#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: MovieScene #include "Basic.hpp" #include "MovieScene_classes.hpp" #include "MovieScene_parameters.hpp" namespace SDK { // Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::ChangePlaybackDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "ChangePlaybackDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMovieSceneObjectBindingID&ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetBoundObjects"); Params::MovieSceneSequencePlayer_GetBoundObjects Parms{}; Parms.ObjectBinding = std::move(ObjectBinding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovieSceneSequencePlayer::GetDisableCameraCuts() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDisableCameraCuts"); Params::MovieSceneSequencePlayer_GetDisableCameraCuts Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMovieSceneSequencePlayer::GetObjectBindings(class UObject* InObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetObjectBindings"); Params::MovieSceneSequencePlayer_GetObjectBindings Parms{}; Parms.InObject = InObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::GoToEndAndStop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GoToEndAndStop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.JumpToFrame // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FFrameTime& NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::JumpToFrame(const struct FFrameTime& NewPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToFrame"); Params::MovieSceneSequencePlayer_JumpToFrame Parms{}; Parms.NewPosition = std::move(NewPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.JumpToMarkedFrame // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovieSceneSequencePlayer::JumpToMarkedFrame(const class FString& InLabel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToMarkedFrame"); Params::MovieSceneSequencePlayer_JumpToMarkedFrame Parms{}; Parms.InLabel = std::move(InLabel); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.JumpToSeconds // (Final, Native, Public, BlueprintCallable) // Parameters: // float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::JumpToSeconds(float TimeInSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToSeconds"); Params::MovieSceneSequencePlayer_JumpToSeconds Parms{}; Parms.TimeInSeconds = TimeInSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.Pause // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::Pause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.Play // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::Play() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "Play"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.PlayLooping // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumLoops (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::PlayLooping(int32 NumLoops) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayLooping"); Params::MovieSceneSequencePlayer_PlayLooping Parms{}; Parms.NumLoops = NumLoops; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.PlayReverse // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::PlayReverse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayReverse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.PlayTo // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic) // const struct FMovieSceneSequencePlayToParams&PlayToParams (Parm, NoDestructor, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::PlayTo(const struct FMovieSceneSequencePlaybackParams& PlaybackParams, const struct FMovieSceneSequencePlayToParams& PlayToParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayTo"); Params::MovieSceneSequencePlayer_PlayTo Parms{}; Parms.PlaybackParams = std::move(PlaybackParams); Parms.PlayToParams = std::move(PlayToParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.PlayToFrame // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FFrameTime& NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::PlayToFrame(const struct FFrameTime& NewPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToFrame"); Params::MovieSceneSequencePlayer_PlayToFrame Parms{}; Parms.NewPosition = std::move(NewPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.PlayToMarkedFrame // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovieSceneSequencePlayer::PlayToMarkedFrame(const class FString& InLabel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToMarkedFrame"); Params::MovieSceneSequencePlayer_PlayToMarkedFrame Parms{}; Parms.InLabel = std::move(InLabel); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.PlayToSeconds // (Final, Native, Public, BlueprintCallable) // Parameters: // float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::PlayToSeconds(float TimeInSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToSeconds"); Params::MovieSceneSequencePlayer_PlayToSeconds Parms{}; Parms.TimeInSeconds = TimeInSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.RestoreState // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::RestoreState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "RestoreState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // EUpdatePositionMethod Method (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FFrameTime& RelevantTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, const struct FFrameTime& RelevantTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_ExplicitServerUpdateEvent"); Params::MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent Parms{}; Parms.Method = Method; Parms.RelevantTime = std::move(RelevantTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.RPC_OnFinishPlaybackEvent // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::RPC_OnFinishPlaybackEvent(const struct FFrameTime& StoppedTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnFinishPlaybackEvent"); Params::MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent Parms{}; Parms.StoppedTime = std::move(StoppedTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::RPC_OnStopEvent(const struct FFrameTime& StoppedTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnStopEvent"); Params::MovieSceneSequencePlayer_RPC_OnStopEvent Parms{}; Parms.StoppedTime = std::move(StoppedTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.Scrub // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::Scrub() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "Scrub"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.ScrubToFrame // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FFrameTime& NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::ScrubToFrame(const struct FFrameTime& NewPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToFrame"); Params::MovieSceneSequencePlayer_ScrubToFrame Parms{}; Parms.NewPosition = std::move(NewPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.ScrubToMarkedFrame // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovieSceneSequencePlayer::ScrubToMarkedFrame(const class FString& InLabel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToMarkedFrame"); Params::MovieSceneSequencePlayer_ScrubToMarkedFrame Parms{}; Parms.InLabel = std::move(InLabel); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.ScrubToSeconds // (Final, Native, Public, BlueprintCallable) // Parameters: // float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::ScrubToSeconds(float TimeInSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToSeconds"); Params::MovieSceneSequencePlayer_ScrubToSeconds Parms{}; Parms.TimeInSeconds = TimeInSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInDisableCameraCuts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::SetDisableCameraCuts(bool bInDisableCameraCuts) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "SetDisableCameraCuts"); Params::MovieSceneSequencePlayer_SetDisableCameraCuts Parms{}; Parms.bInDisableCameraCuts = bInDisableCameraCuts; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.SetFrameRange // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SubFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::SetFrameRange(int32 StartFrame, int32 Duration, float SubFrames) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRange"); Params::MovieSceneSequencePlayer_SetFrameRange Parms{}; Parms.StartFrame = StartFrame; Parms.Duration = Duration; Parms.SubFrames = SubFrames; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.SetFrameRate // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::SetFrameRate(const struct FFrameRate& FrameRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRate"); Params::MovieSceneSequencePlayer_SetFrameRate Parms{}; Parms.FrameRate = std::move(FrameRate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::SetPlaybackPosition(const struct FMovieSceneSequencePlaybackParams& PlaybackParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackPosition"); Params::MovieSceneSequencePlayer_SetPlaybackPosition Parms{}; Parms.PlaybackParams = std::move(PlaybackParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlayRate"); Params::MovieSceneSequencePlayer_SetPlayRate Parms{}; Parms.PlayRate = PlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.SetTimeRange // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartTime_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSequencePlayer::SetTimeRange(float StartTime_0, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "SetTimeRange"); Params::MovieSceneSequencePlayer_SetTimeRange Parms{}; Parms.StartTime_0 = StartTime_0; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.Stop // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.StopAtCurrentTime // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::StopAtCurrentTime() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "StopAtCurrentTime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetCurrentTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCurrentTime"); Params::MovieSceneSequencePlayer_GetCurrentTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDuration"); Params::MovieSceneSequencePlayer_GetDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetEndTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetEndTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetEndTime"); Params::MovieSceneSequencePlayer_GetEndTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMovieSceneSequencePlayer::GetFrameDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameDuration"); Params::MovieSceneSequencePlayer_GetFrameDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetFrameRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameRate UMovieSceneSequencePlayer::GetFrameRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameRate"); Params::MovieSceneSequencePlayer_GetFrameRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovieSceneSequencePlayer::GetPlayRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlayRate"); Params::MovieSceneSequencePlayer_GetPlayRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMovieSceneSequence* UMovieSceneSequencePlayer::GetSequence() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequence"); Params::MovieSceneSequencePlayer_GetSequence Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetSequenceName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bAddClientInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UMovieSceneSequencePlayer::GetSequenceName(bool bAddClientInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequenceName"); Params::MovieSceneSequencePlayer_GetSequenceName Parms{}; Parms.bAddClientInfo = bAddClientInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetStartTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetStartTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "GetStartTime"); Params::MovieSceneSequencePlayer_GetStartTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.IsPaused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovieSceneSequencePlayer::IsPaused() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPaused"); Params::MovieSceneSequencePlayer_IsPaused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovieSceneSequencePlayer::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPlaying"); Params::MovieSceneSequencePlayer_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.IsReversed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovieSceneSequencePlayer::IsReversed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequencePlayer", "IsReversed"); Params::MovieSceneSequencePlayer_IsReversed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequence.FindBindingByTag // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FMovieSceneObjectBindingID UMovieSceneSequence::FindBindingByTag(class FName InBindingName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequence", "FindBindingByTag"); Params::MovieSceneSequence_FindBindingByTag Parms{}; Parms.InBindingName = InBindingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequence.FindBindingsByTag // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UMovieSceneSequence::FindBindingsByTag(class FName InBindingName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequence", "FindBindingsByTag"); Params::MovieSceneSequence_FindBindingsByTag Parms{}; Parms.InBindingName = InBindingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSequence.GetEarliestTimecodeSource // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FMovieSceneTimecodeSource ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FMovieSceneTimecodeSource UMovieSceneSequence::GetEarliestTimecodeSource() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSequence", "GetEarliestTimecodeSource"); Params::MovieSceneSequence_GetEarliestTimecodeSource Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSection.SetBlendType // (RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // EMovieSceneBlendType InBlendType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSection::SetBlendType(EMovieSceneBlendType InBlendType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "SetBlendType"); Params::MovieSceneSection_SetBlendType Parms{}; Parms.InBlendType = InBlendType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSection.SetCompletionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EMovieSceneCompletionMode InCompletionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSection::SetCompletionMode(EMovieSceneCompletionMode InCompletionMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "SetCompletionMode"); Params::MovieSceneSection_SetCompletionMode Parms{}; Parms.InCompletionMode = InCompletionMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSection.SetIsActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSection::SetIsActive(bool bInIsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "SetIsActive"); Params::MovieSceneSection_SetIsActive Parms{}; Parms.bInIsActive = bInIsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSection.SetIsLocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSection::SetIsLocked(bool bInIsLocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "SetIsLocked"); Params::MovieSceneSection_SetIsLocked Parms{}; Parms.bInIsLocked = bInIsLocked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSection.SetOverlapPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSection::SetOverlapPriority(int32 NewPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "SetOverlapPriority"); Params::MovieSceneSection_SetOverlapPriority Parms{}; Parms.NewPriority = NewPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSection.SetPostRollFrames // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InPostRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSection::SetPostRollFrames(int32 InPostRollFrames) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "SetPostRollFrames"); Params::MovieSceneSection_SetPostRollFrames Parms{}; Parms.InPostRollFrames = InPostRollFrames; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSection.SetPreRollFrames // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InPreRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSection::SetPreRollFrames(int32 InPreRollFrames) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "SetPreRollFrames"); Params::MovieSceneSection_SetPreRollFrames Parms{}; Parms.InPreRollFrames = InPreRollFrames; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSection.SetRowIndex // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // int32 NewRowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSection::SetRowIndex(int32 NewRowIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "SetRowIndex"); Params::MovieSceneSection_SetRowIndex Parms{}; Parms.NewRowIndex = NewRowIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSection.GetBlendType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FOptionalMovieSceneBlendType ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FOptionalMovieSceneBlendType UMovieSceneSection::GetBlendType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "GetBlendType"); Params::MovieSceneSection_GetBlendType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSection.GetCompletionMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EMovieSceneCompletionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovieSceneCompletionMode UMovieSceneSection::GetCompletionMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "GetCompletionMode"); Params::MovieSceneSection_GetCompletionMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSection.GetOverlapPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMovieSceneSection::GetOverlapPriority() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "GetOverlapPriority"); Params::MovieSceneSection_GetOverlapPriority Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSection.GetPostRollFrames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMovieSceneSection::GetPostRollFrames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "GetPostRollFrames"); Params::MovieSceneSection_GetPostRollFrames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSection.GetPreRollFrames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMovieSceneSection::GetPreRollFrames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "GetPreRollFrames"); Params::MovieSceneSection_GetPreRollFrames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSection.GetRowIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMovieSceneSection::GetRowIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "GetRowIndex"); Params::MovieSceneSection_GetRowIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSection.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovieSceneSection::IsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "IsActive"); Params::MovieSceneSection_IsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSection.IsLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovieSceneSection::IsLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSection", "IsLocked"); Params::MovieSceneSection_IsLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneSubSection.SetSequence // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieSceneSubSection::SetSequence(class UMovieSceneSequence* Sequence) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSubSection", "SetSequence"); Params::MovieSceneSubSection_SetSequence Parms{}; Parms.Sequence = Sequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneSubSection.GetSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMovieSceneSequence* UMovieSceneSubSection::GetSequence() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovieSceneSubSection", "GetSequence"); Params::MovieSceneSubSection_GetSequence Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneEasingFunction.OnEvaluate // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float Interp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IMovieSceneEasingFunction::OnEvaluate(float Interp) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("MovieSceneEasingFunction", "OnEvaluate"); Params::MovieSceneEasingFunction_OnEvaluate Parms{}; Parms.Interp = Interp; AsUObject()->ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function MovieScene.MovieSceneCustomClockSource.OnRequestCurrentTime // (Native, Public, HasOutParams) // Parameters: // const struct FQualifiedFrameTime& InCurrentTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameTime IMovieSceneCustomClockSource::OnRequestCurrentTime(const struct FQualifiedFrameTime& InCurrentTime, float InPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnRequestCurrentTime"); Params::MovieSceneCustomClockSource_OnRequestCurrentTime Parms{}; Parms.InCurrentTime = std::move(InCurrentTime); Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieScene.MovieSceneCustomClockSource.OnStartPlaying // (Native, Public, HasOutParams) // Parameters: // const struct FQualifiedFrameTime& InStartTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IMovieSceneCustomClockSource::OnStartPlaying(const struct FQualifiedFrameTime& InStartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStartPlaying"); Params::MovieSceneCustomClockSource_OnStartPlaying Parms{}; Parms.InStartTime = std::move(InStartTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneCustomClockSource.OnStopPlaying // (Native, Public, HasOutParams) // Parameters: // const struct FQualifiedFrameTime& InStopTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IMovieSceneCustomClockSource::OnStopPlaying(const struct FQualifiedFrameTime& InStopTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStopPlaying"); Params::MovieSceneCustomClockSource_OnStopPlaying Parms{}; Parms.InStopTime = std::move(InStopTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieScene.MovieSceneCustomClockSource.OnTick // (Native, Public) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IMovieSceneCustomClockSource::OnTick(float DeltaSeconds, float InPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnTick"); Params::MovieSceneCustomClockSource_OnTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }