#include "CommonHeaders.h" #include "UEngine.hpp"; #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/WBP_Cutscene_classes.hpp" #include "SDK/WBP_TitleFlow_classes.hpp" #include "SDK/WBP_TitleFlow_Logo_classes.hpp" #include "SDK/WBP_TitleFlow_Warning_classes.hpp" using namespace SDK; // Unreal Engine variables static UWorld* previousWorld = nullptr; static ULevel* previousLevel = nullptr; static AExponentialHeightFog* previousFogActor = nullptr; // Constants const std::string PLUGIN_NAME = "SilentHillf"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; // Logger std::shared_ptr logger; // Plugin states static bool AOBScanDone = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Volumetric_Fog_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_Fog_Density_fix_enabled = false; static bool g_Fog_Max_Opacity_fix_enabled = false; static bool g_Camera_fix_enabled = false; static bool g_Cutscenes_fix_enabled = false; static bool g_Cutscenes_FPS_fix_enabled = false; static bool g_SkipIntro_fix_enabled = false; static bool g_TimeDilation_fix_enabled = false; static bool g_StealthMode_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_CameraDistance = 1.f; static float g_FogDensity = 0.4f; static float g_FogMaxOpacity = 0.4f; static float g_WorldTimeDilationValue = 1.f; static float g_AITimeDilationValue = 1.f; static bool g_Console = false; static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 65.f; static float g_FOV_Out = 65.f; static float g_Camera_In = 230.f; static float g_Camera_Out = 230.f; static float g_DefaultFogDensity = -1.f; static float g_DefaultFogMaxOpacity = -1.f; static bool g_Console_Enabled = false; // AOB Unreal Engine offsets addresses static uint8_t* GObjectsaddress = nullptr; static uint8_t* AppendStringaddress = nullptr; static uint8_t* ProcessEventaddress = nullptr; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* VolumetricFogaddress = nullptr; static uint8_t* FogDensityEngineaddress = nullptr; static uint8_t* FogOpacityEngineaddress = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* CutscenesFPSaddress = nullptr; static uint8_t* ConstrainAspectRatioaddress = nullptr; static uint8_t* AspectRatioAxisConstraintaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid FogHook{}; static SafetyHookMid VolumetricFogHook{}; static SafetyHookMid FogDensityHook{}; static SafetyHookMid FogMaxOpacityHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid CutscenesHook{}; static SafetyHookMid CutscenesFPSHook{}; static SafetyHookMid ConstrainAspectRatioHook{}; static SafetyHookMid AspectRatioAxisConstraintHook{}; static SafetyHookMid WorldTimeDilationHook{}; // Prototypes static void FOVFixEnabled(); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void VolumetricFogFixEnabled(); static void CameraFixEnabled(); static void EnableConsole(); static void CutscenesUltrawideFixEnabled(); static void CutscenesFPSFixEnabled(); static void ProcessEvent(); static void EnableCheats(Cheat cheat); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 5.4.2 uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address logger->info("--------------- AOB scan started ---------------"); using AOBScan::Make; using OffsetScan::Make; constexpr auto FOVStringObfuscated = make_obfuscated<0x7C>("F3 0F ?? ?? 0F 28 ?? ?? ?? F3 0F ?? ?? ?? F3 0F 11 ?? ?? ?? ?? ?? ?? 45"); constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D"); constexpr auto CAStringObfuscated = make_obfuscated<0xD4>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 ?? ?? ?? 39 05"); constexpr auto VignettingStringObfuscated = make_obfuscated<0x8E>("8B ?? 83 ?? ?? 7D ?? 44 89"); constexpr auto FogStringObfuscated = make_obfuscated<0x35>("40 ?? 48 83 ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? 48 8D ?? ?? 48 8D ?? ?? ?? E8"); constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0xBF>("83 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? F6 46 ?? ?? 0F 84 ?? ?? ?? ?? 83 BF"); constexpr auto FogDensityStringObfuscated = make_obfuscated<0xC2>("0F 2E ?? 30 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xBB>("0F 2E ?? C4 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); constexpr auto CameraStringObfuscated = make_obfuscated<0x7E>("41 0F ?? ?? 48 8D ?? ?? ?? 48 8D ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? F3 0F"); constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x0F>("EB ?? 0F ?? ?? 48 8B ?? ?? ?? 0F 28 ?? ?? ?? 44 0F ?? ?? ?? ?? 44 0F"); constexpr auto ConstrainAspectRatioaddressStringObfuscated = make_obfuscated<0xB6>("89 ?? ?? 0F B6 ?? ?? ?? ?? ?? D1 ?? 33 ?? 83 ?? 02 33 ?? 89"); constexpr auto AspectRatioAxisConstraintaddressStringObfuscated = make_obfuscated<0xE8>("48 ?? ?? ?? ?? 00 00 4C ?? ?? 4D ?? ?? E8 ?? ?? ?? ?? 48 8B"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xC0>("F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? C0 03 ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3"); // Prepare all data for scanning std::vector signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&Cameraaddress, CameraStringObfuscated, "Camera"), Make(&ConstrainAspectRatioaddress, ConstrainAspectRatioaddressStringObfuscated, "Constrain aspect ratio"), Make(&AspectRatioAxisConstraintaddress, AspectRatioAxisConstraintaddressStringObfuscated, "Aspect Ratio Axis Constraint"), Make(&DOFaddress, DOFStringObfuscated, "DOF"), Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"), Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), Make(&Fogaddress, FogStringObfuscated, "Fog"), Make(&FogDensityEngineaddress, FogDensityStringObfuscated, "Fog density"), Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"), Make(&VolumetricFogaddress, VolumetricFogStringObfuscated, "Volumetric fog"), Make(&CutscenesFPSaddress, CutscenesFPSStringObfuscated, "Cutscenes framerate"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress && FogDensityEngineaddress && FogOpacityEngineaddress && ConstrainAspectRatioaddress && VolumetricFogaddress && AspectRatioAxisConstraintaddress && CutscenesFPSaddress && WorldTimedilationaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B ?? 48"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); logger->info("-------------- Fixes initialisation -------------"); } AOBScanDone = true; } if (!init && FOVaddress) FOVFixEnabled(); if (!init && Cameraaddress) CameraFixEnabled(); if (!init && DOFaddress) DOFFixEnabled(); if (!init && CAaddress) CAFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && WorldTimedilationaddress) { EnableCheats(Cheat::TimeDilation); EnableCheats(Cheat::Stealth); } if (!init && Fogaddress && FogDensityEngineaddress && FogOpacityEngineaddress) FogFixEnabled(); if (!init && VolumetricFogaddress) VolumetricFogFixEnabled(); if (!init) CutscenesUltrawideFixEnabled(); if (!init && CutscenesFPSaddress) CutscenesFPSFixEnabled(); if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }; if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::VolumetricFog) { g_Volumetric_Fog_fix_enabled = enabled; VolumetricFogFixEnabled(); } if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraFixEnabled(); } if (fix == GameFixes::Cutscenes) { g_Cutscenes_fix_enabled = enabled; ProcessEvent(); CutscenesUltrawideFixEnabled(); } if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; } if (fix == GameFixes::Framerate) { g_Cutscenes_FPS_fix_enabled = enabled; CutscenesFPSFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::Stealth) { g_StealthMode_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFOV(int fov) { g_AdditionalFOVValue = fov; } extern "C" __declspec(dllexport) void SetCameraDistance(float multiplier) { g_CameraDistance = multiplier; } extern "C" __declspec(dllexport) void SetFogDensity(float fogDensity) { g_FogDensity = fogDensity; } extern "C" __declspec(dllexport) void SetFogMaxOpacity(float fogMaxOpacity) { g_FogMaxOpacity = fogMaxOpacity; } extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) { g_WorldTimeDilationValue = timeDilation; } extern "C" __declspec(dllexport) void SetAITimeDilation(float timeDilation) { g_AITimeDilationValue = timeDilation; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_Camera_In; infos->cameraOut = g_Camera_Out; infos->defaultFogDensity = g_DefaultFogDensity; infos->fogMaxOpacity = g_DefaultFogMaxOpacity; infos->consoleEnabled = g_Console_Enabled; } // Code injection functions static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { if (!FOVHook) FOVHook = safetyhook::create_mid(FOVaddress, // Hook only once [](SafetyHookContext& ctx) { // SDK based FOV -> AdvancedThirdPersonCamera.ATPCFOVSettings:CameraFOV // ATPC.CameraMode.FOVSettings.CameraFOV g_FOV_In = ctx.xmm6.f32[0]; ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In); g_FOV_Out = ctx.xmm6.f32[0]; }); else FOVHook.enable(); logger->info("FOV fix enabled"); } if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) { if (FOVHook) FOVHook.disable(); logger->info("FOV fix disabled"); } } static void CameraFixEnabled() { if (g_fix_enabled && g_Camera_fix_enabled && Cameraaddress) { if (!CameraHook) CameraHook = safetyhook::create_mid(Cameraaddress, [](SafetyHookContext& ctx) { g_Camera_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] *= g_CameraDistance; g_Camera_Out = ctx.xmm0.f32[0]; }); else CameraHook.enable(); logger->info("Camera fix enabled"); } if (!(g_fix_enabled && g_Camera_fix_enabled) && Cameraaddress) { if (CameraHook) CameraHook.disable(); logger->info("Camera fix disabled"); } } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress && FogOpacityEngineaddress) { if (!FogDensityHook) FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress + 0x7, // Hook for fog density [](SafetyHookContext& ctx) { ctx.xmm1.f32[0] = g_FogDensity; ctx.rflags &= ~(1ULL << 6); }); else FogDensityHook.enable(); if (!FogMaxOpacityHook) FogMaxOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress + 0x7, // Hook for fog opacity [](SafetyHookContext& ctx) { ctx.xmm1.f32[0] = g_FogMaxOpacity; ctx.rflags &= ~(1ULL << 6); }); else FogMaxOpacityHook.enable(); logger->info("Fog fix enabled"); } if (!(g_fix_enabled && g_Fog_fix_enabled)) { if (FogDensityHook) FogDensityHook.disable(); if (FogMaxOpacityHook) FogMaxOpacityHook.disable(); logger->info("Fog fix disabled"); } if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { if (!FogHook) FogHook = safetyhook::create_mid(Fogaddress + 0x5f, // Generic hook for fogs fixes [](SafetyHookContext& ctx) { UWorld* World = UWorld::GetWorld(); if (!World) return; if (World != previousWorld) { previousWorld = World; previousLevel = World->PersistentLevel; previousFogActor = nullptr; g_DefaultFogDensity = -1.f; g_DefaultFogMaxOpacity = -1.f; } if (!previousFogActor || !previousFogActor->Component) { // Dynamic search for fog actor if none is valid if (previousLevel) { for (AActor* Actor : previousLevel->Actors) { if (!Actor || !Actor->Class) continue; if (Actor->IsA(AExponentialHeightFog::StaticClass())) { previousFogActor = reinterpret_cast(Actor); // Save default values g_DefaultFogDensity = previousFogActor->Component->FogDensity; g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity; break; } } } } if (previousFogActor && previousFogActor->Component) { // Get default engine values if (g_DefaultFogDensity == -1.f) g_DefaultFogDensity = previousFogActor->Component->FogDensity; if (g_DefaultFogMaxOpacity == -1.f) g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity; // Force fix values previousFogActor->Component->SetFogDensity(g_fix_enabled && g_Fog_fix_enabled ? g_FogDensity : g_DefaultFogDensity); previousFogActor->Component->SetFogMaxOpacity(g_fix_enabled && g_Fog_fix_enabled ? g_FogMaxOpacity : g_DefaultFogMaxOpacity); } }); } } static void VolumetricFogFixEnabled() { static uint8_t* bVolumetricFog = nullptr; if (g_fix_enabled && g_Volumetric_Fog_fix_enabled && VolumetricFogaddress) { bVolumetricFog = Memory::GetAddressFromOpcode(VolumetricFogaddress, 2, 7); // Get adress where is stored r.VolumetricFog if (!VolumetricFogHook) VolumetricFogHook = safetyhook::create_mid(VolumetricFogaddress +0x7, [](SafetyHookContext& ctx) { *bVolumetricFog = 0;}); // r.VolumetricFog = 0 else VolumetricFogHook.enable(); logger->info("Volumetric fog fix enabled"); } if (!(g_fix_enabled && g_Volumetric_Fog_fix_enabled) && VolumetricFogaddress) { if (VolumetricFogHook) VolumetricFogHook.disable(); if (bVolumetricFog) *bVolumetricFog = 1; // r.VolumetricFog = 1 logger->info("Volumetric fog fix disabled"); } } static APawn* g_PlayerPawn = nullptr; static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; if (object && func) { std::string funcName = func->GetName(); std::string objectName = object->GetName(); static bool bLastState = false; if (object->GetName().contains("TitleFlow")) { // Intro Skip UWBP_TitleFlow_C* titleFlow = static_cast(object); if (titleFlow && titleFlow->IsA(UWBP_TitleFlow_C::StaticClass()) && g_SkipIntro_fix_enabled) { if (titleFlow->WBP_DevTitleFlow_Logo) titleFlow->WBP_DevTitleFlow_Logo->ShowNextLogo(); if (titleFlow->WBP_TitleFlow_Warning) titleFlow->WBP_TitleFlow_Warning->ShowNextWarning(); } } bool bEnable = g_fix_enabled && g_Cutscenes_fix_enabled; if (object->GetName().contains("WBP_Cutscene_C") && (funcName == "Destruct" || funcName == "Construct")) bLastState = false; if (object->GetName().contains("WBP_Cutscene_C")) { // Black bars widgets removal auto cutscene = static_cast(object); if (bEnable != bLastState) { float opacity = bEnable ? 0.f : 1.f; cutscene->LeftGroup_1->SetRenderOpacity(opacity); cutscene->LeftGroup_2->SetRenderOpacity(opacity); cutscene->RightGroup_1->SetRenderOpacity(opacity); cutscene->RightGroup_2->SetRenderOpacity(opacity); bLastState = bEnable; } // Unlock FPS in cinematics ALevelSequenceActor -> ULevelSequencePlayer -> UMovieSceneSequencePlayer -> SetFrameRate if (cutscene->SequenceActor && cutscene->SequenceActor->SequencePlayer) { FFrameRate framerate = { g_Cutscenes_FPS_fix_enabled ? 240 : 30 , 1 }; cutscene->SequenceActor->SequencePlayer->SetFrameRate(framerate); } } } }); } if (g_fix_enabled && g_Cutscenes_fix_enabled && !ConstrainAspectRatioHook) { if (!ConstrainAspectRatioHook) ConstrainAspectRatioHook = safetyhook::create_mid(ConstrainAspectRatioaddress, [](SafetyHookContext& ctx) { ctx.rcx = 0; // bConstrainAspectRatio }); } if (g_fix_enabled && g_Cutscenes_fix_enabled && !AspectRatioAxisConstraintHook) if(!AspectRatioAxisConstraintHook) AspectRatioAxisConstraintHook = safetyhook::create_mid(AspectRatioAxisConstraintaddress, [](SafetyHookContext& ctx) { ctx.rdx = 0; // AspectRatioAxisConstraint Y }); } static void CutscenesUltrawideFixEnabled() { logger->info("Cutscenes ultrawide fix {}", g_fix_enabled && g_Cutscenes_fix_enabled ? "enabled" : "disabled"); } static void CutscenesFPSFixEnabled() { if (g_fix_enabled && g_Cutscenes_FPS_fix_enabled && CutscenesFPSaddress) { if (!CutscenesFPSHook) CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress + 0xa, [](SafetyHookContext& ctx) { ctx.xmm0.f32[0] = 0.f; }); else CutscenesFPSHook.enable(); logger->info("Cutscenes FPS unlocker fix enabled"); } if (!(g_fix_enabled && g_Cutscenes_FPS_fix_enabled) && CutscenesFPSaddress) logger->info("Cutscenes FPS unlocker fix disabled"); } constexpr int ScanEveryNFrames = 120; static std::unordered_map CachedAlertness; // Cheats static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; UWorld* world = UWorld::GetWorld(); if (world && world->OwningGameInstance->LocalPlayers[0]->PlayerController->AcknowledgedPawn) g_PlayerPawn = world->OwningGameInstance->LocalPlayers[0]->PlayerController->AcknowledgedPawn; // Scan levels and actors every 120 frames static uint64_t FrameCounter = 0; if (++FrameCounter < ScanEveryNFrames) return; FrameCounter = 0; // Enemies time dilation & stealth for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors ULevel* Level = world->Levels[i]; if (!Level) continue; for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors AActor* actor = Level->Actors[j]; if (!actor || !g_PlayerPawn || actor == g_PlayerPawn) continue; // We don't want to affect Hinako if (actor->IsA(ANoceEnemyCharacter::StaticClass())) { // actor is enemy actor->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation // Set enemy alert ANoceEnemyCharacter* enemy = static_cast(actor); if (enemy && enemy->EnemyAIController) { if (g_StealthMode_fix_enabled) { if (CachedAlertness.find(enemy) == CachedAlertness.end()) CachedAlertness[enemy] = enemy->EnemyAIController->GetAlertness(); enemy->EnemyAIController->SetAlertness(0.f, true); // Set enemy alert to 0 } else { auto it = CachedAlertness.find(enemy); if (it != CachedAlertness.end()) { enemy->EnemyAIController->SetAlertness(it->second, true); // Restore original enemy alert CachedAlertness.erase(it); } } } } } } }); } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}",g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stealth) logger->info("Stealth mode cheat {}", g_StealthMode_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix disabled"); } } static void CAFixEnabled() { if (g_fix_enabled && g_CA_fix_enabled && CAaddress) { Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP jg "HellIsUs-Win64-Shipping.exe"+3D73BD5 logger->info("Chromatics aberrations fix enabled"); } if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) { Memory::RestoreBytes(CAaddress); logger->info("Chromatics aberrations fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix disabled"); } } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); std::thread([&]() { auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console UEngine* Engine = nullptr; for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine std::this_thread::sleep_for(std::chrono::milliseconds(1000)); Engine = UEngine::GetEngine(); if (Engine && Engine->ConsoleClass && Engine->GameViewport) break; } if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) { logger->error("Console could not be found in engine."); return; } logger->info("Console found in engine"); /* Creates a new UObject of class-type specified by Engine->ConsoleClass */ UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport); if (NewObject) { logger->info("Successfully spawned console object"); // Set the console viewport so that it will be displayed Engine->GameViewport->ViewportConsole = static_cast(NewObject); // Compute console enabling duration auto end = std::chrono::high_resolution_clock::now(); std::chrono::duration elapsed = end - start; // Set the all the console shortkey to F2 for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++) { UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2"); } logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count()); logger->info("------------------ User inputs ------------------"); g_Console_Enabled = true; } else { logger->error("Could not spawn console object"); logger->info("------------------ User inputs ------------------"); } }).detach(); } static void InitializeLogger() { try { std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); if (std::filesystem::exists(log_path)) std::filesystem::remove(log_path); logger = std::make_shared("Silent Hill f", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1)); logger->set_level(spdlog::level::debug); logger->flush_on(spdlog::level::debug); // Flush automatically } catch (const spdlog::spdlog_ex& ex) { std::string plugin_error_message = "Could not open " + PLUGIN_LOG; MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); } } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { InitializeLogger(); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }