#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Detection #include "Basic.hpp" #include "Detection_structs.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // Class Detection.DetectableBaseComponent // 0x0030 (0x02D0 - 0x02A0) #pragma pack(push, 0x1) class alignas(0x10) UDetectableBaseComponent : public USceneComponent { public: class UShapeComponent* Shape; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, Protected, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierProtected) EDetectableShapeDiscoveryMethod DiscoveryMethod; // 0x02A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) EDetectableShapeDiscoveryScope DiscoveryScope; // 0x02A9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2AA[0x2]; // 0x02AA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) class FName DiscoveryShapeName; // 0x02AC(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2B4[0x4]; // 0x02B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UShapeComponent* SelectedShape; // 0x02B8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2C0[0x8]; // 0x02C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void BindShape(class UShapeComponent* NewShape); class UShapeComponent* GetShape(); class UBoxComponent* GetShapeAsBox(); class UCapsuleComponent* GetShapeAsCapsule(); class USphereComponent* GetShapeAsSphere(); bool ContainsPoint(const struct FVector& WorldLocation) const; bool HasShape() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DetectableBaseComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DetectableBaseComponent") } static class UDetectableBaseComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_UDetectableBaseComponent; // Class Detection.RaycastDetectableComponent // 0x04B0 (0x0780 - 0x02D0) class URaycastDetectableComponent : public UDetectableBaseComponent { public: TMulticastInlineDelegate OnDetectedBy; // 0x02C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) TMulticastInlineDelegate OnLostBy; // 0x02D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) TArray ChannelConfigs; // 0x02E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) uint8 Pad_2F8[0x488]; // 0x02F8(0x0488)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void DisableDetection(); bool DisableDetectionOnChannel(const ECollisionChannel CollisionChannel); void EnableDetection(); bool EnableDetectionOnChannel(const ECollisionChannel CollisionChannel); bool GetWasEverDetected(); void LoseDetectors(); void LoseDetectorsOnChannel(const ECollisionChannel CollisionChannel); bool CanBeDetectedByActor(class AActor* Detector, const float Distance) const; bool CanBeDetectedByActorOnChannel(class AActor* Detector, const ECollisionChannel CollisionChannel, const float Distance) const; bool CanBeDetectedOnChannel(const ECollisionChannel CollisionChannel) const; ERaycastDetectableDistanceMethod GetDistanceMethodForChannel(const ECollisionChannel CollisionChannel) const; bool IsDetectedByActor(class AActor* Detector) const; bool IsDetectedByActorOnChannel(class AActor* Detector, const ECollisionChannel CollisionChannel) const; bool IsDetectedOnChannel(const ECollisionChannel CollisionChannel) const; bool IsUsingChannel(const ECollisionChannel CollisionChannel, const bool MustBeEnabled) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RaycastDetectableComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RaycastDetectableComponent") } static class URaycastDetectableComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URaycastDetectableComponent; // Class Detection.RaycastDetectorComponent // 0x0110 (0x01B0 - 0x00A0) class URaycastDetectorComponent final : public UActorComponent { public: uint8 Pad_A0[0x110]; // 0x00A0(0x0110)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void LoseDetectedObjects(struct FRaycastDetectorTraceData* Data); void ProcessData(struct FRaycastDetectorTraceData* Data, const struct FVector& TraceStart, const struct FVector& TraceEnd); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RaycastDetectorComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RaycastDetectorComponent") } static class URaycastDetectorComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URaycastDetectorComponent; // Class Detection.ScreenDetectableComponent // 0x0320 (0x05F0 - 0x02D0) class UScreenDetectableComponent : public UDetectableBaseComponent { public: TMulticastInlineDelegate OnDetected; // 0x02C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) TMulticastInlineDelegate OnLost; // 0x02D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) EScreenDetectableCheckQuality Quality; // 0x02E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool UseTraces; // 0x02E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) ECollisionChannel TraceChannel; // 0x02EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool LimitTraceRange; // 0x02EB(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2EC[0x4]; // 0x02EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector2D TraceRange; // 0x02F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool LimitTraceAngle; // 0x0300(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_301[0x3]; // 0x0301(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TraceAngle; // 0x0304(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool StartEnabled; // 0x0308(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool DrawDebug; // 0x0309(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_30A[0x6]; // 0x030A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray RelativeCheckLocations; // 0x0310(0x0010)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) EScreenDetectableStatus CurrentStatus; // 0x0320(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_321[0x2CF]; // 0x0321(0x02CF)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetDetectionEnabled(class UObject* Object, const bool Enabled); EScreenDetectableStatus GetCurrentStatus() const; bool IsDetected() const; bool IsDetectionEnabled() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ScreenDetectableComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ScreenDetectableComponent") } static class UScreenDetectableComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UScreenDetectableComponent; }