#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameBase #include "Basic.hpp" #include "Engine_structs.hpp" #include "CoreUObject_structs.hpp" #include "GameBase_structs.hpp" namespace SDK::Params { // Function GameBase.BGameInstance.GetPlayerProfile // 0x0008 (0x0008 - 0x0000) struct BGameInstance_GetPlayerProfile final { public: class UPlayerProfile* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_GetPlayerProfile; // Function GameBase.BGameInstance.GetRebindableInput // 0x0008 (0x0008 - 0x0000) struct BGameInstance_GetRebindableInput final { public: class URebindableInput* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_GetRebindableInput; // Function GameBase.BGameInstance.ReloadGame // 0x0030 (0x0030 - 0x0000) struct BGameInstance_ReloadGame final { public: bool bSaveOnDisk; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UMovieConfig* Movie; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UnskipableLen; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_BGameInstance_ReloadGame; // Function GameBase.BGameInstance.SetLastScreenshotTexture // 0x0010 (0x0010 - 0x0000) struct BGameInstance_SetLastScreenshotTexture final { public: class UTexture2D* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool PrepareLoadingScreen; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_BGameInstance_SetLastScreenshotTexture; // Function GameBase.BGameInstance.GetLastScreenshotTexture // 0x0008 (0x0008 - 0x0000) struct BGameInstance_GetLastScreenshotTexture final { public: class UTexture2D* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_GetLastScreenshotTexture; // Function GameBase.BGameInstance.IsGameDeactivated // 0x0001 (0x0001 - 0x0000) struct BGameInstance_IsGameDeactivated final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_IsGameDeactivated; // Function GameBase.BGameInstance.IsGameSuspended // 0x0001 (0x0001 - 0x0000) struct BGameInstance_IsGameSuspended final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_IsGameSuspended; // Function GameBase.BGameInstance.IsKeyboardActive // 0x0001 (0x0001 - 0x0000) struct BGameInstance_IsKeyboardActive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_IsKeyboardActive; // Function GameBase.BGameInstance.IsMouseActive // 0x0001 (0x0001 - 0x0000) struct BGameInstance_IsMouseActive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_IsMouseActive; // Function GameBase.BGameInstance.IsPadActive // 0x0001 (0x0001 - 0x0000) struct BGameInstance_IsPadActive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_IsPadActive; // Function GameBase.BGameInstance.IsPlayingFromMainMenu // 0x0001 (0x0001 - 0x0000) struct BGameInstance_IsPlayingFromMainMenu final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_IsPlayingFromMainMenu; // Function GameBase.BGameInstance.IsWorldTravelFinished // 0x0001 (0x0001 - 0x0000) struct BGameInstance_IsWorldTravelFinished final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_IsWorldTravelFinished; // Function GameBase.BGameInstance.WasMouseMoved // 0x0001 (0x0001 - 0x0000) struct BGameInstance_WasMouseMoved final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_WasMouseMoved; // Function GameBase.BGameInstance.WasPadConnected // 0x0001 (0x0001 - 0x0000) struct BGameInstance_WasPadConnected final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_BGameInstance_WasPadConnected; // Function GameBase.GameBaseStatics.AutoSave // 0x0020 (0x0020 - 0x0000) struct GameBaseStatics_AutoSave final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Flush; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_AutoSave; // Function GameBase.GameBaseStatics.FlushPartialSave // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_FlushPartialSave final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_FlushPartialSave; // Function GameBase.GameBaseStatics.FlushSave // 0x0028 (0x0028 - 0x0000) struct GameBaseStatics_FlushSave final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString Title; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ApplyCurrentTime; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool PreserveSlotIndex; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_FlushSave; // Function GameBase.GameBaseStatics.GetActualSavedScreenShot // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetActualSavedScreenShot final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetActualSavedScreenShot; // Function GameBase.GameBaseStatics.GetBaseGameInstance // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetBaseGameInstance final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBGameInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetBaseGameInstance; // Function GameBase.GameBaseStatics.GetBaseGameMode // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetBaseGameMode final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABGameModeBase* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetBaseGameMode; // Function GameBase.GameBaseStatics.GetBuildPackageName // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetBuildPackageName final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetBuildPackageName; // Function GameBase.GameBaseStatics.GetBuildStreamName // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetBuildStreamName final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetBuildStreamName; // Function GameBase.GameBaseStatics.GetInputDevice // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetInputDevice final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameBaseInputDevice ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_GetInputDevice; // Function GameBase.GameBaseStatics.GetLastSaveTime // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetLastSaveTime final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetLastSaveTime; // Function GameBase.GameBaseStatics.GetPersistentGameData // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetPersistentGameData final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPersistentSaveData* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetPersistentGameData; // Function GameBase.GameBaseStatics.GetPlayerName // 0x0018 (0x0018 - 0x0000) struct GameBaseStatics_GetPlayerName final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetPlayerName; // Function GameBase.GameBaseStatics.GetPlayerProfile // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetPlayerProfile final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPlayerProfile* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetPlayerProfile; // Function GameBase.GameBaseStatics.GetPlaythroughPersistentGameData // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetPlaythroughPersistentGameData final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPlaythroughPersistentData* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetPlaythroughPersistentGameData; // Function GameBase.GameBaseStatics.GetProjectVersionString // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetProjectVersionString final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetProjectVersionString; // Function GameBase.GameBaseStatics.GetRevisionVersionNumber // 0x0004 (0x0004 - 0x0000) struct GameBaseStatics_GetRevisionVersionNumber final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetRevisionVersionNumber; // Function GameBase.GameBaseStatics.GetSavedScreenShot // 0x0018 (0x0018 - 0x0000) struct GameBaseStatics_GetSavedScreenShot final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UTexture2D* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetSavedScreenShot; // Function GameBase.GameBaseStatics.GetTimeSinceLastSave // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_GetTimeSinceLastSave final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_GetTimeSinceLastSave; // Function GameBase.GameBaseStatics.HideMouseCursor // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_HideMouseCursor final { public: class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_HideMouseCursor; // Function GameBase.GameBaseStatics.IsConsoleMenu // 0x0001 (0x0001 - 0x0000) struct GameBaseStatics_IsConsoleMenu final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_IsConsoleMenu; // Function GameBase.GameBaseStatics.IsGameCompletelyInstalled // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_IsGameCompletelyInstalled final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_IsGameCompletelyInstalled; // Function GameBase.GameBaseStatics.IsGameDeactivated // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_IsGameDeactivated final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_IsGameDeactivated; // Function GameBase.GameBaseStatics.IsGamePaused // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_IsGamePaused final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_IsGamePaused; // Function GameBase.GameBaseStatics.IsGameSuspended // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_IsGameSuspended final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_IsGameSuspended; // Function GameBase.GameBaseStatics.IsKeyboardActive // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_IsKeyboardActive final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_IsKeyboardActive; // Function GameBase.GameBaseStatics.IsMouseActive // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_IsMouseActive final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_IsMouseActive; // Function GameBase.GameBaseStatics.IsMoviePlayerActive // 0x0001 (0x0001 - 0x0000) struct GameBaseStatics_IsMoviePlayerActive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_IsMoviePlayerActive; // Function GameBase.GameBaseStatics.IsNEOOrScorpio // 0x0001 (0x0001 - 0x0000) struct GameBaseStatics_IsNEOOrScorpio final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_IsNEOOrScorpio; // Function GameBase.GameBaseStatics.IsPadActive // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_IsPadActive final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_IsPadActive; // Function GameBase.GameBaseStatics.IsPadConnected // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_IsPadConnected final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_IsPadConnected; // Function GameBase.GameBaseStatics.IsSwitchUserSupported // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_IsSwitchUserSupported final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_IsSwitchUserSupported; // Function GameBase.GameBaseStatics.IsSystemHelpSupported // 0x0001 (0x0001 - 0x0000) struct GameBaseStatics_IsSystemHelpSupported final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_IsSystemHelpSupported; // Function GameBase.GameBaseStatics.MakeFullSave // 0x0028 (0x0028 - 0x0000) struct GameBaseStatics_MakeFullSave final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString Title; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool GrabScreenShot; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AllowAsyncOperation; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_MakeFullSave; // Function GameBase.GameBaseStatics.MakePersistentGameDateDirty // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_MakePersistentGameDateDirty final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_MakePersistentGameDateDirty; // Function GameBase.GameBaseStatics.MakeQuickSave // 0x0020 (0x0020 - 0x0000) struct GameBaseStatics_MakeQuickSave final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_MakeQuickSave; // Function GameBase.GameBaseStatics.PlaySound // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_PlaySound final { public: class UAkAudioEvent* Sound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_PlaySound; // Function GameBase.GameBaseStatics.PostWiseEvent // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_PostWiseEvent final { public: class UAkAudioEvent* Event; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_PostWiseEvent; // Function GameBase.GameBaseStatics.SaveGame // 0x0020 (0x0020 - 0x0000) struct GameBaseStatics_SaveGame final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_SaveGame; // Function GameBase.GameBaseStatics.SavePersistentGameDate // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_SavePersistentGameDate final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_SavePersistentGameDate; // Function GameBase.GameBaseStatics.SaveSlotDataExist // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_SaveSlotDataExist final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_SaveSlotDataExist; // Function GameBase.GameBaseStatics.SaveUserProfile // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_SaveUserProfile final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_SaveUserProfile; // Function GameBase.GameBaseStatics.SetActualGamma // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_SetActualGamma final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_SetActualGamma; // Function GameBase.GameBaseStatics.SetDefaultGamma // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_SetDefaultGamma final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_SetDefaultGamma; // Function GameBase.GameBaseStatics.SetGamePaused // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_SetGamePaused final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsPaused; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_SetGamePaused; // Function GameBase.GameBaseStatics.SetInputModeGameAndUI // 0x0018 (0x0018 - 0x0000) struct GameBaseStatics_SetInputModeGameAndUI final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* PlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ShowMouseCursor_0; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMouseLockMode MouseLockMode; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool HideCursorDuringCapture; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_SetInputModeGameAndUI; // Function GameBase.GameBaseStatics.SetInputModeGameOnly // 0x0018 (0x0018 - 0x0000) struct GameBaseStatics_SetInputModeGameOnly final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* PlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ShowMouseCursor_0; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ConsumeCaptureMouseDown; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_SetInputModeGameOnly; // Function GameBase.GameBaseStatics.SetInputModeUIOnly // 0x0018 (0x0018 - 0x0000) struct GameBaseStatics_SetInputModeUIOnly final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* PlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ShowMouseCursor_0; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMouseLockMode MouseLockMode; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_SetInputModeUIOnly; // Function GameBase.GameBaseStatics.SetMouseCursorVisibility // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_SetMouseCursorVisibility final { public: class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Show; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_SetMouseCursorVisibility; // Function GameBase.GameBaseStatics.ShadersUseHighQualityBlock // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_ShadersUseHighQualityBlock final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_ShadersUseHighQualityBlock; // Function GameBase.GameBaseStatics.ShowMouseCursor // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_ShowMouseCursor final { public: class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_ShowMouseCursor; // Function GameBase.GameBaseStatics.StopSound // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_StopSound final { public: class UAkAudioEvent* Sound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_StopSound; // Function GameBase.GameBaseStatics.WaitForAllSaveAsyncOperations // 0x0008 (0x0008 - 0x0000) struct GameBaseStatics_WaitForAllSaveAsyncOperations final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameBaseStatics_WaitForAllSaveAsyncOperations; // Function GameBase.GameBaseStatics.WasMouseMoved // 0x0010 (0x0010 - 0x0000) struct GameBaseStatics_WasMouseMoved final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameBaseStatics_WasMouseMoved; // Function GameBase.LoadingVideoOverlayWidget.MovieTimeChanged // 0x0018 (0x0018 - 0x0000) struct LoadingVideoOverlayWidget_MovieTimeChanged final { public: float MovieTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString MovieName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_LoadingVideoOverlayWidget_MovieTimeChanged; // Function GameBase.LoadingVideoOverlayWidget.OnMovieTimeChanged // 0x0018 (0x0018 - 0x0000) struct LoadingVideoOverlayWidget_OnMovieTimeChanged final { public: float MovieTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString MovieName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_LoadingVideoOverlayWidget_OnMovieTimeChanged; // Function GameBase.LoadingVideoOverlayWidget.SetSubtitles // 0x0010 (0x0010 - 0x0000) struct LoadingVideoOverlayWidget_SetSubtitles final { public: class FString NewSubtitles; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_LoadingVideoOverlayWidget_SetSubtitles; // Function GameBase.LoadScreenWidget.OnShow // 0x0008 (0x0008 - 0x0000) struct LoadScreenWidget_OnShow final { public: bool IsFromNewGame; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ZOrder; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_LoadScreenWidget_OnShow; // Function GameBase.LostPadWidget.IsInfoTypeDisconnected // 0x0001 (0x0001 - 0x0000) struct LostPadWidget_IsInfoTypeDisconnected final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_LostPadWidget_IsInfoTypeDisconnected; // Function GameBase.MainMenuWidget.IsSystemHelpSupported // 0x0001 (0x0001 - 0x0000) struct MainMenuWidget_IsSystemHelpSupported final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_IsSystemHelpSupported; // Function GameBase.MainMenuWidget.BeginNewGame // 0x0010 (0x0010 - 0x0000) struct MainMenuWidget_BeginNewGame final { public: class UMovieConfig* Movie; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NonSkippableLen; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_MainMenuWidget_BeginNewGame; // Function GameBase.MainMenuWidget.ContinueGame // 0x0010 (0x0010 - 0x0000) struct MainMenuWidget_ContinueGame final { public: class UMovieConfig* Movie; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NonSkippableLen; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_MainMenuWidget_ContinueGame; // Function GameBase.MainMenuWidget.LoadSavedGame // 0x0018 (0x0018 - 0x0000) struct MainMenuWidget_LoadSavedGame final { public: int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UMovieConfig* Movie; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NonSkippableLen; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_MainMenuWidget_LoadSavedGame; // Function GameBase.MainMenuWidget.OnLoadingFadeOut // 0x0001 (0x0001 - 0x0000) struct MainMenuWidget_OnLoadingFadeOut final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_OnLoadingFadeOut; // Function GameBase.MainMenuWidget.PopulateSlots // 0x0003 (0x0003 - 0x0000) struct MainMenuWidget_PopulateSlots final { public: bool WithScreenshots; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool SortByDate; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool SaveMode; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_PopulateSlots; // Function GameBase.MainMenuWidget.GetSlotIndex // 0x0008 (0x0008 - 0x0000) struct MainMenuWidget_GetSlotIndex final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_GetSlotIndex; // Function GameBase.MainMenuWidget.GetSlotsCount // 0x0004 (0x0004 - 0x0000) struct MainMenuWidget_GetSlotsCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_GetSlotsCount; // Function GameBase.MainMenuWidget.GetTheNewestSlotInfo // 0x0040 (0x0040 - 0x0000) struct MainMenuWidget_GetTheNewestSlotInfo final { public: bool WithScreenShot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FSaveSlotInfo ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_GetTheNewestSlotInfo; // Function GameBase.MainMenuWidget.HasSlots // 0x0001 (0x0001 - 0x0000) struct MainMenuWidget_HasSlots final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_HasSlots; // Function GameBase.MainMenuWidget.HasUserSlots // 0x0001 (0x0001 - 0x0000) struct MainMenuWidget_HasUserSlots final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_HasUserSlots; // Function GameBase.MainMenuWidget.IsShowUserInfo // 0x0001 (0x0001 - 0x0000) struct MainMenuWidget_IsShowUserInfo final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_IsShowUserInfo; // Function GameBase.MainMenuWidget.IsSlotListNotEmpty // 0x0001 (0x0001 - 0x0000) struct MainMenuWidget_IsSlotListNotEmpty final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MainMenuWidget_IsSlotListNotEmpty; // Function GameBase.OnlineUtility.IsEOSActive // 0x0010 (0x0010 - 0x0000) struct OnlineUtility_IsEOSActive final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_OnlineUtility_IsEOSActive; // Function GameBase.OnlineUtility.IsGDKActive // 0x0010 (0x0010 - 0x0000) struct OnlineUtility_IsGDKActive final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_OnlineUtility_IsGDKActive; // Function GameBase.OnlineUtility.IsGogActive // 0x0010 (0x0010 - 0x0000) struct OnlineUtility_IsGogActive final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_OnlineUtility_IsGogActive; // Function GameBase.OnlineUtility.IsLiveActive // 0x0010 (0x0010 - 0x0000) struct OnlineUtility_IsLiveActive final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_OnlineUtility_IsLiveActive; // Function GameBase.OnlineUtility.IsSteamActive // 0x0010 (0x0010 - 0x0000) struct OnlineUtility_IsSteamActive final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_OnlineUtility_IsSteamActive; // Function GameBase.PlayerProfile.IsHDREnabledAndAllowed // 0x0001 (0x0001 - 0x0000) struct PlayerProfile_IsHDREnabledAndAllowed final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_PlayerProfile_IsHDREnabledAndAllowed; // Function GameBase.PlayerProfile.GetVolume // 0x000C (0x000C - 0x0000) struct PlayerProfile_GetVolume final { public: class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_PlayerProfile_GetVolume; // Function GameBase.PlayerProfile.IsMuted // 0x000C (0x000C - 0x0000) struct PlayerProfile_IsMuted final { public: class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_PlayerProfile_IsMuted; // Function GameBase.SlotSelectionWidget.Continue // 0x0008 (0x0008 - 0x0000) struct SlotSelectionWidget_Continue final { public: int32 selectedSlot; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ClearSlot; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_SlotSelectionWidget_Continue; // Function GameBase.SlotSelectionWidget.GetSlotList // 0x0010 (0x0010 - 0x0000) struct SlotSelectionWidget_GetSlotList final { public: TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_SlotSelectionWidget_GetSlotList; // Function GameBase.SlotSelectionWidget.GetSlotsCount // 0x0004 (0x0004 - 0x0000) struct SlotSelectionWidget_GetSlotsCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_SlotSelectionWidget_GetSlotsCount; // Function GameBase.SlotSelectionWidget.GetTheNewestSlotIndex // 0x0004 (0x0004 - 0x0000) struct SlotSelectionWidget_GetTheNewestSlotIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_SlotSelectionWidget_GetTheNewestSlotIndex; }