatVehicleBoardComponent* ABoatVehicle::GetBoatBoardComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "GetBoatBoardComponent"); Params::BoatVehicle_GetBoatBoardComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.GetBoatMovementComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBoatMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBoatMovementComponent* ABoatVehicle::GetBoatMovementComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "GetBoatMovementComponent"); Params::BoatVehicle_GetBoatMovementComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.GetBoatPointVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ABoatVehicle::GetBoatPointVelocity(int32 PointIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "GetBoatPointVelocity"); Params::BoatVehicle_GetBoatPointVelocity Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.GetPassengerMoveAroundComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPassengerMoveAroundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPassengerMoveAroundComponent* ABoatVehicle::GetPassengerMoveAroundComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "GetPassengerMoveAroundComponent"); Params::BoatVehicle_GetPassengerMoveAroundComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.GetRawPassengerActorAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ABoatVehicle::GetRawPassengerActorAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "GetRawPassengerActorAngle"); Params::BoatVehicle_GetRawPassengerActorAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.GetRawPassengerAimAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ABoatVehicle::GetRawPassengerAimAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "GetRawPassengerAimAngle"); Params::BoatVehicle_GetRawPassengerAimAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.IsExiting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABoatVehicle::IsExiting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "IsExiting"); Params::BoatVehicle_IsExiting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.IsSinglePlayerControlled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABoatVehicle::IsSinglePlayerControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "IsSinglePlayerControlled"); Params::BoatVehicle_IsSinglePlayerControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.IsWaterDetected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABoatVehicle::IsWaterDetected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "IsWaterDetected"); Params::BoatVehicle_IsWaterDetected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicle.PassengerShouldUseLanterStashSocketOnBoat // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABoatVehicle::PassengerShouldUseLanterStashSocketOnBoat() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicle", "PassengerShouldUseLanterStashSocketOnBoat"); Params::BoatVehicle_PassengerShouldUseLanterStashSocketOnBoat Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.ShadowPlayerSubsystem.GetActiveShadowCamera // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AShadowPlayerCamera* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AShadowPlayerCamera* UShadowPlayerSubsystem::GetActiveShadowCamera() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ShadowPlayerSubsystem", "GetActiveShadowCamera"); Params::ShadowPlayerSubsystem_GetActiveShadowCamera Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAudioSystems.AddMotionOutputToEmitterObject // (Final, Native, Public, BlueprintCallable) // Parameters: // EMotionOutputTarget Output (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkGameObject* Object (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::AddMotionOutputToEmitterObject(EMotionOutputTarget Output, class UAkGameObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "AddMotionOutputToEmitterObject"); Params::EverholmAudioSystems_AddMotionOutputToEmitterObject Parms{}; Parms.Output = Output; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.AttachMusicPlaybackComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* AttachParent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::AttachMusicPlaybackComponent(class USceneComponent* AttachParent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "AttachMusicPlaybackComponent"); Params::EverholmAudioSystems_AttachMusicPlaybackComponent Parms{}; Parms.AttachParent = AttachParent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.GetMusicPlaybackComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMusicPlaybackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMusicPlaybackComponent* UEverholmAudioSystems::GetMusicPlaybackComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "GetMusicPlaybackComponent"); Params::EverholmAudioSystems_GetMusicPlaybackComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAudioSystems.MusicCallback // (Final, Native, Private) // Parameters: // EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::MusicCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "MusicCallback"); Params::EverholmAudioSystems_MusicCallback Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.OnCharactersSwapped // (Final, Native, Private) void UEverholmAudioSystems::OnCharactersSwapped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "OnCharactersSwapped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.OnPhysicalControllerConnectionChanged // (Final, Native, Private) // Parameters: // bool bConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::OnPhysicalControllerConnectionChanged(bool bConnected, int32 ControllerId, const struct FInputDeviceId& InputDevice, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "OnPhysicalControllerConnectionChanged"); Params::EverholmAudioSystems_OnPhysicalControllerConnectionChanged Parms{}; Parms.bConnected = bConnected; Parms.ControllerId = ControllerId; Parms.InputDevice = std::move(InputDevice); Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.OnPlayerRespawn // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkGameObject* AkGameObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::OnPlayerRespawn(class AEverholmCharacter* Character, class UAkGameObject* AkGameObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "OnPlayerRespawn"); Params::EverholmAudioSystems_OnPlayerRespawn Parms{}; Parms.Character = Character; Parms.AkGameObject = AkGameObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.OnUserInitializationComplete // (Final, Native, Private) // Parameters: // ELocalUserType userType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::OnUserInitializationComplete(ELocalUserType userType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "OnUserInitializationComplete"); Params::EverholmAudioSystems_OnUserInitializationComplete Parms{}; Parms.userType = userType; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = std::move(Error); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.OnUserInputMethodChanged // (Final, Native, Private) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECommonInputType inputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::OnUserInputMethodChanged(ELocalUserType localUserType, ECommonInputType inputType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "OnUserInputMethodChanged"); Params::EverholmAudioSystems_OnUserInputMethodChanged Parms{}; Parms.localUserType = localUserType; Parms.inputType = inputType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.OnUserPrimaryInputDeviceChanged // (Final, Native, Private) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& InputDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& oldInputDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::OnUserPrimaryInputDeviceChanged(ELocalUserType localUserType, const struct FInputDeviceId& InputDeviceId, const struct FInputDeviceId& oldInputDeviceId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "OnUserPrimaryInputDeviceChanged"); Params::EverholmAudioSystems_OnUserPrimaryInputDeviceChanged Parms{}; Parms.localUserType = localUserType; Parms.InputDeviceId = std::move(InputDeviceId); Parms.oldInputDeviceId = std::move(oldInputDeviceId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.RemoveMotionOutputFromEmitterObject // (Final, Native, Public, BlueprintCallable) // Parameters: // EMotionOutputTarget Output (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkGameObject* Object (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::RemoveMotionOutputFromEmitterObject(EMotionOutputTarget Output, class UAkGameObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "RemoveMotionOutputFromEmitterObject"); Params::EverholmAudioSystems_RemoveMotionOutputFromEmitterObject Parms{}; Parms.Output = Output; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.BlendListenerLocation // (Final, Native, Private, Const) void UEverholmAudioSystems::BlendListenerLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "BlendListenerLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAudioSystems.OnShouldBlendListenerLocationChanged // (Final, Native, Private, Const) // Parameters: // bool shouldBlendListenerLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAudioSystems::OnShouldBlendListenerLocationChanged(bool shouldBlendListenerLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAudioSystems", "OnShouldBlendListenerLocationChanged"); Params::EverholmAudioSystems_OnShouldBlendListenerLocationChanged Parms{}; Parms.shouldBlendListenerLocation = shouldBlendListenerLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.AlignAndDeboardAtSetDockPoint // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoatVehicleBoardComponent::AlignAndDeboardAtSetDockPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "AlignAndDeboardAtSetDockPoint"); Params::BoatVehicleBoardComponent_AlignAndDeboardAtSetDockPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.AlignWithDockForward // (Final, Native, Protected) void UBoatVehicleBoardComponent::AlignWithDockForward() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "AlignWithDockForward"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.BoatBoardEnterStateUpdate // (Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoatEnterType enterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoatBoardState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::BoatBoardEnterStateUpdate(class AEverholmCharacter* Character, EBoatEnterType enterType, EBoatBoardState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "BoatBoardEnterStateUpdate"); Params::BoatVehicleBoardComponent_BoatBoardEnterStateUpdate Parms{}; Parms.Character = Character; Parms.enterType = enterType; Parms.State = State; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.BoatVehicleBoardComponent.BoatBoardExitStateUpdate // (Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoatExitType exitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoatBoardState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::BoatBoardExitStateUpdate(class AEverholmCharacter* Character, EBoatExitType exitType, EBoatBoardState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "BoatBoardExitStateUpdate"); Params::BoatVehicleBoardComponent_BoatBoardExitStateUpdate Parms{}; Parms.Character = Character; Parms.exitType = exitType; Parms.State = State; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.BoatVehicleBoardComponent.BoatExitOnLandUpdate // (Event, Public, BlueprintEvent) // Parameters: // bool bExitOnLand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::BoatExitOnLandUpdate(bool bExitOnLand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "BoatExitOnLandUpdate"); Params::BoatVehicleBoardComponent_BoatExitOnLandUpdate Parms{}; Parms.bExitOnLand = bExitOnLand; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.BoatVehicleBoardComponent.DockingAlignDone // (Final, Native, Protected) void UBoatVehicleBoardComponent::DockingAlignDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "DockingAlignDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.DoneAligning // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::DoneAligning(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneAligning"); Params::BoatVehicleBoardComponent_DoneAligning Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.DoneEntering // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::DoneEntering(const class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneEntering"); Params::BoatVehicleBoardComponent_DoneEntering Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.DoneExitAligning // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::DoneExitAligning(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneExitAligning"); Params::BoatVehicleBoardComponent_DoneExitAligning Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.DoneExiting // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::DoneExiting(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneExiting"); Params::BoatVehicleBoardComponent_DoneExiting Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.GetBoatEnterDataForCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBoatEnterHelperData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FBoatEnterHelperData UBoatVehicleBoardComponent::GetBoatEnterDataForCharacter(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "GetBoatEnterDataForCharacter"); Params::BoatVehicleBoardComponent_GetBoatEnterDataForCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.GetBoatExitDataForCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBoatExitHelperData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FBoatExitHelperData UBoatVehicleBoardComponent::GetBoatExitDataForCharacter(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "GetBoatExitDataForCharacter"); Params::BoatVehicleBoardComponent_GetBoatExitDataForCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.GetDeboardingCharacter // (Final, Native, Private, BlueprintCallable, BlueprintPure) // Parameters: // bool bIsRower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmCharacter* UBoatVehicleBoardComponent::GetDeboardingCharacter(bool bIsRower) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "GetDeboardingCharacter"); Params::BoatVehicleBoardComponent_GetDeboardingCharacter Parms{}; Parms.bIsRower = bIsRower; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.GetWarpTargetForCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* UBoatVehicleBoardComponent::GetWarpTargetForCharacter(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "GetWarpTargetForCharacter"); Params::BoatVehicleBoardComponent_GetWarpTargetForCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.GetWarpTargetFromExitHelperData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FBoatExitHelperData& helperData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* UBoatVehicleBoardComponent::GetWarpTargetFromExitHelperData(const struct FBoatExitHelperData& helperData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "GetWarpTargetFromExitHelperData"); Params::BoatVehicleBoardComponent_GetWarpTargetFromExitHelperData Parms{}; Parms.helperData = std::move(helperData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.HandleDockingProcedureStarted // (Event, Protected, BlueprintEvent) void UBoatVehicleBoardComponent::HandleDockingProcedureStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "HandleDockingProcedureStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.BoatVehicleBoardComponent.HandleMatchStart // (Final, Native, Protected) void UBoatVehicleBoardComponent::HandleMatchStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "HandleMatchStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.IsEnteringWithPushBoat // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoatVehicleBoardComponent::IsEnteringWithPushBoat(const class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "IsEnteringWithPushBoat"); Params::BoatVehicleBoardComponent_IsEnteringWithPushBoat Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.MoveToDeboardSpotDone // (Final, Native, Public, BlueprintCallable) void UBoatVehicleBoardComponent::MoveToDeboardSpotDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "MoveToDeboardSpotDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.OnRep_BoatBoardDataEnterList // (Final, Native, Protected, HasOutParams) // Parameters: // TArray* previousEnterList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::OnRep_BoatBoardDataEnterList(TArray* previousEnterList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "OnRep_BoatBoardDataEnterList"); Params::BoatVehicleBoardComponent_OnRep_BoatBoardDataEnterList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (previousEnterList != nullptr) *previousEnterList = std::move(Parms.previousEnterList); } // Function Everholm.BoatVehicleBoardComponent.OnRep_BoatBoardDataExitList // (Final, Native, Protected, HasOutParams) // Parameters: // TArray* previousExitList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::OnRep_BoatBoardDataExitList(TArray* previousExitList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "OnRep_BoatBoardDataExitList"); Params::BoatVehicleBoardComponent_OnRep_BoatBoardDataExitList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (previousExitList != nullptr) *previousExitList = std::move(Parms.previousExitList); } // Function Everholm.BoatVehicleBoardComponent.PushBoatInteractionEvent // (Final, Native, Protected) // Parameters: // bool bValidInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::PushBoatInteractionEvent(bool bValidInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "PushBoatInteractionEvent"); Params::BoatVehicleBoardComponent_PushBoatInteractionEvent Parms{}; Parms.bValidInput = bValidInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.PushInteractionEnterDoneForCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::PushInteractionEnterDoneForCharacter(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "PushInteractionEnterDoneForCharacter"); Params::BoatVehicleBoardComponent_PushInteractionEnterDoneForCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.ResetDockPoint // (Final, Native, Public, BlueprintCallable) void UBoatVehicleBoardComponent::ResetDockPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "ResetDockPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.SetDockPointActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class ADockBoatActor* dockActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::SetDockPointActor(class ADockBoatActor* dockActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "SetDockPointActor"); Params::BoatVehicleBoardComponent_SetDockPointActor Parms{}; Parms.dockActor = dockActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.SpawnDecalAtBoatLocation // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBoatVehicleBoardComponent::SpawnDecalAtBoatLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "SpawnDecalAtBoatLocation"); Params::BoatVehicleBoardComponent_SpawnDecalAtBoatLocation Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.StartEnteringBoat // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoatEnterType enterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoatBoardState boardState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::StartEnteringBoat(class AEverholmCharacter* Character, EBoatEnterType enterType, EBoatBoardState boardState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "StartEnteringBoat"); Params::BoatVehicleBoardComponent_StartEnteringBoat Parms{}; Parms.Character = Character; Parms.enterType = enterType; Parms.boardState = boardState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.StartExitingBoat // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoatExitType enterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoatBoardState boardState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoatVehicleBoardComponent::StartExitingBoat(class AEverholmCharacter* Character, EBoatExitType enterType, EBoatBoardState boardState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "StartExitingBoat"); Params::BoatVehicleBoardComponent_StartExitingBoat Parms{}; Parms.Character = Character; Parms.enterType = enterType; Parms.boardState = boardState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.TraceForwardForDriverWhileExiting // (Final, Native, Protected) void UBoatVehicleBoardComponent::TraceForwardForDriverWhileExiting() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "TraceForwardForDriverWhileExiting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.TraceForwardForPassengerWhileExiting // (Final, Native, Protected) void UBoatVehicleBoardComponent::TraceForwardForPassengerWhileExiting() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "TraceForwardForPassengerWhileExiting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.BoatVehicleBoardComponent.GetExitingDistanceToCover // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBoatVehicleBoardComponent::GetExitingDistanceToCover() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "GetExitingDistanceToCover"); Params::BoatVehicleBoardComponent_GetExitingDistanceToCover Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.GetOwnerBoatVehicle // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABoatVehicle* UBoatVehicleBoardComponent::GetOwnerBoatVehicle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "GetOwnerBoatVehicle"); Params::BoatVehicleBoardComponent_GetOwnerBoatVehicle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.IsAllowedToDeboard // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoatVehicleBoardComponent::IsAllowedToDeboard(const class AEverholmCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "IsAllowedToDeboard"); Params::BoatVehicleBoardComponent_IsAllowedToDeboard Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.IsExiting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoatVehicleBoardComponent::IsExiting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "IsExiting"); Params::BoatVehicleBoardComponent_IsExiting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.IsPairedEntry // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoatVehicleBoardComponent::IsPairedEntry() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "IsPairedEntry"); Params::BoatVehicleBoardComponent_IsPairedEntry Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.IsPotentialPassenger // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoatVehicleBoardComponent::IsPotentialPassenger(const class AEverholmCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "IsPotentialPassenger"); Params::BoatVehicleBoardComponent_IsPotentialPassenger Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoatVehicleBoardComponent.IsPotentialRower // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoatVehicleBoardComponent::IsPotentialRower(const class AEverholmCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoatVehicleBoardComponent", "IsPotentialRower"); Params::BoatVehicleBoardComponent_IsPotentialRower Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.Boomer.EnableThrowTarget // (Event, Public, BlueprintEvent) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABoomer::EnableThrowTarget(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Boomer", "EnableThrowTarget"); Params::Boomer_EnableThrowTarget Parms{}; Parms.bEnable = bEnable; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.Boomer.CanAttachHarpoon // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABoomer::CanAttachHarpoon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Boomer", "CanAttachHarpoon"); Params::Boomer_CanAttachHarpoon Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.TarsierUIMessageQueueSubsystem.EnqueueMessage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& Text (Parm, NativeAccessSpecifierPublic) // EUIMessageType MessageType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTarsierUIMessageQueueSubsystem::EnqueueMessage(const class FText& Text, EUIMessageType MessageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TarsierUIMessageQueueSubsystem", "EnqueueMessage"); Params::TarsierUIMessageQueueSubsystem_EnqueueMessage Parms{}; Parms.Text = std::move(Text); Parms.MessageType = MessageType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoomerManagerSubsystem.HandleBoomerChasingStateChange // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsChasing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoomerManagerSubsystem::HandleBoomerChasingStateChange(class ABoomer* Boomer, bool bIsChasing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoomerManagerSubsystem", "HandleBoomerChasingStateChange"); Params::BoomerManagerSubsystem_HandleBoomerChasingStateChange Parms{}; Parms.Boomer = Boomer; Parms.bIsChasing = bIsChasing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoomerManagerSubsystem.RegisterBoomer // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoomerManagerSubsystem::RegisterBoomer(class ABoomer* Boomer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoomerManagerSubsystem", "RegisterBoomer"); Params::BoomerManagerSubsystem_RegisterBoomer Parms{}; Parms.Boomer = Boomer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoomerManagerSubsystem.UnregisterBoomer // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoomerManagerSubsystem::UnregisterBoomer(class ABoomer* Boomer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoomerManagerSubsystem", "UnregisterBoomer"); Params::BoomerManagerSubsystem_UnregisterBoomer Parms{}; Parms.Boomer = Boomer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.BoomerManagerSubsystem.GetBoomers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UBoomerManagerSubsystem::GetBoomers() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoomerManagerSubsystem", "GetBoomers"); Params::BoomerManagerSubsystem_GetBoomers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.BoomerManagerSubsystem.GetBoomersInRange // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBoomerManagerSubsystem::GetBoomersInRange(class ABoomer* Boomer, float Radius) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoomerManagerSubsystem", "GetBoomersInRange"); Params::BoomerManagerSubsystem_GetBoomersInRange Parms{}; Parms.Boomer = Boomer; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CallAbility.CallCooldownDone // (Final, Native, Protected) void UCallAbility::CallCooldownDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CallAbility", "CallCooldownDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCameraManager.AddManualHint // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCameraManager::AddManualHint(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCameraManager", "AddManualHint"); Params::EverholmCameraManager_AddManualHint Parms{}; Parms.Actor = Actor; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCameraManager.OnOwnerPossessionChanged // (Native, Protected) // Parameters: // class APawn* OldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCameraManager::OnOwnerPossessionChanged(class APawn* OldPawn, class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCameraManager", "OnOwnerPossessionChanged"); Params::EverholmCameraManager_OnOwnerPossessionChanged Parms{}; Parms.OldPawn = OldPawn; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCameraManager.GetFocalPointLocation // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AEverholmCameraManager::GetFocalPointLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCameraManager", "GetFocalPointLocation"); Params::EverholmCameraManager_GetFocalPointLocation Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.EverholmCameraManager.GetLookAround // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector2D AEverholmCameraManager::GetLookAround() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCameraManager", "GetLookAround"); Params::EverholmCameraManager_GetLookAround Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CameraFocalPointComponent.CalculatePlayerFocalPoints // (Final, Native, Public, BlueprintCallable) void UCameraFocalPointComponent::CalculatePlayerFocalPoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraFocalPointComponent", "CalculatePlayerFocalPoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CameraFocalPointComponent.GetAlivePlayerPawns // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCameraFocalPointComponent::GetAlivePlayerPawns() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraFocalPointComponent", "GetAlivePlayerPawns"); Params::CameraFocalPointComponent_GetAlivePlayerPawns Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CameraFocalPointComponent.GetPawnOne // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UCameraFocalPointComponent::GetPawnOne() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraFocalPointComponent", "GetPawnOne"); Params::CameraFocalPointComponent_GetPawnOne Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CameraFocalPointComponent.GetPawnTwo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UCameraFocalPointComponent::GetPawnTwo() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraFocalPointComponent", "GetPawnTwo"); Params::CameraFocalPointComponent_GetPawnTwo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CameraFocalPointComponent.GetRelevantPlayers // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPawnRelevance ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPawnRelevance UCameraFocalPointComponent::GetRelevantPlayers() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraFocalPointComponent", "GetRelevantPlayers"); Params::CameraFocalPointComponent_GetRelevantPlayers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CameraFocalPointComponent.IsRelevant_Override // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCameraFocalPointComponent::IsRelevant_Override(const class APawn* Pawn) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraFocalPointComponent", "IsRelevant_Override"); Params::CameraFocalPointComponent_IsRelevant_Override Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CameraHintComponent.ComputeResults // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCameraHintComponent::ComputeResults(const struct FCameraHintInParameters& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "ComputeResults"); Params::CameraHintComponent_ComputeResults Parms{}; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CameraHintComponent.ProcessHints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&gatheredHints (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCameraHintComponent::ProcessHints(const TArray& gatheredHints, const struct FCameraHintInParameters& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "ProcessHints"); Params::CameraHintComponent_ProcessHints Parms{}; Parms.gatheredHints = std::move(gatheredHints); Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CameraHintComponent.GetAimOffsetHint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetAimOffsetHint(struct FRotator* Value, float* Weight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetAimOffsetHint"); Params::CameraHintComponent_GetAimOffsetHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = std::move(Parms.Value); if (Weight != nullptr) *Weight = Parms.Weight; } // Function Everholm.CameraHintComponent.GetAimOffsetLeadMultiplierHint // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetAimOffsetLeadMultiplierHint(float* Value, float* Weight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetAimOffsetLeadMultiplierHint"); Params::CameraHintComponent_GetAimOffsetLeadMultiplierHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; if (Weight != nullptr) *Weight = Parms.Weight; } // Function Everholm.CameraHintComponent.GetArmLengthMultiplierHint // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetArmLengthMultiplierHint(float* Value, float* Weight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetArmLengthMultiplierHint"); Params::CameraHintComponent_GetArmLengthMultiplierHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; if (Weight != nullptr) *Weight = Parms.Weight; } // Function Everholm.CameraHintComponent.GetAvoidanceDisabledHint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCameraHintComponent::GetAvoidanceDisabledHint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetAvoidanceDisabledHint"); Params::CameraHintComponent_GetAvoidanceDisabledHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CameraHintComponent.GetDOFFocusRegionHint // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetDOFFocusRegionHint(float* Value, float* Weight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetDOFFocusRegionHint"); Params::CameraHintComponent_GetDOFFocusRegionHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; if (Weight != nullptr) *Weight = Parms.Weight; } // Function Everholm.CameraHintComponent.GetFocalPointOffsetHint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetFocalPointOffsetHint(struct FVector* Value, float* Weight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetFocalPointOffsetHint"); Params::CameraHintComponent_GetFocalPointOffsetHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = std::move(Parms.Value); if (Weight != nullptr) *Weight = Parms.Weight; } // Function Everholm.CameraHintComponent.GetFOVHint // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetFOVHint(float* Value, float* Weight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetFOVHint"); Params::CameraHintComponent_GetFOVHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; if (Weight != nullptr) *Weight = Parms.Weight; } // Function Everholm.CameraHintComponent.GetLookAroundLimitsHint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetLookAroundLimitsHint(struct FRotator* Value, float* Weight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetLookAroundLimitsHint"); Params::CameraHintComponent_GetLookAroundLimitsHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = std::move(Parms.Value); if (Weight != nullptr) *Weight = Parms.Weight; } // Function Everholm.CameraHintComponent.GetOverrideRInterpSpeedHint // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetOverrideRInterpSpeedHint(float* Value, float* Weight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetOverrideRInterpSpeedHint"); Params::CameraHintComponent_GetOverrideRInterpSpeedHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; if (Weight != nullptr) *Weight = Parms.Weight; } // Function Everholm.CameraHintComponent.GetRotationHint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* rollWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* pitchWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* yawWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetRotationHint(struct FRotator* Value, float* rollWeight, float* pitchWeight, float* yawWeight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetRotationHint"); Params::CameraHintComponent_GetRotationHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = std::move(Parms.Value); if (rollWeight != nullptr) *rollWeight = Parms.rollWeight; if (pitchWeight != nullptr) *pitchWeight = Parms.pitchWeight; if (yawWeight != nullptr) *yawWeight = Parms.yawWeight; } // Function Everholm.CameraHintComponent.GetTransformHint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform* Value (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraHintComponent::GetTransformHint(struct FTransform* Value, float* Weight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraHintComponent", "GetTransformHint"); Params::CameraHintComponent_GetTransformHint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = std::move(Parms.Value); if (Weight != nullptr) *Weight = Parms.Weight; } // Function Everholm.CameraWhiskersComponent.GetHorizontalWhiskerHitInfos // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UCameraWhiskersComponent::GetHorizontalWhiskerHitInfos() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraWhiskersComponent", "GetHorizontalWhiskerHitInfos"); Params::CameraWhiskersComponent_GetHorizontalWhiskerHitInfos Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.Camp.BP_OnBeginTriggerOverlap // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACamp::BP_OnBeginTriggerOverlap(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Camp", "BP_OnBeginTriggerOverlap"); Params::Camp_BP_OnBeginTriggerOverlap Parms{}; Parms.InActor = InActor; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.Camp.BP_OnEndTriggerOverlap // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACamp::BP_OnEndTriggerOverlap(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Camp", "BP_OnEndTriggerOverlap"); Params::Camp_BP_OnEndTriggerOverlap Parms{}; Parms.InActor = InActor; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.Camp.OnBeginTriggerOverlap // (Final, Native, Protected) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACamp::OnBeginTriggerOverlap(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Camp", "OnBeginTriggerOverlap"); Params::Camp_OnBeginTriggerOverlap Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.Camp.OnEndTriggerOverlap // (Final, Native, Protected) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACamp::OnEndTriggerOverlap(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Camp", "OnEndTriggerOverlap"); Params::Camp_OnEndTriggerOverlap Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CampFire.BP_SetCampActive // (Event, Protected, BlueprintEvent) // Parameters: // bool InIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACampFire::BP_SetCampActive(bool InIsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CampFire", "BP_SetCampActive"); Params::CampFire_BP_SetCampActive Parms{}; Parms.InIsActive = InIsActive; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.CampFire.OnRep_IsCampActive // (Final, Native, Protected) void ACampFire::OnRep_IsCampActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CampFire", "OnRep_IsCampActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CampFire.SetCampActive // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool InIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACampFire::SetCampActive(bool InIsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CampFire", "SetCampActive"); Params::CampFire_SetCampActive Parms{}; Parms.InIsActive = InIsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ChaosVehicleActor.IsDriverInputCameraRelative // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AChaosVehicleActor::IsDriverInputCameraRelative() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChaosVehicleActor", "IsDriverInputCameraRelative"); Params::ChaosVehicleActor_IsDriverInputCameraRelative Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ChaosVehicleActor.IsPassengerInputCameraRelative // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AChaosVehicleActor::IsPassengerInputCameraRelative() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChaosVehicleActor", "IsPassengerInputCameraRelative"); Params::ChaosVehicleActor_IsPassengerInputCameraRelative Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.ApplyReplicatedDamage // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& hitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AEverholmCharacter* eventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf damageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::ApplyReplicatedDamage(class AActor* DamagedActor, const struct FVector& hitFromDirection, const struct FHitResult& HitInfo, class AEverholmCharacter* eventInstigator, class AActor* DamageCauser, TSubclassOf damageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmCharacter", "ApplyReplicatedDamage"); Params::EverholmCharacter_ApplyReplicatedDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.hitFromDirection = std::move(hitFromDirection); Parms.HitInfo = std::move(HitInfo); Parms.eventInstigator = eventInstigator; Parms.DamageCauser = DamageCauser; Parms.damageTypeClass = damageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AbortAlignment // (Final, Native, Public, BlueprintCallable) void AEverholmCharacter::AbortAlignment() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AbortAlignment"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AbortTeleport_Client // (Net, NetReliable, Native, Event, NetMulticast, Public) void AEverholmCharacter::AbortTeleport_Client() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AbortTeleport_Client"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AddLooseGameplayActivationTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::AddLooseGameplayActivationTag(const struct FGameplayTag& Tag, const class UObject*& instigatorObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AddLooseGameplayActivationTag"); Params::EverholmCharacter_AddLooseGameplayActivationTag Parms{}; Parms.Tag = std::move(Tag); Parms.instigatorObject = instigatorObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AddLooseGameplayActivationTags // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTagContainer& looseTags (ConstParm, Parm, NativeAccessSpecifierPublic) // const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::AddLooseGameplayActivationTags(const struct FGameplayTagContainer& looseTags, const class UObject*& instigatorObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AddLooseGameplayActivationTags"); Params::EverholmCharacter_AddLooseGameplayActivationTags Parms{}; Parms.looseTags = std::move(looseTags); Parms.instigatorObject = instigatorObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AlignWithDuration // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::AlignWithDuration(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Duration, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AlignWithDuration"); Params::EverholmCharacter_AlignWithDuration Parms{}; Parms.targetLocation = std::move(targetLocation); Parms.targetRotation = std::move(targetRotation); Parms.alignmentMode = alignmentMode; Parms.Duration = Duration; Parms.skipRootMotionMontage = skipRootMotionMontage; Parms.hardAbortExistingAlignment = hardAbortExistingAlignment; Parms.targetSceneComponent = targetSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.AlignWithDuration_Replicated // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::AlignWithDuration_Replicated(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Duration, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AlignWithDuration_Replicated"); Params::EverholmCharacter_AlignWithDuration_Replicated Parms{}; Parms.targetLocation = std::move(targetLocation); Parms.targetRotation = std::move(targetRotation); Parms.alignmentMode = alignmentMode; Parms.Duration = Duration; Parms.skipRootMotionMontage = skipRootMotionMontage; Parms.hardAbortExistingAlignment = hardAbortExistingAlignment; Parms.targetSceneComponent = targetSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AlignWithSpeed // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::AlignWithSpeed(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Speed, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed"); Params::EverholmCharacter_AlignWithSpeed Parms{}; Parms.targetLocation = std::move(targetLocation); Parms.targetRotation = std::move(targetRotation); Parms.alignmentMode = alignmentMode; Parms.Speed = Speed; Parms.skipRootMotionMontage = skipRootMotionMontage; Parms.hardAbortExistingAlignment = hardAbortExistingAlignment; Parms.targetSceneComponent = targetSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.AlignWithSpeed_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& targetRotation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::AlignWithSpeed_Multicast(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Speed, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed_Multicast"); Params::EverholmCharacter_AlignWithSpeed_Multicast Parms{}; Parms.targetLocation = std::move(targetLocation); Parms.targetRotation = std::move(targetRotation); Parms.alignmentMode = alignmentMode; Parms.Speed = Speed; Parms.skipRootMotionMontage = skipRootMotionMontage; Parms.hardAbortExistingAlignment = hardAbortExistingAlignment; Parms.targetSceneComponent = targetSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AlignWithSpeed_Replicated // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::AlignWithSpeed_Replicated(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Speed, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed_Replicated"); Params::EverholmCharacter_AlignWithSpeed_Replicated Parms{}; Parms.targetLocation = std::move(targetLocation); Parms.targetRotation = std::move(targetRotation); Parms.alignmentMode = alignmentMode; Parms.Speed = Speed; Parms.skipRootMotionMontage = skipRootMotionMontage; Parms.hardAbortExistingAlignment = hardAbortExistingAlignment; Parms.targetSceneComponent = targetSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AlignWithSpeed_Server // (Net, NetReliable, Native, Event, Public, NetServer) void AEverholmCharacter::AlignWithSpeed_Server() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed_Server"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.ApplyLocomotionProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* profileInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAbstractEnum& TransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float transitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float transitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName transitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::ApplyLocomotionProfile(const class UObject* profileInstigator, const class ULocomotionProfileAsset* locomotionProfile, bool bUseTransition, const struct FAbstractEnum& TransitionSlot, const float transitionPlayRate, const float transitionStartingPosition, const class FName transitionStartingSection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "ApplyLocomotionProfile"); Params::EverholmCharacter_ApplyLocomotionProfile Parms{}; Parms.profileInstigator = profileInstigator; Parms.locomotionProfile = locomotionProfile; Parms.bUseTransition = bUseTransition; Parms.TransitionSlot = std::move(TransitionSlot); Parms.transitionPlayRate = transitionPlayRate; Parms.transitionStartingPosition = transitionStartingPosition; Parms.transitionStartingSection = transitionStartingSection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.ApplyLocomotionProfileForDuration // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* profileInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseInTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAbstractEnum& inTransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float inTransitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float inTransitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName inTransitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseOutTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAbstractEnum& outTransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float outTransitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float outTransitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName outTransitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::ApplyLocomotionProfileForDuration(const class UObject* profileInstigator, const class ULocomotionProfileAsset* locomotionProfile, float Duration, bool bUseInTransition, const struct FAbstractEnum& inTransitionSlot, const float inTransitionPlayRate, const float inTransitionStartingPosition, const class FName inTransitionStartingSection, bool bUseOutTransition, const struct FAbstractEnum& outTransitionSlot, const float outTransitionPlayRate, const float outTransitionStartingPosition, const class FName outTransitionStartingSection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "ApplyLocomotionProfileForDuration"); Params::EverholmCharacter_ApplyLocomotionProfileForDuration Parms{}; Parms.profileInstigator = profileInstigator; Parms.locomotionProfile = locomotionProfile; Parms.Duration = Duration; Parms.bUseInTransition = bUseInTransition; Parms.inTransitionSlot = std::move(inTransitionSlot); Parms.inTransitionPlayRate = inTransitionPlayRate; Parms.inTransitionStartingPosition = inTransitionStartingPosition; Parms.inTransitionStartingSection = inTransitionStartingSection; Parms.bUseOutTransition = bUseOutTransition; Parms.outTransitionSlot = std::move(outTransitionSlot); Parms.outTransitionPlayRate = outTransitionPlayRate; Parms.outTransitionStartingPosition = outTransitionStartingPosition; Parms.outTransitionStartingSection = outTransitionStartingSection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AttachToActor_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // const class AActor* ParentActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& attachLocationOffset (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& attachRotatorOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void AEverholmCharacter::AttachToActor_Multicast(const class AActor* ParentActor, const class FName& SocketName, const struct FVector_NetQuantize100& attachLocationOffset, const struct FRotator& attachRotatorOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AttachToActor_Multicast"); Params::EverholmCharacter_AttachToActor_Multicast Parms{}; Parms.ParentActor = ParentActor; Parms.SocketName = SocketName; Parms.attachLocationOffset = std::move(attachLocationOffset); Parms.attachRotatorOffset = std::move(attachRotatorOffset); Parms.bImpartVelocity = bImpartVelocity; Parms.bDisableCharacterInstructions = bDisableCharacterInstructions; Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AttachToActor_Replicated // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName SocketName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& attachLocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& attachRotatorOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void AEverholmCharacter::AttachToActor_Replicated(class AActor* ParentActor, const class FName SocketName, const struct FVector& attachLocationOffset, const struct FRotator& attachRotatorOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AttachToActor_Replicated"); Params::EverholmCharacter_AttachToActor_Replicated Parms{}; Parms.ParentActor = ParentActor; Parms.SocketName = SocketName; Parms.attachLocationOffset = std::move(attachLocationOffset); Parms.attachRotatorOffset = std::move(attachRotatorOffset); Parms.bImpartVelocity = bImpartVelocity; Parms.bDisableCharacterInstructions = bDisableCharacterInstructions; Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AttachToActor_Server // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& attachLocationOffset (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& attachRotatorOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void AEverholmCharacter::AttachToActor_Server(class AActor* ParentActor, const class FName& SocketName, const struct FVector_NetQuantize100& attachLocationOffset, const struct FRotator& attachRotatorOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AttachToActor_Server"); Params::EverholmCharacter_AttachToActor_Server Parms{}; Parms.ParentActor = ParentActor; Parms.SocketName = SocketName; Parms.attachLocationOffset = std::move(attachLocationOffset); Parms.attachRotatorOffset = std::move(attachRotatorOffset); Parms.bImpartVelocity = bImpartVelocity; Parms.bDisableCharacterInstructions = bDisableCharacterInstructions; Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AttachToComponent_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // class UPrimitiveComponent* AttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& RotationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void AEverholmCharacter::AttachToComponent_Multicast(class UPrimitiveComponent* AttachComponent, const class FName& SocketName, const struct FVector& LocationOffset, const struct FRotator& RotationOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AttachToComponent_Multicast"); Params::EverholmCharacter_AttachToComponent_Multicast Parms{}; Parms.AttachComponent = AttachComponent; Parms.SocketName = SocketName; Parms.LocationOffset = std::move(LocationOffset); Parms.RotationOffset = std::move(RotationOffset); Parms.bImpartVelocity = bImpartVelocity; Parms.bDisableCharacterInstructions = bDisableCharacterInstructions; Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AttachToComponent_Replicated // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* AttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName SocketName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& RotationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void AEverholmCharacter::AttachToComponent_Replicated(class UPrimitiveComponent* AttachComponent, const class FName SocketName, const struct FVector& LocationOffset, const struct FRotator& RotationOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AttachToComponent_Replicated"); Params::EverholmCharacter_AttachToComponent_Replicated Parms{}; Parms.AttachComponent = AttachComponent; Parms.SocketName = SocketName; Parms.LocationOffset = std::move(LocationOffset); Parms.RotationOffset = std::move(RotationOffset); Parms.bImpartVelocity = bImpartVelocity; Parms.bDisableCharacterInstructions = bDisableCharacterInstructions; Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.AttachToComponent_Server // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // class UPrimitiveComponent* AttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& RotationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void AEverholmCharacter::AttachToComponent_Server(class UPrimitiveComponent* AttachComponent, const class FName& SocketName, const struct FVector& LocationOffset, const struct FRotator& RotationOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "AttachToComponent_Server"); Params::EverholmCharacter_AttachToComponent_Server Parms{}; Parms.AttachComponent = AttachComponent; Parms.SocketName = SocketName; Parms.LocationOffset = std::move(LocationOffset); Parms.RotationOffset = std::move(RotationOffset); Parms.bImpartVelocity = bImpartVelocity; Parms.bDisableCharacterInstructions = bDisableCharacterInstructions; Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.BP_KeepCharacterUpright // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::BP_KeepCharacterUpright(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "BP_KeepCharacterUpright"); Params::EverholmCharacter_BP_KeepCharacterUpright Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.BP_ProcessDesiredMovement // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& desiredMovement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AEverholmCharacter::BP_ProcessDesiredMovement(const struct FVector& desiredMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "BP_ProcessDesiredMovement"); Params::EverholmCharacter_BP_ProcessDesiredMovement Parms{}; Parms.desiredMovement = std::move(desiredMovement); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.BP_SpawnCoopPlayer // (Event, Protected, BlueprintEvent) void AEverholmCharacter::BP_SpawnCoopPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "BP_SpawnCoopPlayer"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmCharacter.ClearPindown_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf pindownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::ClearPindown_Multicast(const class AActor* attacker, TSubclassOf pindownAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "ClearPindown_Multicast"); Params::EverholmCharacter_ClearPindown_Multicast Parms{}; Parms.attacker = attacker; Parms.pindownAbility = pindownAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.ClearPindown_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf pindownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::ClearPindown_Server(const class AActor* attacker, TSubclassOf pindownAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "ClearPindown_Server"); Params::EverholmCharacter_ClearPindown_Server Parms{}; Parms.attacker = attacker; Parms.pindownAbility = pindownAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.Client_CollectMask // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FString& maskName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::Client_CollectMask(const class FString& maskName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "Client_CollectMask"); Params::EverholmCharacter_Client_CollectMask Parms{}; Parms.maskName = std::move(maskName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.DetachFromBase_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) void AEverholmCharacter::DetachFromBase_Multicast() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "DetachFromBase_Multicast"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.DetachFromBase_Replicated // (Final, Native, Public, BlueprintCallable) void AEverholmCharacter::DetachFromBase_Replicated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "DetachFromBase_Replicated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.DetachFromBase_Server // (Net, NetReliable, Native, Event, Public, NetServer) void AEverholmCharacter::DetachFromBase_Server() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "DetachFromBase_Server"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageJumpToSection_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageJumpToSection_Multicast(class FName SectionName, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSection_Multicast"); Params::EverholmCharacter_MontageJumpToSection_Multicast Parms{}; Parms.SectionName = SectionName; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageJumpToSection_Replicated // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageJumpToSection_Replicated(class FName SectionName, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSection_Replicated"); Params::EverholmCharacter_MontageJumpToSection_Replicated Parms{}; Parms.SectionName = SectionName; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageJumpToSection_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageJumpToSection_Server(class FName SectionName, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSection_Server"); Params::EverholmCharacter_MontageJumpToSection_Server Parms{}; Parms.SectionName = SectionName; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageJumpToSectionsEnd_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageJumpToSectionsEnd_Multicast(class FName SectionName, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSectionsEnd_Multicast"); Params::EverholmCharacter_MontageJumpToSectionsEnd_Multicast Parms{}; Parms.SectionName = SectionName; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageJumpToSectionsEnd_Replicated // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageJumpToSectionsEnd_Replicated(class FName SectionName, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSectionsEnd_Replicated"); Params::EverholmCharacter_MontageJumpToSectionsEnd_Replicated Parms{}; Parms.SectionName = SectionName; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageJumpToSectionsEnd_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageJumpToSectionsEnd_Server(class FName SectionName, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSectionsEnd_Server"); Params::EverholmCharacter_MontageJumpToSectionsEnd_Server Parms{}; Parms.SectionName = SectionName; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageSetNextSection_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageSetNextSection_Multicast(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageSetNextSection_Multicast"); Params::EverholmCharacter_MontageSetNextSection_Multicast Parms{}; Parms.SectionNameToChange = SectionNameToChange; Parms.NextSection = NextSection; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageSetNextSection_Replicated // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageSetNextSection_Replicated(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageSetNextSection_Replicated"); Params::EverholmCharacter_MontageSetNextSection_Replicated Parms{}; Parms.SectionNameToChange = SectionNameToChange; Parms.NextSection = NextSection; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageSetNextSection_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageSetNextSection_Server(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageSetNextSection_Server"); Params::EverholmCharacter_MontageSetNextSection_Server Parms{}; Parms.SectionNameToChange = SectionNameToChange; Parms.NextSection = NextSection; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageSetPosition_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // float montageTimePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageSetPosition_Multicast(float montageTimePosition, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageSetPosition_Multicast"); Params::EverholmCharacter_MontageSetPosition_Multicast Parms{}; Parms.montageTimePosition = montageTimePosition; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageSetPosition_Replicated // (Final, Native, Public, BlueprintCallable) // Parameters: // float montageTimePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageSetPosition_Replicated(float montageTimePosition, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageSetPosition_Replicated"); Params::EverholmCharacter_MontageSetPosition_Replicated Parms{}; Parms.montageTimePosition = montageTimePosition; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.MontageSetPosition_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // float montageTimePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::MontageSetPosition_Server(float montageTimePosition, const class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "MontageSetPosition_Server"); Params::EverholmCharacter_MontageSetPosition_Server Parms{}; Parms.montageTimePosition = montageTimePosition; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.Multicast_ApplyReplicatedDamage // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const struct FPointDamageEvent& DamageEvent (ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::Multicast_ApplyReplicatedDamage(const struct FPointDamageEvent& DamageEvent, class AActor* DamagedActor, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "Multicast_ApplyReplicatedDamage"); Params::EverholmCharacter_Multicast_ApplyReplicatedDamage Parms{}; Parms.DamageEvent = std::move(DamageEvent); Parms.DamagedActor = DamagedActor; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.OnHibernationChanged // (Native, Event, Protected, BlueprintEvent) void AEverholmCharacter::OnHibernationChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "OnHibernationChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.OnPlayerSwapped // (Native, Event, Public, BlueprintEvent) void AEverholmCharacter::OnPlayerSwapped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "OnPlayerSwapped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.OnRep_AIRubberBandingMontageData // (Final, Native, Protected) void AEverholmCharacter::OnRep_AIRubberBandingMontageData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "OnRep_AIRubberBandingMontageData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.OnRep_CollisionEnabled // (Native, Protected) void AEverholmCharacter::OnRep_CollisionEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "OnRep_CollisionEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.OnRep_Hibernating // (Final, Native, Protected) void AEverholmCharacter::OnRep_Hibernating() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "OnRep_Hibernating"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.OnRep_Sprinting // (Native, Protected) void AEverholmCharacter::OnRep_Sprinting() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "OnRep_Sprinting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.OnTargetLevelsStreamedIn_Client // (Net, NetReliable, Native, Event, NetMulticast, Public) void AEverholmCharacter::OnTargetLevelsStreamedIn_Client() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "OnTargetLevelsStreamedIn_Client"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.OnTeleportSuccess_Client // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class AEverholmCharacter* teleportedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::OnTeleportSuccess_Client(class AEverholmCharacter* teleportedCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "OnTeleportSuccess_Client"); Params::EverholmCharacter_OnTeleportSuccess_Client Parms{}; Parms.teleportedCharacter = teleportedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.PlayAnimMontage_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::PlayAnimMontage_Multicast(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "PlayAnimMontage_Multicast"); Params::EverholmCharacter_PlayAnimMontage_Multicast Parms{}; Parms.AnimMontage = AnimMontage; Parms.InPlayRate = InPlayRate; Parms.StartSectionName = StartSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.PlayAnimMontage_Replicated // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::PlayAnimMontage_Replicated(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "PlayAnimMontage_Replicated"); Params::EverholmCharacter_PlayAnimMontage_Replicated Parms{}; Parms.AnimMontage = AnimMontage; Parms.InPlayRate = InPlayRate; Parms.StartSectionName = StartSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.PlayAnimMontage_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::PlayAnimMontage_Server(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "PlayAnimMontage_Server"); Params::EverholmCharacter_PlayAnimMontage_Server Parms{}; Parms.AnimMontage = AnimMontage; Parms.InPlayRate = InPlayRate; Parms.StartSectionName = StartSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.RemoveAllLocomotionProfiles // (Final, Native, Public, BlueprintCallable) void AEverholmCharacter::RemoveAllLocomotionProfiles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "RemoveAllLocomotionProfiles"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.RemoveLocomotionProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* profileInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAbstractEnum& TransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float transitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float transitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName transitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::RemoveLocomotionProfile(const class UObject* profileInstigator, bool bUseTransition, const struct FAbstractEnum& TransitionSlot, const float transitionPlayRate, const float transitionStartingPosition, const class FName transitionStartingSection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "RemoveLocomotionProfile"); Params::EverholmCharacter_RemoveLocomotionProfile Parms{}; Parms.profileInstigator = profileInstigator; Parms.bUseTransition = bUseTransition; Parms.TransitionSlot = std::move(TransitionSlot); Parms.transitionPlayRate = transitionPlayRate; Parms.transitionStartingPosition = transitionStartingPosition; Parms.transitionStartingSection = transitionStartingSection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.RemoveLocomotionProfiles // (Final, Native, Public, BlueprintCallable) // Parameters: // const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::RemoveLocomotionProfiles(const class ULocomotionProfileAsset* locomotionProfile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "RemoveLocomotionProfiles"); Params::EverholmCharacter_RemoveLocomotionProfiles Parms{}; Parms.locomotionProfile = locomotionProfile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.RemoveLooseGameplayActivationTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& tagToRemove (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::RemoveLooseGameplayActivationTag(const class UObject*& instigatorObject, const struct FGameplayTag& tagToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "RemoveLooseGameplayActivationTag"); Params::EverholmCharacter_RemoveLooseGameplayActivationTag Parms{}; Parms.instigatorObject = instigatorObject; Parms.tagToRemove = std::move(tagToRemove); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.RemoveLooseGameplayActivationTags // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& tagsToRemove (ConstParm, Parm, AdvancedDisplay, NativeAccessSpecifierPublic) void AEverholmCharacter::RemoveLooseGameplayActivationTags(const class UObject*& instigatorObject, const struct FGameplayTagContainer& tagsToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "RemoveLooseGameplayActivationTags"); Params::EverholmCharacter_RemoveLooseGameplayActivationTags Parms{}; Parms.instigatorObject = instigatorObject; Parms.tagsToRemove = std::move(tagsToRemove); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.ResolveAttack_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const struct FAttackData& AttackData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AEverholmCharacter::ResolveAttack_Server(const struct FAttackData& AttackData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "ResolveAttack_Server"); Params::EverholmCharacter_ResolveAttack_Server Parms{}; Parms.AttackData = std::move(AttackData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.ResolvePindown_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const struct FAttackData& AttackData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOf pinnedDownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::ResolvePindown_Multicast(const struct FAttackData& AttackData, TSubclassOf pinnedDownAbility, const struct FGameplayTag& pinnedDownGameplayTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "ResolvePindown_Multicast"); Params::EverholmCharacter_ResolvePindown_Multicast Parms{}; Parms.AttackData = std::move(AttackData); Parms.pinnedDownAbility = pinnedDownAbility; Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.ResolvePindown_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const struct FAttackData& AttackData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOf pinnedDownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::ResolvePindown_Server(const struct FAttackData& AttackData, TSubclassOf pinnedDownAbility, const struct FGameplayTag& pinnedDownGameplayTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "ResolvePindown_Server"); Params::EverholmCharacter_ResolvePindown_Server Parms{}; Parms.AttackData = std::move(AttackData); Parms.pinnedDownAbility = pinnedDownAbility; Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.Server_ApplyReplicatedDamage // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const struct FPointDamageEvent& DamageEvent (ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::Server_ApplyReplicatedDamage(const struct FPointDamageEvent& DamageEvent, class AActor* DamagedActor, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "Server_ApplyReplicatedDamage"); Params::EverholmCharacter_Server_ApplyReplicatedDamage Parms{}; Parms.DamageEvent = std::move(DamageEvent); Parms.DamagedActor = DamagedActor; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.SetCollisionEnabled_Server // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::SetCollisionEnabled_Server(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "SetCollisionEnabled_Server"); Params::EverholmCharacter_SetCollisionEnabled_Server Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.SetCrouchIntent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ShouldHaveCrouchIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::SetCrouchIntent(bool ShouldHaveCrouchIntent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "SetCrouchIntent"); Params::EverholmCharacter_SetCrouchIntent Parms{}; Parms.ShouldHaveCrouchIntent = ShouldHaveCrouchIntent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.SetHibernating // (Final, Native, Public, BlueprintCallable) // Parameters: // bool hibernating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::SetHibernating(bool hibernating) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "SetHibernating"); Params::EverholmCharacter_SetHibernating Parms{}; Parms.hibernating = hibernating; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.SetMovementInputSpace // (Final, Native, Public, BlueprintCallable) // Parameters: // EMovementInputSpace newMovementInputSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::SetMovementInputSpace(EMovementInputSpace newMovementInputSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "SetMovementInputSpace"); Params::EverholmCharacter_SetMovementInputSpace Parms{}; Parms.newMovementInputSpace = newMovementInputSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.SetPlayerVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::SetPlayerVisibility(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "SetPlayerVisibility"); Params::EverholmCharacter_SetPlayerVisibility Parms{}; Parms.bVisible = bVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.SetSprinting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ShouldSprint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::SetSprinting(bool ShouldSprint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "SetSprinting"); Params::EverholmCharacter_SetSprinting Parms{}; Parms.ShouldSprint = ShouldSprint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.SetWalkIntent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ShouldHaveWalkIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::SetWalkIntent(bool ShouldHaveWalkIntent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "SetWalkIntent"); Params::EverholmCharacter_SetWalkIntent Parms{}; Parms.ShouldHaveWalkIntent = ShouldHaveWalkIntent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.StopAnimMontage_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::StopAnimMontage_Multicast(class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "StopAnimMontage_Multicast"); Params::EverholmCharacter_StopAnimMontage_Multicast Parms{}; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.StopAnimMontage_Replicated // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::StopAnimMontage_Replicated(class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "StopAnimMontage_Replicated"); Params::EverholmCharacter_StopAnimMontage_Replicated Parms{}; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.StopAnimMontage_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::StopAnimMontage_Server(class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "StopAnimMontage_Server"); Params::EverholmCharacter_StopAnimMontage_Server Parms{}; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.StopPindown_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::StopPindown_Multicast(const class AActor* attacker, const struct FGameplayTag& pinnedDownGameplayTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "StopPindown_Multicast"); Params::EverholmCharacter_StopPindown_Multicast Parms{}; Parms.attacker = attacker; Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.StopPindown_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::StopPindown_Server(const class AActor* attacker, const struct FGameplayTag& pinnedDownGameplayTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "StopPindown_Server"); Params::EverholmCharacter_StopPindown_Server Parms{}; Parms.attacker = attacker; Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.TeleportTo_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const struct FTransformNoScale& Target (Parm, NoDestructor, NativeAccessSpecifierPublic) void AEverholmCharacter::TeleportTo_Server(const struct FTransformNoScale& Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "TeleportTo_Server"); Params::EverholmCharacter_TeleportTo_Server Parms{}; Parms.Target = std::move(Target); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.TriggerAnimInstanceEvent_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::TriggerAnimInstanceEvent_Multicast(class FName EventName, double FloatParam, int32 IntParam, bool boolParam) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "TriggerAnimInstanceEvent_Multicast"); Params::EverholmCharacter_TriggerAnimInstanceEvent_Multicast Parms{}; Parms.EventName = EventName; Parms.FloatParam = FloatParam; Parms.IntParam = IntParam; Parms.boolParam = boolParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.TriggerAnimInstanceEvent_Replicated // (Native, Public, BlueprintCallable) // Parameters: // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::TriggerAnimInstanceEvent_Replicated(class FName EventName, double FloatParam, int32 IntParam, bool boolParam) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "TriggerAnimInstanceEvent_Replicated"); Params::EverholmCharacter_TriggerAnimInstanceEvent_Replicated Parms{}; Parms.EventName = EventName; Parms.FloatParam = FloatParam; Parms.IntParam = IntParam; Parms.boolParam = boolParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.TriggerAnimInstanceEvent_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter::TriggerAnimInstanceEvent_Server(class FName EventName, double FloatParam, int32 IntParam, bool boolParam) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "TriggerAnimInstanceEvent_Server"); Params::EverholmCharacter_TriggerAnimInstanceEvent_Server Parms{}; Parms.EventName = EventName; Parms.FloatParam = FloatParam; Parms.IntParam = IntParam; Parms.boolParam = boolParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter.GetAbilityActivationComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAbilityActivationComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityActivationComponent* AEverholmCharacter::GetAbilityActivationComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetAbilityActivationComponent"); Params::EverholmCharacter_GetAbilityActivationComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetAnimationOverrideComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimationOverrideComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationOverrideComponent* AEverholmCharacter::GetAnimationOverrideComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetAnimationOverrideComponent"); Params::EverholmCharacter_GetAnimationOverrideComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetCallComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UEverholmCallComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmCallComponent* AEverholmCharacter::GetCallComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetCallComponent"); Params::EverholmCharacter_GetCallComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetCameraOrientedCharacterForward // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AEverholmCharacter::GetCameraOrientedCharacterForward() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetCameraOrientedCharacterForward"); Params::EverholmCharacter_GetCameraOrientedCharacterForward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetCameraOrientedCharacterRight // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AEverholmCharacter::GetCameraOrientedCharacterRight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetCameraOrientedCharacterRight"); Params::EverholmCharacter_GetCameraOrientedCharacterRight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetCharacterChalkboard // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UChalkboardWrapper* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UChalkboardWrapper* AEverholmCharacter::GetCharacterChalkboard() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetCharacterChalkboard"); Params::EverholmCharacter_GetCharacterChalkboard Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetCharacterInstructions // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCharacterInstructionsComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCharacterInstructionsComponent* AEverholmCharacter::GetCharacterInstructions() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetCharacterInstructions"); Params::EverholmCharacter_GetCharacterInstructions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetClimbingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UClimbingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClimbingComponent* AEverholmCharacter::GetClimbingComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetClimbingComponent"); Params::EverholmCharacter_GetClimbingComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetEverholmCharacterMovement // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UEverholmCharacterMovementComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmCharacterMovementComponent* AEverholmCharacter::GetEverholmCharacterMovement() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetEverholmCharacterMovement"); Params::EverholmCharacter_GetEverholmCharacterMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetHasCrouchIntent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::GetHasCrouchIntent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetHasCrouchIntent"); Params::EverholmCharacter_GetHasCrouchIntent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetHasWalkIntent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::GetHasWalkIntent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetHasWalkIntent"); Params::EverholmCharacter_GetHasWalkIntent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetIsSprinting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::GetIsSprinting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetIsSprinting"); Params::EverholmCharacter_GetIsSprinting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetMotionWarpingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMotionWarpingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMotionWarpingComponent* AEverholmCharacter::GetMotionWarpingComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetMotionWarpingComponent"); Params::EverholmCharacter_GetMotionWarpingComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetMovementInputSpace // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EMovementInputSpace ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementInputSpace AEverholmCharacter::GetMovementInputSpace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetMovementInputSpace"); Params::EverholmCharacter_GetMovementInputSpace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.GetVehicleControlComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UVehicleControlComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVehicleControlComponent* AEverholmCharacter::GetVehicleControlComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "GetVehicleControlComponent"); Params::EverholmCharacter_GetVehicleControlComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.IsAIControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::IsAIControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "IsAIControlled"); Params::EverholmCharacter_IsAIControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.IsAlive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::IsAlive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "IsAlive"); Params::EverholmCharacter_IsAlive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.IsBeingPinnedDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::IsBeingPinnedDown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "IsBeingPinnedDown"); Params::EverholmCharacter_IsBeingPinnedDown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.IsHibernating // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::IsHibernating() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "IsHibernating"); Params::EverholmCharacter_IsHibernating Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.IsInvulnerableToEnemyAttacks // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::IsInvulnerableToEnemyAttacks() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "IsInvulnerableToEnemyAttacks"); Params::EverholmCharacter_IsInvulnerableToEnemyAttacks Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter.IsLocalCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter::IsLocalCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter", "IsLocalCharacter"); Params::EverholmCharacter_IsLocalCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_BrookHorse.LerpToTarget // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AEverholmCharacter* alignmentTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AlignmentLocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& alignmentRotationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AEverholmCharacter_BrookHorse::LerpToTarget(class AEverholmCharacter* alignmentTarget, const float Duration, const struct FVector& AlignmentLocationOffset, const struct FRotator& alignmentRotationOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_BrookHorse", "LerpToTarget"); Params::EverholmCharacter_BrookHorse_LerpToTarget Parms{}; Parms.alignmentTarget = alignmentTarget; Parms.Duration = Duration; Parms.AlignmentLocationOffset = std::move(AlignmentLocationOffset); Parms.alignmentRotationOffset = std::move(alignmentRotationOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_BrookHorse.OnRep_CurrentState // (Final, Native, Protected) void AEverholmCharacter_BrookHorse::OnRep_CurrentState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_BrookHorse", "OnRep_CurrentState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_BrookHorse.OnStateEntered // (Event, Public, BlueprintEvent) // Parameters: // const EBrookHorseStates previousState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EBrookHorseStates NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_BrookHorse::OnStateEntered(const EBrookHorseStates previousState, const EBrookHorseStates NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_BrookHorse", "OnStateEntered"); Params::EverholmCharacter_BrookHorse_OnStateEntered Parms{}; Parms.previousState = previousState; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCharacter_BrookHorse.SetState // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // const EBrookHorseStates NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_BrookHorse::SetState(const EBrookHorseStates NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_BrookHorse", "SetState"); Params::EverholmCharacter_BrookHorse_SetState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.OverlappingPieChartLightComponent.SetPieChartAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UOverlappingPieChartLightComponent::SetPieChartAngle(const float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlappingPieChartLightComponent", "SetPieChartAngle"); Params::OverlappingPieChartLightComponent_SetPieChartAngle Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ChaosProxyVehicleMovementComponent.GetCurrentSteeringAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 wheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UChaosProxyVehicleMovementComponent::GetCurrentSteeringAngle(int32 wheel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChaosProxyVehicleMovementComponent", "GetCurrentSteeringAngle"); Params::ChaosProxyVehicleMovementComponent_GetCurrentSteeringAngle Parms{}; Parms.wheel = wheel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ChaosProxyVehicleMovementComponent.GetMaxSteeringAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 wheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UChaosProxyVehicleMovementComponent::GetMaxSteeringAngle(int32 wheel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChaosProxyVehicleMovementComponent", "GetMaxSteeringAngle"); Params::ChaosProxyVehicleMovementComponent_GetMaxSteeringAngle Parms{}; Parms.wheel = wheel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ChaosProxyVehicleMovementComponent.GetSuspensionLimits // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 wheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFloatInterval ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFloatInterval UChaosProxyVehicleMovementComponent::GetSuspensionLimits(int32 wheel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChaosProxyVehicleMovementComponent", "GetSuspensionLimits"); Params::ChaosProxyVehicleMovementComponent_GetSuspensionLimits Parms{}; Parms.wheel = wheel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SmoothRepSceneComponent.ClientSideShutdown // (Final, Native, Public, BlueprintCallable) void USmoothRepSceneComponent::ClientSideShutdown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothRepSceneComponent", "ClientSideShutdown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SmoothRepSceneComponent.MC_ServerFrame // (Net, Native, Event, NetMulticast, Protected) // Parameters: // const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USmoothRepSceneComponent::MC_ServerFrame(const struct FSmoothRepSceneComponentState& State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothRepSceneComponent", "MC_ServerFrame"); Params::SmoothRepSceneComponent_MC_ServerFrame Parms{}; Parms.State = std::move(State); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SmoothRepSceneComponent.OnRestartReplication // (Final, Native, Public, BlueprintCallable) void USmoothRepSceneComponent::OnRestartReplication() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothRepSceneComponent", "OnRestartReplication"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SmoothRepSceneComponent.OnStopReplication // (Final, Native, Public, BlueprintCallable) void USmoothRepSceneComponent::OnStopReplication() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothRepSceneComponent", "OnStopReplication"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SmoothRepSceneComponent.SetUpdatedComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USmoothRepSceneComponent::SetUpdatedComponent(class USceneComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothRepSceneComponent", "SetUpdatedComponent"); Params::SmoothRepSceneComponent_SetUpdatedComponent Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SmoothRepSceneComponent.GetServerHistoryInfo // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32* Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* timeAvail (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USmoothRepSceneComponent::GetServerHistoryInfo(int32* Size, float* timeAvail) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothRepSceneComponent", "GetServerHistoryInfo"); Params::SmoothRepSceneComponent_GetServerHistoryInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Size != nullptr) *Size = Parms.Size; if (timeAvail != nullptr) *timeAvail = Parms.timeAvail; } // Function Everholm.RadioTargetComponent.Disable // (Final, Native, Public, BlueprintCallable) void URadioTargetComponent::Disable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "Disable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.Enable // (Final, Native, Public, BlueprintCallable) void URadioTargetComponent::Enable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "Enable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.ForceRegister // (Final, Native, Public, BlueprintCallable) void URadioTargetComponent::ForceRegister() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "ForceRegister"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.ForceUnregister // (Final, Native, Public, BlueprintCallable) void URadioTargetComponent::ForceUnregister() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "ForceUnregister"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.GetSignalType // (Final, Native, Public, BlueprintCallable) // Parameters: // ERadioSignalType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERadioSignalType URadioTargetComponent::GetSignalType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "GetSignalType"); Params::RadioTargetComponent_GetSignalType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioTargetComponent.HandleRadioAddedToInventory // (Final, Native, Private) // Parameters: // EInventoryEventType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic) void URadioTargetComponent::HandleRadioAddedToInventory(EInventoryEventType Type, const struct FInventoryItem& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HandleRadioAddedToInventory"); Params::RadioTargetComponent_HandleRadioAddedToInventory Parms{}; Parms.Type = Type; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HIP_Disable // (Final, Native, Public) void URadioTargetComponent::HIP_Disable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HIP_Disable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HIP_Enable // (Final, Native, Public) void URadioTargetComponent::HIP_Enable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HIP_Enable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HIP_ForceRegister // (Final, Native, Public) void URadioTargetComponent::HIP_ForceRegister() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HIP_ForceRegister"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HIP_ForceUnregister // (Final, Native, Public) void URadioTargetComponent::HIP_ForceUnregister() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HIP_ForceUnregister"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HOP_IntentionComplete // (Final, Native, Public) void URadioTargetComponent::HOP_IntentionComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HOP_IntentionComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HOP_IntentionReset // (Final, Native, Public) void URadioTargetComponent::HOP_IntentionReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HOP_IntentionReset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HOP_OnAimedAtChanged // (Final, Native, Public) // Parameters: // bool bAimedAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadioTargetComponent::HOP_OnAimedAtChanged(bool bAimedAt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HOP_OnAimedAtChanged"); Params::RadioTargetComponent_HOP_OnAimedAtChanged Parms{}; Parms.bAimedAt = bAimedAt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HOP_ProgressUpdated // (Final, Native, Public) // Parameters: // double Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadioTargetComponent::HOP_ProgressUpdated(double Progress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HOP_ProgressUpdated"); Params::RadioTargetComponent_HOP_ProgressUpdated Parms{}; Parms.Progress = Progress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HOP_RadioEnteredRange // (Final, Native, Public) void URadioTargetComponent::HOP_RadioEnteredRange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HOP_RadioEnteredRange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HOP_RadioLeftRange // (Final, Native, Public) void URadioTargetComponent::HOP_RadioLeftRange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HOP_RadioLeftRange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HOP_TuningComplete // (Final, Native, Public) void URadioTargetComponent::HOP_TuningComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HOP_TuningComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.HOP_TuningReset // (Final, Native, Public) void URadioTargetComponent::HOP_TuningReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "HOP_TuningReset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.OnOuterOverlapBegin // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void URadioTargetComponent::OnOuterOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "OnOuterOverlapBegin"); Params::RadioTargetComponent_OnOuterOverlapBegin Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.OnOuterOverlapEnd // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadioTargetComponent::OnOuterOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "OnOuterOverlapEnd"); Params::RadioTargetComponent_OnOuterOverlapEnd Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.SetAudioEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* audioEvent_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadioTargetComponent::SetAudioEvent(class UAkAudioEvent* audioEvent_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "SetAudioEvent"); Params::RadioTargetComponent_SetAudioEvent Parms{}; Parms.audioEvent_0 = audioEvent_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.SetFoundSignalEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* audioEvent_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadioTargetComponent::SetFoundSignalEvent(class UAkAudioEvent* audioEvent_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "SetFoundSignalEvent"); Params::RadioTargetComponent_SetFoundSignalEvent Parms{}; Parms.audioEvent_0 = audioEvent_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioTargetComponent.GetFoundSignalEvent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* URadioTargetComponent::GetFoundSignalEvent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "GetFoundSignalEvent"); Params::RadioTargetComponent_GetFoundSignalEvent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioTargetComponent.GetProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float URadioTargetComponent::GetProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "GetProgress"); Params::RadioTargetComponent_GetProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioTargetComponent.GetProximity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float URadioTargetComponent::GetProximity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "GetProximity"); Params::RadioTargetComponent_GetProximity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioTargetComponent.ShouldUseProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float URadioTargetComponent::ShouldUseProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "ShouldUseProgress"); Params::RadioTargetComponent_ShouldUseProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioTargetComponent.ShouldUseProximity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float URadioTargetComponent::ShouldUseProximity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioTargetComponent", "ShouldUseProximity"); Params::RadioTargetComponent_ShouldUseProximity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ChaosProxyVehicleRepComponent.MC_ServerFrameVehicle // (Net, Native, Event, NetMulticast, Protected) // Parameters: // const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FChaosVehicleMoveRepState& vehicleState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UChaosProxyVehicleRepComponent::MC_ServerFrameVehicle(const struct FSmoothRepSceneComponentState& State, const struct FChaosVehicleMoveRepState& vehicleState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChaosProxyVehicleRepComponent", "MC_ServerFrameVehicle"); Params::ChaosProxyVehicleRepComponent_MC_ServerFrameVehicle Parms{}; Parms.State = std::move(State); Parms.vehicleState = std::move(vehicleState); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PressToStartWidget.InitializePressToStart // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bResetMapping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPressToStartWidget::InitializePressToStart(bool bResetMapping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "InitializePressToStart"); Params::PressToStartWidget_InitializePressToStart Parms{}; Parms.bResetMapping = bResetMapping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PressToStartWidget.OnConfirmInputMapping // (Event, Public, BlueprintEvent) void UPressToStartWidget::OnConfirmInputMapping() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "OnConfirmInputMapping"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.PressToStartWidget.OnEndPIE // (Final, Native, Protected) // Parameters: // bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPressToStartWidget::OnEndPIE(bool bIsSimulating) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "OnEndPIE"); Params::PressToStartWidget_OnEndPIE Parms{}; Parms.bIsSimulating = bIsSimulating; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PressToStartWidget.OnLoginInputPressed // (Event, Public, BlueprintEvent) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPressToStartWidget::OnLoginInputPressed(ELocalUserType localUserType, int32 LocalPlayerIndex, const struct FInputDeviceId& InputDevice) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "OnLoginInputPressed"); Params::PressToStartWidget_OnLoginInputPressed Parms{}; Parms.localUserType = localUserType; Parms.LocalPlayerIndex = LocalPlayerIndex; Parms.InputDevice = std::move(InputDevice); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PressToStartWidget.OnLogoutInputPressed // (Event, Public, BlueprintEvent) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPressToStartWidget::OnLogoutInputPressed(ELocalUserType localUserType, int32 LocalPlayerIndex, const struct FInputDeviceId& InputDevice) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "OnLogoutInputPressed"); Params::PressToStartWidget_OnLogoutInputPressed Parms{}; Parms.localUserType = localUserType; Parms.LocalPlayerIndex = LocalPlayerIndex; Parms.InputDevice = std::move(InputDevice); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PressToStartWidget.StartProcessingInput // (Final, Native, Public, BlueprintCallable) void UPressToStartWidget::StartProcessingInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "StartProcessingInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PressToStartWidget.StopProcessingInput // (Final, Native, Public, BlueprintCallable) void UPressToStartWidget::StopProcessingInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "StopProcessingInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PressToStartWidget.GetControllerType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPressToStartWidget::GetControllerType(ELocalUserType localUserType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "GetControllerType"); Params::PressToStartWidget_GetControllerType Parms{}; Parms.localUserType = localUserType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PressToStartWidget.GetPlatformConfirmKeys // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPressToStartWidget::GetPlatformConfirmKeys() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "GetPlatformConfirmKeys"); Params::PressToStartWidget_GetPlatformConfirmKeys Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PressToStartWidget.GetPlatformLoginKeys // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPressToStartWidget::GetPlatformLoginKeys() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "GetPlatformLoginKeys"); Params::PressToStartWidget_GetPlatformLoginKeys Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PressToStartWidget.GetPlatformLogoutKeys // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPressToStartWidget::GetPlatformLogoutKeys() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "GetPlatformLogoutKeys"); Params::PressToStartWidget_GetPlatformLogoutKeys Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PressToStartWidget.ShouldShowControllerType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPressToStartWidget::ShouldShowControllerType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PressToStartWidget", "ShouldShowControllerType"); Params::PressToStartWidget_ShouldShowControllerType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ChaosProxyVehicleReplicator.StartVehicleReplication // (Final, Native, Public, BlueprintCallable) void AChaosProxyVehicleReplicator::StartVehicleReplication() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChaosProxyVehicleReplicator", "StartVehicleReplication"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.ChaosProxyVehicleReplicator.StopVehicleReplication // (Final, Native, Public, BlueprintCallable) void AChaosProxyVehicleReplicator::StopVehicleReplication() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChaosProxyVehicleReplicator", "StopVehicleReplication"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_Pelican.Despawn // (Final, BlueprintAuthorityOnly, Native, Protected, BlueprintCallable) void AEverholmCharacter_Pelican::Despawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Pelican", "Despawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_Pelican.RequestRubberbanding // (Final, Native, Protected, BlueprintCallable) // Parameters: // const float MaxSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MaxDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* RubberbandCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter_Pelican::RequestRubberbanding(const float MaxSpeed, const float MaxDistance, class UCurveFloat* RubberbandCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Pelican", "RequestRubberbanding"); Params::EverholmCharacter_Pelican_RequestRubberbanding Parms{}; Parms.MaxSpeed = MaxSpeed; Parms.MaxDistance = MaxDistance; Parms.RubberbandCurve = RubberbandCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_Pelican.UnrequestRubberbanding // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter_Pelican::UnrequestRubberbanding() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Pelican", "UnrequestRubberbanding"); Params::EverholmCharacter_Pelican_UnrequestRubberbanding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ChapterSelectInfoWidget.InitFromRow // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FChapterSelectRow& chapterRow_0 (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UChapterSelectInfoWidget::InitFromRow(const struct FChapterSelectRow& chapterRow_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChapterSelectInfoWidget", "InitFromRow"); Params::ChapterSelectInfoWidget_InitFromRow Parms{}; Parms.chapterRow_0 = std::move(chapterRow_0); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.ChapterSelectInfoWidget.SetChapterRow // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& rowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UChapterSelectInfoWidget::SetChapterRow(const struct FDataTableRowHandle& rowHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChapterSelectInfoWidget", "SetChapterRow"); Params::ChapterSelectInfoWidget_SetChapterRow Parms{}; Parms.rowHandle = std::move(rowHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ChapterSelectInfoWidget.GetChapterRow // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FDataTableRowHandle ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FDataTableRowHandle UChapterSelectInfoWidget::GetChapterRow() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChapterSelectInfoWidget", "GetChapterRow"); Params::ChapterSelectInfoWidget_GetChapterRow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SoundInteractionInterface.GetSoundInteractionData // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FSoundInteractionData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSoundInteractionData ISoundInteractionInterface::GetSoundInteractionData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SoundInteractionInterface", "GetSoundInteractionData"); Params::SoundInteractionInterface_GetSoundInteractionData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SoundInteractionInterface.IsSoundInteractionActivated // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISoundInteractionInterface::IsSoundInteractionActivated() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SoundInteractionInterface", "IsSoundInteractionActivated"); Params::SoundInteractionInterface_IsSoundInteractionActivated Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ChapterSelectWidget.AddChapterInfo // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FDataTableRowHandle& chapterRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UChapterSelectWidget::AddChapterInfo(const struct FDataTableRowHandle& chapterRowHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChapterSelectWidget", "AddChapterInfo"); Params::ChapterSelectWidget_AddChapterInfo Parms{}; Parms.chapterRowHandle = std::move(chapterRowHandle); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.ChapterSelectWidget.ClearChapterWidgets // (Event, Public, BlueprintCallable, BlueprintEvent) void UChapterSelectWidget::ClearChapterWidgets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChapterSelectWidget", "ClearChapterWidgets"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.ChapterSelectWidget.GoToLaunchGame // (Event, Public, BlueprintCallable, BlueprintEvent) void UChapterSelectWidget::GoToLaunchGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChapterSelectWidget", "GoToLaunchGame"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.ChapterSelectWidget.LoadChapter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& chapterRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UChapterSelectWidget::LoadChapter(const struct FDataTableRowHandle& chapterRowHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChapterSelectWidget", "LoadChapter"); Params::ChapterSelectWidget_LoadChapter Parms{}; Parms.chapterRowHandle = std::move(chapterRowHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterInstructionPriorityDataAsset.RefreshInstructions // (Final, Native, Public) void UCharacterInstructionPriorityDataAsset::RefreshInstructions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterInstructionPriorityDataAsset", "RefreshInstructions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameFlowWorldSettings.GetCurrentLevelType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEverholmLevelType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEverholmLevelType UEverholmGameFlowWorldSettings::GetCurrentLevelType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameFlowWorldSettings", "GetCurrentLevelType"); Params::EverholmGameFlowWorldSettings_GetCurrentLevelType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterInstructionsComponent.AddInstructionHandler // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfacehandler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterInstructionsComponent::AddInstructionHandler(TScriptInterface handler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterInstructionsComponent", "AddInstructionHandler"); Params::CharacterInstructionsComponent_AddInstructionHandler Parms{}; Parms.handler = handler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterInstructionsComponent.DisableExecution // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDisableInstructionsRequest&Request (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void UCharacterInstructionsComponent::DisableExecution(const class UObject*& Instigator, const struct FDisableInstructionsRequest& Request) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterInstructionsComponent", "DisableExecution"); Params::CharacterInstructionsComponent_DisableExecution Parms{}; Parms.Instigator = Instigator; Parms.Request = std::move(Request); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterInstructionsComponent.DisableExecutionSingle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECharacterInstruction instruction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Executor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterInstructionsComponent::DisableExecutionSingle(const class UObject*& Instigator, ECharacterInstruction instruction, const class UObject* Executor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterInstructionsComponent", "DisableExecutionSingle"); Params::CharacterInstructionsComponent_DisableExecutionSingle Parms{}; Parms.Instigator = Instigator; Parms.instruction = instruction; Parms.Executor = Executor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterInstructionsComponent.EnableExecution // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterInstructionsComponent::EnableExecution(const class UObject*& Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterInstructionsComponent", "EnableExecution"); Params::CharacterInstructionsComponent_EnableExecution Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterInstructionsComponent.RemoveInstructionHandler // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfacehandler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterInstructionsComponent::RemoveInstructionHandler(TScriptInterface handler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterInstructionsComponent", "RemoveInstructionHandler"); Params::CharacterInstructionsComponent_RemoveInstructionHandler Parms{}; Parms.handler = handler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterInstructionsComponent.HasDisableRequest // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterInstructionsComponent::HasDisableRequest(const class UObject*& Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterInstructionsComponent", "HasDisableRequest"); Params::CharacterInstructionsComponent_HasDisableRequest Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterInstructionsComponent.IsCurrentlyExecutingInstruction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECharacterInstruction instruction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterInstructionsComponent::IsCurrentlyExecutingInstruction(ECharacterInstruction instruction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterInstructionsComponent", "IsCurrentlyExecutingInstruction"); Params::CharacterInstructionsComponent_IsCurrentlyExecutingInstruction Parms{}; Parms.instruction = instruction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterInstructionsComponent.IsExecutionEnabled // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FDisableInstructionsRequest&Request (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterInstructionsComponent::IsExecutionEnabled(const struct FDisableInstructionsRequest& Request) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterInstructionsComponent", "IsExecutionEnabled"); Params::CharacterInstructionsComponent_IsExecutionEnabled Parms{}; Parms.Request = std::move(Request); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.ApplyCameraVolumeScaleDelta // (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& scaleDelta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADollhouseCameraHint::ApplyCameraVolumeScaleDelta(const struct FVector& scaleDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "ApplyCameraVolumeScaleDelta"); Params::DollhouseCameraHint_ApplyCameraVolumeScaleDelta Parms{}; Parms.scaleDelta = std::move(scaleDelta); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DollhouseCameraHint.ApplyFocalVolumeScaleDelta // (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& scaleDelta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADollhouseCameraHint::ApplyFocalVolumeScaleDelta(const struct FVector& scaleDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "ApplyFocalVolumeScaleDelta"); Params::DollhouseCameraHint_ApplyFocalVolumeScaleDelta Parms{}; Parms.scaleDelta = std::move(scaleDelta); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DollhouseCameraHint.ConstructPreview // (Event, Public, BlueprintCallable, BlueprintEvent) void ADollhouseCameraHint::ConstructPreview() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "ConstructPreview"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.DollhouseCameraHint.GetActivationBoxCenter // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADollhouseCameraHint::GetActivationBoxCenter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetActivationBoxCenter"); Params::DollhouseCameraHint_GetActivationBoxCenter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetActivationExtentsPlusBlendRadius // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADollhouseCameraHint::GetActivationExtentsPlusBlendRadius(float Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetActivationExtentsPlusBlendRadius"); Params::DollhouseCameraHint_GetActivationExtentsPlusBlendRadius Parms{}; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetCameraLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // bool bEditorPreview (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADollhouseCameraHint::GetCameraLocation(bool bEditorPreview, const struct FVector& FocalPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetCameraLocation"); Params::DollhouseCameraHint_GetCameraLocation Parms{}; Parms.bEditorPreview = bEditorPreview; Parms.FocalPoint = std::move(FocalPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetFocalPointVolumeExtents // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADollhouseCameraHint::GetFocalPointVolumeExtents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetFocalPointVolumeExtents"); Params::DollhouseCameraHint_GetFocalPointVolumeExtents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetInnerBlendingVolumeExtents // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADollhouseCameraHint::GetInnerBlendingVolumeExtents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetInnerBlendingVolumeExtents"); Params::DollhouseCameraHint_GetInnerBlendingVolumeExtents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetOuterBlendingVolumeExtents // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADollhouseCameraHint::GetOuterBlendingVolumeExtents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetOuterBlendingVolumeExtents"); Params::DollhouseCameraHint_GetOuterBlendingVolumeExtents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.UpdateActivationBox // (Event, Public, BlueprintCallable, BlueprintEvent) void ADollhouseCameraHint::UpdateActivationBox() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "UpdateActivationBox"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.DollhouseCameraHint.DebugDollhouse // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADollhouseCameraHint::DebugDollhouse(const struct FVector& FocalPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "DebugDollhouse"); Params::DollhouseCameraHint_DebugDollhouse Parms{}; Parms.FocalPoint = std::move(FocalPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DollhouseCameraHint.GetActivationBoxExtents // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADollhouseCameraHint::GetActivationBoxExtents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetActivationBoxExtents"); Params::DollhouseCameraHint_GetActivationBoxExtents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetCameraAxisInvertBehavior // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraAxisInvertBehavior ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECameraAxisInvertBehavior ADollhouseCameraHint::GetCameraAxisInvertBehavior(EAxis Axis) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetCameraAxisInvertBehavior"); Params::DollhouseCameraHint_GetCameraAxisInvertBehavior Parms{}; Parms.Axis = Axis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetCameraVolumeExtents // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADollhouseCameraHint::GetCameraVolumeExtents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetCameraVolumeExtents"); Params::DollhouseCameraHint_GetCameraVolumeExtents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetCameraVolumeWorldTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform ADollhouseCameraHint::GetCameraVolumeWorldTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetCameraVolumeWorldTransform"); Params::DollhouseCameraHint_GetCameraVolumeWorldTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetFocalPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ADollhouseCameraHint::GetFocalPoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetFocalPoint"); Params::DollhouseCameraHint_GetFocalPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DollhouseCameraHint.GetFocalVolumeWorldTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform ADollhouseCameraHint::GetFocalVolumeWorldTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DollhouseCameraHint", "GetFocalVolumeWorldTransform"); Params::DollhouseCameraHint_GetFocalVolumeWorldTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterInstructionBlueprintFunctionLibrary.InternalTryExecuteCharacterInstruction // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UCharacterInstructionsComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ECharacterInstruction instruction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECharacterInstructionResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECharacterInstructionResult UCharacterInstructionBlueprintFunctionLibrary::InternalTryExecuteCharacterInstruction(class UCharacterInstructionsComponent* Target, const ECharacterInstruction instruction, const TArray& Value, const class UObject* Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CharacterInstructionBlueprintFunctionLibrary", "InternalTryExecuteCharacterInstruction"); Params::CharacterInstructionBlueprintFunctionLibrary_InternalTryExecuteCharacterInstruction Parms{}; Parms.Target = Target; Parms.instruction = instruction; Parms.Value = std::move(Value); Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterInstructionBlueprintFunctionLibrary.MakeDisableInstructionsRequest // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& Instructions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const class UObject* Executor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDisableInstructionsRequest ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FDisableInstructionsRequest UCharacterInstructionBlueprintFunctionLibrary::MakeDisableInstructionsRequest(const TArray& Instructions, const class UObject* Executor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CharacterInstructionBlueprintFunctionLibrary", "MakeDisableInstructionsRequest"); Params::CharacterInstructionBlueprintFunctionLibrary_MakeDisableInstructionsRequest Parms{}; Parms.Instructions = std::move(Instructions); Parms.Executor = Executor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterReactionComponent.OnGenericWorldEvent // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGenericWorldEvent& worldEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UCharacterReactionComponent::OnGenericWorldEvent(const struct FGenericWorldEvent& worldEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterReactionComponent", "OnGenericWorldEvent"); Params::CharacterReactionComponent_OnGenericWorldEvent Parms{}; Parms.worldEvent = std::move(worldEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterReactionComponent.OnOrientedWorldEvent // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FOrientedWorldEvent& worldEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UCharacterReactionComponent::OnOrientedWorldEvent(const struct FOrientedWorldEvent& worldEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterReactionComponent", "OnOrientedWorldEvent"); Params::CharacterReactionComponent_OnOrientedWorldEvent Parms{}; Parms.worldEvent = std::move(worldEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterSelectWidget.OnEndPIE // (Final, Native, Protected) // Parameters: // bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterSelectWidget::OnEndPIE(bool bIsSimulating) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterSelectWidget", "OnEndPIE"); Params::CharacterSelectWidget_OnEndPIE Parms{}; Parms.bIsSimulating = bIsSimulating; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterSelectWidget.OnPlayerOneInput // (Event, Public, BlueprintEvent) void UCharacterSelectWidget::OnPlayerOneInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterSelectWidget", "OnPlayerOneInput"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.CharacterSelectWidget.OnPlayerTwoInput // (Event, Public, BlueprintEvent) void UCharacterSelectWidget::OnPlayerTwoInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterSelectWidget", "OnPlayerTwoInput"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.CharacterSelectWidget.RegisterInputPreprocessor // (Final, Native, Public, BlueprintCallable) void UCharacterSelectWidget::RegisterInputPreprocessor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterSelectWidget", "RegisterInputPreprocessor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterSelectWidget.UnregisterInputPreprocessor // (Final, Native, Public, BlueprintCallable) void UCharacterSelectWidget::UnregisterInputPreprocessor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterSelectWidget", "UnregisterInputPreprocessor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PlaceSwimRingActor.OnRep_SpawnedSwimRingActor // (Final, Native, Protected) void APlaceSwimRingActor::OnRep_SpawnedSwimRingActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlaceSwimRingActor", "OnRep_SpawnedSwimRingActor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PlaceSwimRingActor.SpawnSwimRingActor // (Final, Native, Protected, BlueprintCallable) void APlaceSwimRingActor::SpawnSwimRingActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlaceSwimRingActor", "SpawnSwimRingActor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PlaceSwimRingActor.SwimRingSpawned // (Event, Protected, BlueprintEvent) void APlaceSwimRingActor::SwimRingSpawned() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlaceSwimRingActor", "SwimRingSpawned"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.PlaceSwimRingActor.TryInteractWithGrabHelper // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelperComponent* GrabHelperComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlaceSwimRingActor::TryInteractWithGrabHelper(class AEverholmPlayerCharacter* Character, class UGrabHelperComponent* GrabHelperComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlaceSwimRingActor", "TryInteractWithGrabHelper"); Params::PlaceSwimRingActor_TryInteractWithGrabHelper Parms{}; Parms.Character = Character; Parms.GrabHelperComponent = GrabHelperComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.HasEverholmSave // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameInstance::HasEverholmSave(const class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameInstance", "HasEverholmSave"); Params::EverholmGameInstance_HasEverholmSave Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameInstance.IsConnectionSafeForReliableMulticast // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameInstance::IsConnectionSafeForReliableMulticast(const class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameInstance", "IsConnectionSafeForReliableMulticast"); Params::EverholmGameInstance_IsConnectionSafeForReliableMulticast Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameInstance.BeginLoadingScreen // (Native, Protected) // Parameters: // const class FString& MapName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::BeginLoadingScreen(const class FString& MapName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "BeginLoadingScreen"); Params::EverholmGameInstance_BeginLoadingScreen Parms{}; Parms.MapName = std::move(MapName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.EnableSplashScreen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::EnableSplashScreen(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "EnableSplashScreen"); Params::EverholmGameInstance_EnableSplashScreen Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.EndLoadingScreen // (Native, Protected) // Parameters: // class UWorld* InLoadedWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::EndLoadingScreen(class UWorld* InLoadedWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "EndLoadingScreen"); Params::EverholmGameInstance_EndLoadingScreen Parms{}; Parms.InLoadedWorld = InLoadedWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.FinishLoadSavegame // (Final, Native, Protected) // Parameters: // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::FinishLoadSavegame(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "FinishLoadSavegame"); Params::EverholmGameInstance_FinishLoadSavegame Parms{}; Parms.World = World; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.PreLoadAdditionalSubLevels // (Final, Native, Protected) // Parameters: // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::PreLoadAdditionalSubLevels(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "PreLoadAdditionalSubLevels"); Params::EverholmGameInstance_PreLoadAdditionalSubLevels Parms{}; Parms.World = World; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.PreloadSavegame // (Final, Native, Protected) // Parameters: // const struct FURL& URL (Parm, NativeAccessSpecifierPublic) // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::PreloadSavegame(const struct FURL& URL, class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "PreloadSavegame"); Params::EverholmGameInstance_PreloadSavegame Parms{}; Parms.URL = std::move(URL); Parms.World = World; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.ReceiveNetWelcome // (Final, Native, Protected) // Parameters: // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint64 inBunchPtr (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDiscard (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::ReceiveNetWelcome(class UWorld* World, uint64 inBunchPtr, bool bDiscard) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "ReceiveNetWelcome"); Params::EverholmGameInstance_ReceiveNetWelcome Parms{}; Parms.World = World; Parms.inBunchPtr = inBunchPtr; Parms.bDiscard = bDiscard; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.SendNetWelcome // (Final, Native, Protected) // Parameters: // class UNetConnection* Connection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& GameName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& RedirectURL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::SendNetWelcome(class UNetConnection* Connection, const class FString& LevelName, const class FString& GameName, const class FString& RedirectURL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "SendNetWelcome"); Params::EverholmGameInstance_SendNetWelcome Parms{}; Parms.Connection = Connection; Parms.LevelName = std::move(LevelName); Parms.GameName = std::move(GameName); Parms.RedirectURL = std::move(RedirectURL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.SetArePlayerPawnsSwapped // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bArePawnsSwapped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::SetArePlayerPawnsSwapped(bool bArePawnsSwapped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "SetArePlayerPawnsSwapped"); Params::EverholmGameInstance_SetArePlayerPawnsSwapped Parms{}; Parms.bArePawnsSwapped = bArePawnsSwapped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.SetSelectedSessionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EEverholmSessionMode InSelectedSessionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameInstance::SetSelectedSessionMode(EEverholmSessionMode InSelectedSessionMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "SetSelectedSessionMode"); Params::EverholmGameInstance_SetSelectedSessionMode Parms{}; Parms.InSelectedSessionMode = InSelectedSessionMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameInstance.GetArePlayerPawnsSwapped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameInstance::GetArePlayerPawnsSwapped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "GetArePlayerPawnsSwapped"); Params::EverholmGameInstance_GetArePlayerPawnsSwapped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameInstance.GetSelectedSessionMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEverholmSessionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEverholmSessionMode UEverholmGameInstance::GetSelectedSessionMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "GetSelectedSessionMode"); Params::EverholmGameInstance_GetSelectedSessionMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameInstance.IsReloadingWorld // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameInstance::IsReloadingWorld() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "IsReloadingWorld"); Params::EverholmGameInstance_IsReloadingWorld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameInstance.IsSaveSystemActiveUserSet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameInstance::IsSaveSystemActiveUserSet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "IsSaveSystemActiveUserSet"); Params::EverholmGameInstance_IsSaveSystemActiveUserSet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameInstance.ShouldShowSplashScreen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameInstance::ShouldShowSplashScreen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameInstance", "ShouldShowSplashScreen"); Params::EverholmGameInstance_ShouldShowSplashScreen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterWoundedComponent.OnRep_WoundReplicationData // (Final, Native, Private) void UCharacterWoundedComponent::OnRep_WoundReplicationData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterWoundedComponent", "OnRep_WoundReplicationData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterWoundedComponent.Server_TryApplyWound // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // class UWoundedData* Data (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterWoundedComponent::Server_TryApplyWound(class UWoundedData* Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterWoundedComponent", "Server_TryApplyWound"); Params::CharacterWoundedComponent_Server_TryApplyWound Parms{}; Parms.Data = Data; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CharacterWoundedComponent.TryApplyWound // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWoundedData* Data (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EWoundTriggerResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWoundTriggerResult UCharacterWoundedComponent::TryApplyWound(class UWoundedData* Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterWoundedComponent", "TryApplyWound"); Params::CharacterWoundedComponent_TryApplyWound Parms{}; Parms.Data = Data; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterWoundedComponent.TryClearWound // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterWoundedComponent::TryClearWound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterWoundedComponent", "TryClearWound"); Params::CharacterWoundedComponent_TryClearWound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterWoundedComponent.GetIsWounded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterWoundedComponent::GetIsWounded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterWoundedComponent", "GetIsWounded"); Params::CharacterWoundedComponent_GetIsWounded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterWoundedComponent.GetRemainingDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterWoundedComponent::GetRemainingDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterWoundedComponent", "GetRemainingDuration"); Params::CharacterWoundedComponent_GetRemainingDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CharacterWoundedComponent.GetWoundedData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWoundedData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWoundedData* UCharacterWoundedComponent::GetWoundedData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterWoundedComponent", "GetWoundedData"); Params::CharacterWoundedComponent_GetWoundedData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CheckpointComponent.GetPlayerStart // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TSoftObjectPtrReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UCheckpointComponent::GetPlayerStart() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckpointComponent", "GetPlayerStart"); Params::CheckpointComponent_GetPlayerStart Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.CheckpointSelectWidget.GotoCheckpoint // (Final, Native, Private, BlueprintCallable) // Parameters: // class AEverholmPlayerStart* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheckpointSelectWidget::GotoCheckpoint(class AEverholmPlayerStart* PlayerStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckpointSelectWidget", "GotoCheckpoint"); Params::CheckpointSelectWidget_GotoCheckpoint Parms{}; Parms.PlayerStart = PlayerStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CheckpointSelectWidget.EvaluateClosestCheckpoint // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray& Progression (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UCheckpointSelectWidget::EvaluateClosestCheckpoint(const TArray& Progression) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckpointSelectWidget", "EvaluateClosestCheckpoint"); Params::CheckpointSelectWidget_EvaluateClosestCheckpoint Parms{}; Parms.Progression = std::move(Progression); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CheckpointSelectWidget.GetSortedCheckpointActors // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCheckpointSelectWidget::GetSortedCheckpointActors() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckpointSelectWidget", "GetSortedCheckpointActors"); Params::CheckpointSelectWidget_GetSortedCheckpointActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameFlowEventsNetworkHelper.BeginRestartFlow // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // class AActor* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bApplyProgression (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameFlowEventsNetworkHelper::BeginRestartFlow(class AActor* PlayerStart, const struct FVector& StartLocation, bool bApplyProgression) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameFlowEventsNetworkHelper", "BeginRestartFlow"); Params::EverholmGameFlowEventsNetworkHelper_BeginRestartFlow Parms{}; Parms.PlayerStart = PlayerStart; Parms.StartLocation = std::move(StartLocation); Parms.bApplyProgression = bApplyProgression; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameFlowEventsNetworkHelper.ReceiveSaveDataPacket // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // uint8 packetNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Data (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AEverholmGameFlowEventsNetworkHelper::ReceiveSaveDataPacket(uint8 packetNumber, const TArray& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameFlowEventsNetworkHelper", "ReceiveSaveDataPacket"); Params::EverholmGameFlowEventsNetworkHelper_ReceiveSaveDataPacket Parms{}; Parms.packetNumber = packetNumber; Parms.Data = std::move(Data); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameFlowEventsNetworkHelper.SetRestartPlayerFlowState // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // EGameFlowState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameFlowEventsNetworkHelper::SetRestartPlayerFlowState(EGameFlowState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameFlowEventsNetworkHelper", "SetRestartPlayerFlowState"); Params::EverholmGameFlowEventsNetworkHelper_SetRestartPlayerFlowState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CheckpointVolumeActor.GetCheckpointComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCheckpointComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCheckpointComponent* ACheckpointVolumeActor::GetCheckpointComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckpointVolumeActor", "GetCheckpointComponent"); Params::CheckpointVolumeActor_GetCheckpointComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbableIK.GetClosestIKBasePoint // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const class ACharacter* Initiator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& localQueryLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FClimbablePointData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FClimbablePointData IClimbableIK::GetClosestIKBasePoint(const class ACharacter* Initiator, const struct FVector& localQueryLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("ClimbableIK", "GetClosestIKBasePoint"); Params::ClimbableIK_GetClosestIKBasePoint Parms{}; Parms.Initiator = Initiator; Parms.localQueryLocation = std::move(localQueryLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbableIK.GetIKHandRotationOffset // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const bool bForLeftHand (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator IClimbableIK::GetIKHandRotationOffset(const bool bForLeftHand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("ClimbableIK", "GetIKHandRotationOffset"); Params::ClimbableIK_GetIKHandRotationOffset Parms{}; Parms.bForLeftHand = bForLeftHand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbableIK.GetIKOffsetFromPoint // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IClimbableIK::GetIKOffsetFromPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("ClimbableIK", "GetIKOffsetFromPoint"); Params::ClimbableIK_GetIKOffsetFromPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.AddPickupToInventory // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter*& PlayerCharacter (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase*& pickupToAdd (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmFunctionLibrary::AddPickupToInventory(class AEverholmPlayerCharacter*& PlayerCharacter, class APickupBase*& pickupToAdd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "AddPickupToInventory"); Params::EverholmFunctionLibrary_AddPickupToInventory Parms{}; Parms.PlayerCharacter = PlayerCharacter; Parms.pickupToAdd = pickupToAdd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; PlayerCharacter = Parms.PlayerCharacter; pickupToAdd = Parms.pickupToAdd; } // Function Everholm.EverholmFunctionLibrary.ClearAllSaveDataButUserMeta // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmFunctionLibrary::ClearAllSaveDataButUserMeta(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "ClearAllSaveDataButUserMeta"); Params::EverholmFunctionLibrary_ClearAllSaveDataButUserMeta Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmFunctionLibrary.ClearChapterSelectData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmFunctionLibrary::ClearChapterSelectData(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "ClearChapterSelectData"); Params::EverholmFunctionLibrary_ClearChapterSelectData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmFunctionLibrary.CreateBallisticFlightArc // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FBallisticFlightParams& BallisticFlightParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FBallisticFlightData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FBallisticFlightData UEverholmFunctionLibrary::CreateBallisticFlightArc(const struct FBallisticFlightParams& BallisticFlightParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "CreateBallisticFlightArc"); Params::EverholmFunctionLibrary_CreateBallisticFlightArc Parms{}; Parms.BallisticFlightParams = std::move(BallisticFlightParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.CreateHeightAndDistanceBasedFlightData // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FBallisticFlightParams& BallisticFlightParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& playerFacing (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBallisticFlightData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FBallisticFlightData UEverholmFunctionLibrary::CreateHeightAndDistanceBasedFlightData(const struct FBallisticFlightParams& BallisticFlightParams, const float Height, const struct FVector& playerFacing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "CreateHeightAndDistanceBasedFlightData"); Params::EverholmFunctionLibrary_CreateHeightAndDistanceBasedFlightData Parms{}; Parms.BallisticFlightParams = std::move(BallisticFlightParams); Parms.Height = Height; Parms.playerFacing = std::move(playerFacing); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.EvaluateChooserDynamically // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* ContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UChooserTable* ChooserTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf OutputClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UEverholmFunctionLibrary::EvaluateChooserDynamically(const class UObject* ContextObject, const class UChooserTable* ChooserTable, TSubclassOf OutputClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "EvaluateChooserDynamically"); Params::EverholmFunctionLibrary_EvaluateChooserDynamically Parms{}; Parms.ContextObject = ContextObject; Parms.ChooserTable = ChooserTable; Parms.OutputClass = OutputClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GenerateUniqueFileNameStringBasedOnTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UEverholmFunctionLibrary::GenerateUniqueFileNameStringBasedOnTransform(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GenerateUniqueFileNameStringBasedOnTransform"); Params::EverholmFunctionLibrary_GenerateUniqueFileNameStringBasedOnTransform Parms{}; Parms.Transform = std::move(Transform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetDefaultPlayerPawnObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool bGetPlayerTwo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UEverholmFunctionLibrary::GetDefaultPlayerPawnObject(bool bGetPlayerTwo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetDefaultPlayerPawnObject"); Params::EverholmFunctionLibrary_GetDefaultPlayerPawnObject Parms{}; Parms.bGetPlayerTwo = bGetPlayerTwo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetInventoryFromActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmInventoryComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmInventoryComponent* UEverholmFunctionLibrary::GetInventoryFromActor(const class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetInventoryFromActor"); Params::EverholmFunctionLibrary_GetInventoryFromActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetLanternPickup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ALanternPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALanternPickup* UEverholmFunctionLibrary::GetLanternPickup(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLanternPickup"); Params::EverholmFunctionLibrary_GetLanternPickup Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetLanternPickupFromActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ALanternPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALanternPickup* UEverholmFunctionLibrary::GetLanternPickupFromActor(const class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLanternPickupFromActor"); Params::EverholmFunctionLibrary_GetLanternPickupFromActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetLevelBounds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class ULevel* Level (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBoxSphereBounds UEverholmFunctionLibrary::GetLevelBounds(const class ULevel* Level, const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLevelBounds"); Params::EverholmFunctionLibrary_GetLevelBounds Parms{}; Parms.Level = Level; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetLightPickupFromActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ALanternPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALanternPickup* UEverholmFunctionLibrary::GetLightPickupFromActor(const class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLightPickupFromActor"); Params::EverholmFunctionLibrary_GetLightPickupFromActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetNumCollected // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollectibleType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmFunctionLibrary::GetNumCollected(const class UObject* WorldContextObject, ECollectibleType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetNumCollected"); Params::EverholmFunctionLibrary_GetNumCollected Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetPickupFromActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf pickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* UEverholmFunctionLibrary::GetPickupFromActor(const class AActor* InActor, TSubclassOf pickupClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetPickupFromActor"); Params::EverholmFunctionLibrary_GetPickupFromActor Parms{}; Parms.InActor = InActor; Parms.pickupClass = pickupClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetPickupFromActorByTag // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* UEverholmFunctionLibrary::GetPickupFromActorByTag(const class AActor* InActor, const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetPickupFromActorByTag"); Params::EverholmFunctionLibrary_GetPickupFromActorByTag Parms{}; Parms.InActor = InActor; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetRadioPickup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ARadioPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ARadioPickup* UEverholmFunctionLibrary::GetRadioPickup(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetRadioPickup"); Params::EverholmFunctionLibrary_GetRadioPickup Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetRadioPickupFromActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ARadioPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ARadioPickup* UEverholmFunctionLibrary::GetRadioPickupFromActor(const class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetRadioPickupFromActor"); Params::EverholmFunctionLibrary_GetRadioPickupFromActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.GetTotalCollectiblesOfType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECollectibleType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmFunctionLibrary::GetTotalCollectiblesOfType(ECollectibleType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetTotalCollectiblesOfType"); Params::EverholmFunctionLibrary_GetTotalCollectiblesOfType Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.HasCollectedCollectibleByClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf collectiblePickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmFunctionLibrary::HasCollectedCollectibleByClass(const class UObject* WorldContextObject, TSubclassOf collectiblePickupClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "HasCollectedCollectibleByClass"); Params::EverholmFunctionLibrary_HasCollectedCollectibleByClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.collectiblePickupClass = collectiblePickupClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.HasCollectedCollectibleByRow // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDataTableRowHandle& rowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmFunctionLibrary::HasCollectedCollectibleByRow(const class UObject* WorldContextObject, const struct FDataTableRowHandle& rowHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "HasCollectedCollectibleByRow"); Params::EverholmFunctionLibrary_HasCollectedCollectibleByRow Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.rowHandle = std::move(rowHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.HasPlayerCollectedCollectibleByRow // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class APawn* playerPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDataTableRowHandle& rowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmFunctionLibrary::HasPlayerCollectedCollectibleByRow(const class APawn* playerPawn, const struct FDataTableRowHandle& rowHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "HasPlayerCollectedCollectibleByRow"); Params::EverholmFunctionLibrary_HasPlayerCollectedCollectibleByRow Parms{}; Parms.playerPawn = playerPawn; Parms.rowHandle = std::move(rowHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.PredictBallisticFlightArcZAtXY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& initialVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float gravityZBeforeApex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float gravityZAfterApex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDrawDebug (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPredictedTrajectoryData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPredictedTrajectoryData UEverholmFunctionLibrary::PredictBallisticFlightArcZAtXY(const class UObject* WorldContext, const struct FVector& StartLocation, const struct FVector& targetLocation, const struct FVector& initialVelocity, const float gravityZBeforeApex, const float gravityZAfterApex, const bool bDrawDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "PredictBallisticFlightArcZAtXY"); Params::EverholmFunctionLibrary_PredictBallisticFlightArcZAtXY Parms{}; Parms.WorldContext = WorldContext; Parms.StartLocation = std::move(StartLocation); Parms.targetLocation = std::move(targetLocation); Parms.initialVelocity = std::move(initialVelocity); Parms.gravityZBeforeApex = gravityZBeforeApex; Parms.gravityZAfterApex = gravityZAfterApex; Parms.bDrawDebug = bDrawDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.ProjectToViewportClamped // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float edgePixelOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* ScreenLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bIsInsideViewport (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmFunctionLibrary::ProjectToViewportClamped(class APlayerController* Player, const struct FVector& WorldLocation, float edgePixelOffset, struct FVector2D* ScreenLocation, float* Rotation, bool* bIsInsideViewport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "ProjectToViewportClamped"); Params::EverholmFunctionLibrary_ProjectToViewportClamped Parms{}; Parms.Player = Player; Parms.WorldLocation = std::move(WorldLocation); Parms.edgePixelOffset = edgePixelOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenLocation != nullptr) *ScreenLocation = std::move(Parms.ScreenLocation); if (Rotation != nullptr) *Rotation = Parms.Rotation; if (bIsInsideViewport != nullptr) *bIsInsideViewport = Parms.bIsInsideViewport; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.QueryHeldPickupTags // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagQuery& Query (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmFunctionLibrary::QueryHeldPickupTags(const class AActor* InActor, const struct FGameplayTagQuery& Query) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "QueryHeldPickupTags"); Params::EverholmFunctionLibrary_QueryHeldPickupTags Parms{}; Parms.InActor = InActor; Parms.Query = std::move(Query); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmFunctionLibrary.SpawnTempPickupInPickupsLevel // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf pickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& spawnTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* UEverholmFunctionLibrary::SpawnTempPickupInPickupsLevel(const class UObject* WorldContextObject, TSubclassOf pickupClass, const struct FTransform& spawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "SpawnTempPickupInPickupsLevel"); Params::EverholmFunctionLibrary_SpawnTempPickupInPickupsLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.pickupClass = pickupClass; Parms.spawnTransform = std::move(spawnTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.Climbable.GetClosestClimbablePoints // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EClimbGatheringIntent gatheringIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray IClimbable::GetClosestClimbablePoints(class ACharacter* Initiator, const struct FVector& WorldLocation, EClimbGatheringIntent gatheringIntent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Climbable", "GetClosestClimbablePoints"); Params::Climbable_GetClosestClimbablePoints Parms{}; Parms.Initiator = Initiator; Parms.WorldLocation = std::move(WorldLocation); Parms.gatheringIntent = gatheringIntent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.Climbable.OnBeingClimbedOnChanged // (Native, Event, Public, BlueprintEvent) // Parameters: // class ACharacter* climber (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IClimbable::OnBeingClimbedOnChanged(class ACharacter* climber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Climbable", "OnBeingClimbedOnChanged"); Params::Climbable_OnBeingClimbedOnChanged Parms{}; Parms.climber = climber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.Climbable.OnTryReservationChange // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FClimbReservation& Reservation (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bWasReserved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IClimbable::OnTryReservationChange(const struct FClimbReservation& Reservation, bool bWasReserved) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Climbable", "OnTryReservationChange"); Params::Climbable_OnTryReservationChange Parms{}; Parms.Reservation = std::move(Reservation); Parms.bWasReserved = bWasReserved; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.Climbable.CanClimb // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IClimbable::CanClimb() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Climbable", "CanClimb"); Params::Climbable_CanClimb Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.Climbable.GetLedgeMetaData // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FLedgeMetaData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FLedgeMetaData IClimbable::GetLedgeMetaData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Climbable", "GetLedgeMetaData"); Params::Climbable_GetLedgeMetaData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.Climbable.GetMetaData // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FInstancedStruct ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInstancedStruct IClimbable::GetMetaData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Climbable", "GetMetaData"); Params::Climbable_GetMetaData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.Climbable.GetReservations // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray IClimbable::GetReservations() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Climbable", "GetReservations"); Params::Climbable_GetReservations Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.Climbable.GetWorldTransform // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform IClimbable::GetWorldTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Climbable", "GetWorldTransform"); Params::Climbable_GetWorldTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SmoothedWAFloatHintProcessor.GetRelevantHintValue // (Native, Event, Protected, HasOutParams, BlueprintEvent, Const) // Parameters: // class ADirectedCameraHint_Base* hint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USmoothedWAFloatHintProcessor::GetRelevantHintValue(class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothedWAFloatHintProcessor", "GetRelevantHintValue"); Params::SmoothedWAFloatHintProcessor_GetRelevantHintValue Parms{}; Parms.hint = hint; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameState.AddRecentPlayers // (Final, Native, Private) void AEverholmGameState::AddRecentPlayers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "AddRecentPlayers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameState.K2_ResetFadeToBlack // (Event, Public, BlueprintEvent) void AEverholmGameState::K2_ResetFadeToBlack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "K2_ResetFadeToBlack"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmGameState.K2_SpawnFadeFromBlack // (Event, Public, BlueprintEvent) void AEverholmGameState::K2_SpawnFadeFromBlack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "K2_SpawnFadeFromBlack"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmGameState.Multicast_AddPauserPlayerState // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class APlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameState::Multicast_AddPauserPlayerState(class APlayerState* PlayerState, EPauseReason pauseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "Multicast_AddPauserPlayerState"); Params::EverholmGameState_Multicast_AddPauserPlayerState Parms{}; Parms.PlayerState = PlayerState; Parms.pauseReason = pauseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameState.Multicast_CollectCollectible // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class FName collectible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameState::Multicast_CollectCollectible(class FName collectible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "Multicast_CollectCollectible"); Params::EverholmGameState_Multicast_CollectCollectible Parms{}; Parms.collectible = collectible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameState.Multicast_QuitSessionSmoothly // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) void AEverholmGameState::Multicast_QuitSessionSmoothly() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "Multicast_QuitSessionSmoothly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameState.Multicast_RemovePauserPlayerState // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class APlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameState::Multicast_RemovePauserPlayerState(class APlayerState* PlayerState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "Multicast_RemovePauserPlayerState"); Params::EverholmGameState_Multicast_RemovePauserPlayerState Parms{}; Parms.PlayerState = PlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameState.SetDemoEndingFlag // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // bool bIsEnding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameState::SetDemoEndingFlag(bool bIsEnding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "SetDemoEndingFlag"); Params::EverholmGameState_SetDemoEndingFlag Parms{}; Parms.bIsEnding = bIsEnding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameState.ShowDemoEndScreen // (Event, Public, BlueprintEvent) void AEverholmGameState::ShowDemoEndScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "ShowDemoEndScreen"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmGameState.ShowDemoEndScreenNative // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) void AEverholmGameState::ShowDemoEndScreenNative() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "ShowDemoEndScreenNative"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameState.GetCameraDefaults // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FDefaultCameraParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FDefaultCameraParams AEverholmGameState::GetCameraDefaults() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "GetCameraDefaults"); Params::EverholmGameState_GetCameraDefaults Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameState.GetCurrentLevelType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEverholmLevelType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEverholmLevelType AEverholmGameState::GetCurrentLevelType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "GetCurrentLevelType"); Params::EverholmGameState_GetCurrentLevelType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameState.IsDemoEnding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameState::IsDemoEnding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "IsDemoEnding"); Params::EverholmGameState_IsDemoEnding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameState.IsInGameplay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameState::IsInGameplay() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "IsInGameplay"); Params::EverholmGameState_IsInGameplay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameState.IsInLobby // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameState::IsInLobby() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "IsInLobby"); Params::EverholmGameState_IsInLobby Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameState.IsInMainMenu // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameState::IsInMainMenu() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "IsInMainMenu"); Params::EverholmGameState_IsInMainMenu Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameState.IsReloadingWorld // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameState::IsReloadingWorld() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "IsReloadingWorld"); Params::EverholmGameState_IsReloadingWorld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameState.Multicast_RequestThreatLevel // (Net, NetReliable, Native, Event, NetMulticast, Public, Const) // Parameters: // ESuspenseThreatLevel threatLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameState::Multicast_RequestThreatLevel(ESuspenseThreatLevel threatLevel, class UObject* requester) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "Multicast_RequestThreatLevel"); Params::EverholmGameState_Multicast_RequestThreatLevel Parms{}; Parms.threatLevel = threatLevel; Parms.requester = requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameState.Multicast_UnrequestThreatLevel // (Net, NetReliable, Native, Event, NetMulticast, Public, Const) // Parameters: // class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameState::Multicast_UnrequestThreatLevel(class UObject* requester) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameState", "Multicast_UnrequestThreatLevel"); Params::EverholmGameState_Multicast_UnrequestThreatLevel Parms{}; Parms.requester = requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ClimbableLedgeComponent.GetClosestPointsOnLedge // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UClimbableLedgeComponent::GetClosestPointsOnLedge(class ACharacter* Initiator, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbableLedgeComponent", "GetClosestPointsOnLedge"); Params::ClimbableLedgeComponent_GetClosestPointsOnLedge Parms{}; Parms.Initiator = Initiator; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbableLedgeComponent.GetClosestPointsOnLedgeRespectingReservations // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UClimbableLedgeComponent::GetClosestPointsOnLedgeRespectingReservations(class ACharacter* Initiator, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbableLedgeComponent", "GetClosestPointsOnLedgeRespectingReservations"); Params::ClimbableLedgeComponent_GetClosestPointsOnLedgeRespectingReservations Parms{}; Parms.Initiator = Initiator; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbableLedgeComponent.HasFalloffPrevention // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbableLedgeComponent::HasFalloffPrevention() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbableLedgeComponent", "HasFalloffPrevention"); Params::ClimbableLedgeComponent_HasFalloffPrevention Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbableLedgeComponent.HasLimitedFalloffPrevention // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbableLedgeComponent::HasLimitedFalloffPrevention() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbableLedgeComponent", "HasLimitedFalloffPrevention"); Params::ClimbableLedgeComponent_HasLimitedFalloffPrevention Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmIngameGameState.GetGameChalkboard // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Context (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UChalkboardWrapper* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UChalkboardWrapper* AEverholmIngameGameState::GetGameChalkboard(class UObject* Context) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmIngameGameState", "GetGameChalkboard"); Params::EverholmIngameGameState_GetGameChalkboard Parms{}; Parms.Context = Context; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmIngameGameState.ClearSavedCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bClearAllLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::ClearSavedCheckpoint(bool bClearAllLevels) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "ClearSavedCheckpoint"); Params::EverholmIngameGameState_ClearSavedCheckpoint Parms{}; Parms.bClearAllLevels = bClearAllLevels; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameState.EnableBoomerChaseGameplayContext // (Event, Public, BlueprintEvent) // Parameters: // class UObject* contextInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::EnableBoomerChaseGameplayContext(class UObject* contextInstigator, bool bEnableContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "EnableBoomerChaseGameplayContext"); Params::EverholmIngameGameState_EnableBoomerChaseGameplayContext Parms{}; Parms.contextInstigator = contextInstigator; Parms.bEnableContext = bEnableContext; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmIngameGameState.Event_RollCredits // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* Caller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::Event_RollCredits(class AActor* Caller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "Event_RollCredits"); Params::EverholmIngameGameState_Event_RollCredits Parms{}; Parms.Caller = Caller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameState.Multicast_RollCredits // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // class AActor* Caller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::Multicast_RollCredits(class AActor* Caller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "Multicast_RollCredits"); Params::EverholmIngameGameState_Multicast_RollCredits Parms{}; Parms.Caller = Caller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameState.Multicast_ShowSaveIcon // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::Multicast_ShowSaveIcon(bool bShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "Multicast_ShowSaveIcon"); Params::EverholmIngameGameState_Multicast_ShowSaveIcon Parms{}; Parms.bShow = bShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameState.Multicast_UpdatePresence // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const TSoftObjectPtr&PlayerStart (ConstParm, Parm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::Multicast_UpdatePresence(const TSoftObjectPtr& PlayerStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "Multicast_UpdatePresence"); Params::EverholmIngameGameState_Multicast_UpdatePresence Parms{}; Parms.PlayerStart = PlayerStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameState.RollCredits // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Caller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::RollCredits(class AActor* Caller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "RollCredits"); Params::EverholmIngameGameState_RollCredits Parms{}; Parms.Caller = Caller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameState.SetWaveWindDominantAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float dominantAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::SetWaveWindDominantAngle(float dominantAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "SetWaveWindDominantAngle"); Params::EverholmIngameGameState_SetWaveWindDominantAngle Parms{}; Parms.dominantAngle = dominantAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameState.UpdatePresence // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerStart* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::UpdatePresence(class AEverholmPlayerStart* PlayerStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "UpdatePresence"); Params::EverholmIngameGameState_UpdatePresence Parms{}; Parms.PlayerStart = PlayerStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameState.GetWaveWindDominantAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AEverholmIngameGameState::GetWaveWindDominantAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "GetWaveWindDominantAngle"); Params::EverholmIngameGameState_GetWaveWindDominantAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmIngameGameState.HasLoadedSaveData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmIngameGameState::HasLoadedSaveData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "HasLoadedSaveData"); Params::EverholmIngameGameState_HasLoadedSaveData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmIngameGameState.IsCinematicModeEnabled // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmIngameGameState::IsCinematicModeEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "IsCinematicModeEnabled"); Params::EverholmIngameGameState_IsCinematicModeEnabled Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.EverholmIngameGameState.PrintCurrentCheckpoint // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOutputAllLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameState::PrintCurrentCheckpoint(bool bPrintToScreen, bool bOutputAllLevels) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameState", "PrintCurrentCheckpoint"); Params::EverholmIngameGameState_PrintCurrentCheckpoint Parms{}; Parms.bPrintToScreen = bPrintToScreen; Parms.bOutputAllLevels = bOutputAllLevels; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ClimbableSurface.GetClosestPointOnClimbableSurface // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBoxComponent* surface (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRespectReservations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAdjustForCharacterCapsule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* outClosestPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AClimbableSurface::GetClosestPointOnClimbableSurface(class ACharacter* Initiator, class UBoxComponent* surface, const struct FVector& Location, bool bRespectReservations, bool bAdjustForCharacterCapsule, struct FVector* outClosestPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbableSurface", "GetClosestPointOnClimbableSurface"); Params::ClimbableSurface_GetClosestPointOnClimbableSurface Parms{}; Parms.Initiator = Initiator; Parms.surface = surface; Parms.Location = std::move(Location); Parms.bRespectReservations = bRespectReservations; Parms.bAdjustForCharacterCapsule = bAdjustForCharacterCapsule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outClosestPoint != nullptr) *outClosestPoint = std::move(Parms.outClosestPoint); return Parms.ReturnValue; } // Function Everholm.ClimbableSurface.SetSurfaceEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AClimbableSurface::SetSurfaceEnabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbableSurface", "SetSurfaceEnabled"); Params::ClimbableSurface_SetSurfaceEnabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ClimbableSurface.IsSurfaceEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AClimbableSurface::IsSurfaceEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbableSurface", "IsSurfaceEnabled"); Params::ClimbableSurface_IsSurfaceEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbableSurface.MoveInLocationFromEdges // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) // Parameters: // const class ACharacter* Initiator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UBoxComponent* surface (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float distanceFromSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float distanceFromTopBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AClimbableSurface::MoveInLocationFromEdges(const class ACharacter* Initiator, const class UBoxComponent* surface, const struct FVector& Location, float distanceFromSides, float distanceFromTopBottom) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbableSurface", "MoveInLocationFromEdges"); Params::ClimbableSurface_MoveInLocationFromEdges Parms{}; Parms.Initiator = Initiator; Parms.surface = surface; Parms.Location = std::move(Location); Parms.distanceFromSides = distanceFromSides; Parms.distanceFromTopBottom = distanceFromTopBottom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmHostSessionCallbackProxy.EverholmLaunchSession // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameStartParam& startParam (Parm, NativeAccessSpecifierPublic) // class UEverholmHostSessionCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmHostSessionCallbackProxy* UEverholmHostSessionCallbackProxy::EverholmLaunchSession(class UObject* WorldContextObject, const struct FGameStartParam& startParam) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmHostSessionCallbackProxy", "EverholmLaunchSession"); Params::EverholmHostSessionCallbackProxy_EverholmLaunchSession Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.startParam = std::move(startParam); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingCondition.Evaluate // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&closestClimbablePointsInArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray&closestLedgesInArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool& pendingAbort (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FClimbingConditionResult ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FClimbingConditionResult UClimbingCondition::Evaluate(class AEverholmCharacter* Initiator, const TArray& closestClimbablePointsInArea, const TArray& closestLedgesInArea, bool& pendingAbort) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingCondition", "Evaluate"); Params::ClimbingCondition_Evaluate Parms{}; Parms.Initiator = Initiator; Parms.closestClimbablePointsInArea = std::move(closestClimbablePointsInArea); Parms.closestLedgesInArea = std::move(closestLedgesInArea); Parms.pendingAbort = pendingAbort; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; pendingAbort = Parms.pendingAbort; return Parms.ReturnValue; } // Function Everholm.ClimbingCondition.Filter_IsFacingCharacter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&pointsToFilter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float dotThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UClimbingCondition::Filter_IsFacingCharacter(const TArray& pointsToFilter, float dotThreshold) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingCondition", "Filter_IsFacingCharacter"); Params::ClimbingCondition_Filter_IsFacingCharacter Parms{}; Parms.pointsToFilter = std::move(pointsToFilter); Parms.dotThreshold = dotThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingCondition.Filter_IsInReach // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&pointsToFilter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UClimbingCondition::Filter_IsInReach(const TArray& pointsToFilter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingCondition", "Filter_IsInReach"); Params::ClimbingCondition_Filter_IsInReach Parms{}; Parms.pointsToFilter = std::move(pointsToFilter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingCondition.GetCharacterLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UClimbingCondition::GetCharacterLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingCondition", "GetCharacterLocation"); Params::ClimbingCondition_GetCharacterLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingCondition.GetClimbingIntent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FClimbingIntent ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FClimbingIntent UClimbingCondition::GetClimbingIntent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingCondition", "GetClimbingIntent"); Params::ClimbingCondition_GetClimbingIntent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingCondition.GetLedgeClimbConditionSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLedgeClimbConditionSettings ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FLedgeClimbConditionSettings UClimbingCondition::GetLedgeClimbConditionSettings() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingCondition", "GetLedgeClimbConditionSettings"); Params::ClimbingCondition_GetLedgeClimbConditionSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingCondition.GetPointOfQuery // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UClimbingCondition::GetPointOfQuery() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingCondition", "GetPointOfQuery"); Params::ClimbingCondition_GetPointOfQuery Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingCondition.IsSurfaceClimbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingCondition::IsSurfaceClimbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingCondition", "IsSurfaceClimbing"); Params::ClimbingCondition_IsSurfaceClimbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingCondition.WantsToClimb // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingCondition::WantsToClimb() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingCondition", "WantsToClimb"); Params::ClimbingCondition_WantsToClimb Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.DoesPlatformSupportGameShare // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameShareManager::DoesPlatformSupportGameShare() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "DoesPlatformSupportGameShare"); Params::EverholmGameShareManager_DoesPlatformSupportGameShare Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmGameShareManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmGameShareManager* UEverholmGameShareManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "Get"); Params::EverholmGameShareManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.GetGameShareButtonIsVisible // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEverholmGameShareButton Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameShareManager::GetGameShareButtonIsVisible(const class UObject* WorldContextObject, EEverholmGameShareButton Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "GetGameShareButtonIsVisible"); Params::EverholmGameShareManager_GetGameShareButtonIsVisible Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Button = Button; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.GetGameShareButtonVisibility // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEverholmGameShareButton Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESlateVisibility UEverholmGameShareManager::GetGameShareButtonVisibility(const class UObject* WorldContextObject, EEverholmGameShareButton Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "GetGameShareButtonVisibility"); Params::EverholmGameShareManager_GetGameShareButtonVisibility Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Button = Button; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.GetInitialGameShareButtonFocus // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonButtonBase* startLocal (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonButtonBase* startInternet (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonButtonBase* Stop (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonButtonBase* Back (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonButtonBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonButtonBase* UEverholmGameShareManager::GetInitialGameShareButtonFocus(const class UObject* WorldContextObject, class UCommonButtonBase* startLocal, class UCommonButtonBase* startInternet, class UCommonButtonBase* Stop, class UCommonButtonBase* Back) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "GetInitialGameShareButtonFocus"); Params::EverholmGameShareManager_GetInitialGameShareButtonFocus Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.startLocal = startLocal; Parms.startInternet = startInternet; Parms.Stop = Stop; Parms.Back = Back; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.IsGameChatActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameShareManager::IsGameChatActive(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameChatActive"); Params::EverholmGameShareManager_IsGameChatActive Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.IsGameShareInitialized // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameShareManager::IsGameShareInitialized(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameShareInitialized"); Params::EverholmGameShareManager_IsGameShareInitialized Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.IsGameSharePlayerAllowedToPauseGame // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class APlayerController* PlayerController (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameShareManager::IsGameSharePlayerAllowedToPauseGame(const class UObject* WorldContextObject, const class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameSharePlayerAllowedToPauseGame"); Params::EverholmGameShareManager_IsGameSharePlayerAllowedToPauseGame Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.IsGameShareSessionActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameShareManager::IsGameShareSessionActive(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameShareSessionActive"); Params::EverholmGameShareManager_IsGameShareSessionActive Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.IsGameShareSessionViaChatActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameShareManager::IsGameShareSessionViaChatActive(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameShareSessionViaChatActive"); Params::EverholmGameShareManager_IsGameShareSessionViaChatActive Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.IsLocalGameShareSessionActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameShareManager::IsLocalGameShareSessionActive(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsLocalGameShareSessionActive"); Params::EverholmGameShareManager_IsLocalGameShareSessionActive Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameShareManager.StartInternetGameShareSession // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameShareManager::StartInternetGameShareSession(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "StartInternetGameShareSession"); Params::EverholmGameShareManager_StartInternetGameShareSession Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameShareManager.StartLocalGameShareSession // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameShareManager::StartLocalGameShareSession(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "StartLocalGameShareSession"); Params::EverholmGameShareManager_StartLocalGameShareSession Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameShareManager.StopGameShareSession // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameShareManager::StopGameShareSession(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameShareManager", "StopGameShareSession"); Params::EverholmGameShareManager_StopGameShareSession Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PlayerNameWidget.GetOwningPlayerName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPlayerNameWidget::GetOwningPlayerName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerNameWidget", "GetOwningPlayerName"); Params::PlayerNameWidget_GetOwningPlayerName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.GetAllClosestClimbablePointsAtLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EClimbGatheringIntent gatheringIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UClimbingComponent::GetAllClosestClimbablePointsAtLocation(const struct FVector& Location, EClimbGatheringIntent gatheringIntent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "GetAllClosestClimbablePointsAtLocation"); Params::ClimbingComponent_GetAllClosestClimbablePointsAtLocation Parms{}; Parms.Location = std::move(Location); Parms.gatheringIntent = gatheringIntent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.OnLedgeClimbAlignmentFinished // (Final, Native, Public) // Parameters: // EEndAlignmentResult endResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UClimbingComponent::OnLedgeClimbAlignmentFinished(EEndAlignmentResult endResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "OnLedgeClimbAlignmentFinished"); Params::ClimbingComponent_OnLedgeClimbAlignmentFinished Parms{}; Parms.endResult = endResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ClimbingComponent.StartWantToClimb // (Final, Native, Public, BlueprintCallable) void UClimbingComponent::StartWantToClimb() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "StartWantToClimb"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.ClimbingComponent.StopWantToClimb // (Final, Native, Public, BlueprintCallable) void UClimbingComponent::StopWantToClimb() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "StopWantToClimb"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.ClimbingComponent.TryLedgeClimb // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FClimbablePointData& Target (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const bool bIsImmediate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingComponent::TryLedgeClimb(const struct FClimbablePointData& Target, const bool bIsImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "TryLedgeClimb"); Params::ClimbingComponent_TryLedgeClimb Parms{}; Parms.Target = std::move(Target); Parms.bIsImmediate = bIsImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.TrySurfaceClimb // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FClimbablePointData& climbTo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingComponent::TrySurfaceClimb(const struct FClimbablePointData& climbTo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "TrySurfaceClimb"); Params::ClimbingComponent_TrySurfaceClimb Parms{}; Parms.climbTo = std::move(climbTo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.TrySurfaceClimbHandOver // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FClimbablePointData& climbTo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const bool isInitialClimbStep (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EClimbingDirectionVertical Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EClimbingPose EndingPose (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingComponent::TrySurfaceClimbHandOver(const struct FClimbablePointData& climbTo, const bool isInitialClimbStep, const float Duration, const EClimbingDirectionVertical Direction, const EClimbingPose EndingPose) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "TrySurfaceClimbHandOver"); Params::ClimbingComponent_TrySurfaceClimbHandOver Parms{}; Parms.climbTo = std::move(climbTo); Parms.isInitialClimbStep = isInitialClimbStep; Parms.Duration = Duration; Parms.Direction = Direction; Parms.EndingPose = EndingPose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.GetClimbingIntent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FClimbingIntent ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FClimbingIntent UClimbingComponent::GetClimbingIntent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "GetClimbingIntent"); Params::ClimbingComponent_GetClimbingIntent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.GetClimbingReference // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UObject* UClimbingComponent::GetClimbingReference() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "GetClimbingReference"); Params::ClimbingComponent_GetClimbingReference Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.GetCustomClimbActionInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FAbstractEnum& CustomAction (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UClimbingComponent::GetCustomClimbActionInstance(const struct FAbstractEnum& CustomAction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "GetCustomClimbActionInstance"); Params::ClimbingComponent_GetCustomClimbActionInstance Parms{}; Parms.CustomAction = std::move(CustomAction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.GetHasClimbPointInReach // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingComponent::GetHasClimbPointInReach() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "GetHasClimbPointInReach"); Params::ClimbingComponent_GetHasClimbPointInReach Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.IsHanging // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingComponent::IsHanging() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "IsHanging"); Params::ClimbingComponent_IsHanging Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.IsInDetectionArea // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UClimbDetectionArea* Area (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingComponent::IsInDetectionArea(class UClimbDetectionArea* Area, const struct FVector& Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "IsInDetectionArea"); Params::ClimbingComponent_IsInDetectionArea Parms{}; Parms.Area = Area; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.IsSurfaceClimbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingComponent::IsSurfaceClimbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "IsSurfaceClimbing"); Params::ClimbingComponent_IsSurfaceClimbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbingComponent.WantsToClimb // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbingComponent::WantsToClimb() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbingComponent", "WantsToClimb"); Params::ClimbingComponent_WantsToClimb Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LedgeClimbChooserContext.Reset // (Native, Event, Public, BlueprintEvent) void ULedgeClimbChooserContext::Reset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LedgeClimbChooserContext", "Reset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.LedgeClimbChooserContext.Set // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AEverholmCharacter* climbingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool IsMovingOnGround (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool IsCrouching (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool wantsToSprint (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool isMovingUpwards (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool isComingFromHoist (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EEverholmCharacterMovementMode MovementMode_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ELedgeTraversalType traversalType_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float heightDiff (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float LedgeHeight_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLedgeMetaData& MetaData_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const ESuspenseThreatLevel threatLevel_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ELedgeClimbState NextState_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& alignmentOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float triggerRadius_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& motionWarpingOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULedgeClimbChooserContext::Set(class AEverholmCharacter* climbingCharacter, const bool IsMovingOnGround, const bool IsCrouching, const bool wantsToSprint, const bool isMovingUpwards, const bool isComingFromHoist, const EEverholmCharacterMovementMode MovementMode_0, const ELedgeTraversalType traversalType_0, const float heightDiff, const float LedgeHeight_0, const struct FLedgeMetaData& MetaData_0, const ESuspenseThreatLevel threatLevel_0, const ELedgeClimbState NextState_0, const struct FVector& alignmentOffset, const float triggerRadius_0, const struct FVector& motionWarpingOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LedgeClimbChooserContext", "Set"); Params::LedgeClimbChooserContext_Set Parms{}; Parms.climbingCharacter = climbingCharacter; Parms.IsMovingOnGround = IsMovingOnGround; Parms.IsCrouching = IsCrouching; Parms.wantsToSprint = wantsToSprint; Parms.isMovingUpwards = isMovingUpwards; Parms.isComingFromHoist = isComingFromHoist; Parms.MovementMode_0 = MovementMode_0; Parms.traversalType_0 = traversalType_0; Parms.heightDiff = heightDiff; Parms.LedgeHeight_0 = LedgeHeight_0; Parms.MetaData_0 = std::move(MetaData_0); Parms.threatLevel_0 = threatLevel_0; Parms.NextState_0 = NextState_0; Parms.alignmentOffset = std::move(alignmentOffset); Parms.triggerRadius_0 = triggerRadius_0; Parms.motionWarpingOffset = std::move(motionWarpingOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LedgeHangChooserContext.Reset // (Native, Event, Public, BlueprintEvent) void ULedgeHangChooserContext::Reset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LedgeHangChooserContext", "Reset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.LedgeHangChooserContext.Set // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class AEverholmCharacter* climbingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool isComingFromHoist (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ELedgeTraversalType traversalType_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLedgeMetaData& MetaData_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const ESuspenseThreatLevel threatLevel_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULedgeHangChooserContext::Set(class AEverholmCharacter* climbingCharacter, const bool isComingFromHoist, const ELedgeTraversalType traversalType_0, const struct FLedgeMetaData& MetaData_0, const ESuspenseThreatLevel threatLevel_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LedgeHangChooserContext", "Set"); Params::LedgeHangChooserContext_Set Parms{}; Parms.climbingCharacter = climbingCharacter; Parms.isComingFromHoist = isComingFromHoist; Parms.traversalType_0 = traversalType_0; Parms.MetaData_0 = std::move(MetaData_0); Parms.threatLevel_0 = threatLevel_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SheepSkinVehicleActor.AreAllKidsUnderSkin // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASheepSkinVehicleActor::AreAllKidsUnderSkin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheepSkinVehicleActor", "AreAllKidsUnderSkin"); Params::SheepSkinVehicleActor_AreAllKidsUnderSkin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SheepSkinVehicleActor.ForceExitAllNPC // (Final, Native, Protected, BlueprintCallable) void ASheepSkinVehicleActor::ForceExitAllNPC() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheepSkinVehicleActor", "ForceExitAllNPC"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SheepSkinVehicleActor.NPCEntered // (Final, Native, Protected, BlueprintCallable) // Parameters: // const EPlayerPawnType pawnType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASheepSkinVehicleActor::NPCEntered(const EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheepSkinVehicleActor", "NPCEntered"); Params::SheepSkinVehicleActor_NPCEntered Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SheepSkinVehicleActor.NPCEnterUnderSkinEvent // (Event, Protected, BlueprintEvent) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASheepSkinVehicleActor::NPCEnterUnderSkinEvent(EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheepSkinVehicleActor", "NPCEnterUnderSkinEvent"); Params::SheepSkinVehicleActor_NPCEnterUnderSkinEvent Parms{}; Parms.pawnType = pawnType; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.SheepSkinVehicleActor.NPCExitUnderSkinEvent // (Event, Protected, BlueprintEvent) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASheepSkinVehicleActor::NPCExitUnderSkinEvent(EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheepSkinVehicleActor", "NPCExitUnderSkinEvent"); Params::SheepSkinVehicleActor_NPCExitUnderSkinEvent Parms{}; Parms.pawnType = pawnType; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.SheepSkinVehicleActor.OnRep_NPCUnderSkinArray // (Final, Native, Protected) // Parameters: // const TArray& local_NPCUnderSkinArray (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void ASheepSkinVehicleActor::OnRep_NPCUnderSkinArray(const TArray& local_NPCUnderSkinArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheepSkinVehicleActor", "OnRep_NPCUnderSkinArray"); Params::SheepSkinVehicleActor_OnRep_NPCUnderSkinArray Parms{}; Parms.local_NPCUnderSkinArray = std::move(local_NPCUnderSkinArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.LedgeClimbExitChooserContext.Reset // (Native, Event, Public, BlueprintEvent) void ULedgeClimbExitChooserContext::Reset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LedgeClimbExitChooserContext", "Reset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.LedgeClimbExitChooserContext.Set // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AEverholmCharacter* climbingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool isComingFromHoist (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ELedgeTraversalType traversalType_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLedgeMetaData& MetaData_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const ESuspenseThreatLevel threatLevel_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& motionWarpingOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULedgeClimbExitChooserContext::Set(class AEverholmCharacter* climbingCharacter, const bool isComingFromHoist, const ELedgeTraversalType traversalType_0, const struct FLedgeMetaData& MetaData_0, const ESuspenseThreatLevel threatLevel_0, const struct FVector& motionWarpingOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LedgeClimbExitChooserContext", "Set"); Params::LedgeClimbExitChooserContext_Set Parms{}; Parms.climbingCharacter = climbingCharacter; Parms.isComingFromHoist = isComingFromHoist; Parms.traversalType_0 = traversalType_0; Parms.MetaData_0 = std::move(MetaData_0); Parms.threatLevel_0 = threatLevel_0; Parms.motionWarpingOffset = std::move(motionWarpingOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.InteractionComponentEventContext.OnInteract // (Final, Native, Private) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionComponentEventContext::OnInteract(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionComponentEventContext", "OnInteract"); Params::InteractionComponentEventContext_OnInteract Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.InteractionComponentEventContext.OnInteractEnd // (Final, Native, Private) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionComponentEventContext::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionComponentEventContext", "OnInteractEnd"); Params::InteractionComponentEventContext_OnInteractEnd Parms{}; Parms.Initiator = Initiator; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.InteractionComponentEventContext.OnInteractFailed // (Final, Native, Private) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionComponentEventContext::OnInteractFailed(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionComponentEventContext", "OnInteractFailed"); Params::InteractionComponentEventContext_OnInteractFailed Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.InteractionComponentEventContext.OnInteractFocus // (Final, Native, Private) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionComponentEventContext::OnInteractFocus(class APawn* Initiator, bool bHasFocus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionComponentEventContext", "OnInteractFocus"); Params::InteractionComponentEventContext_OnInteractFocus Parms{}; Parms.Initiator = Initiator; Parms.bHasFocus = bHasFocus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.InteractionComponentEventContext.OnPrepareEndInteraction // (Final, Native, Private) // Parameters: // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionComponentEventContext::OnPrepareEndInteraction(class AEverholmCharacter* interactor, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionComponentEventContext", "OnPrepareEndInteraction"); Params::InteractionComponentEventContext_OnPrepareEndInteraction Parms{}; Parms.interactor = interactor; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.InteractionComponentEventContext.OnPrepareStartInteraction // (Final, Native, Private) // Parameters: // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionComponentEventContext::OnPrepareStartInteraction(class AEverholmCharacter* interactor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionComponentEventContext", "OnPrepareStartInteraction"); Params::InteractionComponentEventContext_OnPrepareStartInteraction Parms{}; Parms.interactor = interactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.InteractionComponentEventContext.OnSharedEventTriggered // (Final, Native, Private) // Parameters: // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionComponentEventContext::OnSharedEventTriggered(class FName EventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionComponentEventContext", "OnSharedEventTriggered"); Params::InteractionComponentEventContext_OnSharedEventTriggered Parms{}; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.InteractionComponentEventContext.OnValueChanged // (Final, Native, Private) // Parameters: // ESharedInteractableValueID ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionComponentEventContext::OnValueChanged(ESharedInteractableValueID ID, int32 NewValue, bool bIsInitialization) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionComponentEventContext", "OnValueChanged"); Params::InteractionComponentEventContext_OnValueChanged Parms{}; Parms.ID = ID; Parms.NewValue = NewValue; Parms.bIsInitialization = bIsInitialization; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CustomClimbAction.ExecuteAction // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FClimbablePointData& Target (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomClimbAction::ExecuteAction(class AEverholmCharacter* Initiator, const struct FClimbablePointData& Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CustomClimbAction", "ExecuteAction"); Params::CustomClimbAction_ExecuteAction Parms{}; Parms.Initiator = Initiator; Parms.Target = std::move(Target); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CustomClimbAction.GetClimbingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UClimbingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClimbingComponent* UCustomClimbAction::GetClimbingComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CustomClimbAction", "GetClimbingComponent"); Params::CustomClimbAction_GetClimbingComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CustomClimbAction.GetEverholmCharacterMovementComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UEverholmCharacterMovementComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmCharacterMovementComponent* UCustomClimbAction::GetEverholmCharacterMovementComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CustomClimbAction", "GetEverholmCharacterMovementComponent"); Params::CustomClimbAction_GetEverholmCharacterMovementComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ClimbDetectionArea.GetPointOfQuery // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FClimbingIntent& Intent (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UClimbDetectionArea::GetPointOfQuery(class AEverholmCharacter* Initiator, const struct FClimbingIntent& Intent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbDetectionArea", "GetPointOfQuery"); Params::ClimbDetectionArea_GetPointOfQuery Parms{}; Parms.Initiator = Initiator; Parms.Intent = std::move(Intent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmHumbug.OnDetachFromTarget_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DetachmentOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::OnDetachFromTarget_Multicast(const struct FVector& DetachmentOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnDetachFromTarget_Multicast"); Params::EverholmHumbug_OnDetachFromTarget_Multicast Parms{}; Parms.DetachmentOffset = std::move(DetachmentOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.OnHitWallEnd // (Final, Native, Private) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::OnHitWallEnd(class AEverholmCharacter* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnHitWallEnd"); Params::EverholmHumbug_OnHitWallEnd Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.OnLerpingEnd // (Final, Native, Public) void AEverholmHumbug::OnLerpingEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnLerpingEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.OnLerpingStart // (Final, Native, Public) // Parameters: // const float TotalDuration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::OnLerpingStart(const float TotalDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnLerpingStart"); Params::EverholmHumbug_OnLerpingStart Parms{}; Parms.TotalDuration = TotalDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.OnPickupHumbugHit // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEverholmHumbug::OnPickupHumbugHit(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnPickupHumbugHit"); Params::EverholmHumbug_OnPickupHumbugHit Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.OnPickupPickedUp // (Final, Native, Private) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::OnPickupPickedUp(class AEverholmCharacter* Initiator, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnPickupPickedUp"); Params::EverholmHumbug_OnPickupPickedUp Parms{}; Parms.Initiator = Initiator; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.OnPickupPutDown // (Final, Native, Private) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::OnPickupPutDown(class AEverholmCharacter* Initiator, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnPickupPutDown"); Params::EverholmHumbug_OnPickupPutDown Parms{}; Parms.Initiator = Initiator; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.OnPickupThrown // (Final, Native, Private) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::OnPickupThrown(class AEverholmCharacter* Initiator, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnPickupThrown"); Params::EverholmHumbug_OnPickupThrown Parms{}; Parms.Initiator = Initiator; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.OnProjectileStop // (Final, Native, Private, HasOutParams) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEverholmHumbug::OnProjectileStop(class AEverholmCharacter* Initiator, class APickupBase* pickup, const struct FHitResult& ImpactResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnProjectileStop"); Params::EverholmHumbug_OnProjectileStop Parms{}; Parms.Initiator = Initiator; Parms.pickup = pickup; Parms.ImpactResult = std::move(ImpactResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.OnRep_PickupHumbug // (Final, Native, Private) void AEverholmHumbug::OnRep_PickupHumbug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "OnRep_PickupHumbug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.RequestPickupDrop_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void AEverholmHumbug::RequestPickupDrop_Multicast() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "RequestPickupDrop_Multicast"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.SetIsAttached // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bInIsAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::SetIsAttached(bool bInIsAttached) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "SetIsAttached"); Params::EverholmHumbug_SetIsAttached Parms{}; Parms.bInIsAttached = bInIsAttached; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.SetPacified // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bInIsPacified (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::SetPacified(bool bInIsPacified) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "SetPacified"); Params::EverholmHumbug_SetPacified Parms{}; Parms.bInIsPacified = bInIsPacified; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.SetTargetLerpingInfo_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, BlueprintCallable) // Parameters: // class UPrimitiveComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TargetSocket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::SetTargetLerpingInfo_Multicast(class UPrimitiveComponent* TargetComponent, class FName TargetSocket) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "SetTargetLerpingInfo_Multicast"); Params::EverholmHumbug_SetTargetLerpingInfo_Multicast Parms{}; Parms.TargetComponent = TargetComponent; Parms.TargetSocket = TargetSocket; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.UpdateHumbugCollision // (Event, Protected, BlueprintEvent) // Parameters: // EHumbugSimulationType SimulationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::UpdateHumbugCollision(EHumbugSimulationType SimulationType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "UpdateHumbugCollision"); Params::EverholmHumbug_UpdateHumbugCollision Parms{}; Parms.SimulationType = SimulationType; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmHumbug.UpdateHumbugCollision_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, BlueprintCallable) // Parameters: // EHumbugSimulationType SimulationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::UpdateHumbugCollision_Multicast(EHumbugSimulationType SimulationType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "UpdateHumbugCollision_Multicast"); Params::EverholmHumbug_UpdateHumbugCollision_Multicast Parms{}; Parms.SimulationType = SimulationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmHumbug.UpdateHumbugSimulation // (Event, Protected, BlueprintEvent) // Parameters: // EHumbugSimulationType SimulationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmHumbug::UpdateHumbugSimulation(EHumbugSimulationType SimulationType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "UpdateHumbugSimulation"); Params::EverholmHumbug_UpdateHumbugSimulation Parms{}; Parms.SimulationType = SimulationType; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmHumbug.GetIsAttached // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmHumbug::GetIsAttached() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "GetIsAttached"); Params::EverholmHumbug_GetIsAttached Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmHumbug.GetIsPacified // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmHumbug::GetIsPacified() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "GetIsPacified"); Params::EverholmHumbug_GetIsPacified Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmHumbug.GetIsPickedUp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmHumbug::GetIsPickedUp() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "GetIsPickedUp"); Params::EverholmHumbug_GetIsPickedUp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmHumbug.GetIsThrown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmHumbug::GetIsThrown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmHumbug", "GetIsThrown"); Params::EverholmHumbug_GetIsThrown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CompanionInteractionComponent.TryStopAllInteractors // (Final, Native, Public, BlueprintCallable) // Parameters: // class UEverholmInteractionComponent* specificInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCompanionInteractionComponent::TryStopAllInteractors(class UEverholmInteractionComponent* specificInteractionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CompanionInteractionComponent", "TryStopAllInteractors"); Params::CompanionInteractionComponent_TryStopAllInteractors Parms{}; Parms.specificInteractionComponent = specificInteractionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CompanionInteractionComponent.TryStopCompanionInteractor // (Final, Native, Public, BlueprintCallable) // Parameters: // class UEverholmInteractionComponent* specificInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCompanionInteractionComponent::TryStopCompanionInteractor(class UEverholmInteractionComponent* specificInteractionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CompanionInteractionComponent", "TryStopCompanionInteractor"); Params::CompanionInteractionComponent_TryStopCompanionInteractor Parms{}; Parms.specificInteractionComponent = specificInteractionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CompanionInteractionComponent.TryStopNPCKidInteractor // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType kidType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmInteractionComponent* specificInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCompanionInteractionComponent::TryStopNPCKidInteractor(EPlayerPawnType kidType, class UEverholmInteractionComponent* specificInteractionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CompanionInteractionComponent", "TryStopNPCKidInteractor"); Params::CompanionInteractionComponent_TryStopNPCKidInteractor Parms{}; Parms.kidType = kidType; Parms.specificInteractionComponent = specificInteractionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.CompassWidget.GetFlatCameraForward // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCompassWidget::GetFlatCameraForward() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CompassWidget", "GetFlatCameraForward"); Params::CompassWidget_GetFlatCameraForward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CompassWidget.GetNorthVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCompassWidget::GetNorthVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CompassWidget", "GetNorthVector"); Params::CompassWidget_GetNorthVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.AreAllPlayersAlive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCoOpBlueprintFunctionLibrary::AreAllPlayersAlive(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "AreAllPlayersAlive"); Params::CoOpBlueprintFunctionLibrary_AreAllPlayersAlive Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.EverholmSessionStartedAsSinglePlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCoOpBlueprintFunctionLibrary::EverholmSessionStartedAsSinglePlayer(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "EverholmSessionStartedAsSinglePlayer"); Params::CoOpBlueprintFunctionLibrary_EverholmSessionStartedAsSinglePlayer Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UCoOpBlueprintFunctionLibrary::GetBoyController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyController"); Params::CoOpBlueprintFunctionLibrary_GetBoyController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetBoyPlayerCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyPlayerCharacter"); Params::CoOpBlueprintFunctionLibrary_GetBoyPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetBoyPlayerController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyPlayerController"); Params::CoOpBlueprintFunctionLibrary_GetBoyPlayerController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyReference // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetBoyReference(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyReference"); Params::CoOpBlueprintFunctionLibrary_GetBoyReference Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetCompanionAIController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AAIController* UCoOpBlueprintFunctionLibrary::GetCompanionAIController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetCompanionAIController"); Params::CoOpBlueprintFunctionLibrary_GetCompanionAIController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetCompanionAIPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetCompanionAIPlayerCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetCompanionAIPlayerCharacter"); Params::CoOpBlueprintFunctionLibrary_GetCompanionAIPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetControllers // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCoOpBlueprintFunctionLibrary::GetControllers(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetControllers"); Params::CoOpBlueprintFunctionLibrary_GetControllers Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmBaseHUD // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmBaseHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmBaseHUD* UCoOpBlueprintFunctionLibrary::GetEverholmBaseHUD(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmBaseHUD"); Params::CoOpBlueprintFunctionLibrary_GetEverholmBaseHUD Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmGameMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEVRGameMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEVRGameMode UCoOpBlueprintFunctionLibrary::GetEverholmGameMode(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmGameMode"); Params::CoOpBlueprintFunctionLibrary_GetEverholmGameMode Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AEverholmPlayerCharacter* inCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetEverholmPlayerController(class AEverholmPlayerCharacter* inCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmPlayerController"); Params::CoOpBlueprintFunctionLibrary_GetEverholmPlayerController Parms{}; Parms.inCharacter = inCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmSessionMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEverholmSessionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEverholmSessionMode UCoOpBlueprintFunctionLibrary::GetEverholmSessionMode(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmSessionMode"); Params::CoOpBlueprintFunctionLibrary_GetEverholmSessionMode Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetFirstLocallyControlledPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetFirstLocallyControlledPlayerCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetFirstLocallyControlledPlayerCharacter"); Params::CoOpBlueprintFunctionLibrary_GetFirstLocallyControlledPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UCoOpBlueprintFunctionLibrary::GetGirlController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlController"); Params::CoOpBlueprintFunctionLibrary_GetGirlController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetGirlPlayerCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlPlayerCharacter"); Params::CoOpBlueprintFunctionLibrary_GetGirlPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetGirlPlayerController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlPlayerController"); Params::CoOpBlueprintFunctionLibrary_GetGirlPlayerController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlReference // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetGirlReference(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlReference"); Params::CoOpBlueprintFunctionLibrary_GetGirlReference Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetHumanPlayerCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCoOpBlueprintFunctionLibrary::GetHumanPlayerCount(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetHumanPlayerCount"); Params::CoOpBlueprintFunctionLibrary_GetHumanPlayerCount Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetLocalPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class APlayerController* InPlayerController (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayer* UCoOpBlueprintFunctionLibrary::GetLocalPlayer(const class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetLocalPlayer"); Params::CoOpBlueprintFunctionLibrary_GetLocalPlayer Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetNPCKidsCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCoOpBlueprintFunctionLibrary::GetNPCKidsCount(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetNPCKidsCount"); Params::CoOpBlueprintFunctionLibrary_GetNPCKidsCount Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetOtherPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetOtherPlayerCharacter(const class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetOtherPlayerCharacter"); Params::CoOpBlueprintFunctionLibrary_GetOtherPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerCharacterByType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerCharacterByType(const class UObject* WorldContextObject, EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerCharacterByType"); Params::CoOpBlueprintFunctionLibrary_GetPlayerCharacterByType Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerCharacterNearestLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUse2DDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDisregardCompanion (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerCharacterNearestLocation(const class UObject* WorldContextObject, const struct FVector& Location, const bool bUse2DDistance, const bool bDisregardCompanion) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerCharacterNearestLocation"); Params::CoOpBlueprintFunctionLibrary_GetPlayerCharacterNearestLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = std::move(Location); Parms.bUse2DDistance = bUse2DDistance; Parms.bDisregardCompanion = bDisregardCompanion; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerCharacters // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCoOpBlueprintFunctionLibrary::GetPlayerCharacters(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerCharacters"); Params::CoOpBlueprintFunctionLibrary_GetPlayerCharacters Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerControllers // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCoOpBlueprintFunctionLibrary::GetPlayerControllers(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerControllers"); Params::CoOpBlueprintFunctionLibrary_GetPlayerControllers Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerManagerSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmPlayerManagerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmPlayerManagerSubsystem* UCoOpBlueprintFunctionLibrary::GetPlayerManagerSubsystem(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerManagerSubsystem"); Params::CoOpBlueprintFunctionLibrary_GetPlayerManagerSubsystem Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOneController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UCoOpBlueprintFunctionLibrary::GetPlayerOneController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOneController"); Params::CoOpBlueprintFunctionLibrary_GetPlayerOneController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UCoOpBlueprintFunctionLibrary::GetPlayerOnePawn(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePawn"); Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePawn Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerOnePlayerCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePlayerCharacter"); Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetPlayerOnePlayerController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePlayerController"); Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePlayerController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePlayerState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerState* UCoOpBlueprintFunctionLibrary::GetPlayerOnePlayerState(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePlayerState"); Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePlayerState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOneReference // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetPlayerOneReference(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOneReference"); Params::CoOpBlueprintFunctionLibrary_GetPlayerOneReference Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayersCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCoOpBlueprintFunctionLibrary::GetPlayersCount(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayersCount"); Params::CoOpBlueprintFunctionLibrary_GetPlayersCount Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UCoOpBlueprintFunctionLibrary::GetPlayerTwoController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoController"); Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPawn(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPawn"); Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPawn Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPlayerCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPlayerCharacter"); Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPlayerController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPlayerController"); Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPlayerController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPlayerState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerState* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPlayerState(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPlayerState"); Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPlayerState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoReference // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetPlayerTwoReference(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoReference"); Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoReference Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.GetRegisteredPlayerCharacters // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCoOpBlueprintFunctionLibrary::GetRegisteredPlayerCharacters(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetRegisteredPlayerCharacters"); Params::CoOpBlueprintFunctionLibrary_GetRegisteredPlayerCharacters Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.IsAnyPlayerByWater // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCoOpBlueprintFunctionLibrary::IsAnyPlayerByWater(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsAnyPlayerByWater"); Params::CoOpBlueprintFunctionLibrary_IsAnyPlayerByWater Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.IsAnyPlayerDead // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCoOpBlueprintFunctionLibrary::IsAnyPlayerDead(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsAnyPlayerDead"); Params::CoOpBlueprintFunctionLibrary_IsAnyPlayerDead Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.IsCharacterNPC // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCoOpBlueprintFunctionLibrary::IsCharacterNPC(class UObject* WorldContextObject, class AEverholmPlayerCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsCharacterNPC"); Params::CoOpBlueprintFunctionLibrary_IsCharacterNPC Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.IsPawnTypeNPC // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCoOpBlueprintFunctionLibrary::IsPawnTypeNPC(class UObject* WorldContextObject, EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsPawnTypeNPC"); Params::CoOpBlueprintFunctionLibrary_IsPawnTypeNPC Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.IsPlayerAlive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCoOpBlueprintFunctionLibrary::IsPlayerAlive(class UObject* WorldContextObject, EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsPlayerAlive"); Params::CoOpBlueprintFunctionLibrary_IsPlayerAlive Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.IsUsingUnifiedInventory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCoOpBlueprintFunctionLibrary::IsUsingUnifiedInventory(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsUsingUnifiedInventory"); Params::CoOpBlueprintFunctionLibrary_IsUsingUnifiedInventory Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.ShouldDisableCheckpoints // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCoOpBlueprintFunctionLibrary::ShouldDisableCheckpoints(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "ShouldDisableCheckpoints"); Params::CoOpBlueprintFunctionLibrary_ShouldDisableCheckpoints Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CoOpBlueprintFunctionLibrary.TriggerOnLocalCharacterSpawn // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter** playerPawn (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCoOpBlueprintFunctionLibrary::TriggerOnLocalCharacterSpawn(class UObject* WorldContext, const struct FLatentActionInfo& LatentInfo, EPlayerPawnType pawnType, class AEverholmPlayerCharacter** playerPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "TriggerOnLocalCharacterSpawn"); Params::CoOpBlueprintFunctionLibrary_TriggerOnLocalCharacterSpawn Parms{}; Parms.WorldContext = WorldContext; Parms.LatentInfo = std::move(LatentInfo); Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (playerPawn != nullptr) *playerPawn = Parms.playerPawn; } // Function Everholm.CoOpBlueprintFunctionLibrary.WaitForPlayersSpawned // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UCoOpBlueprintFunctionLibrary::WaitForPlayersSpawned(class UObject* WorldContext, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "WaitForPlayersSpawned"); Params::CoOpBlueprintFunctionLibrary_WaitForPlayersSpawned Parms{}; Parms.WorldContext = WorldContext; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ShadowPlayerCamera.AddShadowActor // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FShadowActor& ShadowActor (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AShadowPlayerCamera::AddShadowActor(const struct FShadowActor& ShadowActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ShadowPlayerCamera", "AddShadowActor"); Params::ShadowPlayerCamera_AddShadowActor Parms{}; Parms.ShadowActor = std::move(ShadowActor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ShadowPlayerCamera.HandlePlayerEnterShadows // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter*& Player (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AShadowPlayerCamera::HandlePlayerEnterShadows(class AEverholmPlayerCharacter*& Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ShadowPlayerCamera", "HandlePlayerEnterShadows"); Params::ShadowPlayerCamera_HandlePlayerEnterShadows Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Player = Parms.Player; } // Function Everholm.ShadowPlayerCamera.HandlePlayerLeaveShadows // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter*& Player (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AShadowPlayerCamera::HandlePlayerLeaveShadows(class AEverholmPlayerCharacter*& Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ShadowPlayerCamera", "HandlePlayerLeaveShadows"); Params::ShadowPlayerCamera_HandlePlayerLeaveShadows Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Player = Parms.Player; } // Function Everholm.ShadowPlayerCamera.OnShadowPickupStashed // (Final, Native, Private) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AShadowPlayerCamera::OnShadowPickupStashed(class AEverholmCharacter* Initiator, bool bIsQuickStash, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ShadowPlayerCamera", "OnShadowPickupStashed"); Params::ShadowPlayerCamera_OnShadowPickupStashed Parms{}; Parms.Initiator = Initiator; Parms.bIsQuickStash = bIsQuickStash; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ShadowPlayerCamera.RemoveShadowActor // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor*& Actor (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AShadowPlayerCamera::RemoveShadowActor(class AActor*& Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ShadowPlayerCamera", "RemoveShadowActor"); Params::ShadowPlayerCamera_RemoveShadowActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Actor = Parms.Actor; } // Function Everholm.ShadowPlayerCamera.GetDecalOffset // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AShadowPlayerCamera::GetDecalOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ShadowPlayerCamera", "GetDecalOffset"); Params::ShadowPlayerCamera_GetDecalOffset Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.ShadowPlayerCamera.GetPlayerDecal // (Final, Native, Protected, BlueprintCallable, Const) // Parameters: // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDecalComponent* AShadowPlayerCamera::GetPlayerDecal() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ShadowPlayerCamera", "GetPlayerDecal"); Params::ShadowPlayerCamera_GetPlayerDecal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.CopyPlayerActionComponent.IsActionListEmpty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCopyPlayerActionComponent::IsActionListEmpty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CopyPlayerActionComponent", "IsActionListEmpty"); Params::CopyPlayerActionComponent_IsActionListEmpty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DamageInterface.TakeReplicatedDamage // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void IDamageInterface::TakeReplicatedDamage(const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, const class FName& BoneName, const struct FVector& ShotFromDirection, class AEverholmCharacter* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("DamageInterface", "TakeReplicatedDamage"); Params::DamageInterface_TakeReplicatedDamage Parms{}; Parms.DamageType = DamageType; Parms.HitLocation = std::move(HitLocation); Parms.HitNormal = std::move(HitNormal); Parms.HitComponent = HitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.HitInfo = std::move(HitInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DemoMainMenu.OnEndPIE // (Final, Native, Protected) // Parameters: // bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDemoMainMenu::OnEndPIE(bool bIsSimulating) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DemoMainMenu", "OnEndPIE"); Params::DemoMainMenu_OnEndPIE Parms{}; Parms.bIsSimulating = bIsSimulating; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DemoMainMenu.OnStartKeyPressed // (Event, Public, BlueprintEvent) void UDemoMainMenu::OnStartKeyPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DemoMainMenu", "OnStartKeyPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.DemoMainMenu.RegisterInputPreprocessor // (Final, Native, Public, BlueprintCallable) void UDemoMainMenu::RegisterInputPreprocessor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DemoMainMenu", "RegisterInputPreprocessor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DemoMainMenu.UnregisterInputPreprocessor // (Final, Native, Public, BlueprintCallable) void UDemoMainMenu::UnregisterInputPreprocessor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DemoMainMenu", "UnregisterInputPreprocessor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.WeightedAverageFloatHintProcessor.GetRelevantHintValue // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const class ADirectedCameraHint_Base* hint (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWeightedAverageFloatHintProcessor::GetRelevantHintValue(const class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeightedAverageFloatHintProcessor", "GetRelevantHintValue"); Params::WeightedAverageFloatHintProcessor_GetRelevantHintValue Parms{}; Parms.hint = hint; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DirectedCameraPreview.BlueprintEditorTick // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADirectedCameraPreview::BlueprintEditorTick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectedCameraPreview", "BlueprintEditorTick"); Params::DirectedCameraPreview_BlueprintEditorTick Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DockBoatActor.SetDockpointActorOnBoat // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ABoatVehicle* boat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADockBoatActor::SetDockpointActorOnBoat(class ABoatVehicle* boat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DockBoatActor", "SetDockpointActorOnBoat"); Params::DockBoatActor_SetDockpointActorOnBoat Parms{}; Parms.boat = boat; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DockBoatActor.TriggerEnterForOtherPlayer // (Event, Public, BlueprintEvent) void ADockBoatActor::TriggerEnterForOtherPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DockBoatActor", "TriggerEnterForOtherPlayer"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.DockCheckpointActor.GetDockBoatActorAtIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ADockBoatActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ADockBoatActor* ADockCheckpointActor::GetDockBoatActorAtIndex(int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DockCheckpointActor", "GetDockBoatActorAtIndex"); Params::DockCheckpointActor_GetDockBoatActorAtIndex Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DockCheckpointActor.GetCheckpointComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCheckpointComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCheckpointComponent* ADockCheckpointActor::GetCheckpointComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DockCheckpointActor", "GetCheckpointComponent"); Params::DockCheckpointActor_GetCheckpointComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SubtitleSystemBlueprintFunctionLibrary.GetSubtitleSystem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USubtitleSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USubtitleSubsystem* USubtitleSystemBlueprintFunctionLibrary::GetSubtitleSystem(class UObject* WorldContextObject) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SubtitleSystemBlueprintFunctionLibrary", "GetSubtitleSystem"); Params::SubtitleSystemBlueprintFunctionLibrary_GetSubtitleSystem Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggablePushBoatComponent.AreAllGrabHelpersInWater // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDraggablePushBoatComponent::AreAllGrabHelpersInWater() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggablePushBoatComponent", "AreAllGrabHelpersInWater"); Params::DraggablePushBoatComponent_AreAllGrabHelpersInWater Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggablePushBoatComponent.AreAllStabilizerPointsInWater // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDraggablePushBoatComponent::AreAllStabilizerPointsInWater() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggablePushBoatComponent", "AreAllStabilizerPointsInWater"); Params::DraggablePushBoatComponent_AreAllStabilizerPointsInWater Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggablePushBoatComponent.GetCurrentWaterBody // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWaterBody* UDraggablePushBoatComponent::GetCurrentWaterBody() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggablePushBoatComponent", "GetCurrentWaterBody"); Params::DraggablePushBoatComponent_GetCurrentWaterBody Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggablePushBoatComponent.PrepareForEnterBoat // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bEnteringBoat (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggablePushBoatComponent::PrepareForEnterBoat(const bool bEnteringBoat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggablePushBoatComponent", "PrepareForEnterBoat"); Params::DraggablePushBoatComponent_PrepareForEnterBoat Parms{}; Parms.bEnteringBoat = bEnteringBoat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggablePushBoatComponent.SetLaunchRotationScalar // (Final, Native, Public, BlueprintCallable) // Parameters: // float rotScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggablePushBoatComponent::SetLaunchRotationScalar(float rotScalar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggablePushBoatComponent", "SetLaunchRotationScalar"); Params::DraggablePushBoatComponent_SetLaunchRotationScalar Parms{}; Parms.rotScalar = rotScalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggablePushBoatComponent.SetLaunchVelocityScalar // (Final, Native, Public, BlueprintCallable) // Parameters: // float velScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggablePushBoatComponent::SetLaunchVelocityScalar(float velScalar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggablePushBoatComponent", "SetLaunchVelocityScalar"); Params::DraggablePushBoatComponent_SetLaunchVelocityScalar Parms{}; Parms.velScalar = velScalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggingMovementMode.Multi_TryExitDragging // (Net, NetReliable, Native, Event, NetMulticast, Public) void UDraggingMovementMode::Multi_TryExitDragging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggingMovementMode", "Multi_TryExitDragging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraggingMovementMode.OnDragImpact // (Final, Native, Public, BlueprintCallable) void UDraggingMovementMode::OnDragImpact() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggingMovementMode", "OnDragImpact"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraggingMovementMode.OnDragStop // (Final, Native, Public, BlueprintCallable) void UDraggingMovementMode::OnDragStop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggingMovementMode", "OnDragStop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.DraggingMovementMode.SetTargetAnimationIntent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Intent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDraggingMovementMode::SetTargetAnimationIntent(const struct FVector& Intent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggingMovementMode", "SetTargetAnimationIntent"); Params::DraggingMovementMode_SetTargetAnimationIntent Parms{}; Parms.Intent = std::move(Intent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.DraggingMovementMode.GetCurrentDraggable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UDraggableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDraggableComponent* UDraggingMovementMode::GetCurrentDraggable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggingMovementMode", "GetCurrentDraggable"); Params::DraggingMovementMode_GetCurrentDraggable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggingMovementMode.GetCurrentGrabHelper // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UGrabHelperComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGrabHelperComponent* UDraggingMovementMode::GetCurrentGrabHelper() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggingMovementMode", "GetCurrentGrabHelper"); Params::DraggingMovementMode_GetCurrentGrabHelper Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggingMovementMode.GetCurrentlyDraggedObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UDraggingMovementMode::GetCurrentlyDraggedObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggingMovementMode", "GetCurrentlyDraggedObject"); Params::DraggingMovementMode_GetCurrentlyDraggedObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.DraggingMovementMode.GetDraggableDraggerRequirements // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EDraggerRequirements ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDraggerRequirements UDraggingMovementMode::GetDraggableDraggerRequirements() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraggingMovementMode", "GetDraggableDraggerRequirements"); Params::DraggingMovementMode_GetDraggableDraggerRequirements Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.MoverBaseActor.LevelOffsetAdded // (Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMoverBaseActor::LevelOffsetAdded(const struct FVector& Offset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MoverBaseActor", "LevelOffsetAdded"); Params::MoverBaseActor_LevelOffsetAdded Parms{}; Parms.Offset = std::move(Offset); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.DraisineMovementComponent.WaitToDecelTimerHandleDone // (Final, Native, Protected) void UDraisineMovementComponent::WaitToDecelTimerHandleDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DraisineMovementComponent", "WaitToDecelTimerHandleDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EnvQueryGenerator_ComponentBase.AddGeneratedComponent // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class UActorComponent* generatedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnvQueryGenerator_ComponentBase::AddGeneratedComponent(class UActorComponent* generatedComponent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvQueryGenerator_ComponentBase", "AddGeneratedComponent"); Params::EnvQueryGenerator_ComponentBase_AddGeneratedComponent Parms{}; Parms.generatedComponent = generatedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EnvQueryGenerator_ComponentBase.DoItemGeneration // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const TArray& ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UEnvQueryGenerator_ComponentBase::DoItemGeneration(const TArray& ContextLocations) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvQueryGenerator_ComponentBase", "DoItemGeneration"); Params::EnvQueryGenerator_ComponentBase_DoItemGeneration Parms{}; Parms.ContextLocations = std::move(ContextLocations); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EnvQueryGenerator_ComponentBase.GetQuerier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UEnvQueryGenerator_ComponentBase::GetQuerier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvQueryGenerator_ComponentBase", "GetQuerier"); Params::EnvQueryGenerator_ComponentBase_GetQuerier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.DisplayAIDebugInfoOnPawn // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float textZOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& additionalDebugText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::DisplayAIDebugInfoOnPawn(class APawn* Pawn, const float textZOffset, const struct FColor& Color, const class FString& additionalDebugText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "DisplayAIDebugInfoOnPawn"); Params::EverholmAIBlueprintLibrary_DisplayAIDebugInfoOnPawn Parms{}; Parms.Pawn = Pawn; Parms.textZOffset = textZOffset; Parms.Color = std::move(Color); Parms.additionalDebugText = std::move(additionalDebugText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.ForceDetectKids // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ForcedPerceivabilityGameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float detectionRadiusAroundCompanion (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ignoredActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* detectionContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool alsoDetectNPCKids (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::ForceDetectKids(const class UObject* Instigator, const struct FGameplayTag& ForcedPerceivabilityGameplayTag, const float detectionRadiusAroundCompanion, const TArray& ignoredActors, class AActor* detectionContext, const bool alsoDetectNPCKids) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ForceDetectKids"); Params::EverholmAIBlueprintLibrary_ForceDetectKids Parms{}; Parms.Instigator = Instigator; Parms.ForcedPerceivabilityGameplayTag = std::move(ForcedPerceivabilityGameplayTag); Parms.detectionRadiusAroundCompanion = detectionRadiusAroundCompanion; Parms.ignoredActors = std::move(ignoredActors); Parms.detectionContext = detectionContext; Parms.alsoDetectNPCKids = alsoDetectNPCKids; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.ForceForgetKids // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ForcedPerceivabilityGameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool alsoForgetNPCKids (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::ForceForgetKids(const class UObject* Instigator, const struct FGameplayTag& ForcedPerceivabilityGameplayTag, const bool alsoForgetNPCKids) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ForceForgetKids"); Params::EverholmAIBlueprintLibrary_ForceForgetKids Parms{}; Parms.Instigator = Instigator; Parms.ForcedPerceivabilityGameplayTag = std::move(ForcedPerceivabilityGameplayTag); Parms.alsoForgetNPCKids = alsoForgetNPCKids; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.GetAIAlertState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIAlertState UEverholmAIBlueprintLibrary::GetAIAlertState(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetAIAlertState"); Params::EverholmAIBlueprintLibrary_GetAIAlertState Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetAIAlertStateAnalyzer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAIAlertStateAnalyzer* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAIAlertStateAnalyzer* UEverholmAIBlueprintLibrary::GetAIAlertStateAnalyzer(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetAIAlertStateAnalyzer"); Params::EverholmAIBlueprintLibrary_GetAIAlertStateAnalyzer Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetAllNPCKidsFollowingPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UEverholmAIBlueprintLibrary::GetAllNPCKidsFollowingPlayer(class UObject* WorldContextObject, class AEverholmPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetAllNPCKidsFollowingPlayer"); Params::EverholmAIBlueprintLibrary_GetAllNPCKidsFollowingPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetBestInteractionInArray // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TArray&interactionCandidates (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTarsierAINavigator* Navigator (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGameplayTags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRequireValidPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmInteractionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmInteractionComponent* UEverholmAIBlueprintLibrary::GetBestInteractionInArray(const TArray& interactionCandidates, class APawn* Initiator, class UTarsierAINavigator* Navigator, bool bUseGameplayTags, bool bRequireValidPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetBestInteractionInArray"); Params::EverholmAIBlueprintLibrary_GetBestInteractionInArray Parms{}; Parms.interactionCandidates = std::move(interactionCandidates); Parms.Initiator = Initiator; Parms.Navigator = Navigator; Parms.bUseGameplayTags = bUseGameplayTags; Parms.bRequireValidPath = bRequireValidPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetCompanionsFollowingPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UEverholmAIBlueprintLibrary::GetCompanionsFollowingPlayer(class UObject* WorldContextObject, class AEverholmPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetCompanionsFollowingPlayer"); Params::EverholmAIBlueprintLibrary_GetCompanionsFollowingPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetDistanceToClosestIdentifiableKids // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmCharacter* queryActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool excludeNonTargetable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool sortOutput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UEverholmAIBlueprintLibrary::GetDistanceToClosestIdentifiableKids(class UWorld* World, const class AEverholmCharacter* queryActor, const bool excludeNonTargetable, const bool sortOutput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetDistanceToClosestIdentifiableKids"); Params::EverholmAIBlueprintLibrary_GetDistanceToClosestIdentifiableKids Parms{}; Parms.World = World; Parms.queryActor = queryActor; Parms.excludeNonTargetable = excludeNonTargetable; Parms.sortOutput = sortOutput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetFollowActorCloselyState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::GetFollowActorCloselyState(const class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetFollowActorCloselyState"); Params::EverholmAIBlueprintLibrary_GetFollowActorCloselyState Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetFollowActorState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::GetFollowActorState(const class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetFollowActorState"); Params::EverholmAIBlueprintLibrary_GetFollowActorState Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetHandholdingState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::GetHandholdingState(const class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetHandholdingState"); Params::EverholmAIBlueprintLibrary_GetHandholdingState Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetPreviousAIAlertState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIAlertState UEverholmAIBlueprintLibrary::GetPreviousAIAlertState(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetPreviousAIAlertState"); Params::EverholmAIBlueprintLibrary_GetPreviousAIAlertState Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.GetQueryResultsAsComponents // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* resultComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::GetQueryResultsAsComponents(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, TArray* resultComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetQueryResultsAsComponents"); Params::EverholmAIBlueprintLibrary_GetQueryResultsAsComponents Parms{}; Parms.QueryInstance = QueryInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (resultComponents != nullptr) *resultComponents = std::move(Parms.resultComponents); return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.HasActorInAIChalkboard // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UAIChalkboardWrapper* BrainChalkboard (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::HasActorInAIChalkboard(const class UAIChalkboardWrapper* BrainChalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "HasActorInAIChalkboard"); Params::EverholmAIBlueprintLibrary_HasActorInAIChalkboard Parms{}; Parms.BrainChalkboard = BrainChalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.IsAIAlertState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::IsAIAlertState(class APawn* Pawn, EAIAlertState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsAIAlertState"); Params::EverholmAIBlueprintLibrary_IsAIAlertState Parms{}; Parms.Pawn = Pawn; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.IsCompanionCharacterFollowingPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::IsCompanionCharacterFollowingPlayer(class UObject* WorldContextObject, EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsCompanionCharacterFollowingPlayer"); Params::EverholmAIBlueprintLibrary_IsCompanionCharacterFollowingPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.IsInteractionAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGameplayTags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::IsInteractionAvailable(class UEverholmInteractionComponent* InteractionComponent, class APawn* Initiator, bool bUseGameplayTags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsInteractionAvailable"); Params::EverholmAIBlueprintLibrary_IsInteractionAvailable Parms{}; Parms.InteractionComponent = InteractionComponent; Parms.Initiator = Initiator; Parms.bUseGameplayTags = bUseGameplayTags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.IsInteractionReachable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTarsierAINavigator* Navigator (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::IsInteractionReachable(class UEverholmInteractionComponent* InteractionComponent, class APawn* Initiator, class UTarsierAINavigator* Navigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsInteractionReachable"); Params::EverholmAIBlueprintLibrary_IsInteractionReachable Parms{}; Parms.InteractionComponent = InteractionComponent; Parms.Initiator = Initiator; Parms.Navigator = Navigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.IsPreviousAIAlertState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmAIBlueprintLibrary::IsPreviousAIAlertState(class APawn* Pawn, EAIAlertState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsPreviousAIAlertState"); Params::EverholmAIBlueprintLibrary_IsPreviousAIAlertState Parms{}; Parms.Pawn = Pawn; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.OverrideAIAlertState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::OverrideAIAlertState(class APawn* Pawn, EAIAlertState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "OverrideAIAlertState"); Params::EverholmAIBlueprintLibrary_OverrideAIAlertState Parms{}; Parms.Pawn = Pawn; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.OverrideNoiseStrengthToIdentify // (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float noiseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::OverrideNoiseStrengthToIdentify(class APawn* Pawn, float noiseStrength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "OverrideNoiseStrengthToIdentify"); Params::EverholmAIBlueprintLibrary_OverrideNoiseStrengthToIdentify Parms{}; Parms.Pawn = Pawn; Parms.noiseStrength = noiseStrength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.ResetNoiseStrengthToIdentify // (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::ResetNoiseStrengthToIdentify(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ResetNoiseStrengthToIdentify"); Params::EverholmAIBlueprintLibrary_ResetNoiseStrengthToIdentify Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.RoundDegreesToCircleIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmAIBlueprintLibrary::RoundDegreesToCircleIndex(const float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "RoundDegreesToCircleIndex"); Params::EverholmAIBlueprintLibrary_RoundDegreesToCircleIndex Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAIBlueprintLibrary.ScriptedDetection // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EOnScriptedDetectionType detectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::ScriptedDetection(class APawn* Pawn, class AActor* TargetActor, const struct FVector& Location, EOnScriptedDetectionType detectionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ScriptedDetection"); Params::EverholmAIBlueprintLibrary_ScriptedDetection Parms{}; Parms.Pawn = Pawn; Parms.TargetActor = TargetActor; Parms.Location = std::move(Location); Parms.detectionType = detectionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.ScriptedDetectionWithinRadius // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAILocationUnion& searchLocation (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float detectionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EOnScriptedDetectionType detectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFilterOutAlertedAIs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::ScriptedDetectionWithinRadius(class AActor* TargetActor, const struct FAILocationUnion& searchLocation, float detectionRadius, EOnScriptedDetectionType detectionType, bool bFilterOutAlertedAIs) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ScriptedDetectionWithinRadius"); Params::EverholmAIBlueprintLibrary_ScriptedDetectionWithinRadius Parms{}; Parms.TargetActor = TargetActor; Parms.searchLocation = std::move(searchLocation); Parms.detectionRadius = detectionRadius; Parms.detectionType = detectionType; Parms.bFilterOutAlertedAIs = bFilterOutAlertedAIs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.SendCompanionInteractWithActorOrder // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* orderInteractionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::SendCompanionInteractWithActorOrder(class AActor* orderInteractionActor, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendCompanionInteractWithActorOrder"); Params::EverholmAIBlueprintLibrary_SendCompanionInteractWithActorOrder Parms{}; Parms.orderInteractionActor = orderInteractionActor; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.SendCompanionInteractWithComponentOrder // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UEverholmInteractionComponent* orderInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::SendCompanionInteractWithComponentOrder(class UEverholmInteractionComponent* orderInteractionComponent, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendCompanionInteractWithComponentOrder"); Params::EverholmAIBlueprintLibrary_SendCompanionInteractWithComponentOrder Parms{}; Parms.orderInteractionComponent = orderInteractionComponent; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.SendInteractWithActorOrder // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* orderInteractionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::SendInteractWithActorOrder(EPlayerPawnType pawnType, class AActor* orderInteractionActor, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendInteractWithActorOrder"); Params::EverholmAIBlueprintLibrary_SendInteractWithActorOrder Parms{}; Parms.pawnType = pawnType; Parms.orderInteractionActor = orderInteractionActor; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.SendInteractWithComponentOrder // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmInteractionComponent* orderInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::SendInteractWithComponentOrder(EPlayerPawnType pawnType, class UEverholmInteractionComponent* orderInteractionComponent, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendInteractWithComponentOrder"); Params::EverholmAIBlueprintLibrary_SendInteractWithComponentOrder Parms{}; Parms.pawnType = pawnType; Parms.orderInteractionComponent = orderInteractionComponent; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.SetCompanionFollowState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bShouldFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* optionalInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::SetCompanionFollowState(bool bShouldFollow, class UObject* WorldContextObject, const class UObject* optionalInstigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetCompanionFollowState"); Params::EverholmAIBlueprintLibrary_SetCompanionFollowState Parms{}; Parms.bShouldFollow = bShouldFollow; Parms.WorldContextObject = WorldContextObject; Parms.optionalInstigator = optionalInstigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.SetFollowActorCloselyState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bShouldFollowClosely (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::SetFollowActorCloselyState(class AActor* Actor, const class UObject* Instigator, const bool bShouldFollowClosely) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetFollowActorCloselyState"); Params::EverholmAIBlueprintLibrary_SetFollowActorCloselyState Parms{}; Parms.Actor = Actor; Parms.Instigator = Instigator; Parms.bShouldFollowClosely = bShouldFollowClosely; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.SetFollowActorState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bShouldFollow (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::SetFollowActorState(class AActor* Actor, const class UObject* Instigator, const bool bShouldFollow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetFollowActorState"); Params::EverholmAIBlueprintLibrary_SetFollowActorState Parms{}; Parms.Actor = Actor; Parms.Instigator = Instigator; Parms.bShouldFollow = bShouldFollow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.SetHandholdingState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bShouldHoldHands (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::SetHandholdingState(class AActor* Actor, const class UObject* Instigator, const bool bShouldHoldHands) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetHandholdingState"); Params::EverholmAIBlueprintLibrary_SetHandholdingState Parms{}; Parms.Actor = Actor; Parms.Instigator = Instigator; Parms.bShouldHoldHands = bShouldHoldHands; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.SetNPCKidFollowState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bShouldFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* optionalInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::SetNPCKidFollowState(bool bShouldFollow, EPlayerPawnType pawnType, class UObject* WorldContextObject, const class UObject* optionalInstigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetNPCKidFollowState"); Params::EverholmAIBlueprintLibrary_SetNPCKidFollowState Parms{}; Parms.bShouldFollow = bShouldFollow; Parms.pawnType = pawnType; Parms.WorldContextObject = WorldContextObject; Parms.optionalInstigator = optionalInstigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.StopCurrentActionOrder // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::StopCurrentActionOrder(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "StopCurrentActionOrder"); Params::EverholmAIBlueprintLibrary_StopCurrentActionOrder Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.StopStartAction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAIChalkboardWrapper* BrainChalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::StopStartAction(class APawn* Pawn, class UAIChalkboardWrapper* BrainChalkboard) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "StopStartAction"); Params::EverholmAIBlueprintLibrary_StopStartAction Parms{}; Parms.Pawn = Pawn; Parms.BrainChalkboard = BrainChalkboard; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAIBlueprintLibrary.TryDropPickup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAIChalkboardWrapper* BrainChalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAIBlueprintLibrary::TryDropPickup(class APawn* Pawn, class UAIChalkboardWrapper* BrainChalkboard) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "TryDropPickup"); Params::EverholmAIBlueprintLibrary_TryDropPickup Parms{}; Parms.Pawn = Pawn; Parms.BrainChalkboard = BrainChalkboard; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.UseItemAbilityComponent.OnAbortAbility // (Native, Event, Public, BlueprintEvent) void UUseItemAbilityComponent::OnAbortAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UseItemAbilityComponent", "OnAbortAbility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.UseItemAbilityComponent.OnLedgeClimbingChanged // (Final, Native, Protected) // Parameters: // bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ledgeHeightAfterAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUseItemAbilityComponent::OnLedgeClimbingChanged(bool bIsClimbing, float ledgeHeightAfterAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UseItemAbilityComponent", "OnLedgeClimbingChanged"); Params::UseItemAbilityComponent_OnLedgeClimbingChanged Parms{}; Parms.bIsClimbing = bIsClimbing; Parms.ledgeHeightAfterAlignment = ledgeHeightAfterAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.UseItemAbilityComponent.OnPickupStateChanged // (Native, Protected) // Parameters: // EPickupState PreviousPickupState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPickupState NewPickupState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUseItemAbilityComponent::OnPickupStateChanged(EPickupState PreviousPickupState, EPickupState NewPickupState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UseItemAbilityComponent", "OnPickupStateChanged"); Params::UseItemAbilityComponent_OnPickupStateChanged Parms{}; Parms.PreviousPickupState = PreviousPickupState; Parms.NewPickupState = NewPickupState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.UseItemAbilityComponent.OnStartUsingItem // (Native, Event, Public, BlueprintEvent) void UUseItemAbilityComponent::OnStartUsingItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UseItemAbilityComponent", "OnStartUsingItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.UseItemAbilityComponent.OnStopUsingItem // (Native, Event, Public, BlueprintEvent) void UUseItemAbilityComponent::OnStopUsingItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UseItemAbilityComponent", "OnStopUsingItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.UseItemAbilityComponent.OnSurfaceClimbingChanged // (Final, Native, Protected) // Parameters: // bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUseItemAbilityComponent::OnSurfaceClimbingChanged(bool bIsClimbing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UseItemAbilityComponent", "OnSurfaceClimbingChanged"); Params::UseItemAbilityComponent_OnSurfaceClimbingChanged Parms{}; Parms.bIsClimbing = bIsClimbing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.UseItemAbilityComponent.GetPickup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* UUseItemAbilityComponent::GetPickup() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UseItemAbilityComponent", "GetPickup"); Params::UseItemAbilityComponent_GetPickup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ThrowItemAbilityComponent.HandleImpactFieldSpawned // (Event, Protected, BlueprintEvent) // Parameters: // class AFieldSystemActor* impactField (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrowItemAbilityComponent::HandleImpactFieldSpawned(class AFieldSystemActor* impactField) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "HandleImpactFieldSpawned"); Params::ThrowItemAbilityComponent_HandleImpactFieldSpawned Parms{}; Parms.impactField = impactField; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.ThrowItemAbilityComponent.HandleMeshAnimInitialized // (Final, Native, Private) void UThrowItemAbilityComponent::HandleMeshAnimInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "HandleMeshAnimInitialized"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.ThrowItemAbilityComponent.HandlePickupHolderChanged // (Final, Native, Private) // Parameters: // class AActor* newHolder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrowItemAbilityComponent::HandlePickupHolderChanged(class AActor* newHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupHolderChanged"); Params::ThrowItemAbilityComponent_HandlePickupHolderChanged Parms{}; Parms.newHolder = newHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ThrowItemAbilityComponent.HandlePickupLanded // (Final, Native, Private, HasOutParams) // Parameters: // class AEverholmCharacter* throwInitiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UThrowItemAbilityComponent::HandlePickupLanded(class AEverholmCharacter* throwInitiator, class APickupBase* pickup, const struct FHitResult& ImpactResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupLanded"); Params::ThrowItemAbilityComponent_HandlePickupLanded Parms{}; Parms.throwInitiator = throwInitiator; Parms.pickup = pickup; Parms.ImpactResult = std::move(ImpactResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ThrowItemAbilityComponent.HandlePickupPhysicsSettled // (Final, Native, Private) // Parameters: // class AEverholmCharacter* throwInitiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrowItemAbilityComponent::HandlePickupPhysicsSettled(class AEverholmCharacter* throwInitiator, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupPhysicsSettled"); Params::ThrowItemAbilityComponent_HandlePickupPhysicsSettled Parms{}; Parms.throwInitiator = throwInitiator; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ThrowItemAbilityComponent.HandlePickupThrown // (Final, Native, Private) // Parameters: // class AEverholmCharacter* throwInitiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrowItemAbilityComponent::HandlePickupThrown(class AEverholmCharacter* throwInitiator, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupThrown"); Params::ThrowItemAbilityComponent_HandlePickupThrown Parms{}; Parms.throwInitiator = throwInitiator; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ThrowItemAbilityComponent.OnThrowOverlap // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UThrowItemAbilityComponent::OnThrowOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "OnThrowOverlap"); Params::ThrowItemAbilityComponent_OnThrowOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ThrowItemAbilityComponent.ResetOverrideThrowDirection // (Final, Native, Public, BlueprintCallable) void UThrowItemAbilityComponent::ResetOverrideThrowDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "ResetOverrideThrowDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.ThrowItemAbilityComponent.SetOverrideThrowDirection // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& throwVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrowItemAbilityComponent::SetOverrideThrowDirection(const struct FVector& throwVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "SetOverrideThrowDirection"); Params::ThrowItemAbilityComponent_SetOverrideThrowDirection Parms{}; Parms.throwVec = std::move(throwVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ThrowItemAbilityComponent.SpawnWaterImpact // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& ImpactLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrowItemAbilityComponent::SpawnWaterImpact(const struct FVector& ImpactLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "SpawnWaterImpact"); Params::ThrowItemAbilityComponent_SpawnWaterImpact Parms{}; Parms.ImpactLocation = std::move(ImpactLocation); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.ThrowItemAbilityComponent.CalculateThrowStartPosition // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UThrowItemAbilityComponent::CalculateThrowStartPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "CalculateThrowStartPosition"); Params::ThrowItemAbilityComponent_CalculateThrowStartPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ThrowItemAbilityComponent.GetLastFoundThrowTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool bCallFindTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTargetComponent* UThrowItemAbilityComponent::GetLastFoundThrowTarget(const bool bCallFindTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "GetLastFoundThrowTarget"); Params::ThrowItemAbilityComponent_GetLastFoundThrowTarget Parms{}; Parms.bCallFindTarget = bCallFindTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ThrowItemAbilityComponent.GetThrowInstigator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmCharacter* UThrowItemAbilityComponent::GetThrowInstigator() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "GetThrowInstigator"); Params::ThrowItemAbilityComponent_GetThrowInstigator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ThrowItemAbilityComponent.GetThrowPositionOffset // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UThrowItemAbilityComponent::GetThrowPositionOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "GetThrowPositionOffset"); Params::ThrowItemAbilityComponent_GetThrowPositionOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ThrowItemAbilityComponent.IsPickupHarpoon // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UThrowItemAbilityComponent::IsPickupHarpoon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "IsPickupHarpoon"); Params::ThrowItemAbilityComponent_IsPickupHarpoon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ThrowItemAbilityComponent.IsThrowObstructed // (Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UThrowItemAbilityComponent::IsThrowObstructed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowItemAbilityComponent", "IsThrowObstructed"); Params::ThrowItemAbilityComponent_IsThrowObstructed Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.EverholmAISystem.OverrideCompanionFollowDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DesiredDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAISystem::OverrideCompanionFollowDistance(EPlayerPawnType pawnType, float DesiredDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "OverrideCompanionFollowDistance"); Params::EverholmAISystem_OverrideCompanionFollowDistance Parms{}; Parms.pawnType = pawnType; Parms.DesiredDistance = DesiredDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAISystem.OverrideCompanionFollowYawOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float desiredYawOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAISystem::OverrideCompanionFollowYawOffset(EPlayerPawnType pawnType, float desiredYawOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "OverrideCompanionFollowYawOffset"); Params::EverholmAISystem_OverrideCompanionFollowYawOffset Parms{}; Parms.pawnType = pawnType; Parms.desiredYawOffset = desiredYawOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAISystem.OverrideFixedFollowSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float desiredFixedFollowSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAISystem::OverrideFixedFollowSpeed(EPlayerPawnType pawnType, float desiredFixedFollowSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "OverrideFixedFollowSpeed"); Params::EverholmAISystem_OverrideFixedFollowSpeed Parms{}; Parms.pawnType = pawnType; Parms.desiredFixedFollowSpeed = desiredFixedFollowSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAISystem.OverrideStandStillLeewayDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float desiredLeewayDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAISystem::OverrideStandStillLeewayDistance(EPlayerPawnType pawnType, float desiredLeewayDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "OverrideStandStillLeewayDistance"); Params::EverholmAISystem_OverrideStandStillLeewayDistance Parms{}; Parms.pawnType = pawnType; Parms.desiredLeewayDistance = desiredLeewayDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAISystem.ResetCompanionFollowDistanceOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAISystem::ResetCompanionFollowDistanceOverride(EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "ResetCompanionFollowDistanceOverride"); Params::EverholmAISystem_ResetCompanionFollowDistanceOverride Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAISystem.ResetCompanionFollowYawOffsetOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAISystem::ResetCompanionFollowYawOffsetOverride(EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "ResetCompanionFollowYawOffsetOverride"); Params::EverholmAISystem_ResetCompanionFollowYawOffsetOverride Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAISystem.ResetFixedFollowSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAISystem::ResetFixedFollowSpeed(EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "ResetFixedFollowSpeed"); Params::EverholmAISystem_ResetFixedFollowSpeed Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAISystem.ResetStandStillLeewayDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAISystem::ResetStandStillLeewayDistance(EPlayerPawnType pawnType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "ResetStandStillLeewayDistance"); Params::EverholmAISystem_ResetStandStillLeewayDistance Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAISystem.GetCompanionFixedFollowSpeedOverride // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TOptional ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TOptional UEverholmAISystem::GetCompanionFixedFollowSpeedOverride(EPlayerPawnType pawnType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "GetCompanionFixedFollowSpeedOverride"); Params::EverholmAISystem_GetCompanionFixedFollowSpeedOverride Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAISystem.GetCompanionFollowDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmAISystem::GetCompanionFollowDistance(EPlayerPawnType pawnType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "GetCompanionFollowDistance"); Params::EverholmAISystem_GetCompanionFollowDistance Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAISystem.GetCompanionFollowYawOffset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmAISystem::GetCompanionFollowYawOffset(EPlayerPawnType pawnType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "GetCompanionFollowYawOffset"); Params::EverholmAISystem_GetCompanionFollowYawOffset Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAISystem.GetCompanionFollowYawOffsetOverride // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TOptional ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TOptional UEverholmAISystem::GetCompanionFollowYawOffsetOverride(EPlayerPawnType pawnType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "GetCompanionFollowYawOffsetOverride"); Params::EverholmAISystem_GetCompanionFollowYawOffsetOverride Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAISystem.GetStandStillLeewayDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmAISystem::GetStandStillLeewayDistance(EPlayerPawnType pawnType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAISystem", "GetStandStillLeewayDistance"); Params::EverholmAISystem_GetStandStillLeewayDistance Parms{}; Parms.pawnType = pawnType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmAnimationRelayComponent.ApplyAnimationSet // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // const class UAnimationSet* AnimationSet (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAnimationRelayComponent::ApplyAnimationSet(const class UAnimationSet* AnimationSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAnimationRelayComponent", "ApplyAnimationSet"); Params::EverholmAnimationRelayComponent_ApplyAnimationSet Parms{}; Parms.AnimationSet = AnimationSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmAnimationRelayComponent.RemoveAnimationSet // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // const class UAnimationSet* AnimationSet (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmAnimationRelayComponent::RemoveAnimationSet(const class UAnimationSet* AnimationSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmAnimationRelayComponent", "RemoveAnimationSet"); Params::EverholmAnimationRelayComponent_RemoveAnimationSet Parms{}; Parms.AnimationSet = AnimationSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TelemetrySubsystem.CanLog // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::CanLog() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("TelemetrySubsystem", "CanLog"); Params::TelemetrySubsystem_CanLog Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.IsTelemetryInitialized // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::IsTelemetryInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("TelemetrySubsystem", "IsTelemetryInitialized"); Params::TelemetrySubsystem_IsTelemetryInitialized Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.IsTelemetryUserEnabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::IsTelemetryUserEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("TelemetrySubsystem", "IsTelemetryUserEnabled"); Params::TelemetrySubsystem_IsTelemetryUserEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogBoatCollided // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& collidedWith (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogBoatCollided(const class FString& collidedWith, const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogBoatCollided"); Params::TelemetrySubsystem_LogBoatCollided Parms{}; Parms.collidedWith = std::move(collidedWith); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogCallInvoked // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogCallInvoked(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogCallInvoked"); Params::TelemetrySubsystem_LogCallInvoked Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogClimbedLedge // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& ledgeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogClimbedLedge(const class FString& ledgeName, const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogClimbedLedge"); Params::TelemetrySubsystem_LogClimbedLedge Parms{}; Parms.ledgeName = std::move(ledgeName); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogCompanionAntiStuck // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogCompanionAntiStuck(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogCompanionAntiStuck"); Params::TelemetrySubsystem_LogCompanionAntiStuck Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogCrouchStarted // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogCrouchStarted(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogCrouchStarted"); Params::TelemetrySubsystem_LogCrouchStarted Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogDisconnect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 disconnectReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogDisconnect(const struct FLogEventLocation& Location, int32 disconnectReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogDisconnect"); Params::TelemetrySubsystem_LogDisconnect Parms{}; Parms.Location = std::move(Location); Parms.disconnectReason = disconnectReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogFallOffPrevented // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogFallOffPrevented(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogFallOffPrevented"); Params::TelemetrySubsystem_LogFallOffPrevented Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogFinishedDemo // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogFinishedDemo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogFinishedDemo"); Params::TelemetrySubsystem_LogFinishedDemo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogFoundMask // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& maskName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogFoundMask(const class FString& maskName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogFoundMask"); Params::TelemetrySubsystem_LogFoundMask Parms{}; Parms.maskName = std::move(maskName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogInvokedPauseMenu // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogInvokedPauseMenu(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogInvokedPauseMenu"); Params::TelemetrySubsystem_LogInvokedPauseMenu Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogJumped // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogJumped(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogJumped"); Params::TelemetrySubsystem_LogJumped Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogLanded // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogLanded(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogLanded"); Params::TelemetrySubsystem_LogLanded Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogLongIdled // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogLongIdled(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogLongIdled"); Params::TelemetrySubsystem_LogLongIdled Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogMapAccessed // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogMapAccessed(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogMapAccessed"); Params::TelemetrySubsystem_LogMapAccessed Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogPlayerDied // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& deathReason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& killer (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class ACharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogPlayerDied(const class FString& deathReason, const class FString& killer, const class ACharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogPlayerDied"); Params::TelemetrySubsystem_LogPlayerDied Parms{}; Parms.deathReason = std::move(deathReason); Parms.killer = std::move(killer); Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogReloadedCheckpoint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogReloadedCheckpoint(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogReloadedCheckpoint"); Params::TelemetrySubsystem_LogReloadedCheckpoint Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogSessionHeartbeat // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogSessionHeartbeat(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogSessionHeartbeat"); Params::TelemetrySubsystem_LogSessionHeartbeat Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogSessionStart // (Final, Native, Public, BlueprintCallable) // Parameters: // const ESessionMode SessionMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool crossPlay (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogSessionStart(const ESessionMode SessionMode, const bool crossPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogSessionStart"); Params::TelemetrySubsystem_LogSessionStart Parms{}; Parms.SessionMode = SessionMode; Parms.crossPlay = crossPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogSlideStarted // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogSlideStarted(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogSlideStarted"); Params::TelemetrySubsystem_LogSlideStarted Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogSprintStarted // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogSprintStarted(const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogSprintStarted"); Params::TelemetrySubsystem_LogSprintStarted Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogStashedItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& ItemName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogStashedItem(const class FString& ItemName, const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogStashedItem"); Params::TelemetrySubsystem_LogStashedItem Parms{}; Parms.ItemName = std::move(ItemName); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogTestInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& TestString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogTestInfo(const class FString& TestString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogTestInfo"); Params::TelemetrySubsystem_LogTestInfo Parms{}; Parms.TestString = std::move(TestString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogUnstashedItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& ItemName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogUnstashedItem(const class FString& ItemName, const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogUnstashedItem"); Params::TelemetrySubsystem_LogUnstashedItem Parms{}; Parms.ItemName = std::move(ItemName); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.LogWeaponUsed // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& weaponName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& TargetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTelemetrySubsystem::LogWeaponUsed(const class FString& weaponName, const class FString& TargetName, const struct FLogEventLocation& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "LogWeaponUsed"); Params::TelemetrySubsystem_LogWeaponUsed Parms{}; Parms.weaponName = std::move(weaponName); Parms.TargetName = std::move(TargetName); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TelemetrySubsystem.OnNetworkSessionManagerFailure // (Final, Native, Private) // Parameters: // ENetworkSessionManagerFailType FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTelemetrySubsystem::OnNetworkSessionManagerFailure(ENetworkSessionManagerFailType FailureType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TelemetrySubsystem", "OnNetworkSessionManagerFailure"); Params::TelemetrySubsystem_OnNetworkSessionManagerFailure Parms{}; Parms.FailureType = FailureType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.BP_OnPauseMenuStateChanged // (Event, Public, BlueprintEvent) // Parameters: // bool showing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmBaseHUD::BP_OnPauseMenuStateChanged(bool showing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "BP_OnPauseMenuStateChanged"); Params::EverholmBaseHUD_BP_OnPauseMenuStateChanged Parms{}; Parms.showing = showing; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmBaseHUD.BP_ShowControllerDisconnectMessage // (Event, Public, BlueprintEvent) // Parameters: // const struct FInputDeviceId& DeviceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmBaseHUD::BP_ShowControllerDisconnectMessage(const struct FInputDeviceId& DeviceID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "BP_ShowControllerDisconnectMessage"); Params::EverholmBaseHUD_BP_ShowControllerDisconnectMessage Parms{}; Parms.DeviceID = std::move(DeviceID); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmBaseHUD.CheckMessageQueue // (Final, Native, Public, BlueprintCallable) void AEverholmBaseHUD::CheckMessageQueue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "CheckMessageQueue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.ClearTutorialPrompt // (Final, Native, Public, BlueprintCallable) void AEverholmBaseHUD::ClearTutorialPrompt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ClearTutorialPrompt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.ClearUIOnScreen // (Final, Native, Public, BlueprintCallable) void AEverholmBaseHUD::ClearUIOnScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ClearUIOnScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.HideLobbyMenu // (Final, Native, Public, BlueprintCallable) void AEverholmBaseHUD::HideLobbyMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "HideLobbyMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.HidePauseMenuWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerState* pausingPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmBaseHUD::HidePauseMenuWidget(class APlayerState* pausingPlayerState, EPauseReason pauseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "HidePauseMenuWidget"); Params::EverholmBaseHUD_HidePauseMenuWidget Parms{}; Parms.pausingPlayerState = pausingPlayerState; Parms.pauseReason = pauseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.HideTutorialPrompt // (Final, Native, Public, BlueprintCallable) void AEverholmBaseHUD::HideTutorialPrompt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "HideTutorialPrompt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.LaunchStoreFront // (Final, Native, Private, BlueprintCallable) void AEverholmBaseHUD::LaunchStoreFront() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "LaunchStoreFront"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.LoadingScreenDeactivated // (Final, Native, Private) void AEverholmBaseHUD::LoadingScreenDeactivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "LoadingScreenDeactivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.OnMessageClosed // (Final, Native, Private) void AEverholmBaseHUD::OnMessageClosed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "OnMessageClosed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.OnNotificationClosed // (Final, Native, Private) void AEverholmBaseHUD::OnNotificationClosed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "OnNotificationClosed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.OnPlayerSpawned // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmBaseHUD::OnPlayerSpawned(class APlayerController* NewController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "OnPlayerSpawned"); Params::EverholmBaseHUD_OnPlayerSpawned Parms{}; Parms.NewController = NewController; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmBaseHUD.OnPossessedPawnChanged // (Final, Native, Private) // Parameters: // class APawn* OldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmBaseHUD::OnPossessedPawnChanged(class APawn* OldPawn, class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "OnPossessedPawnChanged"); Params::EverholmBaseHUD_OnPossessedPawnChanged Parms{}; Parms.OldPawn = OldPawn; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.OnPromptSelected // (Final, Native, Private) // Parameters: // bool Selected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmBaseHUD::OnPromptSelected(bool Selected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "OnPromptSelected"); Params::EverholmBaseHUD_OnPromptSelected Parms{}; Parms.Selected = Selected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.PopCurrentWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // EUILayer Layer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmBaseHUD::PopCurrentWidget(EUILayer Layer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "PopCurrentWidget"); Params::EverholmBaseHUD_PopCurrentWidget Parms{}; Parms.Layer = Layer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.PopWaitingScreen // (Final, Native, Public, BlueprintCallable) void AEverholmBaseHUD::PopWaitingScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "PopWaitingScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.PushWaitingScreen // (Final, Native, Public, BlueprintCallable) void AEverholmBaseHUD::PushWaitingScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "PushWaitingScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.ShouldShowDebugHUD // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool AEverholmBaseHUD::ShouldShowDebugHUD() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShouldShowDebugHUD"); Params::EverholmBaseHUD_ShouldShowDebugHUD Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ShowErrorMessage // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EEverholmErrorMessageType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmBaseHUD::ShowErrorMessage(EEverholmErrorMessageType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowErrorMessage"); Params::EverholmBaseHUD_ShowErrorMessage Parms{}; Parms.Type = Type; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmBaseHUD.ShowGameshareLostMessage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& PromptText (Parm, NativeAccessSpecifierPublic) // int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGenericControllerMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGenericControllerMessage* AEverholmBaseHUD::ShowGameshareLostMessage(const class FText& PromptText, int32 ControllerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowGameshareLostMessage"); Params::EverholmBaseHUD_ShowGameshareLostMessage Parms{}; Parms.PromptText = std::move(PromptText); Parms.ControllerIndex = ControllerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ShowGenericControllerDisconnectedMessage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& PromptText (Parm, NativeAccessSpecifierPublic) // class UGenericControllerDisconnectedMessage*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGenericControllerDisconnectedMessage* AEverholmBaseHUD::ShowGenericControllerDisconnectedMessage(const class FText& PromptText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericControllerDisconnectedMessage"); Params::EverholmBaseHUD_ShowGenericControllerDisconnectedMessage Parms{}; Parms.PromptText = std::move(PromptText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ShowGenericControllerMessage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& PromptText (Parm, NativeAccessSpecifierPublic) // int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGenericControllerMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGenericControllerMessage* AEverholmBaseHUD::ShowGenericControllerMessage(const class FText& PromptText, int32 ControllerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericControllerMessage"); Params::EverholmBaseHUD_ShowGenericControllerMessage Parms{}; Parms.PromptText = std::move(PromptText); Parms.ControllerIndex = ControllerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ShowGenericMessage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& PromptText (Parm, NativeAccessSpecifierPublic) // class UGenericMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGenericMessage* AEverholmBaseHUD::ShowGenericMessage(const class FText& PromptText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericMessage"); Params::EverholmBaseHUD_ShowGenericMessage Parms{}; Parms.PromptText = std::move(PromptText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ShowGenericPrompt // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& PromptText (Parm, NativeAccessSpecifierPublic) // class UGenericPrompt* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGenericPrompt* AEverholmBaseHUD::ShowGenericPrompt(const class FText& PromptText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericPrompt"); Params::EverholmBaseHUD_ShowGenericPrompt Parms{}; Parms.PromptText = std::move(PromptText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ShowLobbyMenu // (Final, Native, Public, BlueprintCallable) void AEverholmBaseHUD::ShowLobbyMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowLobbyMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.ShowNotification // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& PromptText (Parm, NativeAccessSpecifierPublic) // class UGenericMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGenericMessage* AEverholmBaseHUD::ShowNotification(const class FText& PromptText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowNotification"); Params::EverholmBaseHUD_ShowNotification Parms{}; Parms.PromptText = std::move(PromptText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ShowPauseMenuWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerState* pausingPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPauseMenuUI* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPauseMenuUI* AEverholmBaseHUD::ShowPauseMenuWidget(class APlayerState* pausingPlayerState, EPauseReason pauseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowPauseMenuWidget"); Params::EverholmBaseHUD_ShowPauseMenuWidget Parms{}; Parms.pausingPlayerState = pausingPlayerState; Parms.pauseReason = pauseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ShowPrompt // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& PromptText (Parm, NativeAccessSpecifierPublic) // class UTarsierActivatableWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTarsierActivatableWidget* AEverholmBaseHUD::ShowPrompt(TSubclassOf WidgetClass, const class FText& PromptText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowPrompt"); Params::EverholmBaseHUD_ShowPrompt Parms{}; Parms.WidgetClass = WidgetClass; Parms.PromptText = std::move(PromptText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ShowTutorialPrompt // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText* tutorialText (Parm, OutParm, NativeAccessSpecifierPublic) // float MinDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmBaseHUD::ShowTutorialPrompt(class FText* tutorialText, float MinDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowTutorialPrompt"); Params::EverholmBaseHUD_ShowTutorialPrompt Parms{}; Parms.MinDuration = MinDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (tutorialText != nullptr) *tutorialText = std::move(Parms.tutorialText); } // Function Everholm.EverholmBaseHUD.ShowWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUILayer EUILayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTarsierActivatableWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTarsierActivatableWidget* AEverholmBaseHUD::ShowWidget(TSubclassOf WidgetClass, EUILayer EUILayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ShowWidget"); Params::EverholmBaseHUD_ShowWidget Parms{}; Parms.WidgetClass = WidgetClass; Parms.EUILayer = EUILayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.ToggleLobbyMenu // (Final, Native, Public, BlueprintCallable) void AEverholmBaseHUD::ToggleLobbyMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "ToggleLobbyMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmBaseHUD.GetBuildRevision // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class FString AEverholmBaseHUD::GetBuildRevision() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "GetBuildRevision"); Params::EverholmBaseHUD_GetBuildRevision Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.GetCommonSessionMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECommonSessionOnlineMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECommonSessionOnlineMode AEverholmBaseHUD::GetCommonSessionMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "GetCommonSessionMode"); Params::EverholmBaseHUD_GetCommonSessionMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.GetLayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EUILayer LayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUILayer* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUILayer* AEverholmBaseHUD::GetLayer(EUILayer LayerType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "GetLayer"); Params::EverholmBaseHUD_GetLayer Parms{}; Parms.LayerType = LayerType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.GetSelectedGameMode // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEverholmSessionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEverholmSessionMode AEverholmBaseHUD::GetSelectedGameMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "GetSelectedGameMode"); Params::EverholmBaseHUD_GetSelectedGameMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.HasAnyWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EUILayer UILayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmBaseHUD::HasAnyWidget(EUILayer UILayer) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "HasAnyWidget"); Params::EverholmBaseHUD_HasAnyWidget Parms{}; Parms.UILayer = UILayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.IsAnyMenuOpen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmBaseHUD::IsAnyMenuOpen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "IsAnyMenuOpen"); Params::EverholmBaseHUD_IsAnyMenuOpen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.IsShowingPauseScreen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmBaseHUD::IsShowingPauseScreen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "IsShowingPauseScreen"); Params::EverholmBaseHUD_IsShowingPauseScreen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmBaseHUD.IsShowingWaitScreen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmBaseHUD::IsShowingWaitScreen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmBaseHUD", "IsShowingWaitScreen"); Params::EverholmBaseHUD_IsShowingWaitScreen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCallComponent.ClearCallExpressionOverride // (Final, Native, Public, BlueprintCallable) void UEverholmCallComponent::ClearCallExpressionOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "ClearCallExpressionOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCallComponent.HandleMeshAnimInitialized // (Final, Native, Private) void UEverholmCallComponent::HandleMeshAnimInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "HandleMeshAnimInitialized"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCallComponent.Multicast_ExecuteBeingCalled // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const class AActor* Caller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCallComponent::Multicast_ExecuteBeingCalled(const class AActor* Caller, const class USceneComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "Multicast_ExecuteBeingCalled"); Params::EverholmCallComponent_Multicast_ExecuteBeingCalled Parms{}; Parms.Caller = Caller; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCallComponent.Multicast_ExecuteCall // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void UEverholmCallComponent::Multicast_ExecuteCall() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "Multicast_ExecuteCall"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCallComponent.OnGestureFinished // (Final, Native, Private, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UEverholmCallComponent::OnGestureFinished(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "OnGestureFinished"); Params::EverholmCallComponent_OnGestureFinished Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCallComponent.OnGestureStarted // (Final, Native, Private, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UEverholmCallComponent::OnGestureStarted(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "OnGestureStarted"); Params::EverholmCallComponent_OnGestureStarted Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCallComponent.Server_ExecuteBeingCalled // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // const class AActor* Caller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCallComponent::Server_ExecuteBeingCalled(const class AActor* Caller, const class USceneComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "Server_ExecuteBeingCalled"); Params::EverholmCallComponent_Server_ExecuteBeingCalled Parms{}; Parms.Caller = Caller; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCallComponent.Server_ExecuteCall // (Final, Net, NetReliable, Native, Event, Private, NetServer) void UEverholmCallComponent::Server_ExecuteCall() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "Server_ExecuteCall"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCallComponent.SetCallExpressionOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // ECallExpressionType ExpressionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCallComponent::SetCallExpressionOverride(ECallExpressionType ExpressionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "SetCallExpressionOverride"); Params::EverholmCallComponent_SetCallExpressionOverride Parms{}; Parms.ExpressionType = ExpressionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCallComponent.TryBeingCalled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AActor* Caller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCallComponent::TryBeingCalled(const class AActor* Caller, const class USceneComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCallComponent", "TryBeingCalled"); Params::EverholmCallComponent_TryBeingCalled Parms{}; Parms.Caller = Caller; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SurfaceClimbMovementMode.SetAllowsClimbSteps // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShouldAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USurfaceClimbMovementMode::SetAllowsClimbSteps(bool bShouldAllow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "SetAllowsClimbSteps"); Params::SurfaceClimbMovementMode_SetAllowsClimbSteps Parms{}; Parms.bShouldAllow = bShouldAllow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SurfaceClimbMovementMode.SetClimbingPose // (Final, Native, Public, BlueprintCallable) // Parameters: // EClimbingPose Pose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USurfaceClimbMovementMode::SetClimbingPose(EClimbingPose Pose) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "SetClimbingPose"); Params::SurfaceClimbMovementMode_SetClimbingPose Parms{}; Parms.Pose = Pose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SurfaceClimbMovementMode.SetVerticalDirection // (Native, Public, BlueprintCallable) // Parameters: // const EClimbingDirectionVertical newVerticalDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USurfaceClimbMovementMode::SetVerticalDirection(const EClimbingDirectionVertical newVerticalDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "SetVerticalDirection"); Params::SurfaceClimbMovementMode_SetVerticalDirection Parms{}; Parms.newVerticalDirection = newVerticalDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SurfaceClimbMovementMode.UpdateIKTargets // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USurfaceClimbMovementMode::UpdateIKTargets(class UObject* Object, const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "UpdateIKTargets"); Params::SurfaceClimbMovementMode_UpdateIKTargets Parms{}; Parms.Object = Object; Parms.Transform = std::move(Transform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SurfaceClimbMovementMode.AllowsClimbSteps // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USurfaceClimbMovementMode::AllowsClimbSteps() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "AllowsClimbSteps"); Params::SurfaceClimbMovementMode_AllowsClimbSteps Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SurfaceClimbMovementMode.GetClimbingPose // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EClimbingPose ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EClimbingPose USurfaceClimbMovementMode::GetClimbingPose() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbingPose"); Params::SurfaceClimbMovementMode_GetClimbingPose Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SurfaceClimbMovementMode.GetClimbingReference_UObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UObject* USurfaceClimbMovementMode::GetClimbingReference_UObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbingReference_UObject"); Params::SurfaceClimbMovementMode_GetClimbingReference_UObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SurfaceClimbMovementMode.GetClimbingTransitionState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EInitClimbingState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EInitClimbingState USurfaceClimbMovementMode::GetClimbingTransitionState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbingTransitionState"); Params::SurfaceClimbMovementMode_GetClimbingTransitionState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SurfaceClimbMovementMode.GetClimbStepData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FClimbStepData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FClimbStepData USurfaceClimbMovementMode::GetClimbStepData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbStepData"); Params::SurfaceClimbMovementMode_GetClimbStepData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SurfaceClimbMovementMode.GetIsClimbTransitionFullyBlended // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USurfaceClimbMovementMode::GetIsClimbTransitionFullyBlended() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "GetIsClimbTransitionFullyBlended"); Params::SurfaceClimbMovementMode_GetIsClimbTransitionFullyBlended Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SurfaceClimbMovementMode.GetIsSurfaceClimbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USurfaceClimbMovementMode::GetIsSurfaceClimbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "GetIsSurfaceClimbing"); Params::SurfaceClimbMovementMode_GetIsSurfaceClimbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SurfaceClimbMovementMode.IsInClimbingMode // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USurfaceClimbMovementMode::IsInClimbingMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "IsInClimbingMode"); Params::SurfaceClimbMovementMode_IsInClimbingMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SurfaceClimbMovementMode.IsInReach // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FClimbablePointData& Point (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USurfaceClimbMovementMode::IsInReach(const struct FClimbablePointData& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbMovementMode", "IsInReach"); Params::SurfaceClimbMovementMode_IsInReach Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterAudio.OnCharacterLanded // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UEverholmCharacterAudio::OnCharacterLanded(const struct FFallData& FallData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterAudio", "OnCharacterLanded"); Params::EverholmCharacterAudio_OnCharacterLanded Parms{}; Parms.FallData = std::move(FallData); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCharacterMovementComponent.AddDesiredMovement // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::AddDesiredMovement(const struct FVector& Movement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "AddDesiredMovement"); Params::EverholmCharacterMovementComponent_AddDesiredMovement Parms{}; Parms.Movement = std::move(Movement); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.AddVelocity // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& velocityToAdd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bClampToMaxSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::AddVelocity(const struct FVector& velocityToAdd, const bool bClampToMaxSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "AddVelocity"); Params::EverholmCharacterMovementComponent_AddVelocity Parms{}; Parms.velocityToAdd = std::move(velocityToAdd); Parms.bClampToMaxSpeed = bClampToMaxSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.AutoJumpTo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FJumpParams& jumpParameters (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::AutoJumpTo(const struct FJumpParams& jumpParameters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "AutoJumpTo"); Params::EverholmCharacterMovementComponent_AutoJumpTo Parms{}; Parms.jumpParameters = std::move(jumpParameters); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.HandleOnSurfaceClimbChanged // (Final, Native, Public) // Parameters: // bool bShouldStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::HandleOnSurfaceClimbChanged(bool bShouldStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "HandleOnSurfaceClimbChanged"); Params::EverholmCharacterMovementComponent_HandleOnSurfaceClimbChanged Parms{}; Parms.bShouldStart = bShouldStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.HasLocomotionProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::HasLocomotionProfile(const class ULocomotionProfileAsset* locomotionProfile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "HasLocomotionProfile"); Params::EverholmCharacterMovementComponent_HasLocomotionProfile Parms{}; Parms.locomotionProfile = locomotionProfile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.OnBaseCharacterLanded // (Final, Native, Private, HasOutParams) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::OnBaseCharacterLanded(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnBaseCharacterLanded"); Params::EverholmCharacterMovementComponent_OnBaseCharacterLanded Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.OnJumpEnded // (Final, Native, Public) void UEverholmCharacterMovementComponent::OnJumpEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnJumpEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.OnMotionWarpingEnded // (Final, Native, Protected) // Parameters: // class UMotionWarpingComponent* MotionWarpingComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class URootMotionModifier* modifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::OnMotionWarpingEnded(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* modifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnMotionWarpingEnded"); Params::EverholmCharacterMovementComponent_OnMotionWarpingEnded Parms{}; Parms.MotionWarpingComp = MotionWarpingComp; Parms.modifier = modifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedIdleState // (Native, Protected) void UEverholmCharacterMovementComponent::OnRep_ReplicatedIdleState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedIdleState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedMovementModeData // (Native, Protected) void UEverholmCharacterMovementComponent::OnRep_ReplicatedMovementModeData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedMovementModeData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedRootMovementValues // (Native, Protected) void UEverholmCharacterMovementComponent::OnRep_ReplicatedRootMovementValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedRootMovementValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedSmoothTurningDirection // (Native, Protected) void UEverholmCharacterMovementComponent::OnRep_ReplicatedSmoothTurningDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedSmoothTurningDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.OverrideNewestValidDesiredMovementDir // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::OverrideNewestValidDesiredMovementDir(const struct FVector& Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "OverrideNewestValidDesiredMovementDir"); Params::EverholmCharacterMovementComponent_OverrideNewestValidDesiredMovementDir Parms{}; Parms.Direction = std::move(Direction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.PlayAnimMontage_Replicated // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&motionWarpingTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmCharacterMovementComponent::PlayAnimMontage_Replicated(class UAnimMontage* AnimMontage, const TArray& motionWarpingTargets, float PlayRate, class FName StartSectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "PlayAnimMontage_Replicated"); Params::EverholmCharacterMovementComponent_PlayAnimMontage_Replicated Parms{}; Parms.AnimMontage = AnimMontage; Parms.motionWarpingTargets = std::move(motionWarpingTargets); Parms.PlayRate = PlayRate; Parms.StartSectionName = StartSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.PlayRootMovementMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName startSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmCharacterMovementComponent::PlayRootMovementMontage(class UAnimMontage* Montage, float PlaybackSpeed, class FName startSection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "PlayRootMovementMontage"); Params::EverholmCharacterMovementComponent_PlayRootMovementMontage Parms{}; Parms.Montage = Montage; Parms.PlaybackSpeed = PlaybackSpeed; Parms.startSection = startSection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.RemoveAllLocomotionProfiles // (Final, Native, Public, BlueprintCallable) void UEverholmCharacterMovementComponent::RemoveAllLocomotionProfiles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "RemoveAllLocomotionProfiles"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.RequestMovementMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EEverholmCharacterMovementMode requestedMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::RequestMovementMode(EEverholmCharacterMovementMode requestedMovementMode, class UObject* requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "RequestMovementMode"); Params::EverholmCharacterMovementComponent_RequestMovementMode Parms{}; Parms.requestedMovementMode = requestedMovementMode; Parms.requester = requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.Server_ClientFinishedAligning // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // EEndAlignmentResult endResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::Server_ClientFinishedAligning(EEndAlignmentResult endResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "Server_ClientFinishedAligning"); Params::EverholmCharacterMovementComponent_Server_ClientFinishedAligning Parms{}; Parms.endResult = endResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.SetDesiredMovement // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::SetDesiredMovement(const struct FVector& Movement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetDesiredMovement"); Params::EverholmCharacterMovementComponent_SetDesiredMovement Parms{}; Parms.Movement = std::move(Movement); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.SetDesiredRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& desiredRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::SetDesiredRotation(const struct FRotator& desiredRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetDesiredRotation"); Params::EverholmCharacterMovementComponent_SetDesiredRotation Parms{}; Parms.desiredRot = std::move(desiredRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.SetUseAccelerationForPathFollowing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUseAccel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::SetUseAccelerationForPathFollowing(bool bUseAccel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetUseAccelerationForPathFollowing"); Params::EverholmCharacterMovementComponent_SetUseAccelerationForPathFollowing Parms{}; Parms.bUseAccel = bUseAccel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.SetUseDesiredRotation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUseDesiredRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::SetUseDesiredRotation(bool bUseDesiredRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetUseDesiredRotation"); Params::EverholmCharacterMovementComponent_SetUseDesiredRotation Parms{}; Parms.bUseDesiredRot = bUseDesiredRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.SetVelocity // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bClampToMaxSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::SetVelocity(const struct FVector& NewVelocity, const bool bClampToMaxSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetVelocity"); Params::EverholmCharacterMovementComponent_SetVelocity Parms{}; Parms.NewVelocity = std::move(NewVelocity); Parms.bClampToMaxSpeed = bClampToMaxSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.StopAllAnimMontages_Replicated // (Final, Native, Public, BlueprintCallable) // Parameters: // const float BlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::StopAllAnimMontages_Replicated(const float BlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "StopAllAnimMontages_Replicated"); Params::EverholmCharacterMovementComponent_StopAllAnimMontages_Replicated Parms{}; Parms.BlendOutTime = BlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.StopAnimMontage_Replicated // (Final, Native, Public, BlueprintCallable) // Parameters: // const float BlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::StopAnimMontage_Replicated(const float BlendOutTime, class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "StopAnimMontage_Replicated"); Params::EverholmCharacterMovementComponent_StopAnimMontage_Replicated Parms{}; Parms.BlendOutTime = BlendOutTime; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.StopRootMovementMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* montageToStop (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::StopRootMovementMontage(class UAnimMontage* montageToStop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "StopRootMovementMontage"); Params::EverholmCharacterMovementComponent_StopRootMovementMontage Parms{}; Parms.montageToStop = montageToStop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.TranslateMotionWarpingTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& motionWarpingTargetName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::TranslateMotionWarpingTarget(const struct FVector& Delta, const class FName& motionWarpingTargetName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "TranslateMotionWarpingTarget"); Params::EverholmCharacterMovementComponent_TranslateMotionWarpingTarget Parms{}; Parms.Delta = std::move(Delta); Parms.motionWarpingTargetName = motionWarpingTargetName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.UnrequestMovementMode // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmCharacterMovementComponent::UnrequestMovementMode(class UObject* requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "UnrequestMovementMode"); Params::EverholmCharacterMovementComponent_UnrequestMovementMode Parms{}; Parms.requester = requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacterMovementComponent.GetActualRootMovementMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UEverholmCharacterMovementComponent::GetActualRootMovementMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetActualRootMovementMontage"); Params::EverholmCharacterMovementComponent_GetActualRootMovementMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetClimbingData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSurfaceClimbingData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FSurfaceClimbingData UEverholmCharacterMovementComponent::GetClimbingData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetClimbingData"); Params::EverholmCharacterMovementComponent_GetClimbingData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetCurrentGait // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // EMovementGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementGait UEverholmCharacterMovementComponent::GetCurrentGait() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentGait"); Params::EverholmCharacterMovementComponent_GetCurrentGait Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetCurrentMovementMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEverholmCharacterMovementMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEverholmCharacterMovementMode UEverholmCharacterMovementComponent::GetCurrentMovementMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentMovementMode"); Params::EverholmCharacterMovementComponent_GetCurrentMovementMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetCurrentSlopeAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEverholmSlopeDetails ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FEverholmSlopeDetails UEverholmCharacterMovementComponent::GetCurrentSlopeAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentSlopeAngle"); Params::EverholmCharacterMovementComponent_GetCurrentSlopeAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetCurrentSpeed2D // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bIsActualVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmCharacterMovementComponent::GetCurrentSpeed2D(bool bIsActualVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentSpeed2D"); Params::EverholmCharacterMovementComponent_GetCurrentSpeed2D Parms{}; Parms.bIsActualVelocity = bIsActualVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetDesiredCapsuleDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmCharacterMovementComponent::GetDesiredCapsuleDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetDesiredCapsuleDirection"); Params::EverholmCharacterMovementComponent_GetDesiredCapsuleDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetDesiredMovement // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmCharacterMovementComponent::GetDesiredMovement() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetDesiredMovement"); Params::EverholmCharacterMovementComponent_GetDesiredMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetDesiredRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UEverholmCharacterMovementComponent::GetDesiredRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetDesiredRotation"); Params::EverholmCharacterMovementComponent_GetDesiredRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetFavoredSmoothTurningAngle // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& ForwardVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InputVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* FavoredAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESmoothTurningFavoredDirection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESmoothTurningFavoredDirection UEverholmCharacterMovementComponent::GetFavoredSmoothTurningAngle(const struct FVector& ForwardVector, const struct FVector& InputVector, struct FRotator* FavoredAngle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetFavoredSmoothTurningAngle"); Params::EverholmCharacterMovementComponent_GetFavoredSmoothTurningAngle Parms{}; Parms.ForwardVector = std::move(ForwardVector); Parms.InputVector = std::move(InputVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FavoredAngle != nullptr) *FavoredAngle = std::move(Parms.FavoredAngle); return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetFeetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmCharacterMovementComponent::GetFeetLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetFeetLocation"); Params::EverholmCharacterMovementComponent_GetFeetLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetGaitForDiscreetMaxSpeed // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float maxSpeedToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMovementGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementGait UEverholmCharacterMovementComponent::GetGaitForDiscreetMaxSpeed(float maxSpeedToCheck) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetGaitForDiscreetMaxSpeed"); Params::EverholmCharacterMovementComponent_GetGaitForDiscreetMaxSpeed Parms{}; Parms.maxSpeedToCheck = maxSpeedToCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetHasCrouchIntent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::GetHasCrouchIntent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetHasCrouchIntent"); Params::EverholmCharacterMovementComponent_GetHasCrouchIntent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetHasWalkIntent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::GetHasWalkIntent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetHasWalkIntent"); Params::EverholmCharacterMovementComponent_GetHasWalkIntent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetIsJumping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::GetIsJumping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetIsJumping"); Params::EverholmCharacterMovementComponent_GetIsJumping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetIsLedgeClimbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::GetIsLedgeClimbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetIsLedgeClimbing"); Params::EverholmCharacterMovementComponent_GetIsLedgeClimbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetIsSprinting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::GetIsSprinting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetIsSprinting"); Params::EverholmCharacterMovementComponent_GetIsSprinting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetJumpDestination // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmCharacterMovementComponent::GetJumpDestination() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetJumpDestination"); Params::EverholmCharacterMovementComponent_GetJumpDestination Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetJumpSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FJumpMovementSettings ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FJumpMovementSettings UEverholmCharacterMovementComponent::GetJumpSettings() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetJumpSettings"); Params::EverholmCharacterMovementComponent_GetJumpSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetLastConsumedDesiredMovement // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmCharacterMovementComponent::GetLastConsumedDesiredMovement() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLastConsumedDesiredMovement"); Params::EverholmCharacterMovementComponent_GetLastConsumedDesiredMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetLastTickLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmCharacterMovementComponent::GetLastTickLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLastTickLocation"); Params::EverholmCharacterMovementComponent_GetLastTickLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetLastTickRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UEverholmCharacterMovementComponent::GetLastTickRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLastTickRotation"); Params::EverholmCharacterMovementComponent_GetLastTickRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetLocomotionData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGeneralLocomotionData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FGeneralLocomotionData UEverholmCharacterMovementComponent::GetLocomotionData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLocomotionData"); Params::EverholmCharacterMovementComponent_GetLocomotionData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetMotionMatchingChooserTable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UChooserTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UChooserTable* UEverholmCharacterMovementComponent::GetMotionMatchingChooserTable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMotionMatchingChooserTable"); Params::EverholmCharacterMovementComponent_GetMotionMatchingChooserTable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetMovementAccelerations // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEverholmMovementAcceleration ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FEverholmMovementAcceleration UEverholmCharacterMovementComponent::GetMovementAccelerations() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementAccelerations"); Params::EverholmCharacterMovementComponent_GetMovementAccelerations Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetMovementDelta // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmCharacterMovementComponent::GetMovementDelta() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementDelta"); Params::EverholmCharacterMovementComponent_GetMovementDelta Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetMovementModeObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOf movementModeClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UEverholmCharacterMovementComponent::GetMovementModeObject(const TSubclassOf movementModeClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementModeObject"); Params::EverholmCharacterMovementComponent_GetMovementModeObject Parms{}; Parms.movementModeClass = movementModeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetMovementSpeeds // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEverholmMovementSpeeds ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FEverholmMovementSpeeds UEverholmCharacterMovementComponent::GetMovementSpeeds() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementSpeeds"); Params::EverholmCharacterMovementComponent_GetMovementSpeeds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetRootMovementMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UEverholmCharacterMovementComponent::GetRootMovementMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetRootMovementMontage"); Params::EverholmCharacterMovementComponent_GetRootMovementMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetShouldFootIK // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::GetShouldFootIK() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetShouldFootIK"); Params::EverholmCharacterMovementComponent_GetShouldFootIK Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetSmoothTurningParameters // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSmoothTurningData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSmoothTurningData UEverholmCharacterMovementComponent::GetSmoothTurningParameters() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetSmoothTurningParameters"); Params::EverholmCharacterMovementComponent_GetSmoothTurningParameters Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.GetUseAccelerationForPathFollowing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::GetUseAccelerationForPathFollowing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetUseAccelerationForPathFollowing"); Params::EverholmCharacterMovementComponent_GetUseAccelerationForPathFollowing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsAboutToOrIsPlayingRootMotionMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsAboutToOrIsPlayingRootMotionMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsAboutToOrIsPlayingRootMotionMontage"); Params::EverholmCharacterMovementComponent_IsAboutToOrIsPlayingRootMotionMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsAligning // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsAligning() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsAligning"); Params::EverholmCharacterMovementComponent_IsAligning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsHandholding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsHandholding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsHandholding"); Params::EverholmCharacterMovementComponent_IsHandholding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsHandholdingDriver // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsHandholdingDriver() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsHandholdingDriver"); Params::EverholmCharacterMovementComponent_IsHandholdingDriver Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsHandholdingPassenger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsHandholdingPassenger() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsHandholdingPassenger"); Params::EverholmCharacterMovementComponent_IsHandholdingPassenger Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsIdle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsIdle"); Params::EverholmCharacterMovementComponent_IsIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsInputAbusePreventionActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsInputAbusePreventionActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsInputAbusePreventionActive"); Params::EverholmCharacterMovementComponent_IsInputAbusePreventionActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsLongIdle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsLongIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsLongIdle"); Params::EverholmCharacterMovementComponent_IsLongIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsMovementModeActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEverholmCharacterMovementMode characterMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsMovementModeActive(EEverholmCharacterMovementMode characterMovementMode) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsMovementModeActive"); Params::EverholmCharacterMovementComponent_IsMovementModeActive Parms{}; Parms.characterMovementMode = characterMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsPlayingRootMotionMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsPlayingRootMotionMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsPlayingRootMotionMontage"); Params::EverholmCharacterMovementComponent_IsPlayingRootMotionMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsRootMovementMontagePlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsRootMovementMontagePlaying(const class UAnimMontage* Montage) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsRootMovementMontagePlaying"); Params::EverholmCharacterMovementComponent_IsRootMovementMontagePlaying Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsRootMovementPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsRootMovementPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsRootMovementPlaying"); Params::EverholmCharacterMovementComponent_IsRootMovementPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsSurfaceClimbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsSurfaceClimbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsSurfaceClimbing"); Params::EverholmCharacterMovementComponent_IsSurfaceClimbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.IsTiedTogether // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::IsTiedTogether() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsTiedTogether"); Params::EverholmCharacterMovementComponent_IsTiedTogether Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.ShouldMovementModeUseMotionMatching // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::ShouldMovementModeUseMotionMatching() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "ShouldMovementModeUseMotionMatching"); Params::EverholmCharacterMovementComponent_ShouldMovementModeUseMotionMatching Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacterMovementComponent.SupportsMotionMatching // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmCharacterMovementComponent::SupportsMotionMatching() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacterMovementComponent", "SupportsMotionMatching"); Params::EverholmCharacterMovementComponent_SupportsMotionMatching Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_CrawlingSoldier.Explode // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void AEverholmCharacter_CrawlingSoldier::Explode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "Explode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_CrawlingSoldier.OnAnyDamageTaken // (Final, Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_CrawlingSoldier::OnAnyDamageTaken(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "OnAnyDamageTaken"); Params::EverholmCharacter_CrawlingSoldier_OnAnyDamageTaken Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_CrawlingSoldier.OnRep_CurrentState // (Final, Native, Protected) void AEverholmCharacter_CrawlingSoldier::OnRep_CurrentState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "OnRep_CurrentState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_CrawlingSoldier.OnRep_CurrentSubState // (Final, Native, Protected) void AEverholmCharacter_CrawlingSoldier::OnRep_CurrentSubState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "OnRep_CurrentSubState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_CrawlingSoldier.PlayExplosionFX // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) void AEverholmCharacter_CrawlingSoldier::PlayExplosionFX() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "PlayExplosionFX"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_CrawlingSoldier.SetState // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // ECrawlingSoldierState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_CrawlingSoldier::SetState(ECrawlingSoldierState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "SetState"); Params::EverholmCharacter_CrawlingSoldier_SetState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_CrawlingSoldier.SetSubstate // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // ECrawlingSoldierSubstate newSubstate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_CrawlingSoldier::SetSubstate(ECrawlingSoldierSubstate newSubstate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "SetSubstate"); Params::EverholmCharacter_CrawlingSoldier_SetSubstate Parms{}; Parms.newSubstate = newSubstate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_CrawlingSoldier.IsCurrentState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECrawlingSoldierState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter_CrawlingSoldier::IsCurrentState(ECrawlingSoldierState State) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "IsCurrentState"); Params::EverholmCharacter_CrawlingSoldier_IsCurrentState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_CrawlingSoldier.IsCurrentSubstate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECrawlingSoldierSubstate substate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter_CrawlingSoldier::IsCurrentSubstate(ECrawlingSoldierSubstate substate) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "IsCurrentSubstate"); Params::EverholmCharacter_CrawlingSoldier_IsCurrentSubstate Parms{}; Parms.substate = substate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_SheepBeast.AllowLeavingArea // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // const bool isAllowedToLeaveArea (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_SheepBeast::AllowLeavingArea(const bool isAllowedToLeaveArea) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_SheepBeast", "AllowLeavingArea"); Params::EverholmCharacter_SheepBeast_AllowLeavingArea Parms{}; Parms.isAllowedToLeaveArea = isAllowedToLeaveArea; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_SheepBeast.OnRep_CurrentState // (Final, Native, Protected) void AEverholmCharacter_SheepBeast::OnRep_CurrentState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_SheepBeast", "OnRep_CurrentState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_SheepBeast.OnRep_GrabArea // (Final, Native, Protected) void AEverholmCharacter_SheepBeast::OnRep_GrabArea() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_SheepBeast", "OnRep_GrabArea"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_SheepBeast.OnStateEntered // (Event, Public, BlueprintEvent) // Parameters: // const ESheepBeastState previousState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ESheepBeastState NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_SheepBeast::OnStateEntered(const ESheepBeastState previousState, const ESheepBeastState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_SheepBeast", "OnStateEntered"); Params::EverholmCharacter_SheepBeast_OnStateEntered Parms{}; Parms.previousState = previousState; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCharacter_SheepBeast.SetState // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // const ESheepBeastState NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 customSheepBeastState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_SheepBeast::SetState(const ESheepBeastState NewState, const uint8 customSheepBeastState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_SheepBeast", "SetState"); Params::EverholmCharacter_SheepBeast_SetState Parms{}; Parms.NewState = NewState; Parms.customSheepBeastState = customSheepBeastState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_SheepBeast.GetSuspiciousAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AEverholmCharacter_SheepBeast::GetSuspiciousAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_SheepBeast", "GetSuspiciousAngle"); Params::EverholmCharacter_SheepBeast_GetSuspiciousAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_SheepBeast.GetTargetLocationProjectedToGrabArea // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool bNormalize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bInvertXAxis (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D AEverholmCharacter_SheepBeast::GetTargetLocationProjectedToGrabArea(const bool bNormalize, const bool bInvertXAxis) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_SheepBeast", "GetTargetLocationProjectedToGrabArea"); Params::EverholmCharacter_SheepBeast_GetTargetLocationProjectedToGrabArea Parms{}; Parms.bNormalize = bNormalize; Parms.bInvertXAxis = bInvertXAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_SheepBeast.IsCustomState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const uint8 customState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter_SheepBeast::IsCustomState(const uint8 customState) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_SheepBeast", "IsCustomState"); Params::EverholmCharacter_SheepBeast_IsCustomState Parms{}; Parms.customState = customState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_Sniffer.OnSnifferMovementModeChangedEvent // (Event, Public, BlueprintEvent) // Parameters: // const ESnifferMovementMode NewMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_Sniffer::OnSnifferMovementModeChangedEvent(const ESnifferMovementMode NewMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Sniffer", "OnSnifferMovementModeChangedEvent"); Params::EverholmCharacter_Sniffer_OnSnifferMovementModeChangedEvent Parms{}; Parms.NewMovementMode = NewMovementMode; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCharacter_Sniffer.SetSnifferMovementMode // (Final, Native, Public, BlueprintCallable) // Parameters: // const ESnifferMovementMode snifferMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool forceTransition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool skipTransitionAnim (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_Sniffer::SetSnifferMovementMode(const ESnifferMovementMode snifferMovementMode, const bool forceTransition, const bool skipTransitionAnim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Sniffer", "SetSnifferMovementMode"); Params::EverholmCharacter_Sniffer_SetSnifferMovementMode Parms{}; Parms.snifferMovementMode = snifferMovementMode; Parms.forceTransition = forceTransition; Parms.skipTransitionAnim = skipTransitionAnim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_Sniffer.SetVisualSensorLocalOffset // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float LocalOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_Sniffer::SetVisualSensorLocalOffset(float LocalOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Sniffer", "SetVisualSensorLocalOffset"); Params::EverholmCharacter_Sniffer_SetVisualSensorLocalOffset Parms{}; Parms.LocalOffset = LocalOffset; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCharacter_Sniffer.CanTransitionToQuad // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FAILocationUnion& locationToCheck (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmCharacter_Sniffer::CanTransitionToQuad(const struct FAILocationUnion& locationToCheck) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Sniffer", "CanTransitionToQuad"); Params::EverholmCharacter_Sniffer_CanTransitionToQuad Parms{}; Parms.locationToCheck = std::move(locationToCheck); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_Sniffer.GetSnifferMovementMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESnifferMovementMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESnifferMovementMode AEverholmCharacter_Sniffer::GetSnifferMovementMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Sniffer", "GetSnifferMovementMode"); Params::EverholmCharacter_Sniffer_GetSnifferMovementMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_Spiderkid.Despawn // (Final, Native, Public, BlueprintCallable) void AEverholmCharacter_Spiderkid::Despawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "Despawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_Spiderkid.OnAIAlertStateChanged // (Final, Native, Private) // Parameters: // EAIAlertState currentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIAlertState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_Spiderkid::OnAIAlertStateChanged(EAIAlertState currentState, EAIAlertState previousState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnAIAlertStateChanged"); Params::EverholmCharacter_Spiderkid_OnAIAlertStateChanged Parms{}; Parms.currentState = currentState; Parms.previousState = previousState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_Spiderkid.OnAnalyzersInitialized // (Final, Native, Private) void AEverholmCharacter_Spiderkid::OnAnalyzersInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnAnalyzersInitialized"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_Spiderkid.OnPetrificationBegin // (Event, Public, BlueprintEvent) void AEverholmCharacter_Spiderkid::OnPetrificationBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnPetrificationBegin"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmCharacter_Spiderkid.OnPetrificationEnded // (Event, Public, BlueprintEvent) void AEverholmCharacter_Spiderkid::OnPetrificationEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnPetrificationEnded"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmCharacter_Spiderkid.OnSpiderkidIlluminationStateChanged // (Event, Public, BlueprintEvent) // Parameters: // const ESpiderkidIlluminationState newIlluminationState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_Spiderkid::OnSpiderkidIlluminationStateChanged(const ESpiderkidIlluminationState newIlluminationState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnSpiderkidIlluminationStateChanged"); Params::EverholmCharacter_Spiderkid_OnSpiderkidIlluminationStateChanged Parms{}; Parms.newIlluminationState = newIlluminationState; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmCharacter_Spiderkid.Petrify // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bAlsoDestroyController (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_Spiderkid::Petrify(const bool bAlsoDestroyController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "Petrify"); Params::EverholmCharacter_Spiderkid_Petrify Parms{}; Parms.bAlsoDestroyController = bAlsoDestroyController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_Spiderkid.SetIlluminationState // (Final, Native, Public, BlueprintCallable) // Parameters: // const ESpiderkidIlluminationState newIlluminationState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmCharacter_Spiderkid::SetIlluminationState(const ESpiderkidIlluminationState newIlluminationState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "SetIlluminationState"); Params::EverholmCharacter_Spiderkid_SetIlluminationState Parms{}; Parms.newIlluminationState = newIlluminationState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmCharacter_Spiderkid.GetIlluminationState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESpiderkidIlluminationState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESpiderkidIlluminationState AEverholmCharacter_Spiderkid::GetIlluminationState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "GetIlluminationState"); Params::EverholmCharacter_Spiderkid_GetIlluminationState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmCharacter_Spiderkid.GetTimeSinceCombatStarted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AEverholmCharacter_Spiderkid::GetTimeSinceCombatStarted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmCharacter_Spiderkid", "GetTimeSinceCombatStarted"); Params::EverholmCharacter_Spiderkid_GetTimeSinceCombatStarted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmClientViewport.GetEverholmViewportClient // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmClientViewport* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmClientViewport* UEverholmClientViewport::GetEverholmViewportClient(const class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmClientViewport", "GetEverholmViewportClient"); Params::EverholmClientViewport_GetEverholmViewportClient Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmClientViewport.SetPlayerViewRect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FViewRect& ViewRect (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UEverholmClientViewport::SetPlayerViewRect(int32 LocalPlayerIndex, const struct FViewRect& ViewRect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmClientViewport", "SetPlayerViewRect"); Params::EverholmClientViewport_SetPlayerViewRect Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; Parms.ViewRect = std::move(ViewRect); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmClientViewport.GetPlayerFovMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFovLockAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFovLockAxis UEverholmClientViewport::GetPlayerFovMode(int32 LocalPlayerIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmClientViewport", "GetPlayerFovMode"); Params::EverholmClientViewport_GetPlayerFovMode Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmClientViewport.GetPlayerViewRect // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FViewRect ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FViewRect UEverholmClientViewport::GetPlayerViewRect(int32 LocalPlayerIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmClientViewport", "GetPlayerViewRect"); Params::EverholmClientViewport_GetPlayerViewRect Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmClientViewport.SetPlayerFovMode // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFovLockAxis Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmClientViewport::SetPlayerFovMode(int32 LocalPlayerIndex, EFovLockAxis Mode) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmClientViewport", "SetPlayerFovMode"); Params::EverholmClientViewport_SetPlayerFovMode Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; Parms.Mode = Mode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleTrackingSubsystem.EnterVehicle // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerPawnType PlayerPawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Vehicle (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerRoleInVehicle RoleInVehicle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleTrackingSubsystem::EnterVehicle(EPlayerPawnType PlayerPawnType, TSoftObjectPtr Vehicle, EPlayerRoleInVehicle RoleInVehicle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleTrackingSubsystem", "EnterVehicle"); Params::VehicleTrackingSubsystem_EnterVehicle Parms{}; Parms.PlayerPawnType = PlayerPawnType; Parms.Vehicle = Vehicle; Parms.RoleInVehicle = RoleInVehicle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleTrackingSubsystem.TeleportAndEnterVehicle // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // EPlayerPawnType PlayerPawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Vehicle (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerRoleInVehicle RoleInVehicle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSaveRestore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleTrackingSubsystem::TeleportAndEnterVehicle(EPlayerPawnType PlayerPawnType, TSoftObjectPtr Vehicle, EPlayerRoleInVehicle RoleInVehicle, bool bTeleport, const struct FTransform& teleportTo, bool bSaveRestore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleTrackingSubsystem", "TeleportAndEnterVehicle"); Params::VehicleTrackingSubsystem_TeleportAndEnterVehicle Parms{}; Parms.PlayerPawnType = PlayerPawnType; Parms.Vehicle = Vehicle; Parms.RoleInVehicle = RoleInVehicle; Parms.bTeleport = bTeleport; Parms.teleportTo = std::move(teleportTo); Parms.bSaveRestore = bSaveRestore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameEventBlueprintLibrary.BroadcastOrientedWorldEvent // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EventLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& eventDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName customEventID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float maxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* ignoredActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEventDispatchMode dispatchMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameEventBlueprintLibrary::BroadcastOrientedWorldEvent(const class UObject* WorldContext, const struct FVector& EventLocation, const struct FVector& eventDirection, class FName customEventID, float maxRange, const class AActor* ignoredActor, EEventDispatchMode dispatchMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameEventBlueprintLibrary", "BroadcastOrientedWorldEvent"); Params::EverholmGameEventBlueprintLibrary_BroadcastOrientedWorldEvent Parms{}; Parms.WorldContext = WorldContext; Parms.EventLocation = std::move(EventLocation); Parms.eventDirection = std::move(eventDirection); Parms.customEventID = customEventID; Parms.maxRange = maxRange; Parms.ignoredActor = ignoredActor; Parms.dispatchMode = dispatchMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.MenuContainer.AddMainMenu // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMenuContainer::AddMainMenu(TSubclassOf WidgetClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuContainer", "AddMainMenu"); Params::MenuContainer_AddMainMenu Parms{}; Parms.WidgetClass = WidgetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.MenuContainer.GetMainSlotWidgetClass // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UMenuContainer::GetMainSlotWidgetClass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuContainer", "GetMainSlotWidgetClass"); Params::MenuContainer_GetMainSlotWidgetClass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.MenuContainer.MainSlotAnimInFinished // (Final, Native, Protected) void UMenuContainer::MainSlotAnimInFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuContainer", "MainSlotAnimInFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.MenuContainer.MainSlotAnimOutFinished // (Final, Native, Protected) void UMenuContainer::MainSlotAnimOutFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuContainer", "MainSlotAnimOutFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.MenuContainer.RemoveMainMenu // (Final, Native, Public, BlueprintCallable) void UMenuContainer::RemoveMainMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuContainer", "RemoveMainMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.MenuContainer.HasMainMenu // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMenuContainer::HasMainMenu() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuContainer", "HasMainMenu"); Params::MenuContainer_HasMainMenu Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadialInwardSphereHint.DebugHint // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // float yawEffectAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadialInwardSphereHint::DebugHint(float yawEffectAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialInwardSphereHint", "DebugHint"); Params::RadialInwardSphereHint_DebugHint Parms{}; Parms.yawEffectAlpha = yawEffectAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.EverholmReadyToStart // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameModeBase::EverholmReadyToStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "EverholmReadyToStart"); Params::EverholmGameModeBase_EverholmReadyToStart Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameModeBase.OnGameplayTagCountChanged // (Final, Native, Protected, HasOutParams) // Parameters: // class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& GameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameModeBase::OnGameplayTagCountChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& GameplayTag, const bool bWasAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "OnGameplayTagCountChanged"); Params::EverholmGameModeBase_OnGameplayTagCountChanged Parms{}; Parms.AbilityActivationComponent = AbilityActivationComponent; Parms.GameplayTag = std::move(GameplayTag); Parms.bWasAdded = bWasAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.OnPlayerDisconnect // (Native, Event, Protected, BlueprintEvent) void AEverholmGameModeBase::OnPlayerDisconnect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "OnPlayerDisconnect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.OnPlayerLogin // (Native, Event, Protected, BlueprintEvent) void AEverholmGameModeBase::OnPlayerLogin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "OnPlayerLogin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.OnPlayerLogout // (Native, Event, Protected, BlueprintEvent) void AEverholmGameModeBase::OnPlayerLogout() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "OnPlayerLogout"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.OnRespawnPlayers // (Final, Native, Protected) void AEverholmGameModeBase::OnRespawnPlayers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "OnRespawnPlayers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.OnRestartFlow_StartGameplayAndPickupLevelStreamIn // (Final, Native, Private) void AEverholmGameModeBase::OnRestartFlow_StartGameplayAndPickupLevelStreamIn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "OnRestartFlow_StartGameplayAndPickupLevelStreamIn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.RequestSwapCharacters // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmGameModeBase::RequestSwapCharacters(class AEverholmPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "RequestSwapCharacters"); Params::EverholmGameModeBase_RequestSwapCharacters Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.Respawn // (Final, Native, Public, BlueprintCallable) void AEverholmGameModeBase::Respawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "Respawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.TravelToSelectedMap // (Final, Native, Protected, BlueprintCallable) void AEverholmGameModeBase::TravelToSelectedMap() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "TravelToSelectedMap"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameModeBase.TryExecuteSwap // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameModeBase::TryExecuteSwap() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "TryExecuteSwap"); Params::EverholmGameModeBase_TryExecuteSwap Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameModeBase.TryRemoveLocalCoPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameModeBase::TryRemoveLocalCoPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "TryRemoveLocalCoPlayer"); Params::EverholmGameModeBase_TryRemoveLocalCoPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameModeBase.TrySpawnLocalCoPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameModeBase::TrySpawnLocalCoPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "TrySpawnLocalCoPlayer"); Params::EverholmGameModeBase_TrySpawnLocalCoPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameModeBase.IsReloadingWorld // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameModeBase::IsReloadingWorld() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "IsReloadingWorld"); Params::EverholmGameModeBase_IsReloadingWorld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameModeBase.ShouldUseCompanionAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmGameModeBase::ShouldUseCompanionAI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameModeBase", "ShouldUseCompanionAI"); Params::EverholmGameModeBase_ShouldUseCompanionAI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameUserSettings.ApplyCurrentUserSettings // (Final, Native, Public, BlueprintCallable) void UEverholmGameUserSettings::ApplyCurrentUserSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "ApplyCurrentUserSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.OnEndPIE // (Final, Native, Private) // Parameters: // bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameUserSettings::OnEndPIE(bool bIsSimulating) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "OnEndPIE"); Params::EverholmGameUserSettings_OnEndPIE Parms{}; Parms.bIsSimulating = bIsSimulating; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.OnGameInstanceStarted // (Final, Native, Private) // Parameters: // class UGameInstance* GameInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameUserSettings::OnGameInstanceStarted(class UGameInstance* GameInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "OnGameInstanceStarted"); Params::EverholmGameUserSettings_OnGameInstanceStarted Parms{}; Parms.GameInstance = GameInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.ResetGammaEngineDefault // (Final, Native, Public, BlueprintCallable) void UEverholmGameUserSettings::ResetGammaEngineDefault() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "ResetGammaEngineDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.SaveUserSettings // (Final, Native, Public, BlueprintCallable) void UEverholmGameUserSettings::SaveUserSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "SaveUserSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.SetCrossplayEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameUserSettings::SetCrossplayEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "SetCrossplayEnabled"); Params::EverholmGameUserSettings_SetCrossplayEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.SetCurrentCulture // (Final, Native, Public, BlueprintCallable) // Parameters: // ECulture Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameUserSettings::SetCurrentCulture(ECulture Culture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "SetCurrentCulture"); Params::EverholmGameUserSettings_SetCurrentCulture Parms{}; Parms.Culture = Culture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.SetGamma // (Final, Native, Public, BlueprintCallable) // Parameters: // double Gamma_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameUserSettings::SetGamma(double Gamma_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "SetGamma"); Params::EverholmGameUserSettings_SetGamma Parms{}; Parms.Gamma_0 = Gamma_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.SetMasterVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float masterVolume_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameUserSettings::SetMasterVolume(float masterVolume_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "SetMasterVolume"); Params::EverholmGameUserSettings_SetMasterVolume Parms{}; Parms.masterVolume_0 = masterVolume_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.SetPanningRule // (Final, Native, Public, BlueprintCallable) // Parameters: // EPanningRule PanningRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameUserSettings::SetPanningRule(EPanningRule PanningRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "SetPanningRule"); Params::EverholmGameUserSettings_SetPanningRule Parms{}; Parms.PanningRule = PanningRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.SetTelemetryEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmGameUserSettings::SetTelemetryEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "SetTelemetryEnabled"); Params::EverholmGameUserSettings_SetTelemetryEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmGameUserSettings.GetCurrentCulture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECulture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECulture UEverholmGameUserSettings::GetCurrentCulture() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "GetCurrentCulture"); Params::EverholmGameUserSettings_GetCurrentCulture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameUserSettings.GetCurrentGamma // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UEverholmGameUserSettings::GetCurrentGamma() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "GetCurrentGamma"); Params::EverholmGameUserSettings_GetCurrentGamma Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameUserSettings.GetCurrentMasterVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmGameUserSettings::GetCurrentMasterVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "GetCurrentMasterVolume"); Params::EverholmGameUserSettings_GetCurrentMasterVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameUserSettings.GetEverholmGraphicMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETarsierGraphicMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETarsierGraphicMode UEverholmGameUserSettings::GetEverholmGraphicMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "GetEverholmGraphicMode"); Params::EverholmGameUserSettings_GetEverholmGraphicMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameUserSettings.GetPanningRule // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPanningRule ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPanningRule UEverholmGameUserSettings::GetPanningRule() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "GetPanningRule"); Params::EverholmGameUserSettings_GetPanningRule Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameUserSettings.IsCrossplayEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameUserSettings::IsCrossplayEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "IsCrossplayEnabled"); Params::EverholmGameUserSettings_IsCrossplayEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameUserSettings.IsTelemetryEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmGameUserSettings::IsTelemetryEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmGameUserSettings", "IsTelemetryEnabled"); Params::EverholmGameUserSettings_IsTelemetryEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmGameUserSettingsBlueprintLibrary.GetEverholmsGameUserSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEverholmGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmGameUserSettings* UEverholmGameUserSettingsBlueprintLibrary::GetEverholmsGameUserSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmGameUserSettingsBlueprintLibrary", "GetEverholmsGameUserSettings"); Params::EverholmGameUserSettingsBlueprintLibrary_GetEverholmsGameUserSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmIngameGameMode.CancelEndDemoSession // (Final, Native, Public, BlueprintCallable) void AEverholmIngameGameMode::CancelEndDemoSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "CancelEndDemoSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.ClearSavedCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bClearAllLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameMode::ClearSavedCheckpoint(bool bClearAllLevels) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "ClearSavedCheckpoint"); Params::EverholmIngameGameMode_ClearSavedCheckpoint Parms{}; Parms.bClearAllLevels = bClearAllLevels; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.DisableTrailerCamera // (Final, Native, Public, BlueprintCallable) void AEverholmIngameGameMode::DisableTrailerCamera() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "DisableTrailerCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.EnableTrailerCamera // (Final, Native, Public, BlueprintCallable) void AEverholmIngameGameMode::EnableTrailerCamera() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "EnableTrailerCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.EndDemoSession // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AEverholmIngameGameMode::EndDemoSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "EndDemoSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.HandleObjectsLoaded // (Native, Event, Protected, BlueprintEvent) void AEverholmIngameGameMode::HandleObjectsLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "HandleObjectsLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.OnPlayerStartLoaded // (Final, Native, Private) void AEverholmIngameGameMode::OnPlayerStartLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "OnPlayerStartLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.SaveBoatVehicleCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABoatVehicle* boat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWriteToDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameMode::SaveBoatVehicleCheckpoint(class ABoatVehicle* boat, bool bWriteToDisk) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "SaveBoatVehicleCheckpoint"); Params::EverholmIngameGameMode_SaveBoatVehicleCheckpoint Parms{}; Parms.boat = boat; Parms.bWriteToDisk = bWriteToDisk; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.SaveCheckpoint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSoftObjectPtr&PlayerStart (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWriteToDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmIngameGameMode::SaveCheckpoint(const TSoftObjectPtr& PlayerStart, bool bWriteToDisk) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "SaveCheckpoint"); Params::EverholmIngameGameMode_SaveCheckpoint Parms{}; Parms.PlayerStart = PlayerStart; Parms.bWriteToDisk = bWriteToDisk; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.SaveToDisk // (Final, Native, Public, BlueprintCallable) void AEverholmIngameGameMode::SaveToDisk() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "SaveToDisk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmIngameGameMode.GetCurrentPlayerStart // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftObjectPtrReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr AEverholmIngameGameMode::GetCurrentPlayerStart() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "GetCurrentPlayerStart"); Params::EverholmIngameGameMode_GetCurrentPlayerStart Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmIngameGameMode.GetSavedPlayerStart // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bSpawnBoatPLayerStartIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtrReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr AEverholmIngameGameMode::GetSavedPlayerStart(bool bSpawnBoatPLayerStartIfNotFound) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "GetSavedPlayerStart"); Params::EverholmIngameGameMode_GetSavedPlayerStart Parms{}; Parms.bSpawnBoatPLayerStartIfNotFound = bSpawnBoatPLayerStartIfNotFound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmIngameGameMode.IsEndingDemoSession // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmIngameGameMode::IsEndingDemoSession() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "IsEndingDemoSession"); Params::EverholmIngameGameMode_IsEndingDemoSession Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmIngameGameMode.IsStreamingLevelReady // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmIngameGameMode::IsStreamingLevelReady() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmIngameGameMode", "IsStreamingLevelReady"); Params::EverholmIngameGameMode_IsStreamingLevelReady Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SignalActionPointActor.HIP_AbortOrder // (Final, Native, Public) void ASignalActionPointActor::HIP_AbortOrder() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HIP_AbortOrder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HIP_ClearLinkedAIPawn // (Final, Native, Public) void ASignalActionPointActor::HIP_ClearLinkedAIPawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HIP_ClearLinkedAIPawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HIP_DisableActionPoint // (Final, Native, Public) void ASignalActionPointActor::HIP_DisableActionPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HIP_DisableActionPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HIP_EnableActionPoint // (Final, Native, Public) void ASignalActionPointActor::HIP_EnableActionPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HIP_EnableActionPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HIP_JumpToNextMontageSection // (Final, Native, Public) void ASignalActionPointActor::HIP_JumpToNextMontageSection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HIP_JumpToNextMontageSection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HIP_NextAction // (Final, Native, Public) void ASignalActionPointActor::HIP_NextAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HIP_NextAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HIP_NextActionIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASignalActionPointActor::HIP_NextActionIndex(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HIP_NextActionIndex"); Params::SignalActionPointActor_HIP_NextActionIndex Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HIP_RegisterLinkedAIPawn // (Final, Native, Public) // Parameters: // const struct FHotWireTypeObjectRef& objectToRegister (Parm, NoDestructor, NativeAccessSpecifierPublic) void ASignalActionPointActor::HIP_RegisterLinkedAIPawn(const struct FHotWireTypeObjectRef& objectToRegister) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HIP_RegisterLinkedAIPawn"); Params::SignalActionPointActor_HIP_RegisterLinkedAIPawn Parms{}; Parms.objectToRegister = std::move(objectToRegister); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HIP_SendOrder // (Final, Native, Public) void ASignalActionPointActor::HIP_SendOrder() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HIP_SendOrder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HOP_OnActionAborted // (Final, Native, Protected) void ASignalActionPointActor::HOP_OnActionAborted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HOP_OnActionAborted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HOP_OnActionFinished // (Final, Native, Protected) void ASignalActionPointActor::HOP_OnActionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HOP_OnActionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HOP_OnActionStarted // (Final, Native, Protected) void ASignalActionPointActor::HOP_OnActionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HOP_OnActionStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HOP_OnAnimNotify // (Final, Native, Protected) // Parameters: // class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASignalActionPointActor::HOP_OnAnimNotify(class FName Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HOP_OnAnimNotify"); Params::SignalActionPointActor_HOP_OnAnimNotify Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HOP_OnArrived // (Final, Native, Protected) void ASignalActionPointActor::HOP_OnArrived() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HOP_OnArrived"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HOP_OnChildActionCompleted // (Final, Native, Protected) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASignalActionPointActor::HOP_OnChildActionCompleted(int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HOP_OnChildActionCompleted"); Params::SignalActionPointActor_HOP_OnChildActionCompleted Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HOP_OnFreed // (Final, Native, Protected) void ASignalActionPointActor::HOP_OnFreed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HOP_OnFreed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.HOP_OnReserved // (Final, Native, Protected) void ASignalActionPointActor::HOP_OnReserved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "HOP_OnReserved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.JumpToNextMontageSection // (Final, Native, Public, BlueprintCallable) void ASignalActionPointActor::JumpToNextMontageSection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "JumpToNextMontageSection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.OnOrderReceived // (Event, Public, BlueprintEvent) // Parameters: // bool orderActivated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASignalActionPointActor::OnOrderReceived(bool orderActivated) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "OnOrderReceived"); Params::SignalActionPointActor_OnOrderReceived Parms{}; Parms.orderActivated = orderActivated; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.SignalActionPointActor.SendActionPointOrder // (Final, Native, Public, BlueprintCallable) // Parameters: // bool enableOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASignalActionPointActor::SendActionPointOrder(bool enableOrder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "SendActionPointOrder"); Params::SignalActionPointActor_SendActionPointOrder Parms{}; Parms.enableOrder = enableOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.SendUseActionPointOrderToPawn // (Native, Protected, BlueprintCallable) // Parameters: // class APawn* orderedPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASignalActionPointActor::SendUseActionPointOrderToPawn(class APawn* orderedPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "SendUseActionPointOrderToPawn"); Params::SignalActionPointActor_SendUseActionPointOrderToPawn Parms{}; Parms.orderedPawn = orderedPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.SkipCurrentAction // (Final, Native, Public, BlueprintCallable) void ASignalActionPointActor::SkipCurrentAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "SkipCurrentAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActionPointActor.SkipToAction // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 actionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASignalActionPointActor::SkipToAction(int32 actionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActionPointActor", "SkipToAction"); Params::SignalActionPointActor_SkipToAction Parms{}; Parms.actionIndex = actionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractionFunctionLibrary.InteractWithInteractable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UEverholmInteractorComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentActionInfo (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) // class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bOutWasSuccessful (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmInteractionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmInteractionComponent* UEverholmInteractionFunctionLibrary::InteractWithInteractable(class UEverholmInteractorComponent* Target, const struct FLatentActionInfo& LatentActionInfo, class UEverholmInteractionComponent* Interaction, bool* bOutWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmInteractionFunctionLibrary", "InteractWithInteractable"); Params::EverholmInteractionFunctionLibrary_InteractWithInteractable Parms{}; Parms.Target = Target; Parms.LatentActionInfo = std::move(LatentActionInfo); Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutWasSuccessful != nullptr) *bOutWasSuccessful = Parms.bOutWasSuccessful; return Parms.ReturnValue; } // Function Everholm.TeleportAbility.OnExitedTeleportMovement // (Final, Native, Public) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTeleportAbility::OnExitedTeleportMovement(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TeleportAbility", "OnExitedTeleportMovement"); Params::TeleportAbility_OnExitedTeleportMovement Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.WaveSyncManager.OnClientUpdate // (Final, Native, Protected) void AWaveSyncManager::OnClientUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WaveSyncManager", "OnClientUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.WaveSyncManager.OnSyncTlFinished // (Final, Native, Protected) void AWaveSyncManager::OnSyncTlFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WaveSyncManager", "OnSyncTlFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.WaveSyncManager.OnSyncTlUpdate // (Final, Native, Protected) // Parameters: // float InNewTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWaveSyncManager::OnSyncTlUpdate(float InNewTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WaveSyncManager", "OnSyncTlUpdate"); Params::WaveSyncManager_OnSyncTlUpdate Parms{}; Parms.InNewTime = InNewTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.MulticastConfirmRequest // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FServerConfirmationRequest&confirmationRequest (ConstParm, Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::MulticastConfirmRequest(const struct FServerConfirmationRequest& confirmationRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "MulticastConfirmRequest"); Params::EverholmInteractorComponent_MulticastConfirmRequest Parms{}; Parms.confirmationRequest = std::move(confirmationRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.MulticastOnCommittedToInteraction // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::MulticastOnCommittedToInteraction(class UEverholmInteractionComponent* InteractionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "MulticastOnCommittedToInteraction"); Params::EverholmInteractorComponent_MulticastOnCommittedToInteraction Parms{}; Parms.InteractionComponent = InteractionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.MulticastOnStopInteraction // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const EInteractEndReason endReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::MulticastOnStopInteraction(const EInteractEndReason endReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "MulticastOnStopInteraction"); Params::EverholmInteractorComponent_MulticastOnStopInteraction Parms{}; Parms.endReason = endReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.MulticastOnTryStartInteraction // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& debugInteractionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::MulticastOnTryStartInteraction(class UEverholmInteractionComponent* InteractionComponent, const bool bWasSuccessful, const class FString& debugInteractionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "MulticastOnTryStartInteraction"); Params::EverholmInteractorComponent_MulticastOnTryStartInteraction Parms{}; Parms.InteractionComponent = InteractionComponent; Parms.bWasSuccessful = bWasSuccessful; Parms.debugInteractionName = std::move(debugInteractionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.MulticastReleaseCommitFromInteraction // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::MulticastReleaseCommitFromInteraction(class UEverholmInteractionComponent* InteractionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "MulticastReleaseCommitFromInteraction"); Params::EverholmInteractorComponent_MulticastReleaseCommitFromInteraction Parms{}; Parms.InteractionComponent = InteractionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.MulticastRetryStartInteraction // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::MulticastRetryStartInteraction(const bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "MulticastRetryStartInteraction"); Params::EverholmInteractorComponent_MulticastRetryStartInteraction Parms{}; Parms.bWasSuccessful = bWasSuccessful; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.MulticastSetInteractableInputValue // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::MulticastSetInteractableInputValue(class UEverholmInteractionComponent* InteractionComponent, const ESharedInteractableValueID ID, const int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "MulticastSetInteractableInputValue"); Params::EverholmInteractorComponent_MulticastSetInteractableInputValue Parms{}; Parms.InteractionComponent = InteractionComponent; Parms.ID = ID; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.MulticastTriggerSharedInteractableEvent // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& EventName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::MulticastTriggerSharedInteractableEvent(class UEverholmInteractionComponent* InteractionComponent, const class FName& EventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "MulticastTriggerSharedInteractableEvent"); Params::EverholmInteractorComponent_MulticastTriggerSharedInteractableEvent Parms{}; Parms.InteractionComponent = InteractionComponent; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.OnStartPlayingBlockingMontage // (Event, Public, BlueprintEvent) void UEverholmInteractorComponent::OnStartPlayingBlockingMontage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "OnStartPlayingBlockingMontage"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmInteractorComponent.OnStopPlayingBlockingMontage // (Event, Public, BlueprintEvent) void UEverholmInteractorComponent::OnStopPlayingBlockingMontage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "OnStopPlayingBlockingMontage"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmInteractorComponent.ServerOnCommittedToInteraction // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::ServerOnCommittedToInteraction(class UEverholmInteractionComponent* InteractionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "ServerOnCommittedToInteraction"); Params::EverholmInteractorComponent_ServerOnCommittedToInteraction Parms{}; Parms.InteractionComponent = InteractionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.ServerOnStopInteraction // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // const EInteractEndReason endReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::ServerOnStopInteraction(const EInteractEndReason endReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "ServerOnStopInteraction"); Params::EverholmInteractorComponent_ServerOnStopInteraction Parms{}; Parms.endReason = endReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.ServerOnTryStartInteraction // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& debugInteractionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::ServerOnTryStartInteraction(class UEverholmInteractionComponent* InteractionComponent, const bool bWasSuccessful, const class FString& debugInteractionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "ServerOnTryStartInteraction"); Params::EverholmInteractorComponent_ServerOnTryStartInteraction Parms{}; Parms.InteractionComponent = InteractionComponent; Parms.bWasSuccessful = bWasSuccessful; Parms.debugInteractionName = std::move(debugInteractionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.ServerReleaseCommitFromInteraction // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::ServerReleaseCommitFromInteraction(class UEverholmInteractionComponent* InteractionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "ServerReleaseCommitFromInteraction"); Params::EverholmInteractorComponent_ServerReleaseCommitFromInteraction Parms{}; Parms.InteractionComponent = InteractionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.ServerRequestConfirmation // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // const struct FServerConfirmationRequest&confirmationRequest (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::ServerRequestConfirmation(const struct FServerConfirmationRequest& confirmationRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "ServerRequestConfirmation"); Params::EverholmInteractorComponent_ServerRequestConfirmation Parms{}; Parms.confirmationRequest = std::move(confirmationRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.ServerRetryStartInteraction // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class UEverholmInteractorComponent* authorityComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::ServerRetryStartInteraction(class UEverholmInteractorComponent* authorityComponent, const bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "ServerRetryStartInteraction"); Params::EverholmInteractorComponent_ServerRetryStartInteraction Parms{}; Parms.authorityComponent = authorityComponent; Parms.bWasSuccessful = bWasSuccessful; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.ServerSetInteractableInputValue // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::ServerSetInteractableInputValue(class UEverholmInteractionComponent* InteractionComponent, const ESharedInteractableValueID ID, const int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "ServerSetInteractableInputValue"); Params::EverholmInteractorComponent_ServerSetInteractableInputValue Parms{}; Parms.InteractionComponent = InteractionComponent; Parms.ID = ID; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.ServerTriggerSharedInteractableEvent // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& EventName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInteractorComponent::ServerTriggerSharedInteractableEvent(class UEverholmInteractionComponent* InteractionComponent, const class FName& EventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "ServerTriggerSharedInteractableEvent"); Params::EverholmInteractorComponent_ServerTriggerSharedInteractableEvent Parms{}; Parms.InteractionComponent = InteractionComponent; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInteractorComponent.GetInteractionWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPlayerInteractionWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPlayerInteractionWidget* UEverholmInteractorComponent::GetInteractionWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "GetInteractionWidget"); Params::EverholmInteractorComponent_GetInteractionWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractorComponent.GetMaxSelectionDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmInteractorComponent::GetMaxSelectionDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "GetMaxSelectionDistance"); Params::EverholmInteractorComponent_GetMaxSelectionDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInteractorComponent.ShouldShowInteractionUI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInteractorComponent::ShouldShowInteractionUI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInteractorComponent", "ShouldShowInteractionUI"); Params::EverholmInteractorComponent_ShouldShowInteractionUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetItemSection // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* itemObjectOrClass (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInventorySection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EInventorySection UEverholmInventoryComponent::GetItemSection(const class UObject* itemObjectOrClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmInventoryComponent", "GetItemSection"); Params::EverholmInventoryComponent_GetItemSection Parms{}; Parms.itemObjectOrClass = itemObjectOrClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.TransferInventoryToPrimaryPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInventoryComponent::TransferInventoryToPrimaryPlayer(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmInventoryComponent", "TransferInventoryToPrimaryPlayer"); Params::EverholmInventoryComponent_TransferInventoryToPrimaryPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInventoryComponent.AddToInventory // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic) // EInventoryAddResultType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EInventoryAddResultType UEverholmInventoryComponent::AddToInventory(const struct FInventoryItem& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "AddToInventory"); Params::EverholmInventoryComponent_AddToInventory Parms{}; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.EquipMask // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class AMaskPickup* maskItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInventoryComponent::EquipMask(class AMaskPickup* maskItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "EquipMask"); Params::EverholmInventoryComponent_EquipMask Parms{}; Parms.maskItem = maskItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetMaskFromRowHandle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& CollectibleRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AMaskPickup* UEverholmInventoryComponent::GetMaskFromRowHandle(const struct FDataTableRowHandle& CollectibleRowHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "GetMaskFromRowHandle"); Params::EverholmInventoryComponent_GetMaskFromRowHandle Parms{}; Parms.CollectibleRowHandle = std::move(CollectibleRowHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.OnProfileLoadedEquipMask // (Final, Native, Private) // Parameters: // class UPlayerProfile* profile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInventoryComponent::OnProfileLoadedEquipMask(class UPlayerProfile* profile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "OnProfileLoadedEquipMask"); Params::EverholmInventoryComponent_OnProfileLoadedEquipMask Parms{}; Parms.profile = profile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInventoryComponent.OnRep_EquippedMask // (Final, Native, Protected) void UEverholmInventoryComponent::OnRep_EquippedMask() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_EquippedMask"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInventoryComponent.OnRep_Inventory // (Final, Native, Protected, HasOutParams) // Parameters: // const TArray& oldInventory (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UEverholmInventoryComponent::OnRep_Inventory(const TArray& oldInventory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_Inventory"); Params::EverholmInventoryComponent_OnRep_Inventory Parms{}; Parms.oldInventory = std::move(oldInventory); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInventoryComponent.OnRep_MasksInventory // (Final, Native, Protected, HasOutParams) // Parameters: // const TArray& oldInventory (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UEverholmInventoryComponent::OnRep_MasksInventory(const TArray& oldInventory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_MasksInventory"); Params::EverholmInventoryComponent_OnRep_MasksInventory Parms{}; Parms.oldInventory = std::move(oldInventory); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInventoryComponent.OnRep_StartingMaskName // (Final, Native, Protected) void UEverholmInventoryComponent::OnRep_StartingMaskName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_StartingMaskName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInventoryComponent.RemoveFromInventory // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::RemoveFromInventory(const struct FInventoryItem& Item, EInventorySection Section) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "RemoveFromInventory"); Params::EverholmInventoryComponent_RemoveFromInventory Parms{}; Parms.Item = std::move(Item); Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.RemoveFromInventoryByName // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::RemoveFromInventoryByName(class FName Name_0, EInventorySection Section) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "RemoveFromInventoryByName"); Params::EverholmInventoryComponent_RemoveFromInventoryByName Parms{}; Parms.Name_0 = Name_0; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.RemoveFromInventoryByPickup // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class APickupBase* pickupToRemove (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::RemoveFromInventoryByPickup(class APickupBase* pickupToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "RemoveFromInventoryByPickup"); Params::EverholmInventoryComponent_RemoveFromInventoryByPickup Parms{}; Parms.pickupToRemove = pickupToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.ReserveMask // (Final, Native, Public, BlueprintCallable) // Parameters: // class AMaskPickup* maskItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmInventoryComponent::ReserveMask(class AMaskPickup* maskItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "ReserveMask"); Params::EverholmInventoryComponent_ReserveMask Parms{}; Parms.maskItem = maskItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmInventoryComponent.FindItemIndexByCollectibleName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::FindItemIndexByCollectibleName(class FName Name_0, EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByCollectibleName"); Params::EverholmInventoryComponent_FindItemIndexByCollectibleName Parms{}; Parms.Name_0 = Name_0; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.FindItemIndexByInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::FindItemIndexByInstance(const class AActor* Item) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByInstance"); Params::EverholmInventoryComponent_FindItemIndexByInstance Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.FindItemIndexByName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::FindItemIndexByName(class FName Name_0, EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByName"); Params::EverholmInventoryComponent_FindItemIndexByName Parms{}; Parms.Name_0 = Name_0; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.FindItemIndexByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::FindItemIndexByTag(const struct FGameplayTag& Tag, EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByTag"); Params::EverholmInventoryComponent_FindItemIndexByTag Parms{}; Parms.Tag = std::move(Tag); Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.FindItemIndexesByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UEverholmInventoryComponent::FindItemIndexesByTag(const struct FGameplayTag& Tag, EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexesByTag"); Params::EverholmInventoryComponent_FindItemIndexesByTag Parms{}; Parms.Tag = std::move(Tag); Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetDefaultStartingMask // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AMaskPickup* UEverholmInventoryComponent::GetDefaultStartingMask() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "GetDefaultStartingMask"); Params::EverholmInventoryComponent_GetDefaultStartingMask Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetEquippedMask // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AMaskPickup* UEverholmInventoryComponent::GetEquippedMask() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "GetEquippedMask"); Params::EverholmInventoryComponent_GetEquippedMask Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetInventory // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UEverholmInventoryComponent::GetInventory(EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "GetInventory"); Params::EverholmInventoryComponent_GetInventory Parms{}; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetInventoryCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::GetInventoryCount(const struct FInventoryItem& Item, EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "GetInventoryCount"); Params::EverholmInventoryComponent_GetInventoryCount Parms{}; Parms.Item = std::move(Item); Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetInventoryCountByName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::GetInventoryCountByName(class FName Name_0, EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "GetInventoryCountByName"); Params::EverholmInventoryComponent_GetInventoryCountByName Parms{}; Parms.Name_0 = Name_0; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetInventoryItemsCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmInventoryComponent::GetInventoryItemsCount(EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "GetInventoryItemsCount"); Params::EverholmInventoryComponent_GetInventoryItemsCount Parms{}; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetItemEntryByIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInventoryEntry ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FInventoryEntry UEverholmInventoryComponent::GetItemEntryByIndex(int32 Index_0, EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "GetItemEntryByIndex"); Params::EverholmInventoryComponent_GetItemEntryByIndex Parms{}; Parms.Index_0 = Index_0; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.GetReservedMask // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AMaskPickup* UEverholmInventoryComponent::GetReservedMask() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "GetReservedMask"); Params::EverholmInventoryComponent_GetReservedMask Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.HasItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInventoryComponent::HasItem(const struct FInventoryItem& Item, EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "HasItem"); Params::EverholmInventoryComponent_HasItem Parms{}; Parms.Item = std::move(Item); Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.HasItemByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf pickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInventoryComponent::HasItemByClass(TSubclassOf pickupClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "HasItemByClass"); Params::EverholmInventoryComponent_HasItemByClass Parms{}; Parms.pickupClass = pickupClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.HasItemByName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInventoryComponent::HasItemByName(class FName Name_0, EInventorySection Section) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "HasItemByName"); Params::EverholmInventoryComponent_HasItemByName Parms{}; Parms.Name_0 = Name_0; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmInventoryComponent.HasItemInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmInventoryComponent::HasItemInstance(const class AActor* Item) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmInventoryComponent", "HasItemInstance"); Params::EverholmInventoryComponent_HasItemInstance Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmMainMenuGameMode.OnDeferredBeginPlay // (Final, Native, Protected) void AEverholmMainMenuGameMode::OnDeferredBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmMainMenuGameMode", "OnDeferredBeginPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmMainMenuGameMode.OnPrimaryUserInitialized // (Final, Native, Protected) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmMainMenuGameMode::OnPrimaryUserInitialized(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmMainMenuGameMode", "OnPrimaryUserInitialized"); Params::EverholmMainMenuGameMode_OnPrimaryUserInitialized Parms{}; Parms.localUserType = localUserType; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = std::move(Error); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmMainMenuGameMode.StartMainMenu // (Event, Protected, BlueprintEvent) void AEverholmMainMenuGameMode::StartMainMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmMainMenuGameMode", "StartMainMenu"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.PickupInteractionComponent.OnThrownPickupLanded // (Final, Native, Private, HasOutParams) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPickupInteractionComponent::OnThrownPickupLanded(class AEverholmCharacter* Initiator, class APickupBase* pickup, const struct FHitResult& ImpactResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupInteractionComponent", "OnThrownPickupLanded"); Params::PickupInteractionComponent_OnThrownPickupLanded Parms{}; Parms.Initiator = Initiator; Parms.pickup = pickup; Parms.ImpactResult = std::move(ImpactResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupInteractionComponent.OnThrownPickupSettled // (Final, Native, Private) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPickupInteractionComponent::OnThrownPickupSettled(class AEverholmCharacter* Initiator, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupInteractionComponent", "OnThrownPickupSettled"); Params::PickupInteractionComponent_OnThrownPickupSettled Parms{}; Parms.Initiator = Initiator; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.CanUnpause // (Final, Native, Private) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmPlayerController::CanUnpause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "CanUnpause"); Params::EverholmPlayerController_CanUnpause Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerController.GiveItem // (Final, Exec, Native, Protected) // Parameters: // class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::GiveItem(class FName pickupClassName, class FName characterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "GiveItem"); Params::EverholmPlayerController_GiveItem Parms{}; Parms.pickupClassName = pickupClassName; Parms.characterName = characterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Kill // (Final, Exec, Native, Protected) // Parameters: // class FName deathHandlerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::Kill(class FName deathHandlerName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Kill"); Params::EverholmPlayerController_Kill Parms{}; Parms.deathHandlerName = deathHandlerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.RequestForceUnpause // (Final, Native, Public, BlueprintCallable) void AEverholmPlayerController::RequestForceUnpause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "RequestForceUnpause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.RequestPause // (Final, Native, Public, BlueprintCallable) // Parameters: // EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::RequestPause(EPauseReason pauseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "RequestPause"); Params::EverholmPlayerController_RequestPause Parms{}; Parms.pauseReason = pauseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_AckGameFlowState // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // uint8 ackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::Server_AckGameFlowState(uint8 ackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_AckGameFlowState"); Params::EverholmPlayerController_Server_AckGameFlowState Parms{}; Parms.ackState = ackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_DebugRespawnAtCheckpoint // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class AEverholmPlayerStart* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::Server_DebugRespawnAtCheckpoint(class AEverholmPlayerStart* PlayerStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_DebugRespawnAtCheckpoint"); Params::EverholmPlayerController_Server_DebugRespawnAtCheckpoint Parms{}; Parms.PlayerStart = PlayerStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_ForceUnpauseGame // (Net, NetReliable, Native, Event, Protected, NetServer) void AEverholmPlayerController::Server_ForceUnpauseGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_ForceUnpauseGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_HandlePlayersInitializedOnClient // (Net, NetReliable, Native, Event, Public, NetServer) void AEverholmPlayerController::Server_HandlePlayersInitializedOnClient() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_HandlePlayersInitializedOnClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_NotifyReadyToWakeFromSpawn // (Net, NetReliable, Native, Event, Protected, NetServer) void AEverholmPlayerController::Server_NotifyReadyToWakeFromSpawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_NotifyReadyToWakeFromSpawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_PauseGame // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::Server_PauseGame(EPauseReason pauseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_PauseGame"); Params::EverholmPlayerController_Server_PauseGame Parms{}; Parms.pauseReason = pauseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_QuitSession // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) void AEverholmPlayerController::Server_QuitSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_QuitSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_QuitSessionSmoothly // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) void AEverholmPlayerController::Server_QuitSessionSmoothly() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_QuitSessionSmoothly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_RestartGame // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) void AEverholmPlayerController::Server_RestartGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_RestartGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_SetPlayerUniqueNetId // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const struct FUniqueNetIdRepl& UniqueNetId (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::Server_SetPlayerUniqueNetId(const struct FUniqueNetIdRepl& UniqueNetId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_SetPlayerUniqueNetId"); Params::EverholmPlayerController_Server_SetPlayerUniqueNetId Parms{}; Parms.UniqueNetId = std::move(UniqueNetId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_TeleportPawn // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::Server_TeleportPawn(const struct FVector& targetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_TeleportPawn"); Params::EverholmPlayerController_Server_TeleportPawn Parms{}; Parms.targetLocation = std::move(targetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_UnPauseGame // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::Server_UnPauseGame(EPauseReason pauseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_UnPauseGame"); Params::EverholmPlayerController_Server_UnPauseGame Parms{}; Parms.pauseReason = pauseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.ServerGiveItem // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate) // Parameters: // class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::ServerGiveItem(class FName pickupClassName, class FName characterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "ServerGiveItem"); Params::EverholmPlayerController_ServerGiveItem Parms{}; Parms.pickupClassName = pickupClassName; Parms.characterName = characterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.ServerKill // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate) // Parameters: // class FName deathHandlerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::ServerKill(class FName deathHandlerName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "ServerKill"); Params::EverholmPlayerController_ServerKill Parms{}; Parms.deathHandlerName = deathHandlerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.ServerTakeItem // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate) // Parameters: // class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::ServerTakeItem(class FName pickupClassName, class FName characterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "ServerTakeItem"); Params::EverholmPlayerController_ServerTakeItem Parms{}; Parms.pickupClassName = pickupClassName; Parms.characterName = characterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.ShowSaveIcon // (Event, Public, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::ShowSaveIcon(bool bShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "ShowSaveIcon"); Params::EverholmPlayerController_ShowSaveIcon Parms{}; Parms.bShow = bShow; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmPlayerController.TakeItem // (Final, Exec, Native, Protected) // Parameters: // class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::TakeItem(class FName pickupClassName, class FName characterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "TakeItem"); Params::EverholmPlayerController_TakeItem Parms{}; Parms.pickupClassName = pickupClassName; Parms.characterName = characterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.TryToggleGamePause // (Final, Native, Public, BlueprintCallable) // Parameters: // EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::TryToggleGamePause(EPauseReason pauseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "TryToggleGamePause"); Params::EverholmPlayerController_TryToggleGamePause Parms{}; Parms.pauseReason = pauseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.UnRequestPause // (Final, Native, Public, BlueprintCallable) // Parameters: // EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::UnRequestPause(EPauseReason pauseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "UnRequestPause"); Params::EverholmPlayerController_UnRequestPause Parms{}; Parms.pauseReason = pauseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.GetLookAroundComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULookAroundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULookAroundComponent* AEverholmPlayerController::GetLookAroundComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "GetLookAroundComponent"); Params::EverholmPlayerController_GetLookAroundComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerController.IncrementAchievementOnClient // (Net, NetReliable, Native, Event, Public, NetClient, Const) // Parameters: // const class APlayerState* EverholmPlayerState (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::IncrementAchievementOnClient(const class APlayerState* EverholmPlayerState, const struct FAchievementKey& Key, int32 Amount) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "IncrementAchievementOnClient"); Params::EverholmPlayerController_IncrementAchievementOnClient Parms{}; Parms.EverholmPlayerState = EverholmPlayerState; Parms.Key = std::move(Key); Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.IncrementAchievementReferenceOnClient // (Net, NetReliable, Native, Event, Public, NetClient, Const) // Parameters: // const class APlayerState* EverholmPlayerState (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const class FName& Reference (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::IncrementAchievementReferenceOnClient(const class APlayerState* EverholmPlayerState, const struct FAchievementKey& Key, const class FName& Reference) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "IncrementAchievementReferenceOnClient"); Params::EverholmPlayerController_IncrementAchievementReferenceOnClient Parms{}; Parms.EverholmPlayerState = EverholmPlayerState; Parms.Key = std::move(Key); Parms.Reference = Reference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.Server_SetPlayerUniqueNetIdEOSPlus // (Net, NetReliable, Native, Event, Public, NetServer, Const) // Parameters: // const class FString& eosPlusNetIdString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerController::Server_SetPlayerUniqueNetIdEOSPlus(const class FString& eosPlusNetIdString) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "Server_SetPlayerUniqueNetIdEOSPlus"); Params::EverholmPlayerController_Server_SetPlayerUniqueNetIdEOSPlus Parms{}; Parms.eosPlusNetIdString = std::move(eosPlusNetIdString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerController.UnlockAchievementOnClient // (Net, NetReliable, Native, Event, Public, NetClient, Const) // Parameters: // const class APlayerState* EverholmPlayerState (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAchievementKey& Key (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AEverholmPlayerController::UnlockAchievementOnClient(const class APlayerState* EverholmPlayerState, const struct FAchievementKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerController", "UnlockAchievementOnClient"); Params::EverholmPlayerController_UnlockAchievementOnClient Parms{}; Parms.EverholmPlayerState = EverholmPlayerState; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RecordActorTransformSubsystem.StartRecordingActorTransform // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ActorToRecord (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URecordActorTransformSubsystem::StartRecordingActorTransform(class AActor* ActorToRecord) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RecordActorTransformSubsystem", "StartRecordingActorTransform"); Params::RecordActorTransformSubsystem_StartRecordingActorTransform Parms{}; Parms.ActorToRecord = ActorToRecord; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RecordActorTransformSubsystem.StopRecordingActorTransform // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ActorToStopRecording (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRecordingResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FRecordingResult URecordActorTransformSubsystem::StopRecordingActorTransform(class AActor* ActorToStopRecording) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RecordActorTransformSubsystem", "StopRecordingActorTransform"); Params::RecordActorTransformSubsystem_StopRecordingActorTransform Parms{}; Parms.ActorToStopRecording = ActorToStopRecording; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.StickySurface.HOP_StuckObjects // (Final, Native, Protected) // Parameters: // int32 numObjects (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStickySurface::HOP_StuckObjects(int32 numObjects) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StickySurface", "HOP_StuckObjects"); Params::StickySurface_HOP_StuckObjects Parms{}; Parms.numObjects = numObjects; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.StickySurface.MakeStuckPickupsSavable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLoadData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStickySurface::MakeStuckPickupsSavable(bool bLoadData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StickySurface", "MakeStuckPickupsSavable"); Params::StickySurface_MakeStuckPickupsSavable Parms{}; Parms.bLoadData = bLoadData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.StickySurface.OnObjectStuck // (Event, Protected, BlueprintEvent) // Parameters: // class APickupBase* stuckPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStickySurface::OnObjectStuck(class APickupBase* stuckPickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StickySurface", "OnObjectStuck"); Params::StickySurface_OnObjectStuck Parms{}; Parms.stuckPickup = stuckPickup; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.StickySurface.OnStuckObjectsChanged // (Event, Protected, BlueprintEvent) // Parameters: // int32 numObjects (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStickySurface::OnStuckObjectsChanged(int32 numObjects) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StickySurface", "OnStuckObjectsChanged"); Params::StickySurface_OnStuckObjectsChanged Parms{}; Parms.numObjects = numObjects; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.StickySurface.OnSurfaceHit // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AStickySurface::OnSurfaceHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StickySurface", "OnSurfaceHit"); Params::StickySurface_OnSurfaceHit Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.StickySurface.GetStuckPickups // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AStickySurface::GetStuckPickups() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StickySurface", "GetStuckPickups"); Params::StickySurface_GetStuckPickups Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmMultipleAISpawner.OnSpawnTriggerImmediateSprint // (Final, Native, Private) // Parameters: // class AAISpawner* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmMultipleAISpawner::OnSpawnTriggerImmediateSprint(class AAISpawner* Spawner, class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmMultipleAISpawner", "OnSpawnTriggerImmediateSprint"); Params::EverholmMultipleAISpawner_OnSpawnTriggerImmediateSprint Parms{}; Parms.Spawner = Spawner; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmMultipleAISpawner.TriggerImmediateSprint // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmMultipleAISpawner::TriggerImmediateSprint(const class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmMultipleAISpawner", "TriggerImmediateSprint"); Params::EverholmMultipleAISpawner_TriggerImmediateSprint Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmMultipleAISpawner.RemoveTagsAppliedBySpawner // (Final, Native, Protected, BlueprintCallable, Const) void AEverholmMultipleAISpawner::RemoveTagsAppliedBySpawner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmMultipleAISpawner", "RemoveTagsAppliedBySpawner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmNavigationSystem.GetEverholmNavigationSystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEverholmNavigationSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmNavigationSystem* UEverholmNavigationSystem::GetEverholmNavigationSystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmNavigationSystem", "GetEverholmNavigationSystem"); Params::EverholmNavigationSystem_GetEverholmNavigationSystem Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmNavigationSystem.RebuildNavigation // (Final, Native, Public, BlueprintCallable) void UEverholmNavigationSystem::RebuildNavigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmNavigationSystem", "RebuildNavigation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmNetworkSessionManager.CleanUpSession // (Final, Native, Public, BlueprintCallable) void UEverholmNetworkSessionManager::CleanUpSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmNetworkSessionManager", "CleanUpSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmNetworkSessionManager.FindSessionWithLobbyCode // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* SearchingPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& LobbyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmNetworkSessionManager::FindSessionWithLobbyCode(class APlayerController* SearchingPlayer, const class FString& LobbyCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmNetworkSessionManager", "FindSessionWithLobbyCode"); Params::EverholmNetworkSessionManager_FindSessionWithLobbyCode Parms{}; Parms.SearchingPlayer = SearchingPlayer; Parms.LobbyCode = std::move(LobbyCode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmNetworkSessionManager.ShowExternalInviteUI // (Final, Native, Public, BlueprintCallable) void UEverholmNetworkSessionManager::ShowExternalInviteUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmNetworkSessionManager", "ShowExternalInviteUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmNetworkSessionManager.GetSessionLobbyCode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UEverholmNetworkSessionManager::GetSessionLobbyCode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmNetworkSessionManager", "GetSessionLobbyCode"); Params::EverholmNetworkSessionManager_GetSessionLobbyCode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmNetworkSessionManager.IsCrossplayAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmNetworkSessionManager::IsCrossplayAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmNetworkSessionManager", "IsCrossplayAvailable"); Params::EverholmNetworkSessionManager_IsCrossplayAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmNetworkSessionManager.IsCrossplayEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmNetworkSessionManager::IsCrossplayEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmNetworkSessionManager", "IsCrossplayEnabled"); Params::EverholmNetworkSessionManager_IsCrossplayEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmNetworkSessionManager.TriggerPlatformError // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmNetworkSessionManager::TriggerPlatformError() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmNetworkSessionManager", "TriggerPlatformError"); Params::EverholmNetworkSessionManager_TriggerPlatformError Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.MotionMatchingTestUtility.StartPlayback // (Final, Native, Public, BlueprintCallable) void AMotionMatchingTestUtility::StartPlayback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchingTestUtility", "StartPlayback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.MotionMatchingTestUtility.StartRecording // (Final, Native, Public, BlueprintCallable) void AMotionMatchingTestUtility::StartRecording() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchingTestUtility", "StartRecording"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.MotionMatchingTestUtility.StopPlayback // (Final, Native, Public, BlueprintCallable) void AMotionMatchingTestUtility::StopPlayback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchingTestUtility", "StopPlayback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.MotionMatchingTestUtility.StopRecording // (Final, Native, Public, BlueprintCallable) void AMotionMatchingTestUtility::StopRecording() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchingTestUtility", "StopRecording"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.ForceEquipPickupToPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* targetPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* targetPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::ForceEquipPickupToPlayer(class AEverholmPlayerCharacter* targetPlayer, class APickupBase* targetPickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmPickupComponent", "ForceEquipPickupToPlayer"); Params::EverholmPickupComponent_ForceEquipPickupToPlayer Parms{}; Parms.targetPlayer = targetPlayer; Parms.targetPickup = targetPickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.UpdateEquippedMasks // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::UpdateEquippedMasks(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmPickupComponent", "UpdateEquippedMasks"); Params::EverholmPickupComponent_UpdateEquippedMasks Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.ClearQueuedEquip // (Final, Native, Private, BlueprintCallable) void UEverholmPickupComponent::ClearQueuedEquip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ClearQueuedEquip"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.ForceDropEquippedMask // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSnapToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmPickupComponent::ForceDropEquippedMask(bool bSnapToGround, bool bDisableAfterDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ForceDropEquippedMask"); Params::EverholmPickupComponent_ForceDropEquippedMask Parms{}; Parms.bSnapToGround = bSnapToGround; Parms.bDisableAfterDrop = bDisableAfterDrop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.ForceDropHeldPickup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bOverrideUndroppable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmPickupComponent::ForceDropHeldPickup(bool bOverrideUndroppable, bool bDisableAfterDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ForceDropHeldPickup"); Params::EverholmPickupComponent_ForceDropHeldPickup Parms{}; Parms.bOverrideUndroppable = bOverrideUndroppable; Parms.bDisableAfterDrop = bDisableAfterDrop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.ForceGrabPickup // (Final, Native, Public, BlueprintCallable) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmPickupComponent::ForceGrabPickup(class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ForceGrabPickup"); Params::EverholmPickupComponent_ForceGrabPickup Parms{}; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.ForceInterruptAllStates // (Final, Native, Public, BlueprintCallable) // Parameters: // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* UEverholmPickupComponent::ForceInterruptAllStates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ForceInterruptAllStates"); Params::EverholmPickupComponent_ForceInterruptAllStates Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.ForceStashHeldPickup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmPickupComponent::ForceStashHeldPickup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ForceStashHeldPickup"); Params::EverholmPickupComponent_ForceStashHeldPickup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.HandleClimbingTagChanged // (Final, Native, Private, HasOutParams) // Parameters: // class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::HandleClimbingTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "HandleClimbingTagChanged"); Params::EverholmPickupComponent_HandleClimbingTagChanged Parms{}; Parms.AbilityActivationComponent = AbilityActivationComponent; Parms.ChangedTag = std::move(ChangedTag); Parms.bWasAdded = bWasAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.HandleExitingVehicleFinished // (Final, Native, Public, BlueprintCallable) void UEverholmPickupComponent::HandleExitingVehicleFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "HandleExitingVehicleFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.HandleExitingVehicleStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bVehicleHandlesStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::HandleExitingVehicleStarted(bool bVehicleHandlesStash) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "HandleExitingVehicleStarted"); Params::EverholmPickupComponent_HandleExitingVehicleStarted Parms{}; Parms.bVehicleHandlesStash = bVehicleHandlesStash; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.HandleHarpoonRetrievedDuringVehicleExit // (Final, Native, Public) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::HandleHarpoonRetrievedDuringVehicleExit(class AEverholmCharacter* Initiator, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "HandleHarpoonRetrievedDuringVehicleExit"); Params::EverholmPickupComponent_HandleHarpoonRetrievedDuringVehicleExit Parms{}; Parms.Initiator = Initiator; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.HandlePickupStateTagChanged // (Final, Native, Private, HasOutParams) // Parameters: // class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::HandlePickupStateTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "HandlePickupStateTagChanged"); Params::EverholmPickupComponent_HandlePickupStateTagChanged Parms{}; Parms.AbilityActivationComponent = AbilityActivationComponent; Parms.ChangedTag = std::move(ChangedTag); Parms.bWasAdded = bWasAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.HandleTagChanged // (Final, Native, Private, HasOutParams) // Parameters: // class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::HandleTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "HandleTagChanged"); Params::EverholmPickupComponent_HandleTagChanged Parms{}; Parms.AbilityActivationComponent = AbilityActivationComponent; Parms.ChangedTag = std::move(ChangedTag); Parms.bWasAdded = bWasAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_AbortUsingItem // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void UEverholmPickupComponent::Multicast_AbortUsingItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_AbortUsingItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_ApplyLocoProfile // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class ULocomotionProfileAsset* locoProfile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_ApplyLocoProfile(class ULocomotionProfileAsset* locoProfile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ApplyLocoProfile"); Params::EverholmPickupComponent_Multicast_ApplyLocoProfile Parms{}; Parms.locoProfile = locoProfile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_ConsumePickup // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_ConsumePickup(class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ConsumePickup"); Params::EverholmPickupComponent_Multicast_ConsumePickup Parms{}; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_CreatePickupNotificationWidget // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class AEverholmCharacter* holder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_CreatePickupNotificationWidget(class AEverholmCharacter* holder, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_CreatePickupNotificationWidget"); Params::EverholmPickupComponent_Multicast_CreatePickupNotificationWidget Parms{}; Parms.holder = holder; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_ForceDropEquippedMask // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool bSnapToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_ForceDropEquippedMask(bool bSnapToGround, bool bDisableAfterDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceDropEquippedMask"); Params::EverholmPickupComponent_Multicast_ForceDropEquippedMask Parms{}; Parms.bSnapToGround = bSnapToGround; Parms.bDisableAfterDrop = bDisableAfterDrop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_ForceDropHeldPickup // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_ForceDropHeldPickup(bool bDisableAfterDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceDropHeldPickup"); Params::EverholmPickupComponent_Multicast_ForceDropHeldPickup Parms{}; Parms.bDisableAfterDrop = bDisableAfterDrop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_ForceGrabPickup // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_ForceGrabPickup(class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceGrabPickup"); Params::EverholmPickupComponent_Multicast_ForceGrabPickup Parms{}; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_ForceInterruptAllStates // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void UEverholmPickupComponent::Multicast_ForceInterruptAllStates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceInterruptAllStates"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_ForceStashHeldPickup // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void UEverholmPickupComponent::Multicast_ForceStashHeldPickup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceStashHeldPickup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_RemoveLocoProfile // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void UEverholmPickupComponent::Multicast_RemoveLocoProfile() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_RemoveLocoProfile"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_RequestPickupState // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // EPickupState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_RequestPickupState(EPickupState NewState, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_RequestPickupState"); Params::EverholmPickupComponent_Multicast_RequestPickupState Parms{}; Parms.NewState = NewState; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_SetThrowParams // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FThrowParams& throwParameters (ConstParm, Parm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_SetThrowParams(const struct FThrowParams& throwParameters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_SetThrowParams"); Params::EverholmPickupComponent_Multicast_SetThrowParams Parms{}; Parms.throwParameters = std::move(throwParameters); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_StartUsingItem // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_StartUsingItem(const class AEverholmCharacter* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_StartUsingItem"); Params::EverholmPickupComponent_Multicast_StartUsingItem Parms{}; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_StopUsingItem // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_StopUsingItem(const class AEverholmCharacter* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_StopUsingItem"); Params::EverholmPickupComponent_Multicast_StopUsingItem Parms{}; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_TryQuickEquipMask // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_TryQuickEquipMask(class AMaskPickup* MaskPickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_TryQuickEquipMask"); Params::EverholmPickupComponent_Multicast_TryQuickEquipMask Parms{}; Parms.MaskPickup = MaskPickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Multicast_TryQuickEquipOtherPlayersMask // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Multicast_TryQuickEquipOtherPlayersMask(class AMaskPickup* MaskPickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Multicast_TryQuickEquipOtherPlayersMask"); Params::EverholmPickupComponent_Multicast_TryQuickEquipOtherPlayersMask Parms{}; Parms.MaskPickup = MaskPickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.OnLedgeClimbingChanged // (Final, Native, Private) // Parameters: // bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ledgeHeightAfterAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::OnLedgeClimbingChanged(bool bIsClimbing, float ledgeHeightAfterAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "OnLedgeClimbingChanged"); Params::EverholmPickupComponent_OnLedgeClimbingChanged Parms{}; Parms.bIsClimbing = bIsClimbing; Parms.ledgeHeightAfterAlignment = ledgeHeightAfterAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.OnSurfaceClimbingChanged // (Final, Native, Private) // Parameters: // bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::OnSurfaceClimbingChanged(bool bIsClimbing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "OnSurfaceClimbingChanged"); Params::EverholmPickupComponent_OnSurfaceClimbingChanged Parms{}; Parms.bIsClimbing = bIsClimbing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.QueueEquip // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& GameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::QueueEquip(const struct FGameplayTag& GameplayTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "QueueEquip"); Params::EverholmPickupComponent_QueueEquip Parms{}; Parms.GameplayTag = std::move(GameplayTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.ReservePickup // (Final, Native, Public, BlueprintCallable) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsReserved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::ReservePickup(class APickupBase* pickup, bool bIsReserved) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ReservePickup"); Params::EverholmPickupComponent_ReservePickup Parms{}; Parms.pickup = pickup; Parms.bIsReserved = bIsReserved; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_AbortUsingItem // (Final, Net, NetReliable, Native, Event, Private, NetServer) void UEverholmPickupComponent::Server_AbortUsingItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_AbortUsingItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_ApplyLocoProfile // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class ULocomotionProfileAsset* locoProfile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_ApplyLocoProfile(class ULocomotionProfileAsset* locoProfile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_ApplyLocoProfile"); Params::EverholmPickupComponent_Server_ApplyLocoProfile Parms{}; Parms.locoProfile = locoProfile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_ConsumePickup // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_ConsumePickup(class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_ConsumePickup"); Params::EverholmPickupComponent_Server_ConsumePickup Parms{}; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_CreatePickupNotificationWidget // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class AEverholmCharacter* holder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_CreatePickupNotificationWidget(class AEverholmCharacter* holder, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_CreatePickupNotificationWidget"); Params::EverholmPickupComponent_Server_CreatePickupNotificationWidget Parms{}; Parms.holder = holder; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_ForceDropEquippedMask // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // bool bSnapToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_ForceDropEquippedMask(bool bSnapToGround, bool bDisableAfterDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceDropEquippedMask"); Params::EverholmPickupComponent_Server_ForceDropEquippedMask Parms{}; Parms.bSnapToGround = bSnapToGround; Parms.bDisableAfterDrop = bDisableAfterDrop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_ForceDropHeldPickup // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_ForceDropHeldPickup(bool bDisableAfterDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceDropHeldPickup"); Params::EverholmPickupComponent_Server_ForceDropHeldPickup Parms{}; Parms.bDisableAfterDrop = bDisableAfterDrop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_ForceGrabPickup // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_ForceGrabPickup(class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceGrabPickup"); Params::EverholmPickupComponent_Server_ForceGrabPickup Parms{}; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_ForceInterruptAllStates // (Final, Net, NetReliable, Native, Event, Private, NetServer) void UEverholmPickupComponent::Server_ForceInterruptAllStates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceInterruptAllStates"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_ForceStashHeldPickup // (Final, Net, NetReliable, Native, Event, Private, NetServer) void UEverholmPickupComponent::Server_ForceStashHeldPickup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceStashHeldPickup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_RemoveLocoProfile // (Final, Net, NetReliable, Native, Event, Private, NetServer) void UEverholmPickupComponent::Server_RemoveLocoProfile() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_RemoveLocoProfile"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_RequestPickupState // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // EPickupState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_RequestPickupState(EPickupState NewState, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_RequestPickupState"); Params::EverholmPickupComponent_Server_RequestPickupState Parms{}; Parms.NewState = NewState; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_SetThrowParams // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // const struct FThrowParams& throwParameters (ConstParm, Parm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_SetThrowParams(const struct FThrowParams& throwParameters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_SetThrowParams"); Params::EverholmPickupComponent_Server_SetThrowParams Parms{}; Parms.throwParameters = std::move(throwParameters); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_StartUsingItem // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_StartUsingItem(const class AEverholmCharacter* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_StartUsingItem"); Params::EverholmPickupComponent_Server_StartUsingItem Parms{}; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_StopUsingItem // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_StopUsingItem(const class AEverholmCharacter* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_StopUsingItem"); Params::EverholmPickupComponent_Server_StopUsingItem Parms{}; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_TryQuickEquipMask // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_TryQuickEquipMask(class AMaskPickup* MaskPickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_TryQuickEquipMask"); Params::EverholmPickupComponent_Server_TryQuickEquipMask Parms{}; Parms.MaskPickup = MaskPickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.Server_TryQuickEquipOtherPlayersMask // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::Server_TryQuickEquipOtherPlayersMask(class AMaskPickup* MaskPickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "Server_TryQuickEquipOtherPlayersMask"); Params::EverholmPickupComponent_Server_TryQuickEquipOtherPlayersMask Parms{}; Parms.MaskPickup = MaskPickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.ServerReservePickup // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsReserved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::ServerReservePickup(class APickupBase* pickup, bool bIsReserved) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ServerReservePickup"); Params::EverholmPickupComponent_ServerReservePickup Parms{}; Parms.pickup = pickup; Parms.bIsReserved = bIsReserved; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.ServerSetPickupClientDirected // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsClientDirected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::ServerSetPickupClientDirected(class APickupBase* pickup, bool bIsClientDirected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ServerSetPickupClientDirected"); Params::EverholmPickupComponent_ServerSetPickupClientDirected Parms{}; Parms.pickup = pickup; Parms.bIsClientDirected = bIsClientDirected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.ServerSetRBState // (Net, Native, Event, Public, NetServer) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRigidBodyState& State (Parm, NoDestructor, NativeAccessSpecifierPublic) void UEverholmPickupComponent::ServerSetRBState(class APickupBase* pickup, const struct FRigidBodyState& State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ServerSetRBState"); Params::EverholmPickupComponent_ServerSetRBState Parms{}; Parms.pickup = pickup; Parms.State = std::move(State); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.ServerSpawnClientDirectedHarpoon // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // class AHarpoonPickup* HarpoonPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* hitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& spawnTransform (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::ServerSpawnClientDirectedHarpoon(class AHarpoonPickup* HarpoonPickup, class AActor* hitActor, const struct FTransform& spawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "ServerSpawnClientDirectedHarpoon"); Params::EverholmPickupComponent_ServerSpawnClientDirectedHarpoon Parms{}; Parms.HarpoonPickup = HarpoonPickup; Parms.hitActor = hitActor; Parms.spawnTransform = std::move(spawnTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.SetInventoryEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::SetInventoryEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "SetInventoryEnabled"); Params::EverholmPickupComponent_SetInventoryEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.TryExecuteQueuedEquip // (Final, Native, Private, BlueprintCallable) void UEverholmPickupComponent::TryExecuteQueuedEquip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "TryExecuteQueuedEquip"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPickupComponent.UpdateThrowMotionWarpTarget // (Event, Public, BlueprintEvent) // Parameters: // const class UTargetComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPickupComponent::UpdateThrowMotionWarpTarget(const class UTargetComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "UpdateThrowMotionWarpTarget"); Params::EverholmPickupComponent_UpdateThrowMotionWarpTarget Parms{}; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmPickupComponent.GetActivePickup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* UEverholmPickupComponent::GetActivePickup() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "GetActivePickup"); Params::EverholmPickupComponent_GetActivePickup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.GetCurrentPickupState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPickupState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPickupState UEverholmPickupComponent::GetCurrentPickupState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "GetCurrentPickupState"); Params::EverholmPickupComponent_GetCurrentPickupState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.GetCurrentPickupType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPickupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPickupType UEverholmPickupComponent::GetCurrentPickupType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "GetCurrentPickupType"); Params::EverholmPickupComponent_GetCurrentPickupType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.GetEquippedMask // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AMaskPickup* UEverholmPickupComponent::GetEquippedMask() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "GetEquippedMask"); Params::EverholmPickupComponent_GetEquippedMask Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.GetHeldPickup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bEvenIfCurrentlyStashing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* UEverholmPickupComponent::GetHeldPickup(bool bEvenIfCurrentlyStashing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "GetHeldPickup"); Params::EverholmPickupComponent_GetHeldPickup Parms{}; Parms.bEvenIfCurrentlyStashing = bEvenIfCurrentlyStashing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.GetLastStashedPickup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* UEverholmPickupComponent::GetLastStashedPickup() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "GetLastStashedPickup"); Params::EverholmPickupComponent_GetLastStashedPickup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.GetReservedMask // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AMaskPickup* UEverholmPickupComponent::GetReservedMask() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "GetReservedMask"); Params::EverholmPickupComponent_GetReservedMask Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.HeldPickupHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmPickupComponent::HeldPickupHasTag(const struct FGameplayTag& Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "HeldPickupHasTag"); Params::EverholmPickupComponent_HeldPickupHasTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPickupComponent.IsOtherPlayerWearingMask // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AMaskPickup* Mask (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmPickupComponent::IsOtherPlayerWearingMask(const class AMaskPickup* Mask) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPickupComponent", "IsOtherPlayerWearingMask"); Params::EverholmPickupComponent_IsOtherPlayerWearingMask Parms{}; Parms.Mask = Mask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ChooserTableTransitionAsset.GetBlendTimeForTransition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UChooserTable* From (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UChooserTable* To (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UChooserTableTransitionAsset::GetBlendTimeForTransition(class UChooserTable* From, class UChooserTable* To) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChooserTableTransitionAsset", "GetBlendTimeForTransition"); Params::ChooserTableTransitionAsset_GetBlendTimeForTransition Parms{}; Parms.From = From; Parms.To = To; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerAnimInstance.BindPlayerPawnCallbacks // (Final, Native, Public, BlueprintCallable) void UEverholmPlayerAnimInstance::BindPlayerPawnCallbacks() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerAnimInstance", "BindPlayerPawnCallbacks"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerAnimInstance.BindPlayerPawnInBoatCallbacks // (Final, Native, Public, BlueprintCallable) void UEverholmPlayerAnimInstance::BindPlayerPawnInBoatCallbacks() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerAnimInstance", "BindPlayerPawnInBoatCallbacks"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerAnimInstance.OnAIAttachmentChanged // (Event, Public, BlueprintEvent) // Parameters: // bool bIsHumbugAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPlayerAnimInstance::OnAIAttachmentChanged(bool bIsHumbugAttached) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerAnimInstance", "OnAIAttachmentChanged"); Params::EverholmPlayerAnimInstance_OnAIAttachmentChanged Parms{}; Parms.bIsHumbugAttached = bIsHumbugAttached; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmPlayerAnimInstance.OnDeathWarning // (Event, Public, BlueprintEvent) void UEverholmPlayerAnimInstance::OnDeathWarning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerAnimInstance", "OnDeathWarning"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmPlayerAnimInstance.OnHarpoonThrown // (Event, Public, BlueprintEvent) void UEverholmPlayerAnimInstance::OnHarpoonThrown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerAnimInstance", "OnHarpoonThrown"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmPlayerAnimInstance.GetChooserTableTransitionTime // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UChooserTable* From (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UChooserTable* To (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmPlayerAnimInstance::GetChooserTableTransitionTime(class UChooserTable* From, class UChooserTable* To) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetChooserTableTransitionTime"); Params::EverholmPlayerAnimInstance_GetChooserTableTransitionTime Parms{}; Parms.From = From; Parms.To = To; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerAnimInstance.GetIKAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bIsWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmPlayerAnimInstance::GetIKAlpha(bool bIsWorldSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetIKAlpha"); Params::EverholmPlayerAnimInstance_GetIKAlpha Parms{}; Parms.bIsWorldSpace = bIsWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerAnimInstance.GetIKDataFromSlot // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerIKSlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* outAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPlayerAnimInstance::GetIKDataFromSlot(EPlayerIKSlot Slot, bool bIsWorldSpace, float* outAlpha, struct FTransform* OutTransform) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetIKDataFromSlot"); Params::EverholmPlayerAnimInstance_GetIKDataFromSlot Parms{}; Parms.Slot = Slot; Parms.bIsWorldSpace = bIsWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outAlpha != nullptr) *outAlpha = Parms.outAlpha; if (OutTransform != nullptr) *OutTransform = std::move(Parms.OutTransform); } // Function Everholm.EverholmPlayerAnimInstance.GetOwningPlayerCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UEverholmPlayerAnimInstance::GetOwningPlayerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetOwningPlayerCharacter"); Params::EverholmPlayerAnimInstance_GetOwningPlayerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerCharacter.GetCrouchComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UCrouchComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCrouchComponent* AEverholmPlayerCharacter::GetCrouchComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "GetCrouchComponent"); Params::EverholmPlayerCharacter_GetCrouchComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerCharacter.GetShot // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::GetShot(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "GetShot"); Params::EverholmPlayerCharacter_GetShot Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.HandlePlayerDrowned // (Event, Public, BlueprintEvent) void AEverholmPlayerCharacter::HandlePlayerDrowned() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "HandlePlayerDrowned"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EverholmPlayerCharacter.HandlePlayerWakeUp // (Native, Public, BlueprintCallable) void AEverholmPlayerCharacter::HandlePlayerWakeUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "HandlePlayerWakeUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.MoveTo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DesiredMoveSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::MoveTo(const struct FVector& Location, const struct FVector& Direction, float AcceptanceRadius, float DesiredMoveSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "MoveTo"); Params::EverholmPlayerCharacter_MoveTo Parms{}; Parms.Location = std::move(Location); Parms.Direction = std::move(Direction); Parms.AcceptanceRadius = AcceptanceRadius; Parms.DesiredMoveSpeed = DesiredMoveSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.MultiCast_GetShot // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::MultiCast_GetShot(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "MultiCast_GetShot"); Params::EverholmPlayerCharacter_MultiCast_GetShot Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.Multicast_TeleportAllPlayers // (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults) // Parameters: // const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::Multicast_TeleportAllPlayers(const struct FVector& targetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "Multicast_TeleportAllPlayers"); Params::EverholmPlayerCharacter_Multicast_TeleportAllPlayers Parms{}; Parms.targetLocation = std::move(targetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.OnMoveFinished // (Native, Public) // Parameters: // EPathFollowingResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::OnMoveFinished(EPathFollowingResult Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "OnMoveFinished"); Params::EverholmPlayerCharacter_OnMoveFinished Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.Server_GetShot // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::Server_GetShot(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "Server_GetShot"); Params::EverholmPlayerCharacter_Server_GetShot Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.Server_TeleportAllPlayers // (Net, NetReliable, Native, Event, Protected, NetServer, HasDefaults) // Parameters: // const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::Server_TeleportAllPlayers(const struct FVector& targetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "Server_TeleportAllPlayers"); Params::EverholmPlayerCharacter_Server_TeleportAllPlayers Parms{}; Parms.targetLocation = std::move(targetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.SetIsInBoat // (Final, Native, Public, BlueprintCallable) // Parameters: // bool isInBoat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::SetIsInBoat(bool isInBoat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "SetIsInBoat"); Params::EverholmPlayerCharacter_SetIsInBoat Parms{}; Parms.isInBoat = isInBoat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.SimulateInput // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FInputActionValue& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const ECharacterInstruction instruction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::SimulateInput(const struct FInputActionValue& Value, const ECharacterInstruction instruction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "SimulateInput"); Params::EverholmPlayerCharacter_SimulateInput Parms{}; Parms.Value = std::move(Value); Parms.instruction = instruction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerCharacter.UpdatePlayerDrownProgress // (Event, Public, BlueprintEvent) // Parameters: // float Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerCharacter::UpdatePlayerDrownProgress(float Progress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "UpdatePlayerDrownProgress"); Params::EverholmPlayerCharacter_UpdatePlayerDrownProgress Parms{}; Parms.Progress = Progress; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EverholmPlayerCharacter.GetAIEncounterDataComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAIEncounterDataComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAIEncounterDataComponent* AEverholmPlayerCharacter::GetAIEncounterDataComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "GetAIEncounterDataComponent"); Params::EverholmPlayerCharacter_GetAIEncounterDataComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerCharacter.GetHeldPickup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bEvenIfCurrentlyStashing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* AEverholmPlayerCharacter::GetHeldPickup(bool bEvenIfCurrentlyStashing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "GetHeldPickup"); Params::EverholmPlayerCharacter_GetHeldPickup Parms{}; Parms.bEvenIfCurrentlyStashing = bEvenIfCurrentlyStashing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerCharacter.GetIsInBoat // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEverholmPlayerCharacter::GetIsInBoat() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "GetIsInBoat"); Params::EverholmPlayerCharacter_GetIsInBoat Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerCharacter.GetPickupComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UEverholmPickupComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEverholmPickupComponent* AEverholmPlayerCharacter::GetPickupComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "GetPickupComponent"); Params::EverholmPlayerCharacter_GetPickupComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerCharacter.GetPlayerPawnType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerPawnType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPlayerPawnType AEverholmPlayerCharacter::GetPlayerPawnType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "GetPlayerPawnType"); Params::EverholmPlayerCharacter_GetPlayerPawnType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerCharacter.GetTargetingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTargetingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTargetingComponent* AEverholmPlayerCharacter::GetTargetingComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerCharacter", "GetTargetingComponent"); Params::EverholmPlayerCharacter_GetTargetingComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerManagerSubsystem.HaveAllPlayersSpawnedOnServerAndClient // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmPlayerManagerSubsystem::HaveAllPlayersSpawnedOnServerAndClient() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerManagerSubsystem", "HaveAllPlayersSpawnedOnServerAndClient"); Params::EverholmPlayerManagerSubsystem_HaveAllPlayersSpawnedOnServerAndClient Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerState.Server_SetOnlinePlatformString // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const class FString& platformString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEverholmPlayerState::Server_SetOnlinePlatformString(const class FString& platformString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerState", "Server_SetOnlinePlatformString"); Params::EverholmPlayerState_Server_SetOnlinePlatformString Parms{}; Parms.platformString = std::move(platformString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPlayerState.GetEverholmPlayerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* AEverholmPlayerState::GetEverholmPlayerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerState", "GetEverholmPlayerCharacter"); Params::EverholmPlayerState_GetEverholmPlayerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerState.GetEverholmPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerController* AEverholmPlayerState::GetEverholmPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerState", "GetEverholmPlayerController"); Params::EverholmPlayerState_GetEverholmPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerState.GetPlayerPawnType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerPawnType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPlayerPawnType AEverholmPlayerState::GetPlayerPawnType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerState", "GetPlayerPawnType"); Params::EverholmPlayerState_GetPlayerPawnType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPlayerState.GetPlayerStateType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerStateType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPlayerStateType AEverholmPlayerState::GetPlayerStateType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPlayerState", "GetPlayerStateType"); Params::EverholmPlayerState_GetPlayerStateType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.MenuItems.AddMainMenu // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMenuItems::AddMainMenu(TSubclassOf WidgetClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuItems", "AddMainMenu"); Params::MenuItems_AddMainMenu Parms{}; Parms.WidgetClass = WidgetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.MenuItems.HideUnselected // (Final, Native, Public, BlueprintCallable) void UMenuItems::HideUnselected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuItems", "HideUnselected"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.MenuItems.RemoveThisMenu // (Final, Native, Public, BlueprintCallable) void UMenuItems::RemoveThisMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuItems", "RemoveThisMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.MenuItems.UnHideAll // (Final, Native, Public, BlueprintCallable) void UMenuItems::UnHideAll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuItems", "UnHideAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPumpInteraction.GetPumpInputData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPumpInputData UEverholmPumpInteraction::GetPumpInputData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPumpInteraction", "GetPumpInputData"); Params::EverholmPumpInteraction_GetPumpInputData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmPumpInteraction.SetProcessInput // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ShouldProcessInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmPumpInteraction::SetProcessInput(bool ShouldProcessInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPumpInteraction", "SetProcessInput"); Params::EverholmPumpInteraction_SetProcessInput Parms{}; Parms.ShouldProcessInput = ShouldProcessInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPumpInteraction.UpdateRequiredIntent // (Final, Native, Public, BlueprintCallable) void UEverholmPumpInteraction::UpdateRequiredIntent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPumpInteraction", "UpdateRequiredIntent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmPumpInteraction.GetProcessInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmPumpInteraction::GetProcessInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmPumpInteraction", "GetProcessInput"); Params::EverholmPumpInteraction_GetProcessInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioPickup.DisableCustomFlicker // (Final, Native, Public, BlueprintCallable) void ARadioPickup::DisableCustomFlicker() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "DisableCustomFlicker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.KillTuningOnAudioComponent // (Final, Native, Public, BlueprintCallable) void ARadioPickup::KillTuningOnAudioComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "KillTuningOnAudioComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.OnActiveStateChanged // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::OnActiveStateChanged(bool bIsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "OnActiveStateChanged"); Params::RadioPickup_OnActiveStateChanged Parms{}; Parms.bIsActive = bIsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.OnInputReceived // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AEverholmCharacter* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::OnInputReceived(class AEverholmCharacter* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "OnInputReceived"); Params::RadioPickup_OnInputReceived Parms{}; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.OnInputRemoved // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AEverholmCharacter* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::OnInputRemoved(class AEverholmCharacter* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "OnInputRemoved"); Params::RadioPickup_OnInputRemoved Parms{}; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.OnRep_bIsTuning // (Final, Native, Public) void ARadioPickup::OnRep_bIsTuning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "OnRep_bIsTuning"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.OnSignalCallback // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::OnSignalCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "OnSignalCallback"); Params::RadioPickup_OnSignalCallback Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.PostRadioActiveEvent // (Native, Event, Public, BlueprintEvent) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ARadioPickup::PostRadioActiveEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "PostRadioActiveEvent"); Params::RadioPickup_PostRadioActiveEvent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioPickup.PostSignalFoundEvent // (Native, Event, Public, BlueprintEvent) // Parameters: // class UAkAudioEvent* signalFoundEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ARadioPickup::PostSignalFoundEvent(class UAkAudioEvent* signalFoundEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "PostSignalFoundEvent"); Params::RadioPickup_PostSignalFoundEvent Parms{}; Parms.signalFoundEvent = signalFoundEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioPickup.PostStartTuningEvent // (Native, Event, Protected, BlueprintEvent) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ARadioPickup::PostStartTuningEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "PostStartTuningEvent"); Params::RadioPickup_PostStartTuningEvent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioPickup.PostStopTuningEvent // (Native, Event, Protected, BlueprintEvent) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ARadioPickup::PostStopTuningEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "PostStopTuningEvent"); Params::RadioPickup_PostStopTuningEvent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioPickup.PostTargetAudioEvent // (Native, Event, Public, BlueprintEvent) // Parameters: // class URadioTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ARadioPickup::PostTargetAudioEvent(class URadioTargetComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "PostTargetAudioEvent"); Params::RadioPickup_PostTargetAudioEvent Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioPickup.SetFlickerCurve // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FRuntimeFloatCurve& Curve (Parm, NativeAccessSpecifierPublic) // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::SetFlickerCurve(const struct FRuntimeFloatCurve& Curve, float Weight, bool bShouldLoop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "SetFlickerCurve"); Params::RadioPickup_SetFlickerCurve Parms{}; Parms.Curve = std::move(Curve); Parms.Weight = Weight; Parms.bShouldLoop = bShouldLoop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.SetMaxLightIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::SetMaxLightIntensity(float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "SetMaxLightIntensity"); Params::RadioPickup_SetMaxLightIntensity Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.SetMaxScreenBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float Brightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::SetMaxScreenBrightness(float Brightness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "SetMaxScreenBrightness"); Params::RadioPickup_SetMaxScreenBrightness Parms{}; Parms.Brightness = Brightness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.StartTuningInBoat // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& inputDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::StartTuningInBoat(const struct FVector& inputDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "StartTuningInBoat"); Params::RadioPickup_StartTuningInBoat Parms{}; Parms.inputDir = std::move(inputDir); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.StopRadioActiveEvent // (Native, Event, Public, BlueprintEvent) void ARadioPickup::StopRadioActiveEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "StopRadioActiveEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.StopRadioTargetEvent // (Native, Event, Public, BlueprintEvent) // Parameters: // class URadioTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::StopRadioTargetEvent(class URadioTargetComponent* Target, int32 PlayingID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "StopRadioTargetEvent"); Params::RadioPickup_StopRadioTargetEvent Parms{}; Parms.Target = Target; Parms.PlayingID = PlayingID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.UnlockSignalType // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // ERadioSignalType signalType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARadioPickup::UnlockSignalType(ERadioSignalType signalType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "UnlockSignalType"); Params::RadioPickup_UnlockSignalType Parms{}; Parms.signalType = signalType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RadioPickup.GetAimVector // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AActor* holder (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ARadioPickup::GetAimVector(const class AActor* holder) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "GetAimVector"); Params::RadioPickup_GetAimVector Parms{}; Parms.holder = holder; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.RadioPickup.GetFlickerLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ARadioPickup::GetFlickerLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "GetFlickerLevel"); Params::RadioPickup_GetFlickerLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioPickup.GetRadioSignalLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ARadioPickup::GetRadioSignalLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "GetRadioSignalLevel"); Params::RadioPickup_GetRadioSignalLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioPickup.HasAnyTargets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ARadioPickup::HasAnyTargets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "HasAnyTargets"); Params::RadioPickup_HasAnyTargets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RadioPickup.IsTuning // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ARadioPickup::IsTuning() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadioPickup", "IsTuning"); Params::RadioPickup_IsTuning Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.TiedTogetherOnSplineComponent.GetIntent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UTiedTogetherOnSplineComponent::GetIntent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TiedTogetherOnSplineComponent", "GetIntent"); Params::TiedTogetherOnSplineComponent_GetIntent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PlayerProfileSubsystem.OnPlayerLoggedOut // (Final, Native, Public) // Parameters: // ELocalUserType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerProfileSubsystem::OnPlayerLoggedOut(ELocalUserType Type, bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerProfileSubsystem", "OnPlayerLoggedOut"); Params::PlayerProfileSubsystem_OnPlayerLoggedOut Parms{}; Parms.Type = Type; Parms.Success = Success; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmSaveSystem.GetSlotMetadata // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSaveSlotMetadata ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSaveSlotMetadata UEverholmSaveSystem::GetSlotMetadata(int32 SlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSaveSystem", "GetSlotMetadata"); Params::EverholmSaveSystem_GetSlotMetadata Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSaveSystem.OnPlayerInitialized // (Final, Native, Private) // Parameters: // ELocalUserType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmSaveSystem::OnPlayerInitialized(ELocalUserType Type, const class UCommonUserInfo* UserInfo, bool Success, const class FString& Error) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSaveSystem", "OnPlayerInitialized"); Params::EverholmSaveSystem_OnPlayerInitialized Parms{}; Parms.Type = Type; Parms.UserInfo = UserInfo; Parms.Success = Success; Parms.Error = std::move(Error); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmSaveSystem.OnPlayerLoggedOut // (Final, Native, Private) // Parameters: // ELocalUserType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmSaveSystem::OnPlayerLoggedOut(ELocalUserType Type, bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSaveSystem", "OnPlayerLoggedOut"); Params::EverholmSaveSystem_OnPlayerLoggedOut Parms{}; Parms.Type = Type; Parms.Success = Success; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmSaveSystem.DoesSlotHaveSaveData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmSaveSystem::DoesSlotHaveSaveData(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSaveSystem", "DoesSlotHaveSaveData"); Params::EverholmSaveSystem_DoesSlotHaveSaveData Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSaveSystem.GetActiveSlotIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEverholmSaveSystem::GetActiveSlotIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSaveSystem", "GetActiveSlotIndex"); Params::EverholmSaveSystem_GetActiveSlotIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSaveSystem.GetAllUnlockedChaptersRowNameInChapterSelectDataTable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UEverholmSaveSystem::GetAllUnlockedChaptersRowNameInChapterSelectDataTable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSaveSystem", "GetAllUnlockedChaptersRowNameInChapterSelectDataTable"); Params::EverholmSaveSystem_GetAllUnlockedChaptersRowNameInChapterSelectDataTable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSaveSystem.HasUnlockedChapter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ChapterRowNameInDataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmSaveSystem::HasUnlockedChapter(class FName ChapterRowNameInDataTable) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSaveSystem", "HasUnlockedChapter"); Params::EverholmSaveSystem_HasUnlockedChapter Parms{}; Parms.ChapterRowNameInDataTable = ChapterRowNameInDataTable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PipOverrideInterface.GetCustomPipWorldLocation // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInteractorComponent* interactor (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* discard (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPipOverrideInterface::GetCustomPipWorldLocation(class AEverholmPlayerCharacter* Character, class UInteractorComponent* interactor, struct FVector* WorldLocation, bool* discard) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PipOverrideInterface", "GetCustomPipWorldLocation"); Params::PipOverrideInterface_GetCustomPipWorldLocation Parms{}; Parms.Character = Character; Parms.interactor = interactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldLocation != nullptr) *WorldLocation = std::move(Parms.WorldLocation); if (discard != nullptr) *discard = Parms.discard; } // Function Everholm.EverholmShaderPrecompilationManager.IsShaderPrecompilationComplete // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmShaderPrecompilationManager::IsShaderPrecompilationComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("EverholmShaderPrecompilationManager", "IsShaderPrecompilationComplete"); Params::EverholmShaderPrecompilationManager_IsShaderPrecompilationComplete Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmShaderPrecompilationManager.GetShaderPrecompilationPercentage // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmShaderPrecompilationManager::GetShaderPrecompilationPercentage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmShaderPrecompilationManager", "GetShaderPrecompilationPercentage"); Params::EverholmShaderPrecompilationManager_GetShaderPrecompilationPercentage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmShaderPrecompilationManager.SetShaderPrecompilationMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EShaderPrecompilationMode Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmShaderPrecompilationManager::SetShaderPrecompilationMode(EShaderPrecompilationMode Mode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmShaderPrecompilationManager", "SetShaderPrecompilationMode"); Params::EverholmShaderPrecompilationManager_SetShaderPrecompilationMode Parms{}; Parms.Mode = Mode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmShaderPrecompilationManager.GetShaderPrecompilationMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EShaderPrecompilationMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EShaderPrecompilationMode UEverholmShaderPrecompilationManager::GetShaderPrecompilationMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmShaderPrecompilationManager", "GetShaderPrecompilationMode"); Params::EverholmShaderPrecompilationManager_GetShaderPrecompilationMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmShaderPrecompilationManager.ShouldDisplayProgressUI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmShaderPrecompilationManager::ShouldDisplayProgressUI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmShaderPrecompilationManager", "ShouldDisplayProgressUI"); Params::EverholmShaderPrecompilationManager_ShouldDisplayProgressUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SignalActivationGroupRegion.HIP_SetActivationGroupState // (Final, Native, Public) // Parameters: // bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASignalActivationGroupRegion::HIP_SetActivationGroupState(bool bIsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActivationGroupRegion", "HIP_SetActivationGroupState"); Params::SignalActivationGroupRegion_HIP_SetActivationGroupState Parms{}; Parms.bIsActive = bIsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmSplineComponent.GetTotalInputKeyValueOfSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEverholmSplineComponent::GetTotalInputKeyValueOfSpline() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSplineComponent", "GetTotalInputKeyValueOfSpline"); Params::EverholmSplineComponent_GetTotalInputKeyValueOfSpline Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSplineComponent.GetWorldLocationFurtherAlongSpline // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& currentLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float distanceFurtherAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float currentSplineInputKey (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmSplineComponent::GetWorldLocationFurtherAlongSpline(const struct FVector& currentLocation, const float distanceFurtherAlongSpline, const float currentSplineInputKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSplineComponent", "GetWorldLocationFurtherAlongSpline"); Params::EverholmSplineComponent_GetWorldLocationFurtherAlongSpline Parms{}; Parms.currentLocation = std::move(currentLocation); Parms.distanceFurtherAlongSpline = distanceFurtherAlongSpline; Parms.currentSplineInputKey = currentSplineInputKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSplineComponent.GetWorldLocationFurtherAlongSplineBasedOnDistance // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float travelledDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float distanceFurtherAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEverholmSplineComponent::GetWorldLocationFurtherAlongSplineBasedOnDistance(const float travelledDistance, const float distanceFurtherAlongSpline) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSplineComponent", "GetWorldLocationFurtherAlongSplineBasedOnDistance"); Params::EverholmSplineComponent_GetWorldLocationFurtherAlongSplineBasedOnDistance Parms{}; Parms.travelledDistance = travelledDistance; Parms.distanceFurtherAlongSpline = distanceFurtherAlongSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSuspenseSubsystem.RequestThreatLevel_Server // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // ESuspenseThreatLevel threatLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmSuspenseSubsystem::RequestThreatLevel_Server(ESuspenseThreatLevel threatLevel, class UObject* requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSuspenseSubsystem", "RequestThreatLevel_Server"); Params::EverholmSuspenseSubsystem_RequestThreatLevel_Server Parms{}; Parms.threatLevel = threatLevel; Parms.requester = requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmSuspenseSubsystem.UnrequestThreatLevel_Server // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmSuspenseSubsystem::UnrequestThreatLevel_Server(class UObject* requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSuspenseSubsystem", "UnrequestThreatLevel_Server"); Params::EverholmSuspenseSubsystem_UnrequestThreatLevel_Server Parms{}; Parms.requester = requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmSuspenseSubsystem.AreEnemiesNearby // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEverholmSuspenseSubsystem::AreEnemiesNearby() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSuspenseSubsystem", "AreEnemiesNearby"); Params::EverholmSuspenseSubsystem_AreEnemiesNearby Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSuspenseSubsystem.GetHighestThreatAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmCharacter* UEverholmSuspenseSubsystem::GetHighestThreatAI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSuspenseSubsystem", "GetHighestThreatAI"); Params::EverholmSuspenseSubsystem_GetHighestThreatAI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmSuspenseSubsystem.GetThreatLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESuspenseThreatLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESuspenseThreatLevel UEverholmSuspenseSubsystem::GetThreatLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmSuspenseSubsystem", "GetThreatLevel"); Params::EverholmSuspenseSubsystem_GetThreatLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmTickOptimization.OnCinematicModeChanged // (Final, Native, Private) // Parameters: // bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmTickOptimization::OnCinematicModeChanged(bool bIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmTickOptimization", "OnCinematicModeChanged"); Params::EverholmTickOptimization_OnCinematicModeChanged Parms{}; Parms.bIsEnabled = bIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmWaterBodyEventInterface.ActorFoundInWaterBodyBounds // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IEverholmWaterBodyEventInterface::ActorFoundInWaterBodyBounds(class UWaterBodyComponent* WaterBodyComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EverholmWaterBodyEventInterface", "ActorFoundInWaterBodyBounds"); Params::EverholmWaterBodyEventInterface_ActorFoundInWaterBodyBounds Parms{}; Parms.WaterBodyComponent = WaterBodyComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmWaterSubsystem.GetWaterBodyAtLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWaterBodyComponent* UEverholmWaterSubsystem::GetWaterBodyAtLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmWaterSubsystem", "GetWaterBodyAtLocation"); Params::EverholmWaterSubsystem_GetWaterBodyAtLocation Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmWaterSubsystem.GetWaterBodyForActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWaterBodyComponent* UEverholmWaterSubsystem::GetWaterBodyForActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmWaterSubsystem", "GetWaterBodyForActor"); Params::EverholmWaterSubsystem_GetWaterBodyForActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EverholmWaterSubsystem.OnWaterBodyAdded // (Final, Native, Protected) // Parameters: // class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmWaterSubsystem::OnWaterBodyAdded(class UWaterBodyComponent* WaterBodyComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmWaterSubsystem", "OnWaterBodyAdded"); Params::EverholmWaterSubsystem_OnWaterBodyAdded Parms{}; Parms.WaterBodyComponent = WaterBodyComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmWaterSubsystem.OnWaterBodyRemoved // (Final, Native, Protected) // Parameters: // class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmWaterSubsystem::OnWaterBodyRemoved(class UWaterBodyComponent* WaterBodyComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmWaterSubsystem", "OnWaterBodyRemoved"); Params::EverholmWaterSubsystem_OnWaterBodyRemoved Parms{}; Parms.WaterBodyComponent = WaterBodyComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmWaterSubsystem.GetOceanWaterBodyComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWaterBodyComponent* UEverholmWaterSubsystem::GetOceanWaterBodyComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmWaterSubsystem", "GetOceanWaterBodyComponent"); Params::EverholmWaterSubsystem_GetOceanWaterBodyComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EVMotherFinale.EnsurePlayerOneIsFocused // (Final, Native, Public, BlueprintCallable) void AEVMotherFinale::EnsurePlayerOneIsFocused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "EnsurePlayerOneIsFocused"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EVMotherFinale.Multicast_Cleanup // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void AEVMotherFinale::Multicast_Cleanup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "Multicast_Cleanup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EVMotherFinale.Multicast_SwitchCameraFocus // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class AEverholmPlayerCharacter* playerToFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* playerToIgnore (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVMotherFinale::Multicast_SwitchCameraFocus(class AEverholmPlayerCharacter* playerToFocus, class AEverholmPlayerCharacter* playerToIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "Multicast_SwitchCameraFocus"); Params::EVMotherFinale_Multicast_SwitchCameraFocus Parms{}; Parms.playerToFocus = playerToFocus; Parms.playerToIgnore = playerToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVMotherFinale.Multicast_SwitchPlayerControl // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class AEverholmPlayerCharacter* playerToFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* playerToIgnore (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVMotherFinale::Multicast_SwitchPlayerControl(class AEverholmPlayerCharacter* playerToFocus, class AEverholmPlayerCharacter* playerToIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "Multicast_SwitchPlayerControl"); Params::EVMotherFinale_Multicast_SwitchPlayerControl Parms{}; Parms.playerToFocus = playerToFocus; Parms.playerToIgnore = playerToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVMotherFinale.OnFinaleEventStarted // (Event, Public, BlueprintEvent) void AEVMotherFinale::OnFinaleEventStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "OnFinaleEventStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.EVMotherFinale.OnFinaleProgressionChanged // (Event, Public, BlueprintEvent) // Parameters: // int32 mainStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMotherFinaleSubStage subStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVMotherFinale::OnFinaleProgressionChanged(int32 mainStage, EMotherFinaleSubStage subStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "OnFinaleProgressionChanged"); Params::EVMotherFinale_OnFinaleProgressionChanged Parms{}; Parms.mainStage = mainStage; Parms.subStage = subStage; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EVMotherFinale.OnFinaleStageStarted // (Event, Public, BlueprintEvent) // Parameters: // int32 newStageIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVMotherFinale::OnFinaleStageStarted(int32 newStageIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "OnFinaleStageStarted"); Params::EVMotherFinale_OnFinaleStageStarted Parms{}; Parms.newStageIndex = newStageIndex; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.EVMotherFinale.OnRequiredInteractionTriggered // (Final, Native, Private) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVMotherFinale::OnRequiredInteractionTriggered(class APawn* Initiator, const EInteractEndReason interactEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "OnRequiredInteractionTriggered"); Params::EVMotherFinale_OnRequiredInteractionTriggered Parms{}; Parms.Initiator = Initiator; Parms.interactEndReason = interactEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVMotherFinale.StartFinaleStage // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 finaleStage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EMotherFinaleSubStage subStageOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVMotherFinale::StartFinaleStage(const int32 finaleStage, const EMotherFinaleSubStage subStageOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "StartFinaleStage"); Params::EVMotherFinale_StartFinaleStage Parms{}; Parms.finaleStage = finaleStage; Parms.subStageOverride = subStageOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVMotherFinale.StartMotherFinale // (Final, Native, Public, BlueprintCallable) void AEVMotherFinale::StartMotherFinale() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "StartMotherFinale"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EVMotherFinale.TriggerRequiredInteraction // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEVMotherFinale::TriggerRequiredInteraction(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "TriggerRequiredInteraction"); Params::EVMotherFinale_TriggerRequiredInteraction Parms{}; Parms.Initiator = Initiator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVMotherFinale.GetCurrentlyFocusedPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* AEVMotherFinale::GetCurrentlyFocusedPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "GetCurrentlyFocusedPlayer"); Params::EVMotherFinale_GetCurrentlyFocusedPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EVMotherFinale.GetCurrentMotherFinaleStage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AEVMotherFinale::GetCurrentMotherFinaleStage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "GetCurrentMotherFinaleStage"); Params::EVMotherFinale_GetCurrentMotherFinaleStage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EVMotherFinale.GetCurrentMotherFinaleSubStage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EMotherFinaleSubStage ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMotherFinaleSubStage AEVMotherFinale::GetCurrentMotherFinaleSubStage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "GetCurrentMotherFinaleSubStage"); Params::EVMotherFinale_GetCurrentMotherFinaleSubStage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EVMotherFinale.GetThreatenedPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AEVMotherFinale::GetThreatenedPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "GetThreatenedPlayer"); Params::EVMotherFinale_GetThreatenedPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EVMotherFinale.HasFinaleStarted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEVMotherFinale::HasFinaleStarted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVMotherFinale", "HasFinaleStarted"); Params::EVMotherFinale_HasFinaleStarted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.EVSpiderkidLightSource.SetAffectedArea // (Final, Native, Private, BlueprintCallable) // Parameters: // float NewArea (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEVSpiderkidLightSource::SetAffectedArea(float NewArea) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVSpiderkidLightSource", "SetAffectedArea"); Params::EVSpiderkidLightSource_SetAffectedArea Parms{}; Parms.NewArea = NewArea; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.EVSpiderkidLightSource.GetClosestRetreatLocation // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FAILocationUnion& SourceLocation (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FAILocationUnion ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FAILocationUnion UEVSpiderkidLightSource::GetClosestRetreatLocation(const struct FAILocationUnion& SourceLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EVSpiderkidLightSource", "GetClosestRetreatLocation"); Params::EVSpiderkidLightSource_GetClosestRetreatLocation Parms{}; Parms.SourceLocation = std::move(SourceLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ExternalCameraBlendingVolume.GetExternalBlendWeight // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FCameraHintInParameters& inParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // double timedBlendIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class ADirectedCameraHint_Base* testHint (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FExternalBlendResult ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FExternalBlendResult AExternalCameraBlendingVolume::GetExternalBlendWeight(const struct FCameraHintInParameters& inParams, double timedBlendIn, const class ADirectedCameraHint_Base* testHint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExternalCameraBlendingVolume", "GetExternalBlendWeight"); Params::ExternalCameraBlendingVolume_GetExternalBlendWeight Parms{}; Parms.inParams = std::move(inParams); Parms.timedBlendIn = timedBlendIn; Parms.testHint = testHint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ExternalCameraBlendingVolume.PrintVolumeDebugInfo // (Event, Public, BlueprintCallable, BlueprintEvent) void AExternalCameraBlendingVolume::PrintVolumeDebugInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExternalCameraBlendingVolume", "PrintVolumeDebugInfo"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.ExternalCameraBlendingVolume.SetUsedThisFrame // (Final, Native, Public, BlueprintCallable) void AExternalCameraBlendingVolume::SetUsedThisFrame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExternalCameraBlendingVolume", "SetUsedThisFrame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.ExternalCameraBlendingVolume.GetUsedThisFrame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AExternalCameraBlendingVolume::GetUsedThisFrame() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExternalCameraBlendingVolume", "GetUsedThisFrame"); Params::ExternalCameraBlendingVolume_GetUsedThisFrame Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ExtGameViewportClient.GetExtendedViewportClient // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UExtGameViewportClient* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UExtGameViewportClient* UExtGameViewportClient::GetExtendedViewportClient(const class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ExtGameViewportClient", "GetExtendedViewportClient"); Params::ExtGameViewportClient_GetExtendedViewportClient Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ExtGameViewportClient.SetPlayerViewRect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FViewRect& ViewRect (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UExtGameViewportClient::SetPlayerViewRect(int32 LocalPlayerIndex, const struct FViewRect& ViewRect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtGameViewportClient", "SetPlayerViewRect"); Params::ExtGameViewportClient_SetPlayerViewRect Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; Parms.ViewRect = std::move(ViewRect); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ExtGameViewportClient.GetPlayerFovMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFovLockAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFovLockAxis UExtGameViewportClient::GetPlayerFovMode(int32 LocalPlayerIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtGameViewportClient", "GetPlayerFovMode"); Params::ExtGameViewportClient_GetPlayerFovMode Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ExtGameViewportClient.GetPlayerViewRect // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FViewRect ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FViewRect UExtGameViewportClient::GetPlayerViewRect(int32 LocalPlayerIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtGameViewportClient", "GetPlayerViewRect"); Params::ExtGameViewportClient_GetPlayerViewRect Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ExtGameViewportClient.SetPlayerFovMode // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFovLockAxis Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExtGameViewportClient::SetPlayerFovMode(int32 LocalPlayerIndex, EFovLockAxis Mode) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtGameViewportClient", "SetPlayerFovMode"); Params::ExtGameViewportClient_SetPlayerFovMode Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; Parms.Mode = Mode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.FixedAngleSphereHint.GetHintRotation // (Native, Event, Protected, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AFixedAngleSphereHint::GetHintRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FixedAngleSphereHint", "GetHintRotation"); Params::FixedAngleSphereHint_GetHintRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GameEffectManager.OnGameEffectEnded // (Final, Native, Public) // Parameters: // class UGameEffect* GameEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameEffectManager::OnGameEffectEnded(class UGameEffect* GameEffect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEffectManager", "OnGameEffectEnded"); Params::GameEffectManager_OnGameEffectEnded Parms{}; Parms.GameEffect = GameEffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GameEffectManager.PlayGameEffect // (Final, Native, Public, HasOutParams) // Parameters: // const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AGameEffectManager::PlayGameEffect(const struct FNetworkedGameEffectProperties& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEffectManager", "PlayGameEffect"); Params::GameEffectManager_PlayGameEffect Parms{}; Parms.Data = std::move(Data); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GameEffectFunctionLibrary.GetOrCreateGameEffectManager // (Final, Native, Static, Public) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AGameEffectManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameEffectManager* UGameEffectFunctionLibrary::GetOrCreateGameEffectManager(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameEffectFunctionLibrary", "GetOrCreateGameEffectManager"); Params::GameEffectFunctionLibrary_GetOrCreateGameEffectManager Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GameEffectFunctionLibrary.PlayGameEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameEffect* GameEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameEffectFunctionLibrary::PlayGameEffect(class UGameEffect* GameEffect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameEffectFunctionLibrary", "PlayGameEffect"); Params::GameEffectFunctionLibrary_PlayGameEffect Parms{}; Parms.GameEffect = GameEffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.WaypointActor.OnTrackedGameGlobalChanged // (Final, Native, Private) // Parameters: // class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWaypointActor::OnTrackedGameGlobalChanged(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WaypointActor", "OnTrackedGameGlobalChanged"); Params::WaypointActor_OnTrackedGameGlobalChanged Parms{}; Parms.Chalkboard = Chalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GenericControllerDisconnectedMessage.NativeOnTryReconnectUser // (Final, Native, Protected) // Parameters: // const ELocalUserType localUserType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& device (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUserReconnectResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGenericControllerDisconnectedMessage::NativeOnTryReconnectUser(const ELocalUserType localUserType, const struct FInputDeviceId& device, EUserReconnectResult Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericControllerDisconnectedMessage", "NativeOnTryReconnectUser"); Params::GenericControllerDisconnectedMessage_NativeOnTryReconnectUser Parms{}; Parms.localUserType = localUserType; Parms.device = std::move(device); Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GenericControllerDisconnectedMessage.OnControllerConnectionChange // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGenericControllerDisconnectedMessage::OnControllerConnectionChange(bool bConnected, int32 ControllerId, const struct FInputDeviceId& InputDevice, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericControllerDisconnectedMessage", "OnControllerConnectionChange"); Params::GenericControllerDisconnectedMessage_OnControllerConnectionChange Parms{}; Parms.bConnected = bConnected; Parms.ControllerId = ControllerId; Parms.InputDevice = std::move(InputDevice); Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GenericControllerDisconnectedMessage.OnDisconnectUser // (Event, Protected, BlueprintEvent) void UGenericControllerDisconnectedMessage::OnDisconnectUser() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericControllerDisconnectedMessage", "OnDisconnectUser"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.GenericControllerDisconnectedMessage.OnTryReconnectUser // (Event, Protected, BlueprintEvent) // Parameters: // const ELocalUserType localUserType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputDeviceId& device (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUserReconnectResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGenericControllerDisconnectedMessage::OnTryReconnectUser(const ELocalUserType localUserType, const struct FInputDeviceId& device, EUserReconnectResult Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericControllerDisconnectedMessage", "OnTryReconnectUser"); Params::GenericControllerDisconnectedMessage_OnTryReconnectUser Parms{}; Parms.localUserType = localUserType; Parms.device = std::move(device); Parms.Result = Result; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.GenericControllerDisconnectedMessage.ShowPromptWithMessage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InText (Parm, NativeAccessSpecifierPublic) void UGenericControllerDisconnectedMessage::ShowPromptWithMessage(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericControllerDisconnectedMessage", "ShowPromptWithMessage"); Params::GenericControllerDisconnectedMessage_ShowPromptWithMessage Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.GenericControllerDisconnectedMessage.CanContinue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGenericControllerDisconnectedMessage::CanContinue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericControllerDisconnectedMessage", "CanContinue"); Params::GenericControllerDisconnectedMessage_CanContinue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GenericMessage.ShowPromptWithMessage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InText (Parm, NativeAccessSpecifierPublic) void UGenericMessage::ShowPromptWithMessage(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GenericMessage", "ShowPromptWithMessage"); Params::GenericMessage_ShowPromptWithMessage Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.StickySurfaceSlotComponent.OnActorClassLoaded // (Final, Native, Private) void UStickySurfaceSlotComponent::OnActorClassLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StickySurfaceSlotComponent", "OnActorClassLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.StickySurfaceSlotComponent.GetActorInSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UStickySurfaceSlotComponent::GetActorInSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StickySurfaceSlotComponent", "GetActorInSlot"); Params::StickySurfaceSlotComponent_GetActorInSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GrabHelperComponent.GetGrabHelperConfig // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGrabHelperConfig ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGrabHelperConfig UGrabHelperComponent::GetGrabHelperConfig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelperComponent", "GetGrabHelperConfig"); Params::GrabHelperComponent_GetGrabHelperConfig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GrabHelperComponent.GetIsAutoPushable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGrabHelperComponent::GetIsAutoPushable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelperComponent", "GetIsAutoPushable"); Params::GrabHelperComponent_GetIsAutoPushable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.GrabHelperComponent.GetIsAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGrabHelperComponent::GetIsAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelperComponent", "GetIsAvailable"); Params::GrabHelperComponent_GetIsAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PassengerMoveAroundComponent.CinematicModeEnabled // (Final, Native, Protected) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPassengerMoveAroundComponent::CinematicModeEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "CinematicModeEnabled"); Params::PassengerMoveAroundComponent_CinematicModeEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.InitialEnterLockDone // (Final, Native, Protected) void UPassengerMoveAroundComponent::InitialEnterLockDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "InitialEnterLockDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.LockPassengerAtSplineIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPassengerMoveAroundComponent::LockPassengerAtSplineIndex(int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "LockPassengerAtSplineIndex"); Params::PassengerMoveAroundComponent_LockPassengerAtSplineIndex Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.OnPassengerPickupChanging // (Final, Native, Protected) // Parameters: // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPassengerMoveAroundComponent::OnPassengerPickupChanging(class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "OnPassengerPickupChanging"); Params::PassengerMoveAroundComponent_OnPassengerPickupChanging Parms{}; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.OnRep_TargetSplineInputKey // (Final, Native, Protected) void UPassengerMoveAroundComponent::OnRep_TargetSplineInputKey() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "OnRep_TargetSplineInputKey"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.ResetPassengerDirection // (Final, Native, Public, BlueprintCallable) void UPassengerMoveAroundComponent::ResetPassengerDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "ResetPassengerDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.SetPlayerIntent // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FVehicleControlData& controlData (Parm, NoDestructor, NativeAccessSpecifierPublic) // float cameraHintYawWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPassengerMoveAroundComponent::SetPlayerIntent(const struct FVehicleControlData& controlData, float cameraHintYawWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "SetPlayerIntent"); Params::PassengerMoveAroundComponent_SetPlayerIntent Parms{}; Parms.controlData = std::move(controlData); Parms.cameraHintYawWeight = cameraHintYawWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.UnblockMoveAfterThrow // (Final, Native, Protected) void UPassengerMoveAroundComponent::UnblockMoveAfterThrow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "UnblockMoveAfterThrow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.UnblockPassengerMoveAroundAfterThrow // (Final, Native, Public, BlueprintCallable) void UPassengerMoveAroundComponent::UnblockPassengerMoveAroundAfterThrow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "UnblockPassengerMoveAroundAfterThrow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.UnlockPassengerMoveAround // (Final, Native, Public, BlueprintCallable) void UPassengerMoveAroundComponent::UnlockPassengerMoveAround() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "UnlockPassengerMoveAround"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.VehiclePassengerRoleAssigned // (Final, Native, Protected) // Parameters: // const class AEverholmCharacter* newPassenger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmCharacter* oldPassenger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPassengerMoveAroundComponent::VehiclePassengerRoleAssigned(const class AEverholmCharacter* newPassenger, const class AEverholmCharacter* oldPassenger) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "VehiclePassengerRoleAssigned"); Params::PassengerMoveAroundComponent_VehiclePassengerRoleAssigned Parms{}; Parms.newPassenger = newPassenger; Parms.oldPassenger = oldPassenger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PassengerMoveAroundComponent.GetCurrentAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPassengerMoveAroundComponent::GetCurrentAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "GetCurrentAngle"); Params::PassengerMoveAroundComponent_GetCurrentAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PassengerMoveAroundComponent.GetCurrentSplinePositionIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPassengerMoveAroundComponent::GetCurrentSplinePositionIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "GetCurrentSplinePositionIndex"); Params::PassengerMoveAroundComponent_GetCurrentSplinePositionIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PassengerMoveAroundComponent.GetPassengerMoveAroundData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVehicleCharacterMoveAround ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FVehicleCharacterMoveAround UPassengerMoveAroundComponent::GetPassengerMoveAroundData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PassengerMoveAroundComponent", "GetPassengerMoveAroundData"); Params::PassengerMoveAroundComponent_GetPassengerMoveAroundData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ProgressionComponent.HOP_OnProgressionApplied // (Final, Native, Public) void UProgressionComponent::HOP_OnProgressionApplied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProgressionComponent", "HOP_OnProgressionApplied"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.ProgressionComponent.IsProgressionCompleted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UProgressionComponent::IsProgressionCompleted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProgressionComponent", "IsProgressionCompleted"); Params::ProgressionComponent_IsProgressionCompleted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.HarpoonPickup.HandleStaticHarpoonSpawned // (Event, Public, BlueprintCallable, BlueprintEvent) void AHarpoonPickup::HandleStaticHarpoonSpawned() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HarpoonPickup", "HandleStaticHarpoonSpawned"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.HarpoonPickup.SpawnClientDirectedHarpoon // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* throwInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* hitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& spawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHarpoonPickup::SpawnClientDirectedHarpoon(class AEverholmPlayerCharacter* throwInstigator, class AActor* hitActor, const struct FTransform& spawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HarpoonPickup", "SpawnClientDirectedHarpoon"); Params::HarpoonPickup_SpawnClientDirectedHarpoon Parms{}; Parms.throwInstigator = throwInstigator; Parms.hitActor = hitActor; Parms.spawnTransform = std::move(spawnTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.HarpoonPickup.SpawnStaticHarpoon // (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* hitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& spawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHarpoonPickup::SpawnStaticHarpoon(class AActor* hitActor, const struct FTransform& spawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HarpoonPickup", "SpawnStaticHarpoon"); Params::HarpoonPickup_SpawnStaticHarpoon Parms{}; Parms.hitActor = hitActor; Parms.spawnTransform = std::move(spawnTransform); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.IKAnimDataComponent.ApplyData // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float defaultAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UIKAnimDataComponent::ApplyData(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority, float defaultAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKAnimDataComponent", "ApplyData"); Params::IKAnimDataComponent_ApplyData Parms{}; Parms.Player = Player; Parms.Priority = Priority; Parms.defaultAlpha = defaultAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.IKAnimDataComponent.BlendIn // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UIKAnimDataComponent::BlendIn(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority, float Duration, EEasingFunc EasingFunction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKAnimDataComponent", "BlendIn"); Params::IKAnimDataComponent_BlendIn Parms{}; Parms.Player = Player; Parms.Priority = Priority; Parms.Duration = Duration; Parms.EasingFunction = EasingFunction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.IKAnimDataComponent.BlendOut // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UIKAnimDataComponent::BlendOut(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority, float Duration, EEasingFunc EasingFunction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKAnimDataComponent", "BlendOut"); Params::IKAnimDataComponent_BlendOut Parms{}; Parms.Player = Player; Parms.Priority = Priority; Parms.Duration = Duration; Parms.EasingFunction = EasingFunction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.IKAnimDataComponent.ClearData // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UIKAnimDataComponent::ClearData(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKAnimDataComponent", "ClearData"); Params::IKAnimDataComponent_ClearData Parms{}; Parms.Player = Player; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.IKAnimDataComponent.StopBlend // (Final, Native, Public, BlueprintCallable) void UIKAnimDataComponent::StopBlend() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKAnimDataComponent", "StopBlend"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.IKAnimDataComponent.IsBlending // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UIKAnimDataComponent::IsBlending() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKAnimDataComponent", "IsBlending"); Params::IKAnimDataComponent_IsBlending Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.IKAnimDataComponent.ShouldApplyData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UIKAnimDataComponent::ShouldApplyData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKAnimDataComponent", "ShouldApplyData"); Params::IKAnimDataComponent_ShouldApplyData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.IKPointComponent.ActivateIK // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float blendDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UIKPointComponent::ActivateIK(class AEverholmPlayerCharacter* Player, float blendDuration, EEasingFunc EasingFunction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKPointComponent", "ActivateIK"); Params::IKPointComponent_ActivateIK Parms{}; Parms.Player = Player; Parms.blendDuration = blendDuration; Parms.EasingFunction = EasingFunction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.IKPointComponent.DeactivateIK // (Final, Native, Public, BlueprintCallable) // Parameters: // float blendDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UIKPointComponent::DeactivateIK(float blendDuration, EEasingFunc EasingFunction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKPointComponent", "DeactivateIK"); Params::IKPointComponent_DeactivateIK Parms{}; Parms.blendDuration = blendDuration; Parms.EasingFunction = EasingFunction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.IKPointComponent.ManualTick // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UIKPointComponent::ManualTick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKPointComponent", "ManualTick"); Params::IKPointComponent_ManualTick Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.IKPointComponent.GetActiveIKPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UIKPointComponent::GetActiveIKPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKPointComponent", "GetActiveIKPlayer"); Params::IKPointComponent_GetActiveIKPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.IKPointComponent.IsIKActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UIKPointComponent::IsIKActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IKPointComponent", "IsIKActive"); Params::IKPointComponent_IsIKActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.IntersectionHint.CalculateExitWeights // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& focalPointWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AIntersectionHint::CalculateExitWeights(const struct FVector& focalPointWorldLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IntersectionHint", "CalculateExitWeights"); Params::IntersectionHint_CalculateExitWeights Parms{}; Parms.focalPointWorldLocation = std::move(focalPointWorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.IntersectionHint.GetCameraDirection // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& focalPointWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& exitWeights (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AIntersectionHint::GetCameraDirection(const struct FVector& focalPointWorldLocation, const TArray& exitWeights) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IntersectionHint", "GetCameraDirection"); Params::IntersectionHint_GetCameraDirection Parms{}; Parms.focalPointWorldLocation = std::move(focalPointWorldLocation); Parms.exitWeights = std::move(exitWeights); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.InWaterMovementMode.OnDrowning // (Event, Public, BlueprintEvent) void UInWaterMovementMode::OnDrowning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InWaterMovementMode", "OnDrowning"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.InWaterMovementMode.OnEntryAnimFinished // (Final, Native, Public) void UInWaterMovementMode::OnEntryAnimFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InWaterMovementMode", "OnEntryAnimFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.InWaterMovementMode.OnPostMovementTick // (Event, Public, BlueprintEvent) // Parameters: // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInWaterMovementMode::OnPostMovementTick(const float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InWaterMovementMode", "OnPostMovementTick"); Params::InWaterMovementMode_OnPostMovementTick Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.InWaterMovementMode.OnStartSwimming // (Event, Public, BlueprintEvent) void UInWaterMovementMode::OnStartSwimming() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InWaterMovementMode", "OnStartSwimming"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.InWaterMovementMode.OnStopSwimming // (Event, Public, BlueprintEvent) void UInWaterMovementMode::OnStopSwimming() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InWaterMovementMode", "OnStopSwimming"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.InWaterMovementMode.OnWaterEntry // (Event, Public, BlueprintEvent) // Parameters: // const bool bWasLanding (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInWaterMovementMode::OnWaterEntry(const bool bWasLanding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InWaterMovementMode", "OnWaterEntry"); Params::InWaterMovementMode_OnWaterEntry Parms{}; Parms.bWasLanding = bWasLanding; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.InWaterMovementMode.OnWaterExit // (Event, Public, BlueprintEvent) void UInWaterMovementMode::OnWaterExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InWaterMovementMode", "OnWaterExit"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.InWaterMovementMode.GetCharacterOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AEverholmPlayerCharacter* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class AEverholmPlayerCharacter* UInWaterMovementMode::GetCharacterOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InWaterMovementMode", "GetCharacterOwner"); Params::InWaterMovementMode_GetCharacterOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.InWaterMovementMode.GetOwnerLocationOnSurface // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UInWaterMovementMode::GetOwnerLocationOnSurface() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InWaterMovementMode", "GetOwnerLocationOnSurface"); Params::InWaterMovementMode_GetOwnerLocationOnSurface Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.JumpAbility.OnMovementModeChanged // (Final, Native, Public) // Parameters: // class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UJumpAbility::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JumpAbility", "OnMovementModeChanged"); Params::JumpAbility_OnMovementModeChanged Parms{}; Parms.MovementComponent = MovementComponent; Parms.PreviousMovementMode = PreviousMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SoundInteractionReactorComponent.GatherActiveInteractors // (Event, Public, BlueprintEvent) void USoundInteractionReactorComponent::GatherActiveInteractors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundInteractionReactorComponent", "GatherActiveInteractors"); UObject::ProcessEvent(Func, nullptr); } // Function Everholm.SoundInteractionReactorComponent.SetIsListening // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShouldListen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundInteractionReactorComponent::SetIsListening(bool bShouldListen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundInteractionReactorComponent", "SetIsListening"); Params::SoundInteractionReactorComponent_SetIsListening Parms{}; Parms.bShouldListen = bShouldListen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SoundInteractionReactorComponent.SetPrimitiveOverlapVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* PrimitiveComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundInteractionReactorComponent::SetPrimitiveOverlapVolume(class UPrimitiveComponent* PrimitiveComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundInteractionReactorComponent", "SetPrimitiveOverlapVolume"); Params::SoundInteractionReactorComponent_SetPrimitiveOverlapVolume Parms{}; Parms.PrimitiveComponent = PrimitiveComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SoundInteractionReactorComponent.GetIsListening // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USoundInteractionReactorComponent::GetIsListening() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundInteractionReactorComponent", "GetIsListening"); Params::SoundInteractionReactorComponent_GetIsListening Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LedgeClimbAbility.IsOnCooldown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULedgeClimbAbility::IsOnCooldown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LedgeClimbAbility", "IsOnCooldown"); Params::LedgeClimbAbility_IsOnCooldown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalizationHelper.EnumToUnrealCultureCode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECulture Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ULocalizationHelper::EnumToUnrealCultureCode(ECulture Culture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelper", "EnumToUnrealCultureCode"); Params::LocalizationHelper_EnumToUnrealCultureCode Parms{}; Parms.Culture = Culture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalizationHelper.GetCurrentCultureAsEnum // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECulture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECulture ULocalizationHelper::GetCurrentCultureAsEnum() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelper", "GetCurrentCultureAsEnum"); Params::LocalizationHelper_GetCurrentCultureAsEnum Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalizationHelper.GetLanguages // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap ULocalizationHelper::GetLanguages() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelper", "GetLanguages"); Params::LocalizationHelper_GetLanguages Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalizationHelper.GetLocalizedLanguageNameFromCultureEnum // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECulture Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText ULocalizationHelper::GetLocalizedLanguageNameFromCultureEnum(ECulture Culture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelper", "GetLocalizedLanguageNameFromCultureEnum"); Params::LocalizationHelper_GetLocalizedLanguageNameFromCultureEnum Parms{}; Parms.Culture = Culture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalizationHelper.GetTextWidth // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FSlateFontInfo& Font (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ULocalizationHelper::GetTextWidth(const class FText& Text, const struct FSlateFontInfo& Font) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelper", "GetTextWidth"); Params::LocalizationHelper_GetTextWidth Parms{}; Parms.Text = std::move(Text); Parms.Font = std::move(Font); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalizationHelper.IsCurrentCultureRTL // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULocalizationHelper::IsCurrentCultureRTL() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelper", "IsCurrentCultureRTL"); Params::LocalizationHelper_IsCurrentCultureRTL Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalizationHelper.UnrealCultureCodeToEnum // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& UnrealCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECulture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECulture ULocalizationHelper::UnrealCultureCodeToEnum(const class FString& UnrealCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelper", "UnrealCultureCodeToEnum"); Params::LocalizationHelper_UnrealCultureCodeToEnum Parms{}; Parms.UnrealCode = std::move(UnrealCode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalUserFunctionLibrary.GetCommonUserDebugString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ULocalUserFunctionLibrary::GetCommonUserDebugString(const class UCommonUserInfo* UserInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalUserFunctionLibrary", "GetCommonUserDebugString"); Params::LocalUserFunctionLibrary_GetCommonUserDebugString Parms{}; Parms.UserInfo = UserInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.LocalUserFunctionLibrary.GetCommonUserNickname // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ULocalUserFunctionLibrary::GetCommonUserNickname(const class UCommonUserInfo* UserInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalUserFunctionLibrary", "GetCommonUserNickname"); Params::LocalUserFunctionLibrary_GetCommonUserNickname Parms{}; Parms.UserInfo = UserInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PlatformPresenceSubsystem.OnEndGame // (Final, Native, Public, BlueprintCallable) void UPlatformPresenceSubsystem::OnEndGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformPresenceSubsystem", "OnEndGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PlatformPresenceSubsystem.OnNewGame // (Final, Native, Public, BlueprintCallable) void UPlatformPresenceSubsystem::OnNewGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformPresenceSubsystem", "OnNewGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PlatformPresenceSubsystem.StartActivity // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName activityId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlatformPresenceSubsystem::StartActivity(class FName activityId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformPresenceSubsystem", "StartActivity"); Params::PlatformPresenceSubsystem_StartActivity Parms{}; Parms.activityId = activityId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.MaskUI.SessionSupportsBothPlayerMasks // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMaskUI::SessionSupportsBothPlayerMasks(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("MaskUI", "SessionSupportsBothPlayerMasks"); Params::MaskUI_SessionSupportsBothPlayerMasks Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.MaskUI.CreateMaskEntryWidget // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FDataTableRowHandle& maskRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UMaskUI::CreateMaskEntryWidget(const struct FDataTableRowHandle& maskRowHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaskUI", "CreateMaskEntryWidget"); Params::MaskUI_CreateMaskEntryWidget Parms{}; Parms.maskRowHandle = std::move(maskRowHandle); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.MaskUI.ReserveMaskToEquip // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AMaskPickup* maskToEquip (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmPlayerCharacter* targetPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaskUI::ReserveMaskToEquip(class AMaskPickup* maskToEquip, class AEverholmPlayerCharacter* targetPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaskUI", "ReserveMaskToEquip"); Params::MaskUI_ReserveMaskToEquip Parms{}; Parms.maskToEquip = maskToEquip; Parms.targetPlayer = targetPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.NetInteractableComponent.EndInteraction // (Final, Native, Public, BlueprintCallable) void UNetInteractableComponent::EndInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetInteractableComponent", "EndInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.NetInteractableComponent.EndPrepareInteraction // (Final, Native, Public, BlueprintCallable) void UNetInteractableComponent::EndPrepareInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetInteractableComponent", "EndPrepareInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.NetInteractableComponent.RPC_ResumePairedInteract // (Net, NetReliable, Native, Event, NetMulticast, Protected) void UNetInteractableComponent::RPC_ResumePairedInteract() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetInteractableComponent", "RPC_ResumePairedInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.NetInteractableComponent.RPC_ServerPlayerBeginInteraction // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNetInteractableComponent::RPC_ServerPlayerBeginInteraction(class AEverholmCharacter* interactor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetInteractableComponent", "RPC_ServerPlayerBeginInteraction"); Params::NetInteractableComponent_RPC_ServerPlayerBeginInteraction Parms{}; Parms.interactor = interactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.NetInteractableComponent.SetServerValue // (Final, Native, Public, BlueprintCallable) // Parameters: // uint8 valueKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllowServerLocal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNetInteractableComponent::SetServerValue(uint8 valueKey, float Value, bool bAllowServerLocal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetInteractableComponent", "SetServerValue"); Params::NetInteractableComponent_SetServerValue Parms{}; Parms.valueKey = valueKey; Parms.Value = Value; Parms.bAllowServerLocal = bAllowServerLocal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.NetInteractableComponent.GetPairedInteractableComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UNetInteractableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNetInteractableComponent* UNetInteractableComponent::GetPairedInteractableComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetInteractableComponent", "GetPairedInteractableComponent"); Params::NetInteractableComponent_GetPairedInteractableComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PauseMenuUI.SetPausingPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerState* pausingPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPauseMenuUI::SetPausingPlayer(class APlayerState* pausingPlayerState, EPauseReason pauseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PauseMenuUI", "SetPausingPlayer"); Params::PauseMenuUI_SetPausingPlayer Parms{}; Parms.pausingPlayerState = pausingPlayerState; Parms.pauseReason = pauseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PhysicalControllerSubsystem.GetConnectedControllerPlayerPairs // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhysicalControllerSubsystem::GetConnectedControllerPlayerPairs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "GetConnectedControllerPlayerPairs"); Params::PhysicalControllerSubsystem_GetConnectedControllerPlayerPairs Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.GetPlayerControllerByControllerId // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UPhysicalControllerSubsystem::GetPlayerControllerByControllerId(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "GetPlayerControllerByControllerId"); Params::PhysicalControllerSubsystem_GetPlayerControllerByControllerId Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.GetUserIndexForControllerId // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhysicalControllerSubsystem::GetUserIndexForControllerId(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "GetUserIndexForControllerId"); Params::PhysicalControllerSubsystem_GetUserIndexForControllerId Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.OnUserInitializationCompleted // (Final, Native, Protected) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalControllerSubsystem::OnUserInitializationCompleted(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "OnUserInitializationCompleted"); Params::PhysicalControllerSubsystem_OnUserInitializationCompleted Parms{}; Parms.localUserType = localUserType; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = std::move(Error); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PhysicalControllerSubsystem.OnUserLogoutCompleted // (Final, Native, Protected) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalControllerSubsystem::OnUserLogoutCompleted(ELocalUserType localUserType, bool bSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "OnUserLogoutCompleted"); Params::PhysicalControllerSubsystem_OnUserLogoutCompleted Parms{}; Parms.localUserType = localUserType; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PhysicalControllerSubsystem.TryUnsetInputDeviceForUser // (Final, Native, Public, BlueprintCallable) // Parameters: // ELocalUserType User (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhysicalControllerSubsystem::TryUnsetInputDeviceForUser(ELocalUserType User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "TryUnsetInputDeviceForUser"); Params::PhysicalControllerSubsystem_TryUnsetInputDeviceForUser Parms{}; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.AllowManualRemapPrimaryUser // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhysicalControllerSubsystem::AllowManualRemapPrimaryUser() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "AllowManualRemapPrimaryUser"); Params::PhysicalControllerSubsystem_AllowManualRemapPrimaryUser Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.AllowManualRemapUser // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhysicalControllerSubsystem::AllowManualRemapUser(ELocalUserType localUserType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "AllowManualRemapUser"); Params::PhysicalControllerSubsystem_AllowManualRemapUser Parms{}; Parms.localUserType = localUserType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.AreBothUsersMapped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhysicalControllerSubsystem::AreBothUsersMapped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "AreBothUsersMapped"); Params::PhysicalControllerSubsystem_AreBothUsersMapped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.GetConnectedGamepadsCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhysicalControllerSubsystem::GetConnectedGamepadsCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "GetConnectedGamepadsCount"); Params::PhysicalControllerSubsystem_GetConnectedGamepadsCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.GetInputDeviceId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputDeviceId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FInputDeviceId UPhysicalControllerSubsystem::GetInputDeviceId(ELocalUserType localUserType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "GetInputDeviceId"); Params::PhysicalControllerSubsystem_GetInputDeviceId Parms{}; Parms.localUserType = localUserType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.GetNextUnmappedUser // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TOptional ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TOptional UPhysicalControllerSubsystem::GetNextUnmappedUser() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "GetNextUnmappedUser"); Params::PhysicalControllerSubsystem_GetNextUnmappedUser Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.IsEitherUserMapped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhysicalControllerSubsystem::IsEitherUserMapped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "IsEitherUserMapped"); Params::PhysicalControllerSubsystem_IsEitherUserMapped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.IsKeyboardUser // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocalUserType User (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhysicalControllerSubsystem::IsKeyboardUser(ELocalUserType User) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "IsKeyboardUser"); Params::PhysicalControllerSubsystem_IsKeyboardUser Parms{}; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PhysicalControllerSubsystem.IsUserMappedToInputDevice // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhysicalControllerSubsystem::IsUserMappedToInputDevice(ELocalUserType localUserType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalControllerSubsystem", "IsUserMappedToInputDevice"); Params::PhysicalControllerSubsystem_IsUserMappedToInputDevice Parms{}; Parms.localUserType = localUserType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PickupAbilityComponent.Multicast_StartPickingUp // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // EPickupAbilityActivation activationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPickupAbilityComponent::Multicast_StartPickingUp(EPickupAbilityActivation activationType, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupAbilityComponent", "Multicast_StartPickingUp"); Params::PickupAbilityComponent_Multicast_StartPickingUp Parms{}; Parms.activationType = activationType; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupAbilityComponent.OnAnimTransitionFinished // (Final, Native, Private) // Parameters: // EPickupState transitionState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPickupAbilityComponent::OnAnimTransitionFinished(EPickupState transitionState, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupAbilityComponent", "OnAnimTransitionFinished"); Params::PickupAbilityComponent_OnAnimTransitionFinished Parms{}; Parms.transitionState = transitionState; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupAbilityComponent.OnPickupReleased // (Final, Native, Private) void UPickupAbilityComponent::OnPickupReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupAbilityComponent", "OnPickupReleased"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.PickupAbilityComponent.Server_StartPickingUp // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // EPickupAbilityActivation activationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPickupAbilityComponent::Server_StartPickingUp(EPickupAbilityActivation activationType, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupAbilityComponent", "Server_StartPickingUp"); Params::PickupAbilityComponent_Server_StartPickingUp Parms{}; Parms.activationType = activationType; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupAlignComponent.AlignPickupWithOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InteractingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachTo (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPickupAlignComponent::AlignPickupWithOffset(class AActor* InteractingActor, class USceneComponent* AttachTo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupAlignComponent", "AlignPickupWithOffset"); Params::PickupAlignComponent_AlignPickupWithOffset Parms{}; Parms.InteractingActor = InteractingActor; Parms.AttachTo = AttachTo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PickupAlignComponent.CollectBackPickup // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InteractingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPickupAlignComponent::CollectBackPickup(class AActor* InteractingActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PickupAlignComponent", "CollectBackPickup"); Params::PickupAlignComponent_CollectBackPickup Parms{}; Parms.InteractingActor = InteractingActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PigletScenarioActor.OnRep_PigletQuestState // (Final, Native, Protected) // Parameters: // EPigQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APigletScenarioActor::OnRep_PigletQuestState(EPigQuestState previousState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigletScenarioActor", "OnRep_PigletQuestState"); Params::PigletScenarioActor_OnRep_PigletQuestState Parms{}; Parms.previousState = previousState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PigletScenarioActor.PigQuestStateUpdate // (Event, Protected, BlueprintEvent) // Parameters: // EPigQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPigQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APigletScenarioActor::PigQuestStateUpdate(EPigQuestState NewState, EPigQuestState previousState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigletScenarioActor", "PigQuestStateUpdate"); Params::PigletScenarioActor_PigQuestStateUpdate Parms{}; Parms.NewState = NewState; Parms.previousState = previousState; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PigletScenarioActor.SetQuestState // (Final, Native, Protected, BlueprintCallable) // Parameters: // EPigQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APigletScenarioActor::SetQuestState(EPigQuestState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigletScenarioActor", "SetQuestState"); Params::PigletScenarioActor_SetQuestState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PlayerActionsAnalyzer.OnLedgeClimbingChanged // (Final, Native, Private) // Parameters: // bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ledgeHeightAfterAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerActionsAnalyzer::OnLedgeClimbingChanged(bool bIsEnabled, float ledgeHeightAfterAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerActionsAnalyzer", "OnLedgeClimbingChanged"); Params::PlayerActionsAnalyzer_OnLedgeClimbingChanged Parms{}; Parms.bIsEnabled = bIsEnabled; Parms.ledgeHeightAfterAlignment = ledgeHeightAfterAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PlayerActionsAnalyzer.OnMovementModeChanged // (Final, Native, Private) // Parameters: // class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerActionsAnalyzer::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerActionsAnalyzer", "OnMovementModeChanged"); Params::PlayerActionsAnalyzer_OnMovementModeChanged Parms{}; Parms.MovementComponent = MovementComponent; Parms.PreviousMovementMode = PreviousMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PlayerActionsAnalyzer.OnSurfaceClimbingChanged // (Final, Native, Private) // Parameters: // bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerActionsAnalyzer::OnSurfaceClimbingChanged(bool bIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerActionsAnalyzer", "OnSurfaceClimbingChanged"); Params::PlayerActionsAnalyzer_OnSurfaceClimbingChanged Parms{}; Parms.bIsEnabled = bIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PlayerActionsAnalyzer.OnTargetActorUpdated // (Final, Native, Private) // Parameters: // class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerActionsAnalyzer::OnTargetActorUpdated(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerActionsAnalyzer", "OnTargetActorUpdated"); Params::PlayerActionsAnalyzer_OnTargetActorUpdated Parms{}; Parms.Chalkboard = Chalkboard; Parms.sectionKey = std::move(sectionKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PlayerInteractionWidget.OnInteractionStarted // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInteractionWidget::OnInteractionStarted(class APawn* Initiator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInteractionWidget", "OnInteractionStarted"); Params::PlayerInteractionWidget_OnInteractionStarted Parms{}; Parms.Initiator = Initiator; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PlayerInteractionWidget.SetIcon // (Event, Protected, BlueprintEvent) // Parameters: // const class UTexture2D* iconObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInteractionWidget::SetIcon(const class UTexture2D* iconObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInteractionWidget", "SetIcon"); Params::PlayerInteractionWidget_SetIcon Parms{}; Parms.iconObject = iconObject; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PlayerInteractionWidget.SetIconAngle // (Event, Protected, BlueprintEvent) // Parameters: // const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInteractionWidget::SetIconAngle(const float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInteractionWidget", "SetIconAngle"); Params::PlayerInteractionWidget_SetIconAngle Parms{}; Parms.Angle = Angle; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PlayerInteractionWidget.SetIconTranslation // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector2D& Translation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInteractionWidget::SetIconTranslation(const struct FVector2D& Translation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInteractionWidget", "SetIconTranslation"); Params::PlayerInteractionWidget_SetIconTranslation Parms{}; Parms.Translation = std::move(Translation); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.PlayerInteractionWidget.GetCurrentInteractionName // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPlayerInteractionWidget::GetCurrentInteractionName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInteractionWidget", "GetCurrentInteractionName"); Params::PlayerInteractionWidget_GetCurrentInteractionName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PlayerInteractionWidget.GetOtherPip // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPlayerInteractionWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPlayerInteractionWidget* UPlayerInteractionWidget::GetOtherPip() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInteractionWidget", "GetOtherPip"); Params::PlayerInteractionWidget_GetOtherPip Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.PlayMontageInteractionComponent.HasPlayableMontage // (Event, Protected, BlueprintEvent, Const) // Parameters: // class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayMontageInteractionComponent::HasPlayableMontage(class APawn* Initiator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayMontageInteractionComponent", "HasPlayableMontage"); Params::PlayMontageInteractionComponent_HasPlayableMontage Parms{}; Parms.Initiator = Initiator; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Everholm.PlaySessionLauncher.OnSessionManagerNetworkFailure // (Final, Native, Private) // Parameters: // ENetworkSessionManagerFailType FailType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlaySessionLauncher::OnSessionManagerNetworkFailure(ENetworkSessionManagerFailType FailType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlaySessionLauncher", "OnSessionManagerNetworkFailure"); Params::PlaySessionLauncher_OnSessionManagerNetworkFailure Parms{}; Parms.FailType = FailType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PushBoatInteractionComponent.InteractStartEvent // (Final, Native, Protected) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPushBoatInteractionComponent::InteractStartEvent(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PushBoatInteractionComponent", "InteractStartEvent"); Params::PushBoatInteractionComponent_InteractStartEvent Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PushBoatInteractionComponent.OnEndingInteraction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPushBoatInteractionComponent::OnEndingInteraction(bool bAborted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PushBoatInteractionComponent", "OnEndingInteraction"); Params::PushBoatInteractionComponent_OnEndingInteraction Parms{}; Parms.bAborted = bAborted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.PushBoatInteractionComponent.OnStartedPushing // (Final, Native, Public, BlueprintCallable) void UPushBoatInteractionComponent::OnStartedPushing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PushBoatInteractionComponent", "OnStartedPushing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RecordActorTransformFunctionLibrary.DrawDebugRecording // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRecordingResult& Recording (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URecordActorTransformFunctionLibrary::DrawDebugRecording(class UObject* WorldContextObject, const struct FRecordingResult& Recording, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "DrawDebugRecording"); Params::RecordActorTransformFunctionLibrary_DrawDebugRecording Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Recording = std::move(Recording); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RecordActorTransformFunctionLibrary.LoadRecordingFromFileExplicitPath // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FRecordingResult* Recording (Parm, OutParm, NativeAccessSpecifierPublic) // const class FString& saveFilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString URecordActorTransformFunctionLibrary::LoadRecordingFromFileExplicitPath(struct FRecordingResult* Recording, const class FString& saveFilePath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "LoadRecordingFromFileExplicitPath"); Params::RecordActorTransformFunctionLibrary_LoadRecordingFromFileExplicitPath Parms{}; Parms.saveFilePath = std::move(saveFilePath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Recording != nullptr) *Recording = std::move(Parms.Recording); return Parms.ReturnValue; } // Function Everholm.RecordActorTransformFunctionLibrary.LoadRecordingFromFileFromSavedDirectory // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FRecordingResult* Recording (Parm, OutParm, NativeAccessSpecifierPublic) // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString URecordActorTransformFunctionLibrary::LoadRecordingFromFileFromSavedDirectory(struct FRecordingResult* Recording, const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "LoadRecordingFromFileFromSavedDirectory"); Params::RecordActorTransformFunctionLibrary_LoadRecordingFromFileFromSavedDirectory Parms{}; Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Recording != nullptr) *Recording = std::move(Parms.Recording); return Parms.ReturnValue; } // Function Everholm.RecordActorTransformFunctionLibrary.SaveRecordingToFileExplicitDirectory // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FRecordingResult& Recording (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& SaveDirectory (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransformRecordingResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTransformRecordingResult URecordActorTransformFunctionLibrary::SaveRecordingToFileExplicitDirectory(const struct FRecordingResult& Recording, const class FString& SaveDirectory, const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "SaveRecordingToFileExplicitDirectory"); Params::RecordActorTransformFunctionLibrary_SaveRecordingToFileExplicitDirectory Parms{}; Parms.Recording = std::move(Recording); Parms.SaveDirectory = std::move(SaveDirectory); Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RecordActorTransformFunctionLibrary.SaveRecordingToFileInSavedDir // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FRecordingResult& Recording (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransformRecordingResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTransformRecordingResult URecordActorTransformFunctionLibrary::SaveRecordingToFileInSavedDir(const struct FRecordingResult& Recording, const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "SaveRecordingToFileInSavedDir"); Params::RecordActorTransformFunctionLibrary_SaveRecordingToFileInSavedDir Parms{}; Parms.Recording = std::move(Recording); Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RotateToTargetAction.GetLookAtRotation // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator URotateToTargetAction::GetLookAtRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RotateToTargetAction", "GetLookAtRotation"); Params::RotateToTargetAction_GetLookAtRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.RubberBandingManager.ActivateRubberBanding // (Native, Public, BlueprintCallable) void ARubberBandingManager::ActivateRubberBanding() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RubberBandingManager", "ActivateRubberBanding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RubberBandingManager.DeactivateRubberBanding // (Native, Public, BlueprintCallable) void ARubberBandingManager::DeactivateRubberBanding() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RubberBandingManager", "DeactivateRubberBanding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RubberBandingManager.OnAISpawned // (Final, Native, Protected) // Parameters: // class AAISpawner* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ARubberBandingManager::OnAISpawned(class AAISpawner* Spawner, class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RubberBandingManager", "OnAISpawned"); Params::RubberBandingManager_OnAISpawned Parms{}; Parms.Spawner = Spawner; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.RubberBandingManager.OnLevelSequenceStarted // (Final, Native, Protected) void ARubberBandingManager::OnLevelSequenceStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RubberBandingManager", "OnLevelSequenceStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.RubberBandingManager.OnLevelSequenceStopped // (Final, Native, Protected) void ARubberBandingManager::OnLevelSequenceStopped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RubberBandingManager", "OnLevelSequenceStopped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SaveComponent.RegisterToSaveSystem // (Final, Native, Public, BlueprintCallable) void USaveComponent::RegisterToSaveSystem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SaveComponent", "RegisterToSaveSystem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SaveSystemBlueprintHelperLibrary.ClearSaveData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResetUserAndSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USaveSystemBlueprintHelperLibrary::ClearSaveData(class UObject* WorldContextObject, bool bResetUserAndSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "ClearSaveData"); Params::SaveSystemBlueprintHelperLibrary_ClearSaveData Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bResetUserAndSlot = bResetUserAndSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SaveSystemBlueprintHelperLibrary.ClearSaveDataCategories // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USaveSystemBlueprintHelperLibrary::ClearSaveDataCategories(class UObject* WorldContextObject, const TArray& Categories) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "ClearSaveDataCategories"); Params::SaveSystemBlueprintHelperLibrary_ClearSaveDataCategories Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Categories = std::move(Categories); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemLoadCategoriesFromDiskProxyObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class USaveSystemLoadCategoriesFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveSystemLoadCategoriesFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemLoadCategoriesFromDiskProxyObject(class UObject* WorldContextObject, const TArray& Categories) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemLoadCategoriesFromDiskProxyObject"); Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemLoadCategoriesFromDiskProxyObject Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Categories = std::move(Categories); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemLoadFromDiskProxyObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveSystemLoadFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveSystemLoadFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemLoadFromDiskProxyObject(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemLoadFromDiskProxyObject"); Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemLoadFromDiskProxyObject Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemRemoveCategoriesFromDiskProxyObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class USaveSystemRemoveCategoriesFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveSystemRemoveCategoriesFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemRemoveCategoriesFromDiskProxyObject(class UObject* WorldContextObject, const TArray& Categories) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemRemoveCategoriesFromDiskProxyObject"); Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemRemoveCategoriesFromDiskProxyObject Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Categories = std::move(Categories); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemRemoveFromDiskProxyObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveSystemRemoveFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveSystemRemoveFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemRemoveFromDiskProxyObject(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemRemoveFromDiskProxyObject"); Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemRemoveFromDiskProxyObject Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSaveCategoriesToDiskProxyObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class USaveSystemSaveCategoriesToDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveSystemSaveCategoriesToDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSaveCategoriesToDiskProxyObject(class UObject* WorldContextObject, const TArray& Categories) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSaveCategoriesToDiskProxyObject"); Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSaveCategoriesToDiskProxyObject Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Categories = std::move(Categories); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSaveToDiskProxyObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveSystemSaveToDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveSystemSaveToDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSaveToDiskProxyObject(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSaveToDiskProxyObject"); Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSaveToDiskProxyObject Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSetActiveSlotIndexProxyObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveSystemSetActiveSlotIndexBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveSystemSetActiveSlotIndexBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSetActiveSlotIndexProxyObject(class UObject* WorldContextObject, int32 SlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSetActiveSlotIndexProxyObject"); Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSetActiveSlotIndexProxyObject Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSetActiveUserIndexProxyObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveSystemSetActiveUserIndexBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveSystemSetActiveUserIndexBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSetActiveUserIndexProxyObject(class UObject* WorldContextObject, int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSetActiveUserIndexProxyObject"); Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSetActiveUserIndexProxyObject Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.GetActiveSlotIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USaveSystemBlueprintHelperLibrary::GetActiveSlotIndex(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "GetActiveSlotIndex"); Params::SaveSystemBlueprintHelperLibrary_GetActiveSlotIndex Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.GetActiveUserIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USaveSystemBlueprintHelperLibrary::GetActiveUserIndex(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "GetActiveUserIndex"); Params::SaveSystemBlueprintHelperLibrary_GetActiveUserIndex Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SaveSystemBlueprintHelperLibrary.LoadAllObjects // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USaveSystemBlueprintHelperLibrary::LoadAllObjects(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "LoadAllObjects"); Params::SaveSystemBlueprintHelperLibrary_LoadAllObjects Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SaveSystemBlueprintHelperLibrary.LoadCategories // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USaveSystemBlueprintHelperLibrary::LoadCategories(class UObject* WorldContextObject, const TArray& Categories) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "LoadCategories"); Params::SaveSystemBlueprintHelperLibrary_LoadCategories Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Categories = std::move(Categories); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SaveSystemBlueprintHelperLibrary.RegisterSavableObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* savableObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USaveSystemBlueprintHelperLibrary::RegisterSavableObject(class UObject* WorldContextObject, class UObject* savableObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "RegisterSavableObject"); Params::SaveSystemBlueprintHelperLibrary_RegisterSavableObject Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.savableObject = savableObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SaveSystemBlueprintHelperLibrary.SaveCategories // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USaveSystemBlueprintHelperLibrary::SaveCategories(class UObject* WorldContextObject, const TArray& Categories) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "SaveCategories"); Params::SaveSystemBlueprintHelperLibrary_SaveCategories Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Categories = std::move(Categories); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SaveSystemBlueprintHelperLibrary.SaveObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* savableObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USaveSystemBlueprintHelperLibrary::SaveObject(class UObject* WorldContextObject, class UObject* savableObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "SaveObject"); Params::SaveSystemBlueprintHelperLibrary_SaveObject Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.savableObject = savableObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SelectIndexComponent.SelectIndex // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USelectIndexComponent::SelectIndex(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SelectIndexComponent", "SelectIndex"); Params::SelectIndexComponent_SelectIndex Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SheepSkinMovementComponent.SetBoyInput // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& boyInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USheepSkinMovementComponent::SetBoyInput(const struct FVector& boyInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheepSkinMovementComponent", "SetBoyInput"); Params::SheepSkinMovementComponent_SetBoyInput Parms{}; Parms.boyInput = std::move(boyInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SheepSkinMovementComponent.SetGirlInput // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& girlInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USheepSkinMovementComponent::SetGirlInput(const struct FVector& girlInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheepSkinMovementComponent", "SetGirlInput"); Params::SheepSkinMovementComponent_SetGirlInput Parms{}; Parms.girlInput = std::move(girlInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SignalActivationGroupVolume.HIP_SetActivationGroupState // (Final, Native, Public) // Parameters: // bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASignalActivationGroupVolume::HIP_SetActivationGroupState(bool bIsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SignalActivationGroupVolume", "HIP_SetActivationGroupState"); Params::SignalActivationGroupVolume_HIP_SetActivationGroupState Parms{}; Parms.bIsActive = bIsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SlideAbilityActivation.OnMovementModeChanged // (Final, Native, Private) // Parameters: // class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlideAbilityActivation::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlideAbilityActivation", "OnMovementModeChanged"); Params::SlideAbilityActivation_OnMovementModeChanged Parms{}; Parms.MovementComponent = MovementComponent; Parms.PreviousMovementMode = PreviousMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SlotInteractionComponent.BP_HandlePickupInserted // (Event, Protected, BlueprintEvent) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* insertedPickup_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlotInteractionComponent::BP_HandlePickupInserted(class AEverholmCharacter* Initiator, class APickupBase* insertedPickup_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "BP_HandlePickupInserted"); Params::SlotInteractionComponent_BP_HandlePickupInserted Parms{}; Parms.Initiator = Initiator; Parms.insertedPickup_0 = insertedPickup_0; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.SlotInteractionComponent.BP_HandlePickupRemoved // (Event, Protected, BlueprintEvent) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* removedPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlotInteractionComponent::BP_HandlePickupRemoved(class AEverholmCharacter* Initiator, class APickupBase* removedPickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "BP_HandlePickupRemoved"); Params::SlotInteractionComponent_BP_HandlePickupRemoved Parms{}; Parms.Initiator = Initiator; Parms.removedPickup = removedPickup; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.SlotInteractionComponent.EjectInsertedPickup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bOverrideNoRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* USlotInteractionComponent::EjectInsertedPickup(bool bOverrideNoRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "EjectInsertedPickup"); Params::SlotInteractionComponent_EjectInsertedPickup Parms{}; Parms.bOverrideNoRemove = bOverrideNoRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SlotInteractionComponent.HandlePickupInserted // (Final, Native, Private) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USlotInteractionComponent* Slot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInserted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlotInteractionComponent::HandlePickupInserted(class AEverholmCharacter* Initiator, class APickupBase* pickup, class USlotInteractionComponent* Slot, bool bInserted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "HandlePickupInserted"); Params::SlotInteractionComponent_HandlePickupInserted Parms{}; Parms.Initiator = Initiator; Parms.pickup = pickup; Parms.Slot = Slot; Parms.bInserted = bInserted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SlotInteractionComponent.HandlePickupRemoved // (Final, Native, Private) // Parameters: // class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlotInteractionComponent::HandlePickupRemoved(class AEverholmCharacter* Initiator, class APickupBase* pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "HandlePickupRemoved"); Params::SlotInteractionComponent_HandlePickupRemoved Parms{}; Parms.Initiator = Initiator; Parms.pickup = pickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SlotInteractionComponent.HIP_CheckIfSlotted // (Final, Native, Private) void USlotInteractionComponent::HIP_CheckIfSlotted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "HIP_CheckIfSlotted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SlotInteractionComponent.HOP_CheckIfSlotted // (Final, Native, Private) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlotInteractionComponent::HOP_CheckIfSlotted(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "HOP_CheckIfSlotted"); Params::SlotInteractionComponent_HOP_CheckIfSlotted Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SlotInteractionComponent.HOP_Slotted // (Final, Native, Private) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlotInteractionComponent::HOP_Slotted(bool Value, bool bIsInitialization) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "HOP_Slotted"); Params::SlotInteractionComponent_HOP_Slotted Parms{}; Parms.Value = Value; Parms.bIsInitialization = bIsInitialization; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SlotInteractionComponent.GetInsertedPickup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickupBase* USlotInteractionComponent::GetInsertedPickup() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "GetInsertedPickup"); Params::SlotInteractionComponent_GetInsertedPickup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SlotInteractionComponent.GetInsertTransitionSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FAbstractEnum ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FAbstractEnum USlotInteractionComponent::GetInsertTransitionSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "GetInsertTransitionSlot"); Params::SlotInteractionComponent_GetInsertTransitionSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SlotInteractionComponent.GetRemoveTransitionSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FAbstractEnum ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FAbstractEnum USlotInteractionComponent::GetRemoveTransitionSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SlotInteractionComponent", "GetRemoveTransitionSlot"); Params::SlotInteractionComponent_GetRemoveTransitionSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SmoothMeshMoverComponent.ResetLocationAndRotation // (Final, Native, Public, BlueprintCallable) void USmoothMeshMoverComponent::ResetLocationAndRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothMeshMoverComponent", "ResetLocationAndRotation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SmoothMeshMoverComponent.SetRotationSmoothing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USmoothMeshMoverComponent::SetRotationSmoothing(bool State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothMeshMoverComponent", "SetRotationSmoothing"); Params::SmoothMeshMoverComponent_SetRotationSmoothing Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SmoothMeshMoverComponent.SetTranslationSmoothing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USmoothMeshMoverComponent::SetTranslationSmoothing(bool State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothMeshMoverComponent", "SetTranslationSmoothing"); Params::SmoothMeshMoverComponent_SetTranslationSmoothing Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SmoothMeshMoverComponent.GetLastRotationDelta // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FRotator ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) const struct FRotator USmoothMeshMoverComponent::GetLastRotationDelta() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothMeshMoverComponent", "GetLastRotationDelta"); Params::SmoothMeshMoverComponent_GetLastRotationDelta Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SmoothMeshMoverComponent.GetLastTranslationDelta // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector USmoothMeshMoverComponent::GetLastTranslationDelta() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmoothMeshMoverComponent", "GetLastTranslationDelta"); Params::SmoothMeshMoverComponent_GetLastTranslationDelta Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ScalarSmoothRepSceneComponent.MC_ScalarServerFrame // (Net, Native, Event, NetMulticast, Protected) // Parameters: // const struct FScalarSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UScalarSmoothRepSceneComponent::MC_ScalarServerFrame(const struct FScalarSmoothRepSceneComponentState& State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScalarSmoothRepSceneComponent", "MC_ScalarServerFrame"); Params::ScalarSmoothRepSceneComponent_MC_ScalarServerFrame Parms{}; Parms.State = std::move(State); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SnifferAnimationRelayComponent.GetSnifferAnimData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FAnimSnifferData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FAnimSnifferData USnifferAnimationRelayComponent::GetSnifferAnimData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SnifferAnimationRelayComponent", "GetSnifferAnimData"); Params::SnifferAnimationRelayComponent_GetSnifferAnimData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SnifferAnimInstance.GetSnifferOverrideAnimationSet // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimationSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationSet* USnifferAnimInstance::GetSnifferOverrideAnimationSet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SnifferAnimInstance", "GetSnifferOverrideAnimationSet"); Params::SnifferAnimInstance_GetSnifferOverrideAnimationSet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SnifferAnimInstance.OnMontageEndedEvent // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool interrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USnifferAnimInstance::OnMontageEndedEvent(class UAnimMontage* Montage, bool interrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SnifferAnimInstance", "OnMontageEndedEvent"); Params::SnifferAnimInstance_OnMontageEndedEvent Parms{}; Parms.Montage = Montage; Parms.interrupted = interrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SnifferAnimInstance.OnMovementModeChanged // (Event, Protected, BlueprintEvent) // Parameters: // const ESnifferMovementMode NewMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ESnifferMovementMode PreviousMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool skippedTransitionAnim (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USnifferAnimInstance::OnMovementModeChanged(const ESnifferMovementMode NewMovementMode, const ESnifferMovementMode PreviousMovementMode, const bool skippedTransitionAnim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SnifferAnimInstance", "OnMovementModeChanged"); Params::SnifferAnimInstance_OnMovementModeChanged Parms{}; Parms.NewMovementMode = NewMovementMode; Parms.PreviousMovementMode = PreviousMovementMode; Parms.skippedTransitionAnim = skippedTransitionAnim; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.SnifferAnimInstance.OnTransitionBlendedIn // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USnifferAnimInstance::OnTransitionBlendedIn(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SnifferAnimInstance", "OnTransitionBlendedIn"); Params::SnifferAnimInstance_OnTransitionBlendedIn Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SnifferAnimInstance.GetAlertTransitionAnimByAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* USnifferAnimInstance::GetAlertTransitionAnimByAngle(const float Angle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SnifferAnimInstance", "GetAlertTransitionAnimByAngle"); Params::SnifferAnimInstance_GetAlertTransitionAnimByAngle Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SnifferAnimInstance.GetDeltaYawToClosestTarget // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool onlyConsiderClosestActualTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool returnZeroIfNoCurrentTargetExists (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USnifferAnimInstance::GetDeltaYawToClosestTarget(const bool onlyConsiderClosestActualTarget, const bool returnZeroIfNoCurrentTargetExists) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SnifferAnimInstance", "GetDeltaYawToClosestTarget"); Params::SnifferAnimInstance_GetDeltaYawToClosestTarget Parms{}; Parms.onlyConsiderClosestActualTarget = onlyConsiderClosestActualTarget; Parms.returnZeroIfNoCurrentTargetExists = returnZeroIfNoCurrentTargetExists; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SniperSubsystem.RegisterTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class USniperTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USniperSubsystem::RegisterTarget(class USniperTargetComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SniperSubsystem", "RegisterTarget"); Params::SniperSubsystem_RegisterTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SniperSubsystem.UnregisterTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class USniperTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USniperSubsystem::UnregisterTarget(class USniperTargetComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SniperSubsystem", "UnregisterTarget"); Params::SniperSubsystem_UnregisterTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SniperSubsystem.GetTargets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USniperSubsystem::GetTargets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SniperSubsystem", "GetTargets"); Params::SniperSubsystem_GetTargets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SpiderKidAnimInstance.GetSpiderkidOverrideAnimationSet // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // const ESpiderkidIlluminationState illuminationState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimationSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationSet* USpiderKidAnimInstance::GetSpiderkidOverrideAnimationSet(const ESpiderkidIlluminationState illuminationState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpiderKidAnimInstance", "GetSpiderkidOverrideAnimationSet"); Params::SpiderKidAnimInstance_GetSpiderkidOverrideAnimationSet Parms{}; Parms.illuminationState = illuminationState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SpiderKidAnimInstance.OnLightReactAnimBlendedIn // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpiderKidAnimInstance::OnLightReactAnimBlendedIn(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpiderKidAnimInstance", "OnLightReactAnimBlendedIn"); Params::SpiderKidAnimInstance_OnLightReactAnimBlendedIn Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SpiderKidAnimInstance.OnLightReactAnimEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpiderKidAnimInstance::OnLightReactAnimEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpiderKidAnimInstance", "OnLightReactAnimEnded"); Params::SpiderKidAnimInstance_OnLightReactAnimEnded Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SpiralWhaleEyeEncounter.OnRep_SpiralWhaleQuestState // (Final, Native, Protected) // Parameters: // ESpiralWhaleQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpiralWhaleEyeEncounter::OnRep_SpiralWhaleQuestState(ESpiralWhaleQuestState previousState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpiralWhaleEyeEncounter", "OnRep_SpiralWhaleQuestState"); Params::SpiralWhaleEyeEncounter_OnRep_SpiralWhaleQuestState Parms{}; Parms.previousState = previousState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SpiralWhaleEyeEncounter.SetQuestState // (Final, Native, Protected, BlueprintCallable) // Parameters: // ESpiralWhaleQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpiralWhaleEyeEncounter::SetQuestState(ESpiralWhaleQuestState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpiralWhaleEyeEncounter", "SetQuestState"); Params::SpiralWhaleEyeEncounter_SetQuestState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SpiralWhaleEyeEncounter.SpiralWhaleQuestStateUpdate // (Event, Protected, BlueprintEvent) // Parameters: // ESpiralWhaleQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESpiralWhaleQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpiralWhaleEyeEncounter::SpiralWhaleQuestStateUpdate(ESpiralWhaleQuestState NewState, ESpiralWhaleQuestState previousState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpiralWhaleEyeEncounter", "SpiralWhaleQuestStateUpdate"); Params::SpiralWhaleEyeEncounter_SpiralWhaleQuestStateUpdate Parms{}; Parms.NewState = NewState; Parms.previousState = previousState; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.SplineCameraHint.DebugSplines // (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& CameraHintLookTarget_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASplineCameraHint::DebugSplines(const struct FVector& CameraHintLookTarget_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineCameraHint", "DebugSplines"); Params::SplineCameraHint_DebugSplines Parms{}; Parms.CameraHintLookTarget_0 = std::move(CameraHintLookTarget_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SplineCameraHint.GetCameraAimSpline // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USplineComponent* ASplineCameraHint::GetCameraAimSpline() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineCameraHint", "GetCameraAimSpline"); Params::SplineCameraHint_GetCameraAimSpline Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SplineCameraHint.GetCameraSpline // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USplineComponent* ASplineCameraHint::GetCameraSpline() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineCameraHint", "GetCameraSpline"); Params::SplineCameraHint_GetCameraSpline Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SplineCameraHint.GetPlayerSpline // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USplineComponent* ASplineCameraHint::GetPlayerSpline() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineCameraHint", "GetPlayerSpline"); Params::SplineCameraHint_GetPlayerSpline Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SplineCameraHint.MapPlayerSplineDistanceToOtherSplineDistance // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // double distanceAlongPlayerSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& splineDistances (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const class USplineComponent* otherSpline (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& DebugColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASplineCameraHint::MapPlayerSplineDistanceToOtherSplineDistance(double distanceAlongPlayerSpline, const TArray& splineDistances, const class USplineComponent* otherSpline, const struct FLinearColor& DebugColor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineCameraHint", "MapPlayerSplineDistanceToOtherSplineDistance"); Params::SplineCameraHint_MapPlayerSplineDistanceToOtherSplineDistance Parms{}; Parms.distanceAlongPlayerSpline = distanceAlongPlayerSpline; Parms.splineDistances = std::move(splineDistances); Parms.otherSpline = otherSpline; Parms.DebugColor = std::move(DebugColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.StationaryCameraSphereHint.DebugStationaryCameraHint // (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& lookTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStationaryCameraSphereHint::DebugStationaryCameraHint(const struct FVector& FocalPoint, const struct FVector& lookTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StationaryCameraSphereHint", "DebugStationaryCameraHint"); Params::StationaryCameraSphereHint_DebugStationaryCameraHint Parms{}; Parms.FocalPoint = std::move(FocalPoint); Parms.lookTarget = std::move(lookTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.StationaryCameraSphereHint.EvaluateCameraLookInfo // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* cameraLocationTarget_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* cameraRotationTarget_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* lookTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStationaryCameraSphereHint::EvaluateCameraLookInfo(const struct FVector& FocalPoint, struct FVector* cameraLocationTarget_0, struct FRotator* cameraRotationTarget_0, struct FVector* lookTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StationaryCameraSphereHint", "EvaluateCameraLookInfo"); Params::StationaryCameraSphereHint_EvaluateCameraLookInfo Parms{}; Parms.FocalPoint = std::move(FocalPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (cameraLocationTarget_0 != nullptr) *cameraLocationTarget_0 = std::move(Parms.cameraLocationTarget_0); if (cameraRotationTarget_0 != nullptr) *cameraRotationTarget_0 = std::move(Parms.cameraRotationTarget_0); if (lookTarget != nullptr) *lookTarget = std::move(Parms.lookTarget); } // Function Everholm.SubtitleSubsystem.ShowSubtitle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const double Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USubtitleSubsystem::ShowSubtitle(const class FText& Text, const double Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SubtitleSubsystem", "ShowSubtitle"); Params::SubtitleSubsystem_ShowSubtitle Parms{}; Parms.Text = std::move(Text); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SurfaceClimbAbility.OnMovementModeChanged // (Final, Native, Public) // Parameters: // class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USurfaceClimbAbility::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbAbility", "OnMovementModeChanged"); Params::SurfaceClimbAbility_OnMovementModeChanged Parms{}; Parms.MovementComponent = MovementComponent; Parms.PreviousMovementMode = PreviousMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SurfaceClimbAbility.IsOnCooldown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USurfaceClimbAbility::IsOnCooldown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfaceClimbAbility", "IsOnCooldown"); Params::SurfaceClimbAbility_IsOnCooldown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SwapRoleOnVehicleComponent.CanSwapRoleInVehicle // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USwapRoleOnVehicleComponent::CanSwapRoleInVehicle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "CanSwapRoleInVehicle"); Params::SwapRoleOnVehicleComponent_CanSwapRoleInVehicle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SwapRoleOnVehicleComponent.DriverCallAbility // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FCallContext& CallContext (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USwapRoleOnVehicleComponent::DriverCallAbility(const struct FCallContext& CallContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "DriverCallAbility"); Params::SwapRoleOnVehicleComponent_DriverCallAbility Parms{}; Parms.CallContext = std::move(CallContext); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SwapRoleOnVehicleComponent.DriverRoleAssigned // (Final, Native, Protected) // Parameters: // const class AEverholmCharacter* NewCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmCharacter* OldCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USwapRoleOnVehicleComponent::DriverRoleAssigned(const class AEverholmCharacter* NewCharacter, const class AEverholmCharacter* OldCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "DriverRoleAssigned"); Params::SwapRoleOnVehicleComponent_DriverRoleAssigned Parms{}; Parms.NewCharacter = NewCharacter; Parms.OldCharacter = OldCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SwapRoleOnVehicleComponent.OnRep_SwapRoleState // (Final, Native, Protected) // Parameters: // ESwapRoleState prevState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USwapRoleOnVehicleComponent::OnRep_SwapRoleState(ESwapRoleState prevState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "OnRep_SwapRoleState"); Params::SwapRoleOnVehicleComponent_OnRep_SwapRoleState Parms{}; Parms.prevState = prevState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SwapRoleOnVehicleComponent.PassengerCallAbility // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FCallContext& CallContext (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USwapRoleOnVehicleComponent::PassengerCallAbility(const struct FCallContext& CallContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "PassengerCallAbility"); Params::SwapRoleOnVehicleComponent_PassengerCallAbility Parms{}; Parms.CallContext = std::move(CallContext); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SwapRoleOnVehicleComponent.PassengerRoleAssigned // (Final, Native, Protected) // Parameters: // const class AEverholmCharacter* NewCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AEverholmCharacter* OldCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USwapRoleOnVehicleComponent::PassengerRoleAssigned(const class AEverholmCharacter* NewCharacter, const class AEverholmCharacter* OldCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "PassengerRoleAssigned"); Params::SwapRoleOnVehicleComponent_PassengerRoleAssigned Parms{}; Parms.NewCharacter = NewCharacter; Parms.OldCharacter = OldCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SwapRoleOnVehicleComponent.ReplyWindowTimerDone // (Final, Native, Protected) void USwapRoleOnVehicleComponent::ReplyWindowTimerDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "ReplyWindowTimerDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SwapRoleOnVehicleComponent.SetSwapState // (Final, Native, Protected, BlueprintCallable) // Parameters: // ESwapRoleState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USwapRoleOnVehicleComponent::SetSwapState(ESwapRoleState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "SetSwapState"); Params::SwapRoleOnVehicleComponent_SetSwapState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SwapRoleOnVehicleComponent.SinglePlayerCompanionReply // (Final, Native, Protected) void USwapRoleOnVehicleComponent::SinglePlayerCompanionReply() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "SinglePlayerCompanionReply"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.SwapRoleOnVehicleComponent.SwapMoveDone // (Native, Event, Public, BlueprintEvent) // Parameters: // class AEverholmCharacter* PrevDriver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* PrevPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USwapRoleOnVehicleComponent::SwapMoveDone(class AEverholmCharacter* PrevDriver, class AEverholmCharacter* PrevPassenger) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwapRoleOnVehicleComponent", "SwapMoveDone"); Params::SwapRoleOnVehicleComponent_SwapMoveDone Parms{}; Parms.PrevDriver = PrevDriver; Parms.PrevPassenger = PrevPassenger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.SwimAbility.GetIsInSwimmingRegion // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USwimAbility::GetIsInSwimmingRegion() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwimAbility", "GetIsInSwimmingRegion"); Params::SwimAbility_GetIsInSwimmingRegion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SwimAbility.GetWaterData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSwimmingWaterData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSwimmingWaterData USwimAbility::GetWaterData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwimAbility", "GetWaterData"); Params::SwimAbility_GetWaterData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SwimAbility.GetWaterSurfaceLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector USwimAbility::GetWaterSurfaceLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwimAbility", "GetWaterSurfaceLocation"); Params::SwimAbility_GetWaterSurfaceLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.SwimmingRegion.GetSurfaceLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& playerLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASwimmingRegion::GetSurfaceLocation(const struct FVector& playerLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwimmingRegion", "GetSurfaceLocation"); Params::SwimmingRegion_GetSurfaceLocation Parms{}; Parms.playerLocation = std::move(playerLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TankActor.BoxOverlapTankTargetComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& BoxOrient (ConstParm, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ATankActor::BoxOverlapTankTargetComponents(const class UObject* WorldContextObject, const struct FQuat& BoxOrient, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("TankActor", "BoxOverlapTankTargetComponents"); Params::TankActor_BoxOverlapTankTargetComponents Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxOrient = std::move(BoxOrient); Parms.BoxPos = std::move(BoxPos); Parms.BoxExtent = std::move(BoxExtent); Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Everholm.TankActor.GetCurrentTank // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ATankActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ATankActor* ATankActor::GetCurrentTank(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("TankActor", "GetCurrentTank"); Params::TankActor_GetCurrentTank Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TankActor.GetTankVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ATankActor::GetTankVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TankActor", "GetTankVelocity"); Params::TankActor_GetTankVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TankNetProxyComponent.MC_ServerFrameTank // (Net, Native, Event, NetMulticast, Protected) // Parameters: // const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FTankMoveRepState& tankState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UTankNetProxyComponent::MC_ServerFrameTank(const struct FSmoothRepSceneComponentState& State, const struct FTankMoveRepState& tankState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TankNetProxyComponent", "MC_ServerFrameTank"); Params::TankNetProxyComponent_MC_ServerFrameTank Parms{}; Parms.State = std::move(State); Parms.tankState = std::move(tankState); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TargetingComponent.FindTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // ETargetType TargetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float angleFromForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float rotationOffsetFromForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& rotationOffsetAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UTargetComponent* ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UTargetComponent* UTargetingComponent::FindTarget(ETargetType TargetType, float angleFromForward, float rotationOffsetFromForward, const struct FVector& rotationOffsetAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "FindTarget"); Params::TargetingComponent_FindTarget Parms{}; Parms.TargetType = TargetType; Parms.angleFromForward = angleFromForward; Parms.rotationOffsetFromForward = rotationOffsetFromForward; Parms.rotationOffsetAxis = std::move(rotationOffsetAxis); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TargetingComponent.HandleCinematicModeChanged // (Final, Native, Private) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTargetingComponent::HandleCinematicModeChanged(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "HandleCinematicModeChanged"); Params::TargetingComponent_HandleCinematicModeChanged Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TargetingComponent.HandleGameplayTagsChanged // (Final, Native, Private, HasOutParams) // Parameters: // class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTargetingComponent::HandleGameplayTagsChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "HandleGameplayTagsChanged"); Params::TargetingComponent_HandleGameplayTagsChanged Parms{}; Parms.AbilityActivationComponent = AbilityActivationComponent; Parms.ChangedTag = std::move(ChangedTag); Parms.bWasAdded = bWasAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TargetingComponent.HandleMeshAnimInitialized // (Final, Native, Private) void UTargetingComponent::HandleMeshAnimInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "HandleMeshAnimInitialized"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TargetingComponent.OnOwnerControllerChanged // (Final, Native, Private) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* OldController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTargetingComponent::OnOwnerControllerChanged(class APawn* Pawn, class AController* OldController, class AController* NewController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "OnOwnerControllerChanged"); Params::TargetingComponent_OnOwnerControllerChanged Parms{}; Parms.Pawn = Pawn; Parms.OldController = OldController; Parms.NewController = NewController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TargetingComponent.OnRep_RawLookInput // (Final, Native, Private) void UTargetingComponent::OnRep_RawLookInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "OnRep_RawLookInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TargetingComponent.ServerSetLookInput // (Final, Net, Native, Event, Private, NetServer, NetValidate) // Parameters: // const struct FVector_NetQuantizeNormal& lookInput (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTargetingComponent::ServerSetLookInput(const struct FVector_NetQuantizeNormal& lookInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "ServerSetLookInput"); Params::TargetingComponent_ServerSetLookInput Parms{}; Parms.lookInput = std::move(lookInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TargetingComponent.SetLookAtBlendCurve // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FRuntimeFloatCurve& blendCurve (Parm, NativeAccessSpecifierPublic) void UTargetingComponent::SetLookAtBlendCurve(const struct FRuntimeFloatCurve& blendCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "SetLookAtBlendCurve"); Params::TargetingComponent_SetLookAtBlendCurve Parms{}; Parms.blendCurve = std::move(blendCurve); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TargetingComponent.SetOverrideLookAtTargetActor // (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UTargetComponent* overrideTarget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& optionalOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTargetingComponent::SetOverrideLookAtTargetActor(const class UTargetComponent* overrideTarget, const struct FVector& optionalOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "SetOverrideLookAtTargetActor"); Params::TargetingComponent_SetOverrideLookAtTargetActor Parms{}; Parms.overrideTarget = overrideTarget; Parms.optionalOffset = std::move(optionalOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TargetingComponent.GetLastFoundTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETargetType TargetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTargetComponent* UTargetingComponent::GetLastFoundTarget(ETargetType TargetType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "GetLastFoundTarget"); Params::TargetingComponent_GetLastFoundTarget Parms{}; Parms.TargetType = TargetType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TargetingComponent.GetLookAtBlendCurve // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRuntimeFloatCurve ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve UTargetingComponent::GetLookAtBlendCurve() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "GetLookAtBlendCurve"); Params::TargetingComponent_GetLookAtBlendCurve Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TargetingComponent.GetLookInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UTargetingComponent::GetLookInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetingComponent", "GetLookInput"); Params::TargetingComponent_GetLookInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TarsierCommonRichTextBlock.OnInputMethodChanged // (Final, Native, Protected) // Parameters: // ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECommonInputType NewInputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTarsierCommonRichTextBlock::OnInputMethodChanged(ELocalUserType localUserType, ECommonInputType NewInputType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TarsierCommonRichTextBlock", "OnInputMethodChanged"); Params::TarsierCommonRichTextBlock_OnInputMethodChanged Parms{}; Parms.localUserType = localUserType; Parms.NewInputType = NewInputType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TeleportationRelayComponent.BindTeleportDelegate // (Final, Native, Private) // Parameters: // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTeleportationRelayComponent::BindTeleportDelegate(class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TeleportationRelayComponent", "BindTeleportDelegate"); Params::TeleportationRelayComponent_BindTeleportDelegate Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TeleportationRelayComponent.CleanupTeleport // (Final, Native, Public, BlueprintCallable) void UTeleportationRelayComponent::CleanupTeleport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TeleportationRelayComponent", "CleanupTeleport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TeleportationRelayComponent.OnPlayerCharacterSpawned // (Final, Native, Private) // Parameters: // class AEverholmPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTeleportationRelayComponent::OnPlayerCharacterSpawned(class AEverholmPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TeleportationRelayComponent", "OnPlayerCharacterSpawned"); Params::TeleportationRelayComponent_OnPlayerCharacterSpawned Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TeleportationRelayComponent.OnTeleportSuccess // (Final, Native, Private) // Parameters: // class AEverholmCharacter* teleportingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTeleportationRelayComponent::OnTeleportSuccess(class AEverholmCharacter* teleportingCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TeleportationRelayComponent", "OnTeleportSuccess"); Params::TeleportationRelayComponent_OnTeleportSuccess Parms{}; Parms.teleportingCharacter = teleportingCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TeleportationRelayComponent.ResetTeleportHistory // (Final, Native, Private) void UTeleportationRelayComponent::ResetTeleportHistory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TeleportationRelayComponent", "ResetTeleportHistory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TeleportationRelayComponent.StartTeleport // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&teleportingCharacters (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UTeleportationRelayComponent::StartTeleport(const TArray& teleportingCharacters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TeleportationRelayComponent", "StartTeleport"); Params::TeleportationRelayComponent_StartTeleport Parms{}; Parms.teleportingCharacters = std::move(teleportingCharacters); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ThrowTargetPipWidget.SetIcon // (Event, Protected, BlueprintEvent) // Parameters: // const class UTexture2D* iconTexture (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrowTargetPipWidget::SetIcon(const class UTexture2D* iconTexture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowTargetPipWidget", "SetIcon"); Params::ThrowTargetPipWidget_SetIcon Parms{}; Parms.iconTexture = iconTexture; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.ThrowTargetPipWidget.SetIconAngle // (Event, Protected, BlueprintEvent) // Parameters: // const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrowTargetPipWidget::SetIconAngle(const float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowTargetPipWidget", "SetIconAngle"); Params::ThrowTargetPipWidget_SetIconAngle Parms{}; Parms.Angle = Angle; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.ThrowTargetPipWidget.SetIconTranslation // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector2D& Translation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrowTargetPipWidget::SetIconTranslation(const struct FVector2D& Translation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowTargetPipWidget", "SetIconTranslation"); Params::ThrowTargetPipWidget_SetIconTranslation Parms{}; Parms.Translation = std::move(Translation); UObject::ProcessEvent(Func, &Parms); } // Function Everholm.ThrowTargetPipWidget.GetCurrentTarget // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTargetComponent* UThrowTargetPipWidget::GetCurrentTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowTargetPipWidget", "GetCurrentTarget"); Params::ThrowTargetPipWidget_GetCurrentTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ThrowTargetPipWidget.GetCurrentTargetName // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UThrowTargetPipWidget::GetCurrentTargetName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowTargetPipWidget", "GetCurrentTargetName"); Params::ThrowTargetPipWidget_GetCurrentTargetName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ThrowTargetPipWidget.GetOtherPip // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UThrowTargetPipWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UThrowTargetPipWidget* UThrowTargetPipWidget::GetOtherPip() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowTargetPipWidget", "GetOtherPip"); Params::ThrowTargetPipWidget_GetOtherPip Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ThrowTargetPipWidget.GetOwningCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEverholmPlayerCharacter* UThrowTargetPipWidget::GetOwningCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowTargetPipWidget", "GetOwningCharacter"); Params::ThrowTargetPipWidget_GetOwningCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.TiedTogetherComponent.OnRep_RopeTiedTogetherActor // (Final, Native, Protected) void UTiedTogetherComponent::OnRep_RopeTiedTogetherActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TiedTogetherComponent", "OnRep_RopeTiedTogetherActor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TiedTogetherComponent.RopeReachedLimit // (Native, Event, Public, BlueprintEvent) void UTiedTogetherComponent::RopeReachedLimit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TiedTogetherComponent", "RopeReachedLimit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TiedTogetherComponent.Server_ClientInputReceived // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) void UTiedTogetherComponent::Server_ClientInputReceived() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TiedTogetherComponent", "Server_ClientInputReceived"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TiedTogetherComponent.SetPlayPullAnimMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPlayAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTiedTogetherComponent::SetPlayPullAnimMontage(bool bPlayAnim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TiedTogetherComponent", "SetPlayPullAnimMontage"); Params::TiedTogetherComponent_SetPlayPullAnimMontage Parms{}; Parms.bPlayAnim = bPlayAnim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TiedTogetherComponent.SetRopeHidden // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const bool bIsHidden (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTiedTogetherComponent::SetRopeHidden(const bool bIsHidden) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TiedTogetherComponent", "SetRopeHidden"); Params::TiedTogetherComponent_SetRopeHidden Parms{}; Parms.bIsHidden = bIsHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TiedTogetherComponent.GetTiedRopeLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTiedTogetherComponent::GetTiedRopeLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TiedTogetherComponent", "GetTiedRopeLength"); Params::TiedTogetherComponent_GetTiedRopeLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ToolPryComponent.GetPryComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UToolPryComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UToolPryComponent* UToolPryComponent::GetPryComponent(const class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ToolPryComponent", "GetPryComponent"); Params::ToolPryComponent_GetPryComponent Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ToolPryComponent.HandlePryCompleted // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UToolPryComponent::HandlePryCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ToolPryComponent", "HandlePryCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.ToolPryComponent.OnHolderChanged // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* newHolder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UToolPryComponent::OnHolderChanged(class AActor* newHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ToolPryComponent", "OnHolderChanged"); Params::ToolPryComponent_OnHolderChanged Parms{}; Parms.newHolder = newHolder; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.ToolSwingComponent.CanBounce // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UToolSwingComponent::CanBounce(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ToolSwingComponent", "CanBounce"); Params::ToolSwingComponent_CanBounce Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.ToolSwingComponent.OnRep_HitResults // (Final, Native, Protected) void UToolSwingComponent::OnRep_HitResults() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ToolSwingComponent", "OnRep_HitResults"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.ToolSwingComponent.StartOverlap // (Final, Native, Public, BlueprintCallable) // Parameters: // float overlapDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UToolSwingComponent::StartOverlap(float overlapDuration, class APawn* Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ToolSwingComponent", "StartOverlap"); Params::ToolSwingComponent_StartOverlap Parms{}; Parms.overlapDuration = overlapDuration; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.ToolSwingComponent.StopOverlap // (Final, Native, Public, BlueprintCallable) void UToolSwingComponent::StopOverlap() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ToolSwingComponent", "StopOverlap"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TutorialPromptComponent.ActorEnter // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTutorialPromptComponent::ActorEnter(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TutorialPromptComponent", "ActorEnter"); Params::TutorialPromptComponent_ActorEnter Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TutorialPromptComponent.ActorLeave // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTutorialPromptComponent::ActorLeave(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TutorialPromptComponent", "ActorLeave"); Params::TutorialPromptComponent_ActorLeave Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TutorialPromptComponent.ClearHint // (Final, Native, Protected, BlueprintCallable) void UTutorialPromptComponent::ClearHint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TutorialPromptComponent", "ClearHint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.TutorialPromptWidget.HandleTagChanged // (Final, Native, Private, HasOutParams) // Parameters: // class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTutorialPromptWidget::HandleTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TutorialPromptWidget", "HandleTagChanged"); Params::TutorialPromptWidget_HandleTagChanged Parms{}; Parms.AbilityActivationComponent = AbilityActivationComponent; Parms.ChangedTag = std::move(ChangedTag); Parms.bWasAdded = bWasAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.TutorialPromptWidget.StartRemoveHint // (Native, Event, Public, BlueprintEvent) void UTutorialPromptWidget::StartRemoveHint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TutorialPromptWidget", "StartRemoveHint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.EverholmNetworkErrorListenerSubsystem.OnNetworkSessionManagerFailure // (Final, Native, Protected) // Parameters: // ENetworkSessionManagerFailType FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEverholmNetworkErrorListenerSubsystem::OnNetworkSessionManagerFailure(ENetworkSessionManagerFailType FailureType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EverholmNetworkErrorListenerSubsystem", "OnNetworkSessionManagerFailure"); Params::EverholmNetworkErrorListenerSubsystem_OnNetworkSessionManagerFailure Parms{}; Parms.FailureType = FailureType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.UILayer.BP_AddWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTarsierActivatableWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTarsierActivatableWidget* UUILayer::BP_AddWidget(TSubclassOf WidgetClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UILayer", "BP_AddWidget"); Params::UILayer_BP_AddWidget Parms{}; Parms.WidgetClass = WidgetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.UILayer.ClearWidgets // (Final, Native, Public, BlueprintCallable) void UUILayer::ClearWidgets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UILayer", "ClearWidgets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.UILayer.GatherAllInputActions // (Final, Native, Public, BlueprintCallable) void UUILayer::GatherAllInputActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UILayer", "GatherAllInputActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.UILayer.GetGatheredInputActions // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UUILayer::GetGatheredInputActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UILayer", "GetGatheredInputActions"); Params::UILayer_GetGatheredInputActions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.UILayer.GetNumberOfWidgets // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UUILayer::GetNumberOfWidgets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UILayer", "GetNumberOfWidgets"); Params::UILayer_GetNumberOfWidgets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.UILayer.OnStackDisplayedWidgetChanged // (Final, Native, Protected) // Parameters: // class UCommonActivatableWidget* displayedWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUILayer::OnStackDisplayedWidgetChanged(class UCommonActivatableWidget* displayedWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UILayer", "OnStackDisplayedWidgetChanged"); Params::UILayer_OnStackDisplayedWidgetChanged Parms{}; Parms.displayedWidget = displayedWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.UILayer.ResetFocus // (Final, Native, Public, BlueprintCallable) void UUILayer::ResetFocus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UILayer", "ResetFocus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.UILayer.HasAnyWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUILayer::HasAnyWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UILayer", "HasAnyWidget"); Params::UILayer_HasAnyWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleAlignSplineComponent.RotationSpeedTowardsAlignSpline // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVehicleAlignSplineComponent::RotationSpeedTowardsAlignSpline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleAlignSplineComponent", "RotationSpeedTowardsAlignSpline"); Params::VehicleAlignSplineComponent_RotationSpeedTowardsAlignSpline Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleControlComponent.CinematicModeEnabled // (Final, Native, Protected) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleControlComponent::CinematicModeEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "CinematicModeEnabled"); Params::VehicleControlComponent_CinematicModeEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.Multicast_UseVehicle // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // const struct FVector_NetQuantize& localVehicleLocation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantizeNormal& localUseVehicleForward (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleControlComponent::Multicast_UseVehicle(const struct FVector_NetQuantize& localVehicleLocation, const struct FVector_NetQuantizeNormal& localUseVehicleForward, class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "Multicast_UseVehicle"); Params::VehicleControlComponent_Multicast_UseVehicle Parms{}; Parms.localVehicleLocation = std::move(localVehicleLocation); Parms.localUseVehicleForward = std::move(localUseVehicleForward); Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.OnMovementModeChanged // (Final, Native, Protected) // Parameters: // class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleControlComponent::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "OnMovementModeChanged"); Params::VehicleControlComponent_OnMovementModeChanged Parms{}; Parms.MovementComponent = MovementComponent; Parms.PreviousMovementMode = PreviousMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.OnRep_ControlledVehicle // (Final, Native, Protected) // Parameters: // const struct FControlledVehicleRef& oldVehicle (Parm, NoDestructor, NativeAccessSpecifierPublic) void UVehicleControlComponent::OnRep_ControlledVehicle(const struct FControlledVehicleRef& oldVehicle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "OnRep_ControlledVehicle"); Params::VehicleControlComponent_OnRep_ControlledVehicle Parms{}; Parms.oldVehicle = std::move(oldVehicle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.OnRep_VehicleControlData // (Final, Native, Protected) void UVehicleControlComponent::OnRep_VehicleControlData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "OnRep_VehicleControlData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.ResetPlayerOnControlledVehicle // (Final, Native, Protected) // Parameters: // class AEverholmCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleControlComponent::ResetPlayerOnControlledVehicle(class AEverholmCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "ResetPlayerOnControlledVehicle"); Params::VehicleControlComponent_ResetPlayerOnControlledVehicle Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.Server_ExitVehicle // (Net, NetReliable, Native, Event, Protected, NetServer) void UVehicleControlComponent::Server_ExitVehicle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "Server_ExitVehicle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.Server_SetControlData // (Net, Native, Event, Protected, NetServer) // Parameters: // const struct FVehicleControlData& vehicleControl (Parm, NoDestructor, NativeAccessSpecifierPublic) void UVehicleControlComponent::Server_SetControlData(const struct FVehicleControlData& vehicleControl) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "Server_SetControlData"); Params::VehicleControlComponent_Server_SetControlData Parms{}; Parms.vehicleControl = std::move(vehicleControl); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.Server_UseVehicle // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // const struct FVector_NetQuantize& localVehicleLocation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantizeNormal& localUseVehicleForward (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleControlComponent::Server_UseVehicle(const struct FVector_NetQuantize& localVehicleLocation, const struct FVector_NetQuantizeNormal& localUseVehicleForward, class AEverholmCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "Server_UseVehicle"); Params::VehicleControlComponent_Server_UseVehicle Parms{}; Parms.localVehicleLocation = std::move(localVehicleLocation); Parms.localUseVehicleForward = std::move(localUseVehicleForward); Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.UseVehicleCooldownTimerDone // (Final, Native, Private) void UVehicleControlComponent::UseVehicleCooldownTimerDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "UseVehicleCooldownTimerDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleControlComponent.GetCurrentVehicle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AVehicleActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AVehicleActor* UVehicleControlComponent::GetCurrentVehicle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleControlComponent", "GetCurrentVehicle"); Params::VehicleControlComponent_GetCurrentVehicle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleSpawnInfoDataAsset.GetSpawnInfoForVehicle // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftObjectPtr&VehicleActor (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVehicleSpawnInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FVehicleSpawnInfo UVehicleSpawnInfoDataAsset::GetSpawnInfoForVehicle(const TSoftObjectPtr& VehicleActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleSpawnInfoDataAsset", "GetSpawnInfoForVehicle"); Params::VehicleSpawnInfoDataAsset_GetSpawnInfoForVehicle Parms{}; Parms.VehicleActor = VehicleActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleDeathHandler.CalculateAngleToInstigator // (Final, Native, Protected, BlueprintCallable) void AVehicleDeathHandler::CalculateAngleToInstigator() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleDeathHandler", "CalculateAngleToInstigator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleDeathHandler.GetAngleToInstigator // (Final, Native, Protected, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AVehicleDeathHandler::GetAngleToInstigator() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleDeathHandler", "GetAngleToInstigator"); Params::VehicleDeathHandler_GetAngleToInstigator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleDeathHandler.OnDeathHandlerAnimNotify // (Event, Public, BlueprintEvent) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* ownerMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleDeathHandler::OnDeathHandlerAnimNotify(class FName NotifyName, class UAnimSequenceBase* Animation, class USkeletalMeshComponent* ownerMeshComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleDeathHandler", "OnDeathHandlerAnimNotify"); Params::VehicleDeathHandler_OnDeathHandlerAnimNotify Parms{}; Parms.NotifyName = NotifyName; Parms.Animation = Animation; Parms.ownerMeshComponent = ownerMeshComponent; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.VehicleDeathHandler.PlayMontageOnInstigator // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* instigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleDeathHandler::PlayMontageOnInstigator(class AActor* instigatorActor, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleDeathHandler", "PlayMontageOnInstigator"); Params::VehicleDeathHandler_PlayMontageOnInstigator Parms{}; Parms.instigatorActor = instigatorActor; Parms.Montage = Montage; UObject::ProcessEvent(Func, &Parms); } // Function Everholm.VehicleDeathHandler.Ragdoll // (Final, Native, Protected, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* ownerMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRuntimeFloatCurve& blendInCurve (Parm, NativeAccessSpecifierPublic) void AVehicleDeathHandler::Ragdoll(class USkeletalMeshComponent* ownerMeshComponent, const struct FRuntimeFloatCurve& blendInCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleDeathHandler", "Ragdoll"); Params::VehicleDeathHandler_Ragdoll Parms{}; Parms.ownerMeshComponent = ownerMeshComponent; Parms.blendInCurve = std::move(blendInCurve); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleDeathHandler.SelectAndPlayMontageOnCharacters // (Final, Native, Protected, BlueprintCallable) void AVehicleDeathHandler::SelectAndPlayMontageOnCharacters() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleDeathHandler", "SelectAndPlayMontageOnCharacters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleDeathHandler.SelectAndPlayPreKillMontageOnCharacters // (Final, Native, Protected, BlueprintCallable) void AVehicleDeathHandler::SelectAndPlayPreKillMontageOnCharacters() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleDeathHandler", "SelectAndPlayPreKillMontageOnCharacters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActorReplicationComponent.ClearCollisionEventForReplication // (Final, Native, Public, BlueprintCallable) void UVehicleActorReplicationComponent::ClearCollisionEventForReplication() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActorReplicationComponent", "ClearCollisionEventForReplication"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActorReplicationComponent.MC_ServerFrameVehicle // (Net, Native, Event, NetMulticast, Protected) // Parameters: // const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FVehicleActorMoveRepState& vehicleState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UVehicleActorReplicationComponent::MC_ServerFrameVehicle(const struct FSmoothRepSceneComponentState& State, const struct FVehicleActorMoveRepState& vehicleState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActorReplicationComponent", "MC_ServerFrameVehicle"); Params::VehicleActorReplicationComponent_MC_ServerFrameVehicle Parms{}; Parms.State = std::move(State); Parms.vehicleState = std::move(vehicleState); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActorReplicationComponent.MC_ServerFrameVehicleWithColl // (Net, Native, Event, NetMulticast, Protected) // Parameters: // const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FVehicleActorMoveRepStateWithCollision&vehicleState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UVehicleActorReplicationComponent::MC_ServerFrameVehicleWithColl(const struct FSmoothRepSceneComponentState& State, const struct FVehicleActorMoveRepStateWithCollision& vehicleState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActorReplicationComponent", "MC_ServerFrameVehicleWithColl"); Params::VehicleActorReplicationComponent_MC_ServerFrameVehicleWithColl Parms{}; Parms.State = std::move(State); Parms.vehicleState = std::move(vehicleState); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActorReplicationComponent.SetCollisionEventForReplication // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 CollisionEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleActorReplicationComponent::SetCollisionEventForReplication(int32 CollisionEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActorReplicationComponent", "SetCollisionEventForReplication"); Params::VehicleActorReplicationComponent_SetCollisionEventForReplication Parms{}; Parms.CollisionEvent = CollisionEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleActorReplicationComponent.GetCollisionEventForReplication // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UVehicleActorReplicationComponent::GetCollisionEventForReplication() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleActorReplicationComponent", "GetCollisionEventForReplication"); Params::VehicleActorReplicationComponent_GetCollisionEventForReplication Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleMoveToTargetComponent.FollowTargetTransformTLDone // (Final, Native, Protected) void UVehicleMoveToTargetComponent::FollowTargetTransformTLDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveToTargetComponent", "FollowTargetTransformTLDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveToTargetComponent.FollowTargetTransformTLUpdate // (Final, Native, Protected) // Parameters: // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMoveToTargetComponent::FollowTargetTransformTLUpdate(float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveToTargetComponent", "FollowTargetTransformTLUpdate"); Params::VehicleMoveToTargetComponent_FollowTargetTransformTLUpdate Parms{}; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveToTargetComponent.MoveToTarget // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& targetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& targetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* overrideMovementCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReturnControlOnDone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMoveToTargetComponent::MoveToTarget(const struct FVector& targetLocation, const struct FRotator& targetRotation, float Duration, class UCurveFloat* overrideMovementCurve, bool bReturnControlOnDone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveToTargetComponent", "MoveToTarget"); Params::VehicleMoveToTargetComponent_MoveToTarget Parms{}; Parms.targetLocation = std::move(targetLocation); Parms.targetRotation = std::move(targetRotation); Parms.Duration = Duration; Parms.overrideMovementCurve = overrideMovementCurve; Parms.bReturnControlOnDone = bReturnControlOnDone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveToTargetComponent.MoveToTarget_SeparateDuration // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& targetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& targetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float moveDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float rotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* overrideMovementCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReturnControlOnDone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMoveToTargetComponent::MoveToTarget_SeparateDuration(const struct FVector& targetLocation, const struct FRotator& targetRotation, float moveDuration, float rotateDuration, class UCurveFloat* overrideMovementCurve, bool bReturnControlOnDone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveToTargetComponent", "MoveToTarget_SeparateDuration"); Params::VehicleMoveToTargetComponent_MoveToTarget_SeparateDuration Parms{}; Parms.targetLocation = std::move(targetLocation); Parms.targetRotation = std::move(targetRotation); Parms.moveDuration = moveDuration; Parms.rotateDuration = rotateDuration; Parms.overrideMovementCurve = overrideMovementCurve; Parms.bReturnControlOnDone = bReturnControlOnDone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveToTargetComponent.MoveToTargetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& TargetTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* overrideMovementCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReturnControlOnDone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMoveToTargetComponent::MoveToTargetTransform(const struct FTransform& TargetTransform, float Duration, class UCurveFloat* overrideMovementCurve, bool bReturnControlOnDone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveToTargetComponent", "MoveToTargetTransform"); Params::VehicleMoveToTargetComponent_MoveToTargetTransform Parms{}; Parms.TargetTransform = std::move(TargetTransform); Parms.Duration = Duration; Parms.overrideMovementCurve = overrideMovementCurve; Parms.bReturnControlOnDone = bReturnControlOnDone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveToTargetComponent.SetComponentState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVehicleMoveToTargetComponent::SetComponentState(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveToTargetComponent", "SetComponentState"); Params::VehicleMoveToTargetComponent_SetComponentState Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveToTargetComponent.StopImmediately // (Final, Native, Public, BlueprintCallable) void UVehicleMoveToTargetComponent::StopImmediately() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveToTargetComponent", "StopImmediately"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleMoveToTargetComponent.IsRotationOnly // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UVehicleMoveToTargetComponent::IsRotationOnly() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleMoveToTargetComponent", "IsRotationOnly"); Params::VehicleMoveToTargetComponent_IsRotationOnly Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleSpeedModifierPresets.GetSpeedModifierParamsFromPreset // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EVehicleSpeedMofidierPreset preset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVehicleSpeedModifierParamsReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FVehicleSpeedModifierParams UVehicleSpeedModifierPresets::GetSpeedModifierParamsFromPreset(EVehicleSpeedMofidierPreset preset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VehicleSpeedModifierPresets", "GetSpeedModifierParamsFromPreset"); Params::VehicleSpeedModifierPresets_GetSpeedModifierParamsFromPreset Parms{}; Parms.preset = preset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.VehicleSpeedModifierVolume.ApplyPresetToVehicle // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AVehicleActor* Vehicle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EVehicleSpeedMofidierPreset speedModifierPreset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleSpeedModifierVolume::ApplyPresetToVehicle(class AVehicleActor* Vehicle, EVehicleSpeedMofidierPreset speedModifierPreset, bool bForceInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleSpeedModifierVolume", "ApplyPresetToVehicle"); Params::VehicleSpeedModifierVolume_ApplyPresetToVehicle Parms{}; Parms.Vehicle = Vehicle; Parms.speedModifierPreset = speedModifierPreset; Parms.bForceInstant = bForceInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleSpeedModifierVolume.EnterValidVehicle // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AVehicleActor* Vehicle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleSpeedModifierVolume::EnterValidVehicle(class AVehicleActor* Vehicle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleSpeedModifierVolume", "EnterValidVehicle"); Params::VehicleSpeedModifierVolume_EnterValidVehicle Parms{}; Parms.Vehicle = Vehicle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.VehicleSpeedModifierVolume.ExitValidVehicle // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AVehicleActor* Vehicle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AVehicleSpeedModifierVolume::ExitValidVehicle(class AVehicleActor* Vehicle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleSpeedModifierVolume", "ExitValidVehicle"); Params::VehicleSpeedModifierVolume_ExitValidVehicle Parms{}; Parms.Vehicle = Vehicle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.WadingComponent.OnRep_WadingData // (Final, Native, Public) void UWadingComponent::OnRep_WadingData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WadingComponent", "OnRep_WadingData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.WadingComponent.Server_SetWadingData // (Net, Native, Event, Public, NetServer) // Parameters: // const struct FWadingData& WadingData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UWadingComponent::Server_SetWadingData(const struct FWadingData& WadingData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WadingComponent", "Server_SetWadingData"); Params::WadingComponent_Server_SetWadingData Parms{}; Parms.WadingData = std::move(WadingData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.WadingComponent.SetWadingData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FWadingData& WadingData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UWadingComponent::SetWadingData(const struct FWadingData& WadingData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WadingComponent", "SetWadingData"); Params::WadingComponent_SetWadingData Parms{}; Parms.WadingData = std::move(WadingData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.WadingComponent.GetLastMaxDepth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWadingComponent::GetLastMaxDepth() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WadingComponent", "GetLastMaxDepth"); Params::WadingComponent_GetLastMaxDepth Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.WadingComponent.GetWadingData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FWadingData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FWadingData UWadingComponent::GetWadingData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WadingComponent", "GetWadingData"); Params::WadingComponent_GetWadingData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.WallDetectionComponent.HandleMeshAnimInitialized // (Final, Native, Protected) void UWallDetectionComponent::HandleMeshAnimInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WallDetectionComponent", "HandleMeshAnimInitialized"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.WallDetectionComponent.HandleOwnerTagChange // (Final, Native, Protected, HasOutParams) // Parameters: // class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWallDetectionComponent::HandleOwnerTagChange(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& Tag, const bool bWasAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WallDetectionComponent", "HandleOwnerTagChange"); Params::WallDetectionComponent_HandleOwnerTagChange Parms{}; Parms.AbilityActivationComponent = AbilityActivationComponent; Parms.Tag = std::move(Tag); Parms.bWasAdded = bWasAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.WaypointSubsystem.ActivateWaypoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class AWaypointActor* waypointToActivate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWaypointSubsystem::ActivateWaypoint(class AWaypointActor* waypointToActivate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WaypointSubsystem", "ActivateWaypoint"); Params::WaypointSubsystem_ActivateWaypoint Parms{}; Parms.waypointToActivate = waypointToActivate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.WaypointSubsystem.DeactivateWaypoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class AWaypointActor* waypointToDeactivate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWaypointSubsystem::DeactivateWaypoint(class AWaypointActor* waypointToDeactivate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WaypointSubsystem", "DeactivateWaypoint"); Params::WaypointSubsystem_DeactivateWaypoint Parms{}; Parms.waypointToDeactivate = waypointToDeactivate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Everholm.WaypointSubsystem.ForceDeactivateCurrentWaypoint // (Final, Native, Public, BlueprintCallable) void UWaypointSubsystem::ForceDeactivateCurrentWaypoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WaypointSubsystem", "ForceDeactivateCurrentWaypoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Everholm.WaypointSubsystem.GetActivatedWaypoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWaypointActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWaypointActor* UWaypointSubsystem::GetActivatedWaypoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WaypointSubsystem", "GetActivatedWaypoint"); Params::WaypointSubsystem_GetActivatedWaypoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Everholm.WaypointSubsystem.HasActiveWaypoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWaypointSubsystem::HasActiveWaypoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WaypointSubsystem", "HasActiveWaypoint"); Params::WaypointSubsystem_HasActiveWaypoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }