#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameEvents #include "Basic.hpp" #include "Engine_classes.hpp" #include "GameEvents_structs.hpp" namespace SDK { // Class GameEvents.GameEventsBlueprintLibrary // 0x0000 (0x0028 - 0x0028) class UGameEventsBlueprintLibrary final : public UBlueprintFunctionLibrary { public: static void BroadcastGenericActorEvent(const class AActor* Actor, class FName customEventID, EEventDispatchMode dispatchMode); static void BroadcastGenericWorldEvent(const class UObject* WorldContext, const struct FVector& EventLocation, class FName customEventID, double maxRange, class AActor* ignoredActor, EEventDispatchMode dispatchMode); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameEventsBlueprintLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameEventsBlueprintLibrary") } static class UGameEventsBlueprintLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameEventsBlueprintLibrary; // Class GameEvents.GameEventSystem // 0x00E0 (0x0110 - 0x0030) class alignas(0x10) UGameEventSystem final : public UGameInstanceSubsystem { public: uint8 Pad_30[0x30]; // 0x0030(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) TArray mEventHistory; // 0x0060(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) uint8 Pad_70[0xA0]; // 0x0070(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static void BindBlueprintActorDelegate_Internal(class FName eventTypeID, const class AActor* Subject, const struct FGenericStruct& OnEvent); static void BindBlueprintWorldDelegate_Internal(class FName eventTypeID, const class USceneComponent* Receiver, double maxRange, const struct FGenericStruct& OnEvent); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameEventSystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameEventSystem") } static class UGameEventSystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameEventSystem; }