#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: TemplateSequence #include "Basic.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "MovieScene_structs.hpp" #include "MovieScene_classes.hpp" #include "TemplateSequence_structs.hpp" #include "CinematicCamera_structs.hpp" namespace SDK { // Class TemplateSequence.TemplateSequencePropertyScalingInstantiatorSystem // 0x0058 (0x0098 - 0x0040) class UTemplateSequencePropertyScalingInstantiatorSystem final : public UMovieSceneEntitySystem { public: uint8 Pad_40[0x58]; // 0x0040(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TemplateSequencePropertyScalingInstantiatorSystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TemplateSequencePropertyScalingInstantiatorSystem") } static class UTemplateSequencePropertyScalingInstantiatorSystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTemplateSequencePropertyScalingInstantiatorSystem; // Class TemplateSequence.TemplateSequence // 0x00B8 (0x0120 - 0x0068) class UTemplateSequence : public UMovieSceneSequence { public: class UMovieScene* MovieScene; // 0x0068(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr BoundActorClass; // 0x0070(0x0030)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr BoundPreviewActor; // 0x00A0(0x0030)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap BoundActorComponents; // 0x00D0(0x0050)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TemplateSequence") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TemplateSequence") } static class UTemplateSequence* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTemplateSequence; // Class TemplateSequence.CameraAnimationSequenceSubsystem // 0x0018 (0x0048 - 0x0030) class UCameraAnimationSequenceSubsystem final : public UWorldSubsystem { public: class UMovieSceneEntitySystemLinker* Linker; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnimationSequenceSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnimationSequenceSubsystem") } static class UCameraAnimationSequenceSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnimationSequenceSubsystem; // Class TemplateSequence.CameraAnimationSequence // 0x0000 (0x0120 - 0x0120) class UCameraAnimationSequence : public UTemplateSequence { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnimationSequence") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnimationSequence") } static class UCameraAnimationSequence* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnimationSequence; // Class TemplateSequence.CameraAnimationSequenceCameraStandIn // 0x0838 (0x0860 - 0x0028) class UCameraAnimationSequenceCameraStandIn final : public UObject { public: float FieldOfView; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bConstrainAspectRatio : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AspectRatio; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0xC]; // 0x0034(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) struct FPostProcessSettings PostProcessSettings; // 0x0040(0x0700)(NativeAccessSpecifierPublic) float PostProcessBlendWeight; // 0x0740(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FCameraFilmbackSettings Filmback; // 0x0744(0x000C)(NoDestructor, NativeAccessSpecifierPublic) struct FCameraLensSettings LensSettings; // 0x0750(0x001C)(NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_76C[0x4]; // 0x076C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FCameraFocusSettings FocusSettings; // 0x0770(0x0068)(NativeAccessSpecifierPublic) float CurrentFocalLength; // 0x07D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CurrentAperture; // 0x07DC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CurrentFocusDistance; // 0x07E0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7E4[0x7C]; // 0x07E4(0x007C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnimationSequenceCameraStandIn") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnimationSequenceCameraStandIn") } static class UCameraAnimationSequenceCameraStandIn* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnimationSequenceCameraStandIn; // Class TemplateSequence.CameraAnimationEntitySystemLinker // 0x0000 (0x06D8 - 0x06D8) class UCameraAnimationEntitySystemLinker final : public UMovieSceneEntitySystemLinker { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnimationEntitySystemLinker") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnimationEntitySystemLinker") } static class UCameraAnimationEntitySystemLinker* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnimationEntitySystemLinker; // Class TemplateSequence.CameraAnimationSequencePlayer // 0x0358 (0x0380 - 0x0028) class UCameraAnimationSequencePlayer final : public UObject { public: uint8 Pad_28[0x260]; // 0x0028(0x0260)(Fixing Size After Last Property [ Dumper-7 ]) class UObject* BoundObjectOverride; // 0x0288(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UMovieSceneSequence* Sequence; // 0x0290(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FMovieSceneRootEvaluationTemplateInstance RootTemplateInstance; // 0x0298(0x0088)(Transient, NativeAccessSpecifierPrivate) uint8 Pad_320[0x60]; // 0x0320(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnimationSequencePlayer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnimationSequencePlayer") } static class UCameraAnimationSequencePlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnimationSequencePlayer; // Class TemplateSequence.CameraAnimationSpawnableSystem // 0x0000 (0x0040 - 0x0040) class UCameraAnimationSpawnableSystem final : public UMovieSceneEntitySystem { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnimationSpawnableSystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnimationSpawnableSystem") } static class UCameraAnimationSpawnableSystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnimationSpawnableSystem; // Class TemplateSequence.CameraAnimationBoundObjectInstantiator // 0x0000 (0x0040 - 0x0040) class UCameraAnimationBoundObjectInstantiator final : public UMovieSceneEntityInstantiatorSystem { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnimationBoundObjectInstantiator") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnimationBoundObjectInstantiator") } static class UCameraAnimationBoundObjectInstantiator* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnimationBoundObjectInstantiator; // Class TemplateSequence.TemplateSequenceSection // 0x0018 (0x0148 - 0x0130) class UTemplateSequenceSection final : public UMovieSceneSubSection { public: uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray PropertyScales; // 0x0138(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TemplateSequenceSection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TemplateSequenceSection") } static class UTemplateSequenceSection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTemplateSequenceSection; // Class TemplateSequence.SequenceCameraShakePattern // 0x0030 (0x0058 - 0x0028) class USequenceCameraShakePattern final : public UCameraShakePattern { public: class UCameraAnimationSequence* Sequence; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PlayRate; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Scale; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendInTime; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendOutTime; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomSegmentDuration; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRandomSegment; // 0x0044(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UCameraAnimationSequencePlayer* Player; // 0x0048(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UCameraAnimationSequenceCameraStandIn* CameraStandIn; // 0x0050(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SequenceCameraShakePattern") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SequenceCameraShakePattern") } static class USequenceCameraShakePattern* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USequenceCameraShakePattern; // Class TemplateSequence.TemplateSequenceSystem // 0x0070 (0x00B0 - 0x0040) class UTemplateSequenceSystem final : public UMovieSceneEntitySystem { public: uint8 Pad_40[0x70]; // 0x0040(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TemplateSequenceSystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TemplateSequenceSystem") } static class UTemplateSequenceSystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTemplateSequenceSystem; // Class TemplateSequence.TemplateSequencePropertyScalingEvaluatorSystem // 0x0050 (0x0090 - 0x0040) class UTemplateSequencePropertyScalingEvaluatorSystem final : public UMovieSceneEntitySystem { public: uint8 Pad_40[0x50]; // 0x0040(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TemplateSequencePropertyScalingEvaluatorSystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TemplateSequencePropertyScalingEvaluatorSystem") } static class UTemplateSequencePropertyScalingEvaluatorSystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTemplateSequencePropertyScalingEvaluatorSystem; // Class TemplateSequence.TemplateSequenceActor // 0x0060 (0x0310 - 0x02B0) class ATemplateSequenceActor final : public AActor { public: uint8 Pad_2B0[0x8]; // 0x02B0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x02B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) class UTemplateSequencePlayer* SequencePlayer; // 0x02D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath TemplateSequence; // 0x02E0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTemplateSequenceBindingOverrideData BindingOverride; // 0x0300(0x000C)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_30C[0x4]; // 0x030C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetBinding(class AActor* Actor, bool bOverridesDefault); void SetSequence(class UTemplateSequence* InSequence); class UTemplateSequence* GetSequence() const; class UTemplateSequencePlayer* GetSequencePlayer() const; class UTemplateSequence* LoadSequence() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TemplateSequenceActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TemplateSequenceActor") } static class ATemplateSequenceActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ATemplateSequenceActor; // Class TemplateSequence.TemplateSequencePlayer // 0x0008 (0x04B0 - 0x04A8) class UTemplateSequencePlayer final : public UMovieSceneSequencePlayer { public: uint8 Pad_4A8[0x8]; // 0x04A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UTemplateSequencePlayer* CreateTemplateSequencePlayer(class UObject* WorldContextObject, class UTemplateSequence* TemplateSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ATemplateSequenceActor** OutActor); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TemplateSequencePlayer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TemplateSequencePlayer") } static class UTemplateSequencePlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTemplateSequencePlayer; // Class TemplateSequence.SequenceCameraShakeTestUtil // 0x0000 (0x0028 - 0x0028) class USequenceCameraShakeTestUtil final : public UBlueprintFunctionLibrary { public: static struct FMinimalViewInfo GetCameraCachePOV(class APlayerController* PlayerController); static struct FMinimalViewInfo GetLastFrameCameraCachePOV(class APlayerController* PlayerController); static bool GetPostProcessBlendCache(class APlayerController* PlayerController, int32 PPIndex, struct FPostProcessSettings* OutPPSettings, float* OutPPBlendWeight); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SequenceCameraShakeTestUtil") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SequenceCameraShakeTestUtil") } static class USequenceCameraShakeTestUtil* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USequenceCameraShakeTestUtil; // Class TemplateSequence.TemplateSequenceTrack // 0x0000 (0x00A8 - 0x00A8) class UTemplateSequenceTrack final : public UMovieSceneSubTrack { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TemplateSequenceTrack") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TemplateSequenceTrack") } static class UTemplateSequenceTrack* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTemplateSequenceTrack; }