#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameplayTasks #include "Basic.hpp" #include "CoreUObject_classes.hpp" #include "GameplayTasks_structs.hpp" #include "Engine_classes.hpp" namespace SDK { // Class GameplayTasks.GameplayTaskResource // 0x0010 (0x0038 - 0x0028) class UGameplayTaskResource : public UObject { public: int32 ManualResourceID; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int8 AutoResourceID; // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bManuallySetID : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { return StaticClassImpl<"GameplayTaskResource">(); } static class UGameplayTaskResource* GetDefaultObj() { return GetDefaultObjImpl(); } }; static_assert(alignof(UGameplayTaskResource) == 0x000008, "Wrong alignment on UGameplayTaskResource"); static_assert(sizeof(UGameplayTaskResource) == 0x000038, "Wrong size on UGameplayTaskResource"); static_assert(offsetof(UGameplayTaskResource, ManualResourceID) == 0x000028, "Member 'UGameplayTaskResource::ManualResourceID' has a wrong offset!"); static_assert(offsetof(UGameplayTaskResource, AutoResourceID) == 0x00002C, "Member 'UGameplayTaskResource::AutoResourceID' has a wrong offset!"); // Class GameplayTasks.GameplayTasksComponent // 0x0070 (0x0120 - 0x00B0) class UGameplayTasksComponent : public UActorComponent { public: uint8 Pad_B0[0xC]; // 0x00B0(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) uint8 BitPad_BC_0 : 1; // 0x00BC(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bIsNetDirty : 1; // 0x00BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray SimulatedTasks; // 0x00C0(0x0010)(Net, ZeroConstructor, RepNotify, Protected, NativeAccessSpecifierProtected) TArray TaskPriorityQueue; // 0x00D0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_E0[0x10]; // 0x00E0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray TickingTasks; // 0x00F0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) TArray KnownTasks; // 0x0100(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) TMulticastInlineDelegate OnClaimedResourcesChange; // 0x0110(0x0010)(BlueprintVisible, ZeroConstructor, InstancedReference, NativeAccessSpecifierPublic) public: static EGameplayTaskRunResult K2_RunGameplayTask(TScriptInterface TaskOwner, class UGameplayTask* Task, uint8 Priority, const TArray>& AdditionalRequiredResources, const TArray>& AdditionalClaimedResources); void OnRep_SimulatedTasks(); public: static class UClass* StaticClass() { return StaticClassImpl<"GameplayTasksComponent">(); } static class UGameplayTasksComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; static_assert(alignof(UGameplayTasksComponent) == 0x000008, "Wrong alignment on UGameplayTasksComponent"); static_assert(sizeof(UGameplayTasksComponent) == 0x000120, "Wrong size on UGameplayTasksComponent"); static_assert(offsetof(UGameplayTasksComponent, SimulatedTasks) == 0x0000C0, "Member 'UGameplayTasksComponent::SimulatedTasks' has a wrong offset!"); static_assert(offsetof(UGameplayTasksComponent, TaskPriorityQueue) == 0x0000D0, "Member 'UGameplayTasksComponent::TaskPriorityQueue' has a wrong offset!"); static_assert(offsetof(UGameplayTasksComponent, TickingTasks) == 0x0000F0, "Member 'UGameplayTasksComponent::TickingTasks' has a wrong offset!"); static_assert(offsetof(UGameplayTasksComponent, KnownTasks) == 0x000100, "Member 'UGameplayTasksComponent::KnownTasks' has a wrong offset!"); static_assert(offsetof(UGameplayTasksComponent, OnClaimedResourcesChange) == 0x000110, "Member 'UGameplayTasksComponent::OnClaimedResourcesChange' has a wrong offset!"); // Class GameplayTasks.GameplayTask // 0x0040 (0x0068 - 0x0028) class UGameplayTask : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class FName InstanceName; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_38[0x2]; // 0x0038(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) ETaskResourceOverlapPolicy ResourceOverlapPolicy; // 0x003A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3B[0x25]; // 0x003B(0x0025)(Fixing Size After Last Property [ Dumper-7 ]) class UGameplayTask* ChildTask; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: void EndTask(); void ReadyForActivation(); public: static class UClass* StaticClass() { return StaticClassImpl<"GameplayTask">(); } static class UGameplayTask* GetDefaultObj() { return GetDefaultObjImpl(); } }; static_assert(alignof(UGameplayTask) == 0x000008, "Wrong alignment on UGameplayTask"); static_assert(sizeof(UGameplayTask) == 0x000068, "Wrong size on UGameplayTask"); static_assert(offsetof(UGameplayTask, InstanceName) == 0x000030, "Member 'UGameplayTask::InstanceName' has a wrong offset!"); static_assert(offsetof(UGameplayTask, ResourceOverlapPolicy) == 0x00003A, "Member 'UGameplayTask::ResourceOverlapPolicy' has a wrong offset!"); static_assert(offsetof(UGameplayTask, ChildTask) == 0x000060, "Member 'UGameplayTask::ChildTask' has a wrong offset!"); // Class GameplayTasks.GameplayTask_ClaimResource // 0x0000 (0x0068 - 0x0068) class UGameplayTask_ClaimResource final : public UGameplayTask { public: static class UGameplayTask_ClaimResource* ClaimResource(TScriptInterface InTaskOwner, TSubclassOf ResourceClass, const uint8 Priority, const class FName TaskInstanceName); static class UGameplayTask_ClaimResource* ClaimResources(TScriptInterface InTaskOwner, const TArray>& ResourceClasses, const uint8 Priority, const class FName TaskInstanceName); public: static class UClass* StaticClass() { return StaticClassImpl<"GameplayTask_ClaimResource">(); } static class UGameplayTask_ClaimResource* GetDefaultObj() { return GetDefaultObjImpl(); } }; static_assert(alignof(UGameplayTask_ClaimResource) == 0x000008, "Wrong alignment on UGameplayTask_ClaimResource"); static_assert(sizeof(UGameplayTask_ClaimResource) == 0x000068, "Wrong size on UGameplayTask_ClaimResource"); // Class GameplayTasks.GameplayTask_SpawnActor // 0x0040 (0x00A8 - 0x0068) class UGameplayTask_SpawnActor final : public UGameplayTask { public: TMulticastInlineDelegate Success; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate DidNotSpawn; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_88[0x18]; // 0x0088(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf ClassToSpawn; // 0x00A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UGameplayTask_SpawnActor* SpawnActor(TScriptInterface TaskOwner, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, TSubclassOf Class_0, bool bSpawnOnlyOnAuthority); bool BeginSpawningActor(class UObject* WorldContextObject, class AActor** SpawnedActor); void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor); public: static class UClass* StaticClass() { return StaticClassImpl<"GameplayTask_SpawnActor">(); } static class UGameplayTask_SpawnActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; static_assert(alignof(UGameplayTask_SpawnActor) == 0x000008, "Wrong alignment on UGameplayTask_SpawnActor"); static_assert(sizeof(UGameplayTask_SpawnActor) == 0x0000A8, "Wrong size on UGameplayTask_SpawnActor"); static_assert(offsetof(UGameplayTask_SpawnActor, Success) == 0x000068, "Member 'UGameplayTask_SpawnActor::Success' has a wrong offset!"); static_assert(offsetof(UGameplayTask_SpawnActor, DidNotSpawn) == 0x000078, "Member 'UGameplayTask_SpawnActor::DidNotSpawn' has a wrong offset!"); static_assert(offsetof(UGameplayTask_SpawnActor, ClassToSpawn) == 0x0000A0, "Member 'UGameplayTask_SpawnActor::ClassToSpawn' has a wrong offset!"); // Class GameplayTasks.GameplayTask_TimeLimitedExecution // 0x0030 (0x0098 - 0x0068) class UGameplayTask_TimeLimitedExecution final : public UGameplayTask { public: TMulticastInlineDelegate OnFinished; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnTimeExpired; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_88[0x10]; // 0x0088(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { return StaticClassImpl<"GameplayTask_TimeLimitedExecution">(); } static class UGameplayTask_TimeLimitedExecution* GetDefaultObj() { return GetDefaultObjImpl(); } }; static_assert(alignof(UGameplayTask_TimeLimitedExecution) == 0x000008, "Wrong alignment on UGameplayTask_TimeLimitedExecution"); static_assert(sizeof(UGameplayTask_TimeLimitedExecution) == 0x000098, "Wrong size on UGameplayTask_TimeLimitedExecution"); static_assert(offsetof(UGameplayTask_TimeLimitedExecution, OnFinished) == 0x000068, "Member 'UGameplayTask_TimeLimitedExecution::OnFinished' has a wrong offset!"); static_assert(offsetof(UGameplayTask_TimeLimitedExecution, OnTimeExpired) == 0x000078, "Member 'UGameplayTask_TimeLimitedExecution::OnTimeExpired' has a wrong offset!"); // Class GameplayTasks.GameplayTask_WaitDelay // 0x0018 (0x0080 - 0x0068) class UGameplayTask_WaitDelay final : public UGameplayTask { public: TMulticastInlineDelegate OnFinish; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UGameplayTask_WaitDelay* TaskWaitDelay(TScriptInterface TaskOwner, float Time, const uint8 Priority); public: static class UClass* StaticClass() { return StaticClassImpl<"GameplayTask_WaitDelay">(); } static class UGameplayTask_WaitDelay* GetDefaultObj() { return GetDefaultObjImpl(); } }; static_assert(alignof(UGameplayTask_WaitDelay) == 0x000008, "Wrong alignment on UGameplayTask_WaitDelay"); static_assert(sizeof(UGameplayTask_WaitDelay) == 0x000080, "Wrong size on UGameplayTask_WaitDelay"); static_assert(offsetof(UGameplayTask_WaitDelay, OnFinish) == 0x000068, "Member 'UGameplayTask_WaitDelay::OnFinish' has a wrong offset!"); // Class GameplayTasks.GameplayTaskOwnerInterface // 0x0000 (0x0000 - 0x0000) class IGameplayTaskOwnerInterface final { public: static class UClass* StaticClass() { return StaticClassImpl<"GameplayTaskOwnerInterface">(); } static class IGameplayTaskOwnerInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; static_assert(alignof(IGameplayTaskOwnerInterface) == 0x000001, "Wrong alignment on IGameplayTaskOwnerInterface"); static_assert(sizeof(IGameplayTaskOwnerInterface) == 0x000001, "Wrong size on IGameplayTaskOwnerInterface"); }