#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Cronos #include "Basic.hpp" #include "Cronos_classes.hpp" #include "Cronos_parameters.hpp" namespace SDK { // Function Cronos.SHAnimItemInteractionSubcomp.TakeItemAnimationEnd // (Final, Native, Public, BlueprintCallable) void USHAnimItemInteractionSubcomp::TakeItemAnimationEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "TakeItemAnimationEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimItemInteractionSubcomp.TakeItemSetDirection // (Final, Native, Public, BlueprintCallable) void USHAnimItemInteractionSubcomp::TakeItemSetDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "TakeItemSetDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimItemInteractionSubcomp.GetItemInteractionAnimInstance // (Final, Native, Protected, Const) // Parameters: // class USHItemInteractionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHItemInteractionAnimInstance* USHAnimItemInteractionSubcomp::GetItemInteractionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "GetItemInteractionAnimInstance"); Params::SHAnimItemInteractionSubcomp_GetItemInteractionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimItemInteractionSubcomp.ShouldUpdateHandIkAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimItemInteractionSubcomp::ShouldUpdateHandIkAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "ShouldUpdateHandIkAlpha"); Params::SHAnimItemInteractionSubcomp_ShouldUpdateHandIkAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTOnInteractBehaviorTrigger.OnItemGrabbed // (Native, Public) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnInteractBehaviorTrigger::OnItemGrabbed(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnInteractBehaviorTrigger", "OnItemGrabbed"); Params::BTOnInteractBehaviorTrigger_OnItemGrabbed Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ISMMergerActor.SetMobility // (Final, Native, Public, BlueprintCallable) // Parameters: // EComponentMobility InMobility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AISMMergerActor::SetMobility(EComponentMobility InMobility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ISMMergerActor", "SetMobility"); Params::ISMMergerActor_SetMobility Parms{}; Parms.InMobility = InMobility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.CallExternalMenuClose // (Native, Public, BlueprintCallable) void UBTInGameMenuWidget::CallExternalMenuClose() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "CallExternalMenuClose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.CallMenuCancel // (Final, Native, Protected, BlueprintCallable) void UBTInGameMenuWidget::CallMenuCancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "CallMenuCancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.CallMenuClose // (Final, Native, Protected, BlueprintCallable) void UBTInGameMenuWidget::CallMenuClose() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "CallMenuClose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.CallMenuConfirm // (Final, Native, Protected, BlueprintCallable) void UBTInGameMenuWidget::CallMenuConfirm() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "CallMenuConfirm"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.CallMenuFocusLost // (Final, Native, Protected, BlueprintCallable) void UBTInGameMenuWidget::CallMenuFocusLost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "CallMenuFocusLost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.CallMenuOpen // (Final, Native, Protected, BlueprintCallable) // Parameters: // TSoftClassPtr InGameMenuWidgetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInGameMenuWidget::CallMenuOpen(TSoftClassPtr InGameMenuWidgetClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "CallMenuOpen"); Params::BTInGameMenuWidget_CallMenuOpen Parms{}; Parms.InGameMenuWidgetClass = InGameMenuWidgetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.CallMenuUpdateNavigation // (Final, Native, Protected, BlueprintCallable) void UBTInGameMenuWidget::CallMenuUpdateNavigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "CallMenuUpdateNavigation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.CallMenuUpdateNavigationExternal // (Final, Native, Public, BlueprintCallable) void UBTInGameMenuWidget::CallMenuUpdateNavigationExternal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "CallMenuUpdateNavigationExternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.CallRetriggerFocus // (Final, Native, Protected, BlueprintCallable) void UBTInGameMenuWidget::CallRetriggerFocus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "CallRetriggerFocus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.LockMenu // (Native, Public, BlueprintCallable) void UBTInGameMenuWidget::LockMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "LockMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuWidget.UnlockMenu // (Native, Public, BlueprintCallable) void UBTInGameMenuWidget::UnlockMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuWidget", "UnlockMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbandonProgressPopup.Accept // (Final, Native, Public, BlueprintCallable) void UAbandonProgressPopup::Accept() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbandonProgressPopup", "Accept"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbandonProgressPopup.Decline // (Final, Native, Public, BlueprintCallable) void UAbandonProgressPopup::Decline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbandonProgressPopup", "Decline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbandonProgressPopup.HideWindow // (Final, Native, Public, BlueprintCallable) void UAbandonProgressPopup::HideWindow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbandonProgressPopup", "HideWindow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbandonProgressPopup.ShowPopup // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UAbandonProgressPopup::ShowPopup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbandonProgressPopup", "ShowPopup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.MultiModeGunAnimInstance.CanEnterAiming // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMultiModeGunAnimInstance::CanEnterAiming() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiModeGunAnimInstance", "CanEnterAiming"); Params::MultiModeGunAnimInstance_CanEnterAiming Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MultiModeGunAnimInstance.CanEnterCooldown // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMultiModeGunAnimInstance::CanEnterCooldown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiModeGunAnimInstance", "CanEnterCooldown"); Params::MultiModeGunAnimInstance_CanEnterCooldown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MultiModeGunAnimInstance.CanEnterIdle // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMultiModeGunAnimInstance::CanEnterIdle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiModeGunAnimInstance", "CanEnterIdle"); Params::MultiModeGunAnimInstance_CanEnterIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MultiModeGunAnimInstance.CanEnterMelee // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMultiModeGunAnimInstance::CanEnterMelee() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiModeGunAnimInstance", "CanEnterMelee"); Params::MultiModeGunAnimInstance_CanEnterMelee Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MultiModeGunAnimInstance.CanEnterState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // EGunState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMultiModeGunAnimInstance::CanEnterState(EGunState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiModeGunAnimInstance", "CanEnterState"); Params::MultiModeGunAnimInstance_CanEnterState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MultiModeGunAnimInstance.PlayAimingLoop // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMultiModeGunAnimInstance::PlayAimingLoop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiModeGunAnimInstance", "PlayAimingLoop"); Params::MultiModeGunAnimInstance_PlayAimingLoop Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MultiModeGunAnimInstance.PlayMeleeLoop // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMultiModeGunAnimInstance::PlayMeleeLoop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiModeGunAnimInstance", "PlayMeleeLoop"); Params::MultiModeGunAnimInstance_PlayMeleeLoop Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MultiModeGunAnimInstance.UpdateAttachments // (Final, Native, Public, BlueprintCallable) void UMultiModeGunAnimInstance::UpdateAttachments() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiModeGunAnimInstance", "UpdateAttachments"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbilityTask_CharacterSnap.PlayerInteractionSnap // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SnapLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SnapDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SnapBlendoutThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InVerticalOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnoreCollisionCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceExactPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnoreFloor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_CharacterSnap* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_CharacterSnap* UAbilityTask_CharacterSnap::PlayerInteractionSnap(class UGameplayAbility* OwningAbility, const struct FVector& SnapLocation, float SnapDuration, float SnapBlendoutThreshold, const TArray& InActorsIgnore, float InVerticalOffset, bool bIgnoreCollisionCheck, bool bForceExactPosition, bool bIgnoreFloor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_CharacterSnap", "PlayerInteractionSnap"); Params::AbilityTask_CharacterSnap_PlayerInteractionSnap Parms{}; Parms.OwningAbility = OwningAbility; Parms.SnapLocation = std::move(SnapLocation); Parms.SnapDuration = SnapDuration; Parms.SnapBlendoutThreshold = SnapBlendoutThreshold; Parms.InActorsIgnore = std::move(InActorsIgnore); Parms.InVerticalOffset = InVerticalOffset; Parms.bIgnoreCollisionCheck = bIgnoreCollisionCheck; Parms.bForceExactPosition = bForceExactPosition; Parms.bIgnoreFloor = bIgnoreFloor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbilityTask_CharacterSnap.OnSlideFinished // (Final, Native, Public) // Parameters: // bool Completed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityTask_CharacterSnap::OnSlideFinished(bool Completed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_CharacterSnap", "OnSlideFinished"); Params::AbilityTask_CharacterSnap_OnSlideFinished Parms{}; Parms.Completed = Completed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionWidgetManager.Hide // (Native, Public, BlueprintCallable) void UBTInteractionWidgetManager::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionWidgetManager", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionWidgetManager.HideRequest // (Native, Public, BlueprintCallable) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInteractionWidgetManager::HideRequest(bool bSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionWidgetManager", "HideRequest"); Params::BTInteractionWidgetManager_HideRequest Parms{}; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionWidgetManager.OnCombatInputModeChanged // (Final, Native, Public) void UBTInteractionWidgetManager::OnCombatInputModeChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionWidgetManager", "OnCombatInputModeChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionWidgetManager.OnInteractionInterrupted // (Native, Public, BlueprintCallable) void UBTInteractionWidgetManager::OnInteractionInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionWidgetManager", "OnInteractionInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionWidgetManager.Show // (Native, Public, BlueprintCallable) void UBTInteractionWidgetManager::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionWidgetManager", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionWidgetManager.ShowRequest // (Native, Public, BlueprintCallable) void UBTInteractionWidgetManager::ShowRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionWidgetManager", "ShowRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionWidgetManager.IsWidgetDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTInteractionWidgetManager::IsWidgetDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionWidgetManager", "IsWidgetDisplayed"); Params::BTInteractionWidgetManager_IsWidgetDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractionWidgetManager.ResetCamera // (Final, Native, Public, BlueprintCallable, Const) void UBTInteractionWidgetManager::ResetCamera() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionWidgetManager", "ResetCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.MiniInventoryInteractComponent.DecrementExpectedItemCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMiniInventoryInteractComponent::DecrementExpectedItemCount(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MiniInventoryInteractComponent", "DecrementExpectedItemCount"); Params::MiniInventoryInteractComponent_DecrementExpectedItemCount Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.MiniInventoryInteractComponent.GetExpectedItemCount // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMiniInventoryInteractComponent::GetExpectedItemCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MiniInventoryInteractComponent", "GetExpectedItemCount"); Params::MiniInventoryInteractComponent_GetExpectedItemCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MiniInventoryInteractComponent.SetExpectedItemCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InExpectedItemCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMiniInventoryInteractComponent::SetExpectedItemCount(int32 InExpectedItemCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MiniInventoryInteractComponent", "SetExpectedItemCount"); Params::MiniInventoryInteractComponent_SetExpectedItemCount Parms{}; Parms.InExpectedItemCount = InExpectedItemCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.MiniInventoryInteractComponent.TestUseFirstItem // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMiniInventoryInteractComponent::TestUseFirstItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MiniInventoryInteractComponent", "TestUseFirstItem"); Params::MiniInventoryInteractComponent_TestUseFirstItem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.AddMergedTypes // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray& InMonstersTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UAbsorptionComponent::AddMergedTypes(const TArray& InMonstersTypes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "AddMergedTypes"); Params::AbsorptionComponent_AddMergedTypes Parms{}; Parms.InMonstersTypes = std::move(InMonstersTypes); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.AttachedTentaclesVFXTimelineCallback // (Final, Native, Protected) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::AttachedTentaclesVFXTimelineCallback(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "AttachedTentaclesVFXTimelineCallback"); Params::AbsorptionComponent_AttachedTentaclesVFXTimelineCallback Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.AttachedTentaclesVFXTimeLineFinishedCallback // (Final, Native, Protected) void UAbsorptionComponent::AttachedTentaclesVFXTimeLineFinishedCallback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "AttachedTentaclesVFXTimeLineFinishedCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.CommitToAbsorption // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAbsorptionComponent* OtherAbsorption (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbsorptionComponent::CommitToAbsorption(class UAbsorptionComponent* OtherAbsorption) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "CommitToAbsorption"); Params::AbsorptionComponent_CommitToAbsorption Parms{}; Parms.OtherAbsorption = OtherAbsorption; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.ConnectionVFXTimeLineFinishedCallback // (Final, Native, Protected) void UAbsorptionComponent::ConnectionVFXTimeLineFinishedCallback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "ConnectionVFXTimeLineFinishedCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.EnterIdleState // (Final, Native, Public, BlueprintCallable) void UAbsorptionComponent::EnterIdleState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "EnterIdleState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.GetAttributeMask // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UAbsorptionComponent::GetAttributeMask(bool bNormalize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetAttributeMask"); Params::AbsorptionComponent_GetAttributeMask Parms{}; Parms.bNormalize = bNormalize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.GetAttributes // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAbsorptionComponent::GetAttributes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetAttributes"); Params::AbsorptionComponent_GetAttributes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.GetMergedTypes // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAbsorptionComponent::GetMergedTypes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetMergedTypes"); Params::AbsorptionComponent_GetMergedTypes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.GetRank // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAbsorptionComponent::GetRank() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetRank"); Params::AbsorptionComponent_GetRank Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.HasAttribute // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // EAbsorbedAttribute Attribute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbsorptionComponent::HasAttribute(EAbsorbedAttribute Attribute) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "HasAttribute"); Params::AbsorptionComponent_HasAttribute Parms{}; Parms.Attribute = Attribute; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.InterruptAbsorption // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bForceInterrupt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::InterruptAbsorption(bool bForceInterrupt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "InterruptAbsorption"); Params::AbsorptionComponent_InterruptAbsorption Parms{}; Parms.bForceInterrupt = bForceInterrupt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.OnDeath // (Final, Native, Public) void UAbsorptionComponent::OnDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "OnDeath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.OnFireDamage // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& ExplosionToEnemyDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::OnFireDamage(const struct FVector& ExplosionToEnemyDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "OnFireDamage"); Params::AbsorptionComponent_OnFireDamage Parms{}; Parms.ExplosionToEnemyDirection = std::move(ExplosionToEnemyDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.OnReadyToAbsorb // (Final, Native, Public, BlueprintCallable) void UAbsorptionComponent::OnReadyToAbsorb() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "OnReadyToAbsorb"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.RankDown // (Final, Native, Public, BlueprintCallable) void UAbsorptionComponent::RankDown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "RankDown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.RankUp // (Final, Native, Public, BlueprintCallable) void UAbsorptionComponent::RankUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "RankUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.ReadyToEatVFXTimeLineFinishedCallback // (Final, Native, Protected) void UAbsorptionComponent::ReadyToEatVFXTimeLineFinishedCallback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "ReadyToEatVFXTimeLineFinishedCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.SetAttributeMask // (Final, Native, Public, BlueprintCallable) // Parameters: // uint8 NewMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::SetAttributeMask(uint8 NewMask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "SetAttributeMask"); Params::AbsorptionComponent_SetAttributeMask Parms{}; Parms.NewMask = NewMask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.SetAttributes // (Final, Native, Public, BlueprintCallable) // Parameters: // uint8 NewMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::SetAttributes(uint8 NewMask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "SetAttributes"); Params::AbsorptionComponent_SetAttributes Parms{}; Parms.NewMask = NewMask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.SetInitialValues // (Final, Native, Public, BlueprintCallable) // Parameters: // uint8 InitialRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 InitialAttributes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::SetInitialValues(uint8 InitialRank, uint8 InitialAttributes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "SetInitialValues"); Params::AbsorptionComponent_SetInitialValues Parms{}; Parms.InitialRank = InitialRank; Parms.InitialAttributes = InitialAttributes; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.SetRank // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::SetRank(int32 NewRank) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "SetRank"); Params::AbsorptionComponent_SetRank Parms{}; Parms.NewRank = NewRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.StartAbsorption // (Final, Native, Public, BlueprintCallable) void UAbsorptionComponent::StartAbsorption() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "StartAbsorption"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.StartProgressingAbsorption // (Final, Native, Public, BlueprintCallable) void UAbsorptionComponent::StartProgressingAbsorption() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "StartProgressingAbsorption"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.CanAbsorb // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbsorptionComponent::CanAbsorb() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "CanAbsorb"); Params::AbsorptionComponent_CanAbsorb Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.CanBeAbsorbed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbsorptionComponent::CanBeAbsorbed(class AActor* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "CanBeAbsorbed"); Params::AbsorptionComponent_CanBeAbsorbed Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.CanDespawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbsorptionComponent::CanDespawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "CanDespawn"); Params::AbsorptionComponent_CanDespawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.ConnectionVFXTimelineCallback // (Final, Native, Protected, Const) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::ConnectionVFXTimelineCallback(float Val) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "ConnectionVFXTimelineCallback"); Params::AbsorptionComponent_ConnectionVFXTimelineCallback Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.GetAbsorptionAbortDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAbsorptionComponent::GetAbsorptionAbortDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetAbsorptionAbortDistance"); Params::AbsorptionComponent_GetAbsorptionAbortDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.GetAbsorptionAcceptDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAbsorptionComponent::GetAbsorptionAcceptDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetAbsorptionAcceptDistance"); Params::AbsorptionComponent_GetAbsorptionAcceptDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.GetAbsorptionDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAbsorptionComponent::GetAbsorptionDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetAbsorptionDuration"); Params::AbsorptionComponent_GetAbsorptionDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.GetAbsorptionPartner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UAbsorptionComponent::GetAbsorptionPartner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetAbsorptionPartner"); Params::AbsorptionComponent_GetAbsorptionPartner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.GetDefaultAttributes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UAbsorptionComponent::GetDefaultAttributes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetDefaultAttributes"); Params::AbsorptionComponent_GetDefaultAttributes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.GetMonsterType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEnemyArchetype ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEnemyArchetype UAbsorptionComponent::GetMonsterType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetMonsterType"); Params::AbsorptionComponent_GetMonsterType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.GetMorphingAnimLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAbsorptionComponent::GetMorphingAnimLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "GetMorphingAnimLength"); Params::AbsorptionComponent_GetMorphingAnimLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.IsRankInitialized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbsorptionComponent::IsRankInitialized() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "IsRankInitialized"); Params::AbsorptionComponent_IsRankInitialized Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbsorptionComponent.ReadyToAbsorbVFXTimelineCallback // (Final, Native, Protected, Const) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::ReadyToAbsorbVFXTimelineCallback(float Val) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "ReadyToAbsorbVFXTimelineCallback"); Params::AbsorptionComponent_ReadyToAbsorbVFXTimelineCallback Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.ReadyToAbsorbVFXTimeLineFinishedCallback // (Final, Native, Protected, Const) void UAbsorptionComponent::ReadyToAbsorbVFXTimeLineFinishedCallback() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "ReadyToAbsorbVFXTimeLineFinishedCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AbsorptionComponent.ReadyToEatVFXTimelineCallback // (Final, Native, Protected, Const) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbsorptionComponent::ReadyToEatVFXTimelineCallback(float Val) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbsorptionComponent", "ReadyToEatVFXTimelineCallback"); Params::AbsorptionComponent_ReadyToEatVFXTimelineCallback Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AIAimOffsetAnimInstance.CanUseBasicAimOffset // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIAimOffsetAnimInstance::CanUseBasicAimOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAimOffsetAnimInstance", "CanUseBasicAimOffset"); Params::AIAimOffsetAnimInstance_CanUseBasicAimOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIAimOffsetAnimInstance.GetAimOffsetState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstanceAimOffsetState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstanceAimOffsetState* UAIAimOffsetAnimInstance::GetAimOffsetState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAimOffsetAnimInstance", "GetAimOffsetState"); Params::AIAimOffsetAnimInstance_GetAimOffsetState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIAimOffsetAnimInstance.IsAimOffsetBlocked // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIAimOffsetAnimInstance::IsAimOffsetBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIAimOffsetAnimInstance", "IsAimOffsetBlocked"); Params::AIAimOffsetAnimInstance_IsAimOffsetBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTOnGameCutscenePlayerActionBehaviorTrigger.OnCutsceneCustomEventFired // (Final, Native, Public) // Parameters: // TWeakObjectPtrInSequenceDirector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InEventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnGameCutscenePlayerActionBehaviorTrigger::OnCutsceneCustomEventFired(TWeakObjectPtr InSequenceDirector, class FName InEventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnGameCutscenePlayerActionBehaviorTrigger", "OnCutsceneCustomEventFired"); Params::BTOnGameCutscenePlayerActionBehaviorTrigger_OnCutsceneCustomEventFired Parms{}; Parms.InSequenceDirector = InSequenceDirector; Parms.InEventName = InEventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnGameCutscenePlayerActionBehaviorTrigger.OnCutsceneFinished // (Final, Native, Public) // Parameters: // bool Skipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnGameCutscenePlayerActionBehaviorTrigger::OnCutsceneFinished(bool Skipped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnGameCutscenePlayerActionBehaviorTrigger", "OnCutsceneFinished"); Params::BTOnGameCutscenePlayerActionBehaviorTrigger_OnCutsceneFinished Parms{}; Parms.Skipped = Skipped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnGameCutscenePlayerActionBehaviorTrigger.OnCutsceneStarted // (Final, Native, Public) void UBTOnGameCutscenePlayerActionBehaviorTrigger::OnCutsceneStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnGameCutscenePlayerActionBehaviorTrigger", "OnCutsceneStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnGameCutscenePlayerActionBehaviorTrigger.RebindToCutsceneFinished // (Final, Native, Public) // Parameters: // bool Skipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnGameCutscenePlayerActionBehaviorTrigger::RebindToCutsceneFinished(bool Skipped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnGameCutscenePlayerActionBehaviorTrigger", "RebindToCutsceneFinished"); Params::BTOnGameCutscenePlayerActionBehaviorTrigger_RebindToCutsceneFinished Parms{}; Parms.Skipped = Skipped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnGameCutscenePlayerActionBehaviorTrigger.RebindToCutsceneStarted // (Final, Native, Public) void UBTOnGameCutscenePlayerActionBehaviorTrigger::RebindToCutsceneStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnGameCutscenePlayerActionBehaviorTrigger", "RebindToCutsceneStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayAbility.IsPersistentAbility // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosGameplayAbility::IsPersistentAbility() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayAbility", "IsPersistentAbility"); Params::CronosGameplayAbility_IsPersistentAbility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CenterDotVisualizationWidget.Update // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FCenterDotData& Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCenterDotVisualizationWidget::Update(const struct FCenterDotData& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CenterDotVisualizationWidget", "Update"); Params::CenterDotVisualizationWidget_Update Parms{}; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.AimAbility.NotifyOnFireBehaviorFinished // (Final, Native, Public) // Parameters: // class UBTFireBehavior* FireBehavior (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeaponFired (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAimAbility::NotifyOnFireBehaviorFinished(class UBTFireBehavior* FireBehavior, bool bWeaponFired) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimAbility", "NotifyOnFireBehaviorFinished"); Params::AimAbility_NotifyOnFireBehaviorFinished Parms{}; Parms.FireBehavior = FireBehavior; Parms.bWeaponFired = bWeaponFired; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AIMovementAnimInstance.GetRoundedAngle // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // float base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAIMovementAnimInstance::GetRoundedAngle(float base) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "GetRoundedAngle"); Params::AIMovementAnimInstance_GetRoundedAngle Parms{}; Parms.base = base; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.IdleToSecondaryIdle // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::IdleToSecondaryIdle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "IdleToSecondaryIdle"); Params::AIMovementAnimInstance_IdleToSecondaryIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.OnMovementActionFinished // (Final, Native, Protected) void UAIMovementAnimInstance::OnMovementActionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "OnMovementActionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AIMovementAnimInstance.OnTurnInPlaceFinished // (Final, Native, Protected) void UAIMovementAnimInstance::OnTurnInPlaceFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "OnTurnInPlaceFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AIMovementAnimInstance.SecondaryIdleToIdle // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::SecondaryIdleToIdle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "SecondaryIdleToIdle"); Params::AIMovementAnimInstance_SecondaryIdleToIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.SetForcedAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float ForcedAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIMovementAnimInstance::SetForcedAngle(float ForcedAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "SetForcedAngle"); Params::AIMovementAnimInstance_SetForcedAngle Parms{}; Parms.ForcedAngle = ForcedAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AIMovementAnimInstance.StopsIntoIdle // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::StopsIntoIdle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "StopsIntoIdle"); Params::AIMovementAnimInstance_StopsIntoIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.UpdateStop // (Final, Native, Protected) void UAIMovementAnimInstance::UpdateStop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "UpdateStop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AIMovementAnimInstance.CanEnterState // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAiMovementState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::CanEnterState(EAiMovementState State) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "CanEnterState"); Params::AIMovementAnimInstance_CanEnterState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.CanEnterStop // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::CanEnterStop() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "CanEnterStop"); Params::AIMovementAnimInstance_CanEnterStop Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.CanGaitChange // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::CanGaitChange() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "CanGaitChange"); Params::AIMovementAnimInstance_CanGaitChange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.GetAngleToTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAIMovementAnimInstance::GetAngleToTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "GetAngleToTarget"); Params::AIMovementAnimInstance_GetAngleToTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.GetGaitScaledAnimRateScale // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAIMovementAnimInstance::GetGaitScaledAnimRateScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "GetGaitScaledAnimRateScale"); Params::AIMovementAnimInstance_GetGaitScaledAnimRateScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.GetGaitTransitionAnimSequence // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* UAIMovementAnimInstance::GetGaitTransitionAnimSequence() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "GetGaitTransitionAnimSequence"); Params::AIMovementAnimInstance_GetGaitTransitionAnimSequence Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.GetMovementState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstanceMovementState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstanceMovementState* UAIMovementAnimInstance::GetMovementState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "GetMovementState"); Params::AIMovementAnimInstance_GetMovementState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.GetRandomIdleAnimSequence // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* UAIMovementAnimInstance::GetRandomIdleAnimSequence() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "GetRandomIdleAnimSequence"); Params::AIMovementAnimInstance_GetRandomIdleAnimSequence Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.GetStopAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* UAIMovementAnimInstance::GetStopAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "GetStopAnim"); Params::AIMovementAnimInstance_GetStopAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.GetStrafingAngle // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAIMovementAnimInstance::GetStrafingAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "GetStrafingAngle"); Params::AIMovementAnimInstance_GetStrafingAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.IsCenti // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::IsCenti() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "IsCenti"); Params::AIMovementAnimInstance_IsCenti Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.IsChubby // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::IsChubby() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "IsChubby"); Params::AIMovementAnimInstance_IsChubby Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.IsCorrectlySetuped // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::IsCorrectlySetuped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "IsCorrectlySetuped"); Params::AIMovementAnimInstance_IsCorrectlySetuped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.IsDoppel // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::IsDoppel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "IsDoppel"); Params::AIMovementAnimInstance_IsDoppel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.IsFear // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::IsFear() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "IsFear"); Params::AIMovementAnimInstance_IsFear Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.IsNotFalling // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::IsNotFalling() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "IsNotFalling"); Params::AIMovementAnimInstance_IsNotFalling Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.IsPathfinder // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::IsPathfinder() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "IsPathfinder"); Params::AIMovementAnimInstance_IsPathfinder Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.IsTerror // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::IsTerror() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "IsTerror"); Params::AIMovementAnimInstance_IsTerror Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.MovementIntoIdle // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::MovementIntoIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "MovementIntoIdle"); Params::AIMovementAnimInstance_MovementIntoIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.ShouldStartMovement // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::ShouldStartMovement() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "ShouldStartMovement"); Params::AIMovementAnimInstance_ShouldStartMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.ShouldStopMovement // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::ShouldStopMovement() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "ShouldStopMovement"); Params::AIMovementAnimInstance_ShouldStopMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.ShouldStrafe // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::ShouldStrafe() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "ShouldStrafe"); Params::AIMovementAnimInstance_ShouldStrafe Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.UseLocomotionInputPose // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::UseLocomotionInputPose() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "UseLocomotionInputPose"); Params::AIMovementAnimInstance_UseLocomotionInputPose Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.WantsToMove // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::WantsToMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "WantsToMove"); Params::AIMovementAnimInstance_WantsToMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.WantsToNotMove // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::WantsToNotMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "WantsToNotMove"); Params::AIMovementAnimInstance_WantsToNotMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AIMovementAnimInstance.WantsToStand // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIMovementAnimInstance::WantsToStand() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIMovementAnimInstance", "WantsToStand"); Params::AIMovementAnimInstance_WantsToStand Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameSaveSlotListEntryWidget.OnSlotJustCreatedOrRewritten // (Event, Protected, BlueprintCallable, BlueprintEvent) void UGameSaveSlotListEntryWidget::OnSlotJustCreatedOrRewritten() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameSaveSlotListEntryWidget", "OnSlotJustCreatedOrRewritten"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.GameSaveSlotListEntryWidget.GetGameSlotInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameSaveSlotInfo ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FGameSaveSlotInfo UGameSaveSlotListEntryWidget::GetGameSlotInfo() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameSaveSlotListEntryWidget", "GetGameSlotInfo"); Params::GameSaveSlotListEntryWidget_GetGameSlotInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCombatStatesInterface.GetBodyHitDamageMultiplayer // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class FName HitBoneName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ISHCombatStatesInterface::GetBodyHitDamageMultiplayer(const class FName HitBoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatStatesInterface", "GetBodyHitDamageMultiplayer"); Params::SHCombatStatesInterface_GetBodyHitDamageMultiplayer Parms{}; Parms.HitBoneName = HitBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCombatStatesInterface.IsKnockedDown // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHCombatStatesInterface::IsKnockedDown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatStatesInterface", "IsKnockedDown"); Params::SHCombatStatesInterface_IsKnockedDown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUserWidgetOnTag.OnGameplayEvent // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UCronosUserWidgetOnTag::OnGameplayEvent(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosUserWidgetOnTag", "OnGameplayEvent"); Params::CronosUserWidgetOnTag_OnGameplayEvent Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosUserWidgetOnTag.OnInputRequest // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosUserWidgetOnTag::OnInputRequest(const struct FGameplayTag& EventTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosUserWidgetOnTag", "OnInputRequest"); Params::CronosUserWidgetOnTag_OnInputRequest Parms{}; Parms.EventTag = std::move(EventTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosUserWidgetOnTag.OnTagAdded // (Native, Event, Protected, BlueprintEvent) void UCronosUserWidgetOnTag::OnTagAdded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosUserWidgetOnTag", "OnTagAdded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosUserWidgetOnTag.OnTagRemoved // (Native, Event, Protected, BlueprintEvent) void UCronosUserWidgetOnTag::OnTagRemoved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosUserWidgetOnTag", "OnTagRemoved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTNoAmmoWidget.InitAmmo // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InAmmoRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTNoAmmoWidget::InitAmmo(class FName InAmmoRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNoAmmoWidget", "InitAmmo"); Params::BTNoAmmoWidget_InitAmmo Parms{}; Parms.InAmmoRowName = InAmmoRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTNoAmmoWidget.OnHighlightDisplayedItem // (Event, Protected, BlueprintEvent) void UBTNoAmmoWidget::OnHighlightDisplayedItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNoAmmoWidget", "OnHighlightDisplayedItem"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTNoAmmoWidget.UpdateDisplayWithNewAmmo // (Final, Native, Private) // Parameters: // int32 InWeaponModeContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTNoAmmoWidget::UpdateDisplayWithNewAmmo(int32 InWeaponModeContainerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNoAmmoWidget", "UpdateDisplayWithNewAmmo"); Params::BTNoAmmoWidget_UpdateDisplayWithNewAmmo Parms{}; Parms.InWeaponModeContainerIndex = InWeaponModeContainerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_Absorb.AIAbsorb // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbsorptionComponent* TargetToAbsorb (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_Absorb* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_Absorb* UAITask_Absorb::AIAbsorb(class AAIController* Controller, class UAbsorptionComponent* TargetToAbsorb) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_Absorb", "AIAbsorb"); Params::AITask_Absorb_AIAbsorb Parms{}; Parms.Controller = Controller; Parms.TargetToAbsorb = TargetToAbsorb; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_Absorb.BehaviorAbsorb // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceTaskOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbsorptionComponent* TargetToAbsorb (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_Absorb* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_Absorb* UAITask_Absorb::BehaviorAbsorb(class AAIController* Controller, TScriptInterface TaskOwner, class UAbsorptionComponent* TargetToAbsorb) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_Absorb", "BehaviorAbsorb"); Params::AITask_Absorb_BehaviorAbsorb Parms{}; Parms.Controller = Controller; Parms.TaskOwner = TaskOwner; Parms.TargetToAbsorb = TargetToAbsorb; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_Absorb.AbsorptionFinished // (Final, Native, Protected) void UAITask_Absorb::AbsorptionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AITask_Absorb", "AbsorptionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_Absorb.AbsorptionInterrupted // (Final, Native, Protected) void UAITask_Absorb::AbsorptionInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AITask_Absorb", "AbsorptionInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_Absorb.MorphingFinished // (Final, Native, Protected) void UAITask_Absorb::MorphingFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AITask_Absorb", "MorphingFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.QTEAbility.TentacleGrabOver // (Final, Native, Protected) void UQTEAbility::TentacleGrabOver() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QTEAbility", "TentacleGrabOver"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_BTMoveTo.AIBTMoveTo // (Final, Native, Static, Private, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& GoalLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& AddedTags (Parm, NativeAccessSpecifierPublic) // class AActor* GoalActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIOptionFlag StopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIOptionFlag AcceptPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseContinuousGoalTracking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIOptionFlag ProjectGoalOnNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIGait ExplicitGate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverrideGait (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceMoveToLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_BTMoveTo* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_BTMoveTo* UAITask_BTMoveTo::AIBTMoveTo(class AAIController* Controller, const struct FVector& GoalLocation, const struct FGameplayTagContainer& AddedTags, class AActor* GoalActor, float AcceptanceRadius, EAIOptionFlag StopOnOverlap, EAIOptionFlag AcceptPartialPath, bool bUsePathfinding, TSubclassOf FilterClass, bool bLockAILogic, bool bUseContinuousGoalTracking, EAIOptionFlag ProjectGoalOnNavigation, EAIGait ExplicitGate, bool bOverrideGait, bool bForceMoveToLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_BTMoveTo", "AIBTMoveTo"); Params::AITask_BTMoveTo_AIBTMoveTo Parms{}; Parms.Controller = Controller; Parms.GoalLocation = std::move(GoalLocation); Parms.AddedTags = std::move(AddedTags); Parms.GoalActor = GoalActor; Parms.AcceptanceRadius = AcceptanceRadius; Parms.StopOnOverlap = StopOnOverlap; Parms.AcceptPartialPath = AcceptPartialPath; Parms.bUsePathfinding = bUsePathfinding; Parms.FilterClass = FilterClass; Parms.bLockAILogic = bLockAILogic; Parms.bUseContinuousGoalTracking = bUseContinuousGoalTracking; Parms.ProjectGoalOnNavigation = ProjectGoalOnNavigation; Parms.ExplicitGate = ExplicitGate; Parms.bOverrideGait = bOverrideGait; Parms.bForceMoveToLocation = bForceMoveToLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_BTMoveTo.BehaviorMoveTo // (Final, Native, Static, Private, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TScriptInterfaceTaskOwner (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& GoalLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& AddedTags (ConstParm, Parm, NativeAccessSpecifierPublic) // class AActor* GoalActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float AcceptanceRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAIOptionFlag StopOnOverlap (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAIOptionFlag AcceptPartialPath (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUsePathfinding (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOfFilterClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bLockAILogic (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUseContinuousGoalTracking (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAIOptionFlag ProjectGoalOnNavigation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAIGait ExplicitGate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceMoveToLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_BTMoveTo* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_BTMoveTo* UAITask_BTMoveTo::BehaviorMoveTo(class AAIController* Controller, const TScriptInterface TaskOwner, const struct FVector& GoalLocation, const struct FGameplayTagContainer& AddedTags, class AActor* GoalActor, const float AcceptanceRadius, const EAIOptionFlag StopOnOverlap, const EAIOptionFlag AcceptPartialPath, const bool bUsePathfinding, const TSubclassOf FilterClass, const bool bLockAILogic, const bool bUseContinuousGoalTracking, const EAIOptionFlag ProjectGoalOnNavigation, const EAIGait ExplicitGate, bool bForceMoveToLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_BTMoveTo", "BehaviorMoveTo"); Params::AITask_BTMoveTo_BehaviorMoveTo Parms{}; Parms.Controller = Controller; Parms.TaskOwner = TaskOwner; Parms.GoalLocation = std::move(GoalLocation); Parms.AddedTags = std::move(AddedTags); Parms.GoalActor = GoalActor; Parms.AcceptanceRadius = AcceptanceRadius; Parms.StopOnOverlap = StopOnOverlap; Parms.AcceptPartialPath = AcceptPartialPath; Parms.bUsePathfinding = bUsePathfinding; Parms.FilterClass = FilterClass; Parms.bLockAILogic = bLockAILogic; Parms.bUseContinuousGoalTracking = bUseContinuousGoalTracking; Parms.ProjectGoalOnNavigation = ProjectGoalOnNavigation; Parms.ExplicitGate = ExplicitGate; Parms.bForceMoveToLocation = bForceMoveToLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_BTRunEQS.BehaviorRunEQS // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USmortGameplayBehavior* OwnerBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEnvQuery* QueryTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEnvQueryRunMode RunMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_BTRunEQS* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_BTRunEQS* UAITask_BTRunEQS::BehaviorRunEQS(class AAIController* Controller, class USmortGameplayBehavior* OwnerBehavior, class UEnvQuery* QueryTemplate, EEnvQueryRunMode RunMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_BTRunEQS", "BehaviorRunEQS"); Params::AITask_BTRunEQS_BehaviorRunEQS Parms{}; Parms.Controller = Controller; Parms.OwnerBehavior = OwnerBehavior; Parms.QueryTemplate = QueryTemplate; Parms.RunMode = RunMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_CombatOperation.ActivateTaskInternal // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void UAITask_CombatOperation::ActivateTaskInternal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AITask_CombatOperation", "ActivateTaskInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_CombatOperation.FinishTaskInternal // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void UAITask_CombatOperation::FinishTaskInternal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AITask_CombatOperation", "FinishTaskInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_CombatOperation.TickTaskInternal // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void UAITask_CombatOperation::TickTaskInternal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AITask_CombatOperation", "TickTaskInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TaggedNavLinkComponent.IsActorUsingLink // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* PathFollowing (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTaggedNavLinkComponent::IsActorUsingLink(class UObject* PathFollowing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TaggedNavLinkComponent", "IsActorUsingLink"); Params::TaggedNavLinkComponent_IsActorUsingLink Parms{}; Parms.PathFollowing = PathFollowing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.TaggedNavLinkComponent.OverrideLinkTag // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTaggedNavLinkComponent::OverrideLinkTag(const struct FGameplayTag& NewTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TaggedNavLinkComponent", "OverrideLinkTag"); Params::TaggedNavLinkComponent_OverrideLinkTag Parms{}; Parms.NewTag = std::move(NewTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_EnterWall.AIEnterWall // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double TransitionDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PointA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PointB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PointC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_EnterWall* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_EnterWall* UAITask_EnterWall::AIEnterWall(class AAIController* Controller, bool bEnter, double TransitionDuration, const struct FVector& PointA, const struct FVector& PointB, const struct FVector& PointC, const struct FVector& NormalA, const struct FVector& NormalB, const struct FVector& NormalC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_EnterWall", "AIEnterWall"); Params::AITask_EnterWall_AIEnterWall Parms{}; Parms.Controller = Controller; Parms.bEnter = bEnter; Parms.TransitionDuration = TransitionDuration; Parms.PointA = std::move(PointA); Parms.PointB = std::move(PointB); Parms.PointC = std::move(PointC); Parms.NormalA = std::move(NormalA); Parms.NormalB = std::move(NormalB); Parms.NormalC = std::move(NormalC); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_Jump.BehaviorJump // (Final, Native, Static, Private, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceTaskOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InJumpVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GravityOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LandingLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LandingNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& FocusPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LandingAnticipationTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OrientationDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OrientationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_Jump* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_Jump* UAITask_Jump::BehaviorJump(class AAIController* Controller, TScriptInterface TaskOwner, const struct FVector& InJumpVelocity, float GravityOverride, const struct FVector& LandingLocation, const struct FVector& LandingNormal, const struct FVector& FocusPoint, float LandingAnticipationTime, float OrientationDelay, float OrientationSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_Jump", "BehaviorJump"); Params::AITask_Jump_BehaviorJump Parms{}; Parms.Controller = Controller; Parms.TaskOwner = TaskOwner; Parms.InJumpVelocity = std::move(InJumpVelocity); Parms.GravityOverride = GravityOverride; Parms.LandingLocation = std::move(LandingLocation); Parms.LandingNormal = std::move(LandingNormal); Parms.FocusPoint = std::move(FocusPoint); Parms.LandingAnticipationTime = LandingAnticipationTime; Parms.OrientationDelay = OrientationDelay; Parms.OrientationSpeed = OrientationSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_Jump.Bumped // (Final, Native, Protected) void UAITask_Jump::Bumped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AITask_Jump", "Bumped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_Jump.Landed // (Final, Native, Protected) void UAITask_Jump::Landed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AITask_Jump", "Landed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameSettingsWidget.OnMainSwitcherActiveWidgetChanged // (Final, Native, Protected) // Parameters: // class UWidget* ActiveWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ActiveWidgetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameSettingsWidget::OnMainSwitcherActiveWidgetChanged(class UWidget* ActiveWidget, int32 ActiveWidgetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameSettingsWidget", "OnMainSwitcherActiveWidgetChanged"); Params::GameSettingsWidget_OnMainSwitcherActiveWidgetChanged Parms{}; Parms.ActiveWidget = ActiveWidget; Parms.ActiveWidgetIndex = ActiveWidgetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.EnsureDoorClosed // (Final, Native, Protected, BlueprintCallable) void ASHDoorAttachment::EnsureDoorClosed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "EnsureDoorClosed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.FinishInteraction // (Final, Native, Protected, BlueprintCallable) void ASHDoorAttachment::FinishInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "FinishInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.InteractHandle // (Final, Native, Protected) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::InteractHandle(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "InteractHandle"); Params::SHDoorAttachment_InteractHandle Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.MovementSnapFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::MovementSnapFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "MovementSnapFinished"); Params::SHDoorAttachment_MovementSnapFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.OnActionAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::OnActionAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnActionAnimEnd"); Params::SHDoorAttachment_OnActionAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.OnAttachmentUnlocked // (Final, Native, Public, BlueprintCallable) void ASHDoorAttachment::OnAttachmentUnlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnAttachmentUnlocked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.OnBreak // (Event, Protected, BlueprintEvent) void ASHDoorAttachment::OnBreak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnBreak"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHDoorAttachment.OnCharacterOnSpot // (Event, Protected, BlueprintEvent) void ASHDoorAttachment::OnCharacterOnSpot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnCharacterOnSpot"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHDoorAttachment.OnInteracted // (Event, Protected, BlueprintEvent) void ASHDoorAttachment::OnInteracted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnInteracted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHDoorAttachment.OnInteractionAnimationEnd // (Event, Protected, BlueprintEvent) // Parameters: // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::OnInteractionAnimationEnd(ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnInteractionAnimationEnd"); Params::SHDoorAttachment_OnInteractionAnimationEnd Parms{}; Parms.AnimEndType = AnimEndType; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHDoorAttachment.OnLockedDoorInteraction // (Event, Protected, BlueprintEvent) void ASHDoorAttachment::OnLockedDoorInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnLockedDoorInteraction"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHDoorAttachment.OnWidgetInteraction // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool Started (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::OnWidgetInteraction(bool Started) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnWidgetInteraction"); Params::SHDoorAttachment_OnWidgetInteraction Parms{}; Parms.Started = Started; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.PlayInteractionAnimation // (Final, Native, Protected, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& AnimToPlay (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHDoorAttachment::PlayInteractionAnimation(const struct FPlayAnimationData& AnimToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "PlayInteractionAnimation"); Params::SHDoorAttachment_PlayInteractionAnimation Parms{}; Parms.AnimToPlay = std::move(AnimToPlay); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorAttachment.ProcessOnLockAnimPlayed // (Final, Native, Public) // Parameters: // class USHDoorAnimationsComponent* DoorAnimComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::ProcessOnLockAnimPlayed(class USHDoorAnimationsComponent* DoorAnimComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "ProcessOnLockAnimPlayed"); Params::SHDoorAttachment_ProcessOnLockAnimPlayed Parms{}; Parms.DoorAnimComponent = DoorAnimComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.PutCharacterOnSpotFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::PutCharacterOnSpotFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "PutCharacterOnSpotFinished"); Params::SHDoorAttachment_PutCharacterOnSpotFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.PutCharacterOnSpotRequest // (Final, Native, Protected, BlueprintCallable) void ASHDoorAttachment::PutCharacterOnSpotRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "PutCharacterOnSpotRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAttachment.RegisterDoorActor // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHDoorAttachment::RegisterDoorActor(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "RegisterDoorActor"); Params::SHDoorAttachment_RegisterDoorActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorAttachment.SetDoorFrozen // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool Inset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::SetDoorFrozen(bool Inset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "SetDoorFrozen"); Params::SHDoorAttachment_SetDoorFrozen Parms{}; Parms.Inset = Inset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnDoorStateChangeBehaviorTrigger.OnDoorStateChanged // (Native, Public) // Parameters: // class USHDoorMovementComponent* DoorMovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHDoorStateEnum NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnDoorStateChangeBehaviorTrigger::OnDoorStateChanged(class USHDoorMovementComponent* DoorMovementComponent, ESHDoorStateEnum NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnDoorStateChangeBehaviorTrigger", "OnDoorStateChanged"); Params::BTOnDoorStateChangeBehaviorTrigger_OnDoorStateChanged Parms{}; Parms.DoorMovementComponent = DoorMovementComponent; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_MoveInput.AIMoveInput // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& AddedTags (Parm, NativeAccessSpecifierPublic) // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsRelativeDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_MoveInput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_MoveInput* UAITask_MoveInput::AIMoveInput(class AAIController* Controller, const struct FGameplayTagContainer& AddedTags, const struct FVector& Direction, bool bIsRelativeDirection, float InDuration, bool bLockAILogic) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_MoveInput", "AIMoveInput"); Params::AITask_MoveInput_AIMoveInput Parms{}; Parms.Controller = Controller; Parms.AddedTags = std::move(AddedTags); Parms.Direction = std::move(Direction); Parms.bIsRelativeDirection = bIsRelativeDirection; Parms.InDuration = InDuration; Parms.bLockAILogic = bLockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_MoveInput.BehaviorMoveInput // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& AddedTags (Parm, NativeAccessSpecifierPublic) // TScriptInterfaceTaskOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsRelativeDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_MoveInput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_MoveInput* UAITask_MoveInput::BehaviorMoveInput(class AAIController* Controller, const struct FGameplayTagContainer& AddedTags, TScriptInterface TaskOwner, const struct FVector& Direction, bool bIsRelativeDirection, float InDuration, bool bLockAILogic) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_MoveInput", "BehaviorMoveInput"); Params::AITask_MoveInput_BehaviorMoveInput Parms{}; Parms.Controller = Controller; Parms.AddedTags = std::move(AddedTags); Parms.TaskOwner = TaskOwner; Parms.Direction = std::move(Direction); Parms.bIsRelativeDirection = bIsRelativeDirection; Parms.InDuration = InDuration; Parms.bLockAILogic = bLockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MiniInventoryWidget.MiniInventoryUseItem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMiniInventoryWidget::MiniInventoryUseItem(class UObject* InWorldContext, int32 InSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("MiniInventoryWidget", "MiniInventoryUseItem"); Params::MiniInventoryWidget_MiniInventoryUseItem Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AITask_RotateTowards.AIRotateTowards // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* InController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InTargetVector (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWorldSpace (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUseAsDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUsePlanarRotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float TimeLimit (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Acceptance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MinInitialAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool PrintDebugAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_RotateTowards* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_RotateTowards* UAITask_RotateTowards::AIRotateTowards(class AAIController* InController, class AActor* InTargetActor, const struct FVector& InTargetVector, const bool bWorldSpace, const bool bUseAsDirection, const bool bUsePlanarRotation, const float TimeLimit, const float Acceptance, const float MinInitialAngle, const bool PrintDebugAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_RotateTowards", "AIRotateTowards"); Params::AITask_RotateTowards_AIRotateTowards Parms{}; Parms.InController = InController; Parms.InTargetActor = InTargetActor; Parms.InTargetVector = std::move(InTargetVector); Parms.bWorldSpace = bWorldSpace; Parms.bUseAsDirection = bUseAsDirection; Parms.bUsePlanarRotation = bUsePlanarRotation; Parms.TimeLimit = TimeLimit; Parms.Acceptance = Acceptance; Parms.MinInitialAngle = MinInitialAngle; Parms.PrintDebugAngle = PrintDebugAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_RotateTowards.BehaviorRotateTowards // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* InController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USmortGameplayBehavior* InBehaviorOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InTargetVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWorldSpace (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUseAsDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUsePlanarRotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float TimeLimit (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Acceptance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MinInitialAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool PrintDebugAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_RotateTowards* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_RotateTowards* UAITask_RotateTowards::BehaviorRotateTowards(class AAIController* InController, class USmortGameplayBehavior* InBehaviorOwner, class AActor* InTargetActor, const struct FVector& InTargetVector, const bool bWorldSpace, const bool bUseAsDirection, const bool bUsePlanarRotation, const float TimeLimit, const float Acceptance, const float MinInitialAngle, const bool PrintDebugAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_RotateTowards", "BehaviorRotateTowards"); Params::AITask_RotateTowards_BehaviorRotateTowards Parms{}; Parms.InController = InController; Parms.InBehaviorOwner = InBehaviorOwner; Parms.InTargetActor = InTargetActor; Parms.InTargetVector = std::move(InTargetVector); Parms.bWorldSpace = bWorldSpace; Parms.bUseAsDirection = bUseAsDirection; Parms.bUsePlanarRotation = bUsePlanarRotation; Parms.TimeLimit = TimeLimit; Parms.Acceptance = Acceptance; Parms.MinInitialAngle = MinInitialAngle; Parms.PrintDebugAngle = PrintDebugAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_Steer.AISteer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& AddedTags (Parm, NativeAccessSpecifierPublic) // const struct FSteeringRequest& InSteerRequest (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bLockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIGait ExplicitGate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_Steer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_Steer* UAITask_Steer::AISteer(class AAIController* Controller, const struct FGameplayTagContainer& AddedTags, const struct FSteeringRequest& InSteerRequest, bool bLockAILogic, EAIGait ExplicitGate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_Steer", "AISteer"); Params::AITask_Steer_AISteer Parms{}; Parms.Controller = Controller; Parms.AddedTags = std::move(AddedTags); Parms.InSteerRequest = std::move(InSteerRequest); Parms.bLockAILogic = bLockAILogic; Parms.ExplicitGate = ExplicitGate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_Steer.BehaviorSteer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& AddedTags (Parm, NativeAccessSpecifierPublic) // TScriptInterfaceTaskOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSteeringRequest& InSteerRequest (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bLockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIGait ExplicitGate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_Steer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_Steer* UAITask_Steer::BehaviorSteer(class AAIController* Controller, const struct FGameplayTagContainer& AddedTags, TScriptInterface TaskOwner, const struct FSteeringRequest& InSteerRequest, bool bLockAILogic, EAIGait ExplicitGate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_Steer", "BehaviorSteer"); Params::AITask_Steer_BehaviorSteer Parms{}; Parms.Controller = Controller; Parms.AddedTags = std::move(AddedTags); Parms.TaskOwner = TaskOwner; Parms.InSteerRequest = std::move(InSteerRequest); Parms.bLockAILogic = bLockAILogic; Parms.ExplicitGate = ExplicitGate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.InteractionIndicatorVisualizationWidget.OnUpdate // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const struct FInteractionIndicatorData& Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UInteractionIndicatorVisualizationWidget::OnUpdate(const struct FInteractionIndicatorData& Data) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionIndicatorVisualizationWidget", "OnUpdate"); Params::InteractionIndicatorVisualizationWidget_OnUpdate Parms{}; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.AITask_UseSmartObject.AIBTUseSmartObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCronosSmartObject* SmartObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_UseSmartObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_UseSmartObject* UAITask_UseSmartObject::AIBTUseSmartObject(class AAIController* Controller, class UCronosSmartObject* SmartObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_UseSmartObject", "AIBTUseSmartObject"); Params::AITask_UseSmartObject_AIBTUseSmartObject Parms{}; Parms.Controller = Controller; Parms.SmartObject = SmartObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_UseSmartObject.BehaviorUseSmartObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceTaskOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCronosSmartObject* SmartObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_UseSmartObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_UseSmartObject* UAITask_UseSmartObject::BehaviorUseSmartObject(class AAIController* Controller, TScriptInterface TaskOwner, class UCronosSmartObject* SmartObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AITask_UseSmartObject", "BehaviorUseSmartObject"); Params::AITask_UseSmartObject_BehaviorUseSmartObject Parms{}; Parms.Controller = Controller; Parms.TaskOwner = TaskOwner; Parms.SmartObject = SmartObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AITask_UseSmartObject.OnSmartObjectInteractionFinished // (Final, Native, Protected) // Parameters: // class UCronosSmartObject* SmartObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAITask_UseSmartObject::OnSmartObjectInteractionFinished(class UCronosSmartObject* SmartObject, class AActor* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AITask_UseSmartObject", "OnSmartObjectInteractionFinished"); Params::AITask_UseSmartObject_OnSmartObjectInteractionFinished Parms{}; Parms.SmartObject = SmartObject; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadInteractionWidgetManager.AddDigitToCode // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 InDigit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPinPadInteractionWidgetManager::AddDigitToCode(int32 InDigit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadInteractionWidgetManager", "AddDigitToCode"); Params::BTPinPadInteractionWidgetManager_AddDigitToCode Parms{}; Parms.InDigit = InDigit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadInteractionWidgetManager.OverrideCorrectPassword // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InNewPassword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPinPadInteractionWidgetManager::OverrideCorrectPassword(const class FString& InNewPassword) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadInteractionWidgetManager", "OverrideCorrectPassword"); Params::BTPinPadInteractionWidgetManager_OverrideCorrectPassword Parms{}; Parms.InNewPassword = std::move(InNewPassword); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadInteractionWidgetManager.RequestUnlockCodeHint // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& InUnlockCodeHintTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPinPadInteractionWidgetManager::RequestUnlockCodeHint(const struct FGameplayTag& InUnlockCodeHintTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadInteractionWidgetManager", "RequestUnlockCodeHint"); Params::BTPinPadInteractionWidgetManager_RequestUnlockCodeHint Parms{}; Parms.InUnlockCodeHintTag = std::move(InUnlockCodeHintTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AlternativeFireModeAbility.FinishFiring // (Final, Native, Public) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UAlternativeFireModeAbility::FinishFiring(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AlternativeFireModeAbility", "FinishFiring"); Params::AlternativeFireModeAbility_FinishFiring Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplaySectionBaseWidget.OnActivated // (Event, Public, BlueprintEvent) void USHGameplaySectionBaseWidget::OnActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySectionBaseWidget", "OnActivated"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHGameplaySectionBaseWidget.OnInit // (Event, Public, BlueprintEvent) void USHGameplaySectionBaseWidget::OnInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySectionBaseWidget", "OnInit"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTGameplayMenuSectionEquipment.OnGameplayMenuHidden // (Final, Native, Private) void UBTGameplayMenuSectionEquipment::OnGameplayMenuHidden() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTGameplayMenuSectionEquipment", "OnGameplayMenuHidden"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TutorialsVisualizationWidget.Update // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FTutorialsData& Data (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UTutorialsVisualizationWidget::Update(const struct FTutorialsData& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TutorialsVisualizationWidget", "Update"); Params::TutorialsVisualizationWidget_Update Parms{}; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.GeometryCollectionPoolable.GetGeometryCollection // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UGeometryCollection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGeometryCollection* IGeometryCollectionPoolable::GetGeometryCollection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("GeometryCollectionPoolable", "GetGeometryCollection"); Params::GeometryCollectionPoolable_GetGeometryCollection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GeometryCollectionPoolable.SetGeometryCollection // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UGeometryCollection* InGeometryCollection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IGeometryCollectionPoolable::SetGeometryCollection(class UGeometryCollection* InGeometryCollection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("GeometryCollectionPoolable", "SetGeometryCollection"); Params::GeometryCollectionPoolable_SetGeometryCollection Parms{}; Parms.InGeometryCollection = InGeometryCollection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.FlashlightAnimInstance.GetOwnerMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* UFlashlightAnimInstance::GetOwnerMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlashlightAnimInstance", "GetOwnerMesh"); Params::FlashlightAnimInstance_GetOwnerMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInGameMenuManagerComponent.GetCurrentMenuWidgetOpened // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTInGameMenuWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTInGameMenuWidget* UBTInGameMenuManagerComponent::GetCurrentMenuWidgetOpened(class UObject* InWorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTInGameMenuManagerComponent", "GetCurrentMenuWidgetOpened"); Params::BTInGameMenuManagerComponent_GetCurrentMenuWidgetOpened Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInGameMenuManagerComponent.CancelOpenRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftClassPtr InGameMenuWidgetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInGameMenuManagerComponent::CancelOpenRequest(TSoftClassPtr InGameMenuWidgetClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuManagerComponent", "CancelOpenRequest"); Params::BTInGameMenuManagerComponent_CancelOpenRequest Parms{}; Parms.InGameMenuWidgetClass = InGameMenuWidgetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuManagerComponent.ClearMenus // (Final, Native, Public, BlueprintCallable) void UBTInGameMenuManagerComponent::ClearMenus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuManagerComponent", "ClearMenus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuManagerComponent.CloseCurrentMenu // (Final, Native, Public, BlueprintCallable) void UBTInGameMenuManagerComponent::CloseCurrentMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuManagerComponent", "CloseCurrentMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuManagerComponent.OpenMenuAsync // (Final, Native, Protected, BlueprintCallable) // Parameters: // TSoftClassPtr InGameMenuWidgetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StateId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInGameMenuManagerComponent::OpenMenuAsync(TSoftClassPtr InGameMenuWidgetClass, class FName StateId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuManagerComponent", "OpenMenuAsync"); Params::BTInGameMenuManagerComponent_OpenMenuAsync Parms{}; Parms.InGameMenuWidgetClass = InGameMenuWidgetClass; Parms.StateId = StateId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuManagerComponent.OpenMenuSync // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InGameMenuWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StateId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTInGameMenuWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTInGameMenuWidget* UBTInGameMenuManagerComponent::OpenMenuSync(TSubclassOf InGameMenuWidgetClass, class FName StateId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuManagerComponent", "OpenMenuSync"); Params::BTInGameMenuManagerComponent_OpenMenuSync Parms{}; Parms.InGameMenuWidgetClass = InGameMenuWidgetClass; Parms.StateId = StateId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInGameMenuManagerComponent.SetInstantOpenAndClose // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInInstantOpenAndClose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInGameMenuManagerComponent::SetInstantOpenAndClose(bool bInInstantOpenAndClose) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuManagerComponent", "SetInstantOpenAndClose"); Params::BTInGameMenuManagerComponent_SetInstantOpenAndClose Parms{}; Parms.bInInstantOpenAndClose = bInInstantOpenAndClose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInGameMenuManagerComponent.GetMenuWidgetOpened // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTInGameMenuWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTInGameMenuWidget* UBTInGameMenuManagerComponent::GetMenuWidgetOpened() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuManagerComponent", "GetMenuWidgetOpened"); Params::BTInGameMenuManagerComponent_GetMenuWidgetOpened Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInGameMenuManagerComponent.IsInstantOpenAndClose // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTInGameMenuManagerComponent::IsInstantOpenAndClose() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInGameMenuManagerComponent", "IsInstantOpenAndClose"); Params::BTInGameMenuManagerComponent_IsInstantOpenAndClose Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AnimationComponent.OnMontageBlendingOut // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationComponent::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationComponent", "OnMontageBlendingOut"); Params::AnimationComponent_OnMontageBlendingOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AnimationComponent.OnMontageEnded // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationComponent::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationComponent", "OnMontageEnded"); Params::AnimationComponent_OnMontageEnded Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AnimationComponent.PlayAnimation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& AnimData (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool StopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BlendSpaceInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceNoBlend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAnimationComponent::PlayAnimation(const struct FPlayAnimationData& AnimData, bool StopAllMontages, const struct FVector& BlendSpaceInput, bool bForceNoBlend) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationComponent", "PlayAnimation"); Params::AnimationComponent_PlayAnimation Parms{}; Parms.AnimData = std::move(AnimData); Parms.StopAllMontages = StopAllMontages; Parms.BlendSpaceInput = std::move(BlendSpaceInput); Parms.bForceNoBlend = bForceNoBlend; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AnimationComponent.SetControlRigAlpha // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationComponent::SetControlRigAlpha(float NewAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationComponent", "SetControlRigAlpha"); Params::AnimationComponent_SetControlRigAlpha Parms{}; Parms.NewAlpha = NewAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AnimationComponent.GetActionMovementState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIMovementActionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIMovementActionState UAnimationComponent::GetActionMovementState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationComponent", "GetActionMovementState"); Params::AnimationComponent_GetActionMovementState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.FireWeaponAbility.FinishFiring // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UFireWeaponAbility::FinishFiring(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FireWeaponAbility", "FinishFiring"); Params::FireWeaponAbility_FinishFiring Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.FireWeaponAbility.ReceiveOnBurstFired // (Native, Public) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFireWeaponAbility::ReceiveOnBurstFired(bool bTapFire, int32 ChargeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FireWeaponAbility", "ReceiveOnBurstFired"); Params::FireWeaponAbility_ReceiveOnBurstFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeLevel = ChargeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPathFollowingComponent.GetCurrentDeviation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTPathFollowingComponent::GetCurrentDeviation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPathFollowingComponent", "GetCurrentDeviation"); Params::BTPathFollowingComponent_GetCurrentDeviation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTPathFollowingComponent.GetCurrentPathLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTPathFollowingComponent::GetCurrentPathLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPathFollowingComponent", "GetCurrentPathLength"); Params::BTPathFollowingComponent_GetCurrentPathLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTPathFollowingComponent.GetPostProcessingDuration // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTPathFollowingComponent::GetPostProcessingDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPathFollowingComponent", "GetPostProcessingDuration"); Params::BTPathFollowingComponent_GetPostProcessingDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTOnGameplayTagBehaviorTrigger.GameplayTagCallback // (Native, Public) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnGameplayTagBehaviorTrigger::GameplayTagCallback(const struct FGameplayTag& InTag, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnGameplayTagBehaviorTrigger", "GameplayTagCallback"); Params::BTOnGameplayTagBehaviorTrigger_GameplayTagCallback Parms{}; Parms.InTag = std::move(InTag); Parms.NewCount = NewCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GunMorphingActorComponent.Assemble // (Final, Native, Public) // Parameters: // float WithDissolveSpeedMul (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowOnAssemble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGunMorphingActorComponent::Assemble(float WithDissolveSpeedMul, bool bShowOnAssemble) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GunMorphingActorComponent", "Assemble"); Params::GunMorphingActorComponent_Assemble Parms{}; Parms.WithDissolveSpeedMul = WithDissolveSpeedMul; Parms.bShowOnAssemble = bShowOnAssemble; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GunMorphingActorComponent.Disassemble // (Final, Native, Public) // Parameters: // float WithDissolveSpeedMul (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHideOnDisassembleEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGunMorphingActorComponent::Disassemble(float WithDissolveSpeedMul, bool bHideOnDisassembleEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GunMorphingActorComponent", "Disassemble"); Params::GunMorphingActorComponent_Disassemble Parms{}; Parms.WithDissolveSpeedMul = WithDissolveSpeedMul; Parms.bHideOnDisassembleEnd = bHideOnDisassembleEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GunMorphingActorComponent.EnterMeleeMode // (Final, Native, Public) // Parameters: // float WithDissolveSpeedMul (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGunMorphingActorComponent::EnterMeleeMode(float WithDissolveSpeedMul) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GunMorphingActorComponent", "EnterMeleeMode"); Params::GunMorphingActorComponent_EnterMeleeMode Parms{}; Parms.WithDissolveSpeedMul = WithDissolveSpeedMul; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GunMorphingActorComponent.GetOwnerCharacter // (Final, Native, Protected) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* UGunMorphingActorComponent::GetOwnerCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GunMorphingActorComponent", "GetOwnerCharacter"); Params::GunMorphingActorComponent_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GunMorphingActorComponent.LeaveMeleeMode // (Final, Native, Public) // Parameters: // float WithDissolveSpeedMul (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGunMorphingActorComponent::LeaveMeleeMode(float WithDissolveSpeedMul) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GunMorphingActorComponent", "LeaveMeleeMode"); Params::GunMorphingActorComponent_LeaveMeleeMode Parms{}; Parms.WithDissolveSpeedMul = WithDissolveSpeedMul; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GunMorphingActorComponent.ShowEmitter // (Final, Native, Public) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGunMorphingActorComponent::ShowEmitter(bool bShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GunMorphingActorComponent", "ShowEmitter"); Params::GunMorphingActorComponent_ShowEmitter Parms{}; Parms.bShow = bShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GunMorphingActorComponent.ShowRerouter // (Final, Native, Public) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGunMorphingActorComponent::ShowRerouter(bool bShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GunMorphingActorComponent", "ShowRerouter"); Params::GunMorphingActorComponent_ShowRerouter Parms{}; Parms.bShow = bShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GunMorphingActorComponent.ShowScanner // (Final, Native, Public) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGunMorphingActorComponent::ShowScanner(bool bShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GunMorphingActorComponent", "ShowScanner"); Params::GunMorphingActorComponent_ShowScanner Parms{}; Parms.bShow = bShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GunMorphingActorComponent.SubstepDissolveEffect // (Final, Native, Protected) void UGunMorphingActorComponent::SubstepDissolveEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GunMorphingActorComponent", "SubstepDissolveEffect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnMiniInventoryActionBehaviorTrigger.OnMiniInventoryEvent // (Native, Public) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnMiniInventoryActionBehaviorTrigger::OnMiniInventoryEvent(class FName ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnMiniInventoryActionBehaviorTrigger", "OnMiniInventoryEvent"); Params::BTOnMiniInventoryActionBehaviorTrigger_OnMiniInventoryEvent Parms{}; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnMiniInventoryActionBehaviorTrigger.OnSlotItemRemovedEvent // (Native, Public) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnMiniInventoryActionBehaviorTrigger::OnSlotItemRemovedEvent(class FName ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnMiniInventoryActionBehaviorTrigger", "OnSlotItemRemovedEvent"); Params::BTOnMiniInventoryActionBehaviorTrigger_OnSlotItemRemovedEvent Parms{}; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponFireComponent.GetChargeRatio // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosWeaponFireComponent::GetChargeRatio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "GetChargeRatio"); Params::CronosWeaponFireComponent_GetChargeRatio Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWeaponFireComponent.IsCharging // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosWeaponFireComponent::IsCharging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "IsCharging"); Params::CronosWeaponFireComponent_IsCharging Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWeaponFireComponent.IsFullyCharged // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosWeaponFireComponent::IsFullyCharged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "IsFullyCharged"); Params::CronosWeaponFireComponent_IsFullyCharged Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWeaponFireComponent.MontageEndUpdateRTPC // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponFireComponent::MontageEndUpdateRTPC(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "MontageEndUpdateRTPC"); Params::CronosWeaponFireComponent_MontageEndUpdateRTPC Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponFireComponent.OnFireComponentDisabled // (Native, Public, BlueprintCallable) void UCronosWeaponFireComponent::OnFireComponentDisabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "OnFireComponentDisabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponFireComponent.OnFireComponentEnabled // (Native, Public, BlueprintCallable) void UCronosWeaponFireComponent::OnFireComponentEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "OnFireComponentEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponFireComponent.OnFirePerformed // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& ShootEndWorldLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponFireComponent::OnFirePerformed(const struct FVector& ShootEndWorldLoc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "OnFirePerformed"); Params::CronosWeaponFireComponent_OnFirePerformed Parms{}; Parms.ShootEndWorldLoc = std::move(ShootEndWorldLoc); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosWeaponFireComponent.OnOutOfAmmoPerformed // (Native, Event, Public, BlueprintEvent) void UCronosWeaponFireComponent::OnOutOfAmmoPerformed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "OnOutOfAmmoPerformed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponFireComponent.ResetCharging // (Final, Native, Public) void UCronosWeaponFireComponent::ResetCharging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "ResetCharging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponFireComponent.DoesRequireCharging // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosWeaponFireComponent::DoesRequireCharging() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "DoesRequireCharging"); Params::CronosWeaponFireComponent_DoesRequireCharging Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWeaponFireComponent.GetEndTraceLoc // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UCronosWeaponFireComponent::GetEndTraceLoc() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "GetEndTraceLoc"); Params::CronosWeaponFireComponent_GetEndTraceLoc Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWeaponFireComponent.GetPerfectShootVector // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UCronosWeaponFireComponent::GetPerfectShootVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "GetPerfectShootVector"); Params::CronosWeaponFireComponent_GetPerfectShootVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWeaponFireComponent.GetStartTraceLoc // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UCronosWeaponFireComponent::GetStartTraceLoc() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "GetStartTraceLoc"); Params::CronosWeaponFireComponent_GetStartTraceLoc Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWeaponFireComponent.TraceFromBarrel // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& EndLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // EDrawDebugTrace DebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponFireComponent::TraceFromBarrel(const struct FVector& EndLoc, struct FHitResult* OutHit, const TArray& ActorsToIgnore, EDrawDebugTrace DebugType, ETraceTypeQuery TraceChannel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "TraceFromBarrel"); Params::CronosWeaponFireComponent_TraceFromBarrel Parms{}; Parms.EndLoc = std::move(EndLoc); Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DebugType = DebugType; Parms.TraceChannel = TraceChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); } // Function Cronos.CronosWeaponFireComponent.TraceShotFromScreen // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& StartLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // EDrawDebugTrace DebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponFireComponent::TraceShotFromScreen(const struct FVector& StartLoc, const struct FVector& EndLoc, TArray* OutHits, const TArray& ActorsToIgnore, EDrawDebugTrace DebugType, ETraceTypeQuery TraceChannel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponFireComponent", "TraceShotFromScreen"); Params::CronosWeaponFireComponent_TraceShotFromScreen Parms{}; Parms.StartLoc = std::move(StartLoc); Parms.EndLoc = std::move(EndLoc); Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DebugType = DebugType; Parms.TraceChannel = TraceChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); } // Function Cronos.ChargingFireComponent.GotAChargeThisTick // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UChargingFireComponent::GotAChargeThisTick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargingFireComponent", "GotAChargeThisTick"); Params::ChargingFireComponent_GotAChargeThisTick Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ChargingFireComponent.OnChargeEnded // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bWasShotFired (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChargingFireComponent::OnChargeEnded(bool bWasShotFired) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargingFireComponent", "OnChargeEnded"); Params::ChargingFireComponent_OnChargeEnded Parms{}; Parms.bWasShotFired = bWasShotFired; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ChargingFireComponent.OnChargeStarted // (Native, Event, Public, BlueprintEvent) void UChargingFireComponent::OnChargeStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargingFireComponent", "OnChargeStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ChargingFireComponent.GetCurrentChargeStage // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UChargingFireComponent::GetCurrentChargeStage(float DeltaTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargingFireComponent", "GetCurrentChargeStage"); Params::ChargingFireComponent_GetCurrentChargeStage Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GrenadeLauncherFireComponent.GetProjectileGravityZ // (Final, Native, Protected, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGrenadeLauncherFireComponent::GetProjectileGravityZ() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrenadeLauncherFireComponent", "GetProjectileGravityZ"); Params::GrenadeLauncherFireComponent_GetProjectileGravityZ Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GrenadeLauncherFireComponent.OnDrawProjectilePath // (Native, Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrenadeLauncherFireComponent::OnDrawProjectilePath(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrenadeLauncherFireComponent", "OnDrawProjectilePath"); Params::GrenadeLauncherFireComponent_OnDrawProjectilePath Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnWeaponAmmoCountChangedBehaviourTrigger.OnWeaponAmmoConsumed // (Final, Native, Private) // Parameters: // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnWeaponAmmoCountChangedBehaviourTrigger::OnWeaponAmmoConsumed(int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnWeaponAmmoCountChangedBehaviourTrigger", "OnWeaponAmmoConsumed"); Params::BTOnWeaponAmmoCountChangedBehaviourTrigger_OnWeaponAmmoConsumed Parms{}; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnWeaponAmmoCountChangedBehaviourTrigger.OnWeaponOutOfAmmo // (Final, Native, Private) void UBTOnWeaponAmmoCountChangedBehaviourTrigger::OnWeaponOutOfAmmo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnWeaponAmmoCountChangedBehaviourTrigger", "OnWeaponOutOfAmmo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnWeaponAmmoCountChangedBehaviourTrigger.OnWeaponReload // (Final, Native, Private) void UBTOnWeaponAmmoCountChangedBehaviourTrigger::OnWeaponReload() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnWeaponAmmoCountChangedBehaviourTrigger", "OnWeaponReload"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTMaterialFadeController.UpdateFadeEffect // (Final, Native, Protected) void UBTMaterialFadeController::UpdateFadeEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTMaterialFadeController", "UpdateFadeEffect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.LevitatingDebrisCleaningSubsystem.RegisterLevitatingDebris // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSoftObjectPtr InLevitatingDebris (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevitatingDebrisCleaningSubsystem::RegisterLevitatingDebris(TSoftObjectPtr InLevitatingDebris, const struct FVector& InOrigin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevitatingDebrisCleaningSubsystem", "RegisterLevitatingDebris"); Params::LevitatingDebrisCleaningSubsystem_RegisterLevitatingDebris Parms{}; Parms.InLevitatingDebris = InLevitatingDebris; Parms.InOrigin = std::move(InOrigin); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPhylacterySoulsListWidget.OnSoulWidgetAdded // (Event, Protected, BlueprintEvent) // Parameters: // class UUserWidget* InSoulWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPhylacterySoulsListWidget::OnSoulWidgetAdded(class UUserWidget* InSoulWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPhylacterySoulsListWidget", "OnSoulWidgetAdded"); Params::BTPhylacterySoulsListWidget_OnSoulWidgetAdded Parms{}; Parms.InSoulWidget = InSoulWidget; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.ItemsGridPanel.SetFailedItemUseAudioEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* InFailedItemUseAudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UItemsGridPanel::SetFailedItemUseAudioEvent(class UAkAudioEvent* InFailedItemUseAudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemsGridPanel", "SetFailedItemUseAudioEvent"); Params::ItemsGridPanel_SetFailedItemUseAudioEvent Parms{}; Parms.InFailedItemUseAudioEvent = InFailedItemUseAudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ItemsGridPanel.SetSuccessfulItemUseAudioEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* InSuccessfulItemUseAudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UItemsGridPanel::SetSuccessfulItemUseAudioEvent(class UAkAudioEvent* InSuccessfulItemUseAudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemsGridPanel", "SetSuccessfulItemUseAudioEvent"); Params::ItemsGridPanel_SetSuccessfulItemUseAudioEvent Parms{}; Parms.InSuccessfulItemUseAudioEvent = InSuccessfulItemUseAudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAkPortalDoorComponent.SetCustomOccObsValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkPortalDoorComponent::SetCustomOccObsValue(float InValue, class UCurveFloat* Curve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkPortalDoorComponent", "SetCustomOccObsValue"); Params::SHAkPortalDoorComponent_SetCustomOccObsValue Parms{}; Parms.InValue = InValue; Parms.Curve = Curve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAkPortalDoorComponent.SetInitialState // (Final, Native, Protected, BlueprintCallable) // Parameters: // EAkAcousticPortalState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkPortalDoorComponent::SetInitialState(EAkAcousticPortalState InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkPortalDoorComponent", "SetInitialState"); Params::SHAkPortalDoorComponent_SetInitialState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAkPortalDoorComponent.UpdateDoorOcclusionObstruction // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* DummyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkPortalDoorComponent::UpdateDoorOcclusionObstruction(class USHDoorMovementComponent* DummyComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkPortalDoorComponent", "UpdateDoorOcclusionObstruction"); Params::SHAkPortalDoorComponent_UpdateDoorOcclusionObstruction Parms{}; Parms.DummyComponent = DummyComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PlaneSideDetectionComponent.CalculateSide // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const ESHDetectionPlaneType Plane (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHDetectionSide ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHDetectionSide UPlaneSideDetectionComponent::CalculateSide(const ESHDetectionPlaneType Plane, const struct FVector& Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlaneSideDetectionComponent", "CalculateSide"); Params::PlaneSideDetectionComponent_CalculateSide Parms{}; Parms.Plane = Plane; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTPredefinedCamerasContainer.GetCamerasByPriority // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray&OutCameras (Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void ABTPredefinedCamerasContainer::GetCamerasByPriority(TArray& OutCameras) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPredefinedCamerasContainer", "GetCamerasByPriority"); Params::BTPredefinedCamerasContainer_GetCamerasByPriority Parms{}; Parms.OutCameras = std::move(OutCameras); UObject::ProcessEvent(Func, &Parms); OutCameras = std::move(Parms.OutCameras); } // Function Cronos.PlayMontageAndWaitForEvent.PlayMontageAndWaitForEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TaskInstanceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageToPlay_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& EventTags_0 (Parm, NativeAccessSpecifierPublic) // float Rate_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSection_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAbilityEnds_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AnimRootMotionTranslationScale_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPlayMontageAndWaitForEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPlayMontageAndWaitForEvent* UPlayMontageAndWaitForEvent::PlayMontageAndWaitForEvent(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class UAnimMontage* MontageToPlay_0, const struct FGameplayTagContainer& EventTags_0, float Rate_0, class FName StartSection_0, bool bStopWhenAbilityEnds_0, float AnimRootMotionTranslationScale_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PlayMontageAndWaitForEvent", "PlayMontageAndWaitForEvent"); Params::PlayMontageAndWaitForEvent_PlayMontageAndWaitForEvent Parms{}; Parms.OwningAbility = OwningAbility; Parms.TaskInstanceName = TaskInstanceName; Parms.MontageToPlay_0 = MontageToPlay_0; Parms.EventTags_0 = std::move(EventTags_0); Parms.Rate_0 = Rate_0; Parms.StartSection_0 = StartSection_0; Parms.bStopWhenAbilityEnds_0 = bStopWhenAbilityEnds_0; Parms.AnimRootMotionTranslationScale_0 = AnimRootMotionTranslationScale_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlaySpringArmComponent.OverrideMainCameraProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Override (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHCameraProfile Profile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlaySpringArmComponent::OverrideMainCameraProfile(bool Override, ESHCameraProfile Profile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "OverrideMainCameraProfile"); Params::SHCharacterPlaySpringArmComponent_OverrideMainCameraProfile Parms{}; Parms.Override = Override; Parms.Profile = Profile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlaySpringArmComponent.RefreshSpringArmNoLag // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bForceRefreshOnTick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlaySpringArmComponent::RefreshSpringArmNoLag(bool bForceRefreshOnTick) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "RefreshSpringArmNoLag"); Params::SHCharacterPlaySpringArmComponent_RefreshSpringArmNoLag Parms{}; Parms.bForceRefreshOnTick = bForceRefreshOnTick; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlaySpringArmComponent.RefreshSpringArmState // (Final, Native, Public, BlueprintCallable) void USHCharacterPlaySpringArmComponent::RefreshSpringArmState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "RefreshSpringArmState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlaySpringArmComponent.SetInstantBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInInstantBlend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlaySpringArmComponent::SetInstantBlend(bool bInInstantBlend) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "SetInstantBlend"); Params::SHCharacterPlaySpringArmComponent_SetInstantBlend Parms{}; Parms.bInInstantBlend = bInInstantBlend; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTE.AddPoints // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPoints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTE::AddPoints(float InPoints) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "AddPoints"); Params::BTQTE_AddPoints Parms{}; Parms.InPoints = InPoints; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTE.OnEventStopReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTQTE::OnEventStopReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "OnEventStopReceived"); Params::BTQTE_OnEventStopReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTE.OnEventTriggeredReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTQTE::OnEventTriggeredReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "OnEventTriggeredReceived"); Params::BTQTE_OnEventTriggeredReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTE.OnQTEEndedWrapper // (Final, Native, Public, HasOutParams) // Parameters: // class UBTQTE* InCronosQTE (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InStopReason (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTE::OnQTEEndedWrapper(class UBTQTE* InCronosQTE, const struct FGameplayTag& InStopReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "OnQTEEndedWrapper"); Params::BTQTE_OnQTEEndedWrapper Parms{}; Parms.InCronosQTE = InCronosQTE; Parms.InStopReason = std::move(InStopReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTE.SetPOIActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InPOIActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTE::SetPOIActor(class AActor* InPOIActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "SetPOIActor"); Params::BTQTE_SetPOIActor Parms{}; Parms.InPOIActor = InPOIActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTE.SetPoints // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPoints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTE::SetPoints(float InPoints) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "SetPoints"); Params::BTQTE_SetPoints Parms{}; Parms.InPoints = InPoints; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTE.GetInstigator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UBTQTE::GetInstigator() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "GetInstigator"); Params::BTQTE_GetInstigator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTE.GetPOIActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBTQTE::GetPOIActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "GetPOIActor"); Params::BTQTE_GetPOIActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTE.GetPoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTQTE::GetPoints() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "GetPoints"); Params::BTQTE_GetPoints Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTE.GetPointsMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTQTE::GetPointsMax() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "GetPointsMax"); Params::BTQTE_GetPointsMax Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTE.GetQTEBehaviors // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const TArray UBTQTE::GetQTEBehaviors() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "GetQTEBehaviors"); Params::BTQTE_GetQTEBehaviors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTE.GetQTEEndType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EQTEEndType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EQTEEndType UBTQTE::GetQTEEndType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "GetQTEEndType"); Params::BTQTE_GetQTEEndType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTE.GetStarterObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UBTQTE::GetStarterObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTE", "GetStarterObject"); Params::BTQTE_GetStarterObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTResourceWidget.OnBackgroundVisibilityChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool bInShouldShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTResourceWidget::OnBackgroundVisibilityChanged(bool bInShouldShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceWidget", "OnBackgroundVisibilityChanged"); Params::BTResourceWidget_OnBackgroundVisibilityChanged Parms{}; Parms.bInShouldShow = bInShouldShow; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTResourceWidget.OnColorChanged // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FLinearColor& InNewColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTResourceWidget::OnColorChanged(const struct FLinearColor& InNewColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceWidget", "OnColorChanged"); Params::BTResourceWidget_OnColorChanged Parms{}; Parms.InNewColor = std::move(InNewColor); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTResourceWidget.OnResourceUsed // (Event, Public, BlueprintEvent) void UBTResourceWidget::OnResourceUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceWidget", "OnResourceUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTResourceWidget.SetAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTResourceWidget::SetAmount(int32 InNewAmount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceWidget", "SetAmount"); Params::BTResourceWidget_SetAmount Parms{}; Parms.InNewAmount = InNewAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTResourceWidget.SetColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InNewColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTResourceWidget::SetColor(const struct FLinearColor& InNewColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceWidget", "SetColor"); Params::BTResourceWidget_SetColor Parms{}; Parms.InNewColor = std::move(InNewColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTResourceWidget.SetResourceName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InResourceName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTResourceWidget::SetResourceName(const class FName& InResourceName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceWidget", "SetResourceName"); Params::BTResourceWidget_SetResourceName Parms{}; Parms.InResourceName = InResourceName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTResourceWidget.SetShowBackground // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInShouldShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTResourceWidget::SetShowBackground(bool bInShouldShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceWidget", "SetShowBackground"); Params::BTResourceWidget_SetShowBackground Parms{}; Parms.bInShouldShow = bInShouldShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTResourceWidget.SetShowMaxAmountBar // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInShouldShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTResourceWidget::SetShowMaxAmountBar(bool bInShouldShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceWidget", "SetShowMaxAmountBar"); Params::BTResourceWidget_SetShowMaxAmountBar Parms{}; Parms.bInShouldShow = bInShouldShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTResourceWidget.GetResourceName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class FName UBTResourceWidget::GetResourceName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceWidget", "GetResourceName"); Params::BTResourceWidget_GetResourceName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ReloadAbility.OnReloadBreak // (Final, Native, Protected) void UReloadAbility::OnReloadBreak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReloadAbility", "OnReloadBreak"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ReloadAbility.OnReloadCanceled // (Final, Native, Protected) void UReloadAbility::OnReloadCanceled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReloadAbility", "OnReloadCanceled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ReloadAbility.OnReloadCheckEndNotify // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UReloadAbility::OnReloadCheckEndNotify(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReloadAbility", "OnReloadCheckEndNotify"); Params::ReloadAbility_OnReloadCheckEndNotify Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ReloadAbility.OnReloadCheckLoopNotify // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UReloadAbility::OnReloadCheckLoopNotify(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReloadAbility", "OnReloadCheckLoopNotify"); Params::ReloadAbility_OnReloadCheckLoopNotify Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ReloadAbility.OnReloadFinished // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UReloadAbility::OnReloadFinished(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReloadAbility", "OnReloadFinished"); Params::ReloadAbility_OnReloadFinished Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ReloadAbility.OnReloadNotify // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UReloadAbility::OnReloadNotify(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReloadAbility", "OnReloadNotify"); Params::ReloadAbility_OnReloadNotify Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ReloadAbility.OnReloadPumpNotify // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UReloadAbility::OnReloadPumpNotify(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReloadAbility", "OnReloadPumpNotify"); Params::ReloadAbility_OnReloadPumpNotify Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTNestedMenuSectionWidget.CallOnRebindSectionMenu // (Final, Native, Public, BlueprintCallable) void UBTNestedMenuSectionWidget::CallOnRebindSectionMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNestedMenuSectionWidget", "CallOnRebindSectionMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTSoulsMenuWidget.OnButtonNextPageFromNavigation // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTSoulsMenuWidget::OnButtonNextPageFromNavigation(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulsMenuWidget", "OnButtonNextPageFromNavigation"); Params::BTSoulsMenuWidget_OnButtonNextPageFromNavigation Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTSoulsMenuWidget.OnButtonPreviousPageFromNavigation // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTSoulsMenuWidget::OnButtonPreviousPageFromNavigation(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulsMenuWidget", "OnButtonPreviousPageFromNavigation"); Params::BTSoulsMenuWidget_OnButtonPreviousPageFromNavigation Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTSoulsMenuWidget.OnDescriptionSet // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTSoulsMenuWidget::OnDescriptionSet(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulsMenuWidget", "OnDescriptionSet"); Params::BTSoulsMenuWidget_OnDescriptionSet Parms{}; Parms.InText = std::move(InText); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTSoulsMenuWidget.OnPanelChanged // (Final, Native, Protected) // Parameters: // int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* InPanel (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTSoulsMenuWidget::OnPanelChanged(int32 InIndex, class UWidget* InPanel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulsMenuWidget", "OnPanelChanged"); Params::BTSoulsMenuWidget_OnPanelChanged Parms{}; Parms.InIndex = InIndex; Parms.InPanel = InPanel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSoulsMenuWidget.OnSoulDataChanged // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FSoulData& InSouLData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTSoulsMenuWidget::OnSoulDataChanged(const struct FSoulData& InSouLData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulsMenuWidget", "OnSoulDataChanged"); Params::BTSoulsMenuWidget_OnSoulDataChanged Parms{}; Parms.InSouLData = std::move(InSouLData); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTSoulsMenuWidget.UpdateArrows // (Event, Protected, BlueprintCallable, BlueprintEvent) void UBTSoulsMenuWidget::UpdateArrows() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulsMenuWidget", "UpdateArrows"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHCharAnimationInstance.SetFeetIKEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool NewIsEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharAnimationInstance::SetFeetIKEnabled(const bool NewIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "SetFeetIKEnabled"); Params::SHCharAnimationInstance_SetFeetIKEnabled Parms{}; Parms.NewIsEnabled = NewIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharAnimationInstance.GetFlinchBlendWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharAnimationInstance::GetFlinchBlendWeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "GetFlinchBlendWeight"); Params::SHCharAnimationInstance_GetFlinchBlendWeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharAnimationInstance.GetLookAtBone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHCharAnimationInstance::GetLookAtBone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "GetLookAtBone"); Params::SHCharAnimationInstance_GetLookAtBone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharAnimationInstance.GetMovementSetup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCronosMovementAnimationsPreset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosMovementAnimationsPreset* USHCharAnimationInstance::GetMovementSetup() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "GetMovementSetup"); Params::SHCharAnimationInstance_GetMovementSetup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharAnimationInstance.GetPlayOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* USHCharAnimationInstance::GetPlayOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "GetPlayOwner"); Params::SHCharAnimationInstance_GetPlayOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharAnimationInstance.HasVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharAnimationInstance::HasVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "HasVelocity"); Params::SHCharAnimationInstance_HasVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharAnimationInstance.ShouldUpdatedFeetIK // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharAnimationInstance::ShouldUpdatedFeetIK() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "ShouldUpdatedFeetIK"); Params::SHCharAnimationInstance_ShouldUpdatedFeetIK Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharAnimationInstance.ShouldUseLocomotionLayers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharAnimationInstance::ShouldUseLocomotionLayers() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "ShouldUseLocomotionLayers"); Params::SHCharAnimationInstance_ShouldUseLocomotionLayers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEBehavior.CanGetPoints // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTQTEBehavior::CanGetPoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEBehavior", "CanGetPoints"); Params::BTQTEBehavior_CanGetPoints Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEBehavior.EndBehavior // (Native, Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayTag& InStopReason (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTEBehavior::EndBehavior(const struct FGameplayTag& InStopReason, bool bStopImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEBehavior", "EndBehavior"); Params::BTQTEBehavior_EndBehavior Parms{}; Parms.InStopReason = std::move(InStopReason); Parms.bStopImmediately = bStopImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEBehavior.StartBehavior // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void UBTQTEBehavior::StartBehavior() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEBehavior", "StartBehavior"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEBehavior.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* UBTQTEBehavior::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEBehavior", "GetCharacter"); Params::BTQTEBehavior_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEBehavior.GetCronosQTE // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTQTE* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTQTE* UBTQTEBehavior::GetCronosQTE() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEBehavior", "GetCronosQTE"); Params::BTQTEBehavior_GetCronosQTE Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEBehavior.GetInstigator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UBTQTEBehavior::GetInstigator() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEBehavior", "GetInstigator"); Params::BTQTEBehavior_GetInstigator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEBehavior.GetPOIActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBTQTEBehavior::GetPOIActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEBehavior", "GetPOIActor"); Params::BTQTEBehavior_GetPOIActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEBehavior.GetStarterObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UBTQTEBehavior::GetStarterObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEBehavior", "GetStarterObject"); Params::BTQTEBehavior_GetStarterObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEDamageBehavior.OnDamageTick // (Final, Native, Protected) void UBTQTEDamageBehavior::OnDamageTick() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEDamageBehavior", "OnDamageTick"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AnimNotify_SHAkEvent.ProcessNotify // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCreatedComponentDestroyOnFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CreatedComponentOcclusionRefreshInverval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableCulling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotify_SHAkEvent::ProcessNotify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, const struct FAnimNotifyEventReference& EventReference, const class FString& AttachName, class UAkAudioEvent* AudioEvent, bool bFollow, bool bCreatedComponentDestroyOnFinish, float CreatedComponentOcclusionRefreshInverval, bool bEnableCulling) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_SHAkEvent", "ProcessNotify"); Params::AnimNotify_SHAkEvent_ProcessNotify Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.EventReference = std::move(EventReference); Parms.AttachName = std::move(AttachName); Parms.AudioEvent = AudioEvent; Parms.bFollow = bFollow; Parms.bCreatedComponentDestroyOnFinish = bCreatedComponentDestroyOnFinish; Parms.CreatedComponentOcclusionRefreshInverval = CreatedComponentOcclusionRefreshInverval; Parms.bEnableCulling = bEnableCulling; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTBaseWeaponModeComponent.NotifyOnWeaponModeStateChanged // (Native, Public) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDontSwapWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTBaseWeaponModeComponent::NotifyOnWeaponModeStateChanged(bool bEnable, bool bDontSwapWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTBaseWeaponModeComponent", "NotifyOnWeaponModeStateChanged"); Params::BTBaseWeaponModeComponent_NotifyOnWeaponModeStateChanged Parms{}; Parms.bEnable = bEnable; Parms.bDontSwapWidget = bDontSwapWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeTraceComponent.NotifyOnPostWeaponFired // (Final, Native, Public, HasDefaults) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bValidPerk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& TraceHits (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTWeaponModeTraceComponent::NotifyOnPostWeaponFired(bool bTapFire, int32 ChargeStage, bool bValidPerk, const struct FVector& EndLoc, const TArray& TraceHits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "NotifyOnPostWeaponFired"); Params::BTWeaponModeTraceComponent_NotifyOnPostWeaponFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeStage = ChargeStage; Parms.bValidPerk = bValidPerk; Parms.EndLoc = std::move(EndLoc); Parms.TraceHits = std::move(TraceHits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeTraceComponent.NotifyOnWeaponFired // (Native, Public) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeTraceComponent::NotifyOnWeaponFired(bool bTapFire, int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "NotifyOnWeaponFired"); Params::BTWeaponModeTraceComponent_NotifyOnWeaponFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeStage = ChargeStage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeTraceComponent.ReceiveResolveTraceHits // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const TArray& TraceHits (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTWeaponModeTraceComponent::ReceiveResolveTraceHits(const TArray& TraceHits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "ReceiveResolveTraceHits"); Params::BTWeaponModeTraceComponent_ReceiveResolveTraceHits Parms{}; Parms.TraceHits = std::move(TraceHits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeTraceComponent.GetEndTraceLoc // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UBTWeaponModeTraceComponent::GetEndTraceLoc() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "GetEndTraceLoc"); Params::BTWeaponModeTraceComponent_GetEndTraceLoc Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeTraceComponent.GetPerfectEndTraceLoc // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBTWeaponModeTraceComponent::GetPerfectEndTraceLoc() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "GetPerfectEndTraceLoc"); Params::BTWeaponModeTraceComponent_GetPerfectEndTraceLoc Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeTraceComponent.GetScreenMiddleTraceLoc // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBTWeaponModeTraceComponent::GetScreenMiddleTraceLoc() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "GetScreenMiddleTraceLoc"); Params::BTWeaponModeTraceComponent_GetScreenMiddleTraceLoc Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeTraceComponent.GetStartTraceLoc // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UBTWeaponModeTraceComponent::GetStartTraceLoc() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "GetStartTraceLoc"); Params::BTWeaponModeTraceComponent_GetStartTraceLoc Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeTraceComponent.GetWeaponTraceFirstActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBTWeaponModeTraceComponent::GetWeaponTraceFirstActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "GetWeaponTraceFirstActor"); Params::BTWeaponModeTraceComponent_GetWeaponTraceFirstActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeTraceComponent.TraceFromBarrel // (Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& EndLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // EDrawDebugTrace DebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeTraceComponent::TraceFromBarrel(const struct FVector& EndLoc, struct FHitResult* OutHit, const TArray& ActorsToIgnore, EDrawDebugTrace DebugType, ETraceTypeQuery TraceChannel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "TraceFromBarrel"); Params::BTWeaponModeTraceComponent_TraceFromBarrel Parms{}; Parms.EndLoc = std::move(EndLoc); Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DebugType = DebugType; Parms.TraceChannel = TraceChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); } // Function Cronos.BTWeaponModeTraceComponent.TraceShotFromScreen // (Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& StartLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // EDrawDebugTrace DebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeTraceComponent::TraceShotFromScreen(const struct FVector& StartLoc, const struct FVector& EndLoc, TArray* OutHits, const TArray& ActorsToIgnore, EDrawDebugTrace DebugType, ETraceTypeQuery TraceChannel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeTraceComponent", "TraceShotFromScreen"); Params::BTWeaponModeTraceComponent_TraceShotFromScreen Parms{}; Parms.StartLoc = std::move(StartLoc); Parms.EndLoc = std::move(EndLoc); Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DebugType = DebugType; Parms.TraceChannel = TraceChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); } // Function Cronos.BTEnergyEmitterTraceComponent.NotifyOnWeaponBurstFired // (Final, Native, Public) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTEnergyEmitterTraceComponent::NotifyOnWeaponBurstFired(bool bTapFire, int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyEmitterTraceComponent", "NotifyOnWeaponBurstFired"); Params::BTEnergyEmitterTraceComponent_NotifyOnWeaponBurstFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeStage = ChargeStage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyEmitterTraceComponent.OnBeamNiagaraSystemFinished // (Final, Native, Private) // Parameters: // class UNiagaraComponent* System (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTEnergyEmitterTraceComponent::OnBeamNiagaraSystemFinished(class UNiagaraComponent* System) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyEmitterTraceComponent", "OnBeamNiagaraSystemFinished"); Params::BTEnergyEmitterTraceComponent_OnBeamNiagaraSystemFinished Parms{}; Parms.System = System; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.NiagaraVFXVolumeBase.FetchManagedNiagaraComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* ANiagaraVFXVolumeBase::FetchManagedNiagaraComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXVolumeBase", "FetchManagedNiagaraComponent"); Params::NiagaraVFXVolumeBase_FetchManagedNiagaraComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.NiagaraVFXVolumeBase.GetCalculatedVolumeSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox ANiagaraVFXVolumeBase::GetCalculatedVolumeSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXVolumeBase", "GetCalculatedVolumeSize"); Params::NiagaraVFXVolumeBase_GetCalculatedVolumeSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.NiagaraVFXVolumeBase.IsPointWithin // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ANiagaraVFXVolumeBase::IsPointWithin(const struct FVector& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXVolumeBase", "IsPointWithin"); Params::NiagaraVFXVolumeBase_IsPointWithin Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ANS_MultiplyAnimRateScaleNative.SetRateScale // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // float RateScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UANS_MultiplyAnimRateScaleNative::SetRateScale(float RateScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ANS_MultiplyAnimRateScaleNative", "SetRateScale"); Params::ANS_MultiplyAnimRateScaleNative_SetRateScale Parms{}; Parms.RateScale = RateScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionGenericComponent.GetAbilityActiveTag // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag USHInteractionGenericComponent::GetAbilityActiveTag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "GetAbilityActiveTag"); Params::SHInteractionGenericComponent_GetAbilityActiveTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericComponent.GetAbilityCancelTag // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag USHInteractionGenericComponent::GetAbilityCancelTag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "GetAbilityCancelTag"); Params::SHInteractionGenericComponent_GetAbilityCancelTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericComponent.GetAbilityFinishTag // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag USHInteractionGenericComponent::GetAbilityFinishTag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "GetAbilityFinishTag"); Params::SHInteractionGenericComponent_GetAbilityFinishTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericComponent.OnTagsUpdated // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& InEventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInTagExists (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionGenericComponent::OnTagsUpdated(const struct FGameplayTag& InEventTag, bool bInTagExists) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "OnTagsUpdated"); Params::SHInteractionGenericComponent_OnTagsUpdated Parms{}; Parms.InEventTag = std::move(InEventTag); Parms.bInTagExists = bInTagExists; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionGenericComponent.SetBlockedByDefault // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsBlockedByDefault (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionGenericComponent::SetBlockedByDefault(bool bInIsBlockedByDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "SetBlockedByDefault"); Params::SHInteractionGenericComponent_SetBlockedByDefault Parms{}; Parms.bInIsBlockedByDefault = bInIsBlockedByDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionGenericComponent.SetBlockedBySomething // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsBlockedBySomething (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionGenericComponent::SetBlockedBySomething(bool bInIsBlockedBySomething) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "SetBlockedBySomething"); Params::SHInteractionGenericComponent_SetBlockedBySomething Parms{}; Parms.bInIsBlockedBySomething = bInIsBlockedBySomething; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionGenericComponent.GetBehaviour // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHInteractionGenericBehaviour ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHInteractionGenericBehaviour USHInteractionGenericComponent::GetBehaviour() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "GetBehaviour"); Params::SHInteractionGenericComponent_GetBehaviour Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericComponent.GetBlockedByDefault // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::GetBlockedByDefault() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "GetBlockedByDefault"); Params::SHInteractionGenericComponent_GetBlockedByDefault Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericComponent.GetBlockedBySomething // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::GetBlockedBySomething() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "GetBlockedBySomething"); Params::SHInteractionGenericComponent_GetBlockedBySomething Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericComponent.IsClickable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::IsClickable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "IsClickable"); Params::SHInteractionGenericComponent_IsClickable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericComponent.IsHeldByCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::IsHeldByCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "IsHeldByCharacter"); Params::SHInteractionGenericComponent_IsHeldByCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericComponent.IsHoldable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::IsHoldable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "IsHoldable"); Params::SHInteractionGenericComponent_IsHoldable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericComponent.IsUsed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::IsUsed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "IsUsed"); Params::SHInteractionGenericComponent_IsUsed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTRecipeUnlockSubsystem.OnItemCollectedByName // (Final, Native, Private) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTRecipeUnlockSubsystem::OnItemCollectedByName(class FName ItemName, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTRecipeUnlockSubsystem", "OnItemCollectedByName"); Params::BTRecipeUnlockSubsystem_OnItemCollectedByName Parms{}; Parms.ItemName = ItemName; Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTRecipeUnlockSubsystem.OnPossessedPawnChanged // (Final, Native, Private) // Parameters: // class APawn* OldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTRecipeUnlockSubsystem::OnPossessedPawnChanged(class APawn* OldPawn, class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTRecipeUnlockSubsystem", "OnPossessedPawnChanged"); Params::BTRecipeUnlockSubsystem_OnPossessedPawnChanged Parms{}; Parms.OldPawn = OldPawn; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ParalaxMasterWidget.DoParalax // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCanvasPanel* Panel (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxRadialX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxRadialY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SpeedX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SpeedY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParalaxMasterWidget::DoParalax(class UCanvasPanel* Panel, float MaxRadialX, float MaxRadialY, float SpeedX, float SpeedY) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParalaxMasterWidget", "DoParalax"); Params::ParalaxMasterWidget_DoParalax Parms{}; Parms.Panel = Panel; Parms.MaxRadialX = MaxRadialX; Parms.MaxRadialY = MaxRadialY; Parms.SpeedX = SpeedX; Parms.SpeedY = SpeedY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTObjectivesSystemBehaviorEffectorCondition.Evaluate // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTObjectivesSystemBehaviorEffectorCondition::Evaluate(const class UObject* InWorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTObjectivesSystemBehaviorEffectorCondition", "Evaluate"); Params::BTObjectivesSystemBehaviorEffectorCondition_Evaluate Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTObjectivesSystemBehaviorEffectorCondition.EvaluateCondition_External // (Event, Protected, BlueprintEvent, Const) // Parameters: // const class UObject* InWorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTObjectivesSystemBehaviorEffectorCondition::EvaluateCondition_External(const class UObject* InWorldContext) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTObjectivesSystemBehaviorEffectorCondition", "EvaluateCondition_External"); Params::BTObjectivesSystemBehaviorEffectorCondition_EvaluateCondition_External Parms{}; Parms.InWorldContext = InWorldContext; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.BTHasExecutableBeenFinishedCondition.GetExecutableIDToEvaluate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBTHasExecutableBeenFinishedCondition::GetExecutableIDToEvaluate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTHasExecutableBeenFinishedCondition", "GetExecutableIDToEvaluate"); Params::BTHasExecutableBeenFinishedCondition_GetExecutableIDToEvaluate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEExecuteBehavior.OnEventReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTQTEExecuteBehavior::OnEventReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEExecuteBehavior", "OnEventReceived"); Params::BTQTEExecuteBehavior_OnEventReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEExecuteBehavior.OnGameplayTagEvent // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& InGameplay (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTEExecuteBehavior::OnGameplayTagEvent(const struct FGameplayTag& InGameplay, int32 InCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEExecuteBehavior", "OnGameplayTagEvent"); Params::BTQTEExecuteBehavior_OnGameplayTagEvent Parms{}; Parms.InGameplay = std::move(InGameplay); Parms.InCount = InCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionStarter.TryStartInteraction // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TScriptInterface&Interaction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TScriptInterface ISHInteractionStarter::TryStartInteraction(const TScriptInterface& Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionStarter", "TryStartInteraction"); Params::SHInteractionStarter_TryStartInteraction Parms{}; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTBuySectionMenu.OnStoreUpdated // (Native, Protected) void UBTBuySectionMenu::OnStoreUpdated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTBuySectionMenu", "OnStoreUpdated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DynamicTabBox.RequestRefreshTabs // (Final, Native, Public, BlueprintCallable) void UDynamicTabBox::RequestRefreshTabs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DynamicTabBox", "RequestRefreshTabs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.Collected // (Event, Public, BlueprintEvent) void ASHItem::Collected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "Collected"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHItem.ConfirmInteraction // (Final, Native, Public, BlueprintCallable) void ASHItem::ConfirmInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "ConfirmInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.DeclineInteraction // (Final, Native, Public, BlueprintCallable) void ASHItem::DeclineInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "DeclineInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.GetItemDataRef // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSHItemDataStruct& OutItemDataStruct (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItem::GetItemDataRef(struct FSHItemDataStruct& OutItemDataStruct) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "GetItemDataRef"); Params::SHItem_GetItemDataRef Parms{}; Parms.OutItemDataStruct = std::move(OutItemDataStruct); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; OutItemDataStruct = std::move(Parms.OutItemDataStruct); return Parms.ReturnValue; } // Function Cronos.SHItem.Interact // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItem::Interact(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "Interact"); Params::SHItem_Interact Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.InvestigationFlip // (Event, Public, BlueprintEvent) // Parameters: // bool SideB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItem::InvestigationFlip(bool SideB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "InvestigationFlip"); Params::SHItem_InvestigationFlip Parms{}; Parms.SideB = SideB; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHItem.InvestigationReady // (Event, Public, BlueprintEvent) void ASHItem::InvestigationReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "InvestigationReady"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHItem.OnInteractionWidgetFullyHidden // (Final, Native, Protected) void ASHItem::OnInteractionWidgetFullyHidden() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "OnInteractionWidgetFullyHidden"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.OnInvestigationInit // (Event, Protected, BlueprintEvent) void ASHItem::OnInvestigationInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "OnInvestigationInit"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHItem.OnItemCreated // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& InItemDataToSet (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ASHItem::OnItemCreated(const struct FDataTableRowHandle& InItemDataToSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "OnItemCreated"); Params::SHItem_OnItemCreated Parms{}; Parms.InItemDataToSet = std::move(InItemDataToSet); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.OnItemDataSet // (Event, Public, BlueprintCallable, BlueprintEvent) void ASHItem::OnItemDataSet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "OnItemDataSet"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHItem.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHItem::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "ProcessProximityBeginOverlap"); Params::SHItem_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.SetHighlight // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInHighlightState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItem::SetHighlight(bool bInHighlightState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "SetHighlight"); Params::SHItem_SetHighlight Parms{}; Parms.bInHighlightState = bInHighlightState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.StartPhysicsSimulation // (Final, Native, Public, BlueprintCallable) void ASHItem::StartPhysicsSimulation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "StartPhysicsSimulation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.StopPhysicsSimulation // (Final, Native, Public, BlueprintCallable) void ASHItem::StopPhysicsSimulation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "StopPhysicsSimulation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.GetHighlight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItem::GetHighlight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "GetHighlight"); Params::SHItem_GetHighlight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItem.GetInteractingCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class ASHCharacterPlay* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class ASHCharacterPlay* ASHItem::GetInteractingCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "GetInteractingCharacter"); Params::SHItem_GetInteractingCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItem.GetQuantity // (Final, Native, Public, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHItem::GetQuantity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "GetQuantity"); Params::SHItem_GetQuantity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItem.UpdateInteractionIconHeight // (Final, Native, Public, BlueprintCallable, Const) void ASHItem::UpdateInteractionIconHeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "UpdateInteractionIconHeight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItem.WasCollected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItem::WasCollected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "WasCollected"); Params::SHItem_WasCollected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGrenadeProjectile.Explode // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHGrenadeProjectile::Explode(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGrenadeProjectile", "Explode"); Params::SHGrenadeProjectile_Explode Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGrenadeProjectile.OnGrenadeHit // (Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHGrenadeProjectile::OnGrenadeHit(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGrenadeProjectile", "OnGrenadeHit"); Params::SHGrenadeProjectile_OnGrenadeHit Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGrenadeProjectile.UpdateVFX // (Native, Public) void ASHGrenadeProjectile::UpdateVFX() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGrenadeProjectile", "UpdateVFX"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTButtonWidgetBase.OnButtonClicked // (Final, Native, Protected) void UBTButtonWidgetBase::OnButtonClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTButtonWidgetBase", "OnButtonClicked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTButtonWidgetBase.OnButtonFocused // (Final, Native, Protected) void UBTButtonWidgetBase::OnButtonFocused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTButtonWidgetBase", "OnButtonFocused"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTButtonWidgetBase.OnButtonHovered // (Final, Native, Protected) void UBTButtonWidgetBase::OnButtonHovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTButtonWidgetBase", "OnButtonHovered"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTButtonWidgetBase.OnButtonPressed // (Final, Native, Protected) void UBTButtonWidgetBase::OnButtonPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTButtonWidgetBase", "OnButtonPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTButtonWidgetBase.OnButtonReleased // (Final, Native, Protected) void UBTButtonWidgetBase::OnButtonReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTButtonWidgetBase", "OnButtonReleased"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTButtonWidgetBase.OnButtonUnfocused // (Final, Native, Protected) void UBTButtonWidgetBase::OnButtonUnfocused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTButtonWidgetBase", "OnButtonUnfocused"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTButtonWidgetBase.OnButtonUnhovered // (Final, Native, Protected) void UBTButtonWidgetBase::OnButtonUnhovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTButtonWidgetBase", "OnButtonUnhovered"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTSingleSaveSlotWidget.OnDataUpdated // (Event, Protected, BlueprintEvent) void UBTSingleSaveSlotWidget::OnDataUpdated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleSaveSlotWidget", "OnDataUpdated"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTSingleSaveSlotWidget.K2_GetGameSaveSlotInfo // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameSaveSlotInfo ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FGameSaveSlotInfo UBTSingleSaveSlotWidget::K2_GetGameSaveSlotInfo() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleSaveSlotWidget", "K2_GetGameSaveSlotInfo"); Params::BTSingleSaveSlotWidget_K2_GetGameSaveSlotInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTNotifyWidgetBase.OnSetAdditionalMessageText // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const class FText& InAdditionalMessageText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTNotifyWidgetBase::OnSetAdditionalMessageText(const class FText& InAdditionalMessageText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNotifyWidgetBase", "OnSetAdditionalMessageText"); Params::BTNotifyWidgetBase_OnSetAdditionalMessageText Parms{}; Parms.InAdditionalMessageText = std::move(InAdditionalMessageText); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.AppearanceConfig.GetElements // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EEnemyArchetype Archetype (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 Attributes (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 Rank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EGenders Gender (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& Tags (ConstParm, Parm, NativeAccessSpecifierPublic) // TArray>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) TArray> UAppearanceConfig::GetElements(const EEnemyArchetype Archetype, const uint8 Attributes, const uint8 Rank, const EGenders Gender, const struct FGameplayTagContainer& Tags) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceConfig", "GetElements"); Params::AppearanceConfig_GetElements Parms{}; Parms.Archetype = Archetype; Parms.Attributes = Attributes; Parms.Rank = Rank; Parms.Gender = Gender; Parms.Tags = std::move(Tags); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AppearanceManagerComponent.ApplyElement // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAppearanceElement* Element (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAppearanceManagerComponent::ApplyElement(class UAppearanceElement* Element) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "ApplyElement"); Params::AppearanceManagerComponent_ApplyElement Parms{}; Parms.Element = Element; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AppearanceManagerComponent.ClearAllHairMeshes // (Final, Native, Public, BlueprintCallable) void UAppearanceManagerComponent::ClearAllHairMeshes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "ClearAllHairMeshes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AppearanceManagerComponent.ClearHairMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 HeadNumber (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAppearanceManagerComponent::ClearHairMesh(const int32 HeadNumber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "ClearHairMesh"); Params::AppearanceManagerComponent_ClearHairMesh Parms{}; Parms.HeadNumber = HeadNumber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AppearanceManagerComponent.OnAbsorptionInitiated // (Final, Native, Private) void UAppearanceManagerComponent::OnAbsorptionInitiated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "OnAbsorptionInitiated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AppearanceManagerComponent.OnClothBurnVFXTimelineCallback // (Final, Native, Private) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAppearanceManagerComponent::OnClothBurnVFXTimelineCallback(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "OnClothBurnVFXTimelineCallback"); Params::AppearanceManagerComponent_OnClothBurnVFXTimelineCallback Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AppearanceManagerComponent.CanSpawnHair // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAppearanceManagerComponent::CanSpawnHair() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "CanSpawnHair"); Params::AppearanceManagerComponent_CanSpawnHair Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AppearanceManagerComponent.DestroyMainMesh // (Final, Native, Public, BlueprintCallable, Const) void UAppearanceManagerComponent::DestroyMainMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "DestroyMainMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AppearanceManagerComponent.GetCurrentAppearanceElements // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAppearanceManagerComponent::GetCurrentAppearanceElements() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "GetCurrentAppearanceElements"); Params::AppearanceManagerComponent_GetCurrentAppearanceElements Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AppearanceManagerComponent.GetJawTentacles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* UAppearanceManagerComponent::GetJawTentacles() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "GetJawTentacles"); Params::AppearanceManagerComponent_GetJawTentacles Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AppearanceManagerComponent.HideMainMesh // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // bool InHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAppearanceManagerComponent::HideMainMesh(bool InHidden) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AppearanceManagerComponent", "HideMainMesh"); Params::AppearanceManagerComponent_HideMainMesh Parms{}; Parms.InHidden = InHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GravityObjectsController.AppendAffectors // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Affectors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UGravityObjectsController::AppendAffectors(const TArray& Affectors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GravityObjectsController", "AppendAffectors"); Params::GravityObjectsController_AppendAffectors Parms{}; Parms.Affectors = std::move(Affectors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GravityObjectsController.RemoveAffectors // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Affectors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UGravityObjectsController::RemoveAffectors(const TArray& Affectors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GravityObjectsController", "RemoveAffectors"); Params::GravityObjectsController_RemoveAffectors Parms{}; Parms.Affectors = std::move(Affectors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ArmorComponent.ClearArmor // (Final, Native, Public, BlueprintCallable) void UArmorComponent::ClearArmor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ArmorComponent", "ClearArmor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ArmorComponent.ForceEnableArmorSet // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // const struct FGameplayTag& ArmorSetTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UArmorComponent::ForceEnableArmorSet(const struct FGameplayTag& ArmorSetTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ArmorComponent", "ForceEnableArmorSet"); Params::ArmorComponent_ForceEnableArmorSet Parms{}; Parms.ArmorSetTag = std::move(ArmorSetTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ArmorComponent.GetArmoredBones // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UArmorComponent::GetArmoredBones() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ArmorComponent", "GetArmoredBones"); Params::ArmorComponent_GetArmoredBones Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.NiagaraVFXVolumeCutoutComponent.SetCutOutDisabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsDisable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNiagaraVFXVolumeCutoutComponent::SetCutOutDisabled(const bool IsDisable, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXVolumeCutoutComponent", "SetCutOutDisabled"); Params::NiagaraVFXVolumeCutoutComponent_SetCutOutDisabled Parms{}; Parms.IsDisable = IsDisable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.NiagaraVFXVolumeCutoutComponent.IsCutOutDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNiagaraVFXVolumeCutoutComponent::IsCutOutDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXVolumeCutoutComponent", "IsCutOutDisabled"); Params::NiagaraVFXVolumeCutoutComponent_IsCutOutDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.NiagaraVFXVolumeCutoutComponent.IsCutOutDisabledBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNiagaraVFXVolumeCutoutComponent::IsCutOutDisabledBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXVolumeCutoutComponent", "IsCutOutDisabledBy"); Params::NiagaraVFXVolumeCutoutComponent_IsCutOutDisabledBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AsyncLoader.SHDebug_AsyncLoader_DumpValues // (Final, Exec, Native, Public) void UAsyncLoader::SHDebug_AsyncLoader_DumpValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AsyncLoader", "SHDebug_AsyncLoader_DumpValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AsyncLoader.SHDebug_AsyncLoader_ToggleSpam // (Final, Exec, Native, Public) void UAsyncLoader::SHDebug_AsyncLoader_ToggleSpam() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AsyncLoader", "SHDebug_AsyncLoader_ToggleSpam"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AsyncLoader.SHDebug_AsyncLoader_ValuesDebug // (Final, Exec, Native, Public) void UAsyncLoader::SHDebug_AsyncLoader_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AsyncLoader", "SHDebug_AsyncLoader_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AttachableEnemyComponent.Detach // (Final, Native, Public, BlueprintCallable) void UAttachableEnemyComponent::Detach() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttachableEnemyComponent", "Detach"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AttachableEnemyComponent.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FAttachableEnemyProperties&InProperties (Parm, NativeAccessSpecifierPublic) void UAttachableEnemyComponent::Init(const struct FAttachableEnemyProperties& InProperties) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttachableEnemyComponent", "Init"); Params::AttachableEnemyComponent_Init Parms{}; Parms.InProperties = std::move(InProperties); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AttachmentAnimInstance.GetOwnerMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* UAttachmentAnimInstance::GetOwnerMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AttachmentAnimInstance", "GetOwnerMesh"); Params::AttachmentAnimInstance_GetOwnerMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTOnEnemySpawned.OnEnemySpawned // (Final, Native, Public) // Parameters: // class AActor* enemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnEnemySpawned::OnEnemySpawned(class AActor* enemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnEnemySpawned", "OnEnemySpawned"); Params::BTOnEnemySpawned_OnEnemySpawned Parms{}; Parms.enemy = enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.HitReactAbility.OnEarlierFinishEnabled // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UHitReactAbility::OnEarlierFinishEnabled(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitReactAbility", "OnEarlierFinishEnabled"); Params::HitReactAbility_OnEarlierFinishEnabled Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.HitReactAbility.OnExecuteInputActionRequest // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHitReactAbility::OnExecuteInputActionRequest(const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitReactAbility", "OnExecuteInputActionRequest"); Params::HitReactAbility_OnExecuteInputActionRequest Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.HitReactAbility.OnOverrideAvailable // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UHitReactAbility::OnOverrideAvailable(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitReactAbility", "OnOverrideAvailable"); Params::HitReactAbility_OnOverrideAvailable Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.HitReactAbility.OnReceiveDamageEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHitReactAbility::OnReceiveDamageEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitReactAbility", "OnReceiveDamageEnd"); Params::HitReactAbility_OnReceiveDamageEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTShowCreditsWidget.OnHidden // (Final, Native, Public) void UBTShowCreditsWidget::OnHidden() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTShowCreditsWidget", "OnHidden"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.AudioBreathingSubcomponent.CheckIfFootsetsBlocked // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TagCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioBreathingSubcomponent::CheckIfFootsetsBlocked(const struct FGameplayTag& Tag, int32 TagCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioBreathingSubcomponent", "CheckIfFootsetsBlocked"); Params::AudioBreathingSubcomponent_CheckIfFootsetsBlocked Parms{}; Parms.Tag = std::move(Tag); Parms.TagCount = TagCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.NiagaraVFXManager.GetEncompassedVFXVolume // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANiagaraVFXVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANiagaraVFXVolume* UNiagaraVFXManager::GetEncompassedVFXVolume(const struct FVector& InLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXManager", "GetEncompassedVFXVolume"); Params::NiagaraVFXManager_GetEncompassedVFXVolume Parms{}; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.NiagaraVFXManager.GetRegisteredVFVolumes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UNiagaraVFXManager::GetRegisteredVFVolumes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXManager", "GetRegisteredVFVolumes"); Params::NiagaraVFXManager_GetRegisteredVFVolumes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.NiagaraVFXManager.GetRegisteredVFXActorCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UNiagaraVFXManager::GetRegisteredVFXActorCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXManager", "GetRegisteredVFXActorCount"); Params::NiagaraVFXManager_GetRegisteredVFXActorCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.NiagaraVFXManager.GetRegisteredVFXVolumeCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UNiagaraVFXManager::GetRegisteredVFXVolumeCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXManager", "GetRegisteredVFXVolumeCount"); Params::NiagaraVFXManager_GetRegisteredVFXVolumeCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHChAudioHealthSubcomponent.UpdateAudioHealthRTPCValue // (Final, Native, Protected) // Parameters: // class USHCharacterPlayHealthComponent* InHealthComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHChAudioHealthSubcomponent::UpdateAudioHealthRTPCValue(class USHCharacterPlayHealthComponent* InHealthComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHChAudioHealthSubcomponent", "UpdateAudioHealthRTPCValue"); Params::SHChAudioHealthSubcomponent_UpdateAudioHealthRTPCValue Parms{}; Parms.InHealthComponent = InHealthComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHChAudioHealthSubcomponent.UpdateAudioHealthState // (Final, Native, Protected) // Parameters: // class USHCharacterPlayHealthComponent* InHealthComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHChAudioHealthSubcomponent::UpdateAudioHealthState(class USHCharacterPlayHealthComponent* InHealthComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHChAudioHealthSubcomponent", "UpdateAudioHealthState"); Params::SHChAudioHealthSubcomponent_UpdateAudioHealthState Parms{}; Parms.InHealthComponent = InHealthComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BaseEnemyAnimInstance.OnHit // (Final, Native, Public) // Parameters: // const struct FDamageInfo& DamageInfo (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBaseEnemyAnimInstance::OnHit(const struct FDamageInfo& DamageInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseEnemyAnimInstance", "OnHit"); Params::BaseEnemyAnimInstance_OnHit Parms{}; Parms.DamageInfo = std::move(DamageInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BaseEnemyAnimInstance.ProcFlinch // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName HitBone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ImpactLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ImpactNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBaseEnemyAnimInstance::ProcFlinch(float Intensity, class FName HitBone, const struct FVector& ImpactLocation, const struct FVector& ImpactNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseEnemyAnimInstance", "ProcFlinch"); Params::BaseEnemyAnimInstance_ProcFlinch Parms{}; Parms.Intensity = Intensity; Parms.HitBone = HitBone; Parms.ImpactLocation = std::move(ImpactLocation); Parms.ImpactNormal = std::move(ImpactNormal); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BaseEnemyAnimInstance.CalculateHitIntensity // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FDamageInfo& DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBaseEnemyAnimInstance::CalculateHitIntensity(const struct FDamageInfo& DamageInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseEnemyAnimInstance", "CalculateHitIntensity"); Params::BaseEnemyAnimInstance_CalculateHitIntensity Parms{}; Parms.DamageInfo = std::move(DamageInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BaseEnemyAnimInstance.GetCharacterMovementComp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCharacterMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCharacterMovementComponent* UBaseEnemyAnimInstance::GetCharacterMovementComp() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseEnemyAnimInstance", "GetCharacterMovementComp"); Params::BaseEnemyAnimInstance_GetCharacterMovementComp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BaseGravityObject.GetController // (Native, Event, Public, BlueprintEvent) // Parameters: // class UGravityObjectsController* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGravityObjectsController* ABaseGravityObject::GetController() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseGravityObject", "GetController"); Params::BaseGravityObject_GetController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BaseGravityObject.StartGridSimulation // (Final, Native, Public, BlueprintCallable) void ABaseGravityObject::StartGridSimulation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseGravityObject", "StartGridSimulation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BaseGravityObject.GetGravityObjectMeshComponent // (Event, Protected, BlueprintEvent, Const) // Parameters: // class UStaticMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshComponent* ABaseGravityObject::GetGravityObjectMeshComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseGravityObject", "GetGravityObjectMeshComponent"); Params::BaseGravityObject_GetGravityObjectMeshComponent Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.BaseGravityObject.GetGravityObjectNiagaraComponent // (Event, Protected, BlueprintEvent, Const) // Parameters: // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* ABaseGravityObject::GetGravityObjectNiagaraComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseGravityObject", "GetGravityObjectNiagaraComponent"); Params::BaseGravityObject_GetGravityObjectNiagaraComponent Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.PlayerHUDAudioLogWidget.OnAudioLogFinnished // (Event, Protected, BlueprintEvent) void UPlayerHUDAudioLogWidget::OnAudioLogFinnished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDAudioLogWidget", "OnAudioLogFinnished"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.PlayerHUDAudioLogWidget.OnAudioLogInterrupted // (Event, Protected, BlueprintEvent) void UPlayerHUDAudioLogWidget::OnAudioLogInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDAudioLogWidget", "OnAudioLogInterrupted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.PlayerHUDAudioLogWidget.OnAudioLogStarted // (Event, Protected, BlueprintEvent) void UPlayerHUDAudioLogWidget::OnAudioLogStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDAudioLogWidget", "OnAudioLogStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.PlayerHUDAudioLogWidget.OnHideAnimationFinished // (Final, Native, Private) void UPlayerHUDAudioLogWidget::OnHideAnimationFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDAudioLogWidget", "OnHideAnimationFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PlayerHUDAudioLogWidget.UpdateBindableStopButton // (Final, Native, Private) // Parameters: // class UUserWidget* InMenuWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerHUDAudioLogWidget::UpdateBindableStopButton(class UUserWidget* InMenuWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDAudioLogWidget", "UpdateBindableStopButton"); Params::PlayerHUDAudioLogWidget_UpdateBindableStopButton Parms{}; Parms.InMenuWidget = InMenuWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BehaviorTask_Repeat.RepeatAction // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeBetweenActions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TotalActionCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_Repeat* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_Repeat* UBehaviorTask_Repeat::RepeatAction(class USmortGameplayBehavior* InOwningBehavior, float TimeBetweenActions, int32 TotalActionCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_Repeat", "RepeatAction"); Params::BehaviorTask_Repeat_RepeatAction Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.TimeBetweenActions = TimeBetweenActions; Parms.TotalActionCount = TotalActionCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BehaviorTask_WaitForAttribute.WaitForAttributeChange // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayAttribute& Attribute (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& WithSrcTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& WithoutSrcTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool TriggerOnce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_WaitForAttribute* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_WaitForAttribute* UBehaviorTask_WaitForAttribute::WaitForAttributeChange(class USmortGameplayBehavior* InOwningBehavior, const struct FGameplayAttribute& Attribute, const struct FGameplayTag& WithSrcTag, const struct FGameplayTag& WithoutSrcTag, bool TriggerOnce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_WaitForAttribute", "WaitForAttributeChange"); Params::BehaviorTask_WaitForAttribute_WaitForAttributeChange Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.Attribute = std::move(Attribute); Parms.WithSrcTag = std::move(WithSrcTag); Parms.WithoutSrcTag = std::move(WithoutSrcTag); Parms.TriggerOnce = TriggerOnce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BehaviorTask_WaitForAttribute.WaitForAttributeChangeWithComparison // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayAttribute& InAttribute (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InWithTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InWithoutTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBehaviorWaitAttributeChangeComparison InComparisonType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InComparisonValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool TriggerOnce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_WaitForAttribute* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_WaitForAttribute* UBehaviorTask_WaitForAttribute::WaitForAttributeChangeWithComparison(class USmortGameplayBehavior* InOwningBehavior, const struct FGameplayAttribute& InAttribute, const struct FGameplayTag& InWithTag, const struct FGameplayTag& InWithoutTag, EBehaviorWaitAttributeChangeComparison InComparisonType, float InComparisonValue, bool TriggerOnce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_WaitForAttribute", "WaitForAttributeChangeWithComparison"); Params::BehaviorTask_WaitForAttribute_WaitForAttributeChangeWithComparison Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.InAttribute = std::move(InAttribute); Parms.InWithTag = std::move(InWithTag); Parms.InWithoutTag = std::move(InWithoutTag); Parms.InComparisonType = InComparisonType; Parms.InComparisonValue = InComparisonValue; Parms.TriggerOnce = TriggerOnce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PlayDeathReactionGameplayAbility.AddDeathGameplayWidget // (Final, Native, Protected, BlueprintCallable) void UPlayDeathReactionGameplayAbility::AddDeathGameplayWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayDeathReactionGameplayAbility", "AddDeathGameplayWidget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PlayDeathReactionGameplayAbility.TakeGameControl // (Final, Native, Protected, BlueprintCallable) void UPlayDeathReactionGameplayAbility::TakeGameControl() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayDeathReactionGameplayAbility", "TakeGameControl"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BehaviorTask_WaitGameplayEffectApplied.WaitGameplayEffectAppliedToSelf // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTargetDataFilterHandle&SourceFilter (ConstParm, Parm, NativeAccessSpecifierPublic) // const struct FGameplayTagRequirements& SourceTagRequirements (Parm, NativeAccessSpecifierPublic) // const struct FGameplayTagRequirements& TargetTagRequirements (Parm, NativeAccessSpecifierPublic) // bool TriggerOnce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ListenForPeriodicEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_WaitGameplayEffectApplied*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_WaitGameplayEffectApplied* UBehaviorTask_WaitGameplayEffectApplied::WaitGameplayEffectAppliedToSelf(class USmortGameplayBehavior* InOwningBehavior, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagRequirements& SourceTagRequirements, const struct FGameplayTagRequirements& TargetTagRequirements, bool TriggerOnce, bool ListenForPeriodicEffect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_WaitGameplayEffectApplied", "WaitGameplayEffectAppliedToSelf"); Params::BehaviorTask_WaitGameplayEffectApplied_WaitGameplayEffectAppliedToSelf Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.SourceFilter = std::move(SourceFilter); Parms.SourceTagRequirements = std::move(SourceTagRequirements); Parms.TargetTagRequirements = std::move(TargetTagRequirements); Parms.TriggerOnce = TriggerOnce; Parms.ListenForPeriodicEffect = ListenForPeriodicEffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BehaviorTask_WaitGameplayEffectApplied.WaitGameplayEffectAppliedToSelf_Query // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTargetDataFilterHandle&SourceFilter (ConstParm, Parm, NativeAccessSpecifierPublic) // const struct FGameplayTagQuery& SourceTagQuery (Parm, NativeAccessSpecifierPublic) // const struct FGameplayTagQuery& TargetTagQuery (Parm, NativeAccessSpecifierPublic) // bool TriggerOnce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ListenForPeriodicEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_WaitGameplayEffectApplied*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_WaitGameplayEffectApplied* UBehaviorTask_WaitGameplayEffectApplied::WaitGameplayEffectAppliedToSelf_Query(class USmortGameplayBehavior* InOwningBehavior, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagQuery& SourceTagQuery, const struct FGameplayTagQuery& TargetTagQuery, bool TriggerOnce, bool ListenForPeriodicEffect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_WaitGameplayEffectApplied", "WaitGameplayEffectAppliedToSelf_Query"); Params::BehaviorTask_WaitGameplayEffectApplied_WaitGameplayEffectAppliedToSelf_Query Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.SourceFilter = std::move(SourceFilter); Parms.SourceTagQuery = std::move(SourceTagQuery); Parms.TargetTagQuery = std::move(TargetTagQuery); Parms.TriggerOnce = TriggerOnce; Parms.ListenForPeriodicEffect = ListenForPeriodicEffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BehaviorTask_WaitGameplayEffectApplied.OnApplyGameplayEffectCallback // (Final, Native, Public, HasOutParams) // Parameters: // class UAbilitySystemComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEffectSpec& SpecApplied (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FActiveGameplayEffectHandle&ActiveHandle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBehaviorTask_WaitGameplayEffectApplied::OnApplyGameplayEffectCallback(class UAbilitySystemComponent* Target, const struct FGameplayEffectSpec& SpecApplied, const struct FActiveGameplayEffectHandle& ActiveHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BehaviorTask_WaitGameplayEffectApplied", "OnApplyGameplayEffectCallback"); Params::BehaviorTask_WaitGameplayEffectApplied_OnApplyGameplayEffectCallback Parms{}; Parms.Target = Target; Parms.SpecApplied = std::move(SpecApplied); Parms.ActiveHandle = std::move(ActiveHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BehaviorTask_WaitGameplayEffectRemoved.WaitForGameplayEffectRemoved // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FActiveGameplayEffectHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_WaitGameplayEffectRemoved*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_WaitGameplayEffectRemoved* UBehaviorTask_WaitGameplayEffectRemoved::WaitForGameplayEffectRemoved(class USmortGameplayBehavior* InOwningBehavior, const struct FActiveGameplayEffectHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_WaitGameplayEffectRemoved", "WaitForGameplayEffectRemoved"); Params::BehaviorTask_WaitGameplayEffectRemoved_WaitForGameplayEffectRemoved Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BehaviorTask_WaitGameplayEffectRemoved.OnGameplayEffectRemoved // (Final, Native, Public, HasOutParams) // Parameters: // const struct FGameplayEffectRemovalInfo&InGameplayEffectRemovalInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBehaviorTask_WaitGameplayEffectRemoved::OnGameplayEffectRemoved(const struct FGameplayEffectRemovalInfo& InGameplayEffectRemovalInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BehaviorTask_WaitGameplayEffectRemoved", "OnGameplayEffectRemoved"); Params::BehaviorTask_WaitGameplayEffectRemoved_OnGameplayEffectRemoved Parms{}; Parms.InGameplayEffectRemovalInfo = std::move(InGameplayEffectRemovalInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BehaviorTask_WaitGameplayEvent.WaitGameplayEvent // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OptionalExternalTarget_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool OnlyTriggerOnce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool OnlyMatchExact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_WaitGameplayEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_WaitGameplayEvent* UBehaviorTask_WaitGameplayEvent::WaitGameplayEvent(class USmortGameplayBehavior* InOwningBehavior, const struct FGameplayTag& EventTag, class AActor* OptionalExternalTarget_0, bool OnlyTriggerOnce, bool OnlyMatchExact) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_WaitGameplayEvent", "WaitGameplayEvent"); Params::BehaviorTask_WaitGameplayEvent_WaitGameplayEvent Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.EventTag = std::move(EventTag); Parms.OptionalExternalTarget_0 = OptionalExternalTarget_0; Parms.OnlyTriggerOnce = OnlyTriggerOnce; Parms.OnlyMatchExact = OnlyMatchExact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PlayExtendedMovementComponent.OnStartCorrection // (Final, Native, Public) void UPlayExtendedMovementComponent::OnStartCorrection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayExtendedMovementComponent", "OnStartCorrection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTSingleItemBuyWidget.OnItemBuyAvailable // (Event, Protected, BlueprintEvent) void UBTSingleItemBuyWidget::OnItemBuyAvailable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleItemBuyWidget", "OnItemBuyAvailable"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTSingleItemBuyWidget.OnItemBuyNotAvailable // (Event, Protected, BlueprintEvent) void UBTSingleItemBuyWidget::OnItemBuyNotAvailable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleItemBuyWidget", "OnItemBuyNotAvailable"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTSingleItemBuyWidget.OnUpdateBrowseMarker // (Event, Protected, BlueprintEvent) // Parameters: // bool bInShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTSingleItemBuyWidget::OnUpdateBrowseMarker(bool bInShouldBeVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleItemBuyWidget", "OnUpdateBrowseMarker"); Params::BTSingleItemBuyWidget_OnUpdateBrowseMarker Parms{}; Parms.bInShouldBeVisible = bInShouldBeVisible; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BehaviorTask_WaitGameplayTag.WaitGameplayTag // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InOptionalExternalTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_WaitGameplayTag* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_WaitGameplayTag* UBehaviorTask_WaitGameplayTag::WaitGameplayTag(class USmortGameplayBehavior* InOwningBehavior, const struct FGameplayTag& Tag, class AActor* InOptionalExternalTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_WaitGameplayTag", "WaitGameplayTag"); Params::BehaviorTask_WaitGameplayTag_WaitGameplayTag Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.Tag = std::move(Tag); Parms.InOptionalExternalTarget = InOptionalExternalTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BehaviorTask_WaitGameplayTag.GameplayTagCallback // (Native, Public) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBehaviorTask_WaitGameplayTag::GameplayTagCallback(const struct FGameplayTag& InTag, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BehaviorTask_WaitGameplayTag", "GameplayTagCallback"); Params::BehaviorTask_WaitGameplayTag_GameplayTagCallback Parms{}; Parms.InTag = std::move(InTag); Parms.NewCount = NewCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BehaviorTask_WaitTrace.WaitForTrace // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_WaitTrace* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_WaitTrace* UBehaviorTask_WaitTrace::WaitForTrace(class USmortGameplayBehavior* InOwningBehavior, const struct FVector& RelativeStart, const struct FVector& RelativeEnd, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, float Radius, bool bIgnoreSelf, float TimeLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_WaitTrace", "WaitForTrace"); Params::BehaviorTask_WaitTrace_WaitForTrace Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.RelativeStart = std::move(RelativeStart); Parms.RelativeEnd = std::move(RelativeEnd); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.Radius = Radius; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TimeLimit = TimeLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayLighting.SetFlashlightOffSupportLightProgress // (Final, Native, Protected) // Parameters: // float ProgressValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlayLighting::SetFlashlightOffSupportLightProgress(float ProgressValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLighting", "SetFlashlightOffSupportLightProgress"); Params::SHCharacterPlayLighting_SetFlashlightOffSupportLightProgress Parms{}; Parms.ProgressValue = ProgressValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayDialogAbility.PlayGameplayAudioWithAbility // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* InSpeakerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InEventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayEventData& InGameplayEventData (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FDialogDataWrapper& InDialogDataWrapper (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosGameplayDialogAbility::PlayGameplayAudioWithAbility(class AActor* InSpeakerActor, const struct FGameplayTag& InEventTag, struct FGameplayEventData& InGameplayEventData, const struct FDialogDataWrapper& InDialogDataWrapper) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosGameplayDialogAbility", "PlayGameplayAudioWithAbility"); Params::CronosGameplayDialogAbility_PlayGameplayAudioWithAbility Parms{}; Parms.InSpeakerActor = InSpeakerActor; Parms.InEventTag = std::move(InEventTag); Parms.InGameplayEventData = std::move(InGameplayEventData); Parms.InDialogDataWrapper = std::move(InDialogDataWrapper); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InGameplayEventData = std::move(Parms.InGameplayEventData); return Parms.ReturnValue; } // Function Cronos.CronosGameplayDialogAbility.OnDialogFinished // (Native, Protected) // Parameters: // bool bCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosGameplayDialogAbility::OnDialogFinished(bool bCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayDialogAbility", "OnDialogFinished"); Params::CronosGameplayDialogAbility_OnDialogFinished Parms{}; Parms.bCompleted = bCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayDialogAbility.OnEventPauseReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& InPayload (Parm, NativeAccessSpecifierPublic) void UCronosGameplayDialogAbility::OnEventPauseReceived(const struct FGameplayEventData& InPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayDialogAbility", "OnEventPauseReceived"); Params::CronosGameplayDialogAbility_OnEventPauseReceived Parms{}; Parms.InPayload = std::move(InPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayDialogAbility.OnEventResumeReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& InPayload (Parm, NativeAccessSpecifierPublic) void UCronosGameplayDialogAbility::OnEventResumeReceived(const struct FGameplayEventData& InPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayDialogAbility", "OnEventResumeReceived"); Params::CronosGameplayDialogAbility_OnEventResumeReceived Parms{}; Parms.InPayload = std::move(InPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayDialogAbility.OnEventStopReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& InPayload (Parm, NativeAccessSpecifierPublic) void UCronosGameplayDialogAbility::OnEventStopReceived(const struct FGameplayEventData& InPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayDialogAbility", "OnEventStopReceived"); Params::CronosGameplayDialogAbility_OnEventStopReceived Parms{}; Parms.InPayload = std::move(InPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSoulLeakAbility.PlaySoulLeakWithAbility // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* InSpeakerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InEventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayEventData& InGameplayEventData (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FDialogDataWrapper& InDialogDataWrapper (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray>&InGameplayEffects (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) // class UAkAudioEvent* InAudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTSoulLeakAbility::PlaySoulLeakWithAbility(class AActor* InSpeakerActor, const struct FGameplayTag& InEventTag, struct FGameplayEventData& InGameplayEventData, const struct FDialogDataWrapper& InDialogDataWrapper, const TArray>& InGameplayEffects, class UAkAudioEvent* InAudioEvent, float InFadeOutDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTSoulLeakAbility", "PlaySoulLeakWithAbility"); Params::BTSoulLeakAbility_PlaySoulLeakWithAbility Parms{}; Parms.InSpeakerActor = InSpeakerActor; Parms.InEventTag = std::move(InEventTag); Parms.InGameplayEventData = std::move(InGameplayEventData); Parms.InDialogDataWrapper = std::move(InDialogDataWrapper); Parms.InGameplayEffects = std::move(InGameplayEffects); Parms.InAudioEvent = InAudioEvent; Parms.InFadeOutDuration = InFadeOutDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InGameplayEventData = std::move(Parms.InGameplayEventData); return Parms.ReturnValue; } // Function Cronos.BTSoulLeakAbility.OnAkEventFinished // (Final, Native, Private) // Parameters: // EAkCallbackType InCallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* InCallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTSoulLeakAbility::OnAkEventFinished(EAkCallbackType InCallbackType, class UAkCallbackInfo* InCallbackInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulLeakAbility", "OnAkEventFinished"); Params::BTSoulLeakAbility_OnAkEventFinished Parms{}; Parms.InCallbackType = InCallbackType; Parms.InCallbackInfo = InCallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BehaviorTask_WaitVelocityChange.CreateWaitVelocityChange // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InOwningBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinimumMagnitude (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTask_WaitVelocityChange* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTask_WaitVelocityChange* UBehaviorTask_WaitVelocityChange::CreateWaitVelocityChange(class USmortGameplayBehavior* InOwningBehavior, const struct FVector& Direction, float MinimumMagnitude) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BehaviorTask_WaitVelocityChange", "CreateWaitVelocityChange"); Params::BehaviorTask_WaitVelocityChange_CreateWaitVelocityChange Parms{}; Parms.InOwningBehavior = InOwningBehavior; Parms.Direction = std::move(Direction); Parms.MinimumMagnitude = MinimumMagnitude; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTDialogBoxMenuWidget.AlignButtons // (Event, Protected, BlueprintEvent) // Parameters: // EHorizontalAlignment InAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDialogBoxMenuWidget::AlignButtons(EHorizontalAlignment InAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDialogBoxMenuWidget", "AlignButtons"); Params::BTDialogBoxMenuWidget_AlignButtons Parms{}; Parms.InAlignment = InAlignment; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTMemoPageWidget.SetPicture // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr InImage (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTMemoPageWidget::SetPicture(TSoftObjectPtr InImage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTMemoPageWidget", "SetPicture"); Params::BTMemoPageWidget_SetPicture Parms{}; Parms.InImage = InImage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTMemoPageWidget.SetText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTMemoPageWidget::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTMemoPageWidget", "SetText"); Params::BTMemoPageWidget_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SteeringComponent.OnActorBump // (Native, Protected, HasOutParams, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USteeringComponent::OnActorBump(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SteeringComponent", "OnActorBump"); Params::SteeringComponent_OnActorBump Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SteeringComponent.OnNavDataRegistered // (Final, Native, Protected) // Parameters: // class ANavigationData* NavData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USteeringComponent::OnNavDataRegistered(class ANavigationData* NavData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SteeringComponent", "OnNavDataRegistered"); Params::SteeringComponent_OnNavDataRegistered Parms{}; Parms.NavData = NavData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SteeringComponent.OnNavigationInitDone // (Native, Protected) void USteeringComponent::OnNavigationInitDone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SteeringComponent", "OnNavigationInitDone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BT3DNavGrid.OnBeginOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABT3DNavGrid::OnBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BT3DNavGrid", "OnBeginOverlap"); Params::BT3DNavGrid_OnBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BT3DNavGrid.OnEndOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABT3DNavGrid::OnEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BT3DNavGrid", "OnEndOverlap"); Params::BT3DNavGrid_OnEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.BindProximityDetector // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UShapeComponent* NewProximityDetector (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::BindProximityDetector(const class UShapeComponent* NewProximityDetector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "BindProximityDetector"); Params::SHInteractionManagerComponent_BindProximityDetector Parms{}; Parms.NewProximityDetector = NewProximityDetector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.BindProximityDetectors // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray& NewProximityDetectors (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::BindProximityDetectors(const TArray& NewProximityDetectors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "BindProximityDetectors"); Params::SHInteractionManagerComponent_BindProximityDetectors Parms{}; Parms.NewProximityDetectors = std::move(NewProximityDetectors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.BindVisibilityDetector // (Final, Native, Public, BlueprintCallable) // Parameters: // const class USHRaycastDetectableComponent*NewVisibilityDetector (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::BindVisibilityDetector(const class USHRaycastDetectableComponent* NewVisibilityDetector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "BindVisibilityDetector"); Params::SHInteractionManagerComponent_BindVisibilityDetector Parms{}; Parms.NewVisibilityDetector = NewVisibilityDetector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.HideIconInstant // (Final, Native, Public, BlueprintCallable) void USHInteractionManagerComponent::HideIconInstant() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "HideIconInstant"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.InterruptCurrentInteraction // (Final, Native, Public, BlueprintCallable) void USHInteractionManagerComponent::InterruptCurrentInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "InterruptCurrentInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "ProcessProximityBeginOverlap"); Params::SHInteractionManagerComponent_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.ProcessProximityEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::ProcessProximityEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "ProcessProximityEndOverlap"); Params::SHInteractionManagerComponent_ProcessProximityEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.RegisterGeneric // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class USHInteractionGenericComponent*Generic (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USHRaycastDetectableComponent*Detectable (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USHInteractionIconComponent*Icon (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&Slots (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionManagerComponent::RegisterGeneric(const class USHInteractionGenericComponent* Generic, const class USHRaycastDetectableComponent* Detectable, const class USHInteractionIconComponent* Icon, const TArray& Slots) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "RegisterGeneric"); Params::SHInteractionManagerComponent_RegisterGeneric Parms{}; Parms.Generic = Generic; Parms.Detectable = Detectable; Parms.Icon = Icon; Parms.Slots = std::move(Slots); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionManagerComponent.SetDetectionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Enable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::SetDetectionEnabled(const bool Enable, const class UObject* Enabler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "SetDetectionEnabled"); Params::SHInteractionManagerComponent_SetDetectionEnabled Parms{}; Parms.Enable = Enable; Parms.Enabler = Enabler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.SetDetectionState // (Final, Native, Public, BlueprintCallable) // Parameters: // EDetectionState InDetectionState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::SetDetectionState(EDetectionState InDetectionState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "SetDetectionState"); Params::SHInteractionManagerComponent_SetDetectionState Parms{}; Parms.InDetectionState = InDetectionState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.SetObjectDetectionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool Enable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::SetObjectDetectionEnabled(const class UObject* Object, const bool Enable, const class UObject* Enabler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "SetObjectDetectionEnabled"); Params::SHInteractionManagerComponent_SetObjectDetectionEnabled Parms{}; Parms.Object = Object; Parms.Enable = Enable; Parms.Enabler = Enabler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionManagerComponent.GetDetectionState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EDetectionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDetectionState USHInteractionManagerComponent::GetDetectionState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "GetDetectionState"); Params::SHInteractionManagerComponent_GetDetectionState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionManagerComponent.HasActiveInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionManagerComponent::HasActiveInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "HasActiveInteraction"); Params::SHInteractionManagerComponent_HasActiveInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionManagerComponent.HasUsableActorNearby // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionManagerComponent::HasUsableActorNearby() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "HasUsableActorNearby"); Params::SHInteractionManagerComponent_HasUsableActorNearby Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionManagerComponent.IsDetectionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionManagerComponent::IsDetectionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "IsDetectionEnabled"); Params::SHInteractionManagerComponent_IsDetectionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTAdvancedTeleportBehaviorEffector.OnColliderBeginOverlapEnd // (Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTAdvancedTeleportBehaviorEffector::OnColliderBeginOverlapEnd(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAdvancedTeleportBehaviorEffector", "OnColliderBeginOverlapEnd"); Params::BTAdvancedTeleportBehaviorEffector_OnColliderBeginOverlapEnd Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTAdvancedTeleportBehaviorEffector.OnColliderBeginOverlapStart // (Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTAdvancedTeleportBehaviorEffector::OnColliderBeginOverlapStart(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAdvancedTeleportBehaviorEffector", "OnColliderBeginOverlapStart"); Params::BTAdvancedTeleportBehaviorEffector_OnColliderBeginOverlapStart Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTAgreementsInfoPanel.BP_OnLeave // (Event, Public, BlueprintEvent) void UBTAgreementsInfoPanel::BP_OnLeave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAgreementsInfoPanel", "BP_OnLeave"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTAgreementsInfoPanel.Leave // (Native, Public, BlueprintCallable) void UBTAgreementsInfoPanel::Leave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAgreementsInfoPanel", "Leave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DestructibleBaseActor.AttachGeometryCollectionComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCronosGeometryCollectionComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosGeometryCollectionComponent* ADestructibleBaseActor::AttachGeometryCollectionComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleBaseActor", "AttachGeometryCollectionComponent"); Params::DestructibleBaseActor_AttachGeometryCollectionComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.DestructibleBaseActor.CallDestructionFinished // (Final, Native, Public, BlueprintCallable) void ADestructibleBaseActor::CallDestructionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleBaseActor", "CallDestructionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DestructibleBaseActor.DetachGeometryCollectionComponent // (Final, Native, Public, BlueprintCallable) void ADestructibleBaseActor::DetachGeometryCollectionComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleBaseActor", "DetachGeometryCollectionComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DestructibleBaseActor.GetGeometryCollectionComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UGeometryCollectionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGeometryCollectionComponent* ADestructibleBaseActor::GetGeometryCollectionComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleBaseActor", "GetGeometryCollectionComponent"); Params::DestructibleBaseActor_GetGeometryCollectionComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.DestructibleBaseActor.GetNumElements // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ADestructibleBaseActor::GetNumElements() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleBaseActor", "GetNumElements"); Params::DestructibleBaseActor_GetNumElements Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.DestructibleBaseActor.InternalOnChaosBreakEvent // (Final, Native, Private, HasOutParams) // Parameters: // const struct FChaosBreakEvent& BreakEvent (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ADestructibleBaseActor::InternalOnChaosBreakEvent(const struct FChaosBreakEvent& BreakEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleBaseActor", "InternalOnChaosBreakEvent"); Params::DestructibleBaseActor_InternalOnChaosBreakEvent Parms{}; Parms.BreakEvent = std::move(BreakEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DestructibleBaseActor.InternalOnChaosPhysicsCollision // (Final, Native, Private, HasOutParams) // Parameters: // const struct FChaosPhysicsCollisionInfo&CollisionInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ADestructibleBaseActor::InternalOnChaosPhysicsCollision(const struct FChaosPhysicsCollisionInfo& CollisionInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleBaseActor", "InternalOnChaosPhysicsCollision"); Params::DestructibleBaseActor_InternalOnChaosPhysicsCollision Parms{}; Parms.CollisionInfo = std::move(CollisionInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DestructibleBaseActor.NativeOnChaosBreakEvent // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FChaosBreakEvent& BreakEvent (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ADestructibleBaseActor::NativeOnChaosBreakEvent(const struct FChaosBreakEvent& BreakEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleBaseActor", "NativeOnChaosBreakEvent"); Params::DestructibleBaseActor_NativeOnChaosBreakEvent Parms{}; Parms.BreakEvent = std::move(BreakEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DestructibleBaseActor.NativeOnChaosPhysicsCollision // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FChaosPhysicsCollisionInfo&CollisionInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ADestructibleBaseActor::NativeOnChaosPhysicsCollision(const struct FChaosPhysicsCollisionInfo& CollisionInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleBaseActor", "NativeOnChaosPhysicsCollision"); Params::DestructibleBaseActor_NativeOnChaosPhysicsCollision Parms{}; Parms.CollisionInfo = std::move(CollisionInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SwitchWeaponModeAbility.OnAssembleMontageEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USwitchWeaponModeAbility::OnAssembleMontageEnd(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwitchWeaponModeAbility", "OnAssembleMontageEnd"); Params::SwitchWeaponModeAbility_OnAssembleMontageEnd Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SwitchWeaponModeAbility.OnDisassembleMontageEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USwitchWeaponModeAbility::OnDisassembleMontageEnd(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwitchWeaponModeAbility", "OnDisassembleMontageEnd"); Params::SwitchWeaponModeAbility_OnDisassembleMontageEnd Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SwitchWeaponModeAbility.StartAssemble // (Final, Native, Protected) void USwitchWeaponModeAbility::StartAssemble() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwitchWeaponModeAbility", "StartAssemble"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SwitchWeaponModeAbility.GetNewSlot // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class ASHCharacterPlay* CharacterPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USwitchWeaponModeAbility::GetNewSlot(const class ASHCharacterPlay* CharacterPlay) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwitchWeaponModeAbility", "GetNewSlot"); Params::SwitchWeaponModeAbility_GetNewSlot Parms{}; Parms.CharacterPlay = CharacterPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTScrollableAgreementsPanel.CreateTextWidgets // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSubclassOf InWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTScrollableAgreementsPanel::CreateTextWidgets(const class FText& InText, TSubclassOf InWidgetClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTScrollableAgreementsPanel", "CreateTextWidgets"); Params::BTScrollableAgreementsPanel_CreateTextWidgets Parms{}; Parms.InText = std::move(InText); Parms.InWidgetClass = InWidgetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTScrollableAgreementsPanel.OnScrollBoxUpDownNavigation // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTScrollableAgreementsPanel::OnScrollBoxUpDownNavigation(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTScrollableAgreementsPanel", "OnScrollBoxUpDownNavigation"); Params::BTScrollableAgreementsPanel_OnScrollBoxUpDownNavigation Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTScrollableAgreementsPanel.OnTextWidgetCreated // (Event, Protected, BlueprintEvent) // Parameters: // class UTextLayoutWidget* InTextWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTScrollableAgreementsPanel::OnTextWidgetCreated(class UTextLayoutWidget* InTextWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTScrollableAgreementsPanel", "OnTextWidgetCreated"); Params::BTScrollableAgreementsPanel_OnTextWidgetCreated Parms{}; Parms.InTextWidget = InTextWidget; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTScrollableAgreementsPanel.OnUserScrolled // (Final, Native, Private) // Parameters: // float CurrentOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTScrollableAgreementsPanel::OnUserScrolled(float CurrentOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTScrollableAgreementsPanel", "OnUserScrolled"); Params::BTScrollableAgreementsPanel_OnUserScrolled Parms{}; Parms.CurrentOffset = CurrentOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DoppelTentaclesManager.AttackTentaclesFadeTimelineCallback // (Final, Native, Private) // Parameters: // float TimelineValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDoppelTentaclesManager::AttackTentaclesFadeTimelineCallback(float TimelineValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoppelTentaclesManager", "AttackTentaclesFadeTimelineCallback"); Params::DoppelTentaclesManager_AttackTentaclesFadeTimelineCallback Parms{}; Parms.TimelineValue = TimelineValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DoppelTentaclesManager.IdleTentaclesFadeTimelineCallback // (Final, Native, Private) // Parameters: // float TimelineValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDoppelTentaclesManager::IdleTentaclesFadeTimelineCallback(float TimelineValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoppelTentaclesManager", "IdleTentaclesFadeTimelineCallback"); Params::DoppelTentaclesManager_IdleTentaclesFadeTimelineCallback Parms{}; Parms.TimelineValue = TimelineValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DoppelTentaclesManager.OnReachStartReversedAttackTentaclesFadeTimeLine // (Final, Native, Private) void UDoppelTentaclesManager::OnReachStartReversedAttackTentaclesFadeTimeLine() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoppelTentaclesManager", "OnReachStartReversedAttackTentaclesFadeTimeLine"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DoppelTentaclesManager.OnReachStartReversedIdleTentaclesFadeTimeLine // (Final, Native, Private) void UDoppelTentaclesManager::OnReachStartReversedIdleTentaclesFadeTimeLine() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoppelTentaclesManager", "OnReachStartReversedIdleTentaclesFadeTimeLine"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DoppelTentaclesManager.SetActiveAttackTentacles // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDoppelTentaclesManager::SetActiveAttackTentacles(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoppelTentaclesManager", "SetActiveAttackTentacles"); Params::DoppelTentaclesManager_SetActiveAttackTentacles Parms{}; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DoppelTentaclesManager.SetActiveIdleTentacles // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDoppelTentaclesManager::SetActiveIdleTentacles(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoppelTentaclesManager", "SetActiveIdleTentacles"); Params::DoppelTentaclesManager_SetActiveIdleTentacles Parms{}; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInteractionAnimInstance.GetAnimationsPreset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCronosMovementAnimationsPreset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosMovementAnimationsPreset* USHItemInteractionAnimInstance::GetAnimationsPreset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInteractionAnimInstance", "GetAnimationsPreset"); Params::SHItemInteractionAnimInstance_GetAnimationsPreset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemInteractionAnimInstance.GetTakeAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* USHItemInteractionAnimInstance::GetTakeAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInteractionAnimInstance", "GetTakeAnimation"); Params::SHItemInteractionAnimInstance_GetTakeAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractionManagerComponent.Debug_Interaction // (Final, Exec, Native, Public, BlueprintCallable) void UBTInteractionManagerComponent::Debug_Interaction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionManagerComponent", "Debug_Interaction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionManagerComponent.OnComponentBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTInteractionManagerComponent::OnComponentBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionManagerComponent", "OnComponentBeginOverlap"); Params::BTInteractionManagerComponent_OnComponentBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionManagerComponent.OnComponentEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInteractionManagerComponent::OnComponentEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionManagerComponent", "OnComponentEndOverlap"); Params::BTInteractionManagerComponent_OnComponentEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionManagerComponent.SetInteractionBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInteractionManagerComponent::SetInteractionBlocked(class UObject* InObject, bool bState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionManagerComponent", "SetInteractionBlocked"); Params::BTInteractionManagerComponent_SetInteractionBlocked Parms{}; Parms.InObject = InObject; Parms.bState = bState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionManagerComponent.GetMaxDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTInteractionManagerComponent::GetMaxDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionManagerComponent", "GetMaxDistance"); Params::BTInteractionManagerComponent_GetMaxDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractionManagerComponent.GetMaxDistanceOffset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTInteractionManagerComponent::GetMaxDistanceOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionManagerComponent", "GetMaxDistanceOffset"); Params::BTInteractionManagerComponent_GetMaxDistanceOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTAmountModalMenuWidget.ConfirmModalWithAmount // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTAmountModalMenuWidget::ConfirmModalWithAmount(class UObject* InWorldContext, int32 InAmount, bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTAmountModalMenuWidget", "ConfirmModalWithAmount"); Params::BTAmountModalMenuWidget_ConfirmModalWithAmount Parms{}; Parms.InWorldContext = InWorldContext; Parms.InAmount = InAmount; Parms.bInstant = bInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTAmountModalMenuWidget.OnButtonDecreaseQuantity // (Final, Native, Protected) void UBTAmountModalMenuWidget::OnButtonDecreaseQuantity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAmountModalMenuWidget", "OnButtonDecreaseQuantity"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTAmountModalMenuWidget.OnButtonIncreaseQuantity // (Final, Native, Protected) void UBTAmountModalMenuWidget::OnButtonIncreaseQuantity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAmountModalMenuWidget", "OnButtonIncreaseQuantity"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.FullscreenImageMaterialWidget.GetFullscreenImageMaterialWidget // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFullscreenImageMaterialWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFullscreenImageMaterialWidget* UFullscreenImageMaterialWidget::GetFullscreenImageMaterialWidget(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("FullscreenImageMaterialWidget", "GetFullscreenImageMaterialWidget"); Params::FullscreenImageMaterialWidget_GetFullscreenImageMaterialWidget Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.FullscreenImageMaterialWidget.Hide // (Final, Native, Public, BlueprintCallable) void UFullscreenImageMaterialWidget::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FullscreenImageMaterialWidget", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.FullscreenImageMaterialWidget.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFullscreenImageMaterialWidget::Init(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FullscreenImageMaterialWidget", "Init"); Params::FullscreenImageMaterialWidget_Init Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.FullscreenImageMaterialWidget.Show // (Final, Native, Public, BlueprintCallable) void UFullscreenImageMaterialWidget::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FullscreenImageMaterialWidget", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLightingChannelsStatics.GetLightingChannelsPack // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const ESHLightingChannelsProfile Profile (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHLightingChannelsPack ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSHLightingChannelsPack USHLightingChannelsStatics::GetLightingChannelsPack(const ESHLightingChannelsProfile Profile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHLightingChannelsStatics", "GetLightingChannelsPack"); Params::SHLightingChannelsStatics_GetLightingChannelsPack Parms{}; Parms.Profile = Profile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTAudioItemBehaviorTrigger.OnDialogFinished // (Native, Public) void UBTAudioItemBehaviorTrigger::OnDialogFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAudioItemBehaviorTrigger", "OnDialogFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSpawnPoint.ActivateTeleportationArea // (Final, Native, Public, BlueprintCallable) void ACronosSpawnPoint::ActivateTeleportationArea() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPoint", "ActivateTeleportationArea"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSpawnPoint.LoadTeleportationArea // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* InRequester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EWorldStateRequestActivationMode ActivationMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosSpawnPoint::LoadTeleportationArea(class UObject* InRequester, EWorldStateRequestActivationMode ActivationMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPoint", "LoadTeleportationArea"); Params::CronosSpawnPoint_LoadTeleportationArea Parms{}; Parms.InRequester = InRequester; Parms.ActivationMode = ActivationMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSpawnPoint.OnCutsceneFinished // (Final, Native, Public) // Parameters: // bool Skipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosSpawnPoint::OnCutsceneFinished(bool Skipped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPoint", "OnCutsceneFinished"); Params::CronosSpawnPoint_OnCutsceneFinished Parms{}; Parms.Skipped = Skipped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSpawnPoint.OnGameReadyToStart // (Final, Native, Public) void ACronosSpawnPoint::OnGameReadyToStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPoint", "OnGameReadyToStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSpawnPoint.OnPlayerReadyBP // (Event, Public, BlueprintCallable, BlueprintEvent) void ACronosSpawnPoint::OnPlayerReadyBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPoint", "OnPlayerReadyBP"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosSpawnPoint.OnPlayFromHerePlayerReady // (Event, Public, BlueprintCallable, BlueprintEvent) void ACronosSpawnPoint::OnPlayFromHerePlayerReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPoint", "OnPlayFromHerePlayerReady"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosSpawnPoint.TeleportPlayerToSpawnPoint // (Final, Native, Public, BlueprintCallable) void ACronosSpawnPoint::TeleportPlayerToSpawnPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPoint", "TeleportPlayerToSpawnPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSpawnPoint.TryRegisterSpawnPointAsMostRecent // (Final, Native, Private, BlueprintCallable, Const) void ACronosSpawnPoint::TryRegisterSpawnPointAsMostRecent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPoint", "TryRegisterSpawnPointAsMostRecent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayControlEntry.CustomSetup // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSHGameplayControlDataStruct&ControlData (Parm, NativeAccessSpecifierPublic) void USHGameplayControlEntry::CustomSetup(const struct FSHGameplayControlDataStruct& ControlData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayControlEntry", "CustomSetup"); Params::SHGameplayControlEntry_CustomSetup Parms{}; Parms.ControlData = std::move(ControlData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DatabasePagedDocumentWidget.NextPage // (Final, Native, Public, BlueprintCallable) void UDatabasePagedDocumentWidget::NextPage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DatabasePagedDocumentWidget", "NextPage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DatabasePagedDocumentWidget.PrevPage // (Final, Native, Public, BlueprintCallable) void UDatabasePagedDocumentWidget::PrevPage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DatabasePagedDocumentWidget", "PrevPage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DatabasePagedDocumentWidget.UpdateNavigation // (Final, Native, Public, BlueprintCallable) // Parameters: // float InScrollAcceleration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDatabasePagedDocumentWidget::UpdateNavigation(float InScrollAcceleration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DatabasePagedDocumentWidget", "UpdateNavigation"); Params::DatabasePagedDocumentWidget_UpdateNavigation Parms{}; Parms.InScrollAcceleration = InScrollAcceleration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DatabasePagedDocumentWidget.UpdateNavigationArrows // (Final, Native, Public, BlueprintCallable) void UDatabasePagedDocumentWidget::UpdateNavigationArrows() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DatabasePagedDocumentWidget", "UpdateNavigationArrows"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnhancedInputSettingsPanelWidget.HasConflicts // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTEnhancedInputSettingsPanelWidget::HasConflicts() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnhancedInputSettingsPanelWidget", "HasConflicts"); Params::BTEnhancedInputSettingsPanelWidget_HasConflicts Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTEnhancedInputSettingsPanelWidget.HasEmptyBinds // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTEnhancedInputSettingsPanelWidget::HasEmptyBinds() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnhancedInputSettingsPanelWidget", "HasEmptyBinds"); Params::BTEnhancedInputSettingsPanelWidget_HasEmptyBinds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEStopBehavior.OnEventReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTQTEStopBehavior::OnEventReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEStopBehavior", "OnEventReceived"); Params::BTQTEStopBehavior_OnEventReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.EMInteractionInterface.GetDefaultMovementFilter // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf IEMInteractionInterface::GetDefaultMovementFilter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EMInteractionInterface", "GetDefaultMovementFilter"); Params::EMInteractionInterface_GetDefaultMovementFilter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.EMInteractionInterface.IsExtendedMovementSupported // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IEMInteractionInterface::IsExtendedMovementSupported() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EMInteractionInterface", "IsExtendedMovementSupported"); Params::EMInteractionInterface_IsExtendedMovementSupported Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTDisplayableBaseWidget.Displayed // (Native, Protected, BlueprintCallable) void UBTDisplayableBaseWidget::Displayed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableBaseWidget", "Displayed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTDisplayableBaseWidget.Hidden // (Native, Protected, BlueprintCallable) void UBTDisplayableBaseWidget::Hidden() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableBaseWidget", "Hidden"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTDisplayableBaseWidget.Init // (Native, Public, BlueprintCallable) // Parameters: // class ASHCharacterPlay* InOwnerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDisplayableBaseWidget::Init(class ASHCharacterPlay* InOwnerCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableBaseWidget", "Init"); Params::BTDisplayableBaseWidget_Init Parms{}; Parms.InOwnerCharacter = InOwnerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTDisplayableBaseWidget.OnDisplayed // (Event, Protected, BlueprintEvent) void UBTDisplayableBaseWidget::OnDisplayed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableBaseWidget", "OnDisplayed"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTDisplayableBaseWidget.OnHidden // (Event, Protected, BlueprintEvent) void UBTDisplayableBaseWidget::OnHidden() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableBaseWidget", "OnHidden"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTDisplayableBaseWidget.IsDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTDisplayableBaseWidget::IsDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableBaseWidget", "IsDisplayed"); Params::BTDisplayableBaseWidget_IsDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTDisplayableWithInputsWidget.BlockInput // (Native, Public, BlueprintCallable) void UBTDisplayableWithInputsWidget::BlockInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableWithInputsWidget", "BlockInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTDisplayableWithInputsWidget.OnInputDeviceChanged // (Event, Protected, BlueprintEvent) // Parameters: // const EGameBaseInputDevice InNewInputDevice (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDisplayableWithInputsWidget::OnInputDeviceChanged(const EGameBaseInputDevice InNewInputDevice) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableWithInputsWidget", "OnInputDeviceChanged"); Params::BTDisplayableWithInputsWidget_OnInputDeviceChanged Parms{}; Parms.InNewInputDevice = InNewInputDevice; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTDisplayableWithInputsWidget.UnBlockInput // (Native, Public, BlueprintCallable) void UBTDisplayableWithInputsWidget::UnBlockInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableWithInputsWidget", "UnBlockInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTDisplayableWithInputsWidget.IsInputBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTDisplayableWithInputsWidget::IsInputBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDisplayableWithInputsWidget", "IsInputBlocked"); Params::BTDisplayableWithInputsWidget_IsInputBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradeStationTabBaseWidget.UpdateDisplay // (Native, Public) void UBTUpgradeStationTabBaseWidget::UpdateDisplay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradeStationTabBaseWidget", "UpdateDisplay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyStoreTabBaseWidget.ItemWidgetLineButtonCaughtPressed // (Final, Native, Private) void UBTEnergyStoreTabBaseWidget::ItemWidgetLineButtonCaughtPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreTabBaseWidget", "ItemWidgetLineButtonCaughtPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyStoreTabBaseWidget.ItemWidgetLineButtonCaughtReleased // (Final, Native, Private) void UBTEnergyStoreTabBaseWidget::ItemWidgetLineButtonCaughtReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreTabBaseWidget", "ItemWidgetLineButtonCaughtReleased"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyStoreTabBaseWidget.OnItemQuantityChanged // (Native, Protected) // Parameters: // class UBTEnergyStoreItemWidget* InItemWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTEnergyStoreTabBaseWidget::OnItemQuantityChanged(class UBTEnergyStoreItemWidget* InItemWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreTabBaseWidget", "OnItemQuantityChanged"); Params::BTEnergyStoreTabBaseWidget_OnItemQuantityChanged Parms{}; Parms.InItemWidget = InItemWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyStoreTabBaseWidget.OnItemSelected // (Native, Protected) // Parameters: // class UBTEnergyStoreItemWidget* InItemWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTEnergyStoreTabBaseWidget::OnItemSelected(class UBTEnergyStoreItemWidget* InItemWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreTabBaseWidget", "OnItemSelected"); Params::BTEnergyStoreTabBaseWidget_OnItemSelected Parms{}; Parms.InItemWidget = InItemWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyStoreTabBaseWidget.OnPerformTransactionHoldEnded // (Final, Native, Private) // Parameters: // bool bInIsCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTEnergyStoreTabBaseWidget::OnPerformTransactionHoldEnded(bool bInIsCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreTabBaseWidget", "OnPerformTransactionHoldEnded"); Params::BTEnergyStoreTabBaseWidget_OnPerformTransactionHoldEnded Parms{}; Parms.bInIsCompleted = bInIsCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyStoreTabBaseWidget.OnTransactionFailed // (Native, Event, Protected, BlueprintEvent) void UBTEnergyStoreTabBaseWidget::OnTransactionFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreTabBaseWidget", "OnTransactionFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyStoreTabBaseWidget.OnTransactionResultAnimationEnded // (Final, Native, Protected, BlueprintCallable) void UBTEnergyStoreTabBaseWidget::OnTransactionResultAnimationEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreTabBaseWidget", "OnTransactionResultAnimationEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyStoreTabBaseWidget.OnTransactionResultAnimationStarted // (Final, Native, Protected, BlueprintCallable) void UBTEnergyStoreTabBaseWidget::OnTransactionResultAnimationStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreTabBaseWidget", "OnTransactionResultAnimationStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTEnergyStoreTabBaseWidget.OnTransactionSuccessful // (Native, Event, Protected, BlueprintEvent) void UBTEnergyStoreTabBaseWidget::OnTransactionSuccessful() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreTabBaseWidget", "OnTransactionSuccessful"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTAudioLogsSubsystem.AudioLogFinished // (Final, Native, Private) // Parameters: // bool bInIsWasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTAudioLogsSubsystem::AudioLogFinished(bool bInIsWasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAudioLogsSubsystem", "AudioLogFinished"); Params::BTAudioLogsSubsystem_AudioLogFinished Parms{}; Parms.bInIsWasCompleted = bInIsWasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTAudioLogsSubsystem.AudioLogFinishedAbility // (Final, Native, Private) void UBTAudioLogsSubsystem::AudioLogFinishedAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAudioLogsSubsystem", "AudioLogFinishedAbility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTAudioLogsSubsystem.AudioLogStartedDelegate // (Final, Native, Private) // Parameters: // class UDialogTalk* InDialogTalk (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTAudioLogsSubsystem::AudioLogStartedDelegate(class UDialogTalk* InDialogTalk) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTAudioLogsSubsystem", "AudioLogStartedDelegate"); Params::BTAudioLogsSubsystem_AudioLogStartedDelegate Parms{}; Parms.InDialogTalk = InDialogTalk; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PatrolPathActor.OccupyPath // (Final, Native, Public, BlueprintCallable) // Parameters: // const class APawn* OccupyingPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APatrolPathActor::OccupyPath(const class APawn* OccupyingPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "OccupyPath"); Params::PatrolPathActor_OccupyPath Parms{}; Parms.OccupyingPawn = OccupyingPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.ReleasePath // (Final, Native, Public, BlueprintCallable) // Parameters: // const class APawn* InPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APatrolPathActor::ReleasePath(const class APawn* InPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "ReleasePath"); Params::PatrolPathActor_ReleasePath Parms{}; Parms.InPawn = InPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.SetIsLooping // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APatrolPathActor::SetIsLooping(bool bInIsLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "SetIsLooping"); Params::PatrolPathActor_SetIsLooping Parms{}; Parms.bInIsLooping = bInIsLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PatrolPathActor.StartPathCooldown // (Final, Native, Public, BlueprintCallable) // Parameters: // const float DurationOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APatrolPathActor::StartPathCooldown(const float DurationOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "StartPathCooldown"); Params::PatrolPathActor_StartPathCooldown Parms{}; Parms.DurationOverride = DurationOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PatrolPathActor.GetInitialGaitOverride // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIGait APatrolPathActor::GetInitialGaitOverride() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "GetInitialGaitOverride"); Params::PatrolPathActor_GetInitialGaitOverride Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.GetInitiallyEnabledSenses // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APatrolPathActor::GetInitiallyEnabledSenses() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "GetInitiallyEnabledSenses"); Params::PatrolPathActor_GetInitiallyEnabledSenses Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.GetNextPointAhead // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bPathReversed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APatrolPathActor::GetNextPointAhead(const struct FVector& InLocation, const bool bPathReversed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "GetNextPointAhead"); Params::PatrolPathActor_GetNextPointAhead Parms{}; Parms.InLocation = std::move(InLocation); Parms.bPathReversed = bPathReversed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.GetOptimalStartPointAndDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) // Parameters: // const struct FVector& AILocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutPointIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bOutGoForward (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MinPathLength (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APatrolPathActor::GetOptimalStartPointAndDirection(const struct FVector& AILocation, int32* OutPointIndex, bool* bOutGoForward, const float MinPathLength) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "GetOptimalStartPointAndDirection"); Params::PatrolPathActor_GetOptimalStartPointAndDirection Parms{}; Parms.AILocation = std::move(AILocation); Parms.MinPathLength = MinPathLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPointIndex != nullptr) *OutPointIndex = Parms.OutPointIndex; if (bOutGoForward != nullptr) *bOutGoForward = Parms.bOutGoForward; } // Function Cronos.PatrolPathActor.GetPathData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutLocations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TMap*OutInteractions (Parm, OutParm, NativeAccessSpecifierPublic) // bool* bOutIsLooping (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APatrolPathActor::GetPathData(TArray* OutLocations, TMap* OutInteractions, bool* bOutIsLooping) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "GetPathData"); Params::PatrolPathActor_GetPathData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocations != nullptr) *OutLocations = std::move(Parms.OutLocations); if (OutInteractions != nullptr) *OutInteractions = std::move(Parms.OutInteractions); if (bOutIsLooping != nullptr) *bOutIsLooping = Parms.bOutIsLooping; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.GetRequiredTags // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer APatrolPathActor::GetRequiredTags() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "GetRequiredTags"); Params::PatrolPathActor_GetRequiredTags Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.GetSmartObjectComponentByName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& InComponentName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCronosSmartObject* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosSmartObject* APatrolPathActor::GetSmartObjectComponentByName(const class FString& InComponentName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "GetSmartObjectComponentByName"); Params::PatrolPathActor_GetSmartObjectComponentByName Parms{}; Parms.InComponentName = std::move(InComponentName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.GetTriggerComponentByName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& InComponentName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInteractionGenericBaseTriggerComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteractionGenericBaseTriggerComponent* APatrolPathActor::GetTriggerComponentByName(const class FString& InComponentName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "GetTriggerComponentByName"); Params::PatrolPathActor_GetTriggerComponentByName Parms{}; Parms.InComponentName = std::move(InComponentName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.GetWaypointLocations // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool* bPointsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APatrolPathActor::GetWaypointLocations(bool* bPointsValid) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "GetWaypointLocations"); Params::PatrolPathActor_GetWaypointLocations Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bPointsValid != nullptr) *bPointsValid = Parms.bPointsValid; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.IsPathEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APatrolPathActor::IsPathEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "IsPathEnabled"); Params::PatrolPathActor_IsPathEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.IsPathOccupied // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APatrolPathActor::IsPathOccupied() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "IsPathOccupied"); Params::PatrolPathActor_IsPathOccupied Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.IsPathOnCooldown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APatrolPathActor::IsPathOnCooldown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "IsPathOnCooldown"); Params::PatrolPathActor_IsPathOnCooldown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.IsPathReachable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APawn* InPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseClosestPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APatrolPathActor::IsPathReachable(const class APawn* InPawn, bool bUseClosestPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "IsPathReachable"); Params::PatrolPathActor_IsPathReachable Parms{}; Parms.InPawn = InPawn; Parms.bUseClosestPoint = bUseClosestPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.ShouldStartAtClosestPointAhead // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APatrolPathActor::ShouldStartAtClosestPointAhead() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "ShouldStartAtClosestPointAhead"); Params::PatrolPathActor_ShouldStartAtClosestPointAhead Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathActor.SupportsAgent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class ANavigationData* NavData (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APatrolPathActor::SupportsAgent(const class ANavigationData* NavData) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathActor", "SupportsAgent"); Params::PatrolPathActor_SupportsAgent Parms{}; Parms.NavData = NavData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ElizaWeakSpotActor.ActivateWeakSpot // (Event, Public, BlueprintEvent) void AElizaWeakSpotActor::ActivateWeakSpot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaWeakSpotActor", "ActivateWeakSpot"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.ElizaWeakSpotActor.OnDeath // (Final, Native, Public) void AElizaWeakSpotActor::OnDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaWeakSpotActor", "OnDeath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaWeakSpotActor.OnPointDamage // (Final, Native, Private, HasDefaults) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Damage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AElizaWeakSpotActor::OnPointDamage(class AActor* DamagedActor, const float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaWeakSpotActor", "OnPointDamage"); Params::ElizaWeakSpotActor_OnPointDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.HitLocation = std::move(HitLocation); Parms.HitComponent = HitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.DamageType = DamageType; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaWeakSpotActor.OnRadialDamage // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AElizaWeakSpotActor::OnRadialDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaWeakSpotActor", "OnRadialDamage"); Params::ElizaWeakSpotActor_OnRadialDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.Origin = std::move(Origin); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PlayerGlobalAppearance.SetIsHelmetHit // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool bIsHit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerGlobalAppearance::SetIsHelmetHit(bool bIsHit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerGlobalAppearance", "SetIsHelmetHit"); Params::PlayerGlobalAppearance_SetIsHelmetHit Parms{}; Parms.bIsHit = bIsHit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTBindableButtonWidget.ProgressFinished // (Final, Native, Protected) void UBTBindableButtonWidget::ProgressFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTBindableButtonWidget", "ProgressFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTBindableButtonWidget.ProgressReset // (Final, Native, Protected) void UBTBindableButtonWidget::ProgressReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTBindableButtonWidget", "ProgressReset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTBindableButtonWidget.RefreshBindable // (Final, Native, Public, BlueprintCallable) void UBTBindableButtonWidget::RefreshBindable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTBindableButtonWidget", "RefreshBindable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlaySoulContainerComponent.AddSoul // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SoulID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlaySoulContainerComponent::AddSoul(class FName SoulID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySoulContainerComponent", "AddSoul"); Params::SHCharacterPlaySoulContainerComponent_AddSoul Parms{}; Parms.SoulID = SoulID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlaySoulContainerComponent.ExperienceSoulLeak // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& InSoulLeakDataRow (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bInShouldRemember (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InAbilityTagOverride (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlaySoulContainerComponent::ExperienceSoulLeak(const struct FDataTableRowHandle& InSoulLeakDataRow, bool bInShouldRemember, class AActor* InInstigator, const struct FGameplayTag& InAbilityTagOverride, float InFadeOutDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySoulContainerComponent", "ExperienceSoulLeak"); Params::SHCharacterPlaySoulContainerComponent_ExperienceSoulLeak Parms{}; Parms.InSoulLeakDataRow = std::move(InSoulLeakDataRow); Parms.bInShouldRemember = bInShouldRemember; Parms.InInstigator = InInstigator; Parms.InAbilityTagOverride = std::move(InAbilityTagOverride); Parms.InFadeOutDuration = InFadeOutDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlaySoulContainerComponent.GetAllSoulPerks // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHCharacterPlaySoulContainerComponent::GetAllSoulPerks() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySoulContainerComponent", "GetAllSoulPerks"); Params::SHCharacterPlaySoulContainerComponent_GetAllSoulPerks Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlaySoulContainerComponent.RemoveSoul // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SoulID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlaySoulContainerComponent::RemoveSoul(class FName SoulID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySoulContainerComponent", "RemoveSoul"); Params::SHCharacterPlaySoulContainerComponent_RemoveSoul Parms{}; Parms.SoulID = SoulID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlaySoulContainerComponent.GetStoredSouls // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray USHCharacterPlaySoulContainerComponent::GetStoredSouls() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySoulContainerComponent", "GetStoredSouls"); Params::SHCharacterPlaySoulContainerComponent_GetStoredSouls Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlaySoulContainerComponent.IsSoulActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName SoulID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlaySoulContainerComponent::IsSoulActive(class FName SoulID) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySoulContainerComponent", "IsSoulActive"); Params::SHCharacterPlaySoulContainerComponent_IsSoulActive Parms{}; Parms.SoulID = SoulID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlaySoulContainerComponent.IsSoulContainerFull // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlaySoulContainerComponent::IsSoulContainerFull() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySoulContainerComponent", "IsSoulContainerFull"); Params::SHCharacterPlaySoulContainerComponent_IsSoulContainerFull Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTEnergyStoreModifierEffector.AddStoreModifier // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FBTEnergyStoreModifier& InStoreModifier (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UBTEnergyStoreModifierEffector::AddStoreModifier(const struct FBTEnergyStoreModifier& InStoreModifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTEnergyStoreModifierEffector", "AddStoreModifier"); Params::BTEnergyStoreModifierEffector_AddStoreModifier Parms{}; Parms.InStoreModifier = std::move(InStoreModifier); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.ChangeGravityJumpAvailability // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAvailable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::ChangeGravityJumpAvailability(bool bAvailable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "ChangeGravityJumpAvailability"); Params::CronosWeaponRecticleWidget_ChangeGravityJumpAvailability Parms{}; Parms.bAvailable = bAvailable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.ChangeReticleDotVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::ChangeReticleDotVisibility(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "ChangeReticleDotVisibility"); Params::CronosWeaponRecticleWidget_ChangeReticleDotVisibility Parms{}; Parms.bVisible = bVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.EndChargeAnimation // (Event, Public, BlueprintEvent) void UCronosWeaponRecticleWidget::EndChargeAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "EndChargeAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosWeaponRecticleWidget.IsGravityReticleCurrentlyVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosWeaponRecticleWidget::IsGravityReticleCurrentlyVisible() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "IsGravityReticleCurrentlyVisible"); Params::CronosWeaponRecticleWidget_IsGravityReticleCurrentlyVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWeaponRecticleWidget.OnAmmoChanged // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewAmmoValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::OnAmmoChanged(int32 NewAmmoValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "OnAmmoChanged"); Params::CronosWeaponRecticleWidget_OnAmmoChanged Parms{}; Parms.NewAmmoValue = NewAmmoValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.OnChangeGravityJumpAvailability // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bAvailable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::OnChangeGravityJumpAvailability(bool bAvailable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "OnChangeGravityJumpAvailability"); Params::CronosWeaponRecticleWidget_OnChangeGravityJumpAvailability Parms{}; Parms.bAvailable = bAvailable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.OnChangeGravityReticleVisibility // (Event, Public, BlueprintEvent) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::OnChangeGravityReticleVisibility(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "OnChangeGravityReticleVisibility"); Params::CronosWeaponRecticleWidget_OnChangeGravityReticleVisibility Parms{}; Parms.bVisible = bVisible; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosWeaponRecticleWidget.OnPlayerSettingsChanged // (Final, Native, Public) // Parameters: // class UPlayerProfile* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::OnPlayerSettingsChanged(class UPlayerProfile* Settings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "OnPlayerSettingsChanged"); Params::CronosWeaponRecticleWidget_OnPlayerSettingsChanged Parms{}; Parms.Settings = Settings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.PlayChargeAnimation // (Event, Public, BlueprintEvent) // Parameters: // float ShootLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::PlayChargeAnimation(float ShootLength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "PlayChargeAnimation"); Params::CronosWeaponRecticleWidget_PlayChargeAnimation Parms{}; Parms.ShootLength = ShootLength; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosWeaponRecticleWidget.PlayShootAnimation // (Event, Public, BlueprintEvent) // Parameters: // float ShootLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::PlayShootAnimation(float ShootLength, int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "PlayShootAnimation"); Params::CronosWeaponRecticleWidget_PlayShootAnimation Parms{}; Parms.ShootLength = ShootLength; Parms.ChargeStage = ChargeStage; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosWeaponRecticleWidget.PlayShootOutOfAmmoAnimation // (Event, Public, BlueprintEvent) void UCronosWeaponRecticleWidget::PlayShootOutOfAmmoAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "PlayShootOutOfAmmoAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosWeaponRecticleWidget.SetAutoAimTarget // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector2D& ScreenLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::SetAutoAimTarget(const struct FVector2D& ScreenLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "SetAutoAimTarget"); Params::CronosWeaponRecticleWidget_SetAutoAimTarget Parms{}; Parms.ScreenLocation = std::move(ScreenLocation); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosWeaponRecticleWidget.SetCharge // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ChargeStep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TotalCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::SetCharge(int32 ChargeStep, int32 TotalCharges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "SetCharge"); Params::CronosWeaponRecticleWidget_SetCharge Parms{}; Parms.ChargeStep = ChargeStep; Parms.TotalCharges = TotalCharges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.SetClipSize // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ClipSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::SetClipSize(int32 ClipSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "SetClipSize"); Params::CronosWeaponRecticleWidget_SetClipSize Parms{}; Parms.ClipSize = ClipSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.SetFireBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bBlocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::SetFireBlocked(bool bBlocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "SetFireBlocked"); Params::CronosWeaponRecticleWidget_SetFireBlocked Parms{}; Parms.bBlocked = bBlocked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.SetFocusValueOnReticle // (Event, Public, BlueprintEvent) // Parameters: // float FocusValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::SetFocusValueOnReticle(float FocusValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "SetFocusValueOnReticle"); Params::CronosWeaponRecticleWidget_SetFocusValueOnReticle Parms{}; Parms.FocusValue = FocusValue; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosWeaponRecticleWidget.SetPercentage // (Native, Public, BlueprintCallable) // Parameters: // float Percentage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::SetPercentage(float Percentage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "SetPercentage"); Params::CronosWeaponRecticleWidget_SetPercentage Parms{}; Parms.Percentage = Percentage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.TintCrosshair // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& TintColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::TintCrosshair(const struct FColor& TintColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "TintCrosshair"); Params::CronosWeaponRecticleWidget_TintCrosshair Parms{}; Parms.TintColor = std::move(TintColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.UpdateFocus // (Final, Native, Public, BlueprintCallable) // Parameters: // float FocusValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::UpdateFocus(float FocusValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "UpdateFocus"); Params::CronosWeaponRecticleWidget_UpdateFocus Parms{}; Parms.FocusValue = FocusValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponRecticleWidget.WeaponShoot // (Final, Native, Public, BlueprintCallable) // Parameters: // float ShootLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponRecticleWidget::WeaponShoot(float ShootLength, int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponRecticleWidget", "WeaponShoot"); Params::CronosWeaponRecticleWidget_WeaponShoot Parms{}; Parms.ShootLength = ShootLength; Parms.ChargeStage = ChargeStage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSingleDialogOptionWidget.OnSetData // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FUIDisplayDialogContainerData&InUIDisplayDialogContainerData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTSingleDialogOptionWidget::OnSetData(const struct FUIDisplayDialogContainerData& InUIDisplayDialogContainerData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleDialogOptionWidget", "OnSetData"); Params::BTSingleDialogOptionWidget_OnSetData Parms{}; Parms.InUIDisplayDialogContainerData = std::move(InUIDisplayDialogContainerData); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHInteraction.ProcessInput // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Input (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EGameBaseInputDevice& InputDevice (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHInteraction::ProcessInput(const struct FVector2D& Input, const EGameBaseInputDevice& InputDevice) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "ProcessInput"); Params::SHInteraction_ProcessInput Parms{}; Parms.Input = std::move(Input); Parms.InputDevice = InputDevice; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteraction.TryStartInteraction // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TScriptInterface&InteractionSlot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteraction::TryStartInteraction(const TScriptInterface& InteractionSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "TryStartInteraction"); Params::SHInteraction_TryStartInteraction Parms{}; Parms.InteractionSlot = InteractionSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteraction.GetCleanupConfig // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHManagedInteractionSlotCleanupConfigReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSHManagedInteractionSlotCleanupConfig ISHInteraction::GetCleanupConfig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "GetCleanupConfig"); Params::SHInteraction_GetCleanupConfig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteraction.IsInteractionActive // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteraction::IsInteractionActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "IsInteractionActive"); Params::SHInteraction_IsInteractionActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteraction.IsOverridingCleanupConfig // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteraction::IsOverridingCleanupConfig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "IsOverridingCleanupConfig"); Params::SHInteraction_IsOverridingCleanupConfig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGeneric.GetGeneric // (Native, Public, BlueprintCallable) // Parameters: // class USHInteractionGenericComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHInteractionGenericComponent* ISHInteractionGeneric::GetGeneric() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionGeneric", "GetGeneric"); Params::SHInteractionGeneric_GetGeneric Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGeneric.StopGenericInteraction // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHInteractionGenericStopData&StopData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ISHInteractionGeneric::StopGenericInteraction(const struct FSHInteractionGenericStopData& StopData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionGeneric", "StopGenericInteraction"); Params::SHInteractionGeneric_StopGenericInteraction Parms{}; Parms.StopData = std::move(StopData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionGeneric.GetGenericConfig // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHInteractionGenericConfig ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHInteractionGenericConfig ISHInteractionGeneric::GetGenericConfig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionGeneric", "GetGenericConfig"); Params::SHInteractionGeneric_GetGenericConfig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.OnAbsorption // (Final, Native, Protected) // Parameters: // const TArray& Attributes (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UCronosAnimInstance::OnAbsorption(const TArray& Attributes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "OnAbsorption"); Params::CronosAnimInstance_OnAbsorption Parms{}; Parms.Attributes = std::move(Attributes); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAnimInstance.ControlledByCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAnimInstance::ControlledByCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "ControlledByCharacter"); Params::CronosAnimInstance_ControlledByCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.GetAimOffsetState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstanceAimOffsetState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstanceAimOffsetState* UCronosAnimInstance::GetAimOffsetState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "GetAimOffsetState"); Params::CronosAnimInstance_GetAimOffsetState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.GetArchetype // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEnemyArchetype ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEnemyArchetype UCronosAnimInstance::GetArchetype() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "GetArchetype"); Params::CronosAnimInstance_GetArchetype Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.GetMovementActionState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIMovementActionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIMovementActionState UCronosAnimInstance::GetMovementActionState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "GetMovementActionState"); Params::CronosAnimInstance_GetMovementActionState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.GetMovementState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstanceMovementState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstanceMovementState* UCronosAnimInstance::GetMovementState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "GetMovementState"); Params::CronosAnimInstance_GetMovementState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.GetOwnerAbilitySystemComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAbilitySystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilitySystemComponent* UCronosAnimInstance::GetOwnerAbilitySystemComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "GetOwnerAbilitySystemComponent"); Params::CronosAnimInstance_GetOwnerAbilitySystemComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.HasAttribute // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAbsorbedAttribute Attribute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAnimInstance::HasAttribute(EAbsorbedAttribute Attribute) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "HasAttribute"); Params::CronosAnimInstance_HasAttribute Parms{}; Parms.Attribute = Attribute; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.HasCentiAttribute // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAnimInstance::HasCentiAttribute() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "HasCentiAttribute"); Params::CronosAnimInstance_HasCentiAttribute Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.HasJawAttribute // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAnimInstance::HasJawAttribute() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "HasJawAttribute"); Params::CronosAnimInstance_HasJawAttribute Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.IsLying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAnimInstance::IsLying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "IsLying"); Params::CronosAnimInstance_IsLying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAnimInstance.IsPreviewActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAnimInstance::IsPreviewActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAnimInstance", "IsPreviewActor"); Params::CronosAnimInstance_IsPreviewActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWallWalkingAnimInstance.GetSpineIKPoints // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosWallWalkingAnimInstance::GetSpineIKPoints() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWallWalkingAnimInstance", "GetSpineIKPoints"); Params::CronosWallWalkingAnimInstance_GetSpineIKPoints Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTBuyModalMenuWidget.OnCostAvailable // (Event, Protected, BlueprintEvent) void UBTBuyModalMenuWidget::OnCostAvailable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTBuyModalMenuWidget", "OnCostAvailable"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTBuyModalMenuWidget.OnCostNotAvailable // (Event, Protected, BlueprintEvent) void UBTBuyModalMenuWidget::OnCostNotAvailable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTBuyModalMenuWidget", "OnCostNotAvailable"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.FearAnimInstance.AttachedToJumpLoop // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFearAnimInstance::AttachedToJumpLoop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FearAnimInstance", "AttachedToJumpLoop"); Params::FearAnimInstance_AttachedToJumpLoop Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.FearAnimInstance.AttachedToMovement // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFearAnimInstance::AttachedToMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FearAnimInstance", "AttachedToMovement"); Params::FearAnimInstance_AttachedToMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.FearAnimInstance.JumpLoopToJumpEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFearAnimInstance::JumpLoopToJumpEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FearAnimInstance", "JumpLoopToJumpEnd"); Params::FearAnimInstance_JumpLoopToJumpEnd Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.FearAnimInstance.UpdateMeshPitch // (Final, Native, Public, Const) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFearAnimInstance::UpdateMeshPitch(float DeltaSeconds) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FearAnimInstance", "UpdateMeshPitch"); Params::FearAnimInstance_UpdateMeshPitch Parms{}; Parms.DeltaSeconds = DeltaSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.FullscreenVisionWidget.GetFullscreenVisionWidget // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFullscreenVisionWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFullscreenVisionWidget* UFullscreenVisionWidget::GetFullscreenVisionWidget(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("FullscreenVisionWidget", "GetFullscreenVisionWidget"); Params::FullscreenVisionWidget_GetFullscreenVisionWidget Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.FullscreenVisionWidget.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHCharacterPlay* OwnerCharacterPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFullscreenVisionWidget::Init(class ASHCharacterPlay* OwnerCharacterPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FullscreenVisionWidget", "Init"); Params::FullscreenVisionWidget_Init Parms{}; Parms.OwnerCharacterPlay = OwnerCharacterPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.FullscreenVisionWidget.PlayVideo // (Final, Native, Public, BlueprintCallable) // Parameters: // class UFileMediaSource* MediaSource (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Opacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFullscreenVisionWidget::PlayVideo(class UFileMediaSource* MediaSource, float Opacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FullscreenVisionWidget", "PlayVideo"); Params::FullscreenVisionWidget_PlayVideo Parms{}; Parms.MediaSource = MediaSource; Parms.Opacity = Opacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.FullscreenVisionWidget.StopVideo // (Final, Native, Public, BlueprintCallable) void UFullscreenVisionWidget::StopVideo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FullscreenVisionWidget", "StopVideo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCameraAnimationExecutive.OnSequenceStopped // (Final, Native, Protected) void ASHCameraAnimationExecutive::OnSequenceStopped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraAnimationExecutive", "OnSequenceStopped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalClimbAnimInstance.BroadcastEndOfTraversal // (Final, Native, Protected, BlueprintCallable) void USHTraversalClimbAnimInstance::BroadcastEndOfTraversal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbAnimInstance", "BroadcastEndOfTraversal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalClimbAnimInstance.SetupEventBP // (Event, Public, BlueprintEvent) void USHTraversalClimbAnimInstance::SetupEventBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbAnimInstance", "SetupEventBP"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTCameraAnimationExecutive.OnBlendOutAnimationEnded // (Final, Native, Private) void ABTCameraAnimationExecutive::OnBlendOutAnimationEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraAnimationExecutive", "OnBlendOutAnimationEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraControlComponent.OnCameraControlSequenceFinished // (Final, Native, Protected) void UBTCameraControlComponent::OnCameraControlSequenceFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraControlComponent", "OnCameraControlSequenceFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraControlComponent.PlayCameraPreview // (Final, Native, Protected) void UBTCameraControlComponent::PlayCameraPreview() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraControlComponent", "PlayCameraPreview"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraControlComponent.PlayCameraPreviewNoEditor // (Final, Native, Protected) void UBTCameraControlComponent::PlayCameraPreviewNoEditor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraControlComponent", "PlayCameraPreviewNoEditor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraControlComponent.PlayCameraSequence // (Final, Native, Public, BlueprintCallable) // Parameters: // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCameraControlComponent::PlayCameraSequence(float PlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraControlComponent", "PlayCameraSequence"); Params::BTCameraControlComponent_PlayCameraSequence Parms{}; Parms.PlayRate = PlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraControlComponent.PlayCameraSequenceForCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AdditionalOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCameraControlComponent::PlayCameraSequenceForCharacter(class ACharacter* InCharacter, float AdditionalOffset, float PlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraControlComponent", "PlayCameraSequenceForCharacter"); Params::BTCameraControlComponent_PlayCameraSequenceForCharacter Parms{}; Parms.InCharacter = InCharacter; Parms.AdditionalOffset = AdditionalOffset; Parms.PlayRate = PlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraControlComponent.SetCameraControlSequence // (Final, Native, Public, BlueprintCallable) // Parameters: // class ULevelSequence* InLevelSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCameraControlComponent::SetCameraControlSequence(class ULevelSequence* InLevelSequence) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraControlComponent", "SetCameraControlSequence"); Params::BTCameraControlComponent_SetCameraControlSequence Parms{}; Parms.InLevelSequence = InLevelSequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraControlComponent.SetupSequencer // (Final, Native, Protected) void UBTCameraControlComponent::SetupSequencer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraControlComponent", "SetupSequencer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraControlComponent.Stop // (Final, Native, Public, BlueprintCallable) // Parameters: // float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCameraControlComponent::Stop(float BlendTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraControlComponent", "Stop"); Params::BTCameraControlComponent_Stop Parms{}; Parms.BlendTime = BlendTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.FarShadowVolume.IsPointInside // (Final, Native, Public, HasDefaults, Const) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AFarShadowVolume::IsPointInside(const struct FVector& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FarShadowVolume", "IsPointInside"); Params::FarShadowVolume_IsPointInside Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTCameraFocusableInterface.GetCameraControlPivot // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform IBTCameraFocusableInterface::GetCameraControlPivot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTCameraFocusableInterface", "GetCameraControlPivot"); Params::BTCameraFocusableInterface_GetCameraControlPivot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTCameraFocusableInterface.GetPreviewSkeletalTransform // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform IBTCameraFocusableInterface::GetPreviewSkeletalTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTCameraFocusableInterface", "GetPreviewSkeletalTransform"); Params::BTCameraFocusableInterface_GetPreviewSkeletalTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTCameraFocusableInterface.GetCameraControlComponentInterface // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UBTCameraControlComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTCameraControlComponent* IBTCameraFocusableInterface::GetCameraControlComponentInterface() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTCameraFocusableInterface", "GetCameraControlComponentInterface"); Params::BTCameraFocusableInterface_GetCameraControlComponentInterface Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.FlashlightControlVolume.GetCharacterPlay // (Final, Native, Protected) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* AFlashlightControlVolume::GetCharacterPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlashlightControlVolume", "GetCharacterPlay"); Params::FlashlightControlVolume_GetCharacterPlay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTGameplayAudiologAbility.OnAudioLogCanceled // (Final, Native, Private) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTGameplayAudiologAbility::OnAudioLogCanceled(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTGameplayAudiologAbility", "OnAudioLogCanceled"); Params::BTGameplayAudiologAbility_OnAudioLogCanceled Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTGameplayAudiologAbility.OnAudioLogFinished // (Final, Native, Private, HasOutParams) // Parameters: // const class FName& InAudioLogRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTGameplayAudiologAbility::OnAudioLogFinished(const class FName& InAudioLogRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTGameplayAudiologAbility", "OnAudioLogFinished"); Params::BTGameplayAudiologAbility_OnAudioLogFinished Parms{}; Parms.InAudioLogRowName = InAudioLogRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraZoomOutBehaviorEffector.OnCameraWorkFinished // (Final, Native, Public) void UBTCameraZoomOutBehaviorEffector::OnCameraWorkFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraZoomOutBehaviorEffector", "OnCameraWorkFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCameraZoomOutBehaviorEffector.OnFadeFinished // (Final, Native, Public) void UBTCameraZoomOutBehaviorEffector::OnFadeFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCameraZoomOutBehaviorEffector", "OnFadeFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.BranchSequenceBasedOnTags // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const struct FBTSequencesBranchingData& InBranchingData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::BranchSequenceBasedOnTags(const struct FBTSequencesBranchingData& InBranchingData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "BranchSequenceBasedOnTags"); Params::GameLevelSequenceDirector_BranchSequenceBasedOnTags Parms{}; Parms.InBranchingData = std::move(InBranchingData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.CancelBodyCarry // (Final, Native, Protected, BlueprintCallable) void UGameLevelSequenceDirector::CancelBodyCarry() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "CancelBodyCarry"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.ConditionalJumpToFrameNative // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& InMarkedFrame (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfInCondition (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameLevelSequenceDirector::ConditionalJumpToFrameNative(const class FString& InMarkedFrame, TSubclassOf InCondition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "ConditionalJumpToFrameNative"); Params::GameLevelSequenceDirector_ConditionalJumpToFrameNative Parms{}; Parms.InMarkedFrame = std::move(InMarkedFrame); Parms.InCondition = InCondition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameLevelSequenceDirector.DialogTickNative // (Final, Native, Protected, BlueprintCallable) void UGameLevelSequenceDirector::DialogTickNative() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "DialogTickNative"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.DisplayCinematicCardNative // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FText& CardHeader (Parm, NativeAccessSpecifierPublic) // const class FText& CardContents (Parm, NativeAccessSpecifierPublic) // float CardDurationS (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::DisplayCinematicCardNative(const class FText& CardHeader, const class FText& CardContents, float CardDurationS) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "DisplayCinematicCardNative"); Params::GameLevelSequenceDirector_DisplayCinematicCardNative Parms{}; Parms.CardHeader = std::move(CardHeader); Parms.CardContents = std::move(CardContents); Parms.CardDurationS = CardDurationS; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.EndCurrentLoop // (Final, Native, Protected) void UGameLevelSequenceDirector::EndCurrentLoop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "EndCurrentLoop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.ExtractionSequenceStartNative // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const class FString& InEndMarkedFrame (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfInEndCondition (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InShowWidgetEventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InSimpleLoopSequenceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InSoulToCache (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::ExtractionSequenceStartNative(const class FString& InEndMarkedFrame, TSubclassOf InEndCondition, const class FName& InShowWidgetEventName, const class FString& InSimpleLoopSequenceName, const class FName& InSoulToCache) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "ExtractionSequenceStartNative"); Params::GameLevelSequenceDirector_ExtractionSequenceStartNative Parms{}; Parms.InEndMarkedFrame = std::move(InEndMarkedFrame); Parms.InEndCondition = InEndCondition; Parms.InShowWidgetEventName = InShowWidgetEventName; Parms.InSimpleLoopSequenceName = std::move(InSimpleLoopSequenceName); Parms.InSoulToCache = InSoulToCache; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.GetEndingTime // (Final, Native, Protected, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameLevelSequenceDirector::GetEndingTime() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "GetEndingTime"); Params::GameLevelSequenceDirector_GetEndingTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameLevelSequenceDirector.HidePlayerWeapon // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bHideWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::HidePlayerWeapon(bool bHideWeapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "HidePlayerWeapon"); Params::GameLevelSequenceDirector_HidePlayerWeapon Parms{}; Parms.bHideWeapon = bHideWeapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.IsSequencerEnding // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameLevelSequenceDirector::IsSequencerEnding() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "IsSequencerEnding"); Params::GameLevelSequenceDirector_IsSequencerEnding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameLevelSequenceDirector.JumpToFrameNative // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& MarkedFrame (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::JumpToFrameNative(const class FString& MarkedFrame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "JumpToFrameNative"); Params::GameLevelSequenceDirector_JumpToFrameNative Parms{}; Parms.MarkedFrame = std::move(MarkedFrame); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnAnswerAppliedActions // (Final, Native, Protected, HasOutParams) // Parameters: // const class FName& Phase (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::OnAnswerAppliedActions(const class FName& Phase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnAnswerAppliedActions"); Params::GameLevelSequenceDirector_OnAnswerAppliedActions Parms{}; Parms.Phase = Phase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnChoice // (Final, Native, Protected) // Parameters: // const struct FFlowID& FlowID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::OnChoice(const struct FFlowID& FlowID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnChoice"); Params::GameLevelSequenceDirector_OnChoice Parms{}; Parms.FlowID = std::move(FlowID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnDialogBegin // (Final, Native, Protected) // Parameters: // const struct FDialogTalkID& talkID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::OnDialogBegin(const struct FDialogTalkID& talkID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnDialogBegin"); Params::GameLevelSequenceDirector_OnDialogBegin Parms{}; Parms.talkID = std::move(talkID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnDialogEnd // (Final, Native, Protected) // Parameters: // const struct FDialogTalkID& talkID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::OnDialogEnd(const struct FDialogTalkID& talkID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnDialogEnd"); Params::GameLevelSequenceDirector_OnDialogEnd Parms{}; Parms.talkID = std::move(talkID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnDirectorCreatedNative // (Final, Native, Protected, BlueprintCallable) void UGameLevelSequenceDirector::OnDirectorCreatedNative() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnDirectorCreatedNative"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnFadedOutEvent // (Final, Native, Protected) void UGameLevelSequenceDirector::OnFadedOutEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnFadedOutEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnFadeOutEndEvent // (Final, Native, Protected) void UGameLevelSequenceDirector::OnFadeOutEndEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnFadeOutEndEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnFinished // (Final, Native, Protected) void UGameLevelSequenceDirector::OnFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnPlay // (Final, Native, Protected) void UGameLevelSequenceDirector::OnPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnSkipEvent // (Final, Native, Protected) void UGameLevelSequenceDirector::OnSkipEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnSkipEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.OnStop // (Final, Native, Protected) void UGameLevelSequenceDirector::OnStop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "OnStop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.RemoveGameplayEffects // (Final, Native, Public) // Parameters: // bool bSkipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::RemoveGameplayEffects(bool bSkipped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "RemoveGameplayEffects"); Params::GameLevelSequenceDirector_RemoveGameplayEffects Parms{}; Parms.bSkipped = bSkipped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.SendCustomEventNative // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InEventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::SendCustomEventNative(const class FName& InEventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "SendCustomEventNative"); Params::GameLevelSequenceDirector_SendCustomEventNative Parms{}; Parms.InEventName = InEventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.ShouldTriggerFade // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameLevelSequenceDirector::ShouldTriggerFade() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "ShouldTriggerFade"); Params::GameLevelSequenceDirector_ShouldTriggerFade Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameLevelSequenceDirector.ShowDialogOptionsNative // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const struct FCinematicDialogData& DialogData (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::ShowDialogOptionsNative(const struct FCinematicDialogData& DialogData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "ShowDialogOptionsNative"); Params::GameLevelSequenceDirector_ShowDialogOptionsNative Parms{}; Parms.DialogData = std::move(DialogData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.ShowGameplayEffectsNative // (Final, Native, Protected, BlueprintCallable) // Parameters: // const struct FCinematicGameplayEffectData&EffectsData (Parm, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::ShowGameplayEffectsNative(const struct FCinematicGameplayEffectData& EffectsData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "ShowGameplayEffectsNative"); Params::GameLevelSequenceDirector_ShowGameplayEffectsNative Parms{}; Parms.EffectsData = std::move(EffectsData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLevelSequenceDirector.StartSimpleLoopNative // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& SimpleLoop_SequenceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PlayNext_MarkedFrame (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfInEndCondition (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldEvaluateEndConditionEveryFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLevelSequenceDirector::StartSimpleLoopNative(const class FString& SimpleLoop_SequenceName, const class FString& PlayNext_MarkedFrame, TSubclassOf InEndCondition, bool bShouldEvaluateEndConditionEveryFrame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLevelSequenceDirector", "StartSimpleLoopNative"); Params::GameLevelSequenceDirector_StartSimpleLoopNative Parms{}; Parms.SimpleLoop_SequenceName = std::move(SimpleLoop_SequenceName); Parms.PlayNext_MarkedFrame = std::move(PlayNext_MarkedFrame); Parms.InEndCondition = InEndCondition; Parms.bShouldEvaluateEndConditionEveryFrame = bShouldEvaluateEndConditionEveryFrame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCanvasFloatingWidget.AddWidgetToCanvas // (Final, Native, Protected) // Parameters: // class UBTFloatingWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCanvasFloatingWidget::AddWidgetToCanvas(class UBTFloatingWidget* InWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCanvasFloatingWidget", "AddWidgetToCanvas"); Params::BTCanvasFloatingWidget_AddWidgetToCanvas Parms{}; Parms.InWidget = InWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCanvasFloatingWidget.RemoveWidgetFromCanvas // (Final, Native, Protected) // Parameters: // class UBTFloatingWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCanvasFloatingWidget::RemoveWidgetFromCanvas(class UBTFloatingWidget* InWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCanvasFloatingWidget", "RemoveWidgetFromCanvas"); Params::BTCanvasFloatingWidget_RemoveWidgetFromCanvas Parms{}; Parms.InWidget = InWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractionWidget.SetData // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHItemDataStruct& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UCronosInteractionWidget::SetData(const class FName& InRowName, const struct FSHItemDataStruct& InData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosInteractionWidget", "SetData"); Params::CronosInteractionWidget_SetData Parms{}; Parms.InRowName = InRowName; Parms.InData = std::move(InData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTFabricatorMenuWidget.DiscardFromSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoConfirmModal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFabricatorMenuWidget::DiscardFromSlot(class UObject* InWorldContext, int32 InSlot, int32 InAmount, bool bAutoConfirmModal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFabricatorMenuWidget", "DiscardFromSlot"); Params::BTFabricatorMenuWidget_DiscardFromSlot Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; Parms.InAmount = InAmount; Parms.bAutoConfirmModal = bAutoConfirmModal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTFabricatorMenuWidget.FabricatorMenuCraftRecipeBySlotIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFabricatorMenuWidget::FabricatorMenuCraftRecipeBySlotIndex(class UObject* InWorldContext, int32 InSlot, bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFabricatorMenuWidget", "FabricatorMenuCraftRecipeBySlotIndex"); Params::BTFabricatorMenuWidget_FabricatorMenuCraftRecipeBySlotIndex Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; Parms.bInstant = bInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTFabricatorMenuWidget.GetInventoryDataFromSlot // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInventoryItemDataStruct& ItemDataStruct (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTFabricatorMenuWidget::GetInventoryDataFromSlot(class UObject* InWorldContext, int32 InSlot, struct FInventoryItemDataStruct& ItemDataStruct) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFabricatorMenuWidget", "GetInventoryDataFromSlot"); Params::BTFabricatorMenuWidget_GetInventoryDataFromSlot Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; Parms.ItemDataStruct = std::move(ItemDataStruct); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; ItemDataStruct = std::move(Parms.ItemDataStruct); return Parms.ReturnValue; } // Function Cronos.BTFabricatorMenuWidget.GetItemDataFromSlot // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHItemDataStruct& ItemDataStruct (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTFabricatorMenuWidget::GetItemDataFromSlot(class UObject* InWorldContext, int32 InSlot, struct FSHItemDataStruct& ItemDataStruct) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFabricatorMenuWidget", "GetItemDataFromSlot"); Params::BTFabricatorMenuWidget_GetItemDataFromSlot Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; Parms.ItemDataStruct = std::move(ItemDataStruct); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; ItemDataStruct = std::move(Parms.ItemDataStruct); return Parms.ReturnValue; } // Function Cronos.BTFabricatorMenuWidget.GetRecipeDataAtSlot // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFabricationDataStruct& OutFabricationDataStruct (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTFabricatorMenuWidget::GetRecipeDataAtSlot(class UObject* InWorldContext, int32 InSlot, struct FFabricationDataStruct& OutFabricationDataStruct) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFabricatorMenuWidget", "GetRecipeDataAtSlot"); Params::BTFabricatorMenuWidget_GetRecipeDataAtSlot Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; Parms.OutFabricationDataStruct = std::move(OutFabricationDataStruct); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; OutFabricationDataStruct = std::move(Parms.OutFabricationDataStruct); return Parms.ReturnValue; } // Function Cronos.BTFabricatorMenuWidget.UseConsumableFromSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFabricatorMenuWidget::UseConsumableFromSlot(class UObject* InWorldContext, int32 InSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFabricatorMenuWidget", "UseConsumableFromSlot"); Params::BTFabricatorMenuWidget_UseConsumableFromSlot Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTFabricatorMenuWidget.OnEscapeBlueprintWidget // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTFabricatorMenuWidget::OnEscapeBlueprintWidget(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFabricatorMenuWidget", "OnEscapeBlueprintWidget"); Params::BTFabricatorMenuWidget_OnEscapeBlueprintWidget Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemEq.TransferItem // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SourceSocket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TargetSocket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TransferDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemEq::TransferItem(class AActor* Item, class FName SourceSocket, class FName TargetSocket, float TransferDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEq", "TransferItem"); Params::SHItemEq_TransferItem Parms{}; Parms.Item = Item; Parms.SourceSocket = SourceSocket; Parms.TargetSocket = TargetSocket; Parms.TransferDuration = TransferDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemEq.GetMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMeshComponent* ASHItemEq::GetMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEq", "GetMesh"); Params::SHItemEq_GetMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemEq.GetOwnerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* ASHItemEq::GetOwnerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEq", "GetOwnerCharacter"); Params::SHItemEq_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemEq.UpdateItemTransfer // (Final, Native, Protected, Const) // Parameters: // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemEq::UpdateItemTransfer(float Alpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEq", "UpdateItemTransfer"); Params::SHItemEq_UpdateItemTransfer Parms{}; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.BeginsLightAtMonster // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Monster (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::BeginsLightAtMonster(class AActor* Monster) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "BeginsLightAtMonster"); Params::Flashlight_BeginsLightAtMonster Parms{}; Parms.Monster = Monster; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.DisableLookAt // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InstantViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AwaitTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::DisableLookAt(bool InstantViewRotation, float AwaitTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "DisableLookAt"); Params::Flashlight_DisableLookAt Parms{}; Parms.InstantViewRotation = InstantViewRotation; Parms.AwaitTime = AwaitTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.Flicker // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewFlickerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LoopFlickerCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::Flicker(bool NewFlickerState, float duration, class UCurveFloat* Curve, bool LoopFlickerCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "Flicker"); Params::Flashlight_Flicker Parms{}; Parms.NewFlickerState = NewFlickerState; Parms.duration = duration; Parms.Curve = Curve; Parms.LoopFlickerCurve = LoopFlickerCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.OnGameplayTagAddedToTheOwner // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool TagExists (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::OnGameplayTagAddedToTheOwner(const struct FGameplayTag& EventTag, bool TagExists) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "OnGameplayTagAddedToTheOwner"); Params::Flashlight_OnGameplayTagAddedToTheOwner Parms{}; Parms.EventTag = std::move(EventTag); Parms.TagExists = TagExists; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.OnTurnedOff // (Event, Public, BlueprintEvent) // Parameters: // bool bInitialState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::OnTurnedOff(bool bInitialState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "OnTurnedOff"); Params::Flashlight_OnTurnedOff Parms{}; Parms.bInitialState = bInitialState; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.Flashlight.OnTurnedOn // (Event, Public, BlueprintEvent) // Parameters: // bool bInitialState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::OnTurnedOn(bool bInitialState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "OnTurnedOn"); Params::Flashlight_OnTurnedOn Parms{}; Parms.bInitialState = bInitialState; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.Flashlight.PlayLightIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::PlayLightIntensity(float NewIntensity, float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "PlayLightIntensity"); Params::Flashlight_PlayLightIntensity Parms{}; Parms.NewIntensity = NewIntensity; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.PlayLightIntensityModAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCurveFloat* IntensityModCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AFlashlight::PlayLightIntensityModAnimation(class UCurveFloat* IntensityModCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "PlayLightIntensityModAnimation"); Params::Flashlight_PlayLightIntensityModAnimation Parms{}; Parms.IntensityModCurve = IntensityModCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.Flashlight.ProcessLightOff // (Final, Native, Protected) void AFlashlight::ProcessLightOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "ProcessLightOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.ProcessLightOn // (Final, Native, Protected) void AFlashlight::ProcessLightOn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "ProcessLightOn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.SetGlowParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bFlashlightOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::SetGlowParameter(bool bFlashlightOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "SetGlowParameter"); Params::Flashlight_SetGlowParameter Parms{}; Parms.bFlashlightOn = bFlashlightOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.SetLightIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float IntensityValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::SetLightIntensity(float IntensityValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "SetLightIntensity"); Params::Flashlight_SetLightIntensity Parms{}; Parms.IntensityValue = IntensityValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.SetLightIntensityProgress // (Final, Native, Protected) // Parameters: // float ProgressValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::SetLightIntensityProgress(float ProgressValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "SetLightIntensityProgress"); Params::Flashlight_SetLightIntensityProgress Parms{}; Parms.ProgressValue = ProgressValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.SetLightOnCharacterChannel // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool NewValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::SetLightOnCharacterChannel(const bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "SetLightOnCharacterChannel"); Params::Flashlight_SetLightOnCharacterChannel Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.SetLookAtActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* NewLookAtRef (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InKeepFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::SetLookAtActor(class AActor* NewLookAtRef, bool InKeepFollow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "SetLookAtActor"); Params::Flashlight_SetLookAtActor Parms{}; Parms.NewLookAtRef = NewLookAtRef; Parms.InKeepFollow = InKeepFollow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.SetLookAtComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* NewLookAtRef (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool InKeepFollow (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::SetLookAtComponent(class USceneComponent* NewLookAtRef, const bool InKeepFollow, const float InSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "SetLookAtComponent"); Params::Flashlight_SetLookAtComponent Parms{}; Parms.NewLookAtRef = NewLookAtRef; Parms.InKeepFollow = InKeepFollow; Parms.InSpeed = InSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.TurnFlashlightOnOff // (Final, Native, Public, BlueprintCallable) // Parameters: // bool TurnOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AFlashlight::TurnFlashlightOnOff(bool TurnOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "TurnFlashlightOnOff"); Params::Flashlight_TurnFlashlightOnOff Parms{}; Parms.TurnOn = TurnOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.UpdateLightIntensity // (Final, Native, Public, BlueprintCallable) void AFlashlight::UpdateLightIntensity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "UpdateLightIntensity"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.Flashlight.GetCurrentSocketTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform AFlashlight::GetCurrentSocketTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "GetCurrentSocketTransform"); Params::Flashlight_GetCurrentSocketTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.Flashlight.GetLastSocketTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform AFlashlight::GetLastSocketTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "GetLastSocketTransform"); Params::Flashlight_GetLastSocketTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.Flashlight.GetLightFlickerIntensityMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AFlashlight::GetLightFlickerIntensityMultiplier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "GetLightFlickerIntensityMultiplier"); Params::Flashlight_GetLightFlickerIntensityMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.Flashlight.GetViewRotator // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AFlashlight::GetViewRotator() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "GetViewRotator"); Params::Flashlight_GetViewRotator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.Flashlight.IsLightFlickering // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AFlashlight::IsLightFlickering() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Flashlight", "IsLightFlickering"); Params::Flashlight_IsLightFlickering Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTOnGeometryBreakBehaviorTrigger.OnChaosBreak // (Native, Public, HasOutParams) // Parameters: // const struct FChaosBreakEvent& BreakEvent (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTOnGeometryBreakBehaviorTrigger::OnChaosBreak(const struct FChaosBreakEvent& BreakEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnGeometryBreakBehaviorTrigger", "OnChaosBreak"); Params::BTOnGeometryBreakBehaviorTrigger_OnChaosBreak Parms{}; Parms.BreakEvent = std::move(BreakEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnGeometryBreakBehaviorTrigger.OnChaosRemoval // (Native, Public) void UBTOnGeometryBreakBehaviorTrigger::OnChaosRemoval() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnGeometryBreakBehaviorTrigger", "OnChaosRemoval"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnPlayerHealthChangedBehaviorTrigger.OnHealthChanged // (Final, Native, Private) // Parameters: // float Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnPlayerHealthChangedBehaviorTrigger::OnHealthChanged(float Delta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnPlayerHealthChangedBehaviorTrigger", "OnHealthChanged"); Params::BTOnPlayerHealthChangedBehaviorTrigger_OnHealthChanged Parms{}; Parms.Delta = Delta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameplayCueNotify_Actor_DataMosh.DestroyThisCue // (Final, Native, Public, BlueprintCallable) void AGameplayCueNotify_Actor_DataMosh::DestroyThisCue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayCueNotify_Actor_DataMosh", "DestroyThisCue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameplayCueNotify_Actor_DataMosh.GetCueTag // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag AGameplayCueNotify_Actor_DataMosh::GetCueTag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayCueNotify_Actor_DataMosh", "GetCueTag"); Params::GameplayCueNotify_Actor_DataMosh_GetCueTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameplayCueNotify_Actor_DataMosh.ReapplySettings // (Event, Public, BlueprintEvent) void AGameplayCueNotify_Actor_DataMosh::ReapplySettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayCueNotify_Actor_DataMosh", "ReapplySettings"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.GameplayCueNotify_Actor_DataMosh.SetCurrentCurveTime // (Event, Public, BlueprintEvent) // Parameters: // float InCurrentCurveTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameplayCueNotify_Actor_DataMosh::SetCurrentCurveTime(float InCurrentCurveTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayCueNotify_Actor_DataMosh", "SetCurrentCurveTime"); Params::GameplayCueNotify_Actor_DataMosh_SetCurrentCurveTime Parms{}; Parms.InCurrentCurveTime = InCurrentCurveTime; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.GameplayCueNotify_Actor_DataMosh.SetIntensityCurve // (Event, Public, BlueprintEvent) // Parameters: // class UCurveFloat* InIntensityCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameplayCueNotify_Actor_DataMosh::SetIntensityCurve(class UCurveFloat* InIntensityCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayCueNotify_Actor_DataMosh", "SetIntensityCurve"); Params::GameplayCueNotify_Actor_DataMosh_SetIntensityCurve Parms{}; Parms.InIntensityCurve = InIntensityCurve; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.GameplayCueNotify_Actor_DataMosh.SetIntensityFadeOutCurve // (Event, Public, BlueprintEvent) // Parameters: // class UCurveFloat* InIntensityCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameplayCueNotify_Actor_DataMosh::SetIntensityFadeOutCurve(class UCurveFloat* InIntensityCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayCueNotify_Actor_DataMosh", "SetIntensityFadeOutCurve"); Params::GameplayCueNotify_Actor_DataMosh_SetIntensityFadeOutCurve Parms{}; Parms.InIntensityCurve = InIntensityCurve; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTFlyingPathSpline.DrawFlyingPath // (Native, Event, Public, BlueprintEvent) // Parameters: // const struct FPredictProjectilePathResult&ProjectilePathResult (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) void ABTFlyingPathSpline::DrawFlyingPath(const struct FPredictProjectilePathResult& ProjectilePathResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFlyingPathSpline", "DrawFlyingPath"); Params::BTFlyingPathSpline_DrawFlyingPath Parms{}; Parms.ProjectilePathResult = std::move(ProjectilePathResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCharacterPlayAdaptiveTriggersManager.Debug_Character_Controller_ValuesDebug // (Final, Exec, Native, Public) void UBTCharacterPlayAdaptiveTriggersManager::Debug_Character_Controller_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCharacterPlayAdaptiveTriggersManager", "Debug_Character_Controller_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCharacterPlayAdaptiveTriggersManager.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCharacterPlayAdaptiveTriggersManager::SetEnabled(bool InEnable, class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCharacterPlayAdaptiveTriggersManager", "SetEnabled"); Params::BTCharacterPlayAdaptiveTriggersManager_SetEnabled Parms{}; Parms.InEnable = InEnable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCharacterPlayAdaptiveTriggersManager.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTCharacterPlayAdaptiveTriggersManager::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCharacterPlayAdaptiveTriggersManager", "IsEnabled"); Params::BTCharacterPlayAdaptiveTriggersManager_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.InteractionActor.OnWidgetInteraction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Started (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AInteractionActor::OnWidgetInteraction(bool Started) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionActor", "OnWidgetInteraction"); Params::InteractionActor_OnWidgetInteraction Parms{}; Parms.Started = Started; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.InteractionSlotPlace.OnItemCollected // (Final, Native, Public) void AInteractionSlotPlace::OnItemCollected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionSlotPlace", "OnItemCollected"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.InteractionSlotPlace.OnItemSelected // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FDataTableRowHandle& DataTableRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FSHItemDataStruct& ItemDataStruct (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AInteractionSlotPlace::OnItemSelected(const struct FDataTableRowHandle& DataTableRowHandle, const struct FSHItemDataStruct& ItemDataStruct) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionSlotPlace", "OnItemSelected"); Params::InteractionSlotPlace_OnItemSelected Parms{}; Parms.DataTableRowHandle = std::move(DataTableRowHandle); Parms.ItemDataStruct = std::move(ItemDataStruct); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.InteractionSlotPlace.OnMiniInventoryInteractionFinished // (Final, Native, Protected) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AInteractionSlotPlace::OnMiniInventoryInteractionFinished(class FName ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionSlotPlace", "OnMiniInventoryInteractionFinished"); Params::InteractionSlotPlace_OnMiniInventoryInteractionFinished Parms{}; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.InteractionSlotPlace.GetItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItem* AInteractionSlotPlace::GetItem() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionSlotPlace", "GetItem"); Params::InteractionSlotPlace_GetItem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTFireBehavior.NotifyFireRequest // (Final, Native, Private) // Parameters: // bool bStarted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFireBehavior::NotifyFireRequest(bool bStarted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFireBehavior", "NotifyFireRequest"); Params::BTFireBehavior_NotifyFireRequest Parms{}; Parms.bStarted = bStarted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTFireBehavior.OnEndBehavior // (Event, Protected, BlueprintEvent) void UBTFireBehavior::OnEndBehavior() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFireBehavior", "OnEndBehavior"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTFireBehavior.OnRequestEndBehavior // (Event, Protected, BlueprintEvent) void UBTFireBehavior::OnRequestEndBehavior() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFireBehavior", "OnRequestEndBehavior"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTFireBehavior.OnStartBehavior // (Event, Protected, BlueprintEvent) void UBTFireBehavior::OnStartBehavior() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFireBehavior", "OnStartBehavior"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.KillVolume.OnVolumeEntered // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKillVolume::OnVolumeEntered(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KillVolume", "OnVolumeEntered"); Params::KillVolume_OnVolumeEntered Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.KillVolume.OnVolumeExited // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKillVolume::OnVolumeExited(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KillVolume", "OnVolumeExited"); Params::KillVolume_OnVolumeExited Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTapFireBehavior.NotifyOnBurstFired // (Native, Public) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTapFireBehavior::NotifyOnBurstFired(bool bTapFire, int32 ChargeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTapFireBehavior", "NotifyOnBurstFired"); Params::BTTapFireBehavior_NotifyOnBurstFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeLevel = ChargeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTapFireBehavior.ShootBullet // (Native, Public) void UBTTapFireBehavior::ShootBullet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTapFireBehavior", "ShootBullet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.EnemyLODManager.DisableLODSystem // (Final, Native, Public, BlueprintCallable) void UEnemyLODManager::DisableLODSystem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyLODManager", "DisableLODSystem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.EnemyLODManager.EnableLODSystem // (Final, Native, Public, BlueprintCallable) void UEnemyLODManager::EnableLODSystem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyLODManager", "EnableLODSystem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.EnemyLODManager.RegisterEnemy // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* EnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnemyLODManager::RegisterEnemy(class AActor* EnemyActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyLODManager", "RegisterEnemy"); Params::EnemyLODManager_RegisterEnemy Parms{}; Parms.EnemyActor = EnemyActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.EnemyLODManager.UnregisterEnemy // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AActor* EnemyActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bResetLOD (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnemyLODManager::UnregisterEnemy(const class AActor* EnemyActor, const bool bResetLOD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyLODManager", "UnregisterEnemy"); Params::EnemyLODManager_UnregisterEnemy Parms{}; Parms.EnemyActor = EnemyActor; Parms.bResetLOD = bResetLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTHoldFireBehavior.OnBurstIntervalEnd // (Final, Native, Public) void UBTHoldFireBehavior::OnBurstIntervalEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTHoldFireBehavior", "OnBurstIntervalEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTChargeFireBehavior.OnAutoShootDelayEnd // (Final, Native, Public) void UBTChargeFireBehavior::OnAutoShootDelayEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTChargeFireBehavior", "OnAutoShootDelayEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTChargeFireBehavior.OnChargeGained // (Final, Native, Public) void UBTChargeFireBehavior::OnChargeGained() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTChargeFireBehavior", "OnChargeGained"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTChargeFireBehavior.ReceiveOnChargeEnded // (Event, Public, BlueprintEvent) void UBTChargeFireBehavior::ReceiveOnChargeEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTChargeFireBehavior", "ReceiveOnChargeEnded"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTChargeFireBehavior.ReceiveOnChargeGained // (Event, Public, BlueprintEvent) void UBTChargeFireBehavior::ReceiveOnChargeGained() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTChargeFireBehavior", "ReceiveOnChargeGained"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTChargeFireBehavior.ReceiveOnChargeStarted // (Event, Public, BlueprintEvent) void UBTChargeFireBehavior::ReceiveOnChargeStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTChargeFireBehavior", "ReceiveOnChargeStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTChargeFireBehavior.IsCharging // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTChargeFireBehavior::IsCharging() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTChargeFireBehavior", "IsCharging"); Params::BTChargeFireBehavior_IsCharging Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameplayEndGameWidget.OnTransitionChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool bInIsInTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayEndGameWidget::OnTransitionChanged(bool bInIsInTransition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayEndGameWidget", "OnTransitionChanged"); Params::GameplayEndGameWidget_OnTransitionChanged Parms{}; Parms.bInIsInTransition = bInIsInTransition; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTCheatManager.AIAnimationDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::AIAnimationDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "AIAnimationDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.AIAnimationStatesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::AIAnimationStatesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "AIAnimationStatesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.AIHitReactionDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::AIHitReactionDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "AIHitReactionDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.AIMovementDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::AIMovementDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "AIMovementDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.DataLayersDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::DataLayersDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "DataLayersDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_AsyncLoader_ToggleSpam // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_AsyncLoader_ToggleSpam() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_AsyncLoader_ToggleSpam"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_AsyncLoader_ValuesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_AsyncLoader_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_AsyncLoader_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Camera_BlendsDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Camera_BlendsDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Camera_BlendsDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Camera_DrawDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Camera_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Camera_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Camera_ToggleGamepadCameraLinearMovement // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Camera_ToggleGamepadCameraLinearMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Camera_ToggleGamepadCameraLinearMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Camera_ValuesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Camera_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Camera_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_CameraComponent_ValuesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_CameraComponent_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_CameraComponent_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Combat_DrawDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Combat_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Combat_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Combat_DrawWidgetCollision // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Combat_DrawWidgetCollision() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Combat_DrawWidgetCollision"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Combat_ValuesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Combat_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Combat_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_EnemyDetection // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_EnemyDetection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_EnemyDetection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Energy_Infinite // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Energy_Infinite() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Energy_Infinite"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Health_GodMode // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Health_GodMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Health_GodMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Health_ValuesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Health_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Health_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Items_ValuesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Items_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Items_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Lights_DrawDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Lights_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Lights_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Lights_ValuesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Lights_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Lights_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Movement_ValuesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Movement_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Movement_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Music_DrawDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Music_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Music_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Music_ValuesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Character_Music_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Character_Music_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Cutscene // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Cutscene() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Cutscene"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Cutscene_Enabled // (Final, Exec, Native, Static, Protected) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Cutscene_Enabled(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Cutscene_Enabled"); Params::BTCheatManager_Debug_Cutscene_Enabled Parms{}; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Cutscene_LoadingMaxTime // (Final, Exec, Native, Static, Protected) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Cutscene_LoadingMaxTime(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Cutscene_LoadingMaxTime"); Params::BTCheatManager_Debug_Cutscene_LoadingMaxTime Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_ExtendedMovement // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_ExtendedMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_ExtendedMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Hand_IK // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Hand_IK() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Hand_IK"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_LootManager_Drop_Toggle // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_LootManager_Drop_Toggle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_LootManager_Drop_Toggle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Menu // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Menu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Menu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Menu_Enabled // (Final, Exec, Native, Static, Protected) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Menu_Enabled(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Menu_Enabled"); Params::BTCheatManager_Debug_Menu_Enabled Parms{}; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Menu_Pause // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Menu_Pause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Menu_Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Play_Wall_Aiming // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Play_Wall_Aiming() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Play_Wall_Aiming"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_PoachingTime // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_PoachingTime() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_PoachingTime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_SwitchHealthBarsVisible // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_SwitchHealthBarsVisible() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_SwitchHealthBarsVisible"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_TimeKnots // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_TimeKnots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_TimeKnots"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Vignettes // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Vignettes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Vignettes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Vignettes_Enabled // (Final, Exec, Native, Static, Protected) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Vignettes_Enabled(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Vignettes_Enabled"); Params::BTCheatManager_Debug_Vignettes_Enabled Parms{}; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Weapon_IK // (Final, Exec, Native, Static, Protected) void UBTCheatManager::Debug_Weapon_IK() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "Debug_Weapon_IK"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.FlashlightDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::FlashlightDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "FlashlightDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.GetBTCheatManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTCheatManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTCheatManager* UBTCheatManager::GetBTCheatManager(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "GetBTCheatManager"); Params::BTCheatManager_GetBTCheatManager Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTCheatManager.GetCombatDebugDraw // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTCheatManager::GetCombatDebugDraw(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "GetCombatDebugDraw"); Params::BTCheatManager_GetCombatDebugDraw Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTCheatManager.PlayerAnimationDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::PlayerAnimationDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "PlayerAnimationDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.PlayerAnimStatesDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::PlayerAnimStatesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "PlayerAnimStatesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.ResetCheatManager // (Final, Exec, Native, Static, Public) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::ResetCheatManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "ResetCheatManager"); Params::BTCheatManager_ResetCheatManager Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.WeaponAimDebug // (Final, Exec, Native, Static, Protected) void UBTCheatManager::WeaponAimDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "WeaponAimDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.WeaponToggleAimMode // (Final, Exec, Native, Static, Protected) void UBTCheatManager::WeaponToggleAimMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTCheatManager", "WeaponToggleAimMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.BugItGoSP // (Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& DataShortURL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::BugItGoSP(float X, float Y, float Z, float pitch, float Yaw, float Roll, const class FString& DataShortURL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "BugItGoSP"); Params::BTCheatManager_BugItGoSP Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.pitch = pitch; Parms.Yaw = Yaw; Parms.Roll = Roll; Parms.DataShortURL = std::move(DataShortURL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_AsyncLoader_DumpValues // (Final, Exec, Native, Protected) void UBTCheatManager::Debug_AsyncLoader_DumpValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_AsyncLoader_DumpValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Combat_AimAssist_DrawDebug // (Final, Exec, Native, Public, BlueprintCallable) void UBTCheatManager::Debug_Character_Combat_AimAssist_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Combat_AimAssist_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Combat_AimAssist_ValuesDebug // (Final, Exec, Native, Public, BlueprintCallable) void UBTCheatManager::Debug_Character_Combat_AimAssist_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Combat_AimAssist_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Health_FakeDamage // (Final, Exec, Native, Public) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Character_Health_FakeDamage(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Health_FakeDamage"); Params::BTCheatManager_Debug_Character_Health_FakeDamage Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Health_FakeHeal // (Final, Exec, Native, Public) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Character_Health_FakeHeal(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Health_FakeHeal"); Params::BTCheatManager_Debug_Character_Health_FakeHeal Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Items_UnlimitedAmmo // (Final, Exec, Native, Protected) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Character_Items_UnlimitedAmmo(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Items_UnlimitedAmmo"); Params::BTCheatManager_Debug_Character_Items_UnlimitedAmmo Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_GameplayDifficulty_Set // (Final, Exec, Native, Protected) // Parameters: // int32 Difficulty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_GameplayDifficulty_Set(int32 Difficulty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_GameplayDifficulty_Set"); Params::BTCheatManager_Debug_GameplayDifficulty_Set Parms{}; Parms.Difficulty = Difficulty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_LogMarker // (Final, Exec, Native, Protected, BlueprintCallable) // Parameters: // const class FString& InMarkerText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_LogMarker(const class FString& InMarkerText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_LogMarker"); Params::BTCheatManager_Debug_LogMarker Parms{}; Parms.InMarkerText = std::move(InMarkerText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Map_ShowAll // (Final, Exec, Native, Protected) void UBTCheatManager::Debug_Map_ShowAll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Map_ShowAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Playthrough_CompleteGame // (Final, Exec, Native, Protected) // Parameters: // int32 InOnDifficulty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Playthrough_CompleteGame(int32 InOnDifficulty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Playthrough_CompleteGame"); Params::BTCheatManager_Debug_Playthrough_CompleteGame Parms{}; Parms.InOnDifficulty = InOnDifficulty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Playthrough_ResetNGPlusDataSnapshot // (Final, Exec, Native, Protected) void UBTCheatManager::Debug_Playthrough_ResetNGPlusDataSnapshot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Playthrough_ResetNGPlusDataSnapshot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Playthrough_SetDeathsNumber // (Final, Exec, Native, Protected) // Parameters: // int32 InNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Playthrough_SetDeathsNumber(int32 InNumber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Playthrough_SetDeathsNumber"); Params::BTCheatManager_Debug_Playthrough_SetDeathsNumber Parms{}; Parms.InNumber = InNumber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Playthrough_SetEnemiesMergedNumber // (Final, Exec, Native, Protected) // Parameters: // int32 InNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Playthrough_SetEnemiesMergedNumber(int32 InNumber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Playthrough_SetEnemiesMergedNumber"); Params::BTCheatManager_Debug_Playthrough_SetEnemiesMergedNumber Parms{}; Parms.InNumber = InNumber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Playthrough_SetIntroCutsceneRightChoicesNumber // (Final, Exec, Native, Protected) // Parameters: // int32 InRightChoicesNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Playthrough_SetIntroCutsceneRightChoicesNumber(int32 InRightChoicesNumber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Playthrough_SetIntroCutsceneRightChoicesNumber"); Params::BTCheatManager_Debug_Playthrough_SetIntroCutsceneRightChoicesNumber Parms{}; Parms.InRightChoicesNumber = InRightChoicesNumber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Playthrough_SetNewGamePlus // (Final, Exec, Native, Protected) // Parameters: // bool bIsNewGamePlus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckTransferableData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Playthrough_SetNewGamePlus(bool bIsNewGamePlus, bool bCheckTransferableData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Playthrough_SetNewGamePlus"); Params::BTCheatManager_Debug_Playthrough_SetNewGamePlus Parms{}; Parms.bIsNewGamePlus = bIsNewGamePlus; Parms.bCheckTransferableData = bCheckTransferableData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Playthrough_SetSaveStationUsesNumber // (Final, Exec, Native, Protected) // Parameters: // int32 InNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Playthrough_SetSaveStationUsesNumber(int32 InNumber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Playthrough_SetSaveStationUsesNumber"); Params::BTCheatManager_Debug_Playthrough_SetSaveStationUsesNumber Parms{}; Parms.InNumber = InNumber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Playthrough_TakeNGPlusDataSnapshot // (Final, Exec, Native, Protected) void UBTCheatManager::Debug_Playthrough_TakeNGPlusDataSnapshot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Playthrough_TakeNGPlusDataSnapshot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_SendBugIt // (Final, Exec, Native, Public) void UBTCheatManager::Debug_SendBugIt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_SendBugIt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_SetWeaponPickUpBehavior // (Final, Exec, Native, Protected) // Parameters: // int32 InBehaviorIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_SetWeaponPickUpBehavior(int32 InBehaviorIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_SetWeaponPickUpBehavior"); Params::BTCheatManager_Debug_SetWeaponPickUpBehavior Parms{}; Parms.InBehaviorIndex = InBehaviorIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_StartRecording // (Final, Exec, Native, Protected, BlueprintCallable) // Parameters: // const class FString& InLogName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_StartRecording(const class FString& InLogName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_StartRecording"); Params::BTCheatManager_Debug_StartRecording Parms{}; Parms.InLogName = std::move(InLogName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_StopRecording // (Final, Exec, Native, Protected, BlueprintCallable) void UBTCheatManager::Debug_StopRecording() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_StopRecording"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Tutorial_Add // (Final, Exec, Native, Protected) // Parameters: // const class FString& TutorialName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Tutorial_Add(const class FString& TutorialName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Tutorial_Add"); Params::BTCheatManager_Debug_Tutorial_Add Parms{}; Parms.TutorialName = std::move(TutorialName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Tutorial_AddAll // (Final, Exec, Native, Protected) void UBTCheatManager::Debug_Tutorial_AddAll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Tutorial_AddAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Tutorial_Hide // (Final, Exec, Native, Protected) void UBTCheatManager::Debug_Tutorial_Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Tutorial_Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Tutorial_Remove // (Final, Exec, Native, Protected) // Parameters: // const class FString& TutorialName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Tutorial_Remove(const class FString& TutorialName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Tutorial_Remove"); Params::BTCheatManager_Debug_Tutorial_Remove Parms{}; Parms.TutorialName = std::move(TutorialName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Tutorial_RemoveAll // (Final, Exec, Native, Protected) void UBTCheatManager::Debug_Tutorial_RemoveAll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Tutorial_RemoveAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Tutorial_Show // (Final, Exec, Native, Protected) // Parameters: // const class FString& TutorialName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Tutorial_Show(const class FString& TutorialName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Tutorial_Show"); Params::BTCheatManager_Debug_Tutorial_Show Parms{}; Parms.TutorialName = std::move(TutorialName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Upgrade_UnlockAllUpgrades // (Final, Exec, Native, Protected) void UBTCheatManager::Debug_Upgrade_UnlockAllUpgrades() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Upgrade_UnlockAllUpgrades"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.EnableEnemies // (Final, Exec, Native, Protected) void UBTCheatManager::EnableEnemies() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "EnableEnemies"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Test_AddTestCameraPostProcessBlender // (Final, Exec, Native, Protected) void UBTCheatManager::Test_AddTestCameraPostProcessBlender() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Test_AddTestCameraPostProcessBlender"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.AddAchievementCollection // (Final, Exec, Native, Public, BlueprintCallable, Const) // Parameters: // class FName AchievementName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::AddAchievementCollection(class FName AchievementName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "AddAchievementCollection"); Params::BTCheatManager_AddAchievementCollection Parms{}; Parms.AchievementName = AchievementName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.AddAchievementCounter // (Final, Exec, Native, Public, BlueprintCallable, Const) // Parameters: // class FName AchievementName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::AddAchievementCounter(class FName AchievementName, int32 Delta) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "AddAchievementCounter"); Params::BTCheatManager_AddAchievementCounter Parms{}; Parms.AchievementName = AchievementName; Parms.Delta = Delta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Ability_BodyCarry_Activate // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_Ability_BodyCarry_Activate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Ability_BodyCarry_Activate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Ability_BodyCarry_Deactivate // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_Ability_BodyCarry_Deactivate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Ability_BodyCarry_Deactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Ability_WallWalk_Activate // (Final, Exec, Native, Protected, BlueprintCallable, Const) void UBTCheatManager::Debug_Ability_WallWalk_Activate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Ability_WallWalk_Activate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Ability_WallWalk_Deactivate // (Final, Exec, Native, Protected, BlueprintCallable, Const) void UBTCheatManager::Debug_Ability_WallWalk_Deactivate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Ability_WallWalk_Deactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Items_AddPurchasable // (Final, Exec, Native, Public, BlueprintCallable, Const) // Parameters: // const class FString& ItemRowName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Character_Items_AddPurchasable(const class FString& ItemRowName, int32 InAmount) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Items_AddPurchasable"); Params::BTCheatManager_Debug_Character_Items_AddPurchasable Parms{}; Parms.ItemRowName = std::move(ItemRowName); Parms.InAmount = InAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Items_Give // (Final, Exec, Native, Public, BlueprintCallable, Const) // Parameters: // const class FString& ItemRowName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Character_Items_Give(const class FString& ItemRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Items_Give"); Params::BTCheatManager_Debug_Character_Items_Give Parms{}; Parms.ItemRowName = std::move(ItemRowName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Items_GiveAllEquipment // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_Character_Items_GiveAllEquipment() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Items_GiveAllEquipment"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Items_GiveAllItems // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_Character_Items_GiveAllItems() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Items_GiveAllItems"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Items_GiveAllResources // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_Character_Items_GiveAllResources() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Items_GiveAllResources"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Items_GiveAmmo // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_Character_Items_GiveAmmo() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Items_GiveAmmo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Items_LogAllPurchasable // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_Character_Items_LogAllPurchasable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Items_LogAllPurchasable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Movement_MovementSnapDrawDebug // (Final, Exec, Native, Public, Const) void UBTCheatManager::Debug_Character_Movement_MovementSnapDrawDebug() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Movement_MovementSnapDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Movement_RotationSnapDrawDebug // (Final, Exec, Native, Public, Const) void UBTCheatManager::Debug_Character_Movement_RotationSnapDrawDebug() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Movement_RotationSnapDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Movement_SlideSnapDrawDebug // (Final, Exec, Native, Public, Const) void UBTCheatManager::Debug_Character_Movement_SlideSnapDrawDebug() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Movement_SlideSnapDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Souls_AddSoul // (Final, Exec, Native, Public, Const) // Parameters: // class FName SoulID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Character_Souls_AddSoul(class FName SoulID) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Souls_AddSoul"); Params::BTCheatManager_Debug_Character_Souls_AddSoul Parms{}; Parms.SoulID = SoulID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Character_Souls_RemoveSoul // (Final, Exec, Native, Public, Const) // Parameters: // class FName SoulID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Character_Souls_RemoveSoul(class FName SoulID) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Character_Souls_RemoveSoul"); Params::BTCheatManager_Debug_Character_Souls_RemoveSoul Parms{}; Parms.SoulID = SoulID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Custom // (Final, Exec, Native, Public, Const) // Parameters: // const class FString& DebugCommand (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Custom(const class FString& DebugCommand, int32 Value) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Custom"); Params::BTCheatManager_Debug_Custom Parms{}; Parms.DebugCommand = std::move(DebugCommand); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Enemy_Hurt // (Final, Exec, Native, Public, Const) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& DamageType (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Enemy_Hurt(float Damage, const class FString& DamageType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Enemy_Hurt"); Params::BTCheatManager_Debug_Enemy_Hurt Parms{}; Parms.Damage = Damage; Parms.DamageType = std::move(DamageType); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Enemy_Kill // (Final, Exec, Native, Public, Const) // Parameters: // const class FString& DamageType (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Enemy_Kill(const class FString& DamageType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Enemy_Kill"); Params::BTCheatManager_Debug_Enemy_Kill Parms{}; Parms.DamageType = std::move(DamageType); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Enemy_RankDown // (Final, Exec, Native, Protected, Const) void UBTCheatManager::Debug_Enemy_RankDown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Enemy_RankDown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Enemy_RankUp // (Final, Exec, Native, Protected, Const) void UBTCheatManager::Debug_Enemy_RankUp() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Enemy_RankUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Enemy_SetHealth // (Final, Exec, Native, Public, Const) // Parameters: // float newHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Enemy_SetHealth(float newHealth) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Enemy_SetHealth"); Params::BTCheatManager_Debug_Enemy_SetHealth Parms{}; Parms.newHealth = newHealth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_Enemy_StopMovement // (Final, Exec, Native, Public, Const) // Parameters: // bool bStop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_Enemy_StopMovement(bool bStop) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_Enemy_StopMovement"); Params::BTCheatManager_Debug_Enemy_StopMovement Parms{}; Parms.bStop = bStop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_ImpactPooling_DrawDebug // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_ImpactPooling_DrawDebug() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_ImpactPooling_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_ImpactPooling_SetPoolSize // (Final, Exec, Native, Public, BlueprintCallable, Const) // Parameters: // const class FString& ImpactType (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_ImpactPooling_SetPoolSize(const class FString& ImpactType, int32 Value) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_ImpactPooling_SetPoolSize"); Params::BTCheatManager_Debug_ImpactPooling_SetPoolSize Parms{}; Parms.ImpactType = std::move(ImpactType); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_ImpactPooling_TogglePooling // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_ImpactPooling_TogglePooling() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_ImpactPooling_TogglePooling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_KillAll // (Final, Exec, Native, Protected, Const) void UBTCheatManager::Debug_KillAll() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_KillAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_LootManager_Data_Toggle // (Final, Exec, Native, Public, BlueprintCallable, Const) void UBTCheatManager::Debug_LootManager_Data_Toggle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_LootManager_Data_Toggle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_SpawnEnemy // (Final, Exec, Native, Public, Const) // Parameters: // int32 Number (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::Debug_SpawnEnemy(int32 Number) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_SpawnEnemy"); Params::BTCheatManager_Debug_SpawnEnemy Parms{}; Parms.Number = Number; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Debug_TestCrashingGame // (Final, Exec, Native, Public, Const) void UBTCheatManager::Debug_TestCrashingGame() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Debug_TestCrashingGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.DisableEnemies // (Final, Exec, Native, Protected, Const) void UBTCheatManager::DisableEnemies() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "DisableEnemies"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.ForcePlayerIdlePose // (Final, Exec, Native, Protected, Const) void UBTCheatManager::ForcePlayerIdlePose() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "ForcePlayerIdlePose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.GetLogName // (Final, Native, Protected, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBTCheatManager::GetLogName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "GetLogName"); Params::BTCheatManager_GetLogName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTCheatManager.KillEncounter // (Final, Exec, Native, Protected, Const) void UBTCheatManager::KillEncounter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "KillEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.KillWave // (Final, Exec, Native, Protected, Const) void UBTCheatManager::KillWave() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "KillWave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.MakePlayerTranslucent // (Final, Exec, Native, Protected, Const) void UBTCheatManager::MakePlayerTranslucent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "MakePlayerTranslucent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.OneHitKill // (Final, Exec, Native, Protected, Const) void UBTCheatManager::OneHitKill() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "OneHitKill"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.SetFlashlightIntensity // (Final, Exec, Native, Protected, Const) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::SetFlashlightIntensity(float Intensity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "SetFlashlightIntensity"); Params::BTCheatManager_SetFlashlightIntensity Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Suicide // (Final, Exec, Native, Protected, Const) void UBTCheatManager::Suicide() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Suicide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.TakeDamage // (Final, Exec, Native, Protected, Const) // Parameters: // float Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::TakeDamage(float Amount) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "TakeDamage"); Params::BTCheatManager_TakeDamage Parms{}; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.Test_RemoveTestCameraPostProcessBlender // (Final, Exec, Native, Protected, Const) void UBTCheatManager::Test_RemoveTestCameraPostProcessBlender() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "Test_RemoveTestCameraPostProcessBlender"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.ToggleFlashlight // (Final, Exec, Native, Protected, Const) void UBTCheatManager::ToggleFlashlight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "ToggleFlashlight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.TurnOffFlashlight // (Final, Exec, Native, Protected, Const) void UBTCheatManager::TurnOffFlashlight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "TurnOffFlashlight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.TurnOnFlashlight // (Final, Exec, Native, Protected, Const) void UBTCheatManager::TurnOnFlashlight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "TurnOnFlashlight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.UnlockAchievement // (Final, Exec, Native, Public, BlueprintCallable, Const) // Parameters: // class FName AchievementName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCheatManager::UnlockAchievement(class FName AchievementName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "UnlockAchievement"); Params::BTCheatManager_UnlockAchievement Parms{}; Parms.AchievementName = AchievementName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCheatManager.WeaponPreciseAimMode // (Final, Exec, Native, Protected, Const) void UBTCheatManager::WeaponPreciseAimMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCheatManager", "WeaponPreciseAimMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHNPCAnimInstance.GetAnimComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHAnimComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimComponent* USHNPCAnimInstance::GetAnimComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "GetAnimComponent"); Params::SHNPCAnimInstance_GetAnimComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHNPCAnimInstance.GetChangeLocomotionSnapshotName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHNPCAnimInstance::GetChangeLocomotionSnapshotName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "GetChangeLocomotionSnapshotName"); Params::SHNPCAnimInstance_GetChangeLocomotionSnapshotName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHNPCAnimInstance.GetLocomotionTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHNPCAnimInstance::GetLocomotionTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "GetLocomotionTag"); Params::SHNPCAnimInstance_GetLocomotionTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTDifficultyButtonWidget.OnSetDifficultyName // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FText& InNewDifficultyName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTDifficultyButtonWidget::OnSetDifficultyName(const class FText& InNewDifficultyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDifficultyButtonWidget", "OnSetDifficultyName"); Params::BTDifficultyButtonWidget_OnSetDifficultyName Parms{}; Parms.InNewDifficultyName = std::move(InNewDifficultyName); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.KeyRichTexts.GetKeyDisplayRichText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKeyRichTexts::GetKeyDisplayRichText(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KeyRichTexts", "GetKeyDisplayRichText"); Params::KeyRichTexts_GetKeyDisplayRichText Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTItemHighlighterInterface.HighlightTurnOff // (Native, Event, Public, BlueprintCallable, BlueprintEvent, Const) void IBTItemHighlighterInterface::HighlightTurnOff() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTItemHighlighterInterface", "HighlightTurnOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemHighlighterInterface.HighlightTurnOn // (Native, Event, Public, BlueprintCallable, BlueprintEvent, Const) void IBTItemHighlighterInterface::HighlightTurnOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTItemHighlighterInterface", "HighlightTurnOn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemHighlighterInterface.ShouldActorBeHighlighted // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UBTItemHighlighterComponent* IntemHighlighterComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IBTItemHighlighterInterface::ShouldActorBeHighlighted(class UBTItemHighlighterComponent* IntemHighlighterComponent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTItemHighlighterInterface", "ShouldActorBeHighlighted"); Params::BTItemHighlighterInterface_ShouldActorBeHighlighted Parms{}; Parms.IntemHighlighterComponent = IntemHighlighterComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTChooseDifficultyWidget.OnShown // (Event, Protected, BlueprintEvent) void UBTChooseDifficultyWidget::OnShown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTChooseDifficultyWidget", "OnShown"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTCinematicCameraOwnerInterface.PlaySequencer // (Event, Public, BlueprintEvent, Const) void IBTCinematicCameraOwnerInterface::PlaySequencer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTCinematicCameraOwnerInterface", "PlaySequencer"); AsUObject()->ProcessEvent(Func, nullptr); } // Function Cronos.BTCompassAbility.CloseCompass // (Final, Native, Private) void UBTCompassAbility::CloseCompass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCompassAbility", "CloseCompass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCompassAbility.OnCompassCloseReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTCompassAbility::OnCompassCloseReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCompassAbility", "OnCompassCloseReceived"); Params::BTCompassAbility_OnCompassCloseReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCompassAbility.OnCompassOpenLoopedReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTCompassAbility::OnCompassOpenLoopedReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCompassAbility", "OnCompassOpenLoopedReceived"); Params::BTCompassAbility_OnCompassOpenLoopedReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCompassAbility.OnCompassOpenReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTCompassAbility::OnCompassOpenReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCompassAbility", "OnCompassOpenReceived"); Params::BTCompassAbility_OnCompassOpenReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCompassAbility.OnStopMontageEventReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTCompassAbility::OnStopMontageEventReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCompassAbility", "OnStopMontageEventReceived"); Params::BTCompassAbility_OnStopMontageEventReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCompassAbility.OnStopMontageRequested // (Final, Native, Protected) void UBTCompassAbility::OnStopMontageRequested() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCompassAbility", "OnStopMontageRequested"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSpawnPointData.GetAudioLogOptions // (Final, Native, Static, Private) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointData::GetAudioLogOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSpawnPointData", "GetAudioLogOptions"); Params::CronosSpawnPointData_GetAudioLogOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointData.GetItemOptions // (Final, Native, Static, Private) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointData::GetItemOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSpawnPointData", "GetItemOptions"); Params::CronosSpawnPointData_GetItemOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointData.GetMemoOptions // (Final, Native, Static, Private) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointData::GetMemoOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSpawnPointData", "GetMemoOptions"); Params::CronosSpawnPointData_GetMemoOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointData.GetObjectiveOptions // (Final, Native, Static, Private) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointData::GetObjectiveOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSpawnPointData", "GetObjectiveOptions"); Params::CronosSpawnPointData_GetObjectiveOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointData.GetQuestOptions // (Final, Native, Static, Private) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointData::GetQuestOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSpawnPointData", "GetQuestOptions"); Params::CronosSpawnPointData_GetQuestOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointData.GetSoulOptions // (Final, Native, Static, Private) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointData::GetSoulOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSpawnPointData", "GetSoulOptions"); Params::CronosSpawnPointData_GetSoulOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointData.GetTravelLogOptions // (Final, Native, Static, Private) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointData::GetTravelLogOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSpawnPointData", "GetTravelLogOptions"); Params::CronosSpawnPointData_GetTravelLogOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointData.GetUpgradePresetOptions // (Final, Native, Static, Private) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointData::GetUpgradePresetOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSpawnPointData", "GetUpgradePresetOptions"); Params::CronosSpawnPointData_GetUpgradePresetOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointData.ForceMarkAssetDirty // (Final, Native, Public, BlueprintCallable) void UCronosSpawnPointData::ForceMarkAssetDirty() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPointData", "ForceMarkAssetDirty"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameplayCueNotify_Actor_Material.ClearPostProcess // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsFullPop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameplayCueNotify_Actor_Material::ClearPostProcess(bool bIsFullPop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayCueNotify_Actor_Material", "ClearPostProcess"); Params::GameplayCueNotify_Actor_Material_ClearPostProcess Parms{}; Parms.bIsFullPop = bIsFullPop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameplayCueNotify_Actor_Material.IsPostProcessMaterialPushAllowed // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AActor* MyTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayCueParameters& Parameters (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameplayCueNotify_Actor_Material::IsPostProcessMaterialPushAllowed(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayCueNotify_Actor_Material", "IsPostProcessMaterialPushAllowed"); Params::GameplayCueNotify_Actor_Material_IsPostProcessMaterialPushAllowed Parms{}; Parms.MyTarget = MyTarget; Parms.EventType = EventType; Parms.Parameters = std::move(Parameters); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemWeapon.GetMaterialInstanceDynamic // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ASHItemWeapon::GetMaterialInstanceDynamic() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeapon", "GetMaterialInstanceDynamic"); Params::SHItemWeapon_GetMaterialInstanceDynamic Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemWeapon.OnFirePerformed // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& ShootEndWorldLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemWeapon::OnFirePerformed(const struct FVector& ShootEndWorldLoc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeapon", "OnFirePerformed"); Params::SHItemWeapon_OnFirePerformed Parms{}; Parms.ShootEndWorldLoc = std::move(ShootEndWorldLoc); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHItemWeapon.IsEnemyKnockedDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* enemy (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeapon::IsEnemyKnockedDown(const class AActor* enemy) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeapon", "IsEnemyKnockedDown"); Params::SHItemWeapon_IsEnemyKnockedDown Parms{}; Parms.enemy = enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTContentBundlesManagerComponent.ClearAcquiredContentBundlesDescription // (Final, Native, Public, BlueprintCallable) void UBTContentBundlesManagerComponent::ClearAcquiredContentBundlesDescription() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTContentBundlesManagerComponent", "ClearAcquiredContentBundlesDescription"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTContentBundlesManagerComponent.PreloadContentBundles // (Final, Native, Public, BlueprintCallable) // Parameters: // EBTPreloadWorld InPreloadWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTContentBundlesManagerComponent::PreloadContentBundles(EBTPreloadWorld InPreloadWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTContentBundlesManagerComponent", "PreloadContentBundles"); Params::BTContentBundlesManagerComponent_PreloadContentBundles Parms{}; Parms.InPreloadWorld = InPreloadWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTContentBundlesManagerComponent.GetAcquiredContentBundlesDescription // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutAcquiredContentDescription (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBTContentBundlesManagerComponent::GetAcquiredContentBundlesDescription(TArray* OutAcquiredContentDescription) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTContentBundlesManagerComponent", "GetAcquiredContentBundlesDescription"); Params::BTContentBundlesManagerComponent_GetAcquiredContentBundlesDescription Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAcquiredContentDescription != nullptr) *OutAcquiredContentDescription = std::move(Parms.OutAcquiredContentDescription); } // Function Cronos.BTCustomInputExtraSettingsPanelWidget.ConfirmationResponseNo // (Final, Native, Private) void UBTCustomInputExtraSettingsPanelWidget::ConfirmationResponseNo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCustomInputExtraSettingsPanelWidget", "ConfirmationResponseNo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTCustomInputExtraSettingsPanelWidget.ConfirmationResponseYes // (Final, Native, Private) void UBTCustomInputExtraSettingsPanelWidget::ConfirmationResponseYes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCustomInputExtraSettingsPanelWidget", "ConfirmationResponseYes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemHighlightActor.OnActivateAndAttach // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ASHItem* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHItemTypeEnum InItemTypeEnum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTItemHighlightActor::OnActivateAndAttach(class ASHItem* Item, ESHItemTypeEnum InItemTypeEnum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemHighlightActor", "OnActivateAndAttach"); Params::BTItemHighlightActor_OnActivateAndAttach Parms{}; Parms.Item = Item; Parms.InItemTypeEnum = InItemTypeEnum; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTItemHighlightActor.OnDeactivateAndDetach // (Event, Public, BlueprintCallable, BlueprintEvent) void ABTItemHighlightActor::OnDeactivateAndDetach() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemHighlightActor", "OnDeactivateAndDetach"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTLevelSequenceFlowObject.GetCharacterPlay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* UBTLevelSequenceFlowObject::GetCharacterPlay(const class UObject* InWorldContextObject) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTLevelSequenceFlowObject", "GetCharacterPlay"); Params::BTLevelSequenceFlowObject_GetCharacterPlay Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.DebugFinishObjective // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName objectiveID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosUtils::DebugFinishObjective(const class UObject* WorldContextObject, class FName objectiveID, bool bSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "DebugFinishObjective"); Params::CronosUtils_DebugFinishObjective Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.objectiveID = objectiveID; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosUtils.DebugSetCurrentObjective // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName objectiveID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosUtils::DebugSetCurrentObjective(const class UObject* WorldContextObject, class FName objectiveID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "DebugSetCurrentObjective"); Params::CronosUtils_DebugSetCurrentObjective Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.objectiveID = objectiveID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosUtils.DebugStartObjective // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName objectiveID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsQuest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSetCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosUtils::DebugStartObjective(const class UObject* WorldContextObject, class FName objectiveID, bool bIsQuest, bool bSetCurrent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "DebugStartObjective"); Params::CronosUtils_DebugStartObjective Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.objectiveID = objectiveID; Parms.bIsQuest = bIsQuest; Parms.bSetCurrent = bSetCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosUtils.EnableRootMotionOnMontage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASHCharacterPlay* CharacterPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosUtils::EnableRootMotionOnMontage(class ASHCharacterPlay* CharacterPlay, class UAnimMontage* AnimMontage, bool bState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "EnableRootMotionOnMontage"); Params::CronosUtils_EnableRootMotionOnMontage Parms{}; Parms.CharacterPlay = CharacterPlay; Parms.AnimMontage = AnimMontage; Parms.bState = bState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosUtils.ForceDestroyComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UActorComponent* InActorComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosUtils::ForceDestroyComponent(class UActorComponent* InActorComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "ForceDestroyComponent"); Params::CronosUtils_ForceDestroyComponent Parms{}; Parms.InActorComponent = InActorComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosUtils.GetAllTags // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FGameplayTagContainer& InContainer (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UCronosUtils::GetAllTags(struct FGameplayTagContainer& InContainer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetAllTags"); Params::CronosUtils_GetAllTags Parms{}; Parms.InContainer = std::move(InContainer); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InContainer = std::move(Parms.InContainer); } // Function Cronos.CronosUtils.GetFinalLocationAfterRootAnimation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FCorrectionData& CorrectionData (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector& OutEndLocation (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosUtils::GetFinalLocationAfterRootAnimation(struct FCorrectionData& CorrectionData, struct FVector& OutEndLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetFinalLocationAfterRootAnimation"); Params::CronosUtils_GetFinalLocationAfterRootAnimation Parms{}; Parms.CorrectionData = std::move(CorrectionData); Parms.OutEndLocation = std::move(OutEndLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; CorrectionData = std::move(Parms.CorrectionData); OutEndLocation = std::move(Parms.OutEndLocation); return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetGameStateMenu // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACronosGameStateMenu* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACronosGameStateMenu* UCronosUtils::GetGameStateMenu(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetGameStateMenu"); Params::CronosUtils_GetGameStateMenu Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetGameStatePlay // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACronosGameStatePlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACronosGameStatePlay* UCronosUtils::GetGameStatePlay(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetGameStatePlay"); Params::CronosUtils_GetGameStatePlay Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetHUDPlay // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHHudPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHHudPlay* UCronosUtils::GetHUDPlay(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetHUDPlay"); Params::CronosUtils_GetHUDPlay Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetInGameMenuManagerComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTInGameMenuManagerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTInGameMenuManagerComponent* UCronosUtils::GetInGameMenuManagerComponent(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetInGameMenuManagerComponent"); Params::CronosUtils_GetInGameMenuManagerComponent Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetLookAtRotationWithUpVectorKept // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& ActorLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ActorUpVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ActorTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UCronosUtils::GetLookAtRotationWithUpVectorKept(const struct FVector& ActorLocation, const struct FVector& ActorUpVector, const struct FVector& ActorTargetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetLookAtRotationWithUpVectorKept"); Params::CronosUtils_GetLookAtRotationWithUpVectorKept Parms{}; Parms.ActorLocation = std::move(ActorLocation); Parms.ActorUpVector = std::move(ActorUpVector); Parms.ActorTargetLocation = std::move(ActorTargetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetNotificationManagerComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTNotificationManagerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTNotificationManagerComponent* UCronosUtils::GetNotificationManagerComponent(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetNotificationManagerComponent"); Params::CronosUtils_GetNotificationManagerComponent Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHPlayerControllerPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHPlayerControllerPlay* UCronosUtils::GetPlayerController(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetPlayerController"); Params::CronosUtils_GetPlayerController Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetRealFinalLocationAfterRootAnimation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FCorrectionData& CorrectionData (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* OutFromAnim (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutEndLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutDifference (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosUtils::GetRealFinalLocationAfterRootAnimation(struct FCorrectionData& CorrectionData, struct FVector* OutFromAnim, struct FVector* OutEndLocation, struct FVector* OutDifference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetRealFinalLocationAfterRootAnimation"); Params::CronosUtils_GetRealFinalLocationAfterRootAnimation Parms{}; Parms.CorrectionData = std::move(CorrectionData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; CorrectionData = std::move(Parms.CorrectionData); if (OutFromAnim != nullptr) *OutFromAnim = std::move(Parms.OutFromAnim); if (OutEndLocation != nullptr) *OutEndLocation = std::move(Parms.OutEndLocation); if (OutDifference != nullptr) *OutDifference = std::move(Parms.OutDifference); return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetSimpleTagName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& InGameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UCronosUtils::GetSimpleTagName(const struct FGameplayTag& InGameplayTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetSimpleTagName"); Params::CronosUtils_GetSimpleTagName Parms{}; Parms.InGameplayTag = std::move(InGameplayTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.GetWidgetToFocusFromInterface // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UCronosUtils::GetWidgetToFocusFromInterface(class UObject* InObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "GetWidgetToFocusFromInterface"); Params::CronosUtils_GetWidgetToFocusFromInterface Parms{}; Parms.InObject = InObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.IsActorClassOf // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr Class_0 (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bIncludeParentClasses (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosUtils::IsActorClassOf(const class AActor* InActor, TSoftClassPtr Class_0, const bool bIncludeParentClasses) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "IsActorClassOf"); Params::CronosUtils_IsActorClassOf Parms{}; Parms.InActor = InActor; Parms.Class_0 = Class_0; Parms.bIncludeParentClasses = bIncludeParentClasses; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.IsBuild // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosUtils::IsBuild() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "IsBuild"); Params::CronosUtils_IsBuild Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosUtils.SetCanEverAffectNavigation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* Primitive (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCanAffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosUtils::SetCanEverAffectNavigation(const class UObject* WorldContextObject, class UPrimitiveComponent* Primitive, bool bCanAffect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "SetCanEverAffectNavigation"); Params::CronosUtils_SetCanEverAffectNavigation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Primitive = Primitive; Parms.bCanAffect = bCanAffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosUtils.SetTagCount // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAbilitySystemComponent* InAbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosUtils::SetTagCount(class UAbilitySystemComponent* InAbilitySystemComponent, const struct FGameplayTag& InTag, int32 InCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosUtils", "SetTagCount"); Params::CronosUtils_SetTagCount Parms{}; Parms.InAbilitySystemComponent = InAbilitySystemComponent; Parms.InTag = std::move(InTag); Parms.InCount = InCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTCutsceneDebugMenuWidget.OnTagsUpdated // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTagExists (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTCutsceneDebugMenuWidget::OnTagsUpdated(const struct FGameplayTag& EventTag, bool bTagExists) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCutsceneDebugMenuWidget", "OnTagsUpdated"); Params::BTCutsceneDebugMenuWidget_OnTagsUpdated Parms{}; Parms.EventTag = std::move(EventTag); Parms.bTagExists = bTagExists; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionInventoryWidget.Hide // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuSectionInventoryWidget::Hide(bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionInventoryWidget", "Hide"); Params::SHGameplayMenuSectionInventoryWidget_Hide Parms{}; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionInventoryWidget.RefreshControlsBox // (Final, Native, Protected) // Parameters: // const TArray&ControlsData (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void USHGameplayMenuSectionInventoryWidget::RefreshControlsBox(const TArray& ControlsData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionInventoryWidget", "RefreshControlsBox"); Params::SHGameplayMenuSectionInventoryWidget_RefreshControlsBox Parms{}; Parms.ControlsData = std::move(ControlsData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionInventoryWidget.Show // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionInventoryWidget::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionInventoryWidget", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionReadWidget.OnPanelChanged // (Final, Native, Protected) // Parameters: // int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* InPanel (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInteractionReadWidget::OnPanelChanged(int32 InIndex, class UWidget* InPanel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionReadWidget", "OnPanelChanged"); Params::BTInteractionReadWidget_OnPanelChanged Parms{}; Parms.InIndex = InIndex; Parms.InPanel = InPanel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractionReadWidget.SetReadData // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHItemDataStruct& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // ESHItemTypeEnum InItemTypeEnum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInteractionReadWidget::SetReadData(const class FName& InRowName, const struct FSHItemDataStruct& InData, ESHItemTypeEnum InItemTypeEnum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractionReadWidget", "SetReadData"); Params::BTInteractionReadWidget_SetReadData Parms{}; Parms.InRowName = InRowName; Parms.InData = std::move(InData); Parms.InItemTypeEnum = InItemTypeEnum; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTDatabaseAudioLogsMenu.OnButtonNextPageFromNavigation // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTDatabaseAudioLogsMenu::OnButtonNextPageFromNavigation(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDatabaseAudioLogsMenu", "OnButtonNextPageFromNavigation"); Params::BTDatabaseAudioLogsMenu_OnButtonNextPageFromNavigation Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTDatabaseAudioLogsMenu.OnButtonPreviousPageFromNavigation // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTDatabaseAudioLogsMenu::OnButtonPreviousPageFromNavigation(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDatabaseAudioLogsMenu", "OnButtonPreviousPageFromNavigation"); Params::BTDatabaseAudioLogsMenu_OnButtonPreviousPageFromNavigation Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTDatabaseAudioLogsMenu.OnDatabaseAudioLogsCanBePlayedChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool bNewCanBePlayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDatabaseAudioLogsMenu::OnDatabaseAudioLogsCanBePlayedChanged(bool bNewCanBePlayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDatabaseAudioLogsMenu", "OnDatabaseAudioLogsCanBePlayedChanged"); Params::BTDatabaseAudioLogsMenu_OnDatabaseAudioLogsCanBePlayedChanged Parms{}; Parms.bNewCanBePlayed = bNewCanBePlayed; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.GameplayTagVolume.OnVolumeEntered // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AGameplayTagVolume::OnVolumeEntered(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayTagVolume", "OnVolumeEntered"); Params::GameplayTagVolume_OnVolumeEntered Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameplayTagVolume.OnVolumeExited // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameplayTagVolume::OnVolumeExited(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayTagVolume", "OnVolumeExited"); Params::GameplayTagVolume_OnVolumeExited Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameplayTagVolume.ToggleTagVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bActivate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameplayTagVolume::ToggleTagVolume(const bool bActivate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayTagVolume", "ToggleTagVolume"); Params::GameplayTagVolume_ToggleTagVolume Parms{}; Parms.bActivate = bActivate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameplayTagVolume.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameplayTagVolume::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayTagVolume", "IsEnabled"); Params::GameplayTagVolume_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTSkinEntryWidget.SetIsEquipped // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTSkinEntryWidget::SetIsEquipped(bool bIsEquipped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSkinEntryWidget", "SetIsEquipped"); Params::BTSkinEntryWidget_SetIsEquipped Parms{}; Parms.bIsEquipped = bIsEquipped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSkinEntryWidget.SetSkin // (Final, Native, Public, BlueprintCallable) // Parameters: // EPlayerSkin InSkin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTSkinEntryWidget::SetSkin(EPlayerSkin InSkin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSkinEntryWidget", "SetSkin"); Params::BTSkinEntryWidget_SetSkin Parms{}; Parms.InSkin = InSkin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSkinEntryWidget.SetSkinName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTSkinEntryWidget::SetSkinName(const class FText& InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSkinEntryWidget", "SetSkinName"); Params::BTSkinEntryWidget_SetSkinName Parms{}; Parms.InName = std::move(InName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSkinEntryWidget.GetSkinIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTSkinEntryWidget::GetSkinIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSkinEntryWidget", "GetSkinIndex"); Params::BTSkinEntryWidget_GetSkinIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionsButton.OnButtonClicked // (Final, Native, Public) void USHGameplayMenuSectionsButton::OnButtonClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionsButton", "OnButtonClicked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionsButton.OnSetHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuSectionsButton::OnSetHighlight(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionsButton", "OnSetHighlight"); Params::SHGameplayMenuSectionsButton_OnSetHighlight Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTDatabaseCategoryDescriptionWidget.InitCategoryData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& InDescription (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTDatabaseCategoryDescriptionWidget::InitCategoryData(const class FText& InName, const class FText& InDescription) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDatabaseCategoryDescriptionWidget", "InitCategoryData"); Params::BTDatabaseCategoryDescriptionWidget_InitCategoryData Parms{}; Parms.InName = std::move(InName); Parms.InDescription = std::move(InDescription); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTDatabaseCategoryDescriptionWidget.OnShow // (Event, Public, BlueprintEvent) void UBTDatabaseCategoryDescriptionWidget::OnShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDatabaseCategoryDescriptionWidget", "OnShow"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTDatabaseDocumentsMenu.OnButtonNextPageFromNavigation // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTDatabaseDocumentsMenu::OnButtonNextPageFromNavigation(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDatabaseDocumentsMenu", "OnButtonNextPageFromNavigation"); Params::BTDatabaseDocumentsMenu_OnButtonNextPageFromNavigation Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTDatabaseDocumentsMenu.OnButtonPreviousPageFromNavigation // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTDatabaseDocumentsMenu::OnButtonPreviousPageFromNavigation(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDatabaseDocumentsMenu", "OnButtonPreviousPageFromNavigation"); Params::BTDatabaseDocumentsMenu_OnButtonPreviousPageFromNavigation Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInventoryItemsWidget.OnItemChanged // (Final, Native, Protected) void UBTInventoryItemsWidget::OnItemChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInventoryItemsWidget", "OnItemChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHighlightableWidget.IsItemFocused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayHighlightableWidget::IsItemFocused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHighlightableWidget", "IsItemFocused"); Params::SHGameplayHighlightableWidget_IsItemFocused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayHighlightableWidget.OnItemFocused // (Event, Public, BlueprintEvent) // Parameters: // bool isFocused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHighlightableWidget::OnItemFocused(bool isFocused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHighlightableWidget", "OnItemFocused"); Params::SHGameplayHighlightableWidget_OnItemFocused Parms{}; Parms.isFocused = isFocused; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHGameplayExpandableArea.AddChildToExpandablePanel // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UWidget* InChildWidget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVerticalBoxSlot* USHGameplayExpandableArea::AddChildToExpandablePanel(const class UWidget* InChildWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayExpandableArea", "AddChildToExpandablePanel"); Params::SHGameplayExpandableArea_AddChildToExpandablePanel Parms{}; Parms.InChildWidget = InChildWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayExpandableArea.ClearChildren // (Native, Public, BlueprintCallable) void USHGameplayExpandableArea::ClearChildren() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayExpandableArea", "ClearChildren"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayExpandableArea.RemoveChild // (Native, Public, BlueprintCallable) // Parameters: // const class UWidget* InChildWidget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayExpandableArea::RemoveChild(const class UWidget* InChildWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayExpandableArea", "RemoveChild"); Params::SHGameplayExpandableArea_RemoveChild Parms{}; Parms.InChildWidget = InChildWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayExpandableArea.RemoveChildAt // (Native, Public, BlueprintCallable) // Parameters: // int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayExpandableArea::RemoveChildAt(int32 InIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayExpandableArea", "RemoveChildAt"); Params::SHGameplayExpandableArea_RemoveChildAt Parms{}; Parms.InIndex = InIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayExpandableArea.SetIsExpanded // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Expand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayExpandableArea::SetIsExpanded(bool Expand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayExpandableArea", "SetIsExpanded"); Params::SHGameplayExpandableArea_SetIsExpanded Parms{}; Parms.Expand = Expand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayExpandableArea.GetIsExpanded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayExpandableArea::GetIsExpanded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayExpandableArea", "GetIsExpanded"); Params::SHGameplayExpandableArea_GetIsExpanded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ExtendedMovementBase.ExtendedMovementFinished // (Event, Public, BlueprintEvent) void AExtendedMovementBase::ExtendedMovementFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementBase", "ExtendedMovementFinished"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.ExtendedMovementBase.ExtendedMovementStarted // (Event, Public, BlueprintEvent) void AExtendedMovementBase::ExtendedMovementStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementBase", "ExtendedMovementStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.ExtendedMovementBase.TryActivateMovement // (Final, Native, Protected, BlueprintCallable) void AExtendedMovementBase::TryActivateMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementBase", "TryActivateMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ExtendedMovementBase.UpdateSlidingIcon // (Native, Event, Protected, BlueprintEvent) void AExtendedMovementBase::UpdateSlidingIcon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementBase", "UpdateSlidingIcon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTLevelSequenceCondition.Evaluate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UGameLevelSequenceDirector* InLevelSequenceDirector (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTLevelSequenceCondition::Evaluate(class UGameLevelSequenceDirector* InLevelSequenceDirector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTLevelSequenceCondition", "Evaluate"); Params::BTLevelSequenceCondition_Evaluate Parms{}; Parms.InLevelSequenceDirector = InLevelSequenceDirector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTLevelSequenceCondition.EvaluateCondition_External // (Event, Protected, BlueprintEvent, Const) // Parameters: // class UGameLevelSequenceDirector* InLevelSequenceDirector (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTLevelSequenceCondition::EvaluateCondition_External(class UGameLevelSequenceDirector* InLevelSequenceDirector) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTLevelSequenceCondition", "EvaluateCondition_External"); Params::BTLevelSequenceCondition_EvaluateCondition_External Parms{}; Parms.InLevelSequenceDirector = InLevelSequenceDirector; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.SHSaveSlotsListWidget.OnGoBackInitiated // (Final, Native, Protected) void USHSaveSlotsListWidget::OnGoBackInitiated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "OnGoBackInitiated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSaveSlotsListWidget.OnPopupAccept // (Final, Native, Public, BlueprintCallable) void USHSaveSlotsListWidget::OnPopupAccept() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "OnPopupAccept"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSaveSlotsListWidget.OnPopupDeclined // (Final, Native, Public, BlueprintCallable) void USHSaveSlotsListWidget::OnPopupDeclined() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "OnPopupDeclined"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSaveSlotsListWidget.OnPopupVisibilityChanged // (Final, Native, Public) void USHSaveSlotsListWidget::OnPopupVisibilityChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "OnPopupVisibilityChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSaveSlotsListWidget.OverrideSaveMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewSaveMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSaveSlotsListWidget::OverrideSaveMode(bool bNewSaveMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "OverrideSaveMode"); Params::SHSaveSlotsListWidget_OverrideSaveMode Parms{}; Parms.bNewSaveMode = bNewSaveMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSaveSlotsListWidget.RequestAction // (Final, Native, Public, BlueprintCallable) void USHSaveSlotsListWidget::RequestAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "RequestAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSaveSlotsListWidget.RequestDelete // (Final, Native, Public, BlueprintCallable) void USHSaveSlotsListWidget::RequestDelete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "RequestDelete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSaveSlotsListWidget.GetLastUsedSaveSlotWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UGameSaveSlotListEntryWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameSaveSlotListEntryWidget* USHSaveSlotsListWidget::GetLastUsedSaveSlotWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "GetLastUsedSaveSlotWidget"); Params::SHSaveSlotsListWidget_GetLastUsedSaveSlotWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTItemsAmountStateCondition.SetComparisonRule // (Final, Native, Public, BlueprintCallable) // Parameters: // EBItemAmountComparisonRule InComparisonRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTItemsAmountStateCondition::SetComparisonRule(EBItemAmountComparisonRule InComparisonRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemsAmountStateCondition", "SetComparisonRule"); Params::BTItemsAmountStateCondition_SetComparisonRule Parms{}; Parms.InComparisonRule = InComparisonRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemsAmountStateCondition.SetItemData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& InItemDataRow (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UBTItemsAmountStateCondition::SetItemData(const struct FDataTableRowHandle& InItemDataRow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemsAmountStateCondition", "SetItemData"); Params::BTItemsAmountStateCondition_SetItemData Parms{}; Parms.InItemDataRow = std::move(InItemDataRow); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemsAmountStateCondition.SetItemQuantity // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTItemsAmountStateCondition::SetItemQuantity(int32 InItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemsAmountStateCondition", "SetItemQuantity"); Params::BTItemsAmountStateCondition_SetItemQuantity Parms{}; Parms.InItemQuantity = InItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemsAmountStateCondition.SetLookupSources // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet&InLookupSources (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTItemsAmountStateCondition::SetLookupSources(const TSet& InLookupSources) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemsAmountStateCondition", "SetLookupSources"); Params::BTItemsAmountStateCondition_SetLookupSources Parms{}; Parms.InLookupSources = std::move(InLookupSources); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInventorySingleItemWidget.ClearManualWeaponSlot // (Final, Native, Public, BlueprintCallable) void USHInventorySingleItemWidget::ClearManualWeaponSlot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "ClearManualWeaponSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHInventorySingleItemWidget.Init // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FInventoryItemDataStruct& ItemInSlot (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UUserWidget* ParentWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsPureIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventorySingleItemWidget::Init(const struct FInventoryItemDataStruct& ItemInSlot, class UUserWidget* ParentWidget, bool bIsPureIcon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "Init"); Params::SHInventorySingleItemWidget_Init Parms{}; Parms.ItemInSlot = std::move(ItemInSlot); Parms.ParentWidget = ParentWidget; Parms.bIsPureIcon = bIsPureIcon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInventorySingleItemWidget.OnActionPerformed // (Event, Protected, BlueprintEvent) // Parameters: // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventorySingleItemWidget::OnActionPerformed(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "OnActionPerformed"); Params::SHInventorySingleItemWidget_OnActionPerformed Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHInventorySingleItemWidget.OnAnySlotReassigned // (Final, Native, Protected) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InNewWeaponModeContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InPrevWeaponModeContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventorySingleItemWidget::OnAnySlotReassigned(int32 InSlotIndex, int32 InNewWeaponModeContainerIndex, int32 InPrevWeaponModeContainerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "OnAnySlotReassigned"); Params::SHInventorySingleItemWidget_OnAnySlotReassigned Parms{}; Parms.InSlotIndex = InSlotIndex; Parms.InNewWeaponModeContainerIndex = InNewWeaponModeContainerIndex; Parms.InPrevWeaponModeContainerIndex = InPrevWeaponModeContainerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInventorySingleItemWidget.OnItemFocusedChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool isFocused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventorySingleItemWidget::OnItemFocusedChanged(bool isFocused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "OnItemFocusedChanged"); Params::SHInventorySingleItemWidget_OnItemFocusedChanged Parms{}; Parms.isFocused = isFocused; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHInventorySingleItemWidget.OnItemInitialized // (Event, Protected, BlueprintEvent) // Parameters: // bool PureIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventorySingleItemWidget::OnItemInitialized(bool PureIcon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "OnItemInitialized"); Params::SHInventorySingleItemWidget_OnItemInitialized Parms{}; Parms.PureIcon = PureIcon; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHInventorySingleItemWidget.OnWeaponSlotChanged // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // int32 InNewSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventorySingleItemWidget::OnWeaponSlotChanged(int32 InNewSlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "OnWeaponSlotChanged"); Params::SHInventorySingleItemWidget_OnWeaponSlotChanged Parms{}; Parms.InNewSlotIndex = InNewSlotIndex; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHInventorySingleItemWidget.RecalculateQuant // (Final, Native, Public, BlueprintCallable) void USHInventorySingleItemWidget::RecalculateQuant() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "RecalculateQuant"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHInventorySingleItemWidget.Refresh // (Event, Protected, BlueprintCallable, BlueprintEvent) void USHInventorySingleItemWidget::Refresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "Refresh"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHInventorySingleItemWidget.SetAvailabilityHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Set (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventorySingleItemWidget::SetAvailabilityHighlight(bool Set, bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "SetAvailabilityHighlight"); Params::SHInventorySingleItemWidget_SetAvailabilityHighlight Parms{}; Parms.Set = Set; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHInventorySingleItemWidget.SetWeaponSlotManually // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventorySingleItemWidget::SetWeaponSlotManually(int32 InNewSlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "SetWeaponSlotManually"); Params::SHInventorySingleItemWidget_SetWeaponSlotManually Parms{}; Parms.InNewSlotIndex = InNewSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInventorySingleItemWidget.GetItemRowName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class FName USHInventorySingleItemWidget::GetItemRowName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "GetItemRowName"); Params::SHInventorySingleItemWidget_GetItemRowName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInventorySingleItemWidget.GetOwnerWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* USHInventorySingleItemWidget::GetOwnerWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "GetOwnerWidget"); Params::SHInventorySingleItemWidget_GetOwnerWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInventorySingleItemWidget.GetUsedItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FInventoryItemDataStruct ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FInventoryItemDataStruct USHInventorySingleItemWidget::GetUsedItem() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "GetUsedItem"); Params::SHInventorySingleItemWidget_GetUsedItem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInventorySingleItemWidget.GetUseItemProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHInventorySingleItemWidget::GetUseItemProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "GetUseItemProgress"); Params::SHInventorySingleItemWidget_GetUseItemProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInventorySingleItemWidget.IsEmptySlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInventorySingleItemWidget::IsEmptySlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "IsEmptySlot"); Params::SHInventorySingleItemWidget_IsEmptySlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInventorySingleItemWidget.IsItemFocused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInventorySingleItemWidget::IsItemFocused() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventorySingleItemWidget", "IsItemFocused"); Params::SHInventorySingleItemWidget_IsItemFocused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTDatabaseSelectionButtonWidget.OnDatabaseEntryBrowsed // (Final, Native, Private, HasOutParams) // Parameters: // EBTDatabaseItemCategory InBrowsedEntryCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InBrowsedEntryName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDatabaseSelectionButtonWidget::OnDatabaseEntryBrowsed(EBTDatabaseItemCategory InBrowsedEntryCategory, const class FName& InBrowsedEntryName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDatabaseSelectionButtonWidget", "OnDatabaseEntryBrowsed"); Params::BTDatabaseSelectionButtonWidget_OnDatabaseEntryBrowsed Parms{}; Parms.InBrowsedEntryCategory = InBrowsedEntryCategory; Parms.InBrowsedEntryName = InBrowsedEntryName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ExtendedMovementAbility.AbortExtendedMovement // (Event, Protected, BlueprintEvent) void UExtendedMovementAbility::AbortExtendedMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "AbortExtendedMovement"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.ExtendedMovementAbility.AlignCharacterWithStart // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AExtendedMovementBase* EM (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* SceneComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USplineComponent* Spline (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HeightOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCorrectionData& CorrectionData (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& SnapRotation (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlignView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForwardOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UExtendedMovementAbility::AlignCharacterWithStart(class ACharacter* Character, class AExtendedMovementBase* EM, const class USceneComponent* SceneComponent, const class USplineComponent* Spline, const struct FVector& HeightOffset, struct FCorrectionData& CorrectionData, const struct FQuat& SnapRotation, bool bAlignView, float ForwardOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "AlignCharacterWithStart"); Params::ExtendedMovementAbility_AlignCharacterWithStart Parms{}; Parms.Character = Character; Parms.EM = EM; Parms.SceneComponent = SceneComponent; Parms.Spline = Spline; Parms.HeightOffset = std::move(HeightOffset); Parms.CorrectionData = std::move(CorrectionData); Parms.SnapRotation = std::move(SnapRotation); Parms.bAlignView = bAlignView; Parms.ForwardOffset = ForwardOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; CorrectionData = std::move(Parms.CorrectionData); return Parms.ReturnValue; } // Function Cronos.ExtendedMovementAbility.AlignWithPrediction // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* SceneComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USplineComponent* Spline (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HeightOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FJumpPerformData& JumpEMData (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FCorrectionData& CorrectionData (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bAlignView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPerformAlign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UExtendedMovementAbility::AlignWithPrediction(class ACharacter* Character, const class USceneComponent* SceneComponent, const class USplineComponent* Spline, const struct FVector& HeightOffset, struct FJumpPerformData& JumpEMData, struct FCorrectionData& CorrectionData, bool bAlignView, bool bPerformAlign) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "AlignWithPrediction"); Params::ExtendedMovementAbility_AlignWithPrediction Parms{}; Parms.Character = Character; Parms.SceneComponent = SceneComponent; Parms.Spline = Spline; Parms.HeightOffset = std::move(HeightOffset); Parms.JumpEMData = std::move(JumpEMData); Parms.CorrectionData = std::move(CorrectionData); Parms.bAlignView = bAlignView; Parms.bPerformAlign = bPerformAlign; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; JumpEMData = std::move(Parms.JumpEMData); CorrectionData = std::move(Parms.CorrectionData); return Parms.ReturnValue; } // Function Cronos.ExtendedMovementAbility.OnLevelSequenceFinished // (Native, Event, Protected, BlueprintEvent) void UExtendedMovementAbility::OnLevelSequenceFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "OnLevelSequenceFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ExtendedMovementAbility.PlayLevelSequence // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class ULevelSequence* InLevelSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& TransformOrigin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExtendedMovementAbility::PlayLevelSequence(class ULevelSequence* InLevelSequence, const struct FTransform& TransformOrigin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "PlayLevelSequence"); Params::ExtendedMovementAbility_PlayLevelSequence Parms{}; Parms.InLevelSequence = InLevelSequence; Parms.TransformOrigin = std::move(TransformOrigin); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ExtendedMovementAbility.ProcessSequenceFinished // (Final, Native, Protected) void UExtendedMovementAbility::ProcessSequenceFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "ProcessSequenceFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ExtendedMovementAbility.StopLevelSequence // (Final, Native, Protected, BlueprintCallable) void UExtendedMovementAbility::StopLevelSequence() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "StopLevelSequence"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ExtendedMovementAbility.Testing // (Final, Native, Protected, BlueprintCallable) void UExtendedMovementAbility::Testing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "Testing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ExtendedMovementAbility.UpdateCharacterMovement // (Event, Protected, BlueprintEvent) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExtendedMovementAbility::UpdateCharacterMovement(class ACharacter* Character, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "UpdateCharacterMovement"); Params::ExtendedMovementAbility_UpdateCharacterMovement Parms{}; Parms.Character = Character; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.ExtendedMovementAbility.UpdateMovementCamera // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExtendedMovementAbility::UpdateMovementCamera(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "UpdateMovementCamera"); Params::ExtendedMovementAbility_UpdateMovementCamera Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.ExtendedMovementAbility.CanCharacterInteractWithEM // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class AExtendedMovementBase* EM (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExtendedMovementAbility::CanCharacterInteractWithEM(const class AExtendedMovementBase* EM, class ACharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "CanCharacterInteractWithEM"); Params::ExtendedMovementAbility_CanCharacterInteractWithEM Parms{}; Parms.EM = EM; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ExtendedMovementAbility.IsCharacterDirectionCorrect // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* SceneComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USplineComponent* Spline (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& DesiredDirection (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckInteractionAbove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckInteractionBelow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VerticalDistanceMargin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExtendedMovementAbility::IsCharacterDirectionCorrect(class ACharacter* Character, const class USceneComponent* SceneComponent, class USplineComponent* Spline, const struct FQuat& DesiredDirection, bool bCheckInteractionAbove, bool bCheckInteractionBelow, float VerticalDistanceMargin) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "IsCharacterDirectionCorrect"); Params::ExtendedMovementAbility_IsCharacterDirectionCorrect Parms{}; Parms.Character = Character; Parms.SceneComponent = SceneComponent; Parms.Spline = Spline; Parms.DesiredDirection = std::move(DesiredDirection); Parms.bCheckInteractionAbove = bCheckInteractionAbove; Parms.bCheckInteractionBelow = bCheckInteractionBelow; Parms.VerticalDistanceMargin = VerticalDistanceMargin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ExtendedMovementAbility.IsPlayerTryingToMove // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExtendedMovementAbility::IsPlayerTryingToMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExtendedMovementAbility", "IsPlayerTryingToMove"); Params::ExtendedMovementAbility_IsPlayerTryingToMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTDecorator_RequestCombatToken.RevokeTokenGranted // (Final, Native, Public, Const) // Parameters: // const class AAIController* AIController (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_RequestCombatToken::RevokeTokenGranted(const class AAIController* AIController) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDecorator_RequestCombatToken", "RevokeTokenGranted"); Params::BTDecorator_RequestCombatToken_RevokeTokenGranted Parms{}; Parms.AIController = AIController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTDialogBehaviorTrigger.OnDialogFinished // (Native, Public) // Parameters: // const struct FDialogTalkID& talkID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDialogBehaviorTrigger::OnDialogFinished(const struct FDialogTalkID& talkID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDialogBehaviorTrigger", "OnDialogFinished"); Params::BTDialogBehaviorTrigger_OnDialogFinished Parms{}; Parms.talkID = std::move(talkID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTDialogOptionsMenuWidget.OnChoiceTimerEnded // (Final, Native, Protected) void UBTDialogOptionsMenuWidget::OnChoiceTimerEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDialogOptionsMenuWidget", "OnChoiceTimerEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTDialogOptionsMenuWidget.SetData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&InUIDisplayDialogContainerData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UBTDialogOptionsMenuWidget::SetData(const TArray& InUIDisplayDialogContainerData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDialogOptionsMenuWidget", "SetData"); Params::BTDialogOptionsMenuWidget_SetData Parms{}; Parms.InUIDisplayDialogContainerData = std::move(InUIDisplayDialogContainerData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTDialogOptionsMenuWidget.SetTimeForChoice // (Final, Native, Public, BlueprintCallable) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDialogOptionsMenuWidget::SetTimeForChoice(float InTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDialogOptionsMenuWidget", "SetTimeForChoice"); Params::BTDialogOptionsMenuWidget_SetTimeForChoice Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTDynamicMemoContentAsset.GetEvaluatedContent // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // const class UObject* InWorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBTDynamicMemoContent* OutEvaluatedContent (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTDynamicMemoContentAsset::GetEvaluatedContent(const class UObject* InWorldContext, struct FBTDynamicMemoContent* OutEvaluatedContent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDynamicMemoContentAsset", "GetEvaluatedContent"); Params::BTDynamicMemoContentAsset_GetEvaluatedContent Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEvaluatedContent != nullptr) *OutEvaluatedContent = std::move(Parms.OutEvaluatedContent); return Parms.ReturnValue; } // Function Cronos.NiagaraDynamicComponent.GetDynamicMaterialInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UNiagaraDynamicComponent::GetDynamicMaterialInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraDynamicComponent", "GetDynamicMaterialInstance"); Params::NiagaraDynamicComponent_GetDynamicMaterialInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PatrolPathSplineComponent.Refresh // (Final, Native, Public, BlueprintCallable) void UPatrolPathSplineComponent::Refresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PatrolPathSplineComponent", "Refresh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTExtrasWidget.OnDlcDataUpdated // (Event, Public, BlueprintEvent) void UBTExtrasWidget::OnDlcDataUpdated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTExtrasWidget", "OnDlcDataUpdated"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTFadeSubsystem.BP_FadeIn // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFadeData& FadeInData (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bClear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFadeSubsystem::BP_FadeIn(class UObject* InWorldContext, struct FFadeData& FadeInData, bool bClear) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFadeSubsystem", "BP_FadeIn"); Params::BTFadeSubsystem_BP_FadeIn Parms{}; Parms.InWorldContext = InWorldContext; Parms.FadeInData = std::move(FadeInData); Parms.bClear = bClear; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; FadeInData = std::move(Parms.FadeInData); } // Function Cronos.BTFadeSubsystem.BP_FadeInAndOut // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFadeData& FadeInData (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FFadeData& FadeOutData (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTFadeSubsystem::BP_FadeInAndOut(class UObject* InWorldContext, struct FFadeData& FadeInData, struct FFadeData& FadeOutData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFadeSubsystem", "BP_FadeInAndOut"); Params::BTFadeSubsystem_BP_FadeInAndOut Parms{}; Parms.InWorldContext = InWorldContext; Parms.FadeInData = std::move(FadeInData); Parms.FadeOutData = std::move(FadeOutData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; FadeInData = std::move(Parms.FadeInData); FadeOutData = std::move(Parms.FadeOutData); } // Function Cronos.BTFadeSubsystem.BP_FadeOut // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFadeData& FadeOutData (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bClear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFadeSubsystem::BP_FadeOut(class UObject* InWorldContext, struct FFadeData& FadeOutData, bool bClear) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFadeSubsystem", "BP_FadeOut"); Params::BTFadeSubsystem_BP_FadeOut Parms{}; Parms.InWorldContext = InWorldContext; Parms.FadeOutData = std::move(FadeOutData); Parms.bClear = bClear; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; FadeOutData = std::move(Parms.FadeOutData); } // Function Cronos.BTFadeSubsystem.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTFadeSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTFadeSubsystem* UBTFadeSubsystem::Get(class UObject* InWorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTFadeSubsystem", "Get"); Params::BTFadeSubsystem_Get Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTFadeSubsystem.OnPawnChanged // (Final, Native, Protected) // Parameters: // class APawn* OldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFadeSubsystem::OnPawnChanged(class APawn* OldPawn, class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFadeSubsystem", "OnPawnChanged"); Params::BTFadeSubsystem_OnPawnChanged Parms{}; Parms.OldPawn = OldPawn; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTFloatingWidget.GetFloatingWidgetData // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFloatingWidgetData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FFloatingWidgetData UBTFloatingWidget::GetFloatingWidgetData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFloatingWidget", "GetFloatingWidgetData"); Params::BTFloatingWidget_GetFloatingWidgetData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTFunctionalTestHelperComponent.RunTestQuery // (Final, Native, Protected, BlueprintCallable) // Parameters: // TDelegateInOnTestBehaviorFinishedBP (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionalTestHelperComponent::RunTestQuery(TDelegate InOnTestBehaviorFinishedBP) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFunctionalTestHelperComponent", "RunTestQuery"); Params::BTFunctionalTestHelperComponent_RunTestQuery Parms{}; Parms.InOnTestBehaviorFinishedBP = InOnTestBehaviorFinishedBP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTFunctionalTestHelperComponent.SimpleMoveTo // (Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InTargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate InOnMovementFinished (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionalTestHelperComponent::SimpleMoveTo(const struct FVector& InTargetLocation, TDelegate InOnMovementFinished) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFunctionalTestHelperComponent", "SimpleMoveTo"); Params::BTFunctionalTestHelperComponent_SimpleMoveTo Parms{}; Parms.InTargetLocation = std::move(InTargetLocation); Parms.InOnMovementFinished = InOnMovementFinished; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTFunctionalTestHelperComponent.SpamInputTag // (Final, Native, Protected, BlueprintCallable) // Parameters: // const struct FGameplayTag& InTagToSpam (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionalTestHelperComponent::SpamInputTag(const struct FGameplayTag& InTagToSpam, int32 InCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFunctionalTestHelperComponent", "SpamInputTag"); Params::BTFunctionalTestHelperComponent_SpamInputTag Parms{}; Parms.InTagToSpam = std::move(InTagToSpam); Parms.InCount = InCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTFunctionalTestHelperComponent.StopQuery // (Final, Native, Protected, BlueprintCallable) void UBTFunctionalTestHelperComponent::StopQuery() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFunctionalTestHelperComponent", "StopQuery"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTFunctionalTestHelperComponent.TeleportPlayerToStart // (Native, Protected, BlueprintCallable) void UBTFunctionalTestHelperComponent::TeleportPlayerToStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFunctionalTestHelperComponent", "TeleportPlayerToStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTFunctionalTestHelperComponent.TurnOnGodMode // (Final, Native, Protected, BlueprintCallable) void UBTFunctionalTestHelperComponent::TurnOnGodMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTFunctionalTestHelperComponent", "TurnOnGodMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTGameplayMenuAbility.OnOpenMenuFromMontage // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& InEventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& InEventData (Parm, NativeAccessSpecifierPublic) void UBTGameplayMenuAbility::OnOpenMenuFromMontage(const struct FGameplayTag& InEventTag, const struct FGameplayEventData& InEventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTGameplayMenuAbility", "OnOpenMenuFromMontage"); Params::BTGameplayMenuAbility_OnOpenMenuFromMontage Parms{}; Parms.InEventTag = std::move(InEventTag); Parms.InEventData = std::move(InEventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGeometryCollectionActor.GetNumElements // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHGeometryCollectionActor::GetNumElements() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGeometryCollectionActor", "GetNumElements"); Params::SHGeometryCollectionActor_GetNumElements Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractiveLiftableObstacle.LiftFromSide // (Final, Native, Public, BlueprintCallable) // Parameters: // EObstacleSide InObstacleSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTInteractiveLiftableObstacle::LiftFromSide(EObstacleSide InObstacleSide) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "LiftFromSide"); Params::BTInteractiveLiftableObstacle_LiftFromSide Parms{}; Parms.InObstacleSide = InObstacleSide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractiveLiftableObstacle.LiftObstacle // (Final, Native, Public, BlueprintCallable) void ABTInteractiveLiftableObstacle::LiftObstacle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "LiftObstacle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractiveLiftableObstacle.OnInterrupt // (Event, Public, BlueprintEvent) void ABTInteractiveLiftableObstacle::OnInterrupt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "OnInterrupt"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTInteractiveLiftableObstacle.OnMontageEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTInteractiveLiftableObstacle::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "OnMontageEnded"); Params::BTInteractiveLiftableObstacle_OnMontageEnded Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInteractiveLiftableObstacle.GetCameraControlComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EObstacleSide InObstacleSideB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTCameraControlComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTCameraControlComponent* ABTInteractiveLiftableObstacle::GetCameraControlComponent(EObstacleSide InObstacleSideB) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "GetCameraControlComponent"); Params::BTInteractiveLiftableObstacle_GetCameraControlComponent Parms{}; Parms.InObstacleSideB = InObstacleSideB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractiveLiftableObstacle.GetInteractionSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EObstacleSide InObstacleSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHInteractionIconSlotComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHInteractionIconSlotComponent* ABTInteractiveLiftableObstacle::GetInteractionSlot(EObstacleSide InObstacleSide) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "GetInteractionSlot"); Params::BTInteractiveLiftableObstacle_GetInteractionSlot Parms{}; Parms.InObstacleSide = InObstacleSide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractiveLiftableObstacle.GetObstacleAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EObstacleSide InObstacleSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationAsset* ABTInteractiveLiftableObstacle::GetObstacleAnimation(EObstacleSide InObstacleSide) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "GetObstacleAnimation"); Params::BTInteractiveLiftableObstacle_GetObstacleAnimation Parms{}; Parms.InObstacleSide = InObstacleSide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractiveLiftableObstacle.GetPlayerAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EObstacleSide InObstacleSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* ABTInteractiveLiftableObstacle::GetPlayerAnimation(EObstacleSide InObstacleSide) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "GetPlayerAnimation"); Params::BTInteractiveLiftableObstacle_GetPlayerAnimation Parms{}; Parms.InObstacleSide = InObstacleSide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractiveLiftableObstacle.GetSideToActivate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EObstacleSide ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EObstacleSide ABTInteractiveLiftableObstacle::GetSideToActivate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "GetSideToActivate"); Params::BTInteractiveLiftableObstacle_GetSideToActivate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractiveLiftableObstacle.GetSkeletalMeshObstacle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* ABTInteractiveLiftableObstacle::GetSkeletalMeshObstacle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "GetSkeletalMeshObstacle"); Params::BTInteractiveLiftableObstacle_GetSkeletalMeshObstacle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInteractiveLiftableObstacle.IsSideAvailable // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // EObstacleSide InObstacleSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABTInteractiveLiftableObstacle::IsSideAvailable(EObstacleSide InObstacleSide) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInteractiveLiftableObstacle", "IsSideAvailable"); Params::BTInteractiveLiftableObstacle_IsSideAvailable Parms{}; Parms.InObstacleSide = InObstacleSide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTInventoryItemProxyComponent.OnItemCollected // (Final, Native, Private) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInventoryItemProxyComponent::OnItemCollected(class FName ItemName, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInventoryItemProxyComponent", "OnItemCollected"); Params::BTInventoryItemProxyComponent_OnItemCollected Parms{}; Parms.ItemName = ItemName; Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInventoryItemProxyComponent.OnItemRemoved // (Final, Native, Private) // Parameters: // const struct FSHItemDataStruct& ItemData (Parm, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInventoryItemProxyComponent::OnItemRemoved(const struct FSHItemDataStruct& ItemData, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInventoryItemProxyComponent", "OnItemRemoved"); Params::BTInventoryItemProxyComponent_OnItemRemoved Parms{}; Parms.ItemData = std::move(ItemData); Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTInventorySingleItemWidget.OnWeaponSlotReassigned // (Final, Native, Protected) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InNewWeaponModeContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InPrevWeaponModeContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTInventorySingleItemWidget::OnWeaponSlotReassigned(int32 InSlotIndex, int32 InNewWeaponModeContainerIndex, int32 InPrevWeaponModeContainerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTInventorySingleItemWidget", "OnWeaponSlotReassigned"); Params::BTInventorySingleItemWidget_OnWeaponSlotReassigned Parms{}; Parms.InSlotIndex = InSlotIndex; Parms.InNewWeaponModeContainerIndex = InNewWeaponModeContainerIndex; Parms.InPrevWeaponModeContainerIndex = InPrevWeaponModeContainerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemAmountDisplayWidget.OnItemChanged // (Final, Native, Protected) void UBTItemAmountDisplayWidget::OnItemChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemAmountDisplayWidget", "OnItemChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemHighlighterComponent.OnHighlightCheck // (Final, Native, Protected) void UBTItemHighlighterComponent::OnHighlightCheck() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemHighlighterComponent", "OnHighlightCheck"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemHighlighterComponent.OnItemCollected // (Final, Native, Protected) // Parameters: // class ASHItem* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTItemHighlighterComponent::OnItemCollected(class ASHItem* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemHighlighterComponent", "OnItemCollected"); Params::BTItemHighlighterComponent_OnItemCollected Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTItemWithAmountWidget.OnItemCollectFinished // (Final, Native, Protected) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTItemWithAmountWidget::OnItemCollectFinished(class FName ItemName, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTItemWithAmountWidget", "OnItemCollectFinished"); Params::BTItemWithAmountWidget_OnItemCollectFinished Parms{}; Parms.ItemName = ItemName; Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTLevelInstanceObjectFinderComponent.GetObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBTLevelInstanceObjectFinderComponent::GetObject() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTLevelInstanceObjectFinderComponent", "GetObject"); Params::BTLevelInstanceObjectFinderComponent_GetObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTLevelInstanceObjectFinderComponent.IsObjectReady // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTLevelInstanceObjectFinderComponent::IsObjectReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTLevelInstanceObjectFinderComponent", "IsObjectReady"); Params::BTLevelInstanceObjectFinderComponent_IsObjectReady Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTLoadingCutsceneWidget.OnFadeColorSampled // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FLinearColor& OutFadeColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTLoadingCutsceneWidget::OnFadeColorSampled(const struct FLinearColor& OutFadeColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTLoadingCutsceneWidget", "OnFadeColorSampled"); Params::BTLoadingCutsceneWidget_OnFadeColorSampled Parms{}; Parms.OutFadeColor = std::move(OutFadeColor); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTLoadingCutsceneWidget.OnHide // (Event, Protected, BlueprintEvent) void UBTLoadingCutsceneWidget::OnHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTLoadingCutsceneWidget", "OnHide"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHAnimActionExecutive.Finish // (Native, Public, BlueprintCallable) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimActionExecutive::Finish(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "Finish"); Params::SHAnimActionExecutive_Finish Parms{}; Parms.Success = Success; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimActionExecutive.OnBreak // (Event, Protected, BlueprintEvent) void USHAnimActionExecutive::OnBreak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "OnBreak"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHAnimActionExecutive.OnCharacterReceiveHit // (Native, Protected) void USHAnimActionExecutive::OnCharacterReceiveHit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "OnCharacterReceiveHit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimActionExecutive.OnStart // (Event, Protected, BlueprintEvent) void USHAnimActionExecutive::OnStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "OnStart"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHAnimActionExecutive.OnTick // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimActionExecutive::OnTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "OnTick"); Params::SHAnimActionExecutive_OnTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHAnimActionExecutive.Start // (Native, Public, BlueprintCallable) void USHAnimActionExecutive::Start() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimActionExecutive.GetAnimPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHAnimMontagePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimMontagePlayer* USHAnimActionExecutive::GetAnimPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "GetAnimPlayer"); Params::SHAnimActionExecutive_GetAnimPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimActionExecutive.GetOwnerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* USHAnimActionExecutive::GetOwnerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "GetOwnerCharacter"); Params::SHAnimActionExecutive_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimActionExecutive.WasBreakRequested // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimActionExecutive::WasBreakRequested() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "WasBreakRequested"); Params::SHAnimActionExecutive_WasBreakRequested Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTLookAtHelperBehavior.OnLookAtFinished // (Final, Native, Public) void UBTLookAtHelperBehavior::OnLookAtFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTLookAtHelperBehavior", "OnLookAtFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTMenuDebugCheckboxOverlay.OnCheckStateChanged // (Final, Native, Protected) // Parameters: // bool bIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTMenuDebugCheckboxOverlay::OnCheckStateChanged(bool bIsChecked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTMenuDebugCheckboxOverlay", "OnCheckStateChanged"); Params::BTMenuDebugCheckboxOverlay_OnCheckStateChanged Parms{}; Parms.bIsChecked = bIsChecked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeDamageComponent.NotifyOnWeaponTraceHit // (Native, Public, HasDefaults) // Parameters: // const struct FBTTraceHitsMap& TraceHitsMap (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& ShootEndWorldLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeDamageComponent::NotifyOnWeaponTraceHit(const struct FBTTraceHitsMap& TraceHitsMap, const struct FVector& ShootEndWorldLoc, bool bTapFire, int32 ChargeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeDamageComponent", "NotifyOnWeaponTraceHit"); Params::BTWeaponModeDamageComponent_NotifyOnWeaponTraceHit Parms{}; Parms.TraceHitsMap = std::move(TraceHitsMap); Parms.ShootEndWorldLoc = std::move(ShootEndWorldLoc); Parms.bTapFire = bTapFire; Parms.ChargeLevel = ChargeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTMenuDebugOverlay.OnCheckBoxInstantButtons // (Final, Native, Protected) // Parameters: // bool bIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTMenuDebugOverlay::OnCheckBoxInstantButtons(bool bIsChecked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTMenuDebugOverlay", "OnCheckBoxInstantButtons"); Params::BTMenuDebugOverlay_OnCheckBoxInstantButtons Parms{}; Parms.bIsChecked = bIsChecked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTNavLinkComponent.OnNavLinkActivation // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UNavLinkCustomComponent* NavLink (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* PathFollowingComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DestinationPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTNavLinkComponent::OnNavLinkActivation(class UNavLinkCustomComponent* NavLink, class UObject* PathFollowingComp, const struct FVector& DestinationPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNavLinkComponent", "OnNavLinkActivation"); Params::BTNavLinkComponent_OnNavLinkActivation Parms{}; Parms.NavLink = NavLink; Parms.PathFollowingComp = PathFollowingComp; Parms.DestinationPoint = std::move(DestinationPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTNavLinkComponent.SetNavLinkPoints // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ENavLinkDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTNavLinkComponent::SetNavLinkPoints(const struct FVector& Start, const struct FVector& End, ENavLinkDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNavLinkComponent", "SetNavLinkPoints"); Params::BTNavLinkComponent_SetNavLinkPoints Parms{}; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTNavLinkOwnerInterface.OnAnimationCompleted // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class UObject* NavLink (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CurrentDestination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IBTNavLinkOwnerInterface::OnAnimationCompleted(class UObject* NavLink, class AActor* Actor, const struct FVector& CurrentDestination) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTNavLinkOwnerInterface", "OnAnimationCompleted"); Params::BTNavLinkOwnerInterface_OnAnimationCompleted Parms{}; Parms.NavLink = NavLink; Parms.Actor = Actor; Parms.CurrentDestination = std::move(CurrentDestination); AsUObject()->ProcessEvent(Func, &Parms); } // Function Cronos.BTNavLinkOwnerInterface.OnNavLinkActivated // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class UObject* NavLink (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Destination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IBTNavLinkOwnerInterface::OnNavLinkActivated(class UObject* NavLink, class AActor* Actor, const struct FVector& Destination) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTNavLinkOwnerInterface", "OnNavLinkActivated"); Params::BTNavLinkOwnerInterface_OnNavLinkActivated Parms{}; Parms.NavLink = NavLink; Parms.Actor = Actor; Parms.Destination = std::move(Destination); AsUObject()->ProcessEvent(Func, &Parms); } // Function Cronos.BTWeaponModeContainer.GetOwnerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* ABTWeaponModeContainer::GetOwnerCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeContainer", "GetOwnerCharacter"); Params::BTWeaponModeContainer_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeContainer.NotifyOnWeaponAimStateChanged // (Final, Native, Public) // Parameters: // bool bAiming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTWeaponModeContainer::NotifyOnWeaponAimStateChanged(bool bAiming) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeContainer", "NotifyOnWeaponAimStateChanged"); Params::BTWeaponModeContainer_NotifyOnWeaponAimStateChanged Parms{}; Parms.bAiming = bAiming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeContainer.OnAdditionalObjectsLoaded // (Final, Native, Public) void ABTWeaponModeContainer::OnAdditionalObjectsLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeContainer", "OnAdditionalObjectsLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeContainer.OnUpgradeItemCollected // (Final, Native, Public) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTWeaponModeContainer::OnUpgradeItemCollected(class FName ItemName, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeContainer", "OnUpgradeItemCollected"); Params::BTWeaponModeContainer_OnUpgradeItemCollected Parms{}; Parms.ItemName = ItemName; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeContainer.GetAmmoComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTWeaponModeAmmoComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTWeaponModeAmmoComponent* ABTWeaponModeContainer::GetAmmoComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeContainer", "GetAmmoComponent"); Params::BTWeaponModeContainer_GetAmmoComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeContainer.GetFireSocketWorldTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform ABTWeaponModeContainer::GetFireSocketWorldTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeContainer", "GetFireSocketWorldTransform"); Params::BTWeaponModeContainer_GetFireSocketWorldTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeContainer.GetPerfectShootVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector ABTWeaponModeContainer::GetPerfectShootVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeContainer", "GetPerfectShootVector"); Params::BTWeaponModeContainer_GetPerfectShootVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeContainer.GetReticleWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCronosWeaponRecticleWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosWeaponRecticleWidget* ABTWeaponModeContainer::GetReticleWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeContainer", "GetReticleWidget"); Params::BTWeaponModeContainer_GetReticleWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTNavLinkProxy.OnNavLinkActivation // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class AActor* MovingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DestinationPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTNavLinkProxy::OnNavLinkActivation(class AActor* MovingActor, const struct FVector& DestinationPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNavLinkProxy", "OnNavLinkActivation"); Params::BTNavLinkProxy_OnNavLinkActivation Parms{}; Parms.MovingActor = MovingActor; Parms.DestinationPoint = std::move(DestinationPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTNavLinkProxy.OnPlayAnimation // (Final, Native, Private, BlueprintCallable) // Parameters: // class AActor* MovingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTNavLinkProxy::OnPlayAnimation(class AActor* MovingActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNavLinkProxy", "OnPlayAnimation"); Params::BTNavLinkProxy_OnPlayAnimation Parms{}; Parms.MovingActor = MovingActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTNavLinkProxy.SetNavLinkPoints // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ENavLinkDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTNavLinkProxy::SetNavLinkPoints(const struct FVector& Start, const struct FVector& End, ENavLinkDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNavLinkProxy", "SetNavLinkPoints"); Params::BTNavLinkProxy_SetNavLinkPoints Parms{}; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTNotificationManagerComponent.AddNotify // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FBTNotifyLayoutData& InNotifyLayoutData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FDataTableRowHandle& ShortRowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) // const struct FBTNotifyRuntimeData& InNotifyRuntimeData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UBTNotifyWidgetBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTNotifyWidgetBase* UBTNotificationManagerComponent::AddNotify(const struct FBTNotifyLayoutData& InNotifyLayoutData, const struct FDataTableRowHandle& ShortRowHandle, const struct FBTNotifyRuntimeData& InNotifyRuntimeData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTNotificationManagerComponent", "AddNotify"); Params::BTNotificationManagerComponent_AddNotify Parms{}; Parms.InNotifyLayoutData = std::move(InNotifyLayoutData); Parms.ShortRowHandle = std::move(ShortRowHandle); Parms.InNotifyRuntimeData = std::move(InNotifyRuntimeData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTNotificationManagerComponent.ClearNotifies // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTNotificationManagerComponent::ClearNotifies(class UObject* InWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTNotificationManagerComponent", "ClearNotifies"); Params::BTNotificationManagerComponent_ClearNotifies Parms{}; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTNotificationManagerComponent.AddNotifyInternal // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FBTNotifyLayoutData& InNotifyLayoutData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FDataTableRowHandle& ShortRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FBTNotifyRuntimeData& InNotifyRuntimeData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UBTNotifyWidgetBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTNotifyWidgetBase* UBTNotificationManagerComponent::AddNotifyInternal(const struct FBTNotifyLayoutData& InNotifyLayoutData, const struct FDataTableRowHandle& ShortRowHandle, const struct FBTNotifyRuntimeData& InNotifyRuntimeData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNotificationManagerComponent", "AddNotifyInternal"); Params::BTNotificationManagerComponent_AddNotifyInternal Parms{}; Parms.InNotifyLayoutData = std::move(InNotifyLayoutData); Parms.ShortRowHandle = std::move(ShortRowHandle); Parms.InNotifyRuntimeData = std::move(InNotifyRuntimeData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTNotificationManagerComponent.ClearNotifiesInternal // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTNotificationManagerComponent::ClearNotifiesInternal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNotificationManagerComponent", "ClearNotifiesInternal"); Params::BTNotificationManagerComponent_ClearNotifiesInternal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTNotificationManagerComponent.OnNotifyTimeOut // (Final, Native, Protected) void UBTNotificationManagerComponent::OnNotifyTimeOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNotificationManagerComponent", "OnNotifyTimeOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTNotificationManagerComponent.GetNotifyWidgetBase // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTNotifyWidgetBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTNotifyWidgetBase* UBTNotificationManagerComponent::GetNotifyWidgetBase() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTNotificationManagerComponent", "GetNotifyWidgetBase"); Params::BTNotificationManagerComponent_GetNotifyWidgetBase Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTObjectiveFloatingMarkerWidget.SetTitleText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InNewTitle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTObjectiveFloatingMarkerWidget::SetTitleText(const class FText& InNewTitle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTObjectiveFloatingMarkerWidget", "SetTitleText"); Params::BTObjectiveFloatingMarkerWidget_SetTitleText Parms{}; Parms.InNewTitle = std::move(InNewTitle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnBurnableMassStageChangeBehaviorTrigger.OnBurnStageChanged // (Final, Native, Private, HasOutParams) // Parameters: // EBurnableBurnStage NewBurnStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftClassPtr& DamageType (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnBurnableMassStageChangeBehaviorTrigger::OnBurnStageChanged(EBurnableBurnStage NewBurnStage, const TSoftClassPtr& DamageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnBurnableMassStageChangeBehaviorTrigger", "OnBurnStageChanged"); Params::BTOnBurnableMassStageChangeBehaviorTrigger_OnBurnStageChanged Parms{}; Parms.NewBurnStage = NewBurnStage; Parms.DamageType = DamageType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnEncounterStateChangeBehaviorTrigger.OnEncounterStateChanged // (Final, Native, Public) void UBTOnEncounterStateChangeBehaviorTrigger::OnEncounterStateChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnEncounterStateChangeBehaviorTrigger", "OnEncounterStateChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnEnemyWaveStateChangeBehaviorTrigger.OnWaveStateChanged // (Final, Native, Public) void UBTOnEnemyWaveStateChangeBehaviorTrigger::OnWaveStateChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnEnemyWaveStateChangeBehaviorTrigger", "OnWaveStateChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnInventoryUpdatedBehaviorTrigger.OnItemCollectedFinished // (Final, Native, Private) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnInventoryUpdatedBehaviorTrigger::OnItemCollectedFinished(class FName ItemName, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnInventoryUpdatedBehaviorTrigger", "OnItemCollectedFinished"); Params::BTOnInventoryUpdatedBehaviorTrigger_OnItemCollectedFinished Parms{}; Parms.ItemName = ItemName; Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnInventoryUpdatedBehaviorTrigger.OnItemRemoved // (Final, Native, Private) // Parameters: // const struct FSHItemDataStruct& ItemData (Parm, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTOnInventoryUpdatedBehaviorTrigger::OnItemRemoved(const struct FSHItemDataStruct& ItemData, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnInventoryUpdatedBehaviorTrigger", "OnItemRemoved"); Params::BTOnInventoryUpdatedBehaviorTrigger_OnItemRemoved Parms{}; Parms.ItemData = std::move(ItemData); Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnPlayerTeleportedToSpawnPoint.OnTeleportCallback // (Final, Native, Private) void UBTOnPlayerTeleportedToSpawnPoint::OnTeleportCallback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnPlayerTeleportedToSpawnPoint", "OnTeleportCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTOnTimeRiftFinishedBehaviorTrigger.OnTimeRiftFinished // (Final, Native, Public) void UBTOnTimeRiftFinishedBehaviorTrigger::OnTimeRiftFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTOnTimeRiftFinishedBehaviorTrigger", "OnTimeRiftFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTSoulWidgetBase.SetData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSoulData& InSouLData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTSoulWidgetBase::SetData(const struct FSoulData& InSouLData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulWidgetBase", "SetData"); Params::BTSoulWidgetBase_SetData Parms{}; Parms.InSouLData = std::move(InSouLData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTSoulWidgetBase.GetSoulID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBTSoulWidgetBase::GetSoulID() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulWidgetBase", "GetSoulID"); Params::BTSoulWidgetBase_GetSoulID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTPinPadWidget.AddDigitToCode // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InDigit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPinPadWidget::AddDigitToCode(int32 InDigit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "AddDigitToCode"); Params::BTPinPadWidget_AddDigitToCode Parms{}; Parms.InDigit = InDigit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadWidget.CheckCurrentPassword // (Final, Native, Public, BlueprintCallable) void UBTPinPadWidget::CheckCurrentPassword() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "CheckCurrentPassword"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadWidget.CheckPassword // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InCodeString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPinPadWidget::CheckPassword(const class FString& InCodeString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "CheckPassword"); Params::BTPinPadWidget_CheckPassword Parms{}; Parms.InCodeString = std::move(InCodeString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadWidget.DeleteLastDigit // (Final, Native, Public, BlueprintCallable) void UBTPinPadWidget::DeleteLastDigit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "DeleteLastDigit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadWidget.OnEnteredRightPassword // (Event, Protected, BlueprintEvent) void UBTPinPadWidget::OnEnteredRightPassword() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "OnEnteredRightPassword"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTPinPadWidget.OnEnteredWrongPassword // (Event, Protected, BlueprintEvent) void UBTPinPadWidget::OnEnteredWrongPassword() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "OnEnteredWrongPassword"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTPinPadWidget.OnReset // (Event, Protected, BlueprintEvent) void UBTPinPadWidget::OnReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "OnReset"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTPinPadWidget.ResetPinPad // (Final, Native, Public, BlueprintCallable) void UBTPinPadWidget::ResetPinPad() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "ResetPinPad"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadWidget.SetCorrectCodeString // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InCorrectCodeString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPinPadWidget::SetCorrectCodeString(const class FString& InCorrectCodeString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "SetCorrectCodeString"); Params::BTPinPadWidget_SetCorrectCodeString Parms{}; Parms.InCorrectCodeString = std::move(InCorrectCodeString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadWidget.SetCurrentCodeString // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InCodeString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPinPadWidget::SetCurrentCodeString(const class FString& InCodeString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "SetCurrentCodeString"); Params::BTPinPadWidget_SetCurrentCodeString Parms{}; Parms.InCodeString = std::move(InCodeString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadWidget.SetShouldDisplayCorrectCodeHint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInShould (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPinPadWidget::SetShouldDisplayCorrectCodeHint(bool bInShould) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "SetShouldDisplayCorrectCodeHint"); Params::BTPinPadWidget_SetShouldDisplayCorrectCodeHint Parms{}; Parms.bInShould = bInShould; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPinPadWidget.IsCodeCorrect // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& InCodeString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTPinPadWidget::IsCodeCorrect(const class FString& InCodeString) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPinPadWidget", "IsCodeCorrect"); Params::BTPinPadWidget_IsCodeCorrect Parms{}; Parms.InCodeString = std::move(InCodeString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTPlayAkEventBehaviorEffector.OnAkPostEventCallback // (Final, Native, Public) // Parameters: // EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPlayAkEventBehaviorEffector::OnAkPostEventCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPlayAkEventBehaviorEffector", "OnAkPostEventCallback"); Params::BTPlayAkEventBehaviorEffector_OnAkPostEventCallback Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTPlayerHUDTimeRiftWidget.OnTimeRiftStateChanged // (Final, Native, Private) // Parameters: // const ETimeRiftState NewTimeRiftState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTPlayerHUDTimeRiftWidget::OnTimeRiftStateChanged(const ETimeRiftState NewTimeRiftState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTPlayerHUDTimeRiftWidget", "OnTimeRiftStateChanged"); Params::BTPlayerHUDTimeRiftWidget_OnTimeRiftStateChanged Parms{}; Parms.NewTimeRiftState = NewTimeRiftState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEAnimationBehavior.OnAnimationEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTEAnimationBehavior::OnAnimationEnded(class UAnimMontage* InMontage, bool bInInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEAnimationBehavior", "OnAnimationEnded"); Params::BTQTEAnimationBehavior_OnAnimationEnded Parms{}; Parms.InMontage = InMontage; Parms.bInInterrupted = bInInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEAnimationBehavior.OnQTEEnded // (Final, Native, Protected, HasOutParams) // Parameters: // class UBTQTE* InCronosQTE (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InStopReason (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTEAnimationBehavior::OnQTEEnded(class UBTQTE* InCronosQTE, const struct FGameplayTag& InStopReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEAnimationBehavior", "OnQTEEnded"); Params::BTQTEAnimationBehavior_OnQTEEnded Parms{}; Parms.InCronosQTE = InCronosQTE; Parms.InStopReason = std::move(InStopReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEAnimationBehavior.OnQTEEventPointsChanged // (Final, Native, Protected) // Parameters: // float InCurrentPoints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaxPoints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTEAnimationBehavior::OnQTEEventPointsChanged(float InCurrentPoints, float InMaxPoints) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEAnimationBehavior", "OnQTEEventPointsChanged"); Params::BTQTEAnimationBehavior_OnQTEEventPointsChanged Parms{}; Parms.InCurrentPoints = InCurrentPoints; Parms.InMaxPoints = InMaxPoints; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEComponent.CreateQTE // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf BTQTEClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTQTE* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTQTE* UBTQTEComponent::CreateQTE(TSubclassOf BTQTEClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEComponent", "CreateQTE"); Params::BTQTEComponent_CreateQTE Parms{}; Parms.BTQTEClass = BTQTEClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEComponent.EndQTE // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* InQTEObjectStoper (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EQTEEndType StopType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InStopReason (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTEComponent::EndQTE(class UObject* InQTEObjectStoper, EQTEEndType StopType, const struct FGameplayTag& InStopReason, bool bStopImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEComponent", "EndQTE"); Params::BTQTEComponent_EndQTE Parms{}; Parms.InQTEObjectStoper = InQTEObjectStoper; Parms.StopType = StopType; Parms.InStopReason = std::move(InStopReason); Parms.bStopImmediately = bStopImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEComponent.OnQTEEnded // (Final, Native, Protected, HasOutParams) // Parameters: // class UBTQTE* InCronosQTE (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InStopReason (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTEComponent::OnQTEEnded(class UBTQTE* InCronosQTE, const struct FGameplayTag& InStopReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEComponent", "OnQTEEnded"); Params::BTQTEComponent_OnQTEEnded Parms{}; Parms.InCronosQTE = InCronosQTE; Parms.InStopReason = std::move(InStopReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEComponent.OnQTEFinished // (Final, Native, Protected) // Parameters: // class UBTQTE* InCronosQTE (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTQTEComponent::OnQTEFinished(class UBTQTE* InCronosQTE) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEComponent", "OnQTEFinished"); Params::BTQTEComponent_OnQTEFinished Parms{}; Parms.InCronosQTE = InCronosQTE; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEComponent.StartQTE // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* InQTEObjectStarter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf BTQTEClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegateOnInit (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQTEDataWrapper& InQTEDataWrapper (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* InInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStartWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTQTE* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTQTE* UBTQTEComponent::StartQTE(class UObject* InQTEObjectStarter, TSubclassOf BTQTEClass, TDelegate OnInit, const struct FQTEDataWrapper& InQTEDataWrapper, class AController* InInstigator, bool bStartWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEComponent", "StartQTE"); Params::BTQTEComponent_StartQTE Parms{}; Parms.InQTEObjectStarter = InQTEObjectStarter; Parms.BTQTEClass = BTQTEClass; Parms.OnInit = OnInit; Parms.InQTEDataWrapper = std::move(InQTEDataWrapper); Parms.InInstigator = InInstigator; Parms.bStartWidget = bStartWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEComponent.GetQTE // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTQTE* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTQTE* UBTQTEComponent::GetQTE() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEComponent", "GetQTE"); Params::BTQTEComponent_GetQTE Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEComponent.IsDuringQTE // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTQTEComponent::IsDuringQTE() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTQTEComponent", "IsDuringQTE"); Params::BTQTEComponent_IsDuringQTE Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEInterface.QTECanGetPoints // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IBTQTEInterface::QTECanGetPoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTQTEInterface", "QTECanGetPoints"); Params::BTQTEInterface_QTECanGetPoints Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTQTEInterface.QTEEnded // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EQTEEndType InQTEEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IBTQTEInterface::QTEEnded(EQTEEndType InQTEEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTQTEInterface", "QTEEnded"); Params::BTQTEInterface_QTEEnded Parms{}; Parms.InQTEEndType = InQTEEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTQTEInterface.QTETriggered // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IBTQTEInterface::QTETriggered(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BTQTEInterface", "QTETriggered"); Params::BTQTEInterface_QTETriggered Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTResourceSingleCostWidget.OnHasEnoughResourcesUpdated // (Event, Protected, BlueprintEvent) // Parameters: // bool bInHasEnoughResources (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTResourceSingleCostWidget::OnHasEnoughResourcesUpdated(bool bInHasEnoughResources) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceSingleCostWidget", "OnHasEnoughResourcesUpdated"); Params::BTResourceSingleCostWidget_OnHasEnoughResourcesUpdated Parms{}; Parms.bInHasEnoughResources = bInHasEnoughResources; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTResourceSingleCostWidget.OnItemChanged // (Final, Native, Protected) void UBTResourceSingleCostWidget::OnItemChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceSingleCostWidget", "OnItemChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTResourceSingleCostWidget.GetHasEnoughResources // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTResourceSingleCostWidget::GetHasEnoughResources() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResourceSingleCostWidget", "GetHasEnoughResources"); Params::BTResourceSingleCostWidget_GetHasEnoughResources Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTResultScreenEntryWidget.SetResultNameText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTResultScreenEntryWidget::SetResultNameText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResultScreenEntryWidget", "SetResultNameText"); Params::BTResultScreenEntryWidget_SetResultNameText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTResultScreenEntryWidget.SetResultValueText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTResultScreenEntryWidget::SetResultValueText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTResultScreenEntryWidget", "SetResultValueText"); Params::BTResultScreenEntryWidget_SetResultValueText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSaveGameMenuWidget.OnFadeOutStarted // (Event, Protected, BlueprintEvent) void UBTSaveGameMenuWidget::OnFadeOutStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSaveGameMenuWidget", "OnFadeOutStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.EnemyHitReactionComponent.OnEnemyWasHit // (Final, Native, Private, HasOutParams) // Parameters: // const TArray& HitResult (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UEnemyHitReactionComponent::OnEnemyWasHit(const TArray& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyHitReactionComponent", "OnEnemyWasHit"); Params::EnemyHitReactionComponent_OnEnemyWasHit Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSingleUpgradeWidget.OnCanBuy // (Event, Protected, BlueprintEvent) void UBTSingleUpgradeWidget::OnCanBuy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleUpgradeWidget", "OnCanBuy"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTSingleUpgradeWidget.OnCanNotBuy // (Event, Protected, BlueprintEvent) void UBTSingleUpgradeWidget::OnCanNotBuy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleUpgradeWidget", "OnCanNotBuy"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTSingleUpgradeWidget.OnItemChanged // (Final, Native, Protected) void UBTSingleUpgradeWidget::OnItemChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleUpgradeWidget", "OnItemChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTSingleUpgradeWidget.OnLocked // (Event, Protected, BlueprintEvent) void UBTSingleUpgradeWidget::OnLocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSingleUpgradeWidget", "OnLocked"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTSlotsBindingWidget.Accept // (Final, Native, Public, BlueprintCallable) void UBTSlotsBindingWidget::Accept() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSlotsBindingWidget", "Accept"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTSlotsBindingWidget.Cancel // (Final, Native, Public, BlueprintCallable) void UBTSlotsBindingWidget::Cancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSlotsBindingWidget", "Cancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTSlotsBindingWidget.Hide // (Final, Native, Public, BlueprintCallable) void UBTSlotsBindingWidget::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSlotsBindingWidget", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTSlotsBindingWidget.Show // (Final, Native, Public, BlueprintCallable) void UBTSlotsBindingWidget::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSlotsBindingWidget", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTSmortBlueprintFunctionLibrary.BehaviorRequestCombatToken // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& TokenType (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTSmortBlueprintFunctionLibrary::BehaviorRequestCombatToken(class USmortGameplayBehavior* InBehavior, const struct FGameplayTag& TokenType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTSmortBlueprintFunctionLibrary", "BehaviorRequestCombatToken"); Params::BTSmortBlueprintFunctionLibrary_BehaviorRequestCombatToken Parms{}; Parms.InBehavior = InBehavior; Parms.TokenType = std::move(TokenType); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTSmortBlueprintFunctionLibrary.BehaviorRequestToken // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFightDirectorTokenType TokenType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTSmortBlueprintFunctionLibrary::BehaviorRequestToken(class USmortGameplayBehavior* InBehavior, EFightDirectorTokenType TokenType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTSmortBlueprintFunctionLibrary", "BehaviorRequestToken"); Params::BTSmortBlueprintFunctionLibrary_BehaviorRequestToken Parms{}; Parms.InBehavior = InBehavior; Parms.TokenType = TokenType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTSmortBlueprintFunctionLibrary.DoesMontageHasLoop // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTSmortBlueprintFunctionLibrary::DoesMontageHasLoop(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTSmortBlueprintFunctionLibrary", "DoesMontageHasLoop"); Params::BTSmortBlueprintFunctionLibrary_DoesMontageHasLoop Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTSmortBlueprintFunctionLibrary.GetCronosController // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACronosAiController** CronosController (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTSmortBlueprintFunctionLibrary::GetCronosController(class USmortGameplayBehavior* InBehavior, class ACronosAiController** CronosController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTSmortBlueprintFunctionLibrary", "GetCronosController"); Params::BTSmortBlueprintFunctionLibrary_GetCronosController Parms{}; Parms.InBehavior = InBehavior; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (CronosController != nullptr) *CronosController = Parms.CronosController; return Parms.ReturnValue; } // Function Cronos.BTSmortBlueprintFunctionLibrary.GetCronosEnemyAvatar // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACronosBaseEnemyCharacter** EnemyCharacter (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTSmortBlueprintFunctionLibrary::GetCronosEnemyAvatar(class USmortGameplayBehavior* InBehavior, class ACronosBaseEnemyCharacter** EnemyCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTSmortBlueprintFunctionLibrary", "GetCronosEnemyAvatar"); Params::BTSmortBlueprintFunctionLibrary_GetCronosEnemyAvatar Parms{}; Parms.InBehavior = InBehavior; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (EnemyCharacter != nullptr) *EnemyCharacter = Parms.EnemyCharacter; return Parms.ReturnValue; } // Function Cronos.BTSmortBlueprintFunctionLibrary.SelectMontageToPlayBasedOnMovement // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class USmortGameplayBehavior* InBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESmortNodeResultHelper* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRequiresMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBTSmortBlueprintFunctionLibrary::SelectMontageToPlayBasedOnMovement(class USmortGameplayBehavior* InBehavior, class UAnimMontage* Montage, ESmortNodeResultHelper* Result, bool bRequiresMatch) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTSmortBlueprintFunctionLibrary", "SelectMontageToPlayBasedOnMovement"); Params::BTSmortBlueprintFunctionLibrary_SelectMontageToPlayBasedOnMovement Parms{}; Parms.InBehavior = InBehavior; Parms.Montage = Montage; Parms.bRequiresMatch = bRequiresMatch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; return Parms.ReturnValue; } // Function Cronos.BTSoulExtraction.OnExtractionCompleted // (Final, Native, Public) // Parameters: // ESoulInteractionType InSoulInteractionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTSoulExtraction::OnExtractionCompleted(ESoulInteractionType InSoulInteractionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulExtraction", "OnExtractionCompleted"); Params::BTSoulExtraction_OnExtractionCompleted Parms{}; Parms.InSoulInteractionType = InSoulInteractionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSoulExtraction.OnExtractionWidgetFinished // (Final, Native, Public) // Parameters: // ESoulInteractionType InSoulInteractionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTSoulExtraction::OnExtractionWidgetFinished(ESoulInteractionType InSoulInteractionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulExtraction", "OnExtractionWidgetFinished"); Params::BTSoulExtraction_OnExtractionWidgetFinished Parms{}; Parms.InSoulInteractionType = InSoulInteractionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTSurfaceNavVolume.ProjectOnSufNav // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* ProjectedLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SurfaceMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABTSurfaceNavVolume::ProjectOnSufNav(const class UObject* WorldContextObject, const struct FVector& Location, struct FVector* ProjectedLocation, float Radius, int32 SurfaceMask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTSurfaceNavVolume", "ProjectOnSufNav"); Params::BTSurfaceNavVolume_ProjectOnSufNav Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = std::move(Location); Parms.Radius = Radius; Parms.SurfaceMask = SurfaceMask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ProjectedLocation != nullptr) *ProjectedLocation = std::move(Parms.ProjectedLocation); return Parms.ReturnValue; } // Function Cronos.BTSurfaceNavVolume.GetParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ABTSurfaceNavVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABTSurfaceNavVolume* ABTSurfaceNavVolume::GetParent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSurfaceNavVolume", "GetParent"); Params::BTSurfaceNavVolume_GetParent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTTask_BTMoveTo.OnWallNavCompleted // (Final, Native, Public) // Parameters: // class UBehaviorTreeComponent* BehaviorTree (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFailed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BTMoveTo::OnWallNavCompleted(class UBehaviorTreeComponent* BehaviorTree, bool bFailed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_BTMoveTo", "OnWallNavCompleted"); Params::BTTask_BTMoveTo_OnWallNavCompleted Parms{}; Parms.BehaviorTree = BehaviorTree; Parms.bFailed = bFailed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTask_BTSurfMoveTo.OnWallNavCompleted // (Final, Native, Public) // Parameters: // class UBehaviorTreeComponent* BrainComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFailed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BTSurfMoveTo::OnWallNavCompleted(class UBehaviorTreeComponent* BrainComponent, bool bFailed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_BTSurfMoveTo", "OnWallNavCompleted"); Params::BTTask_BTSurfMoveTo_OnWallNavCompleted Parms{}; Parms.BrainComponent = BrainComponent; Parms.bFailed = bFailed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.MiniInventoryInteraface.ShowInteractionFailedMessage // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FText& Message (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void IMiniInventoryInteraface::ShowInteractionFailedMessage(const class FText& Message) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("MiniInventoryInteraface", "ShowInteractionFailedMessage"); Params::MiniInventoryInteraface_ShowInteractionFailedMessage Parms{}; Parms.Message = std::move(Message); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTask_BTWallMoveTo.OnWallNavCompleted // (Final, Native, Public) // Parameters: // class UBehaviorTreeComponent* BrainComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFailed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BTWallMoveTo::OnWallNavCompleted(class UBehaviorTreeComponent* BrainComponent, bool bFailed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_BTWallMoveTo", "OnWallNavCompleted"); Params::BTTask_BTWallMoveTo_OnWallNavCompleted Parms{}; Parms.BrainComponent = BrainComponent; Parms.bFailed = bFailed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTask_ExecuteAction.HandleGameplayEvent // (Final, Native, Public) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UBTTask_ExecuteAction::HandleGameplayEvent(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_ExecuteAction", "HandleGameplayEvent"); Params::BTTask_ExecuteAction_HandleGameplayEvent Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTask_ExecuteAction.NotifyOnTaskEndRequested // (Final, Native, Public) // Parameters: // class UGameplayTask* GameplayTask (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Aborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_ExecuteAction::NotifyOnTaskEndRequested(class UGameplayTask* GameplayTask, bool Aborted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_ExecuteAction", "NotifyOnTaskEndRequested"); Params::BTTask_ExecuteAction_NotifyOnTaskEndRequested Parms{}; Parms.GameplayTask = GameplayTask; Parms.Aborted = Aborted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTask_ExecuteAction.OnPlayerMontageBlendingOut // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_ExecuteAction::OnPlayerMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_ExecuteAction", "OnPlayerMontageBlendingOut"); Params::BTTask_ExecuteAction_OnPlayerMontageBlendingOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTask_PerformCombatAction.NotifyOnTaskEndRequested // (Final, Native, Private) // Parameters: // class UGameplayTask* GameplayTask (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_PerformCombatAction::NotifyOnTaskEndRequested(class UGameplayTask* GameplayTask, bool bAborted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_PerformCombatAction", "NotifyOnTaskEndRequested"); Params::BTTask_PerformCombatAction_NotifyOnTaskEndRequested Parms{}; Parms.GameplayTask = GameplayTask; Parms.bAborted = bAborted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PlayerHUDFlamethrowerWidget.GetFlamethrowerAmmoCount // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlayerHUDFlamethrowerWidget::GetFlamethrowerAmmoCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDFlamethrowerWidget", "GetFlamethrowerAmmoCount"); Params::PlayerHUDFlamethrowerWidget_GetFlamethrowerAmmoCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PlayerHUDFlamethrowerWidget.GetNormalizedDodgeCooldown // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPlayerHUDFlamethrowerWidget::GetNormalizedDodgeCooldown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDFlamethrowerWidget", "GetNormalizedDodgeCooldown"); Params::PlayerHUDFlamethrowerWidget_GetNormalizedDodgeCooldown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTTask_PlayVO.VoiceOverCanceledAbility // (Final, Native, Private) void UBTTask_PlayVO::VoiceOverCanceledAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_PlayVO", "VoiceOverCanceledAbility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTTask_PlayVO.VoiceOverFailedAbility // (Final, Native, Private) void UBTTask_PlayVO::VoiceOverFailedAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_PlayVO", "VoiceOverFailedAbility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTTask_PlayVO.VoiceOverFinishedAbility // (Final, Native, Private) void UBTTask_PlayVO::VoiceOverFinishedAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_PlayVO", "VoiceOverFinishedAbility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TranscriptionVisualizationWidget.OnUpdate // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const struct FTranscriptionData& Data (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UTranscriptionVisualizationWidget::OnUpdate(const struct FTranscriptionData& Data) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TranscriptionVisualizationWidget", "OnUpdate"); Params::TranscriptionVisualizationWidget_OnUpdate Parms{}; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.PlayerStash.CloseStashAnim // (Event, Protected, BlueprintCallable, BlueprintEvent) void APlayerStash::CloseStashAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerStash", "CloseStashAnim"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.PlayerStash.OnInteractionStarted // (Event, Protected, BlueprintEvent) void APlayerStash::OnInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerStash", "OnInteractionStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.PlayerStash.OnWidgetInteractionEnded // (Final, Native, Protected) void APlayerStash::OnWidgetInteractionEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerStash", "OnWidgetInteractionEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PlayerStash.OpenStash // (Event, Protected, BlueprintCallable, BlueprintEvent) void APlayerStash::OpenStash() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerStash", "OpenStash"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.PlayerStash.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APlayerStash::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerStash", "ProcessProximityBeginOverlap"); Params::PlayerStash_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PlayerStash.ShowStashScreenWidget // (Event, Protected, BlueprintCallable, BlueprintEvent) void APlayerStash::ShowStashScreenWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerStash", "ShowStashScreenWidget"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTTextParser.ParseWithinCertainRules // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InRules (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutParsed (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBTTextParser::ParseWithinCertainRules(const TArray& InRules, const class FText& InText, TArray* OutParsed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTTextParser", "ParseWithinCertainRules"); Params::BTTextParser_ParseWithinCertainRules Parms{}; Parms.InRules = std::move(InRules); Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParsed != nullptr) *OutParsed = std::move(Parms.OutParsed); } // Function Cronos.GCNotify_Actor_BinkMedia.CloseMedia // (Final, Native, Public) void AGCNotify_Actor_BinkMedia::CloseMedia() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCNotify_Actor_BinkMedia", "CloseMedia"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTTimeRift.FinishInteraction // (Final, Native, Public, BlueprintCallable) void ABTTimeRift::FinishInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRift", "FinishInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTTimeRift.OnRequestStateChanged // (Final, Native, Public) // Parameters: // EWorldStateRequestState InRequestState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EWorldPartitionStateRequestResponse InResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTTimeRift::OnRequestStateChanged(EWorldStateRequestState InRequestState, EWorldPartitionStateRequestResponse InResponse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRift", "OnRequestStateChanged"); Params::BTTimeRift_OnRequestStateChanged Parms{}; Parms.InRequestState = InRequestState; Parms.InResponse = InResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTimeRift.OnTimeRiftStateChanged // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const ETimeRiftState& NewState (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTTimeRift::OnTimeRiftStateChanged(const ETimeRiftState& NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRift", "OnTimeRiftStateChanged"); Params::BTTimeRift_OnTimeRiftStateChanged Parms{}; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTTimeRift.OnTimeRiftStateChangedInternal // (Final, Native, Private) // Parameters: // const ETimeRiftState NewTimeRiftState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTTimeRift::OnTimeRiftStateChangedInternal(const ETimeRiftState NewTimeRiftState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRift", "OnTimeRiftStateChangedInternal"); Params::BTTimeRift_OnTimeRiftStateChangedInternal Parms{}; Parms.NewTimeRiftState = NewTimeRiftState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTimeRift.OnTimeRiftSynchronized // (Event, Public, BlueprintEvent) void ABTTimeRift::OnTimeRiftSynchronized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRift", "OnTimeRiftSynchronized"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.BTTimeRift.OnTimeTravelEnded // (Event, Public, BlueprintEvent) // Parameters: // bool bIsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABTTimeRift::OnTimeTravelEnded(bool bIsSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRift", "OnTimeTravelEnded"); Params::BTTimeRift_OnTimeTravelEnded Parms{}; Parms.bIsSuccess = bIsSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTTimeRift.OnUpdateSyncEffectData // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FTimeRiftSyncEffectData& NewSyncEffectData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ABTTimeRift::OnUpdateSyncEffectData(const struct FTimeRiftSyncEffectData& NewSyncEffectData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRift", "OnUpdateSyncEffectData"); Params::BTTimeRift_OnUpdateSyncEffectData Parms{}; Parms.NewSyncEffectData = std::move(NewSyncEffectData); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTTimeRift.TryInitiateTravel // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABTTimeRift::TryInitiateTravel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRift", "TryInitiateTravel"); Params::BTTimeRift_TryInitiateTravel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTTimeRiftSubsystem.GetTimeRiftSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTTimeRiftSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTTimeRiftSubsystem* UBTTimeRiftSubsystem::GetTimeRiftSubsystem(const class UObject* InWorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTTimeRiftSubsystem", "GetTimeRiftSubsystem"); Params::BTTimeRiftSubsystem_GetTimeRiftSubsystem Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTTimeRiftSubsystem.RegisterTimeRift // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABTTimeRift* NewTimeRiftActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTimeRiftSubsystem::RegisterTimeRift(class ABTTimeRift* NewTimeRiftActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRiftSubsystem", "RegisterTimeRift"); Params::BTTimeRiftSubsystem_RegisterTimeRift Parms{}; Parms.NewTimeRiftActor = NewTimeRiftActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTimeRiftSubsystem.UnregisterTimeRift // (Final, Native, Public, BlueprintCallable) void UBTTimeRiftSubsystem::UnregisterTimeRift() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTimeRiftSubsystem", "UnregisterTimeRift"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTTrapMineAbility.FireAndEnd // (Final, Native, Public) void UBTTrapMineAbility::FireAndEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTrapMineAbility", "FireAndEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTTrapMineAbility.OverrideFire // (Final, Native, Public) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UBTTrapMineAbility::OverrideFire(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTrapMineAbility", "OverrideFire"); Params::BTTrapMineAbility_OverrideFire Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTrapMineAbility.ReceiveOnBurstFired // (Native, Public) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTrapMineAbility::ReceiveOnBurstFired(bool bTapFire, int32 ChargeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTrapMineAbility", "ReceiveOnBurstFired"); Params::BTTrapMineAbility_ReceiveOnBurstFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeLevel = ChargeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTTutorialTimer.OnTutorialTimerFinish // (Final, Native, Public) void ABTTutorialTimer::OnTutorialTimerFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTutorialTimer", "OnTutorialTimerFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHMapRenderer.GetRenderTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* ASHMapRenderer::GetRenderTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMapRenderer", "GetRenderTarget"); Params::SHMapRenderer_GetRenderTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHMapRenderer.GetUserWidgetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHGameplayMenuSectionMapWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHGameplayMenuSectionMapWidget* ASHMapRenderer::GetUserWidgetObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMapRenderer", "GetUserWidgetObject"); Params::SHMapRenderer_GetUserWidgetObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradeSingleBarWidget.OnItemChanged // (Final, Native, Protected) void UBTUpgradeSingleBarWidget::OnItemChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradeSingleBarWidget", "OnItemChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTUpgradeSingleBarWidget.SetShouldBeBoughtNext // (Event, Public, BlueprintEvent) // Parameters: // bool bShould (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTUpgradeSingleBarWidget::SetShouldBeBoughtNext(bool bShould) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradeSingleBarWidget", "SetShouldBeBoughtNext"); Params::BTUpgradeSingleBarWidget_SetShouldBeBoughtNext Parms{}; Parms.bShould = bShould; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTUpgradesSectionMenu.BuyUpgrade // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName InName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTUpgradesSectionMenu::BuyUpgrade(class UObject* InWorldContext, const class FName InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTUpgradesSectionMenu", "BuyUpgrade"); Params::BTUpgradesSectionMenu_BuyUpgrade Parms{}; Parms.InWorldContext = InWorldContext; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradesSectionMenu.SelectCategory // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName InName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTUpgradesSectionMenu::SelectCategory(class UObject* InWorldContext, const class FName InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BTUpgradesSectionMenu", "SelectCategory"); Params::BTUpgradesSectionMenu_SelectCategory Parms{}; Parms.InWorldContext = InWorldContext; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradesSectionMenu.OnEscapeFromUpgradeTreeDelegate // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTUpgradesSectionMenu::OnEscapeFromUpgradeTreeDelegate(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesSectionMenu", "OnEscapeFromUpgradeTreeDelegate"); Params::BTUpgradesSectionMenu_OnEscapeFromUpgradeTreeDelegate Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradesSectionMenu.OnEscapeToCategory // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTUpgradesSectionMenu::OnEscapeToCategory(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesSectionMenu", "OnEscapeToCategory"); Params::BTUpgradesSectionMenu_OnEscapeToCategory Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradesSectionMenu.OnEscapeToUpgrades // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTUpgradesSectionMenu::OnEscapeToUpgrades(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesSectionMenu", "OnEscapeToUpgrades"); Params::BTUpgradesSectionMenu_OnEscapeToUpgrades Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradesSectionMenu.OnItemChanged // (Final, Native, Protected) void UBTUpgradesSectionMenu::OnItemChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesSectionMenu", "OnItemChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ReticleVisualizationWidget.Update // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FReticleData& Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UReticleVisualizationWidget::Update(const struct FReticleData& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReticleVisualizationWidget", "Update"); Params::ReticleVisualizationWidget_Update Parms{}; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTUpgradesTabWidget.ActivateTreeByCategory // (Final, Native, Public, BlueprintCallable) // Parameters: // EUpgradeStationCategory Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTUpgradesTabWidget::ActivateTreeByCategory(EUpgradeStationCategory Category) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesTabWidget", "ActivateTreeByCategory"); Params::BTUpgradesTabWidget_ActivateTreeByCategory Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTUpgradesTabWidget.CustomNavigate // (Final, Native, Public, BlueprintCallable) // Parameters: // EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTUpgradesTabWidget::CustomNavigate(EUINavigation Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesTabWidget", "CustomNavigate"); Params::BTUpgradesTabWidget_CustomNavigate Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradesTabWidget.NavigateToFirstAvailableNode // (Final, Native, Public, BlueprintCallable) void UBTUpgradesTabWidget::NavigateToFirstAvailableNode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesTabWidget", "NavigateToFirstAvailableNode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTUpgradesTabWidget.NavigateToStartNode // (Final, Native, Public, BlueprintCallable) void UBTUpgradesTabWidget::NavigateToStartNode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesTabWidget", "NavigateToStartNode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTUpgradesTabWidget.RequestSwitchCategory // (Final, Native, Public, BlueprintCallable) // Parameters: // EUpgradeStationCategory RequestedCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTUpgradesTabWidget::RequestSwitchCategory(EUpgradeStationCategory RequestedCategory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesTabWidget", "RequestSwitchCategory"); Params::BTUpgradesTabWidget_RequestSwitchCategory Parms{}; Parms.RequestedCategory = RequestedCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTUpgradesTabWidget.TryPurchasingHighlightedNode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTUpgradesTabWidget::TryPurchasingHighlightedNode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradesTabWidget", "TryPurchasingHighlightedNode"); Params::BTUpgradesTabWidget_TryPurchasingHighlightedNode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradeStationWidget.ExitStation // (Final, Native, Public, BlueprintCallable) void UBTUpgradeStationWidget::ExitStation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradeStationWidget", "ExitStation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTUpgradeStationWidget.GetTabWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // EBTUpgradeStationTabs InTab (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBTUpgradeStationTabBaseWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTUpgradeStationTabBaseWidget* UBTUpgradeStationWidget::GetTabWidget(EBTUpgradeStationTabs InTab) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradeStationWidget", "GetTabWidget"); Params::BTUpgradeStationWidget_GetTabWidget Parms{}; Parms.InTab = InTab; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTUpgradeStationWidget.OnItemCollected // (Final, Native, Private) // Parameters: // class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTUpgradeStationWidget::OnItemCollected(class FName InItemName, int32 InQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradeStationWidget", "OnItemCollected"); Params::BTUpgradeStationWidget_OnItemCollected Parms{}; Parms.InItemName = InItemName; Parms.InQuantity = InQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTUpgradeStationWidget.OnItemRemoved // (Final, Native, Private) // Parameters: // const struct FSHItemDataStruct& InItemData (Parm, NativeAccessSpecifierPublic) // int32 InItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTUpgradeStationWidget::OnItemRemoved(const struct FSHItemDataStruct& InItemData, int32 InItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradeStationWidget", "OnItemRemoved"); Params::BTUpgradeStationWidget_OnItemRemoved Parms{}; Parms.InItemData = std::move(InItemData); Parms.InItemQuantity = InItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTUpgradeStationWidget.ShowWidget // (Final, Native, Public, BlueprintCallable) void UBTUpgradeStationWidget::ShowWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradeStationWidget", "ShowWidget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTUpgradeStationWidget.ShowWidgetInDebugMode // (Final, Native, Public, BlueprintCallable) void UBTUpgradeStationWidget::ShowWidgetInDebugMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTUpgradeStationWidget", "ShowWidgetInDebugMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.InMenuCreditsWidget.Back // (Final, Native, Public, BlueprintCallable) void UInMenuCreditsWidget::Back() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InMenuCreditsWidget", "Back"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHPostprocessingCtrl.SetExternalFadeAmount // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHPostprocessingCtrl::SetExternalFadeAmount(float V, const struct FColor& Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPostprocessingCtrl", "SetExternalFadeAmount"); Params::SHPostprocessingCtrl_SetExternalFadeAmount Parms{}; Parms.V = V; Parms.Color = std::move(Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHOtherStatics.CanDrawLevelDebug // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* InActorContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHOtherStatics::CanDrawLevelDebug(const class AActor* InActorContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "CanDrawLevelDebug"); Params::SHOtherStatics_CanDrawLevelDebug Parms{}; Parms.InActorContext = InActorContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHOtherStatics.DrawDebugArc // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MinAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MaxAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSegments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DrawDebugArc(class UObject* WorldContextObject, const struct FVector& Center, const float MinAngle, const float MaxAngle, float Radius, int32 NumSegments, const struct FLinearColor& Color, float duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DrawDebugArc"); Params::SHOtherStatics_DrawDebugArc Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.MinAngle = MinAngle; Parms.MaxAngle = MaxAngle; Parms.Radius = Radius; Parms.NumSegments = NumSegments; Parms.Color = std::move(Color); Parms.duration = duration; Parms.Thickness = Thickness; Parms.YAxis = std::move(YAxis); Parms.ZAxis = std::move(ZAxis); Parms.bDrawAxis = bDrawAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHOtherStatics.DrawDebugVolume // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AVolume* InVolume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseTriangulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DrawDebugVolume(const class UObject* WorldContextObject, class AVolume* InVolume, bool bUseTriangulate, const struct FLinearColor& Color, float duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DrawDebugVolume"); Params::SHOtherStatics_DrawDebugVolume Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InVolume = InVolume; Parms.bUseTriangulate = bUseTriangulate; Parms.Color = std::move(Color); Parms.duration = duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHOtherStatics.GetShowFlagValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHOtherStatics::GetShowFlagValue(const class FString& InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetShowFlagValue"); Params::SHOtherStatics_GetShowFlagValue Parms{}; Parms.InName = std::move(InName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHOtherStatics.RotatorToQuat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat USHOtherStatics::RotatorToQuat(class UObject* WorldContextObject, const struct FRotator& Rotator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "RotatorToQuat"); Params::SHOtherStatics_RotatorToQuat Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Rotator = std::move(Rotator); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHOtherStatics.SetGeometryCollectionDamping // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGeometryCollectionComponent* GeometryCollectionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChangeLinearDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChangeAngularDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::SetGeometryCollectionDamping(class UObject* WorldContextObject, class UGeometryCollectionComponent* GeometryCollectionComponent, bool bChangeLinearDamping, float LinearDamping, bool bChangeAngularDamping, float AngularDamping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "SetGeometryCollectionDamping"); Params::SHOtherStatics_SetGeometryCollectionDamping Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.GeometryCollectionComponent = GeometryCollectionComponent; Parms.bChangeLinearDamping = bChangeLinearDamping; Parms.LinearDamping = LinearDamping; Parms.bChangeAngularDamping = bChangeAngularDamping; Parms.AngularDamping = AngularDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.AddAmmoInMagazine // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InValueAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeAmmoComponent::AddAmmoInMagazine(int32 InValueAdd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "AddAmmoInMagazine"); Params::BTWeaponModeAmmoComponent_AddAmmoInMagazine Parms{}; Parms.InValueAdd = InValueAdd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.CanBeReloaded // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponModeAmmoComponent::CanBeReloaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "CanBeReloaded"); Params::BTWeaponModeAmmoComponent_CanBeReloaded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeAmmoComponent.GetAmmoCount // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTWeaponModeAmmoComponent::GetAmmoCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "GetAmmoCount"); Params::BTWeaponModeAmmoComponent_GetAmmoCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeAmmoComponent.GetAmmoInMagazine // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTWeaponModeAmmoComponent::GetAmmoInMagazine() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "GetAmmoInMagazine"); Params::BTWeaponModeAmmoComponent_GetAmmoInMagazine Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeAmmoComponent.GetMagazineSize // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTWeaponModeAmmoComponent::GetMagazineSize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "GetMagazineSize"); Params::BTWeaponModeAmmoComponent_GetMagazineSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeAmmoComponent.MontageEndUpdateRTPC // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeAmmoComponent::MontageEndUpdateRTPC(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "MontageEndUpdateRTPC"); Params::BTWeaponModeAmmoComponent_MontageEndUpdateRTPC Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.NotifyOnItemCollected // (Final, Native, Public) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeAmmoComponent::NotifyOnItemCollected(class FName ItemName, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "NotifyOnItemCollected"); Params::BTWeaponModeAmmoComponent_NotifyOnItemCollected Parms{}; Parms.ItemName = ItemName; Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.NotifyOnItemRemoved // (Final, Native, Public) // Parameters: // const struct FSHItemDataStruct& ItemData (Parm, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeAmmoComponent::NotifyOnItemRemoved(const struct FSHItemDataStruct& ItemData, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "NotifyOnItemRemoved"); Params::BTWeaponModeAmmoComponent_NotifyOnItemRemoved Parms{}; Parms.ItemData = std::move(ItemData); Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.NotifyOnWeaponModeAmmoConsumed // (Final, Native, Public) // Parameters: // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeAmmoComponent::NotifyOnWeaponModeAmmoConsumed(int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "NotifyOnWeaponModeAmmoConsumed"); Params::BTWeaponModeAmmoComponent_NotifyOnWeaponModeAmmoConsumed Parms{}; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.NotifyOnWeaponModeFakeAmmoConsumed // (Final, Native, Public) // Parameters: // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeAmmoComponent::NotifyOnWeaponModeFakeAmmoConsumed(int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "NotifyOnWeaponModeFakeAmmoConsumed"); Params::BTWeaponModeAmmoComponent_NotifyOnWeaponModeFakeAmmoConsumed Parms{}; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.NotifyOnWeaponModeOutOfAmmo // (Final, Native, Public) void UBTWeaponModeAmmoComponent::NotifyOnWeaponModeOutOfAmmo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "NotifyOnWeaponModeOutOfAmmo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.OnRechargeTimerFinished // (Final, Native, Public) void UBTWeaponModeAmmoComponent::OnRechargeTimerFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "OnRechargeTimerFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.OnReloadBlockTimerFinished // (Final, Native, Public) void UBTWeaponModeAmmoComponent::OnReloadBlockTimerFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "OnReloadBlockTimerFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.ReceiveOnBurstFired // (Final, Native, Public) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeAmmoComponent::ReceiveOnBurstFired(bool bTapFire, int32 ChargeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "ReceiveOnBurstFired"); Params::BTWeaponModeAmmoComponent_ReceiveOnBurstFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeLevel = ChargeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.ReloadAddAmmo // (Native, Public) void UBTWeaponModeAmmoComponent::ReloadAddAmmo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "ReloadAddAmmo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.ReloadRequest // (Native, Public) void UBTWeaponModeAmmoComponent::ReloadRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "ReloadRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeAmmoComponent.SetAmmoInMagazine // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLimitMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeAmmoComponent::SetAmmoInMagazine(int32 InValue, bool bLimitMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeAmmoComponent", "SetAmmoInMagazine"); Params::BTWeaponModeAmmoComponent_SetAmmoInMagazine Parms{}; Parms.InValue = InValue; Parms.bLimitMax = bLimitMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GeometryCollectionPoolSubsystem.AcquireItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UGeometryCollection* DestructibleType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* InAttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACronosGeometryCollectionActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACronosGeometryCollectionActor* UGeometryCollectionPoolSubsystem::AcquireItem(const class UGeometryCollection* DestructibleType, class USceneComponent* InAttachComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GeometryCollectionPoolSubsystem", "AcquireItem"); Params::GeometryCollectionPoolSubsystem_AcquireItem Parms{}; Parms.DestructibleType = DestructibleType; Parms.InAttachComponent = InAttachComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GeometryCollectionPoolSubsystem.ReleaseItem // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACronosGeometryCollectionActor* InElement (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGeometryCollectionPoolSubsystem::ReleaseItem(class ACronosGeometryCollectionActor* InElement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GeometryCollectionPoolSubsystem", "ReleaseItem"); Params::GeometryCollectionPoolSubsystem_ReleaseItem Parms{}; Parms.InElement = InElement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeCameraComponent.NotifyOnPostWeaponFired // (Final, Native, Public, HasDefaults) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bValidPerk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& TraceHits (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTWeaponModeCameraComponent::NotifyOnPostWeaponFired(bool bTapFire, int32 ChargeStage, bool bValidPerk, const struct FVector& EndLoc, const TArray& TraceHits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeCameraComponent", "NotifyOnPostWeaponFired"); Params::BTWeaponModeCameraComponent_NotifyOnPostWeaponFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeStage = ChargeStage; Parms.bValidPerk = bValidPerk; Parms.EndLoc = std::move(EndLoc); Parms.TraceHits = std::move(TraceHits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeCameraComponent.NotifyOnWeaponAimStateChanged // (Final, Native, Public) // Parameters: // bool bIsAiming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeCameraComponent::NotifyOnWeaponAimStateChanged(bool bIsAiming) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeCameraComponent", "NotifyOnWeaponAimStateChanged"); Params::BTWeaponModeCameraComponent_NotifyOnWeaponAimStateChanged Parms{}; Parms.bIsAiming = bIsAiming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeCameraComponent.NotifyOnWeaponChargeEnded // (Final, Native, Public) // Parameters: // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeCameraComponent::NotifyOnWeaponChargeEnded(int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeCameraComponent", "NotifyOnWeaponChargeEnded"); Params::BTWeaponModeCameraComponent_NotifyOnWeaponChargeEnded Parms{}; Parms.ChargeStage = ChargeStage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeCameraComponent.NotifyOnWeaponChargeGained // (Final, Native, Public) // Parameters: // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeCameraComponent::NotifyOnWeaponChargeGained(int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeCameraComponent", "NotifyOnWeaponChargeGained"); Params::BTWeaponModeCameraComponent_NotifyOnWeaponChargeGained Parms{}; Parms.ChargeStage = ChargeStage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeCameraComponent.NotifyOnWeaponChargeStarted // (Final, Native, Public) // Parameters: // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeCameraComponent::NotifyOnWeaponChargeStarted(int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeCameraComponent", "NotifyOnWeaponChargeStarted"); Params::BTWeaponModeCameraComponent_NotifyOnWeaponChargeStarted Parms{}; Parms.ChargeStage = ChargeStage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeCameraComponent.NotifyOnWeaponFireCanceled // (Final, Native, Public) void UBTWeaponModeCameraComponent::NotifyOnWeaponFireCanceled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeCameraComponent", "NotifyOnWeaponFireCanceled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ItemStashWidget.GetDataFromItemInInventoryFromSlot // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInventoryItemDataStruct& OutInventoryItemDataStruct (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UItemStashWidget::GetDataFromItemInInventoryFromSlot(class UObject* InWorldContext, int32 InSlot, struct FInventoryItemDataStruct& OutInventoryItemDataStruct) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ItemStashWidget", "GetDataFromItemInInventoryFromSlot"); Params::ItemStashWidget_GetDataFromItemInInventoryFromSlot Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; Parms.OutInventoryItemDataStruct = std::move(OutInventoryItemDataStruct); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; OutInventoryItemDataStruct = std::move(Parms.OutInventoryItemDataStruct); return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.GetDataFromItemInStashFromSlot // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInventoryItemDataStruct& OutInventoryItemDataStruct (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UItemStashWidget::GetDataFromItemInStashFromSlot(class UObject* InWorldContext, int32 InSlot, struct FInventoryItemDataStruct& OutInventoryItemDataStruct) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ItemStashWidget", "GetDataFromItemInStashFromSlot"); Params::ItemStashWidget_GetDataFromItemInStashFromSlot Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; Parms.OutInventoryItemDataStruct = std::move(OutInventoryItemDataStruct); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; OutInventoryItemDataStruct = std::move(Parms.OutInventoryItemDataStruct); return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.GetItemInventorySlotByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& FName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UItemStashWidget::GetItemInventorySlotByName(class UObject* InWorldContext, const class FName& FName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ItemStashWidget", "GetItemInventorySlotByName"); Params::ItemStashWidget_GetItemInventorySlotByName Parms{}; Parms.InWorldContext = InWorldContext; Parms.FName = FName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.GetStashedItemSlotByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& FName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UItemStashWidget::GetStashedItemSlotByName(class UObject* InWorldContext, const class FName& FName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ItemStashWidget", "GetStashedItemSlotByName"); Params::ItemStashWidget_GetStashedItemSlotByName Parms{}; Parms.InWorldContext = InWorldContext; Parms.FName = FName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.MoveToInventoryByItemName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& FName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoAcceptModal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UItemStashWidget::MoveToInventoryByItemName(class UObject* InWorldContext, const class FName& FName, int32 InAmount, bool bAutoAcceptModal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ItemStashWidget", "MoveToInventoryByItemName"); Params::ItemStashWidget_MoveToInventoryByItemName Parms{}; Parms.InWorldContext = InWorldContext; Parms.FName = FName; Parms.InAmount = InAmount; Parms.bAutoAcceptModal = bAutoAcceptModal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.MoveToInventoryBySlotIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoAcceptModal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UItemStashWidget::MoveToInventoryBySlotIndex(class UObject* InWorldContext, int32 InSlot, int32 InAmount, bool bAutoAcceptModal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ItemStashWidget", "MoveToInventoryBySlotIndex"); Params::ItemStashWidget_MoveToInventoryBySlotIndex Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; Parms.InAmount = InAmount; Parms.bAutoAcceptModal = bAutoAcceptModal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.MoveToStashByItemName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& FName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoAcceptModal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UItemStashWidget::MoveToStashByItemName(class UObject* InWorldContext, const class FName& FName, int32 InAmount, bool bAutoAcceptModal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ItemStashWidget", "MoveToStashByItemName"); Params::ItemStashWidget_MoveToStashByItemName Parms{}; Parms.InWorldContext = InWorldContext; Parms.FName = FName; Parms.InAmount = InAmount; Parms.bAutoAcceptModal = bAutoAcceptModal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.MoveToStashBySlotIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoAcceptModal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UItemStashWidget::MoveToStashBySlotIndex(class UObject* InWorldContext, int32 InSlot, int32 InAmount, bool bAutoAcceptModal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ItemStashWidget", "MoveToStashBySlotIndex"); Params::ItemStashWidget_MoveToStashBySlotIndex Parms{}; Parms.InWorldContext = InWorldContext; Parms.InSlot = InSlot; Parms.InAmount = InAmount; Parms.bAutoAcceptModal = bAutoAcceptModal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.OnEscapeInventoryItemList // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UItemStashWidget::OnEscapeInventoryItemList(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemStashWidget", "OnEscapeInventoryItemList"); Params::ItemStashWidget_OnEscapeInventoryItemList Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.OnEscapeStashItemList // (Final, Native, Protected) // Parameters: // EUINavigation InNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UItemStashWidget::OnEscapeStashItemList(EUINavigation InNavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemStashWidget", "OnEscapeStashItemList"); Params::ItemStashWidget_OnEscapeStashItemList Parms{}; Parms.InNavigation = InNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.OnInventoryListFocused // (Event, Protected, BlueprintEvent) void UItemStashWidget::OnInventoryListFocused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemStashWidget", "OnInventoryListFocused"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.ItemStashWidget.OnStashListFocused // (Event, Protected, BlueprintEvent) void UItemStashWidget::OnStashListFocused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemStashWidget", "OnStashListFocused"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.ItemStashWidget.GetGeneratedItemsInInventoryCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UItemStashWidget::GetGeneratedItemsInInventoryCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemStashWidget", "GetGeneratedItemsInInventoryCount"); Params::ItemStashWidget_GetGeneratedItemsInInventoryCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ItemStashWidget.GetGeneratedStashItemCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UItemStashWidget::GetGeneratedStashItemCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemStashWidget", "GetGeneratedStashItemCount"); Params::ItemStashWidget_GetGeneratedStashItemCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeFireRateComponent.EndChargeCooldown // (Final, Native, Public) void UBTWeaponModeFireRateComponent::EndChargeCooldown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFireRateComponent", "EndChargeCooldown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFireRateComponent.NotifyFireRequest // (Native, Public) // Parameters: // bool bStarted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeFireRateComponent::NotifyFireRequest(bool bStarted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFireRateComponent", "NotifyFireRequest"); Params::BTWeaponModeFireRateComponent_NotifyFireRequest Parms{}; Parms.bStarted = bStarted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFireRateComponent.NotifyOnFireBehaviorFinished // (Final, Native, Public) // Parameters: // class UBTFireBehavior* FireBehavior (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeaponFired (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeFireRateComponent::NotifyOnFireBehaviorFinished(class UBTFireBehavior* FireBehavior, bool bWeaponFired) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFireRateComponent", "NotifyOnFireBehaviorFinished"); Params::BTWeaponModeFireRateComponent_NotifyOnFireBehaviorFinished Parms{}; Parms.FireBehavior = FireBehavior; Parms.bWeaponFired = bWeaponFired; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFireRateComponent.NotifyOnHoldFireChargeBreak // (Final, Native, Public) void UBTWeaponModeFireRateComponent::NotifyOnHoldFireChargeBreak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFireRateComponent", "NotifyOnHoldFireChargeBreak"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFireRateComponent.NotifyOnHoldFireDelayFinished // (Final, Native, Public) void UBTWeaponModeFireRateComponent::NotifyOnHoldFireDelayFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFireRateComponent", "NotifyOnHoldFireDelayFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFireRateComponent.NotifyOnPostWeaponFired // (Final, Native, Public, HasDefaults) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bValidPerk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& TraceHits (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTWeaponModeFireRateComponent::NotifyOnPostWeaponFired(bool bTapFire, int32 ChargeStage, bool bValidPerk, const struct FVector& EndLoc, const TArray& TraceHits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFireRateComponent", "NotifyOnPostWeaponFired"); Params::BTWeaponModeFireRateComponent_NotifyOnPostWeaponFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeStage = ChargeStage; Parms.bValidPerk = bValidPerk; Parms.EndLoc = std::move(EndLoc); Parms.TraceHits = std::move(TraceHits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFireRateComponent.NotifyOnWeaponBurstFired // (Final, Native, Public) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeFireRateComponent::NotifyOnWeaponBurstFired(bool bTapFire, int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFireRateComponent", "NotifyOnWeaponBurstFired"); Params::BTWeaponModeFireRateComponent_NotifyOnWeaponBurstFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeStage = ChargeStage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFireRateComponent.NotifyOnWeaponFireCanceled // (Native, Public) void UBTWeaponModeFireRateComponent::NotifyOnWeaponFireCanceled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFireRateComponent", "NotifyOnWeaponFireCanceled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFireRateComponent.StartChargeCooldown // (Final, Native, Public) void UBTWeaponModeFireRateComponent::StartChargeCooldown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFireRateComponent", "StartChargeCooldown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHRadio.OnChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHRadio::OnChanged(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRadio", "OnChanged"); Params::SHRadio_OnChanged Parms{}; Parms.NewValue = NewValue; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHRadio.IsTurnOn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHRadio::IsTurnOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRadio", "IsTurnOn"); Params::SHRadio_IsTurnOn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeFocusComponent.NotifyOnPostWeaponFired // (Final, Native, Public, HasDefaults) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bValidPerk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& TraceHits (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTWeaponModeFocusComponent::NotifyOnPostWeaponFired(bool bTapFire, int32 ChargeStage, bool bValidPerk, const struct FVector& EndLoc, const TArray& TraceHits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFocusComponent", "NotifyOnPostWeaponFired"); Params::BTWeaponModeFocusComponent_NotifyOnPostWeaponFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeStage = ChargeStage; Parms.bValidPerk = bValidPerk; Parms.EndLoc = std::move(EndLoc); Parms.TraceHits = std::move(TraceHits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFocusComponent.NotifyOnWeaponAimStateChanged // (Final, Native, Public) // Parameters: // bool bAiming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeFocusComponent::NotifyOnWeaponAimStateChanged(bool bAiming) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFocusComponent", "NotifyOnWeaponAimStateChanged"); Params::BTWeaponModeFocusComponent_NotifyOnWeaponAimStateChanged Parms{}; Parms.bAiming = bAiming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFocusComponent.NotifyOnWeaponChargeEnded // (Final, Native, Public) // Parameters: // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeFocusComponent::NotifyOnWeaponChargeEnded(int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFocusComponent", "NotifyOnWeaponChargeEnded"); Params::BTWeaponModeFocusComponent_NotifyOnWeaponChargeEnded Parms{}; Parms.ChargeStage = ChargeStage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFocusComponent.NotifyOnWeaponChargeStarted // (Final, Native, Public) // Parameters: // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeFocusComponent::NotifyOnWeaponChargeStarted(int32 ChargeStage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFocusComponent", "NotifyOnWeaponChargeStarted"); Params::BTWeaponModeFocusComponent_NotifyOnWeaponChargeStarted Parms{}; Parms.ChargeStage = ChargeStage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFocusComponent.ResetFocusState // (Final, Native, Public, BlueprintCallable) void UBTWeaponModeFocusComponent::ResetFocusState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFocusComponent", "ResetFocusState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeFocusComponent.GetRawFocusValue // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTWeaponModeFocusComponent::GetRawFocusValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFocusComponent", "GetRawFocusValue"); Params::BTWeaponModeFocusComponent_GetRawFocusValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeFocusComponent.GetScaledFocusValue // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTWeaponModeFocusComponent::GetScaledFocusValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeFocusComponent", "GetScaledFocusValue"); Params::BTWeaponModeFocusComponent_GetScaledFocusValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeProjectileTraceComponent.DrawProjectilePath // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeProjectileTraceComponent::DrawProjectilePath(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeProjectileTraceComponent", "DrawProjectilePath"); Params::BTWeaponModeProjectileTraceComponent_DrawProjectilePath Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeProjectileTraceComponent.GetProjectileGravityZ // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTWeaponModeProjectileTraceComponent::GetProjectileGravityZ() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeProjectileTraceComponent", "GetProjectileGravityZ"); Params::BTWeaponModeProjectileTraceComponent_GetProjectileGravityZ Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponModeRecoilComponent.NotifyOnFireBehaviorFinished // (Final, Native, Public) // Parameters: // class UBTFireBehavior* FireBehavior (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeaponFired (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeRecoilComponent::NotifyOnFireBehaviorFinished(class UBTFireBehavior* FireBehavior, bool bWeaponFired) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeRecoilComponent", "NotifyOnFireBehaviorFinished"); Params::BTWeaponModeRecoilComponent_NotifyOnFireBehaviorFinished Parms{}; Parms.FireBehavior = FireBehavior; Parms.bWeaponFired = bWeaponFired; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeRecoilComponent.NotifyOnPostWeaponFired // (Final, Native, Public, HasDefaults) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bValidPerk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& TraceHits (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTWeaponModeRecoilComponent::NotifyOnPostWeaponFired(bool bTapFire, int32 ChargeStage, bool bValidPerk, const struct FVector& EndLoc, const TArray& TraceHits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeRecoilComponent", "NotifyOnPostWeaponFired"); Params::BTWeaponModeRecoilComponent_NotifyOnPostWeaponFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeStage = ChargeStage; Parms.bValidPerk = bValidPerk; Parms.EndLoc = std::move(EndLoc); Parms.TraceHits = std::move(TraceHits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeReticleComponent.NotifyOnPostWeaponFired // (Final, Native, Public, HasDefaults) // Parameters: // bool bTapFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChargeStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bValidPerk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& TraceHits (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBTWeaponModeReticleComponent::NotifyOnPostWeaponFired(bool bTapFire, int32 ChargeStage, bool bValidPerk, const struct FVector& EndLoc, const TArray& TraceHits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeReticleComponent", "NotifyOnPostWeaponFired"); Params::BTWeaponModeReticleComponent_NotifyOnPostWeaponFired Parms{}; Parms.bTapFire = bTapFire; Parms.ChargeStage = ChargeStage; Parms.bValidPerk = bValidPerk; Parms.EndLoc = std::move(EndLoc); Parms.TraceHits = std::move(TraceHits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponModeReticleComponent.NotifyOnWeaponChargeCooldown // (Final, Native, Public) // Parameters: // bool bStarted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponModeReticleComponent::NotifyOnWeaponChargeCooldown(bool bStarted, float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponModeReticleComponent", "NotifyOnWeaponChargeCooldown"); Params::BTWeaponModeReticleComponent_NotifyOnWeaponChargeCooldown Parms{}; Parms.bStarted = bStarted; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.AssignWeaponModeContainerToSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InWeaponModeContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::AssignWeaponModeContainerToSlot(int32 InSlotIndex, int32 InWeaponModeContainerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "AssignWeaponModeContainerToSlot"); Params::BTWeaponPlayerComponent_AssignWeaponModeContainerToSlot Parms{}; Parms.InSlotIndex = InSlotIndex; Parms.InWeaponModeContainerIndex = InWeaponModeContainerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.CanSetActiveWeaponSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::CanSetActiveWeaponSlot(int32 InNewSlotIndex, bool bInForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "CanSetActiveWeaponSlot"); Params::BTWeaponPlayerComponent_CanSetActiveWeaponSlot Parms{}; Parms.InNewSlotIndex = InNewSlotIndex; Parms.bInForce = bInForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.ChangeWeaponAimState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAiming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::ChangeWeaponAimState(bool bAiming) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "ChangeWeaponAimState"); Params::BTWeaponPlayerComponent_ChangeWeaponAimState Parms{}; Parms.bAiming = bAiming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.ClearSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::ClearSlot(int32 InSlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "ClearSlot"); Params::BTWeaponPlayerComponent_ClearSlot Parms{}; Parms.InSlotIndex = InSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.DissolveMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* MaterialInstanceDynamic (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDissolve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DissolveSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::DissolveMaterial(class UMaterialInstanceDynamic* MaterialInstanceDynamic, bool bDissolve, float DissolveSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "DissolveMaterial"); Params::BTWeaponPlayerComponent_DissolveMaterial Parms{}; Parms.MaterialInstanceDynamic = MaterialInstanceDynamic; Parms.bDissolve = bDissolve; Parms.DissolveSpeed = DissolveSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.FindAlternativeWeaponModeContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ModeIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ABTWeaponModeContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABTWeaponModeContainer* UBTWeaponPlayerComponent::FindAlternativeWeaponModeContainer(int32 ModeIdx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "FindAlternativeWeaponModeContainer"); Params::BTWeaponPlayerComponent_FindAlternativeWeaponModeContainer Parms{}; Parms.ModeIdx = ModeIdx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.FindWeaponModeContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ModeIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ABTWeaponModeContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABTWeaponModeContainer* UBTWeaponPlayerComponent::FindWeaponModeContainer(int32 ModeIdx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "FindWeaponModeContainer"); Params::BTWeaponPlayerComponent_FindWeaponModeContainer Parms{}; Parms.ModeIdx = ModeIdx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.FindWeaponModeContainerByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOfWeaponModeContainerClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ABTWeaponModeContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABTWeaponModeContainer* UBTWeaponPlayerComponent::FindWeaponModeContainerByClass(TSubclassOf WeaponModeContainerClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "FindWeaponModeContainerByClass"); Params::BTWeaponPlayerComponent_FindWeaponModeContainerByClass Parms{}; Parms.WeaponModeContainerClass = WeaponModeContainerClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetActiveFireBehavior // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UBTFireBehavior* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTFireBehavior* UBTWeaponPlayerComponent::GetActiveFireBehavior() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetActiveFireBehavior"); Params::BTWeaponPlayerComponent_GetActiveFireBehavior Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetAlternativeWeaponModeContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ABTWeaponModeContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABTWeaponModeContainer* UBTWeaponPlayerComponent::GetAlternativeWeaponModeContainer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetAlternativeWeaponModeContainer"); Params::BTWeaponPlayerComponent_GetAlternativeWeaponModeContainer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetWeaponModeContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ABTWeaponModeContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABTWeaponModeContainer* UBTWeaponPlayerComponent::GetWeaponModeContainer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetWeaponModeContainer"); Params::BTWeaponPlayerComponent_GetWeaponModeContainer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.HandleHealthStateChangedEvent // (Final, Native, Protected) void UBTWeaponPlayerComponent::HandleHealthStateChangedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "HandleHealthStateChangedEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.HideWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDisassemble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DissolveSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::HideWeapon(bool bDisassemble, float DissolveSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "HideWeapon"); Params::BTWeaponPlayerComponent_HideWeapon Parms{}; Parms.bDisassemble = bDisassemble; Parms.DissolveSpeed = DissolveSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.IsFireBehaviorRunning // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::IsFireBehaviorRunning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "IsFireBehaviorRunning"); Params::BTWeaponPlayerComponent_IsFireBehaviorRunning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.NotifyOnItemCollected // (Final, Native, Protected) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::NotifyOnItemCollected(class FName ItemName, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "NotifyOnItemCollected"); Params::BTWeaponPlayerComponent_NotifyOnItemCollected Parms{}; Parms.ItemName = ItemName; Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.NotifyOnRangedWeaponMeshChanged // (Final, Native, Protected) void UBTWeaponPlayerComponent::NotifyOnRangedWeaponMeshChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "NotifyOnRangedWeaponMeshChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.OnEquipWeaponEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::OnEquipWeaponEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "OnEquipWeaponEnd"); Params::BTWeaponPlayerComponent_OnEquipWeaponEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.OnHidePlayerCrosshairTagRemoved // (Final, Native, Protected) void UBTWeaponPlayerComponent::OnHidePlayerCrosshairTagRemoved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "OnHidePlayerCrosshairTagRemoved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.OnInputPressed // (Final, Native, Public) // Parameters: // const struct FGameplayTag& InputTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::OnInputPressed(const struct FGameplayTag& InputTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "OnInputPressed"); Params::BTWeaponPlayerComponent_OnInputPressed Parms{}; Parms.InputTag = std::move(InputTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.OnUnequipWeaponEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::OnUnequipWeaponEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "OnUnequipWeaponEnd"); Params::BTWeaponPlayerComponent_OnUnequipWeaponEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.OnWeaponAmmoChanged // (Final, Native, Public) // Parameters: // int32 CurrentAmmo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::OnWeaponAmmoChanged(int32 CurrentAmmo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "OnWeaponAmmoChanged"); Params::BTWeaponPlayerComponent_OnWeaponAmmoChanged Parms{}; Parms.CurrentAmmo = CurrentAmmo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.PlayAlternativeFireAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::PlayAlternativeFireAnim(bool bStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "PlayAlternativeFireAnim"); Params::BTWeaponPlayerComponent_PlayAlternativeFireAnim Parms{}; Parms.bStart = bStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.RequestEquipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Instant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::RequestEquipWeapon(bool Instant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "RequestEquipWeapon"); Params::BTWeaponPlayerComponent_RequestEquipWeapon Parms{}; Parms.Instant = Instant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.RequestUnequipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Instant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::RequestUnequipWeapon(bool Instant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "RequestUnequipWeapon"); Params::BTWeaponPlayerComponent_RequestUnequipWeapon Parms{}; Parms.Instant = Instant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.SetActiveWeaponSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::SetActiveWeaponSlot(int32 InNewSlotIndex, bool bInForce, bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "SetActiveWeaponSlot"); Params::BTWeaponPlayerComponent_SetActiveWeaponSlot Parms{}; Parms.InNewSlotIndex = InNewSlotIndex; Parms.bInForce = bInForce; Parms.bInstant = bInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.SetAlternativeWeaponMode // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ModeIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::SetAlternativeWeaponMode(int32 ModeIndex, bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "SetAlternativeWeaponMode"); Params::BTWeaponPlayerComponent_SetAlternativeWeaponMode Parms{}; Parms.ModeIndex = ModeIndex; Parms.bInstant = bInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.SetNewLocomotionAnimationSet // (Final, Native, Public, BlueprintCallable) void UBTWeaponPlayerComponent::SetNewLocomotionAnimationSet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "SetNewLocomotionAnimationSet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.ShowWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAssemble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DissolveSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::ShowWeapon(bool bAssemble, float DissolveSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "ShowWeapon"); Params::BTWeaponPlayerComponent_ShowWeapon Parms{}; Parms.bAssemble = bAssemble; Parms.DissolveSpeed = DissolveSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.SwitchAlternativeWeaponMode // (Final, Native, Public, BlueprintCallable) void UBTWeaponPlayerComponent::SwitchAlternativeWeaponMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "SwitchAlternativeWeaponMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.WeaponMeleeMorphIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float MorphSpeedMul (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::WeaponMeleeMorphIn(float MorphSpeedMul) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "WeaponMeleeMorphIn"); Params::BTWeaponPlayerComponent_WeaponMeleeMorphIn Parms{}; Parms.MorphSpeedMul = MorphSpeedMul; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.WeaponMeleeMorphOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float MorphSpeedMul (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::WeaponMeleeMorphOut(float MorphSpeedMul) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "WeaponMeleeMorphOut"); Params::BTWeaponPlayerComponent_WeaponMeleeMorphOut Parms{}; Parms.MorphSpeedMul = MorphSpeedMul; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.WeaponTrapMineMorphIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float MorphSpeedMul (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::WeaponTrapMineMorphIn(float MorphSpeedMul) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "WeaponTrapMineMorphIn"); Params::BTWeaponPlayerComponent_WeaponTrapMineMorphIn Parms{}; Parms.MorphSpeedMul = MorphSpeedMul; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.WeaponTrapMineMorphOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float MorphSpeedMul (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::WeaponTrapMineMorphOut(float MorphSpeedMul) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "WeaponTrapMineMorphOut"); Params::BTWeaponPlayerComponent_WeaponTrapMineMorphOut Parms{}; Parms.MorphSpeedMul = MorphSpeedMul; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BTWeaponPlayerComponent.CanSlotBeCleared // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::CanSlotBeCleared(int32 InSlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "CanSlotBeCleared"); Params::BTWeaponPlayerComponent_CanSlotBeCleared Parms{}; Parms.InSlotIndex = InSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.FindWeaponModeContainerByPickableItemRow // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& InPickableItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ABTWeaponModeContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABTWeaponModeContainer* UBTWeaponPlayerComponent::FindWeaponModeContainerByPickableItemRow(const class FName& InPickableItemName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "FindWeaponModeContainerByPickableItemRow"); Params::BTWeaponPlayerComponent_FindWeaponModeContainerByPickableItemRow Parms{}; Parms.InPickableItemName = InPickableItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.FindWeaponModeContainersByAmmoUsed // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& InAmmoName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutContainers (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBTWeaponPlayerComponent::FindWeaponModeContainersByAmmoUsed(const class FName& InAmmoName, TArray* OutContainers) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "FindWeaponModeContainersByAmmoUsed"); Params::BTWeaponPlayerComponent_FindWeaponModeContainersByAmmoUsed Parms{}; Parms.InAmmoName = InAmmoName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainers != nullptr) *OutContainers = std::move(Parms.OutContainers); } // Function Cronos.BTWeaponPlayerComponent.GetActiveWeaponSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTWeaponPlayerComponent::GetActiveWeaponSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetActiveWeaponSlot"); Params::BTWeaponPlayerComponent_GetActiveWeaponSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetAlternativeWeaponModeIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTWeaponPlayerComponent::GetAlternativeWeaponModeIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetAlternativeWeaponModeIndex"); Params::BTWeaponPlayerComponent_GetAlternativeWeaponModeIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetCustomWeaponModeContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ABTWeaponModeContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABTWeaponModeContainer* UBTWeaponPlayerComponent::GetCustomWeaponModeContainer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetCustomWeaponModeContainer"); Params::BTWeaponPlayerComponent_GetCustomWeaponModeContainer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetFlamethrower // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACronosItemWeaponFlamethrower* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACronosItemWeaponFlamethrower* UBTWeaponPlayerComponent::GetFlamethrower() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetFlamethrower"); Params::BTWeaponPlayerComponent_GetFlamethrower Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetMeleeWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemWeaponMelee* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeaponMelee* UBTWeaponPlayerComponent::GetMeleeWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetMeleeWeapon"); Params::BTWeaponPlayerComponent_GetMeleeWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetPreviousWeaponModeIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTWeaponPlayerComponent::GetPreviousWeaponModeIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetPreviousWeaponModeIndex"); Params::BTWeaponPlayerComponent_GetPreviousWeaponModeIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetRangedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemWeaponRangedMultiMode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeaponRangedMultiMode* UBTWeaponPlayerComponent::GetRangedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetRangedWeapon"); Params::BTWeaponPlayerComponent_GetRangedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetWeaponModeContainerInSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ABTWeaponModeContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABTWeaponModeContainer* UBTWeaponPlayerComponent::GetWeaponModeContainerInSlot(int32 InSlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetWeaponModeContainerInSlot"); Params::BTWeaponPlayerComponent_GetWeaponModeContainerInSlot Parms{}; Parms.InSlotIndex = InSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetWeaponModeContainerSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InWeaponModeContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTWeaponPlayerComponent::GetWeaponModeContainerSlot(int32 InWeaponModeContainerIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetWeaponModeContainerSlot"); Params::BTWeaponPlayerComponent_GetWeaponModeContainerSlot Parms{}; Parms.InWeaponModeContainerIndex = InWeaponModeContainerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.GetWeaponModeIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTWeaponPlayerComponent::GetWeaponModeIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "GetWeaponModeIndex"); Params::BTWeaponPlayerComponent_GetWeaponModeIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.HasEquippedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::HasEquippedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "HasEquippedWeapon"); Params::BTWeaponPlayerComponent_HasEquippedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.IsMorphedIntoMelee // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::IsMorphedIntoMelee() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "IsMorphedIntoMelee"); Params::BTWeaponPlayerComponent_IsMorphedIntoMelee Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.IsSlotEmpty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::IsSlotEmpty(int32 InSlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "IsSlotEmpty"); Params::BTWeaponPlayerComponent_IsSlotEmpty Parms{}; Parms.InSlotIndex = InSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.IsSlotStale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::IsSlotStale(int32 InSlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "IsSlotStale"); Params::BTWeaponPlayerComponent_IsSlotStale Parms{}; Parms.InSlotIndex = InSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.IsSlotValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTWeaponPlayerComponent::IsSlotValid(int32 InSlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "IsSlotValid"); Params::BTWeaponPlayerComponent_IsSlotValid Parms{}; Parms.InSlotIndex = InSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponPlayerComponent.IsUsingAlternativeFireMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTWeaponPlayerComponent::IsUsingAlternativeFireMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponPlayerComponent", "IsUsingAlternativeFireMode"); Params::BTWeaponPlayerComponent_IsUsingAlternativeFireMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponSlotBindingMenuWidget.GetItemSlot1 // (Final, Native, Protected) // Parameters: // EUINavigation InUINavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTWeaponSlotBindingMenuWidget::GetItemSlot1(EUINavigation InUINavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponSlotBindingMenuWidget", "GetItemSlot1"); Params::BTWeaponSlotBindingMenuWidget_GetItemSlot1 Parms{}; Parms.InUINavigation = InUINavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponSlotBindingMenuWidget.GetItemSlot2 // (Final, Native, Protected) // Parameters: // EUINavigation InUINavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTWeaponSlotBindingMenuWidget::GetItemSlot2(EUINavigation InUINavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponSlotBindingMenuWidget", "GetItemSlot2"); Params::BTWeaponSlotBindingMenuWidget_GetItemSlot2 Parms{}; Parms.InUINavigation = InUINavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponSlotBindingMenuWidget.GetItemSlot3 // (Final, Native, Protected) // Parameters: // EUINavigation InUINavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTWeaponSlotBindingMenuWidget::GetItemSlot3(EUINavigation InUINavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponSlotBindingMenuWidget", "GetItemSlot3"); Params::BTWeaponSlotBindingMenuWidget_GetItemSlot3 Parms{}; Parms.InUINavigation = InUINavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWeaponSlotBindingMenuWidget.GetItemSlot4 // (Final, Native, Protected) // Parameters: // EUINavigation InUINavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UBTWeaponSlotBindingMenuWidget::GetItemSlot4(EUINavigation InUINavigation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWeaponSlotBindingMenuWidget", "GetItemSlot4"); Params::BTWeaponSlotBindingMenuWidget_GetItemSlot4 Parms{}; Parms.InUINavigation = InUINavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTWorldStateRequestBehaviorEffector.InternalOnRequestStateChanged // (Final, Native, Private) // Parameters: // EWorldStateRequestState WorldStateRequestState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EWorldPartitionStateRequestResponse WorldPartitionStateRequestResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTWorldStateRequestBehaviorEffector::InternalOnRequestStateChanged(EWorldStateRequestState WorldStateRequestState, EWorldPartitionStateRequestResponse WorldPartitionStateRequestResponse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTWorldStateRequestBehaviorEffector", "InternalOnRequestStateChanged"); Params::BTWorldStateRequestBehaviorEffector_InternalOnRequestStateChanged Parms{}; Parms.WorldStateRequestState = WorldStateRequestState; Parms.WorldPartitionStateRequestResponse = WorldPartitionStateRequestResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.BurnableMassBaseActor.OnBurningInstancesUpdated // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const TArray& OutBurningEmitters (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bEmitBurningSound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABurnableMassBaseActor::OnBurningInstancesUpdated(const TArray& OutBurningEmitters, bool bEmitBurningSound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BurnableMassBaseActor", "OnBurningInstancesUpdated"); Params::BurnableMassBaseActor_OnBurningInstancesUpdated Parms{}; Parms.OutBurningEmitters = std::move(OutBurningEmitters); Parms.bEmitBurningSound = bEmitBurningSound; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BurnableMassBaseActor.OnSpreadStarted // (Event, Public, BlueprintEvent) // Parameters: // class UNiagaraComponent* InNiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABurnableMassBaseActor::OnSpreadStarted(class UNiagaraComponent* InNiagaraComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BurnableMassBaseActor", "OnSpreadStarted"); Params::BurnableMassBaseActor_OnSpreadStarted Parms{}; Parms.InNiagaraComponent = InNiagaraComponent; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BurnableMassBaseActor.OnSpreadUpdated // (Event, Public, BlueprintEvent) // Parameters: // class UNiagaraComponent* InNiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InSpreadRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABurnableMassBaseActor::OnSpreadUpdated(class UNiagaraComponent* InNiagaraComponent, float InSpreadRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BurnableMassBaseActor", "OnSpreadUpdated"); Params::BurnableMassBaseActor_OnSpreadUpdated Parms{}; Parms.InNiagaraComponent = InNiagaraComponent; Parms.InSpreadRadius = InSpreadRadius; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.BTCatInteractionData.GetRandomDialogsNumber // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTCatInteractionData::GetRandomDialogsNumber() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCatInteractionData", "GetRandomDialogsNumber"); Params::BTCatInteractionData_GetRandomDialogsNumber Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTCatInteractionData.GetTerminalDialogsNumber // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTCatInteractionData::GetTerminalDialogsNumber() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTCatInteractionData", "GetTerminalDialogsNumber"); Params::BTCatInteractionData_GetTerminalDialogsNumber Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.Cat.GetInitialIdleAnim // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ECatInitialIdleAnim ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECatInitialIdleAnim ACat::GetInitialIdleAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Cat", "GetInitialIdleAnim"); Params::Cat_GetInitialIdleAnim Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.Cat.GetUsedSkin // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ECatSkinType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECatSkinType ACat::GetUsedSkin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Cat", "GetUsedSkin"); Params::Cat_GetUsedSkin Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.Cat.LoadSkin // (Final, Native, Public, BlueprintCallable) void ACat::LoadSkin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Cat", "LoadSkin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.Cat.GetMovementBlendWeight // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACat::GetMovementBlendWeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Cat", "GetMovementBlendWeight"); Params::Cat_GetMovementBlendWeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.Cat.LogToDatabase // (Final, Native, Public, BlueprintCallable, Const) void ACat::LogToDatabase() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Cat", "LogToDatabase"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CatAnimInstance.RandomizeIdleState // (Final, Native, Public) void UCatAnimInstance::RandomizeIdleState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "RandomizeIdleState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CatAnimInstance.RandomMontageRequest // (Final, Native, Public) void UCatAnimInstance::RandomMontageRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "RandomMontageRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CatAnimInstance.CollectedStandingToSitting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::CollectedStandingToSitting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "CollectedStandingToSitting"); Params::CatAnimInstance_CollectedStandingToSitting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.EntranceToSit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::EntranceToSit() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "EntranceToSit"); Params::CatAnimInstance_EntranceToSit Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.EntranceToStand // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::EntranceToStand() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "EntranceToStand"); Params::CatAnimInstance_EntranceToStand Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.HasVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::HasVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "HasVelocity"); Params::CatAnimInstance_HasVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.IdleRotationNotEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::IdleRotationNotEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "IdleRotationNotEnabled"); Params::CatAnimInstance_IdleRotationNotEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.IsLaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::IsLaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "IsLaying"); Params::CatAnimInstance_IsLaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.IsNotCollected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::IsNotCollected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "IsNotCollected"); Params::CatAnimInstance_IsNotCollected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.IsRunning // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::IsRunning() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "IsRunning"); Params::CatAnimInstance_IsRunning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.IsSitting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::IsSitting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "IsSitting"); Params::CatAnimInstance_IsSitting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.IsSleeping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::IsSleeping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "IsSleeping"); Params::CatAnimInstance_IsSleeping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.IsStanding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::IsStanding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "IsStanding"); Params::CatAnimInstance_IsStanding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.IsTrotting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::IsTrotting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "IsTrotting"); Params::CatAnimInstance_IsTrotting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.LyingDownToSitting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::LyingDownToSitting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "LyingDownToSitting"); Params::CatAnimInstance_LyingDownToSitting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.LyingDownToStanding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::LyingDownToStanding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "LyingDownToStanding"); Params::CatAnimInstance_LyingDownToStanding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.MoveToJumpDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::MoveToJumpDown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "MoveToJumpDown"); Params::CatAnimInstance_MoveToJumpDown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.MoveToJumpOver // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::MoveToJumpOver() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "MoveToJumpOver"); Params::CatAnimInstance_MoveToJumpOver Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.MoveToJumpUp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::MoveToJumpUp() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "MoveToJumpUp"); Params::CatAnimInstance_MoveToJumpUp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.MoveToStanding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::MoveToStanding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "MoveToStanding"); Params::CatAnimInstance_MoveToStanding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.SittingToLyingDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::SittingToLyingDown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "SittingToLyingDown"); Params::CatAnimInstance_SittingToLyingDown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.SittingToStanding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::SittingToStanding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "SittingToStanding"); Params::CatAnimInstance_SittingToStanding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.SitToStanding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::SitToStanding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "SitToStanding"); Params::CatAnimInstance_SitToStanding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.SleepingToSitting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::SleepingToSitting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "SleepingToSitting"); Params::CatAnimInstance_SleepingToSitting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.StandingToLyingDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::StandingToLyingDown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "StandingToLyingDown"); Params::CatAnimInstance_StandingToLyingDown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.StandingToMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::StandingToMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "StandingToMove"); Params::CatAnimInstance_StandingToMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CatAnimInstance.StandingToSitting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCatAnimInstance::StandingToSitting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CatAnimInstance", "StandingToSitting"); Params::CatAnimInstance_StandingToSitting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.ActivateWallGrabbing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterMovementComponent::ActivateWallGrabbing(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "ActivateWallGrabbing"); Params::CronosCharacterMovementComponent_ActivateWallGrabbing Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterMovementComponent.DetectMovementState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInBlockFloorAdjustment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterMovementComponent::DetectMovementState(bool bInBlockFloorAdjustment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "DetectMovementState"); Params::CronosCharacterMovementComponent_DetectMovementState Parms{}; Parms.bInBlockFloorAdjustment = bInBlockFloorAdjustment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterMovementComponent.SetGait // (Final, Native, Public, BlueprintCallable) // Parameters: // EAIGait NewGait (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterMovementComponent::SetGait(EAIGait NewGait) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "SetGait"); Params::CronosCharacterMovementComponent_SetGait Parms{}; Parms.NewGait = NewGait; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterMovementComponent.TryAttachingToWall // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosCharacterMovementComponent::TryAttachingToWall() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "TryAttachingToWall"); Params::CronosCharacterMovementComponent_TryAttachingToWall Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.ApplyRotationCorrection // (Final, Native, Protected, HasDefaults, Const) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& DesiredRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCronosCharacterMovementComponent::ApplyRotationCorrection(float DeltaTime, const struct FRotator& DesiredRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "ApplyRotationCorrection"); Params::CronosCharacterMovementComponent_ApplyRotationCorrection Parms{}; Parms.DeltaTime = DeltaTime; Parms.DesiredRotation = std::move(DesiredRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterMovementComponent.GetAngleToTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosCharacterMovementComponent::GetAngleToTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "GetAngleToTarget"); Params::CronosCharacterMovementComponent_GetAngleToTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.GetGait // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIGait UCronosCharacterMovementComponent::GetGait() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "GetGait"); Params::CronosCharacterMovementComponent_GetGait Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.GetIsWallGrabbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosCharacterMovementComponent::GetIsWallGrabbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "GetIsWallGrabbing"); Params::CronosCharacterMovementComponent_GetIsWallGrabbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.GetLyingState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAILying ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAILying UCronosCharacterMovementComponent::GetLyingState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "GetLyingState"); Params::CronosCharacterMovementComponent_GetLyingState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.GetPlaneBaseLocations // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosCharacterMovementComponent::GetPlaneBaseLocations() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "GetPlaneBaseLocations"); Params::CronosCharacterMovementComponent_GetPlaneBaseLocations Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.GetStrafeOffsetAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosCharacterMovementComponent::GetStrafeOffsetAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "GetStrafeOffsetAngle"); Params::CronosCharacterMovementComponent_GetStrafeOffsetAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.GetVelocityBasedGait // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosCharacterMovementComponent::GetVelocityBasedGait() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "GetVelocityBasedGait"); Params::CronosCharacterMovementComponent_GetVelocityBasedGait Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.IsLying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosCharacterMovementComponent::IsLying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "IsLying"); Params::CronosCharacterMovementComponent_IsLying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterMovementComponent.IsUsingVelocityBasedGait // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosCharacterMovementComponent::IsUsingVelocityBasedGait() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterMovementComponent", "IsUsingVelocityBasedGait"); Params::CronosCharacterMovementComponent_IsUsingVelocityBasedGait Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayBodyCarryAbility.GetDeadBodyActor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UCharacterPlayBodyCarryAbility::GetDeadBodyActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBodyCarryAbility", "GetDeadBodyActor"); Params::CharacterPlayBodyCarryAbility_GetDeadBodyActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.AddInputMapingContext // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& InputContextTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::AddInputMapingContext(const struct FGameplayTag& InputContextTag, bool bForceImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "AddInputMapingContext"); Params::SHCharacterPlay_AddInputMapingContext Parms{}; Parms.InputContextTag = std::move(InputContextTag); Parms.bForceImmediately = bForceImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlay.ExecuteInputAction // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& InputTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputActionValue& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ASHCharacterPlay::ExecuteInputAction(const struct FGameplayTag& InputTag, const struct FInputActionValue& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "ExecuteInputAction"); Params::SHCharacterPlay_ExecuteInputAction Parms{}; Parms.InputTag = std::move(InputTag); Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlay.GetAnchorSK // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* ASHCharacterPlay::GetAnchorSK() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetAnchorSK"); Params::SHCharacterPlay_GetAnchorSK Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.GetAttachedActorsStruct // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FAttachedActorsStruct ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FAttachedActorsStruct ASHCharacterPlay::GetAttachedActorsStruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetAttachedActorsStruct"); Params::SHCharacterPlay_GetAttachedActorsStruct Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.GetInputActionValue // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& InputTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputActionValue* Value (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void ASHCharacterPlay::GetInputActionValue(const struct FGameplayTag& InputTag, struct FInputActionValue* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetInputActionValue"); Params::SHCharacterPlay_GetInputActionValue Parms{}; Parms.InputTag = std::move(InputTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = std::move(Parms.Value); } // Function Cronos.SHCharacterPlay.GetQuickEquipMenuActive // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHCharacterPlay::GetQuickEquipMenuActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetQuickEquipMenuActive"); Params::SHCharacterPlay_GetQuickEquipMenuActive Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.GetSoulsContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USHCharacterPlaySoulContainerComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCharacterPlaySoulContainerComponent* ASHCharacterPlay::GetSoulsContainer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetSoulsContainer"); Params::SHCharacterPlay_GetSoulsContainer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.OnUtilityChanged // (Event, Public, BlueprintEvent) // Parameters: // int32 UtilityId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::OnUtilityChanged(int32 UtilityId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "OnUtilityChanged"); Params::SHCharacterPlay_OnUtilityChanged Parms{}; Parms.UtilityId = UtilityId; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHCharacterPlay.RemoveInputMapingContext // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& InputContextTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::RemoveInputMapingContext(const struct FGameplayTag& InputContextTag, bool bForceImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "RemoveInputMapingContext"); Params::SHCharacterPlay_RemoveInputMapingContext Parms{}; Parms.InputContextTag = std::move(InputContextTag); Parms.bForceImmediately = bForceImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlay.RequestModeVisibilityChange // (Event, Public, BlueprintEvent) // Parameters: // int32 ModeId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHCharacterPlay::RequestModeVisibilityChange(int32 ModeId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "RequestModeVisibilityChange"); Params::SHCharacterPlay_RequestModeVisibilityChange Parms{}; Parms.ModeId = ModeId; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.RequestWeapondModeChange // (Event, Public, BlueprintEvent) // Parameters: // int32 ModeId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHCharacterPlay::RequestWeapondModeChange(int32 ModeId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "RequestWeapondModeChange"); Params::SHCharacterPlay_RequestWeapondModeChange Parms{}; Parms.ModeId = ModeId; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.SetCharacterPlayVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Hide (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool SkipFlashlight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::SetCharacterPlayVisibility(const bool Hide, const bool SkipFlashlight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "SetCharacterPlayVisibility"); Params::SHCharacterPlay_SetCharacterPlayVisibility Parms{}; Parms.Hide = Hide; Parms.SkipFlashlight = SkipFlashlight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlay.GetAllAttachedActors // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ASHCharacterPlay::GetAllAttachedActors() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetAllAttachedActors"); Params::SHCharacterPlay_GetAllAttachedActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.GetCronosAbilitySystemComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCronosAbilitySystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosAbilitySystemComponent* ASHCharacterPlay::GetCronosAbilitySystemComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetCronosAbilitySystemComponent"); Params::SHCharacterPlay_GetCronosAbilitySystemComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.GetDefaultMeshRelPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHCharacterPlay::GetDefaultMeshRelPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetDefaultMeshRelPosition"); Params::SHCharacterPlay_GetDefaultMeshRelPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.GetDefaultMeshRelRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator ASHCharacterPlay::GetDefaultMeshRelRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetDefaultMeshRelRotation"); Params::SHCharacterPlay_GetDefaultMeshRelRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.GetInteractionManagerComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTInteractionManagerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTInteractionManagerComponent* ASHCharacterPlay::GetInteractionManagerComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetInteractionManagerComponent"); Params::SHCharacterPlay_GetInteractionManagerComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.GetItemHighlighterComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTItemHighlighterComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTItemHighlighterComponent* ASHCharacterPlay::GetItemHighlighterComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetItemHighlighterComponent"); Params::SHCharacterPlay_GetItemHighlighterComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.GetQTEComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTQTEComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTQTEComponent* ASHCharacterPlay::GetQTEComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetQTEComponent"); Params::SHCharacterPlay_GetQTEComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlay.HasInputComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHCharacterPlay::HasInputComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "HasInputComponent"); Params::SHCharacterPlay_HasInputComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.TimeKnotEndBase.FalseActivation // (Event, Public, BlueprintEvent) void ATimeKnotEndBase::FalseActivation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimeKnotEndBase", "FalseActivation"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.TimeKnotEndBase.FalseDeActivation // (Event, Public, BlueprintEvent) void ATimeKnotEndBase::FalseDeActivation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimeKnotEndBase", "FalseDeActivation"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.TimeKnotEndBase.ForceActivate // (Final, Native, Public, BlueprintCallable) void ATimeKnotEndBase::ForceActivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimeKnotEndBase", "ForceActivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TimeKnotEndBase.ForceDeactivate // (Final, Native, Public, BlueprintCallable) void ATimeKnotEndBase::ForceDeactivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimeKnotEndBase", "ForceDeactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TimeKnotEndBase.NodeActivated // (Event, Public, BlueprintEvent) void ATimeKnotEndBase::NodeActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimeKnotEndBase", "NodeActivated"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.TimeKnotEndBase.NodeDeactivated // (Event, Public, BlueprintEvent) void ATimeKnotEndBase::NodeDeactivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimeKnotEndBase", "NodeDeactivated"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.TimeKnotEndBase.ReportChargeState // (Event, Public, BlueprintEvent) // Parameters: // float ChargePercentage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETimeKnotChargeState NewChargeState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATimeKnotEndBase::ReportChargeState(float ChargePercentage, ETimeKnotChargeState NewChargeState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimeKnotEndBase", "ReportChargeState"); Params::TimeKnotEndBase_ReportChargeState Parms{}; Parms.ChargePercentage = ChargePercentage; Parms.NewChargeState = NewChargeState; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.TimeKnotEndBase.ReportDischargeState // (Event, Public, BlueprintEvent) // Parameters: // float ChargePercentage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETimeKnotChargeState NewChargeState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATimeKnotEndBase::ReportDischargeState(float ChargePercentage, ETimeKnotChargeState NewChargeState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimeKnotEndBase", "ReportDischargeState"); Params::TimeKnotEndBase_ReportDischargeState Parms{}; Parms.ChargePercentage = ChargePercentage; Parms.NewChargeState = NewChargeState; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.TimeKnotEndBase.SetUpStartTKState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATimeKnotEndBase::SetUpStartTKState(bool State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimeKnotEndBase", "SetUpStartTKState"); Params::TimeKnotEndBase_SetUpStartTKState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayBrainComponent.AddInputMappingContext // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UInputMappingContext* InputContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PriorityValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FModifyContextOptions& Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCharacterPlayBrainComponent::AddInputMappingContext(const class UInputMappingContext* InputContext, int32 PriorityValue, const struct FModifyContextOptions& Options) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "AddInputMappingContext"); Params::CharacterPlayBrainComponent_AddInputMappingContext Parms{}; Parms.InputContext = InputContext; Parms.PriorityValue = PriorityValue; Parms.Options = std::move(Options); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayBrainComponent.ClearControlRotationInterpSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayBrainComponent::ClearControlRotationInterpSpeed(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "ClearControlRotationInterpSpeed"); Params::CharacterPlayBrainComponent_ClearControlRotationInterpSpeed Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayBrainComponent.GetOwnerCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* UCharacterPlayBrainComponent::GetOwnerCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "GetOwnerCharacter"); Params::CharacterPlayBrainComponent_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayBrainComponent.IsUpdateControlRotationBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayBrainComponent::IsUpdateControlRotationBlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "IsUpdateControlRotationBlocked"); Params::CharacterPlayBrainComponent_IsUpdateControlRotationBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayBrainComponent.RemoveInputMappingContext // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UInputMappingContext* InputContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FModifyContextOptions& Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCharacterPlayBrainComponent::RemoveInputMappingContext(const class UInputMappingContext* InputContext, const struct FModifyContextOptions& Options) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "RemoveInputMappingContext"); Params::CharacterPlayBrainComponent_RemoveInputMappingContext Parms{}; Parms.InputContext = InputContext; Parms.Options = std::move(Options); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayBrainComponent.SetControlRotationInterpSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Speed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayBrainComponent::SetControlRotationInterpSpeed(const float Speed, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "SetControlRotationInterpSpeed"); Params::CharacterPlayBrainComponent_SetControlRotationInterpSpeed Parms{}; Parms.Speed = Speed; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayBrainComponent.SetGameplayMenuBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayBrainComponent::SetGameplayMenuBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "SetGameplayMenuBlocked"); Params::CharacterPlayBrainComponent_SetGameplayMenuBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayBrainComponent.SetMainMenuBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayBrainComponent::SetMainMenuBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "SetMainMenuBlocked"); Params::CharacterPlayBrainComponent_SetMainMenuBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayBrainComponent.SetUpdateControlRotationBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayBrainComponent::SetUpdateControlRotationBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "SetUpdateControlRotationBlocked"); Params::CharacterPlayBrainComponent_SetUpdateControlRotationBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayBrainComponent.SetUpdateControlRotationWhenIsNotMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Update (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayBrainComponent::SetUpdateControlRotationWhenIsNotMoving(const bool Update, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "SetUpdateControlRotationWhenIsNotMoving"); Params::CharacterPlayBrainComponent_SetUpdateControlRotationWhenIsNotMoving Parms{}; Parms.Update = Update; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayBrainComponent.GetMovementInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterPlayBrainComponent::GetMovementInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "GetMovementInput"); Params::CharacterPlayBrainComponent_GetMovementInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayBrainComponent.GetRotationInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UCharacterPlayBrainComponent::GetRotationInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "GetRotationInput"); Params::CharacterPlayBrainComponent_GetRotationInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayBrainComponent.GetUpdateControlRotationWhenIsNotMoving // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayBrainComponent::GetUpdateControlRotationWhenIsNotMoving() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "GetUpdateControlRotationWhenIsNotMoving"); Params::CharacterPlayBrainComponent_GetUpdateControlRotationWhenIsNotMoving Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayBrainComponent.IsGameplayMenuBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayBrainComponent::IsGameplayMenuBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "IsGameplayMenuBlocked"); Params::CharacterPlayBrainComponent_IsGameplayMenuBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayBrainComponent.IsMainMenuBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayBrainComponent::IsMainMenuBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "IsMainMenuBlocked"); Params::CharacterPlayBrainComponent_IsMainMenuBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayBrainComponent.IsSprintHoldPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayBrainComponent::IsSprintHoldPressed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayBrainComponent", "IsSprintHoldPressed"); Params::CharacterPlayBrainComponent_IsSprintHoldPressed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.UpgradeTreeNodeWidget.OnPressed // (Final, Native, Public) void UUpgradeTreeNodeWidget::OnPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UpgradeTreeNodeWidget", "OnPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.UpgradeTreeNodeWidget.OnReleased // (Final, Native, Public) void UUpgradeTreeNodeWidget::OnReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UpgradeTreeNodeWidget", "OnReleased"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.UpgradeTreeNodeWidget.GetConfirmationProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UUpgradeTreeNodeWidget::GetConfirmationProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UpgradeTreeNodeWidget", "GetConfirmationProgress"); Params::UpgradeTreeNodeWidget_GetConfirmationProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.UpgradeTreeNodeWidget.IsNodeActivated // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUpgradeTreeNodeWidget::IsNodeActivated() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UpgradeTreeNodeWidget", "IsNodeActivated"); Params::UpgradeTreeNodeWidget_IsNodeActivated Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.UpgradeTreeNodeWidget.IsWidgetHovered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUpgradeTreeNodeWidget::IsWidgetHovered() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UpgradeTreeNodeWidget", "IsWidgetHovered"); Params::UpgradeTreeNodeWidget_IsWidgetHovered Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayDLCSkinComponent.ApplySkinMaterials // (Final, Native, Protected, BlueprintCallable) // Parameters: // const struct FPlayerSkinSetup& SkinSetup (ConstParm, Parm, NativeAccessSpecifierPublic) // bool bOnlyMaterials (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayDLCSkinComponent::ApplySkinMaterials(const struct FPlayerSkinSetup& SkinSetup, bool bOnlyMaterials) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayDLCSkinComponent", "ApplySkinMaterials"); Params::CharacterPlayDLCSkinComponent_ApplySkinMaterials Parms{}; Parms.SkinSetup = std::move(SkinSetup); Parms.bOnlyMaterials = bOnlyMaterials; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayDLCSkinComponent.LoadAndApplySkinMaterials // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FPlayerSkinSetup& SkinSetup (ConstParm, Parm, NativeAccessSpecifierPublic) // bool bOnlyMaterials (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayDLCSkinComponent::LoadAndApplySkinMaterials(const struct FPlayerSkinSetup& SkinSetup, bool bOnlyMaterials) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayDLCSkinComponent", "LoadAndApplySkinMaterials"); Params::CharacterPlayDLCSkinComponent_LoadAndApplySkinMaterials Parms{}; Parms.SkinSetup = std::move(SkinSetup); Parms.bOnlyMaterials = bOnlyMaterials; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayDLCSkinComponent.OnGravityJumpStateChanged // (Final, Native, Public) // Parameters: // bool bInNewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayDLCSkinComponent::OnGravityJumpStateChanged(bool bInNewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayDLCSkinComponent", "OnGravityJumpStateChanged"); Params::CharacterPlayDLCSkinComponent_OnGravityJumpStateChanged Parms{}; Parms.bInNewState = bInNewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayDLCSkinComponent.OnGravityShoesStateChanged // (Final, Native, Public) // Parameters: // bool bInNewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayDLCSkinComponent::OnGravityShoesStateChanged(bool bInNewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayDLCSkinComponent", "OnGravityShoesStateChanged"); Params::CharacterPlayDLCSkinComponent_OnGravityShoesStateChanged Parms{}; Parms.bInNewState = bInNewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayDLCSkinComponent.GetCurrentSkin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlayerSkin ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPlayerSkin UCharacterPlayDLCSkinComponent::GetCurrentSkin() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayDLCSkinComponent", "GetCurrentSkin"); Params::CharacterPlayDLCSkinComponent_GetCurrentSkin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnemyDetectionComponent.FindNearbyEnemies // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaxDeltaHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCharacterPlayEnemyDetectionComponent::FindNearbyEnemies(float InRadius, float InMaxDeltaHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnemyDetectionComponent", "FindNearbyEnemies"); Params::CharacterPlayEnemyDetectionComponent_FindNearbyEnemies Parms{}; Parms.InRadius = InRadius; Parms.InMaxDeltaHeight = InMaxDeltaHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnemyDetectionComponent.GetNearbyEnemies // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCharacterPlayEnemyDetectionComponent::GetNearbyEnemies() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnemyDetectionComponent", "GetNearbyEnemies"); Params::CharacterPlayEnemyDetectionComponent_GetNearbyEnemies Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnemyDetectionComponent.SetCustomInDanger // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool NewValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayEnemyDetectionComponent::SetCustomInDanger(const bool NewValue, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnemyDetectionComponent", "SetCustomInDanger"); Params::CharacterPlayEnemyDetectionComponent_SetCustomInDanger Parms{}; Parms.NewValue = NewValue; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayEnemyDetectionComponent.GetCenterEnemy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UCharacterPlayEnemyDetectionComponent::GetCenterEnemy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnemyDetectionComponent", "GetCenterEnemy"); Params::CharacterPlayEnemyDetectionComponent_GetCenterEnemy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnemyDetectionComponent.GetDistanceToClosestEnemy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterPlayEnemyDetectionComponent::GetDistanceToClosestEnemy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnemyDetectionComponent", "GetDistanceToClosestEnemy"); Params::CharacterPlayEnemyDetectionComponent_GetDistanceToClosestEnemy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnemyDetectionComponent.GetHighestAggroLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EMaiAggroStance ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMaiAggroStance UCharacterPlayEnemyDetectionComponent::GetHighestAggroLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnemyDetectionComponent", "GetHighestAggroLevel"); Params::CharacterPlayEnemyDetectionComponent_GetHighestAggroLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnemyDetectionComponent.HasEnemyAggro // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayEnemyDetectionComponent::HasEnemyAggro() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnemyDetectionComponent", "HasEnemyAggro"); Params::CharacterPlayEnemyDetectionComponent_HasEnemyAggro Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnemyDetectionComponent.IsInDanger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayEnemyDetectionComponent::IsInDanger() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnemyDetectionComponent", "IsInDanger"); Params::CharacterPlayEnemyDetectionComponent_IsInDanger Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.NiagaraVFXActor.OnNiagaraSystemVFXFinished // (Final, Native, Private) // Parameters: // class UNiagaraComponent* FinishedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ANiagaraVFXActor::OnNiagaraSystemVFXFinished(class UNiagaraComponent* FinishedComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraVFXActor", "OnNiagaraSystemVFXFinished"); Params::NiagaraVFXActor_OnNiagaraSystemVFXFinished Parms{}; Parms.FinishedComponent = FinishedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayEnergyComponent.ConsumeEnergyBar // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayEnergyComponent::ConsumeEnergyBar() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnergyComponent", "ConsumeEnergyBar"); Params::CharacterPlayEnergyComponent_ConsumeEnergyBar Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnergyComponent.IncCurrentNumOfBars // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayEnergyComponent::IncCurrentNumOfBars() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnergyComponent", "IncCurrentNumOfBars"); Params::CharacterPlayEnergyComponent_IncCurrentNumOfBars Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnergyComponent.IncMaximumNumOfBars // (Final, Native, Public, BlueprintCallable) void UCharacterPlayEnergyComponent::IncMaximumNumOfBars() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnergyComponent", "IncMaximumNumOfBars"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayEnergyComponent.GetCurrentEnergy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterPlayEnergyComponent::GetCurrentEnergy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnergyComponent", "GetCurrentEnergy"); Params::CharacterPlayEnergyComponent_GetCurrentEnergy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnergyComponent.GetCurrentEnergyPercentage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterPlayEnergyComponent::GetCurrentEnergyPercentage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnergyComponent", "GetCurrentEnergyPercentage"); Params::CharacterPlayEnergyComponent_GetCurrentEnergyPercentage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnergyComponent.GetCurrentNumOfBars // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCharacterPlayEnergyComponent::GetCurrentNumOfBars() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnergyComponent", "GetCurrentNumOfBars"); Params::CharacterPlayEnergyComponent_GetCurrentNumOfBars Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayEnergyComponent.GetMaximumNumOfBars // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCharacterPlayEnergyComponent::GetMaximumNumOfBars() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayEnergyComponent", "GetMaximumNumOfBars"); Params::CharacterPlayEnergyComponent_GetMaximumNumOfBars Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayHealthScannerComponent.HasScanner // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayHealthScannerComponent::HasScanner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayHealthScannerComponent", "HasScanner"); Params::CharacterPlayHealthScannerComponent_HasScanner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayHealthScannerComponent.OnItemCollected // (Final, Native, Public) // Parameters: // const struct FSHItemDataStruct& ItemData (Parm, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayHealthScannerComponent::OnItemCollected(const struct FSHItemDataStruct& ItemData, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayHealthScannerComponent", "OnItemCollected"); Params::CharacterPlayHealthScannerComponent_OnItemCollected Parms{}; Parms.ItemData = std::move(ItemData); Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayHealthScannerComponent.OnScannerObtained // (Final, Native, Public, BlueprintCallable) void UCharacterPlayHealthScannerComponent::OnScannerObtained() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayHealthScannerComponent", "OnScannerObtained"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayHealthScannerComponent.RequestScannerUpdate // (Final, Native, Public, BlueprintCallable) void UCharacterPlayHealthScannerComponent::RequestScannerUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayHealthScannerComponent", "RequestScannerUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PlayerMovementConfig.SetDisableRotationUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInDisableRotationUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerMovementConfig::SetDisableRotationUpdate(bool bInDisableRotationUpdate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerMovementConfig", "SetDisableRotationUpdate"); Params::PlayerMovementConfig_SetDisableRotationUpdate Parms{}; Parms.bInDisableRotationUpdate = bInDisableRotationUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.ClearCustomMovementProfiles // (Final, Native, Public, BlueprintCallable) void UCharacterPlayMovementComponent::ClearCustomMovementProfiles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "ClearCustomMovementProfiles"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.ClearMovementScale // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::ClearMovementScale(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "ClearMovementScale"); Params::CharacterPlayMovementComponent_ClearMovementScale Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.ClearMovementSpeedConstraint // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::ClearMovementSpeedConstraint(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "ClearMovementSpeedConstraint"); Params::CharacterPlayMovementComponent_ClearMovementSpeedConstraint Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.GetAngleToTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterPlayMovementComponent::GetAngleToTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "GetAngleToTarget"); Params::CharacterPlayMovementComponent_GetAngleToTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.GetExtraMovementScale // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterPlayMovementComponent::GetExtraMovementScale() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "GetExtraMovementScale"); Params::CharacterPlayMovementComponent_GetExtraMovementScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.GetFakedVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterPlayMovementComponent::GetFakedVelocity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "GetFakedVelocity"); Params::CharacterPlayMovementComponent_GetFakedVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.GetOwnerCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* UCharacterPlayMovementComponent::GetOwnerCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "GetOwnerCharacter"); Params::CharacterPlayMovementComponent_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.HandleReceiveDamageEvent // (Final, Native, Protected) void UCharacterPlayMovementComponent::HandleReceiveDamageEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "HandleReceiveDamageEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.IsMovementBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayMovementComponent::IsMovementBlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "IsMovementBlocked"); Params::CharacterPlayMovementComponent_IsMovementBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.IsSprintBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayMovementComponent::IsSprintBlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "IsSprintBlocked"); Params::CharacterPlayMovementComponent_IsSprintBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.MovementSnapAbsolute // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Timeout (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHMovementSnapConfig& Config (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHOperationEvents* UCharacterPlayMovementComponent::MovementSnapAbsolute(const struct FVector& Location, const float Timeout, const struct FSHMovementSnapConfig& Config, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "MovementSnapAbsolute"); Params::CharacterPlayMovementComponent_MovementSnapAbsolute Parms{}; Parms.Location = std::move(Location); Parms.Timeout = Timeout; Parms.Config = std::move(Config); Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.OnGameplayEvent // (Final, Native, Public) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::OnGameplayEvent(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "OnGameplayEvent"); Params::CharacterPlayMovementComponent_OnGameplayEvent Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.RotationSnapAbsolute // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUsePlayerRotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHOperationEvents* UCharacterPlayMovementComponent::RotationSnapAbsolute(const struct FVector& Location, const float duration, const class UObject* Object, class UCurveFloat* Curve, const bool bUsePlayerRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "RotationSnapAbsolute"); Params::CharacterPlayMovementComponent_RotationSnapAbsolute Parms{}; Parms.Location = std::move(Location); Parms.duration = duration; Parms.Object = Object; Parms.Curve = Curve; Parms.bUsePlayerRotation = bUsePlayerRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.RotationSnapAbsoluteStatic // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& WorldRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const float duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUsePlayerRotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHOperationEvents* UCharacterPlayMovementComponent::RotationSnapAbsoluteStatic(const struct FRotator& WorldRotation, const float duration, const class UObject* Object, class UCurveFloat* Curve, const bool bUsePlayerRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "RotationSnapAbsoluteStatic"); Params::CharacterPlayMovementComponent_RotationSnapAbsoluteStatic Parms{}; Parms.WorldRotation = std::move(WorldRotation); Parms.duration = duration; Parms.Object = Object; Parms.Curve = Curve; Parms.bUsePlayerRotation = bUsePlayerRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.SetAlignComponentToFloor // (Native, Public, BlueprintCallable) // Parameters: // bool bNewAlignComponentToFloor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetAlignComponentToFloor(bool bNewAlignComponentToFloor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetAlignComponentToFloor"); Params::CharacterPlayMovementComponent_SetAlignComponentToFloor Parms{}; Parms.bNewAlignComponentToFloor = bNewAlignComponentToFloor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SetComponentDesiredAxisX // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DesiredAxisX (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetComponentDesiredAxisX(const struct FVector& DesiredAxisX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetComponentDesiredAxisX"); Params::CharacterPlayMovementComponent_SetComponentDesiredAxisX Parms{}; Parms.DesiredAxisX = std::move(DesiredAxisX); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SetCustomMovementProfiles // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHMovementProfilesData* NewMovementProfiles (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetCustomMovementProfiles(class USHMovementProfilesData* NewMovementProfiles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetCustomMovementProfiles"); Params::CharacterPlayMovementComponent_SetCustomMovementProfiles Parms{}; Parms.NewMovementProfiles = NewMovementProfiles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SetForcedSprint // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool NewVal (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetForcedSprint(const bool NewVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetForcedSprint"); Params::CharacterPlayMovementComponent_SetForcedSprint Parms{}; Parms.NewVal = NewVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SetIsInsideChangingVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetIsInsideChangingVolume(bool bInState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetIsInsideChangingVolume"); Params::CharacterPlayMovementComponent_SetIsInsideChangingVolume Parms{}; Parms.bInState = bInState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SetMovementBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetMovementBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetMovementBlocked"); Params::CharacterPlayMovementComponent_SetMovementBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SetMovementScale // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Scale (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetMovementScale(const float Scale, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetMovementScale"); Params::CharacterPlayMovementComponent_SetMovementScale Parms{}; Parms.Scale = Scale; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SetMovementSpeedConstraint // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Constraint (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetMovementSpeedConstraint(const float Constraint, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetMovementSpeedConstraint"); Params::CharacterPlayMovementComponent_SetMovementSpeedConstraint Parms{}; Parms.Constraint = Constraint; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SetSpeedMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewSpeedMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetSpeedMultiplier(float NewSpeedMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetSpeedMultiplier"); Params::CharacterPlayMovementComponent_SetSpeedMultiplier Parms{}; Parms.NewSpeedMultiplier = NewSpeedMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SetSprintBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::SetSprintBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SetSprintBlocked"); Params::CharacterPlayMovementComponent_SetSprintBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.SlideSnapAbsolute // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InCollisionIgnoredActors (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bAllowVerticalMovement (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InVerticalOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInIgnoreCheckCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInForceExactPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnoreFloor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHOperationEvents* UCharacterPlayMovementComponent::SlideSnapAbsolute(const struct FVector& Location, const float duration, const class UObject* Object, const TArray& InCollisionIgnoredActors, class UCurveFloat* Curve, const bool bAllowVerticalMovement, float InVerticalOffset, bool bInIgnoreCheckCollision, bool bInForceExactPosition, bool bIgnoreFloor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SlideSnapAbsolute"); Params::CharacterPlayMovementComponent_SlideSnapAbsolute Parms{}; Parms.Location = std::move(Location); Parms.duration = duration; Parms.Object = Object; Parms.InCollisionIgnoredActors = std::move(InCollisionIgnoredActors); Parms.Curve = Curve; Parms.bAllowVerticalMovement = bAllowVerticalMovement; Parms.InVerticalOffset = InVerticalOffset; Parms.bInIgnoreCheckCollision = bInIgnoreCheckCollision; Parms.bInForceExactPosition = bInForceExactPosition; Parms.bIgnoreFloor = bIgnoreFloor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.SprintEndRequest // (Final, Native, Public, BlueprintCallable) void UCharacterPlayMovementComponent::SprintEndRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "SprintEndRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.TeleportAbsolute // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::TeleportAbsolute(const struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "TeleportAbsolute"); Params::CharacterPlayMovementComponent_TeleportAbsolute Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.TeleportAbsoluteWithView // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InViewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::TeleportAbsoluteWithView(const struct FTransform& InTransform, const struct FRotator& InViewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "TeleportAbsoluteWithView"); Params::CharacterPlayMovementComponent_TeleportAbsoluteWithView Parms{}; Parms.InTransform = std::move(InTransform); Parms.InViewRotation = std::move(InViewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.TeleportRelatively // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& FirstAnchor (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SecondAnchor (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::TeleportRelatively(const struct FTransform& FirstAnchor, const struct FTransform& SecondAnchor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "TeleportRelatively"); Params::CharacterPlayMovementComponent_TeleportRelatively Parms{}; Parms.FirstAnchor = std::move(FirstAnchor); Parms.SecondAnchor = std::move(SecondAnchor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.TeleportRelativelyToActors // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* FirstAnchor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SecondAnchor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::TeleportRelativelyToActors(class AActor* FirstAnchor, class AActor* SecondAnchor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "TeleportRelativelyToActors"); Params::CharacterPlayMovementComponent_TeleportRelativelyToActors Parms{}; Parms.FirstAnchor = FirstAnchor; Parms.SecondAnchor = SecondAnchor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.TeleportRelativelyToComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* FirstAnchor (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* SecondAnchor (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::TeleportRelativelyToComponents(class USceneComponent* FirstAnchor, class USceneComponent* SecondAnchor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "TeleportRelativelyToComponents"); Params::CharacterPlayMovementComponent_TeleportRelativelyToComponents Parms{}; Parms.FirstAnchor = FirstAnchor; Parms.SecondAnchor = SecondAnchor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.TelportAbsoluteWithDefaultView // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayMovementComponent::TelportAbsoluteWithDefaultView(const struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "TelportAbsoluteWithDefaultView"); Params::CharacterPlayMovementComponent_TelportAbsoluteWithDefaultView Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.UnlockRotationCorrection // (Final, Native, Protected, BlueprintCallable) void UCharacterPlayMovementComponent::UnlockRotationCorrection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "UnlockRotationCorrection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayMovementComponent.GetMovementConfig // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPlayerMovementConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPlayerMovementConfig* UCharacterPlayMovementComponent::GetMovementConfig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "GetMovementConfig"); Params::CharacterPlayMovementComponent_GetMovementConfig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.GetMovementProfilesData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHMovementProfilesData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMovementProfilesData* UCharacterPlayMovementComponent::GetMovementProfilesData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "GetMovementProfilesData"); Params::CharacterPlayMovementComponent_GetMovementProfilesData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.IsSnapping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayMovementComponent::IsSnapping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "IsSnapping"); Params::CharacterPlayMovementComponent_IsSnapping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.IsSprinting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayMovementComponent::IsSprinting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "IsSprinting"); Params::CharacterPlayMovementComponent_IsSprinting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayMovementComponent.IsUsingCustomMovementProfiles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayMovementComponent::IsUsingCustomMovementProfiles() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayMovementComponent", "IsUsingCustomMovementProfiles"); Params::CharacterPlayMovementComponent_IsUsingCustomMovementProfiles Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbilityTask_WallWalkFlightTrajectory.WallWalkFlightTrajectory // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_WallWalkFlightTrajectory*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WallWalkFlightTrajectory* UAbilityTask_WallWalkFlightTrajectory::WallWalkFlightTrajectory(class UGameplayAbility* OwningAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_WallWalkFlightTrajectory", "WallWalkFlightTrajectory"); Params::AbilityTask_WallWalkFlightTrajectory_WallWalkFlightTrajectory Parms{}; Parms.OwningAbility = OwningAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayWallWalkAbility.LerpQuatsByAlpha // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FQuat& QuatA (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& QuatB (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const double& Alpha (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat* OutQuat (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayWallWalkAbility::LerpQuatsByAlpha(const struct FQuat& QuatA, const struct FQuat& QuatB, const double& Alpha, struct FQuat* OutQuat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayWallWalkAbility", "LerpQuatsByAlpha"); Params::CharacterPlayWallWalkAbility_LerpQuatsByAlpha Parms{}; Parms.QuatA = std::move(QuatA); Parms.QuatB = std::move(QuatB); Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutQuat != nullptr) *OutQuat = std::move(Parms.OutQuat); } // Function Cronos.CharacterPlayWallWalkAbility.RotateToPlatformOrientation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& CurrentRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& NewUpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewForwardVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseForwardVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* NewRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCharacterPlayWallWalkAbility::RotateToPlatformOrientation(const struct FRotator& CurrentRotation, const struct FVector& NewUpVector, const struct FVector& NewForwardVector, bool bUseForwardVector, struct FRotator* NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayWallWalkAbility", "RotateToPlatformOrientation"); Params::CharacterPlayWallWalkAbility_RotateToPlatformOrientation Parms{}; Parms.CurrentRotation = std::move(CurrentRotation); Parms.NewUpVector = std::move(NewUpVector); Parms.NewForwardVector = std::move(NewForwardVector); Parms.bUseForwardVector = bUseForwardVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NewRotation != nullptr) *NewRotation = std::move(Parms.NewRotation); } // Function Cronos.CharacterPlayWallWalkAbility.UpdateFlightTrajectory // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterPlayWallWalkAbility::UpdateFlightTrajectory(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayWallWalkAbility", "UpdateFlightTrajectory"); Params::CharacterPlayWallWalkAbility_UpdateFlightTrajectory Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CharacterPlayWallWalkAbility.IsWallWalkingActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterPlayWallWalkAbility::IsWallWalkingActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayWallWalkAbility", "IsWallWalkingActive"); Params::CharacterPlayWallWalkAbility_IsWallWalkingActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterWeatherInterface.GetAmbientDustNiagara // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* ICharacterWeatherInterface::GetAmbientDustNiagara() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CharacterWeatherInterface", "GetAmbientDustNiagara"); Params::CharacterWeatherInterface_GetAmbientDustNiagara Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharAnimInstanceInterface.SetIsInTraversal // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ICharAnimInstanceInterface::SetIsInTraversal(bool bState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CharAnimInstanceInterface", "SetIsInTraversal"); Params::CharAnimInstanceInterface_SetIsInTraversal Parms{}; Parms.bState = bState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CinematicCardWidget.UpdateText // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FText& CardHeader (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& CardContents (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UCinematicCardWidget::UpdateText(const class FText& CardHeader, const class FText& CardContents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CinematicCardWidget", "UpdateText"); Params::CinematicCardWidget_UpdateText Parms{}; Parms.CardHeader = std::move(CardHeader); Parms.CardContents = std::move(CardContents); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CollisionComponent.StartSweep // (Final, Native, Public, BlueprintCallable) void UCollisionComponent::StartSweep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CollisionComponent", "StartSweep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CollisionComponent.StopSweep // (Final, Native, Public, BlueprintCallable) void UCollisionComponent::StopSweep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CollisionComponent", "StopSweep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PlayerHUDCollectInfoWidget.Hide // (Final, Native, Public, BlueprintCallable) void UPlayerHUDCollectInfoWidget::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDCollectInfoWidget", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PlayerHUDCollectInfoWidget.Show // (Final, Native, Public, BlueprintCallable) void UPlayerHUDCollectInfoWidget::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDCollectInfoWidget", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PlayerHUDCollectInfoWidget.ShowInterrupted // (Final, Native, Public, BlueprintCallable) void UPlayerHUDCollectInfoWidget::ShowInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDCollectInfoWidget", "ShowInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.AbsorptionFinished // (Final, Native, Protected) void ACronosBaseEnemyCharacter::AbsorptionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "AbsorptionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.AbsorptionInterrupted // (Final, Native, Protected) void ACronosBaseEnemyCharacter::AbsorptionInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "AbsorptionInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.AbsorptionStarted // (Final, Native, Protected) void ACronosBaseEnemyCharacter::AbsorptionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "AbsorptionStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.CharacterDied // (Final, Native, Protected) void ACronosBaseEnemyCharacter::CharacterDied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "CharacterDied"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.DisableMovementAndCapsules // (Final, Native, Public, BlueprintCallable) void ACronosBaseEnemyCharacter::DisableMovementAndCapsules() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "DisableMovementAndCapsules"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.EnablePawnCollision // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::EnablePawnCollision(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "EnablePawnCollision"); Params::CronosBaseEnemyCharacter_EnablePawnCollision Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.EnteringSleep // (Native, Event, Public, BlueprintEvent) // Parameters: // const bool bCollisionEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::EnteringSleep(const bool bCollisionEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "EnteringSleep"); Params::CronosBaseEnemyCharacter_EnteringSleep Parms{}; Parms.bCollisionEnabled = bCollisionEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.ForceDeath // (Final, Native, Public, BlueprintCallable) void ACronosBaseEnemyCharacter::ForceDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "ForceDeath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.InitializeAimAssistColliders // (Final, Native, Protected) void ACronosBaseEnemyCharacter::InitializeAimAssistColliders() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "InitializeAimAssistColliders"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.NotifyOnNavLinkAnimFinished // (Final, Native, Protected) void ACronosBaseEnemyCharacter::NotifyOnNavLinkAnimFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "NotifyOnNavLinkAnimFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.NotifyOnNavLinkJumpFinished // (Final, Native, Protected) void ACronosBaseEnemyCharacter::NotifyOnNavLinkJumpFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "NotifyOnNavLinkJumpFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.OnAnnihilatorDamage // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& ExplosionToEnemyDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool IsBurn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::OnAnnihilatorDamage(const struct FVector& ExplosionToEnemyDirection, const bool IsBurn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnAnnihilatorDamage"); Params::CronosBaseEnemyCharacter_OnAnnihilatorDamage Parms{}; Parms.ExplosionToEnemyDirection = std::move(ExplosionToEnemyDirection); Parms.IsBurn = IsBurn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.OnBodyDissolved // (Final, Native, Protected) void ACronosBaseEnemyCharacter::OnBodyDissolved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnBodyDissolved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.OnDeath_BP // (Event, Public, BlueprintEvent) void ACronosBaseEnemyCharacter::OnDeath_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnDeath_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosBaseEnemyCharacter.OnDimensionsChanged // (Event, Public, BlueprintEvent) // Parameters: // float InHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CurrentRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeightScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RadiusScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::OnDimensionsChanged(float InHalfHeight, float CurrentRadius, float HalfHeightScale, float RadiusScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnDimensionsChanged"); Params::CronosBaseEnemyCharacter_OnDimensionsChanged Parms{}; Parms.InHalfHeight = InHalfHeight; Parms.CurrentRadius = CurrentRadius; Parms.HalfHeightScale = HalfHeightScale; Parms.RadiusScale = RadiusScale; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosBaseEnemyCharacter.OnEnemyHealthChanged // (Final, Native, Protected) // Parameters: // int32 PreviousHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::OnEnemyHealthChanged(int32 PreviousHealth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnEnemyHealthChanged"); Params::CronosBaseEnemyCharacter_OnEnemyHealthChanged Parms{}; Parms.PreviousHealth = PreviousHealth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.OnFinishedNavLinkUse // (Final, Native, Public, BlueprintCallable) void ACronosBaseEnemyCharacter::OnFinishedNavLinkUse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnFinishedNavLinkUse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.OnGameplayTagUpdated // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool TagExists (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::OnGameplayTagUpdated(const struct FGameplayTag& EventTag, bool TagExists) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnGameplayTagUpdated"); Params::CronosBaseEnemyCharacter_OnGameplayTagUpdated Parms{}; Parms.EventTag = std::move(EventTag); Parms.TagExists = TagExists; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.OnLoadDead // (Final, Native, Private) void ACronosBaseEnemyCharacter::OnLoadDead() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnLoadDead"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.OnRagdollFullyBlended // (Final, Native, Protected) void ACronosBaseEnemyCharacter::OnRagdollFullyBlended() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnRagdollFullyBlended"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.RankChanged // (Final, Native, Protected) void ACronosBaseEnemyCharacter::RankChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "RankChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.RequestWakeUp // (Final, Native, Public) void ACronosBaseEnemyCharacter::RequestWakeUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "RequestWakeUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.SetAimAssistColliderState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::SetAimAssistColliderState(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "SetAimAssistColliderState"); Params::CronosBaseEnemyCharacter_SetAimAssistColliderState Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.SetLyingState // (Final, Native, Public, BlueprintCallable) // Parameters: // EAILying InLying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::SetLyingState(EAILying InLying) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "SetLyingState"); Params::CronosBaseEnemyCharacter_SetLyingState Parms{}; Parms.InLying = InLying; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.SpawnLoot_BP // (Event, Public, BlueprintEvent) void ACronosBaseEnemyCharacter::SpawnLoot_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "SpawnLoot_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosBaseEnemyCharacter.ToggleSimplifiedCorpse_BP // (Event, Public, BlueprintEvent) // Parameters: // const bool bShouldSimplify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::ToggleSimplifiedCorpse_BP(const bool bShouldSimplify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "ToggleSimplifiedCorpse_BP"); Params::CronosBaseEnemyCharacter_ToggleSimplifiedCorpse_BP Parms{}; Parms.bShouldSimplify = bShouldSimplify; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosBaseEnemyCharacter.UpdateReportingTimer // (Final, Native, Protected) void ACronosBaseEnemyCharacter::UpdateReportingTimer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "UpdateReportingTimer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.UpdateWwiseSwitchesForAll // (Final, Native, Protected) void ACronosBaseEnemyCharacter::UpdateWwiseSwitchesForAll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "UpdateWwiseSwitchesForAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.UseNavLink // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& AreaTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::UseNavLink(const struct FGameplayTag& AreaTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "UseNavLink"); Params::CronosBaseEnemyCharacter_UseNavLink Parms{}; Parms.AreaTag = std::move(AreaTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.WakingUp // (Native, Event, Public, BlueprintEvent) void ACronosBaseEnemyCharacter::WakingUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "WakingUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBaseEnemyCharacter.BoneCanBeHit // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EBones bone (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosBaseEnemyCharacter::BoneCanBeHit(const EBones bone, const struct FVector& Start, const struct FVector& End) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "BoneCanBeHit"); Params::CronosBaseEnemyCharacter_BoneCanBeHit Parms{}; Parms.bone = bone; Parms.Start = std::move(Start); Parms.End = std::move(End); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetAbsorptionComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAbsorptionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbsorptionComponent* ACronosBaseEnemyCharacter::GetAbsorptionComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetAbsorptionComponent"); Params::CronosBaseEnemyCharacter_GetAbsorptionComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetBone // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EBones bone (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ACronosBaseEnemyCharacter::GetBone(const EBones bone) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetBone"); Params::CronosBaseEnemyCharacter_GetBone Parms{}; Parms.bone = bone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetCronosAbilitySystemComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCronosAbilitySystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosAbilitySystemComponent* ACronosBaseEnemyCharacter::GetCronosAbilitySystemComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetCronosAbilitySystemComponent"); Params::CronosBaseEnemyCharacter_GetCronosAbilitySystemComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetCronosMovementComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCronosCharacterMovementComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosCharacterMovementComponent* ACronosBaseEnemyCharacter::GetCronosMovementComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetCronosMovementComponent"); Params::CronosBaseEnemyCharacter_GetCronosMovementComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetEnemyArchetype // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEnemyArchetype ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEnemyArchetype ACronosBaseEnemyCharacter::GetEnemyArchetype() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetEnemyArchetype"); Params::CronosBaseEnemyCharacter_GetEnemyArchetype Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetEnemyOptimizationComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UEnemyOptimizationComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEnemyOptimizationComponent* ACronosBaseEnemyCharacter::GetEnemyOptimizationComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetEnemyOptimizationComponent"); Params::CronosBaseEnemyCharacter_GetEnemyOptimizationComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetIsUsingNewAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosBaseEnemyCharacter::GetIsUsingNewAI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetIsUsingNewAI"); Params::CronosBaseEnemyCharacter_GetIsUsingNewAI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetLyingType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAILying ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAILying ACronosBaseEnemyCharacter::GetLyingType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetLyingType"); Params::CronosBaseEnemyCharacter_GetLyingType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetOwningEncounterManager // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACronosEncounterManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACronosEncounterManager* ACronosBaseEnemyCharacter::GetOwningEncounterManager() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetOwningEncounterManager"); Params::CronosBaseEnemyCharacter_GetOwningEncounterManager Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetPhysicalBodyCenter // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EBones bone (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ACronosBaseEnemyCharacter::GetPhysicalBodyCenter(const EBones bone) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetPhysicalBodyCenter"); Params::CronosBaseEnemyCharacter_GetPhysicalBodyCenter Parms{}; Parms.bone = bone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ACronosBaseEnemyCharacter::GetRank() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetRank"); Params::CronosBaseEnemyCharacter_GetRank Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetSightPointComp // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* ACronosBaseEnemyCharacter::GetSightPointComp() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetSightPointComp"); Params::CronosBaseEnemyCharacter_GetSightPointComp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetSoundComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCronosEnemyAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosEnemyAudioComponent* ACronosBaseEnemyCharacter::GetSoundComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetSoundComponent"); Params::CronosBaseEnemyCharacter_GetSoundComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.GetWeakPointsNumber // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 InPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ACronosBaseEnemyCharacter::GetWeakPointsNumber(int32 InPhase, int32 InRank) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "GetWeakPointsNumber"); Params::CronosBaseEnemyCharacter_GetWeakPointsNumber Parms{}; Parms.InPhase = InPhase; Parms.InRank = InRank; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.IsLying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosBaseEnemyCharacter::IsLying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "IsLying"); Params::CronosBaseEnemyCharacter_IsLying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBaseEnemyCharacter.OnDespawn // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // bool bDisableSpawner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBaseEnemyCharacter::OnDespawn(bool bDisableSpawner, bool bForceDestroy) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBaseEnemyCharacter", "OnDespawn"); Params::CronosBaseEnemyCharacter_OnDespawn Parms{}; Parms.bDisableSpawner = bDisableSpawner; Parms.bForceDestroy = bForceDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.HandleTeleport // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bUseEffects (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::HandleTeleport(const bool bStart, const bool bUseEffects) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "HandleTeleport"); Params::PathfinderCharacter_HandleTeleport Parms{}; Parms.bStart = bStart; Parms.bUseEffects = bUseEffects; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.OnBossfightBegin // (Native, Event, Public, BlueprintEvent) void APathfinderCharacter::OnBossfightBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "OnBossfightBegin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.OnBossfightEnd // (Event, Public, BlueprintEvent) void APathfinderCharacter::OnBossfightEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "OnBossfightEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.PathfinderCharacter.OnHealthChange // (Final, Native, Private) // Parameters: // int32 prevHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::OnHealthChange(int32 prevHealth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "OnHealthChange"); Params::PathfinderCharacter_OnHealthChange Parms{}; Parms.prevHealth = prevHealth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.OnPhaseBegin // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const EPathfinderPhases& Phase (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::OnPhaseBegin(const EPathfinderPhases& Phase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "OnPhaseBegin"); Params::PathfinderCharacter_OnPhaseBegin Parms{}; Parms.Phase = Phase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.OnPhaseEnd // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const EPathfinderPhases& Phase (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::OnPhaseEnd(const EPathfinderPhases& Phase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "OnPhaseEnd"); Params::PathfinderCharacter_OnPhaseEnd Parms{}; Parms.Phase = Phase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.OnTeleportEnd // (Event, Public, BlueprintEvent) // Parameters: // const bool bUseEffects (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::OnTeleportEnd(const bool bUseEffects) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "OnTeleportEnd"); Params::PathfinderCharacter_OnTeleportEnd Parms{}; Parms.bUseEffects = bUseEffects; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.PathfinderCharacter.OnTeleportStart // (Event, Public, BlueprintEvent) // Parameters: // const bool bUseEffects (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::OnTeleportStart(const bool bUseEffects) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "OnTeleportStart"); Params::PathfinderCharacter_OnTeleportStart Parms{}; Parms.bUseEffects = bUseEffects; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.PathfinderCharacter.OnTeleportToNextArena // (Event, Public, BlueprintEvent) void APathfinderCharacter::OnTeleportToNextArena() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "OnTeleportToNextArena"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.PathfinderCharacter.RequestNextPhase // (Final, Native, Public, BlueprintCallable) void APathfinderCharacter::RequestNextPhase() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "RequestNextPhase"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.SetCanBeForcedToReact // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool CanBeForcedToReact (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::SetCanBeForcedToReact(const bool CanBeForcedToReact) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "SetCanBeForcedToReact"); Params::PathfinderCharacter_SetCanBeForcedToReact Parms{}; Parms.CanBeForcedToReact = CanBeForcedToReact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.SetCurrentForceReactType // (Final, Native, Public, BlueprintCallable) // Parameters: // const EHurtType ReactType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::SetCurrentForceReactType(const EHurtType ReactType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "SetCurrentForceReactType"); Params::PathfinderCharacter_SetCurrentForceReactType Parms{}; Parms.ReactType = ReactType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.SetInvulnerable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Set (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::SetInvulnerable(bool Set) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "SetInvulnerable"); Params::PathfinderCharacter_SetInvulnerable Parms{}; Parms.Set = Set; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.TeleportAround // (Final, Native, Public, BlueprintCallable) // Parameters: // const float MinRangeFromTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MaxRangeFromTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MinAngleFromTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MaxAngleFromTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool InSweptArea (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool InUseCameraOrientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool CheckLoS (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MinRangeFromPreviousOwnerPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool CheckNavigationToTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float AllowedZDiff (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::TeleportAround(const float MinRangeFromTarget, const float MaxRangeFromTarget, const float MinAngleFromTarget, const float MaxAngleFromTarget, const bool InSweptArea, const bool InUseCameraOrientation, const class AActor* TargetActor, const bool CheckLoS, const float MinRangeFromPreviousOwnerPosition, const bool CheckNavigationToTarget, const float AllowedZDiff) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "TeleportAround"); Params::PathfinderCharacter_TeleportAround Parms{}; Parms.MinRangeFromTarget = MinRangeFromTarget; Parms.MaxRangeFromTarget = MaxRangeFromTarget; Parms.MinAngleFromTarget = MinAngleFromTarget; Parms.MaxAngleFromTarget = MaxAngleFromTarget; Parms.InSweptArea = InSweptArea; Parms.InUseCameraOrientation = InUseCameraOrientation; Parms.TargetActor = TargetActor; Parms.CheckLoS = CheckLoS; Parms.MinRangeFromPreviousOwnerPosition = MinRangeFromPreviousOwnerPosition; Parms.CheckNavigationToTarget = CheckNavigationToTarget; Parms.AllowedZDiff = AllowedZDiff; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.TeleportStraightLine // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DistanceFromTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APathfinderCharacter::TeleportStraightLine(const class AActor* TargetActor, float DistanceFromTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "TeleportStraightLine"); Params::PathfinderCharacter_TeleportStraightLine Parms{}; Parms.TargetActor = TargetActor; Parms.DistanceFromTarget = DistanceFromTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PathfinderCharacter.GetArenaSpawnPoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap APathfinderCharacter::GetArenaSpawnPoints() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "GetArenaSpawnPoints"); Params::PathfinderCharacter_GetArenaSpawnPoints Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PathfinderCharacter.GetCanBeForcedToReact // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APathfinderCharacter::GetCanBeForcedToReact() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "GetCanBeForcedToReact"); Params::PathfinderCharacter_GetCanBeForcedToReact Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PathfinderCharacter.GetCurrentPhase // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPathfinderPhases ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPathfinderPhases APathfinderCharacter::GetCurrentPhase() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PathfinderCharacter", "GetCurrentPhase"); Params::PathfinderCharacter_GetCurrentPhase Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SurfacePathFollowingComponent.FallCheck // (Final, Native, Public) void USurfacePathFollowingComponent::FallCheck() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfacePathFollowingComponent", "FallCheck"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SurfacePathFollowingComponent.OnDetachedFromWall // (Final, Native, Public) void USurfacePathFollowingComponent::OnDetachedFromWall() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SurfacePathFollowingComponent", "OnDetachedFromWall"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.DissolveAll // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsBurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDamageHandlingComponent::DissolveAll(bool IsBurning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "DissolveAll"); Params::DamageHandlingComponent_DissolveAll Parms{}; Parms.IsBurning = IsBurning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.GetBoneName // (Final, Native, Public, BlueprintCallable) // Parameters: // const EBones bone (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UDamageHandlingComponent::GetBoneName(const EBones bone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "GetBoneName"); Params::DamageHandlingComponent_GetBoneName Parms{}; Parms.bone = bone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.DamageHandlingComponent.GetReceivedAccumulatedDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InBodyPart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDamageHandlingComponent::GetReceivedAccumulatedDamage(class FName InBodyPart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "GetReceivedAccumulatedDamage"); Params::DamageHandlingComponent_GetReceivedAccumulatedDamage Parms{}; Parms.InBodyPart = InBodyPart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.DamageHandlingComponent.HandleDamage // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* DamageInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UDamageHandlingComponent::HandleDamage(float Damage, const class UDamageType* DamageType, class FName BoneName, class ACharacter* DamageInstigator, class AActor* DamageCauser, const struct FHitResult& HitInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "HandleDamage"); Params::DamageHandlingComponent_HandleDamage Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.BoneName = BoneName; Parms.DamageInstigator = DamageInstigator; Parms.DamageCauser = DamageCauser; Parms.HitInfo = std::move(HitInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.HandleDismemberment // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UDamageHandlingComponent::HandleDismemberment(float Damage, const struct FHitResult& HitInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "HandleDismemberment"); Params::DamageHandlingComponent_HandleDismemberment Parms{}; Parms.Damage = Damage; Parms.HitInfo = std::move(HitInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.HandleFullDismemberment // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UDamageHandlingComponent::HandleFullDismemberment(float Damage, const struct FHitResult& HitInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "HandleFullDismemberment"); Params::DamageHandlingComponent_HandleFullDismemberment Parms{}; Parms.Damage = Damage; Parms.HitInfo = std::move(HitInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.HandleStaggerDamage // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float StaggerDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* DamageInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FHitImpulseSetup& InImpulse (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UDamageHandlingComponent::HandleStaggerDamage(float StaggerDamage, const class UDamageType* DamageType, class FName BoneName, class ACharacter* DamageInstigator, class AActor* DamageCauser, const struct FHitResult& HitInfo, const struct FHitImpulseSetup& InImpulse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "HandleStaggerDamage"); Params::DamageHandlingComponent_HandleStaggerDamage Parms{}; Parms.StaggerDamage = StaggerDamage; Parms.DamageType = DamageType; Parms.BoneName = BoneName; Parms.DamageInstigator = DamageInstigator; Parms.DamageCauser = DamageCauser; Parms.HitInfo = std::move(HitInfo); Parms.InImpulse = std::move(InImpulse); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.OnAppearanceApplied // (Final, Native, Protected) void UDamageHandlingComponent::OnAppearanceApplied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "OnAppearanceApplied"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.OnBodyPartsLoaded // (Final, Native, Public) // Parameters: // const TSoftObjectPtrLoadedBodyPartsData (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDamageHandlingComponent::OnBodyPartsLoaded(const TSoftObjectPtr LoadedBodyPartsData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "OnBodyPartsLoaded"); Params::DamageHandlingComponent_OnBodyPartsLoaded Parms{}; Parms.LoadedBodyPartsData = LoadedBodyPartsData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.OnDetachedBodyPartTakePointDamage // (Final, Native, Public, HasDefaults) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* FHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDamageHandlingComponent::OnDetachedBodyPartTakePointDamage(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "OnDetachedBodyPartTakePointDamage"); Params::DamageHandlingComponent_OnDetachedBodyPartTakePointDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.HitLocation = std::move(HitLocation); Parms.FHitComponent = FHitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.DamageType = DamageType; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.SetDamageReduction // (Final, Native, Public, BlueprintCallable) // Parameters: // float InReduction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDamageHandlingComponent::SetDamageReduction(float InReduction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "SetDamageReduction"); Params::DamageHandlingComponent_SetDamageReduction Parms{}; Parms.InReduction = InReduction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.UpdatePhysicsBodies // (Final, Native, Public, BlueprintCallable) void UDamageHandlingComponent::UpdatePhysicsBodies() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "UpdatePhysicsBodies"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DamageHandlingComponent.GetDamageReduction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDamageHandlingComponent::GetDamageReduction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "GetDamageReduction"); Params::DamageHandlingComponent_GetDamageReduction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.DamageHandlingComponent.GetDismemberAllowedBones // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UDamageHandlingComponent::GetDismemberAllowedBones() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DamageHandlingComponent", "GetDismemberAllowedBones"); Params::DamageHandlingComponent_GetDismemberAllowedBones Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CombatArea.OnEnemyEngaged // (Final, Native, Protected) void ACombatArea::OnEnemyEngaged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatArea", "OnEnemyEngaged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CombatArea.OnVolumeEntered // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ACombatArea::OnVolumeEntered(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatArea", "OnVolumeEntered"); Params::CombatArea_OnVolumeEntered Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatArea.OnVolumeExited // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACombatArea::OnVolumeExited(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatArea", "OnVolumeExited"); Params::CombatArea_OnVolumeExited Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatArea.ToggleCombatArea // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bActivate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACombatArea::ToggleCombatArea(const bool bActivate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatArea", "ToggleCombatArea"); Params::CombatArea_ToggleCombatArea Parms{}; Parms.bActivate = bActivate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatArea.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACombatArea::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatArea", "IsEnabled"); Params::CombatArea_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CombatComponent.ApplyHitReactState // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitReaction& HitReaction (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FHitReactionParams& HitReactionParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCombatComponent::ApplyHitReactState(const struct FHitReaction& HitReaction, const struct FHitReactionParams& HitReactionParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "ApplyHitReactState"); Params::CombatComponent_ApplyHitReactState Parms{}; Parms.HitReaction = std::move(HitReaction); Parms.HitReactionParams = std::move(HitReactionParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.NotifyOnTaskEndRequested // (Final, Native, Protected) // Parameters: // class UGameplayTask* GameplayTask (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Aborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatComponent::NotifyOnTaskEndRequested(class UGameplayTask* GameplayTask, bool Aborted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "NotifyOnTaskEndRequested"); Params::CombatComponent_NotifyOnTaskEndRequested Parms{}; Parms.GameplayTask = GameplayTask; Parms.Aborted = Aborted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.OnFightEnter // (Final, Native, Public, BlueprintCallable) void UCombatComponent::OnFightEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "OnFightEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.OnFightExit // (Final, Native, Public, BlueprintCallable) void UCombatComponent::OnFightExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "OnFightExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.OnHitReactionAnimEnd // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitReaction& HitReaction (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCombatComponent::OnHitReactionAnimEnd(const struct FHitReaction& HitReaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "OnHitReactionAnimEnd"); Params::CombatComponent_OnHitReactionAnimEnd Parms{}; Parms.HitReaction = std::move(HitReaction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.OnHitReactionEnd // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitReaction& HitReaction (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCombatComponent::OnHitReactionEnd(const struct FHitReaction& HitReaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "OnHitReactionEnd"); Params::CombatComponent_OnHitReactionEnd Parms{}; Parms.HitReaction = std::move(HitReaction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.SimulateFlinch // (Final, Native, Public, BlueprintCallable) // Parameters: // EBones bone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EHitDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatComponent::SimulateFlinch(EBones bone, EHitDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "SimulateFlinch"); Params::CombatComponent_SimulateFlinch Parms{}; Parms.bone = bone; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.SimulateHit // (Final, Native, Public, BlueprintCallable) // Parameters: // EBones bone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EHurtType HurtType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EHitDirection HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatComponent::SimulateHit(EBones bone, EHurtType HurtType, EHitDirection HitDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "SimulateHit"); Params::CombatComponent_SimulateHit Parms{}; Parms.bone = bone; Parms.HurtType = HurtType; Parms.HitDirection = HitDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.SimulateKnockDown // (Final, Native, Public, BlueprintCallable) // Parameters: // EHitDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatComponent::SimulateKnockDown(EHitDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "SimulateKnockDown"); Params::CombatComponent_SimulateKnockDown Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.SimulateLongHit // (Final, Native, Public, BlueprintCallable) // Parameters: // EHitDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatComponent::SimulateLongHit(EHitDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "SimulateLongHit"); Params::CombatComponent_SimulateLongHit Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatComponent.GetCurrentCombatOperation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAITask_CombatOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_CombatOperation* UCombatComponent::GetCurrentCombatOperation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "GetCurrentCombatOperation"); Params::CombatComponent_GetCurrentCombatOperation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CombatComponent.HasCurrentCombatOperation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCombatComponent::HasCurrentCombatOperation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatComponent", "HasCurrentCombatOperation"); Params::CombatComponent_HasCurrentCombatOperation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.TentacleGrabComponent.InitTentacleGrab // (Final, Native, Public) void UTentacleGrabComponent::InitTentacleGrab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabComponent", "InitTentacleGrab"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabComponent.OnGrabStateChange // (Final, Native, Public) // Parameters: // ETentacleGrabState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTentacleGrabComponent::OnGrabStateChange(ETentacleGrabState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabComponent", "OnGrabStateChange"); Params::TentacleGrabComponent_OnGrabStateChange Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabComponent.OnGrabTentaclesTimelineEnd // (Final, Native, Private) void UTentacleGrabComponent::OnGrabTentaclesTimelineEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabComponent", "OnGrabTentaclesTimelineEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabComponent.OnGrabTentaclesTimelineTick_GetReady // (Final, Native, Private) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTentacleGrabComponent::OnGrabTentaclesTimelineTick_GetReady(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabComponent", "OnGrabTentaclesTimelineTick_GetReady"); Params::TentacleGrabComponent_OnGrabTentaclesTimelineTick_GetReady Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabComponent.OnGrabTentaclesTimelineTick_GetShotOut // (Final, Native, Private) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTentacleGrabComponent::OnGrabTentaclesTimelineTick_GetShotOut(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabComponent", "OnGrabTentaclesTimelineTick_GetShotOut"); Params::TentacleGrabComponent_OnGrabTentaclesTimelineTick_GetShotOut Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabComponent.OnGrabTentaclesTimelineTick_Retreact // (Final, Native, Private) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTentacleGrabComponent::OnGrabTentaclesTimelineTick_Retreact(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabComponent", "OnGrabTentaclesTimelineTick_Retreact"); Params::TentacleGrabComponent_OnGrabTentaclesTimelineTick_Retreact Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatOperationHitbox.OnActorOverlapped // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCombatOperationHitbox::OnActorOverlapped(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperationHitbox", "OnActorOverlapped"); Params::CombatOperationHitbox_OnActorOverlapped Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DebugLightsRootActor.GetAllChildsWithTag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromAllRoots (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ADebugLightsRootActor::GetAllChildsWithTag(class FName Tag, bool FromAllRoots) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugLightsRootActor", "GetAllChildsWithTag"); Params::DebugLightsRootActor_GetAllChildsWithTag Parms{}; Parms.Tag = Tag; Parms.FromAllRoots = FromAllRoots; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.DebugLightsRootActor.GetAllLightsRoots // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ADebugLightsRootActor::GetAllLightsRoots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugLightsRootActor", "GetAllLightsRoots"); Params::DebugLightsRootActor_GetAllLightsRoots Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CombatOperation_GrabAttack.BehaviorGrab // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USmortGameplayBehavior* OwnerBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabAttackConfig* InGrabAttackConfig (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InQTEClassToStart (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCombatOperation_GrabAttack* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCombatOperation_GrabAttack* UCombatOperation_GrabAttack::BehaviorGrab(class AAIController* Controller, class USmortGameplayBehavior* OwnerBehavior, class UObject* Target, class UGrabAttackConfig* InGrabAttackConfig, TSubclassOf InQTEClassToStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CombatOperation_GrabAttack", "BehaviorGrab"); Params::CombatOperation_GrabAttack_BehaviorGrab Parms{}; Parms.Controller = Controller; Parms.OwnerBehavior = OwnerBehavior; Parms.Target = Target; Parms.InGrabAttackConfig = InGrabAttackConfig; Parms.InQTEClassToStart = InQTEClassToStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CombatOperation_GrabAttack.OnMontageBlendOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatOperation_GrabAttack::OnMontageBlendOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_GrabAttack", "OnMontageBlendOut"); Params::CombatOperation_GrabAttack_OnMontageBlendOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatOperation_GrabAttack.OnMontageEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatOperation_GrabAttack::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_GrabAttack", "OnMontageEnded"); Params::CombatOperation_GrabAttack_OnMontageEnded Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatOperation_GrabAttack.OnNotifyBegin // (Final, Native, Protected, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCombatOperation_GrabAttack::OnNotifyBegin(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_GrabAttack", "OnNotifyBegin"); Params::CombatOperation_GrabAttack_OnNotifyBegin Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointPayload = std::move(BranchingPointPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatOperation_GrabAttack.OnQTEEnded // (Final, Native, Protected, HasOutParams) // Parameters: // class UBTQTE* InQTE (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InStopReason (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatOperation_GrabAttack::OnQTEEnded(class UBTQTE* InQTE, const struct FGameplayTag& InStopReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_GrabAttack", "OnQTEEnded"); Params::CombatOperation_GrabAttack_OnQTEEnded Parms{}; Parms.InQTE = InQTE; Parms.InStopReason = std::move(InStopReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatOperation_GrabSyncAttack.BehaviorGrab // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USmortGameplayBehavior* OwnerBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabConfig* InGrabConfig (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf QTEClassToStart (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCombatOperation_GrabSyncAttack* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCombatOperation_GrabSyncAttack* UCombatOperation_GrabSyncAttack::BehaviorGrab(class AAIController* Controller, class USmortGameplayBehavior* OwnerBehavior, class UObject* Target, class UGrabConfig* InGrabConfig, TSubclassOf QTEClassToStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CombatOperation_GrabSyncAttack", "BehaviorGrab"); Params::CombatOperation_GrabSyncAttack_BehaviorGrab Parms{}; Parms.Controller = Controller; Parms.OwnerBehavior = OwnerBehavior; Parms.Target = Target; Parms.InGrabConfig = InGrabConfig; Parms.QTEClassToStart = QTEClassToStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CombatOperation_GrabSyncAttack.OnMontageInterrupted // (Final, Native, Private) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatOperation_GrabSyncAttack::OnMontageInterrupted(class UAnimMontage* Montage, bool bBInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_GrabSyncAttack", "OnMontageInterrupted"); Params::CombatOperation_GrabSyncAttack_OnMontageInterrupted Parms{}; Parms.Montage = Montage; Parms.bBInterrupted = bBInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatOperation_GrabSyncAttack.OnNotifyBeginReceived // (Final, Native, Private, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCombatOperation_GrabSyncAttack::OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_GrabSyncAttack", "OnNotifyBeginReceived"); Params::CombatOperation_GrabSyncAttack_OnNotifyBeginReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointPayload = std::move(BranchingPointPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatOperation_GrabSyncAttack.OnQTEInit // (Final, Native, Public) // Parameters: // class UBTQTE* InCronosQTE (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatOperation_GrabSyncAttack::OnQTEInit(class UBTQTE* InCronosQTE) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_GrabSyncAttack", "OnQTEInit"); Params::CombatOperation_GrabSyncAttack_OnQTEInit Parms{}; Parms.InCronosQTE = InCronosQTE; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TagHolderInterface.GetGameplayTag // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag ITagHolderInterface::GetGameplayTag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("TagHolderInterface", "GetGameplayTag"); Params::TagHolderInterface_GetGameplayTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.TagHolderInterface.SetGameplayTag // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ITagHolderInterface::SetGameplayTag(const struct FGameplayTag& NewTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("TagHolderInterface", "SetGameplayTag"); Params::TagHolderInterface_SetGameplayTag Parms{}; Parms.NewTag = std::move(NewTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatOperation_TentacleGrab.BehaviorTentacleGrab // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOfGrabTaskTemplate (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USmortGameplayBehavior* OwnerBehavior (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTentaclesGrabConfig* InGrabConfig_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCombatOperation_TentacleGrab* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCombatOperation_TentacleGrab* UCombatOperation_TentacleGrab::BehaviorTentacleGrab(TSubclassOf GrabTaskTemplate, class AAIController* Controller, class USmortGameplayBehavior* OwnerBehavior, class UObject* Target, class UTentaclesGrabConfig* InGrabConfig_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CombatOperation_TentacleGrab", "BehaviorTentacleGrab"); Params::CombatOperation_TentacleGrab_BehaviorTentacleGrab Parms{}; Parms.GrabTaskTemplate = GrabTaskTemplate; Parms.Controller = Controller; Parms.OwnerBehavior = OwnerBehavior; Parms.Target = Target; Parms.InGrabConfig_0 = InGrabConfig_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CombatOperation_TentacleGrab.CatchPlayer // (Event, Public, BlueprintEvent) void UCombatOperation_TentacleGrab::CatchPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_TentacleGrab", "CatchPlayer"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CombatOperation_TentacleGrab.ForceStop // (Final, Native, Public, BlueprintCallable) // Parameters: // float RetractDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatOperation_TentacleGrab::ForceStop(float RetractDelay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_TentacleGrab", "ForceStop"); Params::CombatOperation_TentacleGrab_ForceStop Parms{}; Parms.RetractDelay = RetractDelay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CombatOperation_TentacleGrab.GrabMissed // (Event, Public, BlueprintEvent) // Parameters: // ETentacleGrabMissReason InTentacleGrabMissReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatOperation_TentacleGrab::GrabMissed(ETentacleGrabMissReason InTentacleGrabMissReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_TentacleGrab", "GrabMissed"); Params::CombatOperation_TentacleGrab_GrabMissed Parms{}; Parms.InTentacleGrabMissReason = InTentacleGrabMissReason; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CombatOperation_TentacleGrab.OnChangeGrabState // (Event, Public, BlueprintEvent) // Parameters: // ETentacleGrabState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCombatOperation_TentacleGrab::OnChangeGrabState(ETentacleGrabState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_TentacleGrab", "OnChangeGrabState"); Params::CombatOperation_TentacleGrab_OnChangeGrabState Parms{}; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CombatOperation_TentacleGrab.OpenJaw // (Event, Public, BlueprintEvent) void UCombatOperation_TentacleGrab::OpenJaw() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_TentacleGrab", "OpenJaw"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CombatOperation_TentacleGrab.ThrowTentickles // (Event, Public, BlueprintEvent) void UCombatOperation_TentacleGrab::ThrowTentickles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CombatOperation_TentacleGrab", "ThrowTentickles"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CompassMarkerOrganizer.OnEffectorDataChanged // (Final, Native, Private) // Parameters: // const class UObjectivesSystemBehaviorEffector*Effector (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACompassMarkerOrganizer::OnEffectorDataChanged(const class UObjectivesSystemBehaviorEffector* Effector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CompassMarkerOrganizer", "OnEffectorDataChanged"); Params::CompassMarkerOrganizer_OnEffectorDataChanged Parms{}; Parms.Effector = Effector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ConfigurableAmountWidget.Accept // (Final, Native, Public, BlueprintCallable) void UConfigurableAmountWidget::Accept() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ConfigurableAmountWidget", "Accept"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ConfigurableAmountWidget.Cancel // (Final, Native, Public, BlueprintCallable) void UConfigurableAmountWidget::Cancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ConfigurableAmountWidget", "Cancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ConfigurableAmountWidget.DecreaseAmount // (Final, Native, Public, BlueprintCallable) void UConfigurableAmountWidget::DecreaseAmount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ConfigurableAmountWidget", "DecreaseAmount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ConfigurableAmountWidget.Hide // (Final, Native, Public, BlueprintCallable) void UConfigurableAmountWidget::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ConfigurableAmountWidget", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ConfigurableAmountWidget.IncreaseAmount // (Final, Native, Public, BlueprintCallable) void UConfigurableAmountWidget::IncreaseAmount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ConfigurableAmountWidget", "IncreaseAmount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ConfigurableAmountWidget.Show // (Final, Native, Public, BlueprintCallable) void UConfigurableAmountWidget::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ConfigurableAmountWidget", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ConfigurableAmountWidget.ToggleModalVisibility // (Final, Native, Public, BlueprintCallable) void UConfigurableAmountWidget::ToggleModalVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ConfigurableAmountWidget", "ToggleModalVisibility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ConfigurableAmountWidget.GetAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UConfigurableAmountWidget::GetAmount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ConfigurableAmountWidget", "GetAmount"); Params::ConfigurableAmountWidget_GetAmount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ConfigurableAmountWidget.GetItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FInventoryItemDataStruct ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FInventoryItemDataStruct UConfigurableAmountWidget::GetItemData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ConfigurableAmountWidget", "GetItemData"); Params::ConfigurableAmountWidget_GetItemData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CounterAttacksConfig.SelectCounterAttack // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* Avatar (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitReactionParams& CausingHitReact (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UCounterAttacksConfig::SelectCounterAttack(class APawn* Avatar, const struct FHitReactionParams& CausingHitReact) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CounterAttacksConfig", "SelectCounterAttack"); Params::CounterAttacksConfig_SelectCounterAttack Parms{}; Parms.Avatar = Avatar; Parms.CausingHitReact = std::move(CausingHitReact); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CrashTestClass.DoCrashMe // (Final, Native, Public, BlueprintCallable) void ACrashTestClass::DoCrashMe() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CrashTestClass", "DoCrashMe"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAbilitySystemComponent.AbilityInputTagPressed // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& InputTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosAbilitySystemComponent::AbilityInputTagPressed(const struct FGameplayTag& InputTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "AbilityInputTagPressed"); Params::CronosAbilitySystemComponent_AbilityInputTagPressed Parms{}; Parms.InputTag = std::move(InputTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAbilitySystemComponent.AddGameplayTag // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosAbilitySystemComponent::AddGameplayTag(const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "AddGameplayTag"); Params::CronosAbilitySystemComponent_AddGameplayTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAbilitySystemComponent.AddUniqueGameplayTag // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosAbilitySystemComponent::AddUniqueGameplayTag(const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "AddUniqueGameplayTag"); Params::CronosAbilitySystemComponent_AddUniqueGameplayTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAbilitySystemComponent.CanActivateAbilityByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf InGameplayClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAbilitySystemComponent::CanActivateAbilityByClass(TSubclassOf InGameplayClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "CanActivateAbilityByClass"); Params::CronosAbilitySystemComponent_CanActivateAbilityByClass Parms{}; Parms.InGameplayClass = InGameplayClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAbilitySystemComponent.GetAbilityByTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCronosGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosGameplayAbility* UCronosAbilitySystemComponent::GetAbilityByTag(const struct FGameplayTag& InTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "GetAbilityByTag"); Params::CronosAbilitySystemComponent_GetAbilityByTag Parms{}; Parms.InTag = std::move(InTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAbilitySystemComponent.GetActiveAbilityByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf InGameplayAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameplayAbility* UCronosAbilitySystemComponent::GetActiveAbilityByClass(TSubclassOf InGameplayAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "GetActiveAbilityByClass"); Params::CronosAbilitySystemComponent_GetActiveAbilityByClass Parms{}; Parms.InGameplayAbility = InGameplayAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAbilitySystemComponent.RemoveGameplayTag // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosAbilitySystemComponent::RemoveGameplayTag(const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "RemoveGameplayTag"); Params::CronosAbilitySystemComponent_RemoveGameplayTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAbilitySystemComponent.RemoveGameplayTagCompletely // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosAbilitySystemComponent::RemoveGameplayTagCompletely(const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "RemoveGameplayTagCompletely"); Params::CronosAbilitySystemComponent_RemoveGameplayTagCompletely Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAbilitySystemComponent.SwitchGameplayTag // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAbilitySystemComponent::SwitchGameplayTag(const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "SwitchGameplayTag"); Params::CronosAbilitySystemComponent_SwitchGameplayTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAbilitySystemComponent.TryCancelAbilityByClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InAbilityToCancel (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosAbilitySystemComponent::TryCancelAbilityByClass(TSubclassOf InAbilityToCancel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "TryCancelAbilityByClass"); Params::CronosAbilitySystemComponent_TryCancelAbilityByClass Parms{}; Parms.InAbilityToCancel = InAbilityToCancel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAbilitySystemComponent.CanActivateAbilityByTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTagContainer& GameplayTagContainer (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAbilitySystemComponent::CanActivateAbilityByTag(const struct FGameplayTagContainer& GameplayTagContainer) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "CanActivateAbilityByTag"); Params::CronosAbilitySystemComponent_CanActivateAbilityByTag Parms{}; Parms.GameplayTagContainer = std::move(GameplayTagContainer); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAbilitySystemComponent.CanActivateAbilityByTriggerTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& InGameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAbilitySystemComponent::CanActivateAbilityByTriggerTag(const struct FGameplayTag& InGameplayTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "CanActivateAbilityByTriggerTag"); Params::CronosAbilitySystemComponent_CanActivateAbilityByTriggerTag Parms{}; Parms.InGameplayTag = std::move(InGameplayTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAbilitySystemComponent.GetAbilityByTriggerTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& InGameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutMatchingGameplayAbilities (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UCronosAbilitySystemComponent::GetAbilityByTriggerTag(const struct FGameplayTag& InGameplayTag, TArray* OutMatchingGameplayAbilities) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "GetAbilityByTriggerTag"); Params::CronosAbilitySystemComponent_GetAbilityByTriggerTag Parms{}; Parms.InGameplayTag = std::move(InGameplayTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMatchingGameplayAbilities != nullptr) *OutMatchingGameplayAbilities = std::move(Parms.OutMatchingGameplayAbilities); } // Function Cronos.CronosAbilitySystemComponent.GetLastAbilityActivationTime // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& AbilityTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosAbilitySystemComponent::GetLastAbilityActivationTime(const struct FGameplayTag& AbilityTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "GetLastAbilityActivationTime"); Params::CronosAbilitySystemComponent_GetLastAbilityActivationTime Parms{}; Parms.AbilityTag = std::move(AbilityTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAbilitySystemComponent.GetRemainingCooldownPercent // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& AbilityTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosAbilitySystemComponent::GetRemainingCooldownPercent(const struct FGameplayTag& AbilityTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilitySystemComponent", "GetRemainingCooldownPercent"); Params::CronosAbilitySystemComponent_GetRemainingCooldownPercent Parms{}; Parms.AbilityTag = std::move(AbilityTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosActionPoint.OnPointCompleted // (Event, Public, BlueprintEvent) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosActionPoint::OnPointCompleted(class AAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosActionPoint", "OnPointCompleted"); Params::CronosActionPoint_OnPointCompleted Parms{}; Parms.Controller = Controller; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosAiController.Awake // (Final, Native, Public, BlueprintCallable) void ACronosAiController::Awake() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "Awake"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.CacheTransform // (Final, Native, Public, BlueprintCallable) void ACronosAiController::CacheTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "CacheTransform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.ClearFocusPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // const EFocusCategory InCategory (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::ClearFocusPriority(const EFocusCategory InCategory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "ClearFocusPriority"); Params::CronosAiController_ClearFocusPriority Parms{}; Parms.InCategory = InCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.CombatEnded // (Final, Native, Protected) void ACronosAiController::CombatEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "CombatEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.CombatStarted // (Final, Native, Protected) void ACronosAiController::CombatStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "CombatStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.ConsumeToken // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::ConsumeToken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "ConsumeToken"); Params::CronosAiController_ConsumeToken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetNavBreadcrumbs // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ACronosAiController::GetNavBreadcrumbs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetNavBreadcrumbs"); Params::CronosAiController_GetNavBreadcrumbs Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.InterruptAwakening // (Final, Native, Protected) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::InterruptAwakening(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "InterruptAwakening"); Params::CronosAiController_InterruptAwakening Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.LockNavBreadcrumbs // (Final, Native, Public, BlueprintCallable) void ACronosAiController::LockNavBreadcrumbs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "LockNavBreadcrumbs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.OnBehaviorEnded // (Final, Native, Public, HasOutParams) // Parameters: // const struct FBehaviorOptionHandle& BehaviorHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const class FString& BehaviorName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::OnBehaviorEnded(const struct FBehaviorOptionHandle& BehaviorHandle, const class FString& BehaviorName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "OnBehaviorEnded"); Params::CronosAiController_OnBehaviorEnded Parms{}; Parms.BehaviorHandle = std::move(BehaviorHandle); Parms.BehaviorName = std::move(BehaviorName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.OnBehaviorStarted // (Final, Native, Public, HasOutParams) // Parameters: // const struct FBehaviorOptionHandle& BehaviorHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const class FString& BehaviorName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::OnBehaviorStarted(const struct FBehaviorOptionHandle& BehaviorHandle, const class FString& BehaviorName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "OnBehaviorStarted"); Params::CronosAiController_OnBehaviorStarted Parms{}; Parms.BehaviorHandle = std::move(BehaviorHandle); Parms.BehaviorName = std::move(BehaviorName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.OnBehaviorTargetSelected // (Final, Native, Public) // Parameters: // class UObject* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::OnBehaviorTargetSelected(class UObject* InTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "OnBehaviorTargetSelected"); Params::CronosAiController_OnBehaviorTargetSelected Parms{}; Parms.InTarget = InTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.OnCharacterDied // (Final, Native, Public) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::OnCharacterDied(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "OnCharacterDied"); Params::CronosAiController_OnCharacterDied Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.OnCinematicEnded // (Final, Native, Public) void ACronosAiController::OnCinematicEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "OnCinematicEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.OnControlledCharacterHealthChanged // (Final, Native, Protected) // Parameters: // const int32 PreviousHealth (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::OnControlledCharacterHealthChanged(const int32 PreviousHealth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "OnControlledCharacterHealthChanged"); Params::CronosAiController_OnControlledCharacterHealthChanged Parms{}; Parms.PreviousHealth = PreviousHealth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.OnControlledCharacterReceivedDamage // (Final, Native, Protected) // Parameters: // const float Damage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::OnControlledCharacterReceivedDamage(const float Damage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "OnControlledCharacterReceivedDamage"); Params::CronosAiController_OnControlledCharacterReceivedDamage Parms{}; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.OnPawnGameplayTagUpdated // (Final, Native, Public) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool TagExists (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::OnPawnGameplayTagUpdated(const struct FGameplayTag& EventTag, bool TagExists) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "OnPawnGameplayTagUpdated"); Params::CronosAiController_OnPawnGameplayTagUpdated Parms{}; Parms.EventTag = std::move(EventTag); Parms.TagExists = TagExists; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.OnTargetPerceptionUpdated // (Final, Native, Protected) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic) void ACronosAiController::OnTargetPerceptionUpdated(class AActor* Actor, const struct FAIStimulus& Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "OnTargetPerceptionUpdated"); Params::CronosAiController_OnTargetPerceptionUpdated Parms{}; Parms.Actor = Actor; Parms.Stimulus = std::move(Stimulus); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.PerformBehaviorsBackwardCompatibility // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FSpawnExtraOptions& InExtraOptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void ACronosAiController::PerformBehaviorsBackwardCompatibility(const struct FSpawnExtraOptions& InExtraOptions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "PerformBehaviorsBackwardCompatibility"); Params::CronosAiController_PerformBehaviorsBackwardCompatibility Parms{}; Parms.InExtraOptions = std::move(InExtraOptions); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosAiController.ReleaseToken // (Final, Native, Public, BlueprintCallable) void ACronosAiController::ReleaseToken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "ReleaseToken"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.RemoveBreadcrumb // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::RemoveBreadcrumb(const int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "RemoveBreadcrumb"); Params::CronosAiController_RemoveBreadcrumb Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.RequestCombatToken // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Token (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::RequestCombatToken(const struct FGameplayTag& Token) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "RequestCombatToken"); Params::CronosAiController_RequestCombatToken Parms{}; Parms.Token = std::move(Token); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.RequestToken // (Final, Native, Public, BlueprintCallable) // Parameters: // EFightDirectorTokenType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::RequestToken(EFightDirectorTokenType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "RequestToken"); Params::CronosAiController_RequestToken Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.ResetBodyFocus // (Final, Native, Public, BlueprintCallable) void ACronosAiController::ResetBodyFocus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "ResetBodyFocus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.ResetLookAtFocus // (Final, Native, Public, BlueprintCallable) void ACronosAiController::ResetLookAtFocus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "ResetLookAtFocus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetBodyFocus // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FFocusTargets& InFocusTargets (ConstParm, Parm, NativeAccessSpecifierPublic) void ACronosAiController::SetBodyFocus(const struct FFocusTargets& InFocusTargets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetBodyFocus"); Params::CronosAiController_SetBodyFocus Parms{}; Parms.InFocusTargets = std::move(InFocusTargets); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetCinematicMode // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInCinematicMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::SetCinematicMode(const bool bInCinematicMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetCinematicMode"); Params::CronosAiController_SetCinematicMode Parms{}; Parms.bInCinematicMode = bInCinematicMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetFocalPointForCategory // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& FP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFocusCategory InCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::SetFocalPointForCategory(const struct FVector& FP, EFocusCategory InCategory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetFocalPointForCategory"); Params::CronosAiController_SetFocalPointForCategory Parms{}; Parms.FP = std::move(FP); Parms.InCategory = InCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetFocusForCategory // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* FocusActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFocusCategory InCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::SetFocusForCategory(class AActor* FocusActor, EFocusCategory InCategory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetFocusForCategory"); Params::CronosAiController_SetFocusForCategory Parms{}; Parms.FocusActor = FocusActor; Parms.InCategory = InCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetLookAtFocus // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FFocusTargets& InFocusTargets (ConstParm, Parm, NativeAccessSpecifierPublic) void ACronosAiController::SetLookAtFocus(const struct FFocusTargets& InFocusTargets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetLookAtFocus"); Params::CronosAiController_SetLookAtFocus Parms{}; Parms.InFocusTargets = std::move(InFocusTargets); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetSleepBehavior // (Native, Public, BlueprintCallable) // Parameters: // const struct FBTSpawnSleepBehavior& NewSleepBehavior (ConstParm, Parm, NativeAccessSpecifierPublic) void ACronosAiController::SetSleepBehavior(const struct FBTSpawnSleepBehavior& NewSleepBehavior) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetSleepBehavior"); Params::CronosAiController_SetSleepBehavior Parms{}; Parms.NewSleepBehavior = std::move(NewSleepBehavior); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetSpawnBehavior // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InSpawnBehaviorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USpawnBehaviorConfig* InSpawnBehData (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::SetSpawnBehavior(TSubclassOf InSpawnBehaviorClass, class USpawnBehaviorConfig* InSpawnBehData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetSpawnBehavior"); Params::CronosAiController_SetSpawnBehavior Parms{}; Parms.InSpawnBehaviorClass = InSpawnBehaviorClass; Parms.InSpawnBehData = InSpawnBehData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetSpawnBehaviorHandle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FBehaviorOptionHandle& InBehaviorOptionHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ACronosAiController::SetSpawnBehaviorHandle(const struct FBehaviorOptionHandle& InBehaviorOptionHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetSpawnBehaviorHandle"); Params::CronosAiController_SetSpawnBehaviorHandle Parms{}; Parms.InBehaviorOptionHandle = std::move(InBehaviorOptionHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetSpawnSequencerActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class ALevelSequenceActor* InLevelSequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::SetSpawnSequencerActor(class ALevelSequenceActor* InLevelSequenceActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetSpawnSequencerActor"); Params::CronosAiController_SetSpawnSequencerActor Parms{}; Parms.InLevelSequenceActor = InLevelSequenceActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.UnlockNavBreadcrumbs // (Final, Native, Public, BlueprintCallable) void ACronosAiController::UnlockNavBreadcrumbs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "UnlockNavBreadcrumbs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.UpdateMutation // (Final, Native, Protected) void ACronosAiController::UpdateMutation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "UpdateMutation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.WakeUpOnDeath // (Final, Native, Protected) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::WakeUpOnDeath(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "WakeUpOnDeath"); Params::CronosAiController_WakeUpOnDeath Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.GetCurrentBodyFocus // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAIFocus* OutFocus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::GetCurrentBodyFocus(struct FAIFocus* OutFocus) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetCurrentBodyFocus"); Params::CronosAiController_GetCurrentBodyFocus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFocus != nullptr) *OutFocus = std::move(Parms.OutFocus); return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetCurrentBodyFocusCategory // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // EFocusCategory* OutCategory (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::GetCurrentBodyFocusCategory(EFocusCategory* OutCategory) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetCurrentBodyFocusCategory"); Params::CronosAiController_GetCurrentBodyFocusCategory Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCategory != nullptr) *OutCategory = Parms.OutCategory; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetCurrentLookAtFocus // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAIFocus* OutFocus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::GetCurrentLookAtFocus(struct FAIFocus* OutFocus) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetCurrentLookAtFocus"); Params::CronosAiController_GetCurrentLookAtFocus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFocus != nullptr) *OutFocus = std::move(Parms.OutFocus); return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetCurrentLookAtFocusCategory // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EFocusCategory ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFocusCategory ACronosAiController::GetCurrentLookAtFocusCategory() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetCurrentLookAtFocusCategory"); Params::CronosAiController_GetCurrentLookAtFocusCategory Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetFirstValidCategory // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FFocusTargets& FocusList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // EFocusCategory* OutValidCategory (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::GetFirstValidCategory(const struct FFocusTargets& FocusList, EFocusCategory* OutValidCategory) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetFirstValidCategory"); Params::CronosAiController_GetFirstValidCategory Parms{}; Parms.FocusList = std::move(FocusList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValidCategory != nullptr) *OutValidCategory = Parms.OutValidCategory; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetFirstValidFocus // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FFocusTargets& FocusList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAIFocus* OutFocus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::GetFirstValidFocus(const struct FFocusTargets& FocusList, struct FAIFocus* OutFocus) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetFirstValidFocus"); Params::CronosAiController_GetFirstValidFocus Parms{}; Parms.FocusList = std::move(FocusList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFocus != nullptr) *OutFocus = std::move(Parms.OutFocus); return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetFirstValidFocusActor // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FFocusTargets& FocusList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ACronosAiController::GetFirstValidFocusActor(const struct FFocusTargets& FocusList) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetFirstValidFocusActor"); Params::CronosAiController_GetFirstValidFocusActor Parms{}; Parms.FocusList = std::move(FocusList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetFirstValidFocusPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FFocusTargets& FocusList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ACronosAiController::GetFirstValidFocusPoint(const struct FFocusTargets& FocusList) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetFirstValidFocusPoint"); Params::CronosAiController_GetFirstValidFocusPoint Parms{}; Parms.FocusList = std::move(FocusList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetFocusActorForCategory // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EFocusCategory InCategory (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ACronosAiController::GetFocusActorForCategory(const EFocusCategory InCategory) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetFocusActorForCategory"); Params::CronosAiController_GetFocusActorForCategory Parms{}; Parms.InCategory = InCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetFocusPointForCategory // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EFocusCategory InCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ACronosAiController::GetFocusPointForCategory(EFocusCategory InCategory) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetFocusPointForCategory"); Params::CronosAiController_GetFocusPointForCategory Parms{}; Parms.InCategory = InCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetSpawnScenario // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASpawnScenario* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASpawnScenario* ACronosAiController::GetSpawnScenario() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetSpawnScenario"); Params::CronosAiController_GetSpawnScenario Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetSpawnSequencerActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ALevelSequenceActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALevelSequenceActor* ACronosAiController::GetSpawnSequencerActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetSpawnSequencerActor"); Params::CronosAiController_GetSpawnSequencerActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.GetTargetActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ACronosAiController::GetTargetActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "GetTargetActor"); Params::CronosAiController_GetTargetActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.IsCombatTokenAvailable // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Token (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::IsCombatTokenAvailable(const struct FGameplayTag& Token) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "IsCombatTokenAvailable"); Params::CronosAiController_IsCombatTokenAvailable Parms{}; Parms.Token = std::move(Token); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.IsInCombat // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::IsInCombat() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "IsInCombat"); Params::CronosAiController_IsInCombat Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.IsSleeping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::IsSleeping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "IsSleeping"); Params::CronosAiController_IsSleeping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.IsTokenAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EFightDirectorTokenType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosAiController::IsTokenAvailable(EFightDirectorTokenType Type) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "IsTokenAvailable"); Params::CronosAiController_IsTokenAvailable Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAiController.SetAllSensesEnabled // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // const bool bEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::SetAllSensesEnabled(const bool bEnable) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetAllSensesEnabled"); Params::CronosAiController_SetAllSensesEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAiController.SetSensesEnabled // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // const bool bEnableSight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bEnableHearing (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bEnableDamage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bEnableProximity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosAiController::SetSensesEnabled(const bool bEnableSight, const bool bEnableHearing, const bool bEnableDamage, const bool bEnableProximity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAiController", "SetSensesEnabled"); Params::CronosAiController_SetSensesEnabled Parms{}; Parms.bEnableSight = bEnableSight; Parms.bEnableHearing = bEnableHearing; Parms.bEnableDamage = bEnableDamage; Parms.bEnableProximity = bEnableProximity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAIFunctionLibrary.ApplyEnemyDamage // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AActor* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosAIFunctionLibrary::ApplyEnemyDamage(class AActor* DamagedActor, float DamageOverride, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AActor* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "ApplyEnemyDamage"); Params::CronosAIFunctionLibrary_ApplyEnemyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.DamageOverride = DamageOverride; Parms.HitFromDirection = std::move(HitFromDirection); Parms.HitInfo = std::move(HitInfo); Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; Parms.DamageTypeClass = DamageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.BlueprintSuggestProjectileVelocity // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* TossVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LaunchSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESuggestProjVelocityTraceOption TraceOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bAcceptClosestOnNoSolutions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HitAcceptance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAIFunctionLibrary::BlueprintSuggestProjectileVelocity(const class UObject* WorldContextObject, struct FVector* TossVelocity, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, const TArray& ActorsToIgnore, bool bAcceptClosestOnNoSolutions, float HitAcceptance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "BlueprintSuggestProjectileVelocity"); Params::CronosAIFunctionLibrary_BlueprintSuggestProjectileVelocity Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartLocation = std::move(StartLocation); Parms.EndLocation = std::move(EndLocation); Parms.LaunchSpeed = LaunchSpeed; Parms.OverrideGravityZ = OverrideGravityZ; Parms.TraceOption = TraceOption; Parms.CollisionRadius = CollisionRadius; Parms.bFavorHighArc = bFavorHighArc; Parms.bDrawDebug = bDrawDebug; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.bAcceptClosestOnNoSolutions = bAcceptClosestOnNoSolutions; Parms.HitAcceptance = HitAcceptance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (TossVelocity != nullptr) *TossVelocity = std::move(Parms.TossVelocity); return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.ClearPositioningRequest // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* RequestingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* BusynessOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosAIFunctionLibrary::ClearPositioningRequest(class AActor* RequestingActor, class AActor* BusynessOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "ClearPositioningRequest"); Params::CronosAIFunctionLibrary_ClearPositioningRequest Parms{}; Parms.RequestingActor = RequestingActor; Parms.BusynessOwner = BusynessOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAIFunctionLibrary.GetNavAgentName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AAIController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UCronosAIFunctionLibrary::GetNavAgentName(const class AAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "GetNavAgentName"); Params::CronosAIFunctionLibrary_GetNavAgentName Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.GetNavAgentPropertiesForPawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNavAgentProperties ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNavAgentProperties UCronosAIFunctionLibrary::GetNavAgentPropertiesForPawn(const class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "GetNavAgentPropertiesForPawn"); Params::CronosAIFunctionLibrary_GetNavAgentPropertiesForPawn Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.GetNavDataForController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AAIController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDefaultAsBackup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANavigationData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANavigationData* UCronosAIFunctionLibrary::GetNavDataForController(const class AAIController* Controller, const bool bDefaultAsBackup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "GetNavDataForController"); Params::CronosAIFunctionLibrary_GetNavDataForController Parms{}; Parms.Controller = Controller; Parms.bDefaultAsBackup = bDefaultAsBackup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.GetSchemaFromActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEnemyScheme ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEnemyScheme UCronosAIFunctionLibrary::GetSchemaFromActor(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "GetSchemaFromActor"); Params::CronosAIFunctionLibrary_GetSchemaFromActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.GetTeamAttitude // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETeamAttitude ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETeamAttitude UCronosAIFunctionLibrary::GetTeamAttitude(class AActor* A, class AActor* B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "GetTeamAttitude"); Params::CronosAIFunctionLibrary_GetTeamAttitude Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.IsLocationOnNavMesh // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class APawn* NavAgentPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float QueryRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAIFunctionLibrary::IsLocationOnNavMesh(const struct FVector& Location, const class APawn* NavAgentPawn, const float QueryRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "IsLocationOnNavMesh"); Params::CronosAIFunctionLibrary_IsLocationOnNavMesh Parms{}; Parms.Location = std::move(Location); Parms.NavAgentPawn = NavAgentPawn; Parms.QueryRadius = QueryRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.IsLocationReachableForEnemy // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TestLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MinDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAIFunctionLibrary::IsLocationReachableForEnemy(class APawn* Pawn, const struct FVector& TestLocation, const float MinDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "IsLocationReachableForEnemy"); Params::CronosAIFunctionLibrary_IsLocationReachableForEnemy Parms{}; Parms.Pawn = Pawn; Parms.TestLocation = std::move(TestLocation); Parms.MinDistance = MinDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.IsTargetReachableForEnemy // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MinDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAIFunctionLibrary::IsTargetReachableForEnemy(class APawn* Pawn, const class AActor* TargetActor, const float MinDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "IsTargetReachableForEnemy"); Params::CronosAIFunctionLibrary_IsTargetReachableForEnemy Parms{}; Parms.Pawn = Pawn; Parms.TargetActor = TargetActor; Parms.MinDistance = MinDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.LockLocationForPositioning // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* RequestingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* BusynessOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosAIFunctionLibrary::LockLocationForPositioning(class AActor* RequestingActor, const struct FVector& Location, class AActor* BusynessOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "LockLocationForPositioning"); Params::CronosAIFunctionLibrary_LockLocationForPositioning Parms{}; Parms.RequestingActor = RequestingActor; Parms.Location = std::move(Location); Parms.BusynessOwner = BusynessOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAIFunctionLibrary.RequestPositioning // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* RequestingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* GoalActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCronosAIFunctionLibrary::RequestPositioning(class AActor* RequestingActor, class AActor* GoalActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "RequestPositioning"); Params::CronosAIFunctionLibrary_RequestPositioning Parms{}; Parms.RequestingActor = RequestingActor; Parms.GoalActor = GoalActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.ShootProjectile // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEnemyProjectileDefinition* InProjectileDefinition (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeOverride (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEnemyProjectile* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEnemyProjectile* UCronosAIFunctionLibrary::ShootProjectile(class AAIController* AIController, const struct FVector& TargetLocation, class UEnemyProjectileDefinition* InProjectileDefinition, float DamageOverride, TSubclassOf DamageTypeOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "ShootProjectile"); Params::CronosAIFunctionLibrary_ShootProjectile Parms{}; Parms.AIController = AIController; Parms.TargetLocation = std::move(TargetLocation); Parms.InProjectileDefinition = InProjectileDefinition; Parms.DamageOverride = DamageOverride; Parms.DamageTypeOverride = DamageTypeOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.VerifyCharacterMotion // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class ACharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bCheckNavigation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bCheckForPawns (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float DistanceFactor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDrawDebug (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float VelocityThreshold (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float RadiusFactor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float HeightFactor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosAIFunctionLibrary::VerifyCharacterMotion(const class ACharacter* Character, const bool bCheckNavigation, const bool bCheckForPawns, const float DistanceFactor, const bool bDrawDebug, const float VelocityThreshold, const float RadiusFactor, const float HeightFactor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "VerifyCharacterMotion"); Params::CronosAIFunctionLibrary_VerifyCharacterMotion Parms{}; Parms.Character = Character; Parms.bCheckNavigation = bCheckNavigation; Parms.bCheckForPawns = bCheckForPawns; Parms.DistanceFactor = DistanceFactor; Parms.bDrawDebug = bDrawDebug; Parms.VelocityThreshold = VelocityThreshold; Parms.RadiusFactor = RadiusFactor; Parms.HeightFactor = HeightFactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosAIFunctionLibrary.VLogNavTile // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class AAIController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosAIFunctionLibrary::VLogNavTile(const class AAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosAIFunctionLibrary", "VLogNavTile"); Params::CronosAIFunctionLibrary_VLogNavTile Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameCutscenePlayer.HasChainedCutscene // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameCutscenePlayer::HasChainedCutscene() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameCutscenePlayer", "HasChainedCutscene"); Params::GameCutscenePlayer_HasChainedCutscene Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosTranscriptionWidget.SetData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& First (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& Second (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UCronosTranscriptionWidget::SetData(const class FText& First, const class FText& Second) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosTranscriptionWidget", "SetData"); Params::CronosTranscriptionWidget_SetData Parms{}; Parms.First = std::move(First); Parms.Second = std::move(Second); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.WallWalkComponent.GetGravityJumpVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UWallWalkComponent::GetGravityJumpVelocity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WallWalkComponent", "GetGravityJumpVelocity"); Params::WallWalkComponent_GetGravityJumpVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WallWalkComponent.TurnOffGravityShoes // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UWallWalkComponent::TurnOffGravityShoes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WallWalkComponent", "TurnOffGravityShoes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.WallWalkComponent.TurnOnGravityShoes // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UWallWalkComponent::TurnOnGravityShoes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WallWalkComponent", "TurnOnGravityShoes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.WallWalkComponent.WallWalkJump // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWallWalkComponent::WallWalkJump(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WallWalkComponent", "WallWalkJump"); Params::WallWalkComponent_WallWalkJump Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.WallWalkComponent.IsGravityJumpActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWallWalkComponent::IsGravityJumpActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WallWalkComponent", "IsGravityJumpActive"); Params::WallWalkComponent_IsGravityJumpActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WallWalkComponent.IsWallWalkingActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWallWalkComponent::IsWallWalkingActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WallWalkComponent", "IsWallWalkingActive"); Params::WallWalkComponent_IsWallWalkingActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WallWalkComponent.SetIsInsideChangingVolume // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWallWalkComponent::SetIsInsideChangingVolume(bool bNewValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WallWalkComponent", "SetIsInsideChangingVolume"); Params::WallWalkComponent_SetIsInsideChangingVolume Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaSpawner.OnDependenciesLoaded // (Final, Native, Private) void AElizaSpawner::OnDependenciesLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaSpawner", "OnDependenciesLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaSpawner.OnElizaEndPlay // (Final, Native, Public) // Parameters: // class AActor* ElizaActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AElizaSpawner::OnElizaEndPlay(class AActor* ElizaActor, EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaSpawner", "OnElizaEndPlay"); Params::ElizaSpawner_OnElizaEndPlay Parms{}; Parms.ElizaActor = ElizaActor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaSpawner.OnFightEnded // (Native, Event, Public, BlueprintEvent) void AElizaSpawner::OnFightEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaSpawner", "OnFightEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaSpawner.SpawnEliza // (Final, Native, Private, BlueprintCallable) // Parameters: // bool bStartBossFight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AElizaSpawner::SpawnEliza(bool bStartBossFight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaSpawner", "SpawnEliza"); Params::ElizaSpawner_SpawnEliza Parms{}; Parms.bStartBossFight = bStartBossFight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBodyPartActor.InitiatePhysics // (Final, Native, Public) void ACronosBodyPartActor::InitiatePhysics() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBodyPartActor", "InitiatePhysics"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBodyPartActor.OnDissolveEvent // (Event, Public, BlueprintEvent) void ACronosBodyPartActor::OnDissolveEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBodyPartActor", "OnDissolveEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosBodyPartActor.TimeLineFinishedCallback // (Final, Native, Private) void ACronosBodyPartActor::TimeLineFinishedCallback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBodyPartActor", "TimeLineFinishedCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBodyPartActor.GetBurningSpawnRateModif // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACronosBodyPartActor::GetBurningSpawnRateModif() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBodyPartActor", "GetBurningSpawnRateModif"); Params::CronosBodyPartActor_GetBurningSpawnRateModif Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBodyPartActor.GetBurningSpawnRateOtherModif // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACronosBodyPartActor::GetBurningSpawnRateOtherModif() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBodyPartActor", "GetBurningSpawnRateOtherModif"); Params::CronosBodyPartActor_GetBurningSpawnRateOtherModif Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBodyPartActor.GetDissolveAttachBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ACronosBodyPartActor::GetDissolveAttachBoneName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBodyPartActor", "GetDissolveAttachBoneName"); Params::CronosBodyPartActor_GetDissolveAttachBoneName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBodyPartActor.GetDissolveSpawnRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACronosBodyPartActor::GetDissolveSpawnRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBodyPartActor", "GetDissolveSpawnRate"); Params::CronosBodyPartActor_GetDissolveSpawnRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosBodyPartActor.TimelinePrimaryCallback // (Final, Native, Private, Const) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBodyPartActor::TimelinePrimaryCallback(float Val) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBodyPartActor", "TimelinePrimaryCallback"); Params::CronosBodyPartActor_TimelinePrimaryCallback Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosBodyPartActor.TimelineSecondaryCallback // (Final, Native, Private, Const) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosBodyPartActor::TimelineSecondaryCallback(float Val) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosBodyPartActor", "TimelineSecondaryCallback"); Params::CronosBodyPartActor_TimelineSecondaryCallback Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractAbility.OnInteractionCancelEventReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractAbility::OnInteractionCancelEventReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnInteractionCancelEventReceived"); Params::CronosCharacterPlayInteractAbility_OnInteractionCancelEventReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractAbility.OnInteractionFinishEventReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractAbility::OnInteractionFinishEventReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnInteractionFinishEventReceived"); Params::CronosCharacterPlayInteractAbility_OnInteractionFinishEventReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractAbility.OnInteractionStarted // (Native, Event, Protected, BlueprintEvent) void UCronosCharacterPlayInteractAbility::OnInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnInteractionStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractAbility.OnInteractionStopEventReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractAbility::OnInteractionStopEventReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnInteractionStopEventReceived"); Params::CronosCharacterPlayInteractAbility_OnInteractionStopEventReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractAbility.OnInteractionStopped // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosCharacterPlayInteractAbility::OnInteractionStopped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnInteractionStopped"); Params::CronosCharacterPlayInteractAbility_OnInteractionStopped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayInteractAbility.OnMontageCancelled // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractAbility::OnMontageCancelled(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnMontageCancelled"); Params::CronosCharacterPlayInteractAbility_OnMontageCancelled Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractAbility.OnMontageEnded // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractAbility::OnMontageEnded(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnMontageEnded"); Params::CronosCharacterPlayInteractAbility_OnMontageEnded Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractAbility.OnRotateFinished // (Final, Native, Protected) // Parameters: // bool Completed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractAbility::OnRotateFinished(bool Completed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnRotateFinished"); Params::CronosCharacterPlayInteractAbility_OnRotateFinished Parms{}; Parms.Completed = Completed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractAbility.OnSlideBlendOut // (Final, Native, Protected) void UCronosCharacterPlayInteractAbility::OnSlideBlendOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnSlideBlendOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractAbility.OnSlideFinished // (Final, Native, Protected) // Parameters: // bool Completed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractAbility::OnSlideFinished(bool Completed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractAbility", "OnSlideFinished"); Params::CronosCharacterPlayInteractAbility_OnSlideFinished Parms{}; Parms.Completed = Completed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DeadEnemyMimic.DissolveTimelineFinishedCallback // (Final, Native, Protected) void ADeadEnemyMimic::DissolveTimelineFinishedCallback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DeadEnemyMimic", "DissolveTimelineFinishedCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DeadEnemyMimic.OnBodyDissolved // (Native, Protected) void ADeadEnemyMimic::OnBodyDissolved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DeadEnemyMimic", "OnBodyDissolved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DeadEnemyMimic.OnBurned // (Event, Protected, BlueprintEvent) void ADeadEnemyMimic::OnBurned() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DeadEnemyMimic", "OnBurned"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.DeadEnemyMimic.OnDissolve_BP // (Native, Event, Protected, BlueprintEvent) void ADeadEnemyMimic::OnDissolve_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DeadEnemyMimic", "OnDissolve_BP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.DeadEnemyMimic.DissolveTimelinePrimaryCallback // (Final, Native, Protected, Const) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADeadEnemyMimic::DissolveTimelinePrimaryCallback(float Value) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DeadEnemyMimic", "DissolveTimelinePrimaryCallback"); Params::DeadEnemyMimic_DissolveTimelinePrimaryCallback Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DeadEnemyMimic.DissolveTimelineSecondaryCallback // (Final, Native, Protected, Const) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADeadEnemyMimic::DissolveTimelineSecondaryCallback(float Value) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DeadEnemyMimic", "DissolveTimelineSecondaryCallback"); Params::DeadEnemyMimic_DissolveTimelineSecondaryCallback Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.EnemyCorpseActor.OnAppearanceApplied // (Final, Native, Private) void AEnemyCorpseActor::OnAppearanceApplied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyCorpseActor", "OnAppearanceApplied"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterLongInteractAbility.OnHoldProgress // (Native, Event, Protected, BlueprintEvent) // Parameters: // float InPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterLongInteractAbility::OnHoldProgress(float InPercent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterLongInteractAbility", "OnHoldProgress"); Params::CronosCharacterLongInteractAbility_OnHoldProgress Parms{}; Parms.InPercent = InPercent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterLongInteractAbility.OnInteractionHoldStarted // (Native, Event, Protected, BlueprintEvent) void UCronosCharacterLongInteractAbility::OnInteractionHoldStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterLongInteractAbility", "OnInteractionHoldStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayFlamethrowerAbility.OnFlamethrowerEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayFlamethrowerAbility::OnFlamethrowerEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayFlamethrowerAbility", "OnFlamethrowerEnd"); Params::CronosCharacterPlayFlamethrowerAbility_OnFlamethrowerEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.HealAbilityPayloadObject.SetData // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& Data (Parm, NoDestructor, NativeAccessSpecifierPublic) void UHealAbilityPayloadObject::SetData(const struct FDataTableRowHandle& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HealAbilityPayloadObject", "SetData"); Params::HealAbilityPayloadObject_SetData Parms{}; Parms.Data = std::move(Data); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayHealAbility.ApplyItem // (Event, Protected, BlueprintEvent) void UCronosCharacterPlayHealAbility::ApplyItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayHealAbility", "ApplyItem"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosCharacterPlayHealAbility.EventReceived // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayHealAbility::EventReceived(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayHealAbility", "EventReceived"); Params::CronosCharacterPlayHealAbility_EventReceived Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayHealAbility.OnItemSpawn // (Event, Protected, BlueprintEvent) void UCronosCharacterPlayHealAbility::OnItemSpawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayHealAbility", "OnItemSpawn"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosCharacterPlayHealAbility.OnMontageCancelled // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayHealAbility::OnMontageCancelled(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayHealAbility", "OnMontageCancelled"); Params::CronosCharacterPlayHealAbility_OnMontageCancelled Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayHealAbility.OnMontageEnded // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayHealAbility::OnMontageEnded(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayHealAbility", "OnMontageEnded"); Params::CronosCharacterPlayHealAbility_OnMontageEnded Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayHealAbility.GetItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASkeletalMeshActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASkeletalMeshActor* UCronosCharacterPlayHealAbility::GetItem() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayHealAbility", "GetItem"); Params::CronosCharacterPlayHealAbility_GetItem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayHealAbility.GetItemName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UCronosCharacterPlayHealAbility::GetItemName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayHealAbility", "GetItemName"); Params::CronosCharacterPlayHealAbility_GetItemName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTSoulLeakCondition.EvaluateCondition // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class UWorld* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTSoulLeakCondition::EvaluateCondition(class UWorld* InWorld) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulLeakCondition", "EvaluateCondition"); Params::BTSoulLeakCondition_EvaluateCondition Parms{}; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.BTSoulLeakCondition.GetCharacterPlay // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWorld* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* UBTSoulLeakCondition::GetCharacterPlay(class UWorld* InWorld) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTSoulLeakCondition", "GetCharacterPlay"); Params::BTSoulLeakCondition_GetCharacterPlay Parms{}; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayInteractTimeRiftAbility.OnAchorInstalled // (Event, Public, BlueprintEvent) void UCronosCharacterPlayInteractTimeRiftAbility::OnAchorInstalled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractTimeRiftAbility", "OnAchorInstalled"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosCharacterPlayInteractTimeRiftAbility.OnAnchorActivatedEventReceived // (Final, Native, Private) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractTimeRiftAbility::OnAnchorActivatedEventReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractTimeRiftAbility", "OnAnchorActivatedEventReceived"); Params::CronosCharacterPlayInteractTimeRiftAbility_OnAnchorActivatedEventReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractTimeRiftAbility.OnAnchorGrabbedEventReceived // (Final, Native, Private) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractTimeRiftAbility::OnAnchorGrabbedEventReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractTimeRiftAbility", "OnAnchorGrabbedEventReceived"); Params::CronosCharacterPlayInteractTimeRiftAbility_OnAnchorGrabbedEventReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractTimeRiftAbility.OnAnchorInstalledEventReceived // (Final, Native, Private) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractTimeRiftAbility::OnAnchorInstalledEventReceived(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractTimeRiftAbility", "OnAnchorInstalledEventReceived"); Params::CronosCharacterPlayInteractTimeRiftAbility_OnAnchorInstalledEventReceived Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractTimeRiftAbility.OnCharacterAligned // (Final, Native, Private) // Parameters: // bool bWasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractTimeRiftAbility::OnCharacterAligned(bool bWasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractTimeRiftAbility", "OnCharacterAligned"); Params::CronosCharacterPlayInteractTimeRiftAbility_OnCharacterAligned Parms{}; Parms.bWasCompleted = bWasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayInteractTimeRiftAbility.OnTimeRiftStateChanged // (Final, Native, Private) // Parameters: // const ETimeRiftState NewTimeRiftState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayInteractTimeRiftAbility::OnTimeRiftStateChanged(const ETimeRiftState NewTimeRiftState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayInteractTimeRiftAbility", "OnTimeRiftStateChanged"); Params::CronosCharacterPlayInteractTimeRiftAbility_OnTimeRiftStateChanged Parms{}; Parms.NewTimeRiftState = NewTimeRiftState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.AbilityTask_MeleeCharacterPlayRotation.MeleeCharacterPlayRotation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_MeleeCharacterPlayRotation*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_MeleeCharacterPlayRotation* UAbilityTask_MeleeCharacterPlayRotation::MeleeCharacterPlayRotation(class UGameplayAbility* OwningAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_MeleeCharacterPlayRotation", "MeleeCharacterPlayRotation"); Params::AbilityTask_MeleeCharacterPlayRotation_MeleeCharacterPlayRotation Parms{}; Parms.OwningAbility = OwningAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayMeleeAbility.DoCombo // (Final, Native, Protected, BlueprintCallable) void UCronosCharacterPlayMeleeAbility::DoCombo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayMeleeAbility", "DoCombo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayMeleeAbility.EnableMeleeRotationWindow // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayMeleeAbility::EnableMeleeRotationWindow(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayMeleeAbility", "EnableMeleeRotationWindow"); Params::CronosCharacterPlayMeleeAbility_EnableMeleeRotationWindow Parms{}; Parms.Enable = Enable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayMeleeAbility.FinishAttack // (Final, Native, Protected, BlueprintCallable) void UCronosCharacterPlayMeleeAbility::FinishAttack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayMeleeAbility", "FinishAttack"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayMeleeAbility.OnComboCheck // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayMeleeAbility::OnComboCheck(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayMeleeAbility", "OnComboCheck"); Params::CronosCharacterPlayMeleeAbility_OnComboCheck Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayMeleeAbility.OnComboWindowStart // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& Payload (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayMeleeAbility::OnComboWindowStart(const struct FGameplayEventData& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayMeleeAbility", "OnComboWindowStart"); Params::CronosCharacterPlayMeleeAbility_OnComboWindowStart Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayMeleeAbility.OnMeleeAttackEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayMeleeAbility::OnMeleeAttackEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayMeleeAbility", "OnMeleeAttackEnd"); Params::CronosCharacterPlayMeleeAbility_OnMeleeAttackEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayMeleeAbility.PerformMeleeAttackCheckFAN // (Final, Native, Protected, BlueprintCallable) void UCronosCharacterPlayMeleeAbility::PerformMeleeAttackCheckFAN() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayMeleeAbility", "PerformMeleeAttackCheckFAN"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayMeleeAbility.RequestCombo // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bRequestCombo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayMeleeAbility::RequestCombo(bool bRequestCombo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayMeleeAbility", "RequestCombo"); Params::CronosCharacterPlayMeleeAbility_RequestCombo Parms{}; Parms.bRequestCombo = bRequestCombo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayQuickFabricationAbility.OnInputRelease // (Final, Native, Public) // Parameters: // float TimeHeld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayQuickFabricationAbility::OnInputRelease(float TimeHeld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayQuickFabricationAbility", "OnInputRelease"); Params::CronosCharacterPlayQuickFabricationAbility_OnInputRelease Parms{}; Parms.TimeHeld = TimeHeld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayQuickFabricationAbility.OnMontageCancelled // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayQuickFabricationAbility::OnMontageCancelled(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayQuickFabricationAbility", "OnMontageCancelled"); Params::CronosCharacterPlayQuickFabricationAbility_OnMontageCancelled Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayQuickFabricationAbility.OnMontageEnded // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UCronosCharacterPlayQuickFabricationAbility::OnMontageEnded(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayQuickFabricationAbility", "OnMontageEnded"); Params::CronosCharacterPlayQuickFabricationAbility_OnMontageEnded Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.ChangeState // (Final, Native, Public, BlueprintCallable) // Parameters: // ESoulExtractionPhase NewPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoulExtractionWidget::ChangeState(ESoulExtractionPhase NewPhase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "ChangeState"); Params::SoulExtractionWidget_ChangeState Parms{}; Parms.NewPhase = NewPhase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnConnectionEstablishingProgressFinished // (Final, Native, Private) void USoulExtractionWidget::OnConnectionEstablishingProgressFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnConnectionEstablishingProgressFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnConnectionTerminatingProgressFinished // (Final, Native, Private) void USoulExtractionWidget::OnConnectionTerminatingProgressFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnConnectionTerminatingProgressFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnDeletionAcceptedChoice // (Final, Native, Private) void USoulExtractionWidget::OnDeletionAcceptedChoice() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnDeletionAcceptedChoice"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnDeletionRejectedChoice // (Final, Native, Private) void USoulExtractionWidget::OnDeletionRejectedChoice() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnDeletionRejectedChoice"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnDialogFinished // (Final, Native, Private) void USoulExtractionWidget::OnDialogFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnDialogFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnExtractionCanceled // (Final, Native, Private) void USoulExtractionWidget::OnExtractionCanceled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnExtractionCanceled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnExtractionConfirmed // (Final, Native, Private) void USoulExtractionWidget::OnExtractionConfirmed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnExtractionConfirmed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnExtractionErrorWidgetDisplayTimeEnded // (Final, Native, Private) void USoulExtractionWidget::OnExtractionErrorWidgetDisplayTimeEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnExtractionErrorWidgetDisplayTimeEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnExtractionProgressFinished // (Final, Native, Private) void USoulExtractionWidget::OnExtractionProgressFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnExtractionProgressFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnExtractionProgressInterrupted // (Final, Native, Private) void USoulExtractionWidget::OnExtractionProgressInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnExtractionProgressInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnExtractionResultConfirmedChoice // (Final, Native, Private) void USoulExtractionWidget::OnExtractionResultConfirmedChoice() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnExtractionResultConfirmedChoice"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnSoulDeletionProgressFinished // (Final, Native, Private) void USoulExtractionWidget::OnSoulDeletionProgressFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnSoulDeletionProgressFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnSoulDeletionResultWidgetDisplayTimeEnded // (Final, Native, Private) void USoulExtractionWidget::OnSoulDeletionResultWidgetDisplayTimeEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnSoulDeletionResultWidgetDisplayTimeEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnSoulToDeleteSelected // (Final, Native, Private) // Parameters: // class FName InSoulNameToDelete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InChoiceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoulExtractionWidget::OnSoulToDeleteSelected(class FName InSoulNameToDelete, int32 InChoiceIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnSoulToDeleteSelected"); Params::SoulExtractionWidget_OnSoulToDeleteSelected Parms{}; Parms.InSoulNameToDelete = InSoulNameToDelete; Parms.InChoiceIndex = InChoiceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionWidget.OnStateChanged // (Event, Protected, BlueprintEvent) // Parameters: // ESoulExtractionPhase NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoulExtractionWidget::OnStateChanged(ESoulExtractionPhase NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionWidget", "OnStateChanged"); Params::SoulExtractionWidget_OnStateChanged Parms{}; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosCharacterPlayUIComponent.AddHudNotification // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* InWorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHItemDataStruct& InItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfInSpecificWidgetToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayUIComponent::AddHudNotification(const class UObject* InWorldContext, const struct FSHItemDataStruct& InItemData, int32 InQuantity, TSubclassOf InSpecificWidgetToUse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosCharacterPlayUIComponent", "AddHudNotification"); Params::CronosCharacterPlayUIComponent_AddHudNotification Parms{}; Parms.InWorldContext = InWorldContext; Parms.InItemData = std::move(InItemData); Parms.InQuantity = InQuantity; Parms.InSpecificWidgetToUse = InSpecificWidgetToUse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUIComponent.HideQTETips // (Final, Native, Public, BlueprintCallable) void UCronosCharacterPlayUIComponent::HideQTETips() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "HideQTETips"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUIComponent.HideTips // (Final, Native, Public, BlueprintCallable) void UCronosCharacterPlayUIComponent::HideTips() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "HideTips"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUIComponent.SetQuickEquipMenuActive // (Final, Native, Public) // Parameters: // bool newVis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AlternativeVis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayUIComponent::SetQuickEquipMenuActive(bool newVis, bool AlternativeVis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "SetQuickEquipMenuActive"); Params::CronosCharacterPlayUIComponent_SetQuickEquipMenuActive Parms{}; Parms.newVis = newVis; Parms.AlternativeVis = AlternativeVis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUIComponent.ShowEndGameCreditsWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UGameplayEndGameCreditsWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameplayEndGameCreditsWidget* UCronosCharacterPlayUIComponent::ShowEndGameCreditsWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "ShowEndGameCreditsWidget"); Params::CronosCharacterPlayUIComponent_ShowEndGameCreditsWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUIComponent.ShowEndGameWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UGameplayEndGameWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameplayEndGameWidget* UCronosCharacterPlayUIComponent::ShowEndGameWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "ShowEndGameWidget"); Params::CronosCharacterPlayUIComponent_ShowEndGameWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUIComponent.ShowFadeWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayUIComponent::ShowFadeWidget(bool Show) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "ShowFadeWidget"); Params::CronosCharacterPlayUIComponent_ShowFadeWidget Parms{}; Parms.Show = Show; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUIComponent.ShowQTETips // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Tips (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UCronosCharacterPlayUIComponent::ShowQTETips(const TArray& Tips) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "ShowQTETips"); Params::CronosCharacterPlayUIComponent_ShowQTETips Parms{}; Parms.Tips = std::move(Tips); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUIComponent.ShowTips // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Tips (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UCronosCharacterPlayUIComponent::ShowTips(const TArray& Tips) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "ShowTips"); Params::CronosCharacterPlayUIComponent_ShowTips Parms{}; Parms.Tips = std::move(Tips); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUIComponent.ShowTipsFromPreset // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& Preset (Parm, NoDestructor, NativeAccessSpecifierPublic) void UCronosCharacterPlayUIComponent::ShowTipsFromPreset(const struct FDataTableRowHandle& Preset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "ShowTipsFromPreset"); Params::CronosCharacterPlayUIComponent_ShowTipsFromPreset Parms{}; Parms.Preset = std::move(Preset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUIComponent.ShowWeaponWheelForTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float CustomTimeToShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayUIComponent::ShowWeaponWheelForTime(float CustomTimeToShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "ShowWeaponWheelForTime"); Params::CronosCharacterPlayUIComponent_ShowWeaponWheelForTime Parms{}; Parms.CustomTimeToShow = CustomTimeToShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUIComponent.GetFullscreenImagesWidgetBP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UFullscreenImagesWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFullscreenImagesWidget* UCronosCharacterPlayUIComponent::GetFullscreenImagesWidgetBP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "GetFullscreenImagesWidgetBP"); Params::CronosCharacterPlayUIComponent_GetFullscreenImagesWidgetBP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUIComponent.GetFullscreenVisionWidgetBP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UFullscreenVisionWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFullscreenVisionWidget* UCronosCharacterPlayUIComponent::GetFullscreenVisionWidgetBP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "GetFullscreenVisionWidgetBP"); Params::CronosCharacterPlayUIComponent_GetFullscreenVisionWidgetBP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUIComponent.GetGameplayHudWidgetBP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHGameplayHudWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHGameplayHudWidget* UCronosCharacterPlayUIComponent::GetGameplayHudWidgetBP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "GetGameplayHudWidgetBP"); Params::CronosCharacterPlayUIComponent_GetGameplayHudWidgetBP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUIComponent.GetSaveMenuWidgetBP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHGameplaySaveMenuWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHGameplaySaveMenuWidget* UCronosCharacterPlayUIComponent::GetSaveMenuWidgetBP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUIComponent", "GetSaveMenuWidgetBP"); Params::CronosCharacterPlayUIComponent_GetSaveMenuWidgetBP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUpgradesComponent.ApplyUpgradePreset // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FUpgradePresetData& UpgradePreset (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UCronosCharacterPlayUpgradesComponent::ApplyUpgradePreset(const struct FUpgradePresetData& UpgradePreset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUpgradesComponent", "ApplyUpgradePreset"); Params::CronosCharacterPlayUpgradesComponent_ApplyUpgradePreset Parms{}; Parms.UpgradePreset = std::move(UpgradePreset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUpgradesComponent.GetUpgradeEffectAttribute // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf UpgradeGE (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ModifierIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayAttribute ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute UCronosCharacterPlayUpgradesComponent::GetUpgradeEffectAttribute(TSubclassOf UpgradeGE, int32 ModifierIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUpgradesComponent", "GetUpgradeEffectAttribute"); Params::CronosCharacterPlayUpgradesComponent_GetUpgradeEffectAttribute Parms{}; Parms.UpgradeGE = UpgradeGE; Parms.ModifierIndex = ModifierIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUpgradesComponent.GetUpgradeEffectAttributeByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName UpgradeItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ModifierIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayAttribute ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute UCronosCharacterPlayUpgradesComponent::GetUpgradeEffectAttributeByName(class FName UpgradeItemName, int32 ModifierIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUpgradesComponent", "GetUpgradeEffectAttributeByName"); Params::CronosCharacterPlayUpgradesComponent_GetUpgradeEffectAttributeByName Parms{}; Parms.UpgradeItemName = UpgradeItemName; Parms.ModifierIndex = ModifierIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUpgradesComponent.GetUpgradeEffectMagnitude // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf UpgradeGE (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ModifierIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosCharacterPlayUpgradesComponent::GetUpgradeEffectMagnitude(TSubclassOf UpgradeGE, int32 ModifierIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUpgradesComponent", "GetUpgradeEffectMagnitude"); Params::CronosCharacterPlayUpgradesComponent_GetUpgradeEffectMagnitude Parms{}; Parms.UpgradeGE = UpgradeGE; Parms.ModifierIndex = ModifierIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUpgradesComponent.GetUpgradeEffectMagnitudeByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName UpgradeItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ModifierIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosCharacterPlayUpgradesComponent::GetUpgradeEffectMagnitudeByName(class FName UpgradeItemName, int32 ModifierIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUpgradesComponent", "GetUpgradeEffectMagnitudeByName"); Params::CronosCharacterPlayUpgradesComponent_GetUpgradeEffectMagnitudeByName Parms{}; Parms.UpgradeItemName = UpgradeItemName; Parms.ModifierIndex = ModifierIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUpgradesComponent.GetUpgradeEffectModifiersNumByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName UpgradeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCronosCharacterPlayUpgradesComponent::GetUpgradeEffectModifiersNumByName(class FName UpgradeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUpgradesComponent", "GetUpgradeEffectModifiersNumByName"); Params::CronosCharacterPlayUpgradesComponent_GetUpgradeEffectModifiersNumByName Parms{}; Parms.UpgradeName = UpgradeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosCharacterPlayUpgradesComponent.OnUpgradeItemCollected // (Final, Native, Public) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayUpgradesComponent::OnUpgradeItemCollected(class FName ItemName, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUpgradesComponent", "OnUpgradeItemCollected"); Params::CronosCharacterPlayUpgradesComponent_OnUpgradeItemCollected Parms{}; Parms.ItemName = ItemName; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosCharacterPlayUpgradesComponent.OnUpgradeItemRemoved // (Final, Native, Public) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosCharacterPlayUpgradesComponent::OnUpgradeItemRemoved(class FName ItemName, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosCharacterPlayUpgradesComponent", "OnUpgradeItemRemoved"); Params::CronosCharacterPlayUpgradesComponent_OnUpgradeItemRemoved Parms{}; Parms.ItemName = ItemName; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosControlTipsPanel.Hide // (Final, Native, Public, BlueprintCallable) void UCronosControlTipsPanel::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosControlTipsPanel", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosControlTipsPanel.Show // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& wantedTooltips (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UCronosControlTipsPanel::Show(const TArray& wantedTooltips) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosControlTipsPanel", "Show"); Params::CronosControlTipsPanel_Show Parms{}; Parms.wantedTooltips = std::move(wantedTooltips); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosControlTipsPanel.ShowTipsFromPreset // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& Preset (Parm, NoDestructor, NativeAccessSpecifierPublic) void UCronosControlTipsPanel::ShowTipsFromPreset(const struct FDataTableRowHandle& Preset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosControlTipsPanel", "ShowTipsFromPreset"); Params::CronosControlTipsPanel_ShowTipsFromPreset Parms{}; Parms.Preset = std::move(Preset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosDynamicWidgetInterface.GetWidgetRegisterData // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FWidgetRegisterData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FWidgetRegisterData ICronosDynamicWidgetInterface::GetWidgetRegisterData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosDynamicWidgetInterface", "GetWidgetRegisterData"); Params::CronosDynamicWidgetInterface_GetWidgetRegisterData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEncounterTriggerBox.Disable // (Final, Native, Public, BlueprintCallable) void ACronosEncounterTriggerBox::Disable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterTriggerBox", "Disable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterTriggerBox.Enable // (Final, Native, Public, BlueprintCallable) void ACronosEncounterTriggerBox::Enable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterTriggerBox", "Enable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterTriggerBox.GetIsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosEncounterTriggerBox::GetIsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterTriggerBox", "GetIsEnabled"); Params::CronosEncounterTriggerBox_GetIsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEncounterManager.AutoFillWaves // (Final, Native, Public) void ACronosEncounterManager::AutoFillWaves() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "AutoFillWaves"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.AwakeEncounter // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::AwakeEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "AwakeEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.DebugStartEncounter // (Final, Native, Public) // Parameters: // const class FString& IDSnippet (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosEncounterManager::DebugStartEncounter(const class FString& IDSnippet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "DebugStartEncounter"); Params::CronosEncounterManager_DebugStartEncounter Parms{}; Parms.IDSnippet = std::move(IDSnippet); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.DespawnEncounter // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::DespawnEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "DespawnEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.Disable // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::Disable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "Disable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.Enable // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::Enable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "Enable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.GetEndTriggers // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSet>ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) TSet> ACronosEncounterManager::GetEndTriggers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "GetEndTriggers"); Params::CronosEncounterManager_GetEndTriggers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEncounterManager.GetSpawnedActors // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ACronosEncounterManager::GetSpawnedActors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "GetSpawnedActors"); Params::CronosEncounterManager_GetSpawnedActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEncounterManager.GetStartTriggers // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSet>ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) TSet> ACronosEncounterManager::GetStartTriggers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "GetStartTriggers"); Params::CronosEncounterManager_GetStartTriggers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEncounterManager.isInChaseArea // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Extent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosEncounterManager::isInChaseArea(const struct FVector& Location, const float Extent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "isInChaseArea"); Params::CronosEncounterManager_isInChaseArea Parms{}; Parms.Location = std::move(Location); Parms.Extent = Extent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEncounterManager.IsPlayerInTheSpawnArea // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosEncounterManager::IsPlayerInTheSpawnArea() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "IsPlayerInTheSpawnArea"); Params::CronosEncounterManager_IsPlayerInTheSpawnArea Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEncounterManager.KillCurrentWave // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::KillCurrentWave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "KillCurrentWave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.KillEncounter // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::KillEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "KillEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.OnCurrentWaveFinished // (Final, Native, Public) void ACronosEncounterManager::OnCurrentWaveFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "OnCurrentWaveFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.OnEncounterStartRequest // (Final, Native, Public) void ACronosEncounterManager::OnEncounterStartRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "OnEncounterStartRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.OnWaveActorAwakened // (Final, Native, Public) void ACronosEncounterManager::OnWaveActorAwakened() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "OnWaveActorAwakened"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.OnWaveCleared // (Final, Native, Public) void ACronosEncounterManager::OnWaveCleared() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "OnWaveCleared"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.OnWaveEvent // (Final, Native, Private) // Parameters: // const struct FInteractionActivationData&EventData (Parm, NativeAccessSpecifierPublic) void ACronosEncounterManager::OnWaveEvent(const struct FInteractionActivationData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "OnWaveEvent"); Params::CronosEncounterManager_OnWaveEvent Parms{}; Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.PreSpawnEncounter // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::PreSpawnEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "PreSpawnEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.ResetEncounter // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::ResetEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "ResetEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.RestoreEncounter // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::RestoreEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "RestoreEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.StartEncounter // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::StartEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "StartEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.StopEncounter // (Final, Native, Public, BlueprintCallable) void ACronosEncounterManager::StopEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "StopEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.UpdateEncounterTags // (Final, Native, Public) void ACronosEncounterManager::UpdateEncounterTags() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "UpdateEncounterTags"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.UpdateReferencedActorsNames // (Final, Native, Public) void ACronosEncounterManager::UpdateReferencedActorsNames() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "UpdateReferencedActorsNames"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.UpdateReferences // (Final, Native, Public) void ACronosEncounterManager::UpdateReferences() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "UpdateReferences"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.ValidateEncounterReferences // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosEncounterManager::ValidateEncounterReferences() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "ValidateEncounterReferences"); Params::CronosEncounterManager_ValidateEncounterReferences Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEncounterManager.ValidateReferences // (Final, Native, Public) void ACronosEncounterManager::ValidateReferences() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "ValidateReferences"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEncounterManager.GetEncounterState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EEncounterState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEncounterState ACronosEncounterManager::GetEncounterState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "GetEncounterState"); Params::CronosEncounterManager_GetEncounterState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEncounterManager.GetIsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosEncounterManager::GetIsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEncounterManager", "GetIsEnabled"); Params::CronosEncounterManager_GetIsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameInfoPopupWidget.OnFadedOutAnim // (Final, Native, Protected) void UGameInfoPopupWidget::OnFadedOutAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInfoPopupWidget", "OnFadedOutAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemiesAudioSubsystem.IsDebugEnabled // (Final, Native, Static, Private, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosEnemiesAudioSubsystem::IsDebugEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosEnemiesAudioSubsystem", "IsDebugEnabled"); Params::CronosEnemiesAudioSubsystem_IsDebugEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEnemiesAudioSubsystem.BossFightEnded // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // const ECronosBosses BossType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosEnemiesAudioSubsystem::BossFightEnded(const ECronosBosses BossType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "BossFightEnded"); Params::CronosEnemiesAudioSubsystem_BossFightEnded Parms{}; Parms.BossType = BossType; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosEnemiesAudioSubsystem.BossFightStarted // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // const ECronosBosses BossType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosEnemiesAudioSubsystem::BossFightStarted(const ECronosBosses BossType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "BossFightStarted"); Params::CronosEnemiesAudioSubsystem_BossFightStarted Parms{}; Parms.BossType = BossType; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosEnemiesAudioSubsystem.CombatEnded // (Event, Protected, BlueprintEvent) void UCronosEnemiesAudioSubsystem::CombatEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "CombatEnded"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosEnemiesAudioSubsystem.CombatStartedByEncounter // (Event, Protected, BlueprintEvent) void UCronosEnemiesAudioSubsystem::CombatStartedByEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "CombatStartedByEncounter"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosEnemiesAudioSubsystem.EnemiesNearby // (Event, Protected, BlueprintEvent) void UCronosEnemiesAudioSubsystem::EnemiesNearby() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "EnemiesNearby"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosEnemiesAudioSubsystem.EnemyDied // (Event, Protected, BlueprintEvent) // Parameters: // const class AActor* EnemyActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EEnemyArchetype EnemyType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 EnemyRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosEnemiesAudioSubsystem::EnemyDied(const class AActor* EnemyActor, const EEnemyArchetype EnemyType, const uint8 EnemyRank) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "EnemyDied"); Params::CronosEnemiesAudioSubsystem_EnemyDied Parms{}; Parms.EnemyActor = EnemyActor; Parms.EnemyType = EnemyType; Parms.EnemyRank = EnemyRank; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosEnemiesAudioSubsystem.EnemyJoinedCombat // (Event, Protected, BlueprintEvent) // Parameters: // const EEnemyArchetype EnemyType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 EnemyRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosEnemiesAudioSubsystem::EnemyJoinedCombat(const EEnemyArchetype EnemyType, const uint8 EnemyRank) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "EnemyJoinedCombat"); Params::CronosEnemiesAudioSubsystem_EnemyJoinedCombat Parms{}; Parms.EnemyType = EnemyType; Parms.EnemyRank = EnemyRank; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosEnemiesAudioSubsystem.EnemyRankChanged // (Event, Protected, BlueprintEvent) // Parameters: // const EEnemyArchetype EnemyType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 NewRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosEnemiesAudioSubsystem::EnemyRankChanged(const EEnemyArchetype EnemyType, const uint8 NewRank) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "EnemyRankChanged"); Params::CronosEnemiesAudioSubsystem_EnemyRankChanged Parms{}; Parms.EnemyType = EnemyType; Parms.NewRank = NewRank; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosEnemiesAudioSubsystem.EnemySpawned // (Event, Protected, BlueprintEvent) // Parameters: // const class AActor* EnemyActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EEnemyArchetype EnemyType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosEnemiesAudioSubsystem::EnemySpawned(const class AActor* EnemyActor, const EEnemyArchetype EnemyType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "EnemySpawned"); Params::CronosEnemiesAudioSubsystem_EnemySpawned Parms{}; Parms.EnemyActor = EnemyActor; Parms.EnemyType = EnemyType; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosEnemiesAudioSubsystem.EnemyStartedCombat // (Event, Protected, BlueprintEvent) // Parameters: // const EEnemyArchetype EnemyType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 EnemyRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosEnemiesAudioSubsystem::EnemyStartedCombat(const EEnemyArchetype EnemyType, const uint8 EnemyRank) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "EnemyStartedCombat"); Params::CronosEnemiesAudioSubsystem_EnemyStartedCombat Parms{}; Parms.EnemyType = EnemyType; Parms.EnemyRank = EnemyRank; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosEnemiesAudioSubsystem.EnemyWantsToMerge // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // const class AActor* EnemyActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosEnemiesAudioSubsystem::EnemyWantsToMerge(const class AActor* EnemyActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "EnemyWantsToMerge"); Params::CronosEnemiesAudioSubsystem_EnemyWantsToMerge Parms{}; Parms.EnemyActor = EnemyActor; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosEnemiesAudioSubsystem.EventGameEnded // (Event, Protected, BlueprintEvent) void UCronosEnemiesAudioSubsystem::EventGameEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "EventGameEnded"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosEnemiesAudioSubsystem.EventGameStarted // (Event, Protected, BlueprintEvent) void UCronosEnemiesAudioSubsystem::EventGameStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "EventGameStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosEnemiesAudioSubsystem.GetPlayerAudioComponent // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // bool* bIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAkComponent* UCronosEnemiesAudioSubsystem::GetPlayerAudioComponent(bool* bIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "GetPlayerAudioComponent"); Params::CronosEnemiesAudioSubsystem_GetPlayerAudioComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bIsValid != nullptr) *bIsValid = Parms.bIsValid; return Parms.ReturnValue; } // Function Cronos.CronosEnemiesAudioSubsystem.MergingFinished // (Event, Protected, BlueprintEvent) void UCronosEnemiesAudioSubsystem::MergingFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "MergingFinished"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosEnemiesAudioSubsystem.MergingInterrupted // (Event, Protected, BlueprintEvent) void UCronosEnemiesAudioSubsystem::MergingInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "MergingInterrupted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosEnemiesAudioSubsystem.MergingStarted // (Event, Protected, BlueprintEvent) void UCronosEnemiesAudioSubsystem::MergingStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "MergingStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosEnemiesAudioSubsystem.NearbyEnemiesLeft // (Event, Protected, BlueprintEvent) void UCronosEnemiesAudioSubsystem::NearbyEnemiesLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "NearbyEnemiesLeft"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosEnemiesAudioSubsystem.UpdateNearbyEnemies // (Final, Native, Private) void UCronosEnemiesAudioSubsystem::UpdateNearbyEnemies() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "UpdateNearbyEnemies"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemiesAudioSubsystem.GetEnemyTypesInCombat // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap UCronosEnemiesAudioSubsystem::GetEnemyTypesInCombat() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "GetEnemyTypesInCombat"); Params::CronosEnemiesAudioSubsystem_GetEnemyTypesInCombat Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEnemiesAudioSubsystem.GetNearbyEnemyCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCronosEnemiesAudioSubsystem::GetNearbyEnemyCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "GetNearbyEnemyCount"); Params::CronosEnemiesAudioSubsystem_GetNearbyEnemyCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEnemiesAudioSubsystem.GetNumberOfEnemiesInCombat // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCronosEnemiesAudioSubsystem::GetNumberOfEnemiesInCombat() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemiesAudioSubsystem", "GetNumberOfEnemiesInCombat"); Params::CronosEnemiesAudioSubsystem_GetNumberOfEnemiesInCombat Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimTurnInPlaceSubcomp.IsTurning // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimTurnInPlaceSubcomp::IsTurning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimTurnInPlaceSubcomp", "IsTurning"); Params::SHAnimTurnInPlaceSubcomp_IsTurning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimTurnInPlaceSubcomp.OnTurnInPlaceAnimationEnd // (Final, Native, Public, BlueprintCallable) void USHAnimTurnInPlaceSubcomp::OnTurnInPlaceAnimationEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimTurnInPlaceSubcomp", "OnTurnInPlaceAnimationEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimTurnInPlaceSubcomp.OnTurnInPlaceAnimationStart // (Final, Native, Public, BlueprintCallable) void USHAnimTurnInPlaceSubcomp::OnTurnInPlaceAnimationStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimTurnInPlaceSubcomp", "OnTurnInPlaceAnimationStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimTurnInPlaceSubcomp.TurnInPlaceBreak // (Final, Native, Public, BlueprintCallable) void USHAnimTurnInPlaceSubcomp::TurnInPlaceBreak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimTurnInPlaceSubcomp", "TurnInPlaceBreak"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimTurnInPlaceSubcomp.TurnInPlaceRequest // (Native, Public, BlueprintCallable) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimTurnInPlaceSubcomp::TurnInPlaceRequest(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimTurnInPlaceSubcomp", "TurnInPlaceRequest"); Params::SHAnimTurnInPlaceSubcomp_TurnInPlaceRequest Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimTurnInPlaceSubcomp.TurnInPlaceRequestVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& LookAtTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimTurnInPlaceSubcomp::TurnInPlaceRequestVector(const struct FVector& LookAtTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimTurnInPlaceSubcomp", "TurnInPlaceRequestVector"); Params::SHAnimTurnInPlaceSubcomp_TurnInPlaceRequestVector Parms{}; Parms.LookAtTarget = std::move(LookAtTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimTurnInPlaceSubcomp.TurnInPlaceToCameraRequest // (Final, Native, Public, BlueprintCallable) void USHAnimTurnInPlaceSubcomp::TurnInPlaceToCameraRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimTurnInPlaceSubcomp", "TurnInPlaceToCameraRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimTurnInPlaceSubcomp.GetTurningVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimTurnInPlaceSubcomp::GetTurningVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimTurnInPlaceSubcomp", "GetTurningVector"); Params::SHAnimTurnInPlaceSubcomp_GetTurningVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCameraActor.GetSHCameraComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCameraComponent* ASHCameraActor::GetSHCameraComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraActor", "GetSHCameraComponent"); Params::SHCameraActor_GetSHCameraComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEnemyAudioComponent.PlayPlacementSound // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& CallbackTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosEnemyAudioComponent::PlayPlacementSound(const struct FGameplayTag& CallbackTag, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyAudioComponent", "PlayPlacementSound"); Params::CronosEnemyAudioComponent_PlayPlacementSound Parms{}; Parms.CallbackTag = std::move(CallbackTag); Parms.NewCount = NewCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyDifficultyComponent.FindAttributesForRank // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FBTDifficultyAttribute* Attribute (Parm, OutParm, NativeAccessSpecifierPublic) // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosEnemyDifficultyComponent::FindAttributesForRank(struct FBTDifficultyAttribute* Attribute, int32 Rank, const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyDifficultyComponent", "FindAttributesForRank"); Params::CronosEnemyDifficultyComponent_FindAttributesForRank Parms{}; Parms.Rank = Rank; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Attribute != nullptr) *Attribute = std::move(Parms.Attribute); return Parms.ReturnValue; } // Function Cronos.CronosEnemyWave.AwakeWave // (Final, Native, Public, BlueprintCallable) void ACronosEnemyWave::AwakeWave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "AwakeWave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.DespawnWave // (Final, Native, Public, BlueprintCallable) void ACronosEnemyWave::DespawnWave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "DespawnWave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.Disable // (Final, Native, Public, BlueprintCallable) void ACronosEnemyWave::Disable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "Disable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.Enable // (Final, Native, Public, BlueprintCallable) void ACronosEnemyWave::Enable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "Enable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.GetSpawnedActors // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ACronosEnemyWave::GetSpawnedActors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "GetSpawnedActors"); Params::CronosEnemyWave_GetSpawnedActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEnemyWave.KillWave // (Final, Native, Public, BlueprintCallable) void ACronosEnemyWave::KillWave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "KillWave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.OnActorSpawned // (Final, Native, Protected) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosEnemyWave::OnActorSpawned(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "OnActorSpawned"); Params::CronosEnemyWave_OnActorSpawned Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.OnEncounterEvent // (Final, Native, Protected) // Parameters: // const struct FInteractionActivationData&EventData (Parm, NativeAccessSpecifierPublic) void ACronosEnemyWave::OnEncounterEvent(const struct FInteractionActivationData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "OnEncounterEvent"); Params::CronosEnemyWave_OnEncounterEvent Parms{}; Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.OnEnemyDeathEvent // (Final, Native, Protected, HasDefaults) // Parameters: // const struct FGuid& EnemyGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosEnemyWave::OnEnemyDeathEvent(const struct FGuid& EnemyGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "OnEnemyDeathEvent"); Params::CronosEnemyWave_OnEnemyDeathEvent Parms{}; Parms.EnemyGuid = std::move(EnemyGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.OnEnemySpawnedEvent // (Final, Native, Protected) void ACronosEnemyWave::OnEnemySpawnedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "OnEnemySpawnedEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.OnSpawnedActorAwakened // (Final, Native, Protected) void ACronosEnemyWave::OnSpawnedActorAwakened() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "OnSpawnedActorAwakened"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.OnSpawnedEnemyDeath // (Final, Native, Protected) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosEnemyWave::OnSpawnedEnemyDeath(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "OnSpawnedEnemyDeath"); Params::CronosEnemyWave_OnSpawnedEnemyDeath Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.PreSpawnWave // (Final, Native, Public, BlueprintCallable) void ACronosEnemyWave::PreSpawnWave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "PreSpawnWave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.ResetWave // (Final, Native, Public, BlueprintCallable) void ACronosEnemyWave::ResetWave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "ResetWave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.RespawnWave // (Final, Native, Public, BlueprintCallable) void ACronosEnemyWave::RespawnWave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "RespawnWave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.RestoreWave // (Final, Native, Public, BlueprintCallable) void ACronosEnemyWave::RestoreWave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "RestoreWave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.SetEncounterManagerOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACronosEncounterManager* InEncounterManagerOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosEnemyWave::SetEncounterManagerOwner(class ACronosEncounterManager* InEncounterManagerOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "SetEncounterManagerOwner"); Params::CronosEnemyWave_SetEncounterManagerOwner Parms{}; Parms.InEncounterManagerOwner = InEncounterManagerOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.SpawnWave // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bAutoSpawnOnly (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosEnemyWave::SpawnWave(const bool bAutoSpawnOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "SpawnWave"); Params::CronosEnemyWave_SpawnWave Parms{}; Parms.bAutoSpawnOnly = bAutoSpawnOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosEnemyWave.GetEncounterManagerOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACronosEncounterManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACronosEncounterManager* ACronosEnemyWave::GetEncounterManagerOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "GetEncounterManagerOwner"); Params::CronosEnemyWave_GetEncounterManagerOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosEnemyWave.GetIsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosEnemyWave::GetIsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosEnemyWave", "GetIsEnabled"); Params::CronosEnemyWave_GetIsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHBreakableGlassFakeBase.OnBroken // (Event, Protected, BlueprintEvent) // Parameters: // const struct FHitResult& HitInfo (Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHBreakableGlassFakeBase::OnBroken(const struct FHitResult& HitInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassFakeBase", "OnBroken"); Params::SHBreakableGlassFakeBase_OnBroken Parms{}; Parms.HitInfo = std::move(HitInfo); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHBreakableGlassFakeBase.IsBroken // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHBreakableGlassFakeBase::IsBroken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassFakeBase", "IsBroken"); Params::SHBreakableGlassFakeBase_IsBroken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCameraShake.SetOscillationMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCameraShake::SetOscillationMultiplier(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraShake", "SetOscillationMultiplier"); Params::SHCameraShake_SetOscillationMultiplier Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCameraShake.StopSHCameraShake // (Final, Native, Public, BlueprintCallable) // Parameters: // bool immediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCameraShake::StopSHCameraShake(bool immediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraShake", "StopSHCameraShake"); Params::SHCameraShake_StopSHCameraShake Parms{}; Parms.immediately = immediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosExtendedTutorialWidget.Back // (Native, Public, BlueprintCallable) void UCronosExtendedTutorialWidget::Back() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosExtendedTutorialWidget", "Back"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosExtendedTutorialWidget.OnTutorialEntryFocused // (Final, Native, Private) // Parameters: // class USHGameplayHighlightableWidget* InFocusedWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosExtendedTutorialWidget::OnTutorialEntryFocused(class USHGameplayHighlightableWidget* InFocusedWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosExtendedTutorialWidget", "OnTutorialEntryFocused"); Params::CronosExtendedTutorialWidget_OnTutorialEntryFocused Parms{}; Parms.InFocusedWidget = InFocusedWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosFabricatorPopupWidget.OnCraftingFailed // (Event, Public, BlueprintEvent) // Parameters: // float PopupDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InsufficentResources (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosFabricatorPopupWidget::OnCraftingFailed(float PopupDuration, bool InsufficentResources) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosFabricatorPopupWidget", "OnCraftingFailed"); Params::CronosFabricatorPopupWidget_OnCraftingFailed Parms{}; Parms.PopupDuration = PopupDuration; Parms.InsufficentResources = InsufficentResources; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosFabricatorPopupWidget.OnCraftingSucceded // (Event, Public, BlueprintEvent) // Parameters: // int32 CraftedAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PopupDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosFabricatorPopupWidget::OnCraftingSucceded(int32 CraftedAmount, float PopupDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosFabricatorPopupWidget", "OnCraftingSucceded"); Params::CronosFabricatorPopupWidget_OnCraftingSucceded Parms{}; Parms.CraftedAmount = CraftedAmount; Parms.PopupDuration = PopupDuration; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosFabricatorPopupWidget.ResetState // (Event, Public, BlueprintEvent) void UCronosFabricatorPopupWidget::ResetState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosFabricatorPopupWidget", "ResetState"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosFabricatorRecipeWidget.SetIsAvailableForCraft // (Event, Public, BlueprintEvent) // Parameters: // bool bInIsAvailable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosFabricatorRecipeWidget::SetIsAvailableForCraft(bool bInIsAvailable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosFabricatorRecipeWidget", "SetIsAvailableForCraft"); Params::CronosFabricatorRecipeWidget_SetIsAvailableForCraft Parms{}; Parms.bInIsAvailable = bInIsAvailable; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosFightDirectorSubsystem.OnEncounterEnded // (Final, Native, Private, HasOutParams) // Parameters: // const struct FGameplayTag& EncounterTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosFightDirectorSubsystem::OnEncounterEnded(const struct FGameplayTag& EncounterTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosFightDirectorSubsystem", "OnEncounterEnded"); Params::CronosFightDirectorSubsystem_OnEncounterEnded Parms{}; Parms.EncounterTag = std::move(EncounterTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosFightDirectorSubsystem.OnEncounterStarted // (Final, Native, Private, HasOutParams) // Parameters: // const struct FGameplayTag& EncounterTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosFightDirectorSubsystem::OnEncounterStarted(const struct FGameplayTag& EncounterTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosFightDirectorSubsystem", "OnEncounterStarted"); Params::CronosFightDirectorSubsystem_OnEncounterStarted Parms{}; Parms.EncounterTag = std::move(EncounterTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosFightDirectorSubsystem.ResetTokens // (Final, Native, Public, BlueprintCallable) void UCronosFightDirectorSubsystem::ResetTokens() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosFightDirectorSubsystem", "ResetTokens"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosAbilityInterruptRule.ResolveAbilityInterrupt // (Event, Public, BlueprintEvent, Const) // Parameters: // const class UCronosGameplayAbility* CronosAbility (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameplayAbility* InterruptingAbility (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECronosAbilityInterruptResolution ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECronosAbilityInterruptResolution UCronosAbilityInterruptRule::ResolveAbilityInterrupt(const class UCronosGameplayAbility* CronosAbility, class UGameplayAbility* InterruptingAbility) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosAbilityInterruptRule", "ResolveAbilityInterrupt"); Params::CronosAbilityInterruptRule_ResolveAbilityInterrupt Parms{}; Parms.CronosAbility = CronosAbility; Parms.InterruptingAbility = InterruptingAbility; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.JumpOnOffNavLinkProxy.StartJump // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class AActor* Agent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Destination (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AJumpOnOffNavLinkProxy::StartJump(class AActor* Agent, const struct FVector& Destination) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JumpOnOffNavLinkProxy", "StartJump"); Params::JumpOnOffNavLinkProxy_StartJump Parms{}; Parms.Agent = Agent; Parms.Destination = std::move(Destination); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayGameOverWidget.OnAnyButtonFocused // (Final, Native, Private) // Parameters: // class UTextButton* InButton (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosGameplayGameOverWidget::OnAnyButtonFocused(class UTextButton* InButton) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayGameOverWidget", "OnAnyButtonFocused"); Params::CronosGameplayGameOverWidget_OnAnyButtonFocused Parms{}; Parms.InButton = InButton; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayGameOverWidget.OnFadeOutStarted // (Event, Protected, BlueprintEvent) void UCronosGameplayGameOverWidget::OnFadeOutStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayGameOverWidget", "OnFadeOutStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosGameplayGameOverWidget.OnLoadSaveButtonClicked // (Final, Native, Private) void UCronosGameplayGameOverWidget::OnLoadSaveButtonClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayGameOverWidget", "OnLoadSaveButtonClicked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayGameOverWidget.OnResumeButtonClicked // (Final, Native, Private) void UCronosGameplayGameOverWidget::OnResumeButtonClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayGameOverWidget", "OnResumeButtonClicked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayGameOverWidget.OnReturnToMainMenuButtonClicked // (Final, Native, Private) void UCronosGameplayGameOverWidget::OnReturnToMainMenuButtonClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayGameOverWidget", "OnReturnToMainMenuButtonClicked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayGameOverWidget.RequestRestart // (Final, Native, Private, BlueprintCallable) // Parameters: // bool bContinue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosGameplayGameOverWidget::RequestRestart(bool bContinue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayGameOverWidget", "RequestRestart"); Params::CronosGameplayGameOverWidget_RequestRestart Parms{}; Parms.bContinue = bContinue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosGameplayGameOverWidget.IsGameSaveAvailable // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosGameplayGameOverWidget::IsGameSaveAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameplayGameOverWidget", "IsGameSaveAvailable"); Params::CronosGameplayGameOverWidget_IsGameSaveAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosGameStartInfoWidget.GetHideAnimation // (Event, Public, BlueprintEvent) // Parameters: // class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidgetAnimation* UCronosGameStartInfoWidget::GetHideAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameStartInfoWidget", "GetHideAnimation"); Params::CronosGameStartInfoWidget_GetHideAnimation Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.CronosGameStartInfoWidget.GetShowAnimation // (Event, Public, BlueprintEvent) // Parameters: // class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidgetAnimation* UCronosGameStartInfoWidget::GetShowAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGameStartInfoWidget", "GetShowAnimation"); Params::CronosGameStartInfoWidget_GetShowAnimation Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.EnergyEmitterHittable.GetSnapWorldLocation // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IEnergyEmitterHittable::GetSnapWorldLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EnergyEmitterHittable", "GetSnapWorldLocation"); Params::EnergyEmitterHittable_GetSnapWorldLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.EnergyEmitterHittable.ReceiveEnergy // (Native, Event, Public, BlueprintEvent) // Parameters: // float EnergyAmountReceived (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IEnergyEmitterHittable::ReceiveEnergy(float EnergyAmountReceived) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("EnergyEmitterHittable", "ReceiveEnergy"); Params::EnergyEmitterHittable_ReceiveEnergy Parms{}; Parms.EnergyAmountReceived = EnergyAmountReceived; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosGeometryCollectionActor.BreakGC // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosGeometryCollectionActor::BreakGC(const struct FVector& HitLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGeometryCollectionActor", "BreakGC"); Params::CronosGeometryCollectionActor_BreakGC Parms{}; Parms.HitLocation = std::move(HitLocation); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.CronosGeometryCollectionComponent.Configure // (Final, Native, Public, BlueprintCallable) void UCronosGeometryCollectionComponent::Configure() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosGeometryCollectionComponent", "Configure"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractableObject.ActivateInteraction // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USHInteractionGenericComponent* InteractionGenericComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ICronosInteractableObject::ActivateInteraction(class USHInteractionGenericComponent* InteractionGenericComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosInteractableObject", "ActivateInteraction"); Params::CronosInteractableObject_ActivateInteraction Parms{}; Parms.InteractionGenericComponent = InteractionGenericComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractableObject.GetInteractionCancelTag // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag ICronosInteractableObject::GetInteractionCancelTag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosInteractableObject", "GetInteractionCancelTag"); Params::CronosInteractableObject_GetInteractionCancelTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosInteractableObject.GetInteractionFinishTag // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag ICronosInteractableObject::GetInteractionFinishTag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosInteractableObject", "GetInteractionFinishTag"); Params::CronosInteractableObject_GetInteractionFinishTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosInteractableObject.GetInteractionManagerComponent // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USHInteractionManagerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHInteractionManagerComponent* ICronosInteractableObject::GetInteractionManagerComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosInteractableObject", "GetInteractionManagerComponent"); Params::CronosInteractableObject_GetInteractionManagerComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosInteractableObject.GetSnapLocation // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* ICronosInteractableObject::GetSnapLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosInteractableObject", "GetSnapLocation"); Params::CronosInteractableObject_GetSnapLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosInteractableObject.HoldActivateInteraction // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USHInteractionGenericComponent* InteractionGenericComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ICronosInteractableObject::HoldActivateInteraction(class USHInteractionGenericComponent* InteractionGenericComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosInteractableObject", "HoldActivateInteraction"); Params::CronosInteractableObject_HoldActivateInteraction Parms{}; Parms.InteractionGenericComponent = InteractionGenericComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractableObject.InterruptInteraction // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ICronosInteractableObject::InterruptInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosInteractableObject", "InterruptInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractableObject.OnInteractionInitiated // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ICronosInteractableObject::OnInteractionInitiated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosInteractableObject", "OnInteractionInitiated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractableObject.StopInteraction // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ICronosInteractableObject::StopInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosInteractableObject", "StopInteraction"); Params::CronosInteractableObject_StopInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosIconInteractionHelperInterface.GetDirectionComponent // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* ICronosIconInteractionHelperInterface::GetDirectionComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosIconInteractionHelperInterface", "GetDirectionComponent"); Params::CronosIconInteractionHelperInterface_GetDirectionComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosIconInteractionHelperInterface.IsInteractionBlocked // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UBTInteractionManagerComponent* InInteractionManagerComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ICronosIconInteractionHelperInterface::IsInteractionBlocked(class UBTInteractionManagerComponent* InInteractionManagerComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CronosIconInteractionHelperInterface", "IsInteractionBlocked"); Params::CronosIconInteractionHelperInterface_IsInteractionBlocked Parms{}; Parms.InInteractionManagerComponent = InInteractionManagerComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosInteractionStatics.CancelInteraction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosInteractionStatics::CancelInteraction(const class UObject* WorldContextObject, class AActor* Owner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosInteractionStatics", "CancelInteraction"); Params::CronosInteractionStatics_CancelInteraction Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractionStatics.FinishInteraction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosInteractionStatics::FinishInteraction(const class UObject* WorldContextObject, class AActor* Owner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosInteractionStatics", "FinishInteraction"); Params::CronosInteractionStatics_FinishInteraction Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.EnergyRecticleWidget.SetEnergyCharges // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NmbCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnergyRecticleWidget::SetEnergyCharges(int32 NmbCharges, int32 MaxCharges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnergyRecticleWidget", "SetEnergyCharges"); Params::EnergyRecticleWidget_SetEnergyCharges Parms{}; Parms.NmbCharges = NmbCharges; Parms.MaxCharges = MaxCharges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.EnergyRecticleWidget.SetMaxEnergyCharges // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 MaxCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnergyRecticleWidget::SetMaxEnergyCharges(int32 MaxCharges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnergyRecticleWidget", "SetMaxEnergyCharges"); Params::EnergyRecticleWidget_SetMaxEnergyCharges Parms{}; Parms.MaxCharges = MaxCharges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractionWidgetComponent.OnWidgetInteractionConfirm // (Final, Native, Protected) void UCronosInteractionWidgetComponent::OnWidgetInteractionConfirm() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosInteractionWidgetComponent", "OnWidgetInteractionConfirm"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractionWidgetComponent.OnWidgetInteractionDecline // (Final, Native, Protected) void UCronosInteractionWidgetComponent::OnWidgetInteractionDecline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosInteractionWidgetComponent", "OnWidgetInteractionDecline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosInteractionWidgetComponent.OnWidgetInteractionWidgetFullyHidden // (Final, Native, Protected) void UCronosInteractionWidgetComponent::OnWidgetInteractionWidgetFullyHidden() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosInteractionWidgetComponent", "OnWidgetInteractionWidgetFullyHidden"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemWeaponMelee.GetAttackPrefix // (Event, Public, BlueprintEvent) // Parameters: // class ACharacter* AttackCandidate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ASHItemWeaponMelee::GetAttackPrefix(class ACharacter* AttackCandidate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "GetAttackPrefix"); Params::SHItemWeaponMelee_GetAttackPrefix Parms{}; Parms.AttackCandidate = AttackCandidate; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.SHItemWeaponMelee.OnAttackLookAtEnd // (Final, Native, Protected) // Parameters: // bool WasSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemWeaponMelee::OnAttackLookAtEnd(bool WasSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "OnAttackLookAtEnd"); Params::SHItemWeaponMelee_OnAttackLookAtEnd Parms{}; Parms.WasSuccess = WasSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemWeaponRanged.GetAimMovementData // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSHMovementDataStruct ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FSHMovementDataStruct ASHItemWeaponRanged::GetAimMovementData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetAimMovementData"); Params::SHItemWeaponRanged_GetAimMovementData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemWeaponRanged.GetFireSocketLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHItemWeaponRanged::GetFireSocketLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetFireSocketLocation"); Params::SHItemWeaponRanged_GetFireSocketLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemWeaponRanged.GetFireSocketRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator ASHItemWeaponRanged::GetFireSocketRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetFireSocketRotation"); Params::SHItemWeaponRanged_GetFireSocketRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosQTEWidget.OnPointsChanged // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float InCurrentValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaxValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosQTEWidget::OnPointsChanged(float InCurrentValue, float InMaxValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosQTEWidget", "OnPointsChanged"); Params::CronosQTEWidget_OnPointsChanged Parms{}; Parms.InCurrentValue = InCurrentValue; Parms.InMaxValue = InMaxValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosQTEWidget.OnPointsQTEChanged // (Final, Native, Protected) // Parameters: // float InCurrentValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaxValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosQTEWidget::OnPointsQTEChanged(float InCurrentValue, float InMaxValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosQTEWidget", "OnPointsQTEChanged"); Params::CronosQTEWidget_OnPointsQTEChanged Parms{}; Parms.InCurrentValue = InCurrentValue; Parms.InMaxValue = InMaxValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosQTEWidget.OnQTEEnded // (Final, Native, Protected, HasOutParams) // Parameters: // class UBTQTE* InCronosQTE (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InStopReason (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosQTEWidget::OnQTEEnded(class UBTQTE* InCronosQTE, const struct FGameplayTag& InStopReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosQTEWidget", "OnQTEEnded"); Params::CronosQTEWidget_OnQTEEnded Parms{}; Parms.InCronosQTE = InCronosQTE; Parms.InStopReason = std::move(InStopReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosMathUtils.CirclePlaneIntersection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InCircleCenter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InCirclePlaneNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InPlaneBase (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InPlaneNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutA (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutB (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCronosMathUtils::CirclePlaneIntersection(const struct FVector& InCircleCenter, float InRadius, const struct FVector& InCirclePlaneNormal, const struct FVector& InPlaneBase, const struct FVector& InPlaneNormal, struct FVector* OutA, struct FVector* OutB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosMathUtils", "CirclePlaneIntersection"); Params::CronosMathUtils_CirclePlaneIntersection Parms{}; Parms.InCircleCenter = std::move(InCircleCenter); Parms.InRadius = InRadius; Parms.InCirclePlaneNormal = std::move(InCirclePlaneNormal); Parms.InPlaneBase = std::move(InPlaneBase); Parms.InPlaneNormal = std::move(InPlaneNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutA != nullptr) *OutA = std::move(Parms.OutA); if (OutB != nullptr) *OutB = std::move(Parms.OutB); return Parms.ReturnValue; } // Function Cronos.CronosMathUtils.DotToAngle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float DotProduct (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosMathUtils::DotToAngle(float DotProduct) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosMathUtils", "DotToAngle"); Params::CronosMathUtils_DotToAngle Parms{}; Parms.DotProduct = DotProduct; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosMathUtils.GetManhattanDistance // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& FromLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ToLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCronosMathUtils::GetManhattanDistance(const struct FVector& FromLocation, const struct FVector& ToLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosMathUtils", "GetManhattanDistance"); Params::CronosMathUtils_GetManhattanDistance Parms{}; Parms.FromLocation = std::move(FromLocation); Parms.ToLocation = std::move(ToLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosMathUtils.SphereRayIntersection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InCircleCenter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InRayOrigin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InRayDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutA (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutB (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCronosMathUtils::SphereRayIntersection(const struct FVector& InCircleCenter, float InRadius, const struct FVector& InRayOrigin, const struct FVector& InRayDirection, struct FVector* OutA, struct FVector* OutB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosMathUtils", "SphereRayIntersection"); Params::CronosMathUtils_SphereRayIntersection Parms{}; Parms.InCircleCenter = std::move(InCircleCenter); Parms.InRadius = InRadius; Parms.InRayOrigin = std::move(InRayOrigin); Parms.InRayDirection = std::move(InRayDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutA != nullptr) *OutA = std::move(Parms.OutA); if (OutB != nullptr) *OutB = std::move(Parms.OutB); return Parms.ReturnValue; } // Function Cronos.EnemyProjectile.OnHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEnemyProjectile::OnHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyProjectile", "OnHit"); Params::EnemyProjectile_OnHit Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosPhysicalAnimationComponent.EnterHitReact // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitResult& InHitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FHitImpulseSetup& InImpulse (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCronosPhysicalAnimationComponent::EnterHitReact(const struct FHitResult& InHitInfo, const struct FHitImpulseSetup& InImpulse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosPhysicalAnimationComponent", "EnterHitReact"); Params::CronosPhysicalAnimationComponent_EnterHitReact Parms{}; Parms.InHitInfo = std::move(InHitInfo); Parms.InImpulse = std::move(InImpulse); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosPhysicalAnimationComponent.EnterRagdoll // (Final, Native, Public, BlueprintCallable) void UCronosPhysicalAnimationComponent::EnterRagdoll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosPhysicalAnimationComponent", "EnterRagdoll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosPhysicalAnimationComponent.OnOwnerMeshChanged // (Final, Native, Public, BlueprintCallable) void UCronosPhysicalAnimationComponent::OnOwnerMeshChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosPhysicalAnimationComponent", "OnOwnerMeshChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosPhysicalAnimationComponent.OnRagdollEndedDelayed // (Final, Native, Protected) void UCronosPhysicalAnimationComponent::OnRagdollEndedDelayed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosPhysicalAnimationComponent", "OnRagdollEndedDelayed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosPhysicalAnimationComponent.PhysicsImpulse // (Final, Native, Public, Const) // Parameters: // const struct FHitResult& InHitInfo (Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FHitImpulseSetup& InImpulse (Parm, NoDestructor, NativeAccessSpecifierPublic) void UCronosPhysicalAnimationComponent::PhysicsImpulse(const struct FHitResult& InHitInfo, const struct FHitImpulseSetup& InImpulse) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosPhysicalAnimationComponent", "PhysicsImpulse"); Params::CronosPhysicalAnimationComponent_PhysicsImpulse Parms{}; Parms.InHitInfo = std::move(InHitInfo); Parms.InImpulse = std::move(InImpulse); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DestructibleNiagaraTest.CallDestructionFinished // (Final, Native, Public, BlueprintCallable) void ADestructibleNiagaraTest::CallDestructionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleNiagaraTest", "CallDestructionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosPrimalEncounterManager.GetPrimalEncounterManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCronosPrimalEncounterManager* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosPrimalEncounterManager* UCronosPrimalEncounterManager::GetPrimalEncounterManager(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosPrimalEncounterManager", "GetPrimalEncounterManager"); Params::CronosPrimalEncounterManager_GetPrimalEncounterManager Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosPrimalEncounterManager.DespawnCurrentEncounters // (Final, Native, Public, BlueprintCallable) void UCronosPrimalEncounterManager::DespawnCurrentEncounters() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosPrimalEncounterManager", "DespawnCurrentEncounters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosPrimalEncounterManager.KillCurrentEncounters // (Final, Native, Public, BlueprintCallable) void UCronosPrimalEncounterManager::KillCurrentEncounters() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosPrimalEncounterManager", "KillCurrentEncounters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosPrimalEncounterManager.KillCurrentWaves // (Final, Native, Public, BlueprintCallable) void UCronosPrimalEncounterManager::KillCurrentWaves() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosPrimalEncounterManager", "KillCurrentWaves"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSavePopupWidget.Accept // (Final, Native, Public, BlueprintCallable) void UCronosSavePopupWidget::Accept() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSavePopupWidget", "Accept"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSavePopupWidget.Decline // (Final, Native, Public, BlueprintCallable) void UCronosSavePopupWidget::Decline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSavePopupWidget", "Decline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSavePopupWidget.HideWindow // (Final, Native, Public, BlueprintCallable) void UCronosSavePopupWidget::HideWindow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSavePopupWidget", "HideWindow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSavePopupWidget.OnProgressFinished // (Final, Native, Protected, BlueprintCallable) void UCronosSavePopupWidget::OnProgressFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSavePopupWidget", "OnProgressFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSavePopupWidget.ShowPopup // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // ESavePopupType PopupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowAskDialog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosSavePopupWidget::ShowPopup(ESavePopupType PopupType, bool bShowAskDialog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSavePopupWidget", "ShowPopup"); Params::CronosSavePopupWidget_ShowPopup Parms{}; Parms.PopupType = PopupType; Parms.bShowAskDialog = bShowAskDialog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSavePopupWidget.ShowSuccess // (Final, Native, Public, BlueprintCallable) void UCronosSavePopupWidget::ShowSuccess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSavePopupWidget", "ShowSuccess"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSavePopupWidget.GetCurrentPopupType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESavePopupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESavePopupType UCronosSavePopupWidget::GetCurrentPopupType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSavePopupWidget", "GetCurrentPopupType"); Params::CronosSavePopupWidget_GetCurrentPopupType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSequencerUtils.GetTransformFromSequence // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class ULevelSequence* InLevelSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* InClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESequencerTransformRetriveType InSequencerTransformRetriveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform& OutTransform (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosSequencerUtils::GetTransformFromSequence(class ULevelSequence* InLevelSequence, class UClass* InClass, ESequencerTransformRetriveType InSequencerTransformRetriveType, struct FTransform& OutTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSequencerUtils", "GetTransformFromSequence"); Params::CronosSequencerUtils_GetTransformFromSequence Parms{}; Parms.InLevelSequence = InLevelSequence; Parms.InClass = InClass; Parms.InSequencerTransformRetriveType = InSequencerTransformRetriveType; Parms.OutTransform = std::move(OutTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; OutTransform = std::move(Parms.OutTransform); return Parms.ReturnValue; } // Function Cronos.CronosSequencerUtils.GetTransformMultiplied // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Pivot (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UCronosSequencerUtils::GetTransformMultiplied(const struct FTransform& InTransform, const struct FTransform& Pivot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CronosSequencerUtils", "GetTransformMultiplied"); Params::CronosSequencerUtils_GetTransformMultiplied Parms{}; Parms.InTransform = std::move(InTransform); Parms.Pivot = std::move(Pivot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.AbilityTask_ExtendedMovementCameraTick.ExtendedMovementCameraTick // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_ExtendedMovementCameraTick*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_ExtendedMovementCameraTick* UAbilityTask_ExtendedMovementCameraTick::ExtendedMovementCameraTick(class UGameplayAbility* OwningAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_ExtendedMovementCameraTick", "ExtendedMovementCameraTick"); Params::AbilityTask_ExtendedMovementCameraTick_ExtendedMovementCameraTick Parms{}; Parms.OwningAbility = OwningAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSingleSpawner.Awake // (Final, Native, Public, BlueprintCallable) void ACronosSingleSpawner::Awake() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "Awake"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSingleSpawner.KillCharacter // (Final, Native, Public, BlueprintCallable) void ACronosSingleSpawner::KillCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "KillCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSingleSpawner.NewSpawnerReplacement // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABTEnemySpawner* NewSpawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldAutoRespawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AutoRespawnDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosSingleSpawner::NewSpawnerReplacement(class ABTEnemySpawner* NewSpawner, bool ShouldAutoRespawn, float AutoRespawnDelay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "NewSpawnerReplacement"); Params::CronosSingleSpawner_NewSpawnerReplacement Parms{}; Parms.NewSpawner = NewSpawner; Parms.ShouldAutoRespawn = ShouldAutoRespawn; Parms.AutoRespawnDelay = AutoRespawnDelay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSingleSpawner.OnSpawnedActorAwakened // (Final, Native, Protected) void ACronosSingleSpawner::OnSpawnedActorAwakened() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "OnSpawnedActorAwakened"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSingleSpawner.ResetSpawner // (Final, Native, Public, BlueprintCallable) void ACronosSingleSpawner::ResetSpawner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "ResetSpawner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSingleSpawner.Respawn // (Final, Native, Public, BlueprintCallable) void ACronosSingleSpawner::Respawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "Respawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSingleSpawner.RestoreSpawner // (Final, Native, Public, BlueprintCallable) void ACronosSingleSpawner::RestoreSpawner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "RestoreSpawner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSingleSpawner.SetWaveOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACronosEnemyWave* InWaveOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACronosSingleSpawner::SetWaveOwner(class ACronosEnemyWave* InWaveOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "SetWaveOwner"); Params::CronosSingleSpawner_SetWaveOwner Parms{}; Parms.InWaveOwner = InWaveOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSingleSpawner.GetSpawnedActorCronosAiController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACronosAiController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACronosAiController* ACronosSingleSpawner::GetSpawnedActorCronosAiController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "GetSpawnedActorCronosAiController"); Params::CronosSingleSpawner_GetSpawnedActorCronosAiController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSingleSpawner.GetWaveOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACronosEnemyWave* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACronosEnemyWave* ACronosSingleSpawner::GetWaveOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "GetWaveOwner"); Params::CronosSingleSpawner_GetWaveOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSingleSpawner.IsSpawnedActorSleeping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACronosSingleSpawner::IsSpawnedActorSleeping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSingleSpawner", "IsSpawnedActorSleeping"); Params::CronosSingleSpawner_IsSpawnedActorSleeping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSmartObject.CanBeClaimed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AAIController* ByController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosSmartObject::CanBeClaimed(class AAIController* ByController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "CanBeClaimed"); Params::CronosSmartObject_CanBeClaimed Parms{}; Parms.ByController = ByController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSmartObject.CanBeUsed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AAIController* ByController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosSmartObject::CanBeUsed(class AAIController* ByController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "CanBeUsed"); Params::CronosSmartObject_CanBeUsed Parms{}; Parms.ByController = ByController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSmartObject.Claim // (Final, Native, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosSmartObject::Claim(class AAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "Claim"); Params::CronosSmartObject_Claim Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSmartObject.ExitInteraction // (Final, Native, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosSmartObject::ExitInteraction(class AAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "ExitInteraction"); Params::CronosSmartObject_ExitInteraction Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSmartObject.FinishInteraction // (Final, Native, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosSmartObject::FinishInteraction(class AAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "FinishInteraction"); Params::CronosSmartObject_FinishInteraction Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSmartObject.GetCurrentUser // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AAIController* UCronosSmartObject::GetCurrentUser() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "GetCurrentUser"); Params::CronosSmartObject_GetCurrentUser Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSmartObject.OnMontageFinished // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool interrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosSmartObject::OnMontageFinished(class UAnimMontage* Montage, bool interrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "OnMontageFinished"); Params::CronosSmartObject_OnMontageFinished Parms{}; Parms.Montage = Montage; Parms.interrupted = interrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSmartObject.Release // (Final, Native, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosSmartObject::Release(class AAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "Release"); Params::CronosSmartObject_Release Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSmartObject.RequiresRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool* FaceTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* RelativeRotateToTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosSmartObject::RequiresRotation(bool* FaceTarget, struct FVector* RelativeRotateToTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "RequiresRotation"); Params::CronosSmartObject_RequiresRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FaceTarget != nullptr) *FaceTarget = Parms.FaceTarget; if (RelativeRotateToTarget != nullptr) *RelativeRotateToTarget = std::move(Parms.RelativeRotateToTarget); return Parms.ReturnValue; } // Function Cronos.CronosSmartObject.StartInteraction // (Final, Native, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosSmartObject::StartInteraction(class AAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "StartInteraction"); Params::CronosSmartObject_StartInteraction Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSmartObject.RequiresApproach // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosSmartObject::RequiresApproach() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "RequiresApproach"); Params::CronosSmartObject_RequiresApproach Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSmartObject.SupportsExitBehavior // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosSmartObject::SupportsExitBehavior() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSmartObject", "SupportsExitBehavior"); Params::CronosSmartObject_SupportsExitBehavior Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.FullscreenImagesWidget.GetFullscreenImagesWidget // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFullscreenImagesWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFullscreenImagesWidget* UFullscreenImagesWidget::GetFullscreenImagesWidget(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("FullscreenImagesWidget", "GetFullscreenImagesWidget"); Params::FullscreenImagesWidget_GetFullscreenImagesWidget Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.FullscreenImagesWidget.AddImage // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FFullscreenImageSetup* Setup (Parm, OutParm, NativeAccessSpecifierPublic) void UFullscreenImagesWidget::AddImage(struct FFullscreenImageSetup* Setup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FullscreenImagesWidget", "AddImage"); Params::FullscreenImagesWidget_AddImage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Setup != nullptr) *Setup = std::move(Parms.Setup); } // Function Cronos.FullscreenImagesWidget.OnSingleWidgetOutAnimFinished // (Final, Native, Protected) // Parameters: // class USingleFullscreenImageWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFullscreenImagesWidget::OnSingleWidgetOutAnimFinished(class USingleFullscreenImageWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FullscreenImagesWidget", "OnSingleWidgetOutAnimFinished"); Params::FullscreenImagesWidget_OnSingleWidgetOutAnimFinished Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.FullscreenImagesWidget.RemoveImage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFullscreenImagesWidget::RemoveImage(class UObject* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FullscreenImagesWidget", "RemoveImage"); Params::FullscreenImagesWidget_RemoveImage Parms{}; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosSpawnCorrectionArea.FindBestLocationToSpawn // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class ACronosSingleSpawner* spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESpawnCorrectionType SpawnCorrection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ACronosSpawnCorrectionArea::FindBestLocationToSpawn(class ACronosSingleSpawner* spawner, ESpawnCorrectionType SpawnCorrection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnCorrectionArea", "FindBestLocationToSpawn"); Params::CronosSpawnCorrectionArea_FindBestLocationToSpawn Parms{}; Parms.spawner = spawner; Parms.SpawnCorrection = SpawnCorrection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointObjectiveData.GetOptions // (Final, Native, Private, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointObjectiveData::GetOptions() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPointObjectiveData", "GetOptions"); Params::CronosSpawnPointObjectiveData_GetOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointObjectiveData.GetSubObjectivesOptions // (Final, Native, Private, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCronosSpawnPointObjectiveData::GetSubObjectivesOptions() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPointObjectiveData", "GetSubObjectivesOptions"); Params::CronosSpawnPointObjectiveData_GetSubObjectivesOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosSpawnPointObjectiveData.HasSubObjectives // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCronosSpawnPointObjectiveData::HasSubObjectives() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosSpawnPointObjectiveData", "HasSubObjectives"); Params::CronosSpawnPointObjectiveData_HasSubObjectives Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CronosWeaponHUD.OnHide // (Event, Public, BlueprintEvent) void UCronosWeaponHUD::OnHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponHUD", "OnHide"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosWeaponHUD.OnShow // (Event, Public, BlueprintEvent) void UCronosWeaponHUD::OnShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponHUD", "OnShow"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.CronosWeaponHUD.SetCharge // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ChargeStep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TotalCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponHUD::SetCharge(int32 ChargeStep, int32 TotalCharges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponHUD", "SetCharge"); Params::CronosWeaponHUD_SetCharge Parms{}; Parms.ChargeStep = ChargeStep; Parms.TotalCharges = TotalCharges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponHUD.SetClipSize // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ClipSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponHUD::SetClipSize(int32 ClipSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponHUD", "SetClipSize"); Params::CronosWeaponHUD_SetClipSize Parms{}; Parms.ClipSize = ClipSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponHUD.SetEnergyCharges // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NmbCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponHUD::SetEnergyCharges(int32 NmbCharges, int32 MaxCharges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponHUD", "SetEnergyCharges"); Params::CronosWeaponHUD_SetEnergyCharges Parms{}; Parms.NmbCharges = NmbCharges; Parms.MaxCharges = MaxCharges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponHUD.SetMaxEnergyCharges // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 MaxCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponHUD::SetMaxEnergyCharges(int32 MaxCharges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponHUD", "SetMaxEnergyCharges"); Params::CronosWeaponHUD_SetMaxEnergyCharges Parms{}; Parms.MaxCharges = MaxCharges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.CronosWeaponHUD.SetPercentage // (Final, Native, Public, BlueprintCallable) // Parameters: // float Percentage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCronosWeaponHUD::SetPercentage(float Percentage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CronosWeaponHUD", "SetPercentage"); Params::CronosWeaponHUD_SetPercentage Parms{}; Parms.Percentage = Percentage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.DamageCauserInterface.GetDamageCauserType // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // EDamageCauserType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDamageCauserType IDamageCauserInterface::GetDamageCauserType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("DamageCauserInterface", "GetDamageCauserType"); Params::DamageCauserInterface_GetDamageCauserType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.DoppelTentaclesInterface.GetHandAttackTentacles // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* IDoppelTentaclesInterface::GetHandAttackTentacles() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("DoppelTentaclesInterface", "GetHandAttackTentacles"); Params::DoppelTentaclesInterface_GetHandAttackTentacles Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.DoppelTentaclesInterface.GetHandIdleTentacles // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* IDoppelTentaclesInterface::GetHandIdleTentacles() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("DoppelTentaclesInterface", "GetHandIdleTentacles"); Params::DoppelTentaclesInterface_GetHandIdleTentacles Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ElizaCharacter.AbsorbAllCorpses // (Final, Native, Public, BlueprintCallable) void AElizaCharacter::AbsorbAllCorpses() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "AbsorbAllCorpses"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.AbsorbRandomCorpse // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AElizaCharacter::AbsorbRandomCorpse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "AbsorbRandomCorpse"); Params::ElizaCharacter_AbsorbRandomCorpse Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ElizaCharacter.ElizaSkipPhase // (Final, Native, Private) void AElizaCharacter::ElizaSkipPhase() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "ElizaSkipPhase"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.GetCurrentWeakSpots // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AElizaCharacter::GetCurrentWeakSpots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "GetCurrentWeakSpots"); Params::ElizaCharacter_GetCurrentWeakSpots Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ElizaCharacter.HideEliza // (Final, Native, Private) void AElizaCharacter::HideEliza() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "HideEliza"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.KillSpawnedEnemies // (Final, Native, Public, BlueprintCallable) void AElizaCharacter::KillSpawnedEnemies() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "KillSpawnedEnemies"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.OnBossFightBegin_BP // (Event, Public, BlueprintEvent) void AElizaCharacter::OnBossFightBegin_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "OnBossFightBegin_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.ElizaCharacter.OnCorpseRemoved // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AElizaCharacter::OnCorpseRemoved(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "OnCorpseRemoved"); Params::ElizaCharacter_OnCorpseRemoved Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.OnDeath_BP // (Event, Public, BlueprintEvent) void AElizaCharacter::OnDeath_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "OnDeath_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.ElizaCharacter.OnPhaseBegin_BP // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const EElizaPhases& Phase (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AElizaCharacter::OnPhaseBegin_BP(const EElizaPhases& Phase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "OnPhaseBegin_BP"); Params::ElizaCharacter_OnPhaseBegin_BP Parms{}; Parms.Phase = Phase; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.ElizaCharacter.OnPhaseEnd_BP // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const EElizaPhases& Phase (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AElizaCharacter::OnPhaseEnd_BP(const EElizaPhases& Phase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "OnPhaseEnd_BP"); Params::ElizaCharacter_OnPhaseEnd_BP Parms{}; Parms.Phase = Phase; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.ElizaCharacter.OnSpawnedEnemyDied // (Final, Native, Private) void AElizaCharacter::OnSpawnedEnemyDied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "OnSpawnedEnemyDied"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.OnWeakSpotDestroyed // (Final, Native, Private) // Parameters: // class AElizaWeakSpotActor* WeakSpotActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AElizaCharacter::OnWeakSpotDestroyed(class AElizaWeakSpotActor* WeakSpotActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "OnWeakSpotDestroyed"); Params::ElizaCharacter_OnWeakSpotDestroyed Parms{}; Parms.WeakSpotActor = WeakSpotActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.OnWeakSpotDestroyed_BP // (Event, Public, BlueprintEvent) void AElizaCharacter::OnWeakSpotDestroyed_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "OnWeakSpotDestroyed_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.ElizaCharacter.RequestActivatingWeakSpots // (Final, Native, Public, BlueprintCallable) void AElizaCharacter::RequestActivatingWeakSpots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "RequestActivatingWeakSpots"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.RequestNextPhase // (Final, Native, Public, BlueprintCallable) void AElizaCharacter::RequestNextPhase() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "RequestNextPhase"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.SpawnEnemy // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& SpawnerGroupIds (Parm, NativeAccessSpecifierPublic) // const EEnemyArchetype& EnemyType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 Rank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AElizaCharacter::SpawnEnemy(const TSet& SpawnerGroupIds, const EEnemyArchetype& EnemyType, const uint8 Rank) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "SpawnEnemy"); Params::ElizaCharacter_SpawnEnemy Parms{}; Parms.SpawnerGroupIds = std::move(SpawnerGroupIds); Parms.EnemyType = EnemyType; Parms.Rank = Rank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ElizaCharacter.StartSpawningEnemiesInBackground // (Final, Native, Public, BlueprintCallable) void AElizaCharacter::StartSpawningEnemiesInBackground() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "StartSpawningEnemiesInBackground"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.StopSpawningEnemiesInBackground // (Final, Native, Public, BlueprintCallable) void AElizaCharacter::StopSpawningEnemiesInBackground() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "StopSpawningEnemiesInBackground"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.DestroyWalls // (Final, Native, Public, BlueprintCallable, Const) void AElizaCharacter::DestroyWalls() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "DestroyWalls"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.ElizaCharacter.GetCronosAbilitySystemComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCronosAbilitySystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosAbilitySystemComponent* AElizaCharacter::GetCronosAbilitySystemComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "GetCronosAbilitySystemComponent"); Params::ElizaCharacter_GetCronosAbilitySystemComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.ElizaCharacter.GetCurrentPhase // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EElizaPhases ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EElizaPhases AElizaCharacter::GetCurrentPhase() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ElizaCharacter", "GetCurrentPhase"); Params::ElizaCharacter_GetCurrentPhase Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.EnemyBusynessComponent.ClearRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* RequestingEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnemyBusynessComponent::ClearRequest(class AActor* RequestingEnemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyBusynessComponent", "ClearRequest"); Params::EnemyBusynessComponent_ClearRequest Parms{}; Parms.RequestingEnemy = RequestingEnemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.EnemyBusynessComponent.GetBusynessDirection // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEnemyBusynessComponent::GetBusynessDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyBusynessComponent", "GetBusynessDirection"); Params::EnemyBusynessComponent_GetBusynessDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.EnemyBusynessComponent.QueryBusyness // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FEnemyBusynessQuery& InQuery (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UEnemyBusynessComponent::QueryBusyness(const struct FEnemyBusynessQuery& InQuery) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyBusynessComponent", "QueryBusyness"); Params::EnemyBusynessComponent_QueryBusyness Parms{}; Parms.InQuery = std::move(InQuery); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.EnemyBusynessComponent.RequestPositioning // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FEnemyPositioningRequest* InRequest (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEnemyBusynessComponent::RequestPositioning(struct FEnemyPositioningRequest* InRequest, bool* Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyBusynessComponent", "RequestPositioning"); Params::EnemyBusynessComponent_RequestPositioning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InRequest != nullptr) *InRequest = std::move(Parms.InRequest); if (Success != nullptr) *Success = Parms.Success; return Parms.ReturnValue; } // Function Cronos.EnemyBusynessComponent.ReservePositioning // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FEnemyPositioningRequest* InRequest (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UEnemyBusynessComponent::ReservePositioning(struct FEnemyPositioningRequest* InRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnemyBusynessComponent", "ReservePositioning"); Params::EnemyBusynessComponent_ReservePositioning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InRequest != nullptr) *InRequest = std::move(Parms.InRequest); } // Function Cronos.AbilityTask_ExtendedMovementUpdate.ExtendedMovementUpdate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_ExtendedMovementUpdate*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_ExtendedMovementUpdate* UAbilityTask_ExtendedMovementUpdate::ExtendedMovementUpdate(class UGameplayAbility* OwningAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_ExtendedMovementUpdate", "ExtendedMovementUpdate"); Params::AbilityTask_ExtendedMovementUpdate_ExtendedMovementUpdate Parms{}; Parms.OwningAbility = OwningAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameBaseMainMenuWidget.GoBackToMainPage // (Final, Native, Protected) void UGameBaseMainMenuWidget::GoBackToMainPage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameBaseMainMenuWidget", "GoBackToMainPage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameBaseMainMenuWidget.OnPageChanged // (Final, Native, Protected) // Parameters: // class UWidget* InActiveWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InActiveWidgetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameBaseMainMenuWidget::OnPageChanged(class UWidget* InActiveWidget, int32 InActiveWidgetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameBaseMainMenuWidget", "OnPageChanged"); Params::GameBaseMainMenuWidget_OnPageChanged Parms{}; Parms.InActiveWidget = InActiveWidget; Parms.InActiveWidgetIndex = InActiveWidgetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameBaseMainMenuWidget.OpenMenuPage // (Final, Native, Public, BlueprintCallable) // Parameters: // EMenuPage InNewPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBlockInputOnTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameBaseMainMenuWidget::OpenMenuPage(EMenuPage InNewPage, bool bShouldBlockInputOnTransition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameBaseMainMenuWidget", "OpenMenuPage"); Params::GameBaseMainMenuWidget_OpenMenuPage Parms{}; Parms.InNewPage = InNewPage; Parms.bShouldBlockInputOnTransition = bShouldBlockInputOnTransition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameLoadScreenWidget.OnShowHint // (Event, Protected, BlueprintEvent) // Parameters: // bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameLoadScreenWidget::OnShowHint(bool Show) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameLoadScreenWidget", "OnShowHint"); Params::GameLoadScreenWidget_OnShowHint Parms{}; Parms.Show = Show; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.GameplayTask_PlayMontageWithTags.PlayMontageAndWaitForEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceTaskOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TaskInstanceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageToPlay_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float StartMontageAt (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InitialDelay (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bStopWhenAbilityEnds (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName StartSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bForceStrictAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float BlendInOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameplayTask_PlayMontageWithTags*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameplayTask_PlayMontageWithTags* UGameplayTask_PlayMontageWithTags::PlayMontageAndWaitForEvent(class USkeletalMeshComponent* InSkeletalMesh, TScriptInterface TaskOwner, class FName TaskInstanceName, class UAnimMontage* MontageToPlay_0, float Rate, const float StartMontageAt, const float InitialDelay, const bool bStopWhenAbilityEnds, const class FName StartSection, const bool bForceStrictAnimation, const float BlendInOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayTask_PlayMontageWithTags", "PlayMontageAndWaitForEvent"); Params::GameplayTask_PlayMontageWithTags_PlayMontageAndWaitForEvent Parms{}; Parms.InSkeletalMesh = InSkeletalMesh; Parms.TaskOwner = TaskOwner; Parms.TaskInstanceName = TaskInstanceName; Parms.MontageToPlay_0 = MontageToPlay_0; Parms.Rate = Rate; Parms.StartMontageAt = StartMontageAt; Parms.InitialDelay = InitialDelay; Parms.bStopWhenAbilityEnds = bStopWhenAbilityEnds; Parms.StartSection = StartSection; Parms.bForceStrictAnimation = bForceStrictAnimation; Parms.BlendInOverride = BlendInOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameplayTask_PlayMontageWithTags.OnNotifyBeginReceived // (Final, Native, Private, HasOutParams) // Parameters: // const class FName NotifyName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UGameplayTask_PlayMontageWithTags::OnNotifyBeginReceived(const class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayTask_PlayMontageWithTags", "OnNotifyBeginReceived"); Params::GameplayTask_PlayMontageWithTags_OnNotifyBeginReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.GameplayTask_PlayMontageWithTags.OnNotifyEndReceived // (Final, Native, Private, HasOutParams) // Parameters: // const class FName NotifyName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UGameplayTask_PlayMontageWithTags::OnNotifyEndReceived(const class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayTask_PlayMontageWithTags", "OnNotifyEndReceived"); Params::GameplayTask_PlayMontageWithTags_OnNotifyEndReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.HintsVisualizationWidget.OnUpdate // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const struct FHintsData& Data (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UHintsVisualizationWidget::OnUpdate(const struct FHintsData& Data) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HintsVisualizationWidget", "OnUpdate"); Params::HintsVisualizationWidget_OnUpdate Parms{}; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.GravityGunFireComponent.GetRawFocusValue // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGravityGunFireComponent::GetRawFocusValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GravityGunFireComponent", "GetRawFocusValue"); Params::GravityGunFireComponent_GetRawFocusValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GravityGunFireComponent.GetScaledFocusValue // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGravityGunFireComponent::GetScaledFocusValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GravityGunFireComponent", "GetScaledFocusValue"); Params::GravityGunFireComponent_GetScaledFocusValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.EnergyProjectileFireComponent.OnChargeBecomesAvaialable // (Final, Native, Public) void UEnergyProjectileFireComponent::OnChargeBecomesAvaialable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnergyProjectileFireComponent", "OnChargeBecomesAvaialable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.EnergyProjectileFireComponent.OnChargesEnd // (Final, Native, Public) void UEnergyProjectileFireComponent::OnChargesEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnergyProjectileFireComponent", "OnChargesEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.EnergyProjectileFireComponent.RestoreCharge // (Final, Native, Public) void UEnergyProjectileFireComponent::RestoreCharge() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnergyProjectileFireComponent", "RestoreCharge"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.EnergyProjectileFireComponent.SetCurrentWidget // (Final, Native, Public) // Parameters: // class UEnergyRecticleWidget* CurrentWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnergyProjectileFireComponent::SetCurrentWidget(class UEnergyRecticleWidget* CurrentWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnergyProjectileFireComponent", "SetCurrentWidget"); Params::EnergyProjectileFireComponent_SetCurrentWidget Parms{}; Parms.CurrentWidget = CurrentWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.EnergyProjectileFireComponent.UpdateCharges // (Final, Native, Public) void UEnergyProjectileFireComponent::UpdateCharges() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnergyProjectileFireComponent", "UpdateCharges"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.LevitatingDebrisHelpers.InitializeDebris // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InDebrisActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InInitialImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevitatingDebrisHelpers::InitializeDebris(const class UObject* WorldContextObject, class AActor* InDebrisActor, const struct FVector& InInitialImpulse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LevitatingDebrisHelpers", "InitializeDebris"); Params::LevitatingDebrisHelpers_InitializeDebris Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InDebrisActor = InDebrisActor; Parms.InInitialImpulse = std::move(InInitialImpulse); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.LevitatingDebrisHelpers.MakeDebrisFall // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InDebrisActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevitatingDebrisHelpers::MakeDebrisFall(const class UObject* WorldContextObject, class AActor* InDebrisActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LevitatingDebrisHelpers", "MakeDebrisFall"); Params::LevitatingDebrisHelpers_MakeDebrisFall Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InDebrisActor = InDebrisActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.LevitatingDebrisHelpers.SetupDebrisProperties // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInFreezeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevitatingDebrisHelpers::SetupDebrisProperties(class AActor* InActor, class AActor* InOwner, bool bInFreezeLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LevitatingDebrisHelpers", "SetupDebrisProperties"); Params::LevitatingDebrisHelpers_SetupDebrisProperties Parms{}; Parms.InActor = InActor; Parms.InOwner = InOwner; Parms.bInFreezeLocation = bInFreezeLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.LevitatingDebrisHelpers.SpawnDebris // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* InClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInFreezeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMesh* InStaticMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ULevitatingDebrisHelpers::SpawnDebris(const class UObject* WorldContextObject, class UClass* InClass, const struct FTransform& InTransform, class AActor* InOwner, bool bInFreezeLocation, int32 InIndex, class UStaticMesh* InStaticMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LevitatingDebrisHelpers", "SpawnDebris"); Params::LevitatingDebrisHelpers_SpawnDebris Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InClass = InClass; Parms.InTransform = std::move(InTransform); Parms.InOwner = InOwner; Parms.bInFreezeLocation = bInFreezeLocation; Parms.InIndex = InIndex; Parms.InStaticMesh = InStaticMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.LevitatingDebrisInterface.GetPrimitveComponent // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* ILevitatingDebrisInterface::GetPrimitveComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("LevitatingDebrisInterface", "GetPrimitveComponent"); Params::LevitatingDebrisInterface_GetPrimitveComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.LocalFogVolumeActor.SetDebugPosition // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FTransform& Transform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALocalFogVolumeActor::SetDebugPosition(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalFogVolumeActor", "SetDebugPosition"); Params::LocalFogVolumeActor_SetDebugPosition Parms{}; Parms.Transform = std::move(Transform); UObject::ProcessEvent(Func, &Parms); } // Function Cronos.MeleeAnimInstance.IsInMeleeMode // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeleeAnimInstance::IsInMeleeMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeleeAnimInstance", "IsInMeleeMode"); Params::MeleeAnimInstance_IsInMeleeMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.MonsterRankVFXInterface.GetRankSpecificNiagaraComponents // (Event, Public, BlueprintEvent, Const) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray IMonsterRankVFXInterface::GetRankSpecificNiagaraComponents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("MonsterRankVFXInterface", "GetRankSpecificNiagaraComponents"); Params::MonsterRankVFXInterface_GetRankSpecificNiagaraComponents Parms{}; AsUObject()->ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.PlayerHUDAmmoWidget.GetAmmoClipSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlayerHUDAmmoWidget::GetAmmoClipSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDAmmoWidget", "GetAmmoClipSize"); Params::PlayerHUDAmmoWidget_GetAmmoClipSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PlayerHUDAmmoWidget.GetAmmoCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlayerHUDAmmoWidget::GetAmmoCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDAmmoWidget", "GetAmmoCount"); Params::PlayerHUDAmmoWidget_GetAmmoCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PlayerHUDHPWidget.OnHealthStateChanged // (Final, Native, Public) void UPlayerHUDHPWidget::OnHealthStateChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerHUDHPWidget", "OnHealthStateChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.PostProcessManager.GetPostProcessManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPostProcessManager* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPostProcessManager* UPostProcessManager::GetPostProcessManager(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PostProcessManager", "GetPostProcessManager"); Params::PostProcessManager_GetPostProcessManager Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.PostProcessManager.ChangeParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& MaterialTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTextureParamInfo& ParamInfo (Parm, NativeAccessSpecifierPublic) void UPostProcessManager::ChangeParameter(const struct FGameplayTag& MaterialTag, const struct FTextureParamInfo& ParamInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PostProcessManager", "ChangeParameter"); Params::PostProcessManager_ChangeParameter Parms{}; Parms.MaterialTag = std::move(MaterialTag); Parms.ParamInfo = std::move(ParamInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PostProcessManager.LoadAndSetTextureParam // (Final, Native, Public) // Parameters: // class UMaterialInstanceDynamic* MaterialInstanceDynamic (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTextureParamInfo& ParamInfo (Parm, NativeAccessSpecifierPublic) void UPostProcessManager::LoadAndSetTextureParam(class UMaterialInstanceDynamic* MaterialInstanceDynamic, const struct FTextureParamInfo& ParamInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PostProcessManager", "LoadAndSetTextureParam"); Params::PostProcessManager_LoadAndSetTextureParam Parms{}; Parms.MaterialInstanceDynamic = MaterialInstanceDynamic; Parms.ParamInfo = std::move(ParamInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PostProcessManager.PopMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsFullPop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPostProcessManager::PopMaterial(const struct FGameplayTag& Tag, bool bIsFullPop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PostProcessManager", "PopMaterial"); Params::PostProcessManager_PopMaterial Parms{}; Parms.Tag = std::move(Tag); Parms.bIsFullPop = bIsFullPop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PostProcessManager.PushMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMaterialCueConfig& MaterialConfig (Parm, NativeAccessSpecifierPublic) // class UTexture* TextureOverride (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TextureOverrideParamName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPostProcessManager::PushMaterial(const struct FGameplayTag& Tag, const struct FMaterialCueConfig& MaterialConfig, class UTexture* TextureOverride, class FName TextureOverrideParamName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PostProcessManager", "PushMaterial"); Params::PostProcessManager_PushMaterial Parms{}; Parms.Tag = std::move(Tag); Parms.MaterialConfig = std::move(MaterialConfig); Parms.TextureOverride = TextureOverride; Parms.TextureOverrideParamName = TextureOverrideParamName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.PulseGrenade.OnPulseSphereHitEnemy // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APulseGrenade::OnPulseSphereHitEnemy(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PulseGrenade", "OnPulseSphereHitEnemy"); Params::PulseGrenade_OnPulseSphereHitEnemy Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.RequestAsyncLoadAssetCustomNode.RequestAsyncLoadAsset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Asset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class URequestAsyncLoadAssetCustomNode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class URequestAsyncLoadAssetCustomNode* URequestAsyncLoadAssetCustomNode::RequestAsyncLoadAsset(const class UObject* WorldContextObject, TSoftObjectPtr Asset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("RequestAsyncLoadAssetCustomNode", "RequestAsyncLoadAsset"); Params::RequestAsyncLoadAssetCustomNode_RequestAsyncLoadAsset Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.GameAkCharacterAudioComponent.SHDebug_Character_Audio_AVDebug // (Final, Exec, Native, Public) void UGameAkCharacterAudioComponent::SHDebug_Character_Audio_AVDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameAkCharacterAudioComponent", "SHDebug_Character_Audio_AVDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameAkCharacterAudioComponent.SHDebug_Character_Audio_EnviroDebug // (Final, Exec, Native, Public) void UGameAkCharacterAudioComponent::SHDebug_Character_Audio_EnviroDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameAkCharacterAudioComponent", "SHDebug_Character_Audio_EnviroDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameAkCharacterAudioComponent.SHDebug_Character_Audio_PortalsDebug // (Final, Exec, Native, Public) void UGameAkCharacterAudioComponent::SHDebug_Character_Audio_PortalsDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameAkCharacterAudioComponent", "SHDebug_Character_Audio_PortalsDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameAkCharacterAudioComponent.SHDebug_Character_Audio_ReverbTestSound // (Final, Exec, Native, Public) void UGameAkCharacterAudioComponent::SHDebug_Character_Audio_ReverbTestSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameAkCharacterAudioComponent", "SHDebug_Character_Audio_ReverbTestSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameAkCharacterAudioComponent.SHDebug_Character_Audio_ValuesDebug // (Final, Exec, Native, Public) void UGameAkCharacterAudioComponent::SHDebug_Character_Audio_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameAkCharacterAudioComponent", "SHDebug_Character_Audio_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.GameAkCharacterAudioComponent.FindSubcomponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOfSubcomponentClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameCharacterAudioSubcomponentBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameCharacterAudioSubcomponentBase* UGameAkCharacterAudioComponent::FindSubcomponentByClass(const TSubclassOf SubcomponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameAkCharacterAudioComponent", "FindSubcomponentByClass"); Params::GameAkCharacterAudioComponent_FindSubcomponentByClass Parms{}; Parms.SubcomponentClass = SubcomponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimCombatSubcomp.CleanupAnimMontagePlayer // (Final, Native, Public, BlueprintCallable) void USHAnimCombatSubcomp::CleanupAnimMontagePlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimCombatSubcomp", "CleanupAnimMontagePlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimComponent.CreateAnimActionExe // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfAnimActionExeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimComponent::CreateAnimActionExe(TSubclassOf AnimActionExeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "CreateAnimActionExe"); Params::SHAnimComponent_CreateAnimActionExe Parms{}; Parms.AnimActionExeClass = AnimActionExeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetBoneRootLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimComponent::GetBoneRootLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneRootLocation"); Params::SHAnimComponent_GetBoneRootLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetSkeletonSocketName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // ESkeletonSockets SocketType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHAnimComponent::GetSkeletonSocketName(ESkeletonSockets SocketType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetSkeletonSocketName"); Params::SHAnimComponent_GetSkeletonSocketName Parms{}; Parms.SocketType = SocketType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.PlayAnimation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& AnimData (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& BlendSpaceInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* USHAnimComponent::PlayAnimation(const struct FPlayAnimationData& AnimData, const struct FVector& BlendSpaceInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "PlayAnimation"); Params::SHAnimComponent_PlayAnimation Parms{}; Parms.AnimData = std::move(AnimData); Parms.BlendSpaceInput = std::move(BlendSpaceInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.SetAnimActionBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimComponent::SetAnimActionBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "SetAnimActionBlocked"); Params::SHAnimComponent_SetAnimActionBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimComponent.FindSubcomponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOfSubcomponentClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHAnimSubcomponentBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimSubcomponentBase* USHAnimComponent::FindSubcomponentByClass(const TSubclassOf SubcomponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "FindSubcomponentByClass"); Params::SHAnimComponent_FindSubcomponentByClass Parms{}; Parms.SubcomponentClass = SubcomponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetAnimActionExe // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHAnimActionExecutive* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimActionExecutive* USHAnimComponent::GetAnimActionExe() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetAnimActionExe"); Params::SHAnimComponent_GetAnimActionExe Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetBoneFromName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBones ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBones USHAnimComponent::GetBoneFromName(class FName BoneType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneFromName"); Params::SHAnimComponent_GetBoneFromName Parms{}; Parms.BoneType = BoneType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetBoneLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBones BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimComponent::GetBoneLocation(EBones BoneType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneLocation"); Params::SHAnimComponent_GetBoneLocation Parms{}; Parms.BoneType = BoneType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBones BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHAnimComponent::GetBoneName(EBones BoneType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneName"); Params::SHAnimComponent_GetBoneName Parms{}; Parms.BoneType = BoneType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetBoneRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBones BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERelativeTransformSpace TransformSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHAnimComponent::GetBoneRotation(EBones BoneType, ERelativeTransformSpace TransformSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneRotation"); Params::SHAnimComponent_GetBoneRotation Parms{}; Parms.BoneType = BoneType; Parms.TransformSpace = TransformSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetBoneTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBones BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERelativeTransformSpace Space (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USHAnimComponent::GetBoneTransform(EBones BoneType, ERelativeTransformSpace Space) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneTransform"); Params::SHAnimComponent_GetBoneTransform Parms{}; Parms.BoneType = BoneType; Parms.Space = Space; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetCharacterBodyForward // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimComponent::GetCharacterBodyForward() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetCharacterBodyForward"); Params::SHAnimComponent_GetCharacterBodyForward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetCharacterBodyRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHAnimComponent::GetCharacterBodyRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetCharacterBodyRotation"); Params::SHAnimComponent_GetCharacterBodyRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.GetHipsForward // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimComponent::GetHipsForward() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetHipsForward"); Params::SHAnimComponent_GetHipsForward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.IsAnimActionBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimComponent::IsAnimActionBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "IsAnimActionBlocked"); Params::SHAnimComponent_IsAnimActionBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimComponent.IsInitialized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimComponent::IsInitialized() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "IsInitialized"); Params::SHAnimComponent_IsInitialized Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimDoorSubcomp.OnActionEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimDoorSubcomp::OnActionEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimDoorSubcomp", "OnActionEnd"); Params::SHAnimDoorSubcomp_OnActionEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimFootIKSubcomp.SetFeetAllIKEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimFootIKSubcomp::SetFeetAllIKEnabled(bool bEnable, float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "SetFeetAllIKEnabled"); Params::SHAnimFootIKSubcomp_SetFeetAllIKEnabled Parms{}; Parms.bEnable = bEnable; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimFootIKSubcomp.SetFootIKEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimFootIKSubcomp::SetFootIKEnabled(bool bEnable, int32 Index_0, float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "SetFootIKEnabled"); Params::SHAnimFootIKSubcomp_SetFootIKEnabled Parms{}; Parms.bEnable = bEnable; Parms.Index_0 = Index_0; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimFootIKSubcomp.GetFootIK // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFootIKData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFootIKData USHAnimFootIKSubcomp::GetFootIK(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "GetFootIK"); Params::SHAnimFootIKSubcomp_GetFootIK Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimFootIKSubcomp.GetIsIKEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimFootIKSubcomp::GetIsIKEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "GetIsIKEnabled"); Params::SHAnimFootIKSubcomp_GetIsIKEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimHandIKSubcomp.SetHandFollowComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // ESkeletonIKTypes HandType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* NewComponentToFollow (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::SetHandFollowComponent(ESkeletonIKTypes HandType, class USceneComponent* NewComponentToFollow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "SetHandFollowComponent"); Params::SHAnimHandIKSubcomp_SetHandFollowComponent Parms{}; Parms.HandType = HandType; Parms.NewComponentToFollow = NewComponentToFollow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHandIKSubcomp.SetHandIKLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // ESkeletonIKTypes HandType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SetFullAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::SetHandIKLocation(ESkeletonIKTypes HandType, const struct FVector& InLoc, float InterpSpeed, bool SetFullAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "SetHandIKLocation"); Params::SHAnimHandIKSubcomp_SetHandIKLocation Parms{}; Parms.HandType = HandType; Parms.InLoc = std::move(InLoc); Parms.InterpSpeed = InterpSpeed; Parms.SetFullAlpha = SetFullAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHandIKSubcomp.SetHandIKLocationAndRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // ESkeletonIKTypes HandType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SetFullAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::SetHandIKLocationAndRotation(ESkeletonIKTypes HandType, const struct FVector& InLoc, const struct FRotator& InRot, float InterpSpeed, bool SetFullAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "SetHandIKLocationAndRotation"); Params::SHAnimHandIKSubcomp_SetHandIKLocationAndRotation Parms{}; Parms.HandType = HandType; Parms.InLoc = std::move(InLoc); Parms.InRot = std::move(InRot); Parms.InterpSpeed = InterpSpeed; Parms.SetFullAlpha = SetFullAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHandIKSubcomp.SetHandIKRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // ESkeletonIKTypes HandType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SetFullAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::SetHandIKRotation(ESkeletonIKTypes HandType, const struct FRotator& InRot, float InterpSpeed, bool SetFullAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "SetHandIKRotation"); Params::SHAnimHandIKSubcomp_SetHandIKRotation Parms{}; Parms.HandType = HandType; Parms.InRot = std::move(InRot); Parms.InterpSpeed = InterpSpeed; Parms.SetFullAlpha = SetFullAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHandIKSubcomp.StopHandFollowComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // ESkeletonIKTypes HandType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::StopHandFollowComponent(ESkeletonIKTypes HandType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "StopHandFollowComponent"); Params::SHAnimHandIKSubcomp_StopHandFollowComponent Parms{}; Parms.HandType = HandType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHandIKSubcomp.StopHandIK // (Final, Native, Public, BlueprintCallable) // Parameters: // ESkeletonIKTypes HandType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::StopHandIK(ESkeletonIKTypes HandType, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "StopHandIK"); Params::SHAnimHandIKSubcomp_StopHandIK Parms{}; Parms.HandType = HandType; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHandIKSubcomp.GetHandData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESkeletonIKTypes HandType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHandIKData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FHandIKData USHAnimHandIKSubcomp::GetHandData(ESkeletonIKTypes HandType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "GetHandData"); Params::SHAnimHandIKSubcomp_GetHandData Parms{}; Parms.HandType = HandType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimHeadRotationSubcomp.LookAtActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHCharacterPlayLookAtPriorities Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHeadRotationSubcomp::LookAtActor(class AActor* TargetActor, ESHCharacterPlayLookAtPriorities Priority, float BlendSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationSubcomp", "LookAtActor"); Params::SHAnimHeadRotationSubcomp_LookAtActor Parms{}; Parms.TargetActor = TargetActor; Parms.Priority = Priority; Parms.BlendSpeed = BlendSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHeadRotationSubcomp.LookAtComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHCharacterPlayLookAtPriorities Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHeadRotationSubcomp::LookAtComponent(class USceneComponent* TargetComponent, ESHCharacterPlayLookAtPriorities Priority, float BlendSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationSubcomp", "LookAtComponent"); Params::SHAnimHeadRotationSubcomp_LookAtComponent Parms{}; Parms.TargetComponent = TargetComponent; Parms.Priority = Priority; Parms.BlendSpeed = BlendSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHeadRotationSubcomp.StopLookAtActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHeadRotationSubcomp::StopLookAtActor(class AActor* Target, float BlendOutSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationSubcomp", "StopLookAtActor"); Params::SHAnimHeadRotationSubcomp_StopLookAtActor Parms{}; Parms.Target = Target; Parms.BlendOutSpeed = BlendOutSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHeadRotationSubcomp.StopLookAtComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHeadRotationSubcomp::StopLookAtComponent(class USceneComponent* Target, float BlendOutSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationSubcomp", "StopLookAtComponent"); Params::SHAnimHeadRotationSubcomp_StopLookAtComponent Parms{}; Parms.Target = Target; Parms.BlendOutSpeed = BlendOutSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimHeadRotationSubcomp.GetCurrentLookAtTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* USHAnimHeadRotationSubcomp::GetCurrentLookAtTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationSubcomp", "GetCurrentLookAtTarget"); Params::SHAnimHeadRotationSubcomp_GetCurrentLookAtTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.ChangeSectionRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName NewSectionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float NewSectionBlendInTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float OldSectionBlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::ChangeSectionRequest(const class FName NewSectionName, const float NewSectionBlendInTime, const float OldSectionBlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "ChangeSectionRequest"); Params::SHAnimMontagePlayer_ChangeSectionRequest Parms{}; Parms.NewSectionName = NewSectionName; Parms.NewSectionBlendInTime = NewSectionBlendInTime; Parms.OldSectionBlendOutTime = OldSectionBlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.ClearPeningOverride // (Final, Native, Public, BlueprintCallable) void USHAnimMontagePlayer::ClearPeningOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "ClearPeningOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimMontagePlayer.OnAnyMontageBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimMontagePlayer::OnAnyMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "OnAnyMontageBlendingOut"); Params::SHAnimMontagePlayer_OnAnyMontageBlendingOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimMontagePlayer.OnAnyMontageEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimMontagePlayer::OnAnyMontageEnd(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "OnAnyMontageEnd"); Params::SHAnimMontagePlayer_OnAnyMontageEnd Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimMontagePlayer.OverwriteRequest // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const float StopBlendoutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlayAnimationData& AnimData (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& BlendSpaceInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::OverwriteRequest(const float StopBlendoutTime, const struct FPlayAnimationData& AnimData, const struct FVector& BlendSpaceInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "OverwriteRequest"); Params::SHAnimMontagePlayer_OverwriteRequest Parms{}; Parms.StopBlendoutTime = StopBlendoutTime; Parms.AnimData = std::move(AnimData); Parms.BlendSpaceInput = std::move(BlendSpaceInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.PauseRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::PauseRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "PauseRequest"); Params::SHAnimMontagePlayer_PauseRequest Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.PlayOrOverwriteRequest // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const float StopBlendoutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlayAnimationData& AnimData (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& BlendSpaceInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::PlayOrOverwriteRequest(const float StopBlendoutTime, const struct FPlayAnimationData& AnimData, const struct FVector& BlendSpaceInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "PlayOrOverwriteRequest"); Params::SHAnimMontagePlayer_PlayOrOverwriteRequest Parms{}; Parms.StopBlendoutTime = StopBlendoutTime; Parms.AnimData = std::move(AnimData); Parms.BlendSpaceInput = std::move(BlendSpaceInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.PlayRequest // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& AnimData (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& BlendSpaceInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::PlayRequest(const struct FPlayAnimationData& AnimData, const struct FVector& BlendSpaceInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "PlayRequest"); Params::SHAnimMontagePlayer_PlayRequest Parms{}; Parms.AnimData = std::move(AnimData); Parms.BlendSpaceInput = std::move(BlendSpaceInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.StopRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // const float StopBlendoutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::StopRequest(const float StopBlendoutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "StopRequest"); Params::SHAnimMontagePlayer_StopRequest Parms{}; Parms.StopBlendoutTime = StopBlendoutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.GetCurrentMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* USHAnimMontagePlayer::GetCurrentMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "GetCurrentMontage"); Params::SHAnimMontagePlayer_GetCurrentMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.GetInputData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequenceBase* USHAnimMontagePlayer::GetInputData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "GetInputData"); Params::SHAnimMontagePlayer_GetInputData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.GetPlayAnimationData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPlayAnimationData ReturnValue (Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FPlayAnimationData USHAnimMontagePlayer::GetPlayAnimationData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "GetPlayAnimationData"); Params::SHAnimMontagePlayer_GetPlayAnimationData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.GetPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimMontagePlayer::GetPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "GetPosition"); Params::SHAnimMontagePlayer_GetPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMontagePlayer.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "IsPlaying"); Params::SHAnimMontagePlayer_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMovementSubcomp.CanPlayInvestigationAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::CanPlayInvestigationAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "CanPlayInvestigationAnim"); Params::SHAnimMovementSubcomp_CanPlayInvestigationAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMovementSubcomp.GetLocomotionAnimationState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocomotionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ELocomotionState USHAnimMovementSubcomp::GetLocomotionAnimationState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "GetLocomotionAnimationState"); Params::SHAnimMovementSubcomp_GetLocomotionAnimationState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMovementSubcomp.GetLocomotionAnimInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHLocomotionAnimInstance* USHAnimMovementSubcomp::GetLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "GetLocomotionAnimInstance"); Params::SHAnimMovementSubcomp_GetLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMovementSubcomp.GetSecondaryLocomotionAnimInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHLocomotionAnimInstance* USHAnimMovementSubcomp::GetSecondaryLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "GetSecondaryLocomotionAnimInstance"); Params::SHAnimMovementSubcomp_GetSecondaryLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMovementSubcomp.HasMovementInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::HasMovementInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "HasMovementInput"); Params::SHAnimMovementSubcomp_HasMovementInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMovementSubcomp.IsMoving // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::IsMoving() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "IsMoving"); Params::SHAnimMovementSubcomp_IsMoving Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMovementSubcomp.ShouldLookOnAimWalk // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::ShouldLookOnAimWalk() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "ShouldLookOnAimWalk"); Params::SHAnimMovementSubcomp_ShouldLookOnAimWalk Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimMovementSubcomp.ShouldMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::ShouldMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "ShouldMove"); Params::SHAnimMovementSubcomp_ShouldMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHAnimNPCMovementSubcomp.OnTurnInPlaceAnimationEnter // (Final, Native, Public, BlueprintCallable) void USHAnimNPCMovementSubcomp::OnTurnInPlaceAnimationEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCMovementSubcomp", "OnTurnInPlaceAnimationEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimNPCMovementSubcomp.SetNewLocomotionAnimInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfNewLocomotionInstance (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimNPCMovementSubcomp::SetNewLocomotionAnimInstance(TSubclassOf NewLocomotionInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCMovementSubcomp", "SetNewLocomotionAnimInstance"); Params::SHAnimNPCMovementSubcomp_SetNewLocomotionAnimInstance Parms{}; Parms.NewLocomotionInstance = NewLocomotionInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimPhysicalSubcomp.AddChildActorPhysicalComponent // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPhysicalAnimationComponent* NewChild (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimPhysicalSubcomp::AddChildActorPhysicalComponent(class UPhysicalAnimationComponent* NewChild) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimPhysicalSubcomp", "AddChildActorPhysicalComponent"); Params::SHAnimPhysicalSubcomp_AddChildActorPhysicalComponent Parms{}; Parms.NewChild = NewChild; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimPhysicalSubcomp.RagdollBegin // (Native, Protected, BlueprintCallable) void USHAnimPhysicalSubcomp::RagdollBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimPhysicalSubcomp", "RagdollBegin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimPhysicalSubcomp.RagdollUpdate // (Native, Protected, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimPhysicalSubcomp::RagdollUpdate(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimPhysicalSubcomp", "RagdollUpdate"); Params::SHAnimPhysicalSubcomp_RagdollUpdate Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHAnimPhysicalSubcomp.RemoveChildActorPhysicalComponent // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPhysicalAnimationComponent* ChildToRemove (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimPhysicalSubcomp::RemoveChildActorPhysicalComponent(class UPhysicalAnimationComponent* ChildToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimPhysicalSubcomp", "RemoveChildActorPhysicalComponent"); Params::SHAnimPhysicalSubcomp_RemoveChildActorPhysicalComponent Parms{}; Parms.ChildToRemove = ChildToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHBonePhysicsControllerSubcomponent.ActivatePhysicsForBone // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InActivatePhysicsForParentBodyLevelsAbove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHBonePhysicsPhysicsBlendInput&InPhysicsBlendInput (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::ActivatePhysicsForBone(class FName InBoneName, int32 InActivatePhysicsForParentBodyLevelsAbove, const struct FSHBonePhysicsPhysicsBlendInput& InPhysicsBlendInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "ActivatePhysicsForBone"); Params::SHBonePhysicsControllerSubcomponent_ActivatePhysicsForBone Parms{}; Parms.InBoneName = InBoneName; Parms.InActivatePhysicsForParentBodyLevelsAbove = InActivatePhysicsForParentBodyLevelsAbove; Parms.InPhysicsBlendInput = std::move(InPhysicsBlendInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHBonePhysicsControllerSubcomponent.ApplyPhysicsForceToBone // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForceLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForce (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InActivatePhysicsForParentBodyLevelsAbove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHBonePhysicsPhysicsBlendInput&InPhysicsBlendInput (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::ApplyPhysicsForceToBone(class FName InBoneName, const struct FVector& InForceLocation, const struct FVector& InForce, int32 InActivatePhysicsForParentBodyLevelsAbove, const struct FSHBonePhysicsPhysicsBlendInput& InPhysicsBlendInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "ApplyPhysicsForceToBone"); Params::SHBonePhysicsControllerSubcomponent_ApplyPhysicsForceToBone Parms{}; Parms.InBoneName = InBoneName; Parms.InForceLocation = std::move(InForceLocation); Parms.InForce = std::move(InForce); Parms.InActivatePhysicsForParentBodyLevelsAbove = InActivatePhysicsForParentBodyLevelsAbove; Parms.InPhysicsBlendInput = std::move(InPhysicsBlendInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHBonePhysicsControllerSubcomponent.ApplyPhysicsForceToBoneAndItsChildren // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForceLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForce (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InChildrenBoneForceMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InOnlyApplyForceToDirectChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InActivatePhysicsForParentBodyLevelsAbove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHBonePhysicsPhysicsBlendInput&InPhysicsBlendInput (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::ApplyPhysicsForceToBoneAndItsChildren(class FName InBoneName, const struct FVector& InForceLocation, const struct FVector& InForce, float InChildrenBoneForceMultiplier, bool InOnlyApplyForceToDirectChildren, int32 InActivatePhysicsForParentBodyLevelsAbove, const struct FSHBonePhysicsPhysicsBlendInput& InPhysicsBlendInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "ApplyPhysicsForceToBoneAndItsChildren"); Params::SHBonePhysicsControllerSubcomponent_ApplyPhysicsForceToBoneAndItsChildren Parms{}; Parms.InBoneName = InBoneName; Parms.InForceLocation = std::move(InForceLocation); Parms.InForce = std::move(InForce); Parms.InChildrenBoneForceMultiplier = InChildrenBoneForceMultiplier; Parms.InOnlyApplyForceToDirectChildren = InOnlyApplyForceToDirectChildren; Parms.InActivatePhysicsForParentBodyLevelsAbove = InActivatePhysicsForParentBodyLevelsAbove; Parms.InPhysicsBlendInput = std::move(InPhysicsBlendInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHBonePhysicsControllerSubcomponent.ApplyPhysicsForceToChildBodiesOfBone // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForceLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForce (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InOnlyDirectChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHBonePhysicsPhysicsBlendInput&InPhysicsBlendInput (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::ApplyPhysicsForceToChildBodiesOfBone(class FName InBoneName, const struct FVector& InForceLocation, const struct FVector& InForce, bool InOnlyDirectChildren, const struct FSHBonePhysicsPhysicsBlendInput& InPhysicsBlendInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "ApplyPhysicsForceToChildBodiesOfBone"); Params::SHBonePhysicsControllerSubcomponent_ApplyPhysicsForceToChildBodiesOfBone Parms{}; Parms.InBoneName = InBoneName; Parms.InForceLocation = std::move(InForceLocation); Parms.InForce = std::move(InForce); Parms.InOnlyDirectChildren = InOnlyDirectChildren; Parms.InPhysicsBlendInput = std::move(InPhysicsBlendInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHBonePhysicsControllerSubcomponent.SetDrawForcesDebugArrows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnableForcesDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::SetDrawForcesDebugArrows(bool InEnableForcesDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "SetDrawForcesDebugArrows"); Params::SHBonePhysicsControllerSubcomponent_SetDrawForcesDebugArrows Parms{}; Parms.InEnableForcesDebug = InEnableForcesDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHBonePhysicsControllerSubcomponent.SetDrawForcesDebugArrowScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float InArrowDrawingScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::SetDrawForcesDebugArrowScale(float InArrowDrawingScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "SetDrawForcesDebugArrowScale"); Params::SHBonePhysicsControllerSubcomponent_SetDrawForcesDebugArrowScale Parms{}; Parms.InArrowDrawingScale = InArrowDrawingScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHBonePhysicsControllerSubcomponent.SetPhysicsStatesDebugPrinting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnableDebugPrint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::SetPhysicsStatesDebugPrinting(bool InEnableDebugPrint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "SetPhysicsStatesDebugPrinting"); Params::SHBonePhysicsControllerSubcomponent_SetPhysicsStatesDebugPrinting Parms{}; Parms.InEnableDebugPrint = InEnableDebugPrint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHBonePhysicsControllerSubcomponent.FindIfBoneHasActivePhysics // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::FindIfBoneHasActivePhysics(class FName InBoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "FindIfBoneHasActivePhysics"); Params::SHBonePhysicsControllerSubcomponent_FindIfBoneHasActivePhysics Parms{}; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHBreakableGlassBase.GetBrokenPiecesCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHBreakableGlassBase::GetBrokenPiecesCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassBase", "GetBrokenPiecesCount"); Params::SHBreakableGlassBase_GetBrokenPiecesCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHBreakableGlassBase.GetIntactPiecesLeft // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHBreakableGlassBase::GetIntactPiecesLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassBase", "GetIntactPiecesLeft"); Params::SHBreakableGlassBase_GetIntactPiecesLeft Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHBreakableGlassBase.NotifyBreakNative // (Native, Protected, HasOutParams) // Parameters: // const struct FChaosBreakEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHBreakableGlassBase::NotifyBreakNative(const struct FChaosBreakEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassBase", "NotifyBreakNative"); Params::SHBreakableGlassBase_NotifyBreakNative Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHBreakableGlassBase.OnBrokenGlass // (Event, Public, BlueprintEvent) void ASHBreakableGlassBase::OnBrokenGlass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassBase", "OnBrokenGlass"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHBreakableGlassBase.OnBrokenGlassStatus // (Event, Public, BlueprintEvent) // Parameters: // float Status (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHBreakableGlassBase::OnBrokenGlassStatus(float Status) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassBase", "OnBrokenGlassStatus"); Params::SHBreakableGlassBase_OnBrokenGlassStatus Parms{}; Parms.Status = Status; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHBreakableGlassBase.OnTestDebug // (Event, Public, BlueprintEvent) // Parameters: // float Status (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 breakedPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 totalPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHBreakableGlassBase::OnTestDebug(float Status, int32 breakedPieces, int32 totalPieces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassBase", "OnTestDebug"); Params::SHBreakableGlassBase_OnTestDebug Parms{}; Parms.Status = Status; Parms.breakedPieces = breakedPieces; Parms.totalPieces = totalPieces; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHBreakableGlassBase.GetBrokenAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHBreakableGlassBase::GetBrokenAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassBase", "GetBrokenAlpha"); Params::SHBreakableGlassBase_GetBrokenAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHBreakableGlassBase.IsBroken // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHBreakableGlassBase::IsBroken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassBase", "IsBroken"); Params::SHBreakableGlassBase_IsBroken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCameraWorkStatics.CreateAndPlayCameraAnimation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHCameraAnimationData& CameraAnimData (Parm, NativeAccessSpecifierPublic) // class ASHCameraAnimationExecutive* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCameraAnimationExecutive* USHCameraWorkStatics::CreateAndPlayCameraAnimation(class UObject* WorldContextObject, class ACharacter* Character, const struct FSHCameraAnimationData& CameraAnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "CreateAndPlayCameraAnimation"); Params::SHCameraWorkStatics_CreateAndPlayCameraAnimation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; Parms.CameraAnimData = std::move(CameraAnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCameraWorkStatics.CreateCameraAnimation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHCameraAnimationData& CameraAnimData (Parm, NativeAccessSpecifierPublic) // class ASHCameraAnimationExecutive* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCameraAnimationExecutive* USHCameraWorkStatics::CreateCameraAnimation(class UObject* WorldContextObject, const struct FSHCameraAnimationData& CameraAnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "CreateCameraAnimation"); Params::SHCameraWorkStatics_CreateCameraAnimation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CameraAnimData = std::move(CameraAnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCameraWorkStatics.PlayCameraAnimation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASHCameraAnimationExecutive* CameraAnimExe (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHCameraAnimationData& CameraAnimData (Parm, NativeAccessSpecifierPublic) void USHCameraWorkStatics::PlayCameraAnimation(class ASHCameraAnimationExecutive* CameraAnimExe, class ACharacter* Character, const struct FSHCameraAnimationData& CameraAnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "PlayCameraAnimation"); Params::SHCameraWorkStatics_PlayCameraAnimation Parms{}; Parms.CameraAnimExe = CameraAnimExe; Parms.Character = Character; Parms.CameraAnimData = std::move(CameraAnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCameraWorkStatics.ValidateCameraAnimData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const struct FSHCameraAnimationData& CameraAnimData (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCameraWorkStatics::ValidateCameraAnimData(const struct FSHCameraAnimationData& CameraAnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "ValidateCameraAnimData"); Params::SHCameraWorkStatics_ValidateCameraAnimData Parms{}; Parms.CameraAnimData = std::move(CameraAnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayAnimComponent.IKCountFootLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FootHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OffsetLocationTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* RotationTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayAnimComponent::IKCountFootLocationAndRotation(class FName BoneName, float FootHeight, struct FVector* OffsetLocationTarget, struct FRotator* RotationTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "IKCountFootLocationAndRotation"); Params::SHCharacterPlayAnimComponent_IKCountFootLocationAndRotation Parms{}; Parms.BoneName = BoneName; Parms.FootHeight = FootHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OffsetLocationTarget != nullptr) *OffsetLocationTarget = std::move(Parms.OffsetLocationTarget); if (RotationTarget != nullptr) *RotationTarget = std::move(Parms.RotationTarget); return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayAnimComponent.IKFootLocationTarget // (Final, Native, Public, HasDefaults) // Parameters: // const struct FVector& ImpactLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ImpactNormal (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FootHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& IKFootFloorLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterPlayAnimComponent::IKFootLocationTarget(const struct FVector& ImpactLocation, const struct FVector& ImpactNormal, float FootHeight, const struct FVector& IKFootFloorLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "IKFootLocationTarget"); Params::SHCharacterPlayAnimComponent_IKFootLocationTarget Parms{}; Parms.ImpactLocation = std::move(ImpactLocation); Parms.ImpactNormal = std::move(ImpactNormal); Parms.FootHeight = FootHeight; Parms.IKFootFloorLocation = std::move(IKFootFloorLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayAnimComponent.IKFootRotationTarget // (Final, Native, Public, HasDefaults) // Parameters: // const struct FVector& ImpactNormal (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxAngleX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxAngleY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHCharacterPlayAnimComponent::IKFootRotationTarget(const struct FVector& ImpactNormal, float MaxAngleX, float MaxAngleY) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "IKFootRotationTarget"); Params::SHCharacterPlayAnimComponent_IKFootRotationTarget Parms{}; Parms.ImpactNormal = std::move(ImpactNormal); Parms.MaxAngleX = MaxAngleX; Parms.MaxAngleY = MaxAngleY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayAnimComponent.GetAimRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHCharacterPlayAnimComponent::GetAimRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "GetAimRotation"); Params::SHCharacterPlayAnimComponent_GetAimRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayCombatComponent.GetMeleeWeaponDataRowName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHCharacterPlayCombatComponent::GetMeleeWeaponDataRowName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "GetMeleeWeaponDataRowName"); Params::SHCharacterPlayCombatComponent_GetMeleeWeaponDataRowName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayCombatComponent.ReceiveDamage // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float DamageValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayCombatComponent::ReceiveDamage(float DamageValue, const class UObject* Object, const struct FVector& HitDirection, const TSubclassOf DamageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "ReceiveDamage"); Params::SHCharacterPlayCombatComponent_ReceiveDamage Parms{}; Parms.DamageValue = DamageValue; Parms.Object = Object; Parms.HitDirection = std::move(HitDirection); Parms.DamageType = DamageType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayCombatComponent.SetAllCombatBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayCombatComponent::SetAllCombatBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "SetAllCombatBlocked"); Params::SHCharacterPlayCombatComponent_SetAllCombatBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayCombatComponent.SetWeaponMeshHidden // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayCombatComponent::SetWeaponMeshHidden(bool bHidden) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "SetWeaponMeshHidden"); Params::SHCharacterPlayCombatComponent_SetWeaponMeshHidden Parms{}; Parms.bHidden = bHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayCombatComponent.FindSubcomponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOfSubcomponentClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHCombatSubcomponentBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCombatSubcomponentBase* USHCharacterPlayCombatComponent::FindSubcomponentByClass(const TSubclassOf SubcomponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "FindSubcomponentByClass"); Params::SHCharacterPlayCombatComponent_FindSubcomponentByClass Parms{}; Parms.SubcomponentClass = SubcomponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayCombatComponent.GetCombatPose // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHCombatPoseType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHCombatPoseType USHCharacterPlayCombatComponent::GetCombatPose() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "GetCombatPose"); Params::SHCharacterPlayCombatComponent_GetCombatPose Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayCombatComponent.GetItemWeaponData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ItemWeaponDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHItemWeaponDataStruct ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const struct FSHItemWeaponDataStruct USHCharacterPlayCombatComponent::GetItemWeaponData(class FName ItemWeaponDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "GetItemWeaponData"); Params::SHCharacterPlayCombatComponent_GetItemWeaponData Parms{}; Parms.ItemWeaponDataRowName = ItemWeaponDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayCombatComponent.IsAllCombatBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayCombatComponent::IsAllCombatBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "IsAllCombatBlocked"); Params::SHCharacterPlayCombatComponent_IsAllCombatBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.ForceDeath // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayHealthComponent::ForceDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "ForceDeath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayHealthComponent.GetQuickHealBonusHealingMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayHealthComponent::GetQuickHealBonusHealingMultiplier() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "GetQuickHealBonusHealingMultiplier"); Params::SHCharacterPlayHealthComponent_GetQuickHealBonusHealingMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.GetQuickHealPlayRateMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayHealthComponent::GetQuickHealPlayRateMultiplier() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "GetQuickHealPlayRateMultiplier"); Params::SHCharacterPlayHealthComponent_GetQuickHealPlayRateMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.HandleReceiveDamageEvent // (Final, Native, Protected) void USHCharacterPlayHealthComponent::HandleReceiveDamageEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "HandleReceiveDamageEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayHealthComponent.InitDamageMaterial // (Final, Native, Public) void USHCharacterPlayHealthComponent::InitDamageMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "InitDamageMaterial"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayHealthComponent.OnMaxHealthChanged // (Final, Native, Protected) // Parameters: // const struct FGameplayAttribute& Attribute (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OldVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayHealthComponent::OnMaxHealthChanged(const struct FGameplayAttribute& Attribute, float NewVal, float OldVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "OnMaxHealthChanged"); Params::SHCharacterPlayHealthComponent_OnMaxHealthChanged Parms{}; Parms.Attribute = std::move(Attribute); Parms.NewVal = NewVal; Parms.OldVal = OldVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayHealthComponent.ReceiveDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // float DamageValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayHealthComponent::ReceiveDamage(float DamageValue, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "ReceiveDamage"); Params::SHCharacterPlayHealthComponent_ReceiveDamage Parms{}; Parms.DamageValue = DamageValue; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.ReceiveHeal // (Final, Native, Public, BlueprintCallable) // Parameters: // float HealValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayHealthComponent::ReceiveHeal(float HealValue, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "ReceiveHeal"); Params::SHCharacterPlayHealthComponent_ReceiveHeal Parms{}; Parms.HealValue = HealValue; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.SetHealthValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayHealthComponent::SetHealthValue(float InNewHealth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SetHealthValue"); Params::SHCharacterPlayHealthComponent_SetHealthValue Parms{}; Parms.InNewHealth = InNewHealth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayHealthComponent.UpdateControllerLights // (Final, Native, Protected) void USHCharacterPlayHealthComponent::UpdateControllerLights() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "UpdateControllerLights"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayHealthComponent.ChooseQuickHealItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FDataTableRowHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FDataTableRowHandle USHCharacterPlayHealthComponent::ChooseQuickHealItem() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "ChooseQuickHealItem"); Params::SHCharacterPlayHealthComponent_ChooseQuickHealItem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.GetHealthState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHealthStateEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHHealthStateEnum USHCharacterPlayHealthComponent::GetHealthState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "GetHealthState"); Params::SHCharacterPlayHealthComponent_GetHealthState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.GetHealthValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayHealthComponent::GetHealthValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "GetHealthValue"); Params::SHCharacterPlayHealthComponent_GetHealthValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.GetMaximumHealthValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayHealthComponent::GetMaximumHealthValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "GetMaximumHealthValue"); Params::SHCharacterPlayHealthComponent_GetMaximumHealthValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.GetMedicalItemRowHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDataTableRowHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FDataTableRowHandle USHCharacterPlayHealthComponent::GetMedicalItemRowHandle(class FName RowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "GetMedicalItemRowHandle"); Params::SHCharacterPlayHealthComponent_GetMedicalItemRowHandle Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.GetMedicalItemsNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHCharacterPlayHealthComponent::GetMedicalItemsNames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "GetMedicalItemsNames"); Params::SHCharacterPlayHealthComponent_GetMedicalItemsNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.HasAnyHealingItems // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayHealthComponent::HasAnyHealingItems() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "HasAnyHealingItems"); Params::SHCharacterPlayHealthComponent_HasAnyHealingItems Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.IsFullHealth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayHealthComponent::IsFullHealth() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "IsFullHealth"); Params::SHCharacterPlayHealthComponent_IsFullHealth Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHealthComponent.IsInLowHealthState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayHealthComponent::IsInLowHealthState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "IsInLowHealthState"); Params::SHCharacterPlayHealthComponent_IsInLowHealthState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayHitReactionComponent.OnReceiveDamageEnd // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayHitReactionComponent::OnReceiveDamageEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHitReactionComponent", "OnReceiveDamageEnd"); Params::SHCharacterPlayHitReactionComponent_OnReceiveDamageEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.CollectItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ItemQuantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::CollectItem(const class FName ItemDataRowName, const int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "CollectItem"); Params::SHCharacterPlayItemsComponent_CollectItem Parms{}; Parms.ItemDataRowName = ItemDataRowName; Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.CountItemsThatCanBeTakenOut // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FInventoryItemDataStruct& Item (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::CountItemsThatCanBeTakenOut(const struct FInventoryItemDataStruct& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "CountItemsThatCanBeTakenOut"); Params::SHCharacterPlayItemsComponent_CountItemsThatCanBeTakenOut Parms{}; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.DirectStashItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FInventoryItemDataStruct& Item (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::DirectStashItem(const struct FInventoryItemDataStruct& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "DirectStashItem"); Params::SHCharacterPlayItemsComponent_DirectStashItem Parms{}; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.EmptyStash // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayItemsComponent::EmptyStash() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "EmptyStash"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.FlashlightEquip // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayItemsComponent::FlashlightEquip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "FlashlightEquip"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.FlashlightToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::FlashlightToggle(bool bOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "FlashlightToggle"); Params::SHCharacterPlayItemsComponent_FlashlightToggle Parms{}; Parms.bOn = bOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.FlashlightUnequip // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayItemsComponent::FlashlightUnequip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "FlashlightUnequip"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.ForceItemNewSkeletalMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // ESkeletalMeshOverrideType SkeletalMeshOverrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::ForceItemNewSkeletalMesh(ESkeletalMeshOverrideType SkeletalMeshOverrideType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "ForceItemNewSkeletalMesh"); Params::SHCharacterPlayItemsComponent_ForceItemNewSkeletalMesh Parms{}; Parms.SkeletalMeshOverrideType = SkeletalMeshOverrideType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.GetAllAmmoCounts // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap USHCharacterPlayItemsComponent::GetAllAmmoCounts() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetAllAmmoCounts"); Params::SHCharacterPlayItemsComponent_GetAllAmmoCounts Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetAmmoCountFromMagazines // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName AmmoDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetAmmoCountFromMagazines(class FName AmmoDataRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetAmmoCountFromMagazines"); Params::SHCharacterPlayItemsComponent_GetAmmoCountFromMagazines Parms{}; Parms.AmmoDataRowName = AmmoDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetInventorySlots // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHCharacterPlayItemsComponent::GetInventorySlots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetInventorySlots"); Params::SHCharacterPlayItemsComponent_GetInventorySlots Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetItemInvestigationExe // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ASHItemInvestigationExecutive* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemInvestigationExecutive* USHCharacterPlayItemsComponent::GetItemInvestigationExe() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetItemInvestigationExe"); Params::SHCharacterPlayItemsComponent_GetItemInvestigationExe Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetSmallestItemStack // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetSmallestItemStack(const class FName ItemDataRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetSmallestItemStack"); Params::SHCharacterPlayItemsComponent_GetSmallestItemStack Parms{}; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetTotalAmmoCount // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName AmmoDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetTotalAmmoCount(class FName AmmoDataRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetTotalAmmoCount"); Params::SHCharacterPlayItemsComponent_GetTotalAmmoCount Parms{}; Parms.AmmoDataRowName = AmmoDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.HandleItemInvestExeReadyToBeDeleted // (Final, Native, Protected) void USHCharacterPlayItemsComponent::HandleItemInvestExeReadyToBeDeleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "HandleItemInvestExeReadyToBeDeleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.HandleReceiveDamageEvent // (Final, Native, Protected) void USHCharacterPlayItemsComponent::HandleReceiveDamageEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "HandleReceiveDamageEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.LogDatabaseEntry // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InItemDataRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDataTable* InDataTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkAsNewForBrowse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::LogDatabaseEntry(const class FName& InItemDataRowName, const class UDataTable* InDataTable, bool bMarkAsNewForBrowse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "LogDatabaseEntry"); Params::SHCharacterPlayItemsComponent_LogDatabaseEntry Parms{}; Parms.InItemDataRowName = InItemDataRowName; Parms.InDataTable = InDataTable; Parms.bMarkAsNewForBrowse = bMarkAsNewForBrowse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.OnGameplayEvent // (Final, Native, Public) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::OnGameplayEvent(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "OnGameplayEvent"); Params::SHCharacterPlayItemsComponent_OnGameplayEvent Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.OverrideItemSkeletalMesh // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSkeletalMeshOverrideData& SkeletalMeshOverrideStruct (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::OverrideItemSkeletalMesh(const struct FSkeletalMeshOverrideData& SkeletalMeshOverrideStruct) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "OverrideItemSkeletalMesh"); Params::SHCharacterPlayItemsComponent_OverrideItemSkeletalMesh Parms{}; Parms.SkeletalMeshOverrideStruct = std::move(SkeletalMeshOverrideStruct); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.RadioEquip // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayItemsComponent::RadioEquip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "RadioEquip"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.RadioToggle // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayItemsComponent::RadioToggle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "RadioToggle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.RadioUnequip // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayItemsComponent::RadioUnequip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "RadioUnequip"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.RemoveAllItemsOfType // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHItemTypeEnum ItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::RemoveAllItemsOfType(ESHItemTypeEnum ItemType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "RemoveAllItemsOfType"); Params::SHCharacterPlayItemsComponent_RemoveAllItemsOfType Parms{}; Parms.ItemType = ItemType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.RemoveItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ItemQuantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::RemoveItem(const class FName ItemDataRowName, const int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "RemoveItem"); Params::SHCharacterPlayItemsComponent_RemoveItem Parms{}; Parms.ItemDataRowName = ItemDataRowName; Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.RestoreDefaultItemSkeletalMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // ESkeletalMeshOverrideType SkeletalMeshOverrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::RestoreDefaultItemSkeletalMesh(ESkeletalMeshOverrideType SkeletalMeshOverrideType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "RestoreDefaultItemSkeletalMesh"); Params::SHCharacterPlayItemsComponent_RestoreDefaultItemSkeletalMesh Parms{}; Parms.SkeletalMeshOverrideType = SkeletalMeshOverrideType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.RestoreDefaultWeaponPickUpBehavior // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayItemsComponent::RestoreDefaultWeaponPickUpBehavior() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "RestoreDefaultWeaponPickUpBehavior"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.SetUnlimitedInventory // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayItemsComponent::SetUnlimitedInventory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SetUnlimitedInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.SetUseItemBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::SetUseItemBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SetUseItemBlocked"); Params::SHCharacterPlayItemsComponent_SetUseItemBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.SetWeaponPickUpBehavior // (Final, Native, Public, BlueprintCallable) // Parameters: // EBTWeaponPickUpBehavior InNewBehavior (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::SetWeaponPickUpBehavior(EBTWeaponPickUpBehavior InNewBehavior) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SetWeaponPickUpBehavior"); Params::SHCharacterPlayItemsComponent_SetWeaponPickUpBehavior Parms{}; Parms.InNewBehavior = InNewBehavior; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.StashItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FInventoryItemDataStruct& Item (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::StashItem(const struct FInventoryItemDataStruct& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "StashItem"); Params::SHCharacterPlayItemsComponent_StashItem Parms{}; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.StashItemFromInventory // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FInventoryItemDataStruct& Item (Parm, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::StashItemFromInventory(const struct FInventoryItemDataStruct& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "StashItemFromInventory"); Params::SHCharacterPlayItemsComponent_StashItemFromInventory Parms{}; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.TakeOutItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FInventoryItemDataStruct& Item (Parm, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::TakeOutItem(const struct FInventoryItemDataStruct& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "TakeOutItem"); Params::SHCharacterPlayItemsComponent_TakeOutItem Parms{}; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayItemsComponent.CanCollectItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ItemQuantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool OnlyFullCollect (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBTCantCollectItemReason* OutReason (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::CanCollectItem(const class FName ItemDataRowName, const int32 ItemQuantity, const bool OnlyFullCollect, EBTCantCollectItemReason* OutReason) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "CanCollectItem"); Params::SHCharacterPlayItemsComponent_CanCollectItem Parms{}; Parms.ItemDataRowName = ItemDataRowName; Parms.ItemQuantity = ItemQuantity; Parms.OnlyFullCollect = OnlyFullCollect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutReason != nullptr) *OutReason = Parms.OutReason; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.CanFabricateItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FFabricationDataStruct& FabricationData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool* FailedResourceCheck (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::CanFabricateItem(const struct FFabricationDataStruct& FabricationData, bool* FailedResourceCheck) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "CanFabricateItem"); Params::SHCharacterPlayItemsComponent_CanFabricateItem Parms{}; Parms.FabricationData = std::move(FabricationData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FailedResourceCheck != nullptr) *FailedResourceCheck = Parms.FailedResourceCheck; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetCollectedItemsNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHCharacterPlayItemsComponent::GetCollectedItemsNames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetCollectedItemsNames"); Params::SHCharacterPlayItemsComponent_GetCollectedItemsNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetFlashlight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AFlashlight* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AFlashlight* USHCharacterPlayItemsComponent::GetFlashlight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetFlashlight"); Params::SHCharacterPlayItemsComponent_GetFlashlight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetInventorySlotData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInventoryItemDataStruct ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FInventoryItemDataStruct USHCharacterPlayItemsComponent::GetInventorySlotData(int32 InSlot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetInventorySlotData"); Params::SHCharacterPlayItemsComponent_GetInventorySlotData Parms{}; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetInventorySlotsRef // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray USHCharacterPlayItemsComponent::GetInventorySlotsRef() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetInventorySlotsRef"); Params::SHCharacterPlayItemsComponent_GetInventorySlotsRef Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetItemCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetItemCount(const class FName ItemDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetItemCount"); Params::SHCharacterPlayItemsComponent_GetItemCount Parms{}; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetItemDataBP // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ItemDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHItemDataStruct* OutItemData (Parm, OutParm, NativeAccessSpecifierPublic) // bool* bOutIsFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::GetItemDataBP(class FName ItemDataRowName, struct FSHItemDataStruct* OutItemData, bool* bOutIsFound) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetItemDataBP"); Params::SHCharacterPlayItemsComponent_GetItemDataBP Parms{}; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItemData != nullptr) *OutItemData = std::move(Parms.OutItemData); if (bOutIsFound != nullptr) *bOutIsFound = Parms.bOutIsFound; } // Function Cronos.SHCharacterPlayItemsComponent.GetItemMaxCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetItemMaxCount(const class FName ItemDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetItemMaxCount"); Params::SHCharacterPlayItemsComponent_GetItemMaxCount Parms{}; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetItemMaxStackQuantity // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSHItemDataStruct& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetItemMaxStackQuantity(const struct FSHItemDataStruct& ItemData) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetItemMaxStackQuantity"); Params::SHCharacterPlayItemsComponent_GetItemMaxStackQuantity Parms{}; Parms.ItemData = std::move(ItemData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetItemUseCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetItemUseCount(const class FName ItemDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetItemUseCount"); Params::SHCharacterPlayItemsComponent_GetItemUseCount Parms{}; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetMaxInventorySize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetMaxInventorySize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetMaxInventorySize"); Params::SHCharacterPlayItemsComponent_GetMaxInventorySize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetMaxItemQuantityPlayerHasEnoughFundsToBuy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InWithCost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetMaxItemQuantityPlayerHasEnoughFundsToBuy(const class FName ItemDataRowName, int32 InWithCost) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetMaxItemQuantityPlayerHasEnoughFundsToBuy"); Params::SHCharacterPlayItemsComponent_GetMaxItemQuantityPlayerHasEnoughFundsToBuy Parms{}; Parms.ItemDataRowName = ItemDataRowName; Parms.InWithCost = InWithCost; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetMaxItemQuantityPlayerHasEnoughSpaceToCollect // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetMaxItemQuantityPlayerHasEnoughSpaceToCollect(const class FName ItemDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetMaxItemQuantityPlayerHasEnoughSpaceToCollect"); Params::SHCharacterPlayItemsComponent_GetMaxItemQuantityPlayerHasEnoughSpaceToCollect Parms{}; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetQuickFabricationPerformTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayItemsComponent::GetQuickFabricationPerformTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetQuickFabricationPerformTime"); Params::SHCharacterPlayItemsComponent_GetQuickFabricationPerformTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetRadio // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHRadio* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHRadio* USHCharacterPlayItemsComponent::GetRadio() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetRadio"); Params::SHCharacterPlayItemsComponent_GetRadio Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetSavedWeaponAmmoCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName WeaponDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetSavedWeaponAmmoCount(class FName WeaponDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetSavedWeaponAmmoCount"); Params::SHCharacterPlayItemsComponent_GetSavedWeaponAmmoCount Parms{}; Parms.WeaponDataRowName = WeaponDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetStashedItemQuantity // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& InItemDataRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetStashedItemQuantity(const class FName& InItemDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetStashedItemQuantity"); Params::SHCharacterPlayItemsComponent_GetStashedItemQuantity Parms{}; Parms.InItemDataRowName = InItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.GetStashedItems // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray USHCharacterPlayItemsComponent::GetStashedItems() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetStashedItems"); Params::SHCharacterPlayItemsComponent_GetStashedItems Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.HasItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::HasItem(const class FName ItemDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "HasItem"); Params::SHCharacterPlayItemsComponent_HasItem Parms{}; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.HasItemFromRow // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FDataTableRowHandle& RowHandle (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::HasItemFromRow(const struct FDataTableRowHandle& RowHandle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "HasItemFromRow"); Params::SHCharacterPlayItemsComponent_HasItemFromRow Parms{}; Parms.RowHandle = std::move(RowHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.IsFlashlightEquipped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::IsFlashlightEquipped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "IsFlashlightEquipped"); Params::SHCharacterPlayItemsComponent_IsFlashlightEquipped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.IsFlashlightTurnOn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::IsFlashlightTurnOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "IsFlashlightTurnOn"); Params::SHCharacterPlayItemsComponent_IsFlashlightTurnOn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.IsInItemInvesigation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::IsInItemInvesigation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "IsInItemInvesigation"); Params::SHCharacterPlayItemsComponent_IsInItemInvesigation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.IsQuickFabricationInProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::IsQuickFabricationInProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "IsQuickFabricationInProgress"); Params::SHCharacterPlayItemsComponent_IsQuickFabricationInProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.IsRadioEquipped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::IsRadioEquipped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "IsRadioEquipped"); Params::SHCharacterPlayItemsComponent_IsRadioEquipped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.IsRadioTurnOn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::IsRadioTurnOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "IsRadioTurnOn"); Params::SHCharacterPlayItemsComponent_IsRadioTurnOn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayItemsComponent.IsUseItemBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::IsUseItemBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "IsUseItemBlocked"); Params::SHCharacterPlayItemsComponent_IsUseItemBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayMusicComponent.CollisionSettingsChanged // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* ChangedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMusicComponent::CollisionSettingsChanged(class UPrimitiveComponent* ChangedComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMusicComponent", "CollisionSettingsChanged"); Params::SHCharacterPlayMusicComponent_CollisionSettingsChanged Parms{}; Parms.ChangedComponent = ChangedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayMusicComponent.OnComponentBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHCharacterPlayMusicComponent::OnComponentBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMusicComponent", "OnComponentBeginOverlap"); Params::SHCharacterPlayMusicComponent_OnComponentBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayMusicComponent.OnComponentEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMusicComponent::OnComponentEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMusicComponent", "OnComponentEndOverlap"); Params::SHCharacterPlayMusicComponent_OnComponentEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TestSerializableAcctor.SpawnActorOnSameLevel // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UClass* Class_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ATestSerializableAcctor::SpawnActorOnSameLevel(class UClass* Class_0, const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TestSerializableAcctor", "SpawnActorOnSameLevel"); Params::TestSerializableAcctor_SpawnActorOnSameLevel Parms{}; Parms.Class_0 = Class_0; Parms.Transform = std::move(Transform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayRaycastDetectorComponent.SetHoverBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayRaycastDetectorComponent::SetHoverBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayRaycastDetectorComponent", "SetHoverBlocked"); Params::SHCharacterPlayRaycastDetectorComponent_SetHoverBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayRaycastDetectorComponent.SetInteractBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayRaycastDetectorComponent::SetInteractBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayRaycastDetectorComponent", "SetInteractBlocked"); Params::SHCharacterPlayRaycastDetectorComponent_SetInteractBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayRaycastDetectorComponent.IsHoverBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayRaycastDetectorComponent::IsHoverBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayRaycastDetectorComponent", "IsHoverBlocked"); Params::SHCharacterPlayRaycastDetectorComponent_IsHoverBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayRaycastDetectorComponent.IsInteractBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayRaycastDetectorComponent::IsInteractBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayRaycastDetectorComponent", "IsInteractBlocked"); Params::SHCharacterPlayRaycastDetectorComponent_IsInteractBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.CharacterPlayViewData.GetPitchLimit // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UCharacterPlayViewData::GetPitchLimit() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterPlayViewData", "GetPitchLimit"); Params::CharacterPlayViewData_GetPitchLimit Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayViewComponent.AdaptNewLocationAsNewLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseOverridenView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InViewLocationOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::AdaptNewLocationAsNewLocation(const struct FVector& InLocation, bool bUseOverridenView, const struct FVector& InViewLocationOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "AdaptNewLocationAsNewLocation"); Params::SHCharacterPlayViewComponent_AdaptNewLocationAsNewLocation Parms{}; Parms.InLocation = std::move(InLocation); Parms.bUseOverridenView = bUseOverridenView; Parms.InViewLocationOverride = std::move(InViewLocationOverride); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.AddToControlRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& RotationToAdd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::AddToControlRotation(const struct FRotator& RotationToAdd, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "AddToControlRotation"); Params::SHCharacterPlayViewComponent_AddToControlRotation Parms{}; Parms.RotationToAdd = std::move(RotationToAdd); Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.ClearRotationScale // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::ClearRotationScale(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "ClearRotationScale"); Params::SHCharacterPlayViewComponent_ClearRotationScale Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.GetViewDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterPlayViewComponent::GetViewDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "GetViewDirection"); Params::SHCharacterPlayViewComponent_GetViewDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayViewComponent.GetViewLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterPlayViewComponent::GetViewLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "GetViewLocation"); Params::SHCharacterPlayViewComponent_GetViewLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayViewComponent.GetViewRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHCharacterPlayViewComponent::GetViewRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "GetViewRotation"); Params::SHCharacterPlayViewComponent_GetViewRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayViewComponent.LookAtLocationAbsolute // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LookFromBack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHOperationEvents* USHCharacterPlayViewComponent::LookAtLocationAbsolute(const struct FVector& Location, float RotateDuration, const class UObject* Object, class UCurveFloat* InCurve, bool LookFromBack) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "LookAtLocationAbsolute"); Params::SHCharacterPlayViewComponent_LookAtLocationAbsolute Parms{}; Parms.Location = std::move(Location); Parms.RotateDuration = RotateDuration; Parms.Object = Object; Parms.InCurve = InCurve; Parms.LookFromBack = LookFromBack; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayViewComponent.LookAtLocationAbsoluteWithDeviation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Deviation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LookFromBack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHOperationEvents* USHCharacterPlayViewComponent::LookAtLocationAbsoluteWithDeviation(const struct FVector& Location, float RotateDuration, const class UObject* Object, const struct FVector2D& Deviation, bool LookFromBack, class UCurveFloat* InCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "LookAtLocationAbsoluteWithDeviation"); Params::SHCharacterPlayViewComponent_LookAtLocationAbsoluteWithDeviation Parms{}; Parms.Location = std::move(Location); Parms.RotateDuration = RotateDuration; Parms.Object = Object; Parms.Deviation = std::move(Deviation); Parms.LookFromBack = LookFromBack; Parms.InCurve = InCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayViewComponent.LookAtRotationAbsolute // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float RotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LookFromBack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHOperationEvents* USHCharacterPlayViewComponent::LookAtRotationAbsolute(const struct FRotator& Rotation, float RotateDuration, const class UObject* Object, class UCurveFloat* InCurve, bool LookFromBack) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "LookAtRotationAbsolute"); Params::SHCharacterPlayViewComponent_LookAtRotationAbsolute Parms{}; Parms.Rotation = std::move(Rotation); Parms.RotateDuration = RotateDuration; Parms.Object = Object; Parms.InCurve = InCurve; Parms.LookFromBack = LookFromBack; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayViewComponent.MatchControlRotationToComponent // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayViewComponent::MatchControlRotationToComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "MatchControlRotationToComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.OverrideControlRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewControlRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::OverrideControlRotation(const struct FRotator& NewControlRotation, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "OverrideControlRotation"); Params::SHCharacterPlayViewComponent_OverrideControlRotation Parms{}; Parms.NewControlRotation = std::move(NewControlRotation); Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.SetCustomCameraRotationLimit // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // bool Apply (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& PitchRotationLimits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& YawRotationLimits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::SetCustomCameraRotationLimit(bool Apply, const struct FVector2D& PitchRotationLimits, const struct FVector2D& YawRotationLimits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "SetCustomCameraRotationLimit"); Params::SHCharacterPlayViewComponent_SetCustomCameraRotationLimit Parms{}; Parms.Apply = Apply; Parms.PitchRotationLimits = std::move(PitchRotationLimits); Parms.YawRotationLimits = std::move(YawRotationLimits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.SetInstantBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInInstantBlend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::SetInstantBlend(bool bInInstantBlend) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "SetInstantBlend"); Params::SHCharacterPlayViewComponent_SetInstantBlend Parms{}; Parms.bInInstantBlend = bInInstantBlend; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.SetRotationBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::SetRotationBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "SetRotationBlocked"); Params::SHCharacterPlayViewComponent_SetRotationBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.SetRotationScale // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Scale (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::SetRotationScale(const float Scale, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "SetRotationScale"); Params::SHCharacterPlayViewComponent_SetRotationScale Parms{}; Parms.Scale = Scale; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.SetTemporaryCameraOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCameraComponent* NewCam (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::SetTemporaryCameraOverride(class UCameraComponent* NewCam, bool Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "SetTemporaryCameraOverride"); Params::SHCharacterPlayViewComponent_SetTemporaryCameraOverride Parms{}; Parms.NewCam = NewCam; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayViewComponent.IsRotationBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayViewComponent::IsRotationBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "IsRotationBlocked"); Params::SHCharacterPlayViewComponent_IsRotationBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterPlayWeaponState3DWidgetComponent.OnRangedAimStateChanged // (Final, Native, Private) // Parameters: // bool NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayWeaponState3DWidgetComponent::OnRangedAimStateChanged(bool NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayWeaponState3DWidgetComponent", "OnRangedAimStateChanged"); Params::SHCharacterPlayWeaponState3DWidgetComponent_OnRangedAimStateChanged Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterPlayWeaponState3DWidgetComponent.OnWeaponModeChanged // (Final, Native, Private) void USHCharacterPlayWeaponState3DWidgetComponent::OnWeaponModeChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayWeaponState3DWidgetComponent", "OnWeaponModeChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.AssignWeaponModeToSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InModeIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::AssignWeaponModeToSlot(const class UObject* WorldContextObject, int32 InSlot, int32 InModeIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "AssignWeaponModeToSlot"); Params::SHCharacterStatics_AssignWeaponModeToSlot Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSlot = InSlot; Parms.InModeIndex = InModeIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.ChangeWeaponSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::ChangeWeaponSlot(const class UObject* WorldContextObject, int32 InSlot, bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "ChangeWeaponSlot"); Params::SHCharacterStatics_ChangeWeaponSlot Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSlot = InSlot; Parms.bInstant = bInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.CheckIfFabricatingAmmoForSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::CheckIfFabricatingAmmoForSlot(const class UObject* WorldContextObject, int32 InSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "CheckIfFabricatingAmmoForSlot"); Params::SHCharacterStatics_CheckIfFabricatingAmmoForSlot Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.CheckIfThereIsWeaponInSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::CheckIfThereIsWeaponInSlot(const class UObject* WorldContextObject, int32 InSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "CheckIfThereIsWeaponInSlot"); Params::SHCharacterStatics_CheckIfThereIsWeaponInSlot Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.CheckIfWeaponModeAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::CheckIfWeaponModeAvailable(const class UObject* WorldContextObject, int32 Mode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "CheckIfWeaponModeAvailable"); Params::SHCharacterStatics_CheckIfWeaponModeAvailable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Mode = Mode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.CheckIfWeaponSlotActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::CheckIfWeaponSlotActive(const class UObject* WorldContextObject, int32 InSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "CheckIfWeaponSlotActive"); Params::SHCharacterStatics_CheckIfWeaponSlotActive Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.EndTrapMine // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::EndTrapMine(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "EndTrapMine"); Params::SHCharacterStatics_EndTrapMine Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.GetCharacterPlay // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* USHCharacterStatics::GetCharacterPlay(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "GetCharacterPlay"); Params::SHCharacterStatics_GetCharacterPlay Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.IsFlamethrowerActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsFlamethrowerActive(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsFlamethrowerActive"); Params::SHCharacterStatics_IsFlamethrowerActive Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.IsInCutscene // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsInCutscene(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsInCutscene"); Params::SHCharacterStatics_IsInCutscene Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.IsInRangedAim // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsInRangedAim(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsInRangedAim"); Params::SHCharacterStatics_IsInRangedAim Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.IsInTrapMineAim // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsInTrapMineAim(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsInTrapMineAim"); Params::SHCharacterStatics_IsInTrapMineAim Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.IsReloading // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsReloading(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsReloading"); Params::SHCharacterStatics_IsReloading Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.MakeAutoSave // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDataTableRowHandle& SavePointHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool Flush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::MakeAutoSave(class UObject* WorldContextObject, const struct FDataTableRowHandle& SavePointHandle, bool Flush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "MakeAutoSave"); Params::SHCharacterStatics_MakeAutoSave Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePointHandle = std::move(SavePointHandle); Parms.Flush = Flush; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.MakeQuickLoad // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::MakeQuickLoad(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "MakeQuickLoad"); Params::SHCharacterStatics_MakeQuickLoad Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.SetActorTeam // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* PawnActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGenericTeamId& TeamID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::SetActorTeam(const class UObject* WorldContextObject, class APawn* PawnActor, const struct FGenericTeamId& TeamID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "SetActorTeam"); Params::SHCharacterStatics_SetActorTeam Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PawnActor = PawnActor; Parms.TeamID = std::move(TeamID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCharacterStatics.StartFiring // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::StartFiring(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "StartFiring"); Params::SHCharacterStatics_StartFiring Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.StartFiringAlternative // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::StartFiringAlternative(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "StartFiringAlternative"); Params::SHCharacterStatics_StartFiringAlternative Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.StartRangedAim // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::StartRangedAim(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "StartRangedAim"); Params::SHCharacterStatics_StartRangedAim Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.StartTrapMine // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::StartTrapMine(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "StartTrapMine"); Params::SHCharacterStatics_StartTrapMine Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.StopFiring // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::StopFiring(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "StopFiring"); Params::SHCharacterStatics_StopFiring Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.StopFiringAlternative // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::StopFiringAlternative(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "StopFiringAlternative"); Params::SHCharacterStatics_StopFiringAlternative Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.StopRangedAim // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::StopRangedAim(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "StopRangedAim"); Params::SHCharacterStatics_StopRangedAim Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHCharacterStatics.SwitchCharacterPlay // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHSuccessFailureEnum* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay** Character (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::SwitchCharacterPlay(const class UObject* WorldContextObject, ESHSuccessFailureEnum* Result, class ASHCharacterPlay** Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "SwitchCharacterPlay"); Params::SHCharacterStatics_SwitchCharacterPlay Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; if (Character != nullptr) *Character = Parms.Character; } // Function Cronos.UnmergedDifficultyConfig.GetWeakSpotHealth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EGameplayDifficulty InDifficulty (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUnmergedPhases InPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UUnmergedDifficultyConfig::GetWeakSpotHealth(const EGameplayDifficulty InDifficulty, EUnmergedPhases InPhase) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UnmergedDifficultyConfig", "GetWeakSpotHealth"); Params::UnmergedDifficultyConfig_GetWeakSpotHealth Parms{}; Parms.InDifficulty = InDifficulty; Parms.InPhase = InPhase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCineCameraActor.GetSHCineCameraComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHCineCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCineCameraComponent* ASHCineCameraActor::GetSHCineCameraComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCineCameraActor", "GetSHCineCameraComponent"); Params::SHCineCameraActor_GetSHCineCameraComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCombatSnapInterface.CanSnapOnActor // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHCombatSnapInterface::CanSnapOnActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatSnapInterface", "CanSnapOnActor"); Params::SHCombatSnapInterface_CanSnapOnActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCombatSnapInterface.GetSnapLocation // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ISHCombatSnapInterface::GetSnapLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatSnapInterface", "GetSnapLocation"); Params::SHCombatSnapInterface_GetSnapLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHCombatPushedInterface.PushedBy // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* pusher (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHCombatPushedInterface::PushedBy(class AActor* pusher, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatPushedInterface", "PushedBy"); Params::SHCombatPushedInterface_PushedBy Parms{}; Parms.pusher = pusher; Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHHarvestableInterface.OnHarvestingEnded // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool interrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHHarvestableInterface::OnHarvestingEnded(bool interrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHHarvestableInterface", "OnHarvestingEnded"); Params::SHHarvestableInterface_OnHarvestingEnded Parms{}; Parms.interrupted = interrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHHarvestableInterface.OnHarvestingStarted // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISHHarvestableInterface::OnHarvestingStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHHarvestableInterface", "OnHarvestingStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHHarvestableInterface.SetAsHarvestTarget // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHHarvestableInterface::SetAsHarvestTarget(bool IsTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHHarvestableInterface", "SetAsHarvestTarget"); Params::SHHarvestableInterface_SetAsHarvestTarget Parms{}; Parms.IsTarget = IsTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.GetDoorAttachmentActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHDoorAttachment* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHDoorAttachment* ASHDoor::GetDoorAttachmentActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "GetDoorAttachmentActor"); Params::SHDoor_GetDoorAttachmentActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoor.OnAttachmentUnlocked // (Final, Native, Public, BlueprintCallable) void ASHDoor::OnAttachmentUnlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "OnAttachmentUnlocked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.OnDoorBlockOverlapEnd // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoor::OnDoorBlockOverlapEnd(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "OnDoorBlockOverlapEnd"); Params::SHDoor_OnDoorBlockOverlapEnd Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.OnDoorBlockOverlapStart // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHDoor::OnDoorBlockOverlapStart(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "OnDoorBlockOverlapStart"); Params::SHDoor_OnDoorBlockOverlapStart Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.OnDoorFakeMovementComplete // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoor::OnDoorFakeMovementComplete(class USHDoorMovementComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "OnDoorFakeMovementComplete"); Params::SHDoor_OnDoorFakeMovementComplete Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.OnLockInteractFinished // (Final, Native, Protected) void ASHDoor::OnLockInteractFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "OnLockInteractFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.OnLockStateChanged // (Final, Native, Protected) // Parameters: // class USHDoorLockComponent* LockComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoor::OnLockStateChanged(class USHDoorLockComponent* LockComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "OnLockStateChanged"); Params::SHDoor_OnLockStateChanged Parms{}; Parms.LockComponent = LockComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.OnPushableEndInteraction // (Final, Native, Protected) // Parameters: // class USHPushableComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoor::OnPushableEndInteraction(class USHPushableComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "OnPushableEndInteraction"); Params::SHDoor_OnPushableEndInteraction Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.OnPushableStartInteraction // (Final, Native, Protected) // Parameters: // class USHPushableComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoor::OnPushableStartInteraction(class USHPushableComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "OnPushableStartInteraction"); Params::SHDoor_OnPushableStartInteraction Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHDoor::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "ProcessProximityBeginOverlap"); Params::SHDoor_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.SetupDoorSwitch // (Final, Native, Protected, BlueprintCallable) void ASHDoor::SetupDoorSwitch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "SetupDoorSwitch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoor.ToggleNavLink // (Native, Event, Public, BlueprintEvent) // Parameters: // const bool bShouldEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoor::ToggleNavLink(const bool bShouldEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "ToggleNavLink"); Params::SHDoor_ToggleNavLink Parms{}; Parms.bShouldEnable = bShouldEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAnimationsComponent.MovementSnapFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorAnimationsComponent::MovementSnapFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAnimationsComponent", "MovementSnapFinished"); Params::SHDoorAnimationsComponent_MovementSnapFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAnimationsComponent.OnLockedAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorAnimationsComponent::OnLockedAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAnimationsComponent", "OnLockedAnimEnd"); Params::SHDoorAnimationsComponent_OnLockedAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAnimationsComponent.PutCharacterOnSpotFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorAnimationsComponent::PutCharacterOnSpotFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAnimationsComponent", "PutCharacterOnSpotFinished"); Params::SHDoorAnimationsComponent_PutCharacterOnSpotFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorAnimationsComponent.SetLockAnimComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSHLockAnimComponentsData& InDataAbove (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FSHLockAnimComponentsData& InDataBelow (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHDoorAnimationsComponent::SetLockAnimComponents(const struct FSHLockAnimComponentsData& InDataAbove, const struct FSHLockAnimComponentsData& InDataBelow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAnimationsComponent", "SetLockAnimComponents"); Params::SHDoorAnimationsComponent_SetLockAnimComponents Parms{}; Parms.InDataAbove = std::move(InDataAbove); Parms.InDataBelow = std::move(InDataBelow); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorControlInterface.OnPushedByDoorEvent // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISHDoorControlInterface::OnPushedByDoorEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHDoorControlInterface", "OnPushedByDoorEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorControlInterface.CanBePushedByDoor // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHDoorControlInterface::CanBePushedByDoor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHDoorControlInterface", "CanBePushedByDoor"); Params::SHDoorControlInterface_CanBePushedByDoor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorControlInterface.CanPushDoor // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHDoorControlInterface::CanPushDoor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHDoorControlInterface", "CanPushDoor"); Params::SHDoorControlInterface_CanPushDoor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorControlInterface.GetPushingVelocity // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ISHDoorControlInterface::GetPushingVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHDoorControlInterface", "GetPushingVelocity"); Params::SHDoorControlInterface_GetPushingVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorLockComponent.OnInteract // (Final, Native, Public) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorLockComponent::OnInteract(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockComponent", "OnInteract"); Params::SHDoorLockComponent_OnInteract Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorLockComponent.OnLockedAnimFinished // (Final, Native, Public) void USHDoorLockComponent::OnLockedAnimFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockComponent", "OnLockedAnimFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorLockComponent.OnMiniinventoryClosed // (Final, Native, Public) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorLockComponent::OnMiniinventoryClosed(class FName ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockComponent", "OnMiniinventoryClosed"); Params::SHDoorLockComponent_OnMiniinventoryClosed Parms{}; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorLockComponent.PlayLockedAnimation // (Final, Native, Protected) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorLockComponent::PlayLockedAnimation(class FName ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockComponent", "PlayLockedAnimation"); Params::SHDoorLockComponent_PlayLockedAnimation Parms{}; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorLockComponent.SetLocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SkipDetectableManagement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorLockComponent::SetLocked(bool NewLocked, bool SkipDetectableManagement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockComponent", "SetLocked"); Params::SHDoorLockComponent_SetLocked Parms{}; Parms.NewLocked = NewLocked; Parms.SkipDetectableManagement = SkipDetectableManagement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorLockComponent.Unlock // (Final, Native, Protected) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorLockComponent::Unlock(class FName ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockComponent", "Unlock"); Params::SHDoorLockComponent_Unlock Parms{}; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorLockComponent.IsLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorLockComponent::IsLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockComponent", "IsLocked"); Params::SHDoorLockComponent_IsLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.AddActorToTraceIgnoreActors // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::AddActorToTraceIgnoreActors(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "AddActorToTraceIgnoreActors"); Params::SHDoorMovementComponent_AddActorToTraceIgnoreActors Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorMovementComponent.AddPhysicForce // (Final, Native, Public, BlueprintCallable) // Parameters: // const float MoveForce (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::AddPhysicForce(const float MoveForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "AddPhysicForce"); Params::SHDoorMovementComponent_AddPhysicForce Parms{}; Parms.MoveForce = MoveForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorMovementComponent.DisableDoorMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::DisableDoorMovement(bool Disable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "DisableDoorMovement"); Params::SHDoorMovementComponent_DisableDoorMovement Parms{}; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorMovementComponent.GetDoorMovementDisabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::GetDoorMovementDisabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetDoorMovementDisabled"); Params::SHDoorMovementComponent_GetDoorMovementDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.PlayCurveAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCurveFloat* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InSkipTracing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::PlayCurveAnim(class UCurveFloat* InCurve, bool InSkipTracing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "PlayCurveAnim"); Params::SHDoorMovementComponent_PlayCurveAnim Parms{}; Parms.InCurve = InCurve; Parms.InSkipTracing = InSkipTracing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorMovementComponent.ProcessMeshHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHDoorMovementComponent::ProcessMeshHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "ProcessMeshHit"); Params::SHDoorMovementComponent_ProcessMeshHit Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorMovementComponent.ProcessProximitySHActorBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHDoorMovementComponent::ProcessProximitySHActorBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "ProcessProximitySHActorBeginOverlap"); Params::SHDoorMovementComponent_ProcessProximitySHActorBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorMovementComponent.ProcessProximitySHActorEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::ProcessProximitySHActorEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "ProcessProximitySHActorEndOverlap"); Params::SHDoorMovementComponent_ProcessProximitySHActorEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorMovementComponent.RequestCustomFakeMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InAngleTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InBlendExp (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool InForceMovement (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool USHDoorMovementComponent::RequestCustomFakeMovement(const float InAngleTarget, const float InSpeed, const float InBlendExp, const bool InForceMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "RequestCustomFakeMovement"); Params::SHDoorMovementComponent_RequestCustomFakeMovement Parms{}; Parms.InAngleTarget = InAngleTarget; Parms.InSpeed = InSpeed; Parms.InBlendExp = InBlendExp; Parms.InForceMovement = InForceMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.RequestFakeClose // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool USHDoorMovementComponent::RequestFakeClose() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "RequestFakeClose"); Params::SHDoorMovementComponent_RequestFakeClose Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.RequestFakeOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool ToOtherside (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool USHDoorMovementComponent::RequestFakeOpen(const bool ToOtherside) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "RequestFakeOpen"); Params::SHDoorMovementComponent_RequestFakeOpen Parms{}; Parms.ToOtherside = ToOtherside; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.SetDoorFrozen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::SetDoorFrozen(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "SetDoorFrozen"); Params::SHDoorMovementComponent_SetDoorFrozen Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorMovementComponent.StopCurveAnim // (Final, Native, Public, BlueprintCallable) void USHDoorMovementComponent::StopCurveAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "StopCurveAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorMovementComponent.GetCurrentDoorAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float USHDoorMovementComponent::GetCurrentDoorAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetCurrentDoorAngle"); Params::SHDoorMovementComponent_GetCurrentDoorAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.GetCurrentDoorState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHDoorStateEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHDoorStateEnum USHDoorMovementComponent::GetCurrentDoorState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetCurrentDoorState"); Params::SHDoorMovementComponent_GetCurrentDoorState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.GetCurrentDoorVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDoorMovementComponent::GetCurrentDoorVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetCurrentDoorVelocity"); Params::SHDoorMovementComponent_GetCurrentDoorVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.GetDoorTraceHalfSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHDoorMovementComponent::GetDoorTraceHalfSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetDoorTraceHalfSize"); Params::SHDoorMovementComponent_GetDoorTraceHalfSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.GetDoorTraceLoc // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float DoorTraceAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHDoorMovementComponent::GetDoorTraceLoc(float DoorTraceAngle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetDoorTraceLoc"); Params::SHDoorMovementComponent_GetDoorTraceLoc Parms{}; Parms.DoorTraceAngle = DoorTraceAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.GetFakeMovementTargetAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDoorMovementComponent::GetFakeMovementTargetAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetFakeMovementTargetAngle"); Params::SHDoorMovementComponent_GetFakeMovementTargetAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.GetFakeMovementTargetState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const ESHDoorStateEnum ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const ESHDoorStateEnum USHDoorMovementComponent::GetFakeMovementTargetState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetFakeMovementTargetState"); Params::SHDoorMovementComponent_GetFakeMovementTargetState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.GetLastDoorVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDoorMovementComponent::GetLastDoorVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetLastDoorVelocity"); Params::SHDoorMovementComponent_GetLastDoorVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.GetMaxDoorVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDoorMovementComponent::GetMaxDoorVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetMaxDoorVelocity"); Params::SHDoorMovementComponent_GetMaxDoorVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.HasPhysicForce // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::HasPhysicForce() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "HasPhysicForce"); Params::SHDoorMovementComponent_HasPhysicForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.IsDoorFrozen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::IsDoorFrozen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "IsDoorFrozen"); Params::SHDoorMovementComponent_IsDoorFrozen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.IsPlayingCurveAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::IsPlayingCurveAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "IsPlayingCurveAnim"); Params::SHDoorMovementComponent_IsPlayingCurveAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorMovementComponent.IsPreHitOverlapingCharacterPlay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::IsPreHitOverlapingCharacterPlay() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "IsPreHitOverlapingCharacterPlay"); Params::SHDoorMovementComponent_IsPreHitOverlapingCharacterPlay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoorSoundsComponent.OnDoorFakeMovementComplete // (Final, Native, Public) // Parameters: // class USHDoorMovementComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorSoundsComponent::OnDoorFakeMovementComplete(class USHDoorMovementComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "OnDoorFakeMovementComplete"); Params::SHDoorSoundsComponent_OnDoorFakeMovementComplete Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorSoundsComponent.OnDoorFakeMovementInterupted // (Final, Native, Public) // Parameters: // class USHDoorMovementComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorSoundsComponent::OnDoorFakeMovementInterupted(class USHDoorMovementComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "OnDoorFakeMovementInterupted"); Params::SHDoorSoundsComponent_OnDoorFakeMovementInterupted Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorSoundsComponent.OnDoorFakeMovementStart // (Final, Native, Public) // Parameters: // class USHDoorMovementComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorSoundsComponent::OnDoorFakeMovementStart(class USHDoorMovementComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "OnDoorFakeMovementStart"); Params::SHDoorSoundsComponent_OnDoorFakeMovementStart Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorSoundsComponent.OnDoorPhysicMovementComplete // (Final, Native, Public) // Parameters: // class USHDoorMovementComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorSoundsComponent::OnDoorPhysicMovementComplete(class USHDoorMovementComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "OnDoorPhysicMovementComplete"); Params::SHDoorSoundsComponent_OnDoorPhysicMovementComplete Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorSoundsComponent.OnDoorPhysicMovementInterupted // (Final, Native, Public) // Parameters: // class USHDoorMovementComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorSoundsComponent::OnDoorPhysicMovementInterupted(class USHDoorMovementComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "OnDoorPhysicMovementInterupted"); Params::SHDoorSoundsComponent_OnDoorPhysicMovementInterupted Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorSoundsComponent.OnDoorPhysicMovementStart // (Final, Native, Public) // Parameters: // class USHDoorMovementComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorSoundsComponent::OnDoorPhysicMovementStart(class USHDoorMovementComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "OnDoorPhysicMovementStart"); Params::SHDoorSoundsComponent_OnDoorPhysicMovementStart Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorSoundsComponent.PlayMainAudio // (Final, Native, Public, BlueprintCallable) void USHDoorSoundsComponent::PlayMainAudio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "PlayMainAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorSoundsComponent.ProcessOnLockAnimPlayed // (Final, Native, Public) // Parameters: // class USHDoorAnimationsComponent* DoorAnimComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorSoundsComponent::ProcessOnLockAnimPlayed(class USHDoorAnimationsComponent* DoorAnimComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "ProcessOnLockAnimPlayed"); Params::SHDoorSoundsComponent_ProcessOnLockAnimPlayed Parms{}; Parms.DoorAnimComponent = DoorAnimComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorSoundsComponent.SetDoorLockStatusSwitch // (Final, Native, Public) // Parameters: // class USHDoorLockComponent* LockComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorSoundsComponent::SetDoorLockStatusSwitch(class USHDoorLockComponent* LockComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "SetDoorLockStatusSwitch"); Params::SHDoorSoundsComponent_SetDoorLockStatusSwitch Parms{}; Parms.LockComponent = LockComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoorSoundsComponent.SetVelocityRTPC // (Final, Native, Public) // Parameters: // class USHDoorMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorSoundsComponent::SetVelocityRTPC(class USHDoorMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorSoundsComponent", "SetVelocityRTPC"); Params::SHDoorSoundsComponent_SetVelocityRTPC Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoubleDoorSD.GetDoorAttachmentActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHDoorAttachment* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHDoorAttachment* ASHDoubleDoorSD::GetDoorAttachmentActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "GetDoorAttachmentActor"); Params::SHDoubleDoorSD_GetDoorAttachmentActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHDoubleDoorSD.OnAttachmentUnlocked // (Final, Native, Public, BlueprintCallable) void ASHDoubleDoorSD::OnAttachmentUnlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "OnAttachmentUnlocked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoubleDoorSD.OnDoorBlockOverlapEnd // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoubleDoorSD::OnDoorBlockOverlapEnd(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "OnDoorBlockOverlapEnd"); Params::SHDoubleDoorSD_OnDoorBlockOverlapEnd Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoubleDoorSD.OnDoorBlockOverlapStart // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHDoubleDoorSD::OnDoorBlockOverlapStart(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "OnDoorBlockOverlapStart"); Params::SHDoubleDoorSD_OnDoorBlockOverlapStart Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoubleDoorSD.OnLockInteractFinished // (Final, Native, Public) void ASHDoubleDoorSD::OnLockInteractFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "OnLockInteractFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoubleDoorSD.OnLockStateChanged // (Final, Native, Protected) // Parameters: // class USHDoorLockComponent* LockComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoubleDoorSD::OnLockStateChanged(class USHDoorLockComponent* LockComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "OnLockStateChanged"); Params::SHDoubleDoorSD_OnLockStateChanged Parms{}; Parms.LockComponent = LockComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoubleDoorSD.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHDoubleDoorSD::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "ProcessProximityBeginOverlap"); Params::SHDoubleDoorSD_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHDoubleDoorSD.SetupDoorSwitch // (Final, Native, Public, BlueprintCallable) void ASHDoubleDoorSD::SetupDoorSwitch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "SetupDoorSwitch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHElevatorEngine.AddOrder // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 FloorOrder (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorEngine::AddOrder(const int32 FloorOrder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "AddOrder"); Params::SHElevatorEngine_AddOrder Parms{}; Parms.FloorOrder = FloorOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHElevatorEngine.AreDoorsBlocked // (Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::AreDoorsBlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "AreDoorsBlocked"); Params::SHElevatorEngine_AreDoorsBlocked Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.SHElevatorEngine.ClearOrders // (Final, Native, Public, BlueprintCallable) void ASHElevatorEngine::ClearOrders() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "ClearOrders"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHElevatorEngine.IsInteriorReady // (Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsInteriorReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsInteriorReady"); Params::SHElevatorEngine_IsInteriorReady Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Cronos.SHElevatorEngine.ProcessDoorAlphaChanged // (Event, Protected, BlueprintEvent) // Parameters: // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorEngine::ProcessDoorAlphaChanged(float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "ProcessDoorAlphaChanged"); Params::SHElevatorEngine_ProcessDoorAlphaChanged Parms{}; Parms.Alpha = Alpha; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHElevatorEngine.SetCloseDoorsBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorEngine::SetCloseDoorsBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "SetCloseDoorsBlocked"); Params::SHElevatorEngine_SetCloseDoorsBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHElevatorEngine.SetReceiveOrdersBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorEngine::SetReceiveOrdersBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "SetReceiveOrdersBlocked"); Params::SHElevatorEngine_SetReceiveOrdersBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHElevatorEngine.GetActiveOrder // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHElevatorOrderData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSHElevatorOrderData ASHElevatorEngine::GetActiveOrder() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetActiveOrder"); Params::SHElevatorEngine_GetActiveOrder Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHElevatorEngine.GetCurrentDisplayFloor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHElevatorEngine::GetCurrentDisplayFloor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetCurrentDisplayFloor"); Params::SHElevatorEngine_GetCurrentDisplayFloor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHElevatorEngine.GetCurrentFloor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHElevatorEngine::GetCurrentFloor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetCurrentFloor"); Params::SHElevatorEngine_GetCurrentFloor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHElevatorEngine.GetOrdersQueue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ASHElevatorEngine::GetOrdersQueue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetOrdersQueue"); Params::SHElevatorEngine_GetOrdersQueue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHElevatorEngine.HasActiveOrder // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::HasActiveOrder() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "HasActiveOrder"); Params::SHElevatorEngine_HasActiveOrder Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHElevatorEngine.IsCloseDoorsBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsCloseDoorsBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsCloseDoorsBlocked"); Params::SHElevatorEngine_IsCloseDoorsBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHElevatorEngine.IsReceiveOrdersBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsReceiveOrdersBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsReceiveOrdersBlocked"); Params::SHElevatorEngine_IsReceiveOrdersBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHElevatorFloorDoor.HandleDoorAlphaChanged // (Final, Native, Protected) // Parameters: // class ASHElevatorEngine* ElevatorEngine (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::HandleDoorAlphaChanged(class ASHElevatorEngine* ElevatorEngine, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "HandleDoorAlphaChanged"); Params::SHElevatorFloorDoor_HandleDoorAlphaChanged Parms{}; Parms.ElevatorEngine = ElevatorEngine; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHElevatorFloorDoor.HandleInteract // (Final, Native, Protected) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::HandleInteract(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "HandleInteract"); Params::SHElevatorFloorDoor_HandleInteract Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHElevatorFloorDoor.ProcessDoorAlphaChanged // (Event, Protected, BlueprintEvent) // Parameters: // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::ProcessDoorAlphaChanged(float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "ProcessDoorAlphaChanged"); Params::SHElevatorFloorDoor_ProcessDoorAlphaChanged Parms{}; Parms.Alpha = Alpha; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.GameEnvironmentSwitchVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameEnvironmentSwitchVolume::SetEnabled(const class UObject* Enabler, bool InEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameEnvironmentSwitchVolume", "SetEnabled"); Params::GameEnvironmentSwitchVolume_SetEnabled Parms{}; Parms.Enabler = Enabler; Parms.InEnabled = InEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHEvolutionMergeComponent.OnMergingEnded // (Final, Native, Public, BlueprintCallable) void USHEvolutionMergeComponent::OnMergingEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEvolutionMergeComponent", "OnMergingEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHEvolutionMergeComponent.OnMergingInterrupted // (Final, Native, Public, BlueprintCallable) void USHEvolutionMergeComponent::OnMergingInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEvolutionMergeComponent", "OnMergingInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHEvolutionMergeComponent.OnMergingStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHMonsterType bodyType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEvolutionMergeComponent::OnMergingStarted(ESHMonsterType bodyType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEvolutionMergeComponent", "OnMergingStarted"); Params::SHEvolutionMergeComponent_OnMergingStarted Parms{}; Parms.bodyType = bodyType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFabricatorItemCostWidget.EnoughMaterialToCraft // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFabricatorItemCostWidget::EnoughMaterialToCraft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFabricatorItemCostWidget", "EnoughMaterialToCraft"); Params::SHFabricatorItemCostWidget_EnoughMaterialToCraft Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFabricatorItemCostWidget.GetItemRowName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHFabricatorItemCostWidget::GetItemRowName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFabricatorItemCostWidget", "GetItemRowName"); Params::SHFabricatorItemCostWidget_GetItemRowName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFabricatorItemCostWidget.OnItemInitialized // (Event, Public, BlueprintEvent) // Parameters: // bool PureIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFabricatorItemCostWidget::OnItemInitialized(bool PureIcon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFabricatorItemCostWidget", "OnItemInitialized"); Params::SHFabricatorItemCostWidget_OnItemInitialized Parms{}; Parms.PureIcon = PureIcon; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHFabricatorItemCostWidget.RefreshState // (Event, Public, BlueprintEvent) void USHFabricatorItemCostWidget::RefreshState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFabricatorItemCostWidget", "RefreshState"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHFabricatorModalCraftingWidget.DecreaseCraftingAmount // (Final, Native, Public, BlueprintCallable) void USHFabricatorModalCraftingWidget::DecreaseCraftingAmount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFabricatorModalCraftingWidget", "DecreaseCraftingAmount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFabricatorModalCraftingWidget.Hide // (Final, Native, Public, BlueprintCallable) void USHFabricatorModalCraftingWidget::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFabricatorModalCraftingWidget", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFabricatorModalCraftingWidget.IncreaseCraftingAmount // (Final, Native, Public, BlueprintCallable) void USHFabricatorModalCraftingWidget::IncreaseCraftingAmount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFabricatorModalCraftingWidget", "IncreaseCraftingAmount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFabricatorModalCraftingWidget.Show // (Final, Native, Public, BlueprintCallable) void USHFabricatorModalCraftingWidget::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFabricatorModalCraftingWidget", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFabricatorModalCraftingWidget.GetCraftingAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFabricatorModalCraftingWidget::GetCraftingAmount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFabricatorModalCraftingWidget", "GetCraftingAmount"); Params::SHFabricatorModalCraftingWidget_GetCraftingAmount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFakeMirrorComponent.GetRenderFactor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFakeMirrorComponent::GetRenderFactor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFakeMirrorComponent", "GetRenderFactor"); Params::SHFakeMirrorComponent_GetRenderFactor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFlickeringLightBase.GetAllFlickeringLights // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ASHFlickeringLightBase::GetAllFlickeringLights() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHFlickeringLightBase", "GetAllFlickeringLights"); Params::SHFlickeringLightBase_GetAllFlickeringLights Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFlickeringLightBase.GetCullingVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFlickeringLightBase::GetCullingVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "GetCullingVisibility"); Params::SHFlickeringLightBase_GetCullingVisibility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFlickeringLightBase.GetGroupState // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHFlickerGroupState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHFlickerGroupState ASHFlickeringLightBase::GetGroupState(class FName Group) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "GetGroupState"); Params::SHFlickeringLightBase_GetGroupState Parms{}; Parms.Group = Group; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFlickeringLightBase.OnEditorRefresh // (Event, Public, BlueprintEvent) void ASHFlickeringLightBase::OnEditorRefresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "OnEditorRefresh"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHFlickeringLightBase.OnPostConstruction // (Event, Public, BlueprintEvent) void ASHFlickeringLightBase::OnPostConstruction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "OnPostConstruction"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHFlickeringLightBase.PrepareFlickerGroups // (Final, Native, Public, BlueprintCallable) // Parameters: // float Temperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IntensityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ResetGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::PrepareFlickerGroups(float Temperature, float IntensityScale, bool ResetGroups) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "PrepareFlickerGroups"); Params::SHFlickeringLightBase_PrepareFlickerGroups Parms{}; Parms.Temperature = Temperature; Parms.IntensityScale = IntensityScale; Parms.ResetGroups = ResetGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.SetGroupState // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHFlickerGroupState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::SetGroupState(class FName Group, ESHFlickerGroupState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "SetGroupState"); Params::SHFlickeringLightBase_SetGroupState Parms{}; Parms.Group = Group; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.SetWantTickEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::SetWantTickEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "SetWantTickEnabled"); Params::SHFlickeringLightBase_SetWantTickEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.StartBuzzSound // (Final, Native, Public, BlueprintCallable) void ASHFlickeringLightBase::StartBuzzSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "StartBuzzSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.StepFlickersInEditor // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::StepFlickersInEditor(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "StepFlickersInEditor"); Params::SHFlickeringLightBase_StepFlickersInEditor Parms{}; Parms.DeltaSeconds = DeltaSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.StopBuzzSound // (Final, Native, Public, BlueprintCallable) void ASHFlickeringLightBase::StopBuzzSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "StopBuzzSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.UpdateInitialStateInEditor // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InitialState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::UpdateInitialStateInEditor(bool InitialState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateInitialStateInEditor"); Params::SHFlickeringLightBase_UpdateInitialStateInEditor Parms{}; Parms.InitialState = InitialState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.UpdateInitialStateInRuntime // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InitialState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::UpdateInitialStateInRuntime(bool InitialState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateInitialStateInRuntime"); Params::SHFlickeringLightBase_UpdateInitialStateInRuntime Parms{}; Parms.InitialState = InitialState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.UpdateNativeFlickers // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // bool RandomFlickerEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& EmissionColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool EmissionReplaceMtl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool EmissionReplaceLgh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ExternalScaleLight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ExternalScaleMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::UpdateNativeFlickers(bool RandomFlickerEnabled, const struct FLinearColor& EmissionColor, bool EmissionReplaceMtl, bool EmissionReplaceLgh, float ExternalScaleLight, float ExternalScaleMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateNativeFlickers"); Params::SHFlickeringLightBase_UpdateNativeFlickers Parms{}; Parms.RandomFlickerEnabled = RandomFlickerEnabled; Parms.EmissionColor = std::move(EmissionColor); Parms.EmissionReplaceMtl = EmissionReplaceMtl; Parms.EmissionReplaceLgh = EmissionReplaceLgh; Parms.ExternalScaleLight = ExternalScaleLight; Parms.ExternalScaleMaterial = ExternalScaleMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.UpdateNativeParameters // (Final, Native, Public, BlueprintCallable) // Parameters: // bool EnableRandomFlicker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LightIntensityMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LightIntensityMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlinkingMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlinkingMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ChangeTimeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ChangeTimeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ShutdownIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GentleShutdownTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ForceGentleShutdown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool BlinkingIsAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::UpdateNativeParameters(bool EnableRandomFlicker, float LightIntensityMin, float LightIntensityMax, float BlinkingMin, float BlinkingMax, float ChangeTimeMin, float ChangeTimeMax, float ShutdownIntensity, float GentleShutdownTime, bool ForceGentleShutdown, bool BlinkingIsAbsolute) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateNativeParameters"); Params::SHFlickeringLightBase_UpdateNativeParameters Parms{}; Parms.EnableRandomFlicker = EnableRandomFlicker; Parms.LightIntensityMin = LightIntensityMin; Parms.LightIntensityMax = LightIntensityMax; Parms.BlinkingMin = BlinkingMin; Parms.BlinkingMax = BlinkingMax; Parms.ChangeTimeMin = ChangeTimeMin; Parms.ChangeTimeMax = ChangeTimeMax; Parms.ShutdownIntensity = ShutdownIntensity; Parms.GentleShutdownTime = GentleShutdownTime; Parms.ForceGentleShutdown = ForceGentleShutdown; Parms.BlinkingIsAbsolute = BlinkingIsAbsolute; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.UpdateOffTagsInGroups // (Final, Native, Public, BlueprintCallable) void ASHFlickeringLightBase::UpdateOffTagsInGroups() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateOffTagsInGroups"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.UpdateTemperatureAndBaseIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Temperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IntensityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::UpdateTemperatureAndBaseIntensity(float Temperature, float IntensityScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateTemperatureAndBaseIntensity"); Params::SHFlickeringLightBase_UpdateTemperatureAndBaseIntensity Parms{}; Parms.Temperature = Temperature; Parms.IntensityScale = IntensityScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFlickeringLightBase.EditModeEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFlickeringLightBase::EditModeEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "EditModeEnabled"); Params::SHFlickeringLightBase_EditModeEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFlickeringLightBase.GetAverageIntensity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHFlickeringLightBase::GetAverageIntensity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "GetAverageIntensity"); Params::SHFlickeringLightBase_GetAverageIntensity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFlickeringLightBase.GetNumberOfBrokenComponents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHFlickeringLightBase::GetNumberOfBrokenComponents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "GetNumberOfBrokenComponents"); Params::SHFlickeringLightBase_GetNumberOfBrokenComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFocusableComponent.ConsumeCurrentItem // (Final, Native, Public, BlueprintCallable) // Parameters: // bool SetPuzzleAsSolved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::ConsumeCurrentItem(bool SetPuzzleAsSolved) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ConsumeCurrentItem"); Params::SHFocusableComponent_ConsumeCurrentItem Parms{}; Parms.SetPuzzleAsSolved = SetPuzzleAsSolved; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.HideRequest // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::HideRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "HideRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.Interact // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::Interact(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "Interact"); Params::SHFocusableComponent_Interact Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHFocusableComponent::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ProcessProximityBeginOverlap"); Params::SHFocusableComponent_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.ProcessReceiveDamageEvent // (Final, Native, Protected) void USHFocusableComponent::ProcessReceiveDamageEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ProcessReceiveDamageEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.RegisterComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCameraComponent* CameraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHInteractionGenericComponent* InteractionGenericComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::RegisterComponents(class UCameraComponent* CameraComponent, class USHInteractionGenericComponent* InteractionGenericComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RegisterComponents"); Params::SHFocusableComponent_RegisterComponents Parms{}; Parms.CameraComponent = CameraComponent; Parms.InteractionGenericComponent = InteractionGenericComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.RegisterTeleportPlayerCapsuleComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCapsuleComponent* InCapsuleComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::RegisterTeleportPlayerCapsuleComponent(class UCapsuleComponent* InCapsuleComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RegisterTeleportPlayerCapsuleComponent"); Params::SHFocusableComponent_RegisterTeleportPlayerCapsuleComponent Parms{}; Parms.InCapsuleComponent = InCapsuleComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.SetControlTips // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&TipSet (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHFocusableComponent::SetControlTips(const TArray& TipSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetControlTips"); Params::SHFocusableComponent_SetControlTips Parms{}; Parms.TipSet = std::move(TipSet); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.SetDefaultControlTips // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::SetDefaultControlTips() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetDefaultControlTips"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.SetInputBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::SetInputBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetInputBlocked"); Params::SHFocusableComponent_SetInputBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.SetInteractBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::SetInteractBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetInteractBlocked"); Params::SHFocusableComponent_SetInteractBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.SetSolved // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::SetSolved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetSolved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFocusableComponent.GetInteractingCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* USHFocusableComponent::GetInteractingCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "GetInteractingCharacter"); Params::SHFocusableComponent_GetInteractingCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFocusableComponent.IsCameraRotationAllowed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsCameraRotationAllowed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsCameraRotationAllowed"); Params::SHFocusableComponent_IsCameraRotationAllowed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFocusableComponent.IsInputBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsInputBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsInputBlocked"); Params::SHFocusableComponent_IsInputBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFocusableComponent.IsInteractBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsInteractBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsInteractBlocked"); Params::SHFocusableComponent_IsInteractBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFocusableComponent.IsShown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsShown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsShown"); Params::SHFocusableComponent_IsShown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFocusableComponent.IsSolved // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsSolved() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsSolved"); Params::SHFocusableComponent_IsSolved Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHFogCutoutActor.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFogCutoutActor::SetEnabled(const class UObject* Enabler, bool InEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogCutoutActor", "SetEnabled"); Params::SHFogCutoutActor_SetEnabled Parms{}; Parms.Enabler = Enabler; Parms.InEnabled = InEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFogCutoutActor.UpdateCutout // (Final, Native, Public, BlueprintCallable) void ASHFogCutoutActor::UpdateCutout() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogCutoutActor", "UpdateCutout"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFogCutoutActor.UpdateCutoutWithMPC // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialParameterCollection* FogMPCAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFogCutoutActor::UpdateCutoutWithMPC(class UMaterialParameterCollection* FogMPCAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogCutoutActor", "UpdateCutoutWithMPC"); Params::SHFogCutoutActor_UpdateCutoutWithMPC Parms{}; Parms.FogMPCAsset = FogMPCAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFogCutoutActor.UpdatePlayerPositionWithMPC // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& PlayerPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* FogMPCAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFogCutoutActor::UpdatePlayerPositionWithMPC(const struct FVector& PlayerPosition, class UMaterialParameterCollection* FogMPCAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogCutoutActor", "UpdatePlayerPositionWithMPC"); Params::SHFogCutoutActor_UpdatePlayerPositionWithMPC Parms{}; Parms.PlayerPosition = std::move(PlayerPosition); Parms.FogMPCAsset = FogMPCAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFogManager.ClearCutoutsWithMPC // (Final, Native, Static, Protected, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* FogMPCAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFogManager::ClearCutoutsWithMPC(class UObject* WorldContextObject, class UMaterialParameterCollection* FogMPCAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHFogManager", "ClearCutoutsWithMPC"); Params::SHFogManager_ClearCutoutsWithMPC Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FogMPCAsset = FogMPCAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFogManager.OnRestoreWorldDependentSettingsNative // (Final, Native, Protected) // Parameters: // class USHGameInstance* OutGameInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFogManager::OnRestoreWorldDependentSettingsNative(class USHGameInstance* OutGameInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogManager", "OnRestoreWorldDependentSettingsNative"); Params::SHFogManager_OnRestoreWorldDependentSettingsNative Parms{}; Parms.OutGameInstance = OutGameInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHFogManager.SHDebug_Fog_DrawDebug // (Final, Exec, Native, Protected) void USHFogManager::SHDebug_Fog_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogManager", "SHDebug_Fog_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHFogManager.SHDebug_Fog_ValuesDebug // (Final, Exec, Native, Protected) void USHFogManager::SHDebug_Fog_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogManager", "SHDebug_Fog_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameInstance.BeginCustomLevel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FStreamableLevelHandle& LevelHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHGameInstance::BeginCustomLevel(const struct FStreamableLevelHandle& LevelHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameInstance", "BeginCustomLevel"); Params::SHGameInstance_BeginCustomLevel Parms{}; Parms.LevelHandle = std::move(LevelHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameInstance.ChangeDebugWidgetVisibility // (Final, Native, Public, BlueprintCallable) void USHGameInstance::ChangeDebugWidgetVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameInstance", "ChangeDebugWidgetVisibility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameInstance.OnChangeWorldDependentSettings // (Event, Public, BlueprintEvent) void USHGameInstance::OnChangeWorldDependentSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameInstance", "OnChangeWorldDependentSettings"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHGameInstance.OnLastTelemetryRequestFinished // (Final, Native, Protected) void USHGameInstance::OnLastTelemetryRequestFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameInstance", "OnLastTelemetryRequestFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameInstance.SetDebugWidgetVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInNewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameInstance::SetDebugWidgetVisibility(bool bInNewVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameInstance", "SetDebugWidgetVisibility"); Params::SHGameInstance_SetDebugWidgetVisibility Parms{}; Parms.bInNewVisibility = bInNewVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHoldControlEntry.AddKeyToTrack // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHoldControlEntry::AddKeyToTrack(const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHoldControlEntry", "AddKeyToTrack"); Params::SHGameplayHoldControlEntry_AddKeyToTrack Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHoldControlEntry.SetActionTagToTrack // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHoldControlEntry::SetActionTagToTrack(const struct FGameplayTag& InTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHoldControlEntry", "SetActionTagToTrack"); Params::SHGameplayHoldControlEntry_SetActionTagToTrack Parms{}; Parms.InTag = std::move(InTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHoldControlEntry.SetHoldProgressLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHoldControlEntry::SetHoldProgressLimit(float InNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHoldControlEntry", "SetHoldProgressLimit"); Params::SHGameplayHoldControlEntry_SetHoldProgressLimit Parms{}; Parms.InNewValue = InNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHoldControlEntry.GetHoldProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayHoldControlEntry::GetHoldProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHoldControlEntry", "GetHoldProgress"); Params::SHGameplayHoldControlEntry_GetHoldProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayFocusSlotButton.ButtonPressed // (Final, Native, Public) void USHGameplayFocusSlotButton::ButtonPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayFocusSlotButton", "ButtonPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayFocusSlotButton.OnSetHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayFocusSlotButton::OnSetHighlight(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayFocusSlotButton", "OnSetHighlight"); Params::SHGameplayFocusSlotButton_OnSetHighlight Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHGameplayHudWidget.AddHudNotification // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHItemDataStruct& InItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfInSpecificWidgetToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPlayerHUDCollectInfoWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPlayerHUDCollectInfoWidget* USHGameplayHudWidget::AddHudNotification(const struct FSHItemDataStruct& InItemData, int32 InQuantity, TSubclassOf InSpecificWidgetToUse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "AddHudNotification"); Params::SHGameplayHudWidget_AddHudNotification Parms{}; Parms.InItemData = std::move(InItemData); Parms.InQuantity = InQuantity; Parms.InSpecificWidgetToUse = InSpecificWidgetToUse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayHudWidget.HideCompass // (Final, Native, Public, BlueprintCallable) void USHGameplayHudWidget::HideCompass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "HideCompass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.OnCollectItemFinished // (Final, Native, Public) // Parameters: // class UPlayerHUDCollectInfoWidget* infoWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHudWidget::OnCollectItemFinished(class UPlayerHUDCollectInfoWidget* infoWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnCollectItemFinished"); Params::SHGameplayHudWidget_OnCollectItemFinished Parms{}; Parms.infoWidget = infoWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.OnDatabaseEntryLogged // (Final, Native, Public) // Parameters: // class FName InItemRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDataTable* InDataTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHudWidget::OnDatabaseEntryLogged(class FName InItemRowName, const class UDataTable* InDataTable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnDatabaseEntryLogged"); Params::SHGameplayHudWidget_OnDatabaseEntryLogged Parms{}; Parms.InItemRowName = InItemRowName; Parms.InDataTable = InDataTable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.OnFabricationFailed // (Final, Native, Public, HasOutParams) // Parameters: // const struct FSHItemDataStruct& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHudWidget::OnFabricationFailed(const struct FSHItemDataStruct& ItemData, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnFabricationFailed"); Params::SHGameplayHudWidget_OnFabricationFailed Parms{}; Parms.ItemData = std::move(ItemData); Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.OnGameNotInstalled // (Final, Native, Public) void USHGameplayHudWidget::OnGameNotInstalled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnGameNotInstalled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.OnInit // (Event, Public, BlueprintEvent) void USHGameplayHudWidget::OnInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnInit"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHGameplayHudWidget.OnItemCollected // (Final, Native, Public) // Parameters: // const struct FSHItemDataStruct& ItemData (Parm, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHudWidget::OnItemCollected(const struct FSHItemDataStruct& ItemData, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnItemCollected"); Params::SHGameplayHudWidget_OnItemCollected Parms{}; Parms.ItemData = std::move(ItemData); Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.OnItemPickupFailed // (Final, Native, Public, HasOutParams) // Parameters: // const struct FSHItemDataStruct& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool InventoryItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHudWidget::OnItemPickupFailed(const struct FSHItemDataStruct& ItemData, bool InventoryItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnItemPickupFailed"); Params::SHGameplayHudWidget_OnItemPickupFailed Parms{}; Parms.ItemData = std::move(ItemData); Parms.InventoryItem = InventoryItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.OnItemUseFailed // (Final, Native, Public, HasOutParams) // Parameters: // const struct FSHItemDataStruct& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHGameplayHudWidget::OnItemUseFailed(const struct FSHItemDataStruct& ItemData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnItemUseFailed"); Params::SHGameplayHudWidget_OnItemUseFailed Parms{}; Parms.ItemData = std::move(ItemData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.OnNewSoulCollected // (Final, Native, Public) // Parameters: // class FName InSoulID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESoulInteractionType InSoulInteractionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHudWidget::OnNewSoulCollected(class FName InSoulID, ESoulInteractionType InSoulInteractionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnNewSoulCollected"); Params::SHGameplayHudWidget_OnNewSoulCollected Parms{}; Parms.InSoulID = InSoulID; Parms.InSoulInteractionType = InSoulInteractionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.OnPlayerSettingsChanged // (Final, Native, Public) // Parameters: // class UPlayerProfile* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHudWidget::OnPlayerSettingsChanged(class UPlayerProfile* Settings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "OnPlayerSettingsChanged"); Params::SHGameplayHudWidget_OnPlayerSettingsChanged Parms{}; Parms.Settings = Settings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.SetHudTargetOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InNewOpacity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHudWidget::SetHudTargetOpacity(const float InNewOpacity, bool bInInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "SetHudTargetOpacity"); Params::SHGameplayHudWidget_SetHudTargetOpacity Parms{}; Parms.InNewOpacity = InNewOpacity; Parms.bInInstant = bInInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.SetHudVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool NewVisibility (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPopNotification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayHudWidget::SetHudVisibility(const bool NewVisibility, bool bPopNotification) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "SetHudVisibility"); Params::SHGameplayHudWidget_SetHudVisibility Parms{}; Parms.NewVisibility = NewVisibility; Parms.bPopNotification = bPopNotification; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.ShowCompass // (Final, Native, Public, BlueprintCallable) void USHGameplayHudWidget::ShowCompass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "ShowCompass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayHudWidget.GetContainerDynamicWidgets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCronosContainerDynamicWidgets* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCronosContainerDynamicWidgets* USHGameplayHudWidget::GetContainerDynamicWidgets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHudWidget", "GetContainerDynamicWidgets"); Params::SHGameplayHudWidget_GetContainerDynamicWidgets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuInventoryButton.ButtonPressed // (Final, Native, Public) void USHGameplayMenuInventoryButton::ButtonPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuInventoryButton", "ButtonPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuInventoryButton.OnSetEqipped // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuInventoryButton::OnSetEqipped(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuInventoryButton", "OnSetEqipped"); Params::SHGameplayMenuInventoryButton_OnSetEqipped Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHGameplayMenuInventoryButton.OnSetHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuInventoryButton::OnSetHighlight(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuInventoryButton", "OnSetHighlight"); Params::SHGameplayMenuInventoryButton_OnSetHighlight Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.TakeRecorderPlayAnimComponent.OnMontageEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTakeRecorderPlayAnimComponent::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TakeRecorderPlayAnimComponent", "OnMontageEnded"); Params::TakeRecorderPlayAnimComponent_OnMontageEnded Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TakeRecorderPlayAnimComponent.OverrideAnimInstance // (Final, Native, Public, BlueprintCallable) void UTakeRecorderPlayAnimComponent::OverrideAnimInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TakeRecorderPlayAnimComponent", "OverrideAnimInstance"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TakeRecorderPlayAnimComponent.PlayAnimOnCharacter // (Final, Native, Public, BlueprintCallable) void UTakeRecorderPlayAnimComponent::PlayAnimOnCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TakeRecorderPlayAnimComponent", "PlayAnimOnCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuInventorySubCategory.OnSetHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuInventorySubCategory::OnSetHighlight(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuInventorySubCategory", "OnSetHighlight"); Params::SHGameplayMenuInventorySubCategory_OnSetHighlight Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHGameplayMenuMapsButton.ButtonPressed // (Final, Native, Public) void USHGameplayMenuMapsButton::ButtonPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuMapsButton", "ButtonPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuMapsButton.OnSetHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuMapsButton::OnSetHighlight(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuMapsButton", "OnSetHighlight"); Params::SHGameplayMenuMapsButton_OnSetHighlight Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHGameplayMenuMemoButton.ButtonPressed // (Final, Native, Public) void USHGameplayMenuMemoButton::ButtonPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuMemoButton", "ButtonPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuMemoButton.OnSetHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuMemoButton::OnSetHighlight(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuMemoButton", "OnSetHighlight"); Params::SHGameplayMenuMemoButton_OnSetHighlight Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHGameplayMenuMemoSubCategory.OnSetHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuMemoSubCategory::OnSetHighlight(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuMemoSubCategory", "OnSetHighlight"); Params::SHGameplayMenuMemoSubCategory_OnSetHighlight Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHGameplayMenuSectionDatabaseWidget.OnItemSelected // (Event, Public, BlueprintEvent) // Parameters: // class UWidget* SelectedWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuSectionDatabaseWidget::OnItemSelected(class UWidget* SelectedWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionDatabaseWidget", "OnItemSelected"); Params::SHGameplayMenuSectionDatabaseWidget_OnItemSelected Parms{}; Parms.SelectedWidget = SelectedWidget; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHGameplayMenuSectionDatabaseWidget.OnWidgetShown // (Event, Public, BlueprintEvent) void USHGameplayMenuSectionDatabaseWidget::OnWidgetShown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionDatabaseWidget", "OnWidgetShown"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHGameplayMenuSectionDatabaseWidget.GetFocusedDatabaseCategory // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBTDatabaseItemCategory ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBTDatabaseItemCategory USHGameplayMenuSectionDatabaseWidget::GetFocusedDatabaseCategory() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionDatabaseWidget", "GetFocusedDatabaseCategory"); Params::SHGameplayMenuSectionDatabaseWidget_GetFocusedDatabaseCategory Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionDatabaseWidget.IsSelectionScreenActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayMenuSectionDatabaseWidget::IsSelectionScreenActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionDatabaseWidget", "IsSelectionScreenActive"); Params::SHGameplayMenuSectionDatabaseWidget_IsSelectionScreenActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.CanCraftCurrentSelection // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // bool* InsufficentResources (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayMenuSectionFabricatorWidget::CanCraftCurrentSelection(bool* InsufficentResources) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "CanCraftCurrentSelection"); Params::SHGameplayMenuSectionFabricatorWidget_CanCraftCurrentSelection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InsufficentResources != nullptr) *InsufficentResources = Parms.InsufficentResources; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.CanCraftItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* InsufficentResources (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayMenuSectionFabricatorWidget::CanCraftItem(class FName Item, bool* InsufficentResources) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "CanCraftItem"); Params::SHGameplayMenuSectionFabricatorWidget_CanCraftItem Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InsufficentResources != nullptr) *InsufficentResources = Parms.InsufficentResources; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.DebugNavigate // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 XMove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 YMove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuSectionFabricatorWidget::DebugNavigate(int32 XMove, int32 YMove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "DebugNavigate"); Params::SHGameplayMenuSectionFabricatorWidget_DebugNavigate Parms{}; Parms.XMove = XMove; Parms.YMove = YMove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.DiscardRequest // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionFabricatorWidget::DiscardRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "DiscardRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.ForceHideDiscardModal // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionFabricatorWidget::ForceHideDiscardModal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "ForceHideDiscardModal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.GetCraftingProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayMenuSectionFabricatorWidget::GetCraftingProgress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "GetCraftingProgress"); Params::SHGameplayMenuSectionFabricatorWidget_GetCraftingProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.GetFabricatorSelectionData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHGameplayMenuSectionFabricatorWidget::GetFabricatorSelectionData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "GetFabricatorSelectionData"); Params::SHGameplayMenuSectionFabricatorWidget_GetFabricatorSelectionData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.GetSelectionItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHGameplayMenuSectionFabricatorWidget::GetSelectionItemData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "GetSelectionItemData"); Params::SHGameplayMenuSectionFabricatorWidget_GetSelectionItemData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.HideMenu // (Final, Native, Public) // Parameters: // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuSectionFabricatorWidget::HideMenu(bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "HideMenu"); Params::SHGameplayMenuSectionFabricatorWidget_HideMenu Parms{}; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.IsInFailedCraftingState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayMenuSectionFabricatorWidget::IsInFailedCraftingState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "IsInFailedCraftingState"); Params::SHGameplayMenuSectionFabricatorWidget_IsInFailedCraftingState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.OnDiscardChoice // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Accepted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChosenAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuSectionFabricatorWidget::OnDiscardChoice(bool Accepted, int32 ChosenAmount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "OnDiscardChoice"); Params::SHGameplayMenuSectionFabricatorWidget_OnDiscardChoice Parms{}; Parms.Accepted = Accepted; Parms.ChosenAmount = ChosenAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.OnItemsPanelLeft // (Final, Native, Public) void USHGameplayMenuSectionFabricatorWidget::OnItemsPanelLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "OnItemsPanelLeft"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.OnSelectionChanged // (Event, Public, BlueprintEvent) void USHGameplayMenuSectionFabricatorWidget::OnSelectionChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "OnSelectionChanged"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.OnSlotBindingHidden // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionFabricatorWidget::OnSlotBindingHidden() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "OnSlotBindingHidden"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.RefreshControlsBox // (Final, Native, Protected) // Parameters: // const TArray&InDefaultControlsData (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void USHGameplayMenuSectionFabricatorWidget::RefreshControlsBox(const TArray& InDefaultControlsData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "RefreshControlsBox"); Params::SHGameplayMenuSectionFabricatorWidget_RefreshControlsBox Parms{}; Parms.InDefaultControlsData = std::move(InDefaultControlsData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.RefreshGridValues // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionFabricatorWidget::RefreshGridValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "RefreshGridValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.SlotBindingRequest // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionFabricatorWidget::SlotBindingRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "SlotBindingRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.StartCrafting // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionFabricatorWidget::StartCrafting() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "StartCrafting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.SwitchToFabricatorGrid // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionFabricatorWidget::SwitchToFabricatorGrid() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "SwitchToFabricatorGrid"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.SwitchToItemsGrid // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionFabricatorWidget::SwitchToItemsGrid() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "SwitchToItemsGrid"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.UseItemRequest // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuSectionFabricatorWidget::UseItemRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "UseItemRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuSectionFabricatorWidget.GetFabricationData_BP // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& ItemRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFabricationDataStruct ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FFabricationDataStruct USHGameplayMenuSectionFabricatorWidget::GetFabricationData_BP(const class FName& ItemRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionFabricatorWidget", "GetFabricationData_BP"); Params::SHGameplayMenuSectionFabricatorWidget_GetFabricationData_BP Parms{}; Parms.ItemRowName = ItemRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionSoulsWidget.GetCurrentSelection // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHGameplayMenuSectionSoulsWidget::GetCurrentSelection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionSoulsWidget", "GetCurrentSelection"); Params::SHGameplayMenuSectionSoulsWidget_GetCurrentSelection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuSectionSoulsWidget.OnSelectionChanged // (Event, Public, BlueprintEvent) // Parameters: // int32 NewSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuSectionSoulsWidget::OnSelectionChanged(int32 NewSection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionSoulsWidget", "OnSelectionChanged"); Params::SHGameplayMenuSectionSoulsWidget_OnSelectionChanged Parms{}; Parms.NewSection = NewSection; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHGameplayMenuSectionSoulsWidget.OnWidgetShown // (Event, Public, BlueprintEvent) void USHGameplayMenuSectionSoulsWidget::OnWidgetShown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionSoulsWidget", "OnWidgetShown"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHGameplayMenuWidget.GetCurrentSection // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHGameplayMenuSectionEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHGameplayMenuSectionEnum USHGameplayMenuWidget::GetCurrentSection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuWidget", "GetCurrentSection"); Params::SHGameplayMenuWidget_GetCurrentSection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayMenuWidget.HideMenu // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuWidget::HideMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuWidget", "HideMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuWidget.SelectSection // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Next (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuWidget::SelectSection(bool Next) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuWidget", "SelectSection"); Params::SHGameplayMenuWidget_SelectSection Parms{}; Parms.Next = Next; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayMenuWidget.ShowMenu // (Final, Native, Public, BlueprintCallable) void USHGameplayMenuWidget::ShowMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuWidget", "ShowMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayReadingWidget.Hide // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayReadingWidget::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayReadingWidget", "Hide"); Params::SHGameplayReadingWidget_Hide Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayReadingWidget.HideInstant // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayReadingWidget::HideInstant() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayReadingWidget", "HideInstant"); Params::SHGameplayReadingWidget_HideInstant Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayReadingWidget.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& newText (Parm, NativeAccessSpecifierPublic) void USHGameplayReadingWidget::SetText(const class FText& newText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayReadingWidget", "SetText"); Params::SHGameplayReadingWidget_SetText Parms{}; Parms.newText = std::move(newText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayReadingWidget.Show // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& Transcript (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayReadingWidget::Show(const class FText& Transcript) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayReadingWidget", "Show"); Params::SHGameplayReadingWidget_Show Parms{}; Parms.Transcript = std::move(Transcript); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayReadingWidget.IsAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayReadingWidget::IsAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayReadingWidget", "IsAvailable"); Params::SHGameplayReadingWidget_IsAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplaySaveMenuWidget.HideInstant // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::HideInstant() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "HideInstant"); Params::SHGameplaySaveMenuWidget_HideInstant Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplaySaveMenuWidget.PlayHide // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::PlayHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "PlayHide"); Params::SHGameplaySaveMenuWidget_PlayHide Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplaySaveMenuWidget.PlaySetup // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHSavePoint* SavePoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::PlaySetup(class ASHSavePoint* SavePoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "PlaySetup"); Params::SHGameplaySaveMenuWidget_PlaySetup Parms{}; Parms.SavePoint = SavePoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplaySaveMenuWidget.PlayShow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::PlayShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "PlayShow"); Params::SHGameplaySaveMenuWidget_PlayShow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplaySaveMenuWidget.IsAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::IsAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "IsAvailable"); Params::SHGameplaySaveMenuWidget_IsAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.AcquireContentBundle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InMainBundleIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSubBundleIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::AcquireContentBundle(class UObject* InWorldContextObject, int32 InMainBundleIndex, int32 InSubBundleIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "AcquireContentBundle"); Params::SHGameplayStatics_AcquireContentBundle Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InMainBundleIndex = InMainBundleIndex; Parms.InSubBundleIndex = InSubBundleIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.AcquiredDefaultStoreItems // (Final, Native, Static, Public) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::AcquiredDefaultStoreItems(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "AcquiredDefaultStoreItems"); Params::SHGameplayStatics_AcquiredDefaultStoreItems Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.AddFullyUpgradedWeaponToUpgradedList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::AddFullyUpgradedWeaponToUpgradedList(const class UObject* InWorldContextObject, const class FName& ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "AddFullyUpgradedWeaponToUpgradedList"); Params::SHGameplayStatics_AddFullyUpgradedWeaponToUpgradedList Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.AddItemToContributedValuablesList // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGuid& InItemID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::AddItemToContributedValuablesList(const class UObject* InWorldContextObject, const struct FGuid& InItemID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "AddItemToContributedValuablesList"); Params::SHGameplayStatics_AddItemToContributedValuablesList Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InItemID = std::move(InItemID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.AddItemToCraftedList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::AddItemToCraftedList(const class UObject* InWorldContextObject, const class FName& ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "AddItemToCraftedList"); Params::SHGameplayStatics_AddItemToCraftedList Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.AddPointAndExtendSpline // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USplineComponent* Spline (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::AddPointAndExtendSpline(class USplineComponent* Spline, const struct FVector& position) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "AddPointAndExtendSpline"); Params::SHGameplayStatics_AddPointAndExtendSpline Parms{}; Parms.Spline = Spline; Parms.position = std::move(position); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.ApplyEffectWithDurationSetByCaller // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOfEffectToApply (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FActiveGameplayEffectHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle USHGameplayStatics::ApplyEffectWithDurationSetByCaller(class UAbilitySystemComponent* AbilitySystemComponent, const TSubclassOf EffectToApply, const float duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ApplyEffectWithDurationSetByCaller"); Params::SHGameplayStatics_ApplyEffectWithDurationSetByCaller Parms{}; Parms.AbilitySystemComponent = AbilitySystemComponent; Parms.EffectToApply = EffectToApply; Parms.duration = duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.AttachToFlashlight // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::AttachToFlashlight(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "AttachToFlashlight"); Params::SHGameplayStatics_AttachToFlashlight Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.AttachToHead // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* AttachOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::AttachToHead(class AActor* Actor, class AActor* AttachOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "AttachToHead"); Params::SHGameplayStatics_AttachToHead Parms{}; Parms.Actor = Actor; Parms.AttachOwner = AttachOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.CapsuleTraceMultiWithRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::CapsuleTraceMultiWithRotation(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FRotator& orientation, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "CapsuleTraceMultiWithRotation"); Params::SHGameplayStatics_CapsuleTraceMultiWithRotation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.orientation = std::move(orientation); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.CheckAngleBetweenVectors // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& VectorA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& VectorB (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayStatics::CheckAngleBetweenVectors(const struct FVector& VectorA, const struct FVector& VectorB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "CheckAngleBetweenVectors"); Params::SHGameplayStatics_CheckAngleBetweenVectors Parms{}; Parms.VectorA = std::move(VectorA); Parms.VectorB = std::move(VectorB); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.CheckNewGamePlusTransferableData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::CheckNewGamePlusTransferableData(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "CheckNewGamePlusTransferableData"); Params::SHGameplayStatics_CheckNewGamePlusTransferableData Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.ClearIntroCutsceneChoice // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::ClearIntroCutsceneChoice(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ClearIntroCutsceneChoice"); Params::SHGameplayStatics_ClearIntroCutsceneChoice Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.ClearUnlockedAdditionalContentBundles // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::ClearUnlockedAdditionalContentBundles(class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ClearUnlockedAdditionalContentBundles"); Params::SHGameplayStatics_ClearUnlockedAdditionalContentBundles Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.DisableTravelerAttachmentsPhysics // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::DisableTravelerAttachmentsPhysics(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "DisableTravelerAttachmentsPhysics"); Params::SHGameplayStatics_DisableTravelerAttachmentsPhysics Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.DrawBoneDebug // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBones bone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::DrawBoneDebug(class ACharacter* Character, EBones bone, float DrawRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "DrawBoneDebug"); Params::SHGameplayStatics_DrawBoneDebug Parms{}; Parms.Character = Character; Parms.bone = bone; Parms.DrawRadius = DrawRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.DrawLineIn3D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::DrawLineIn3D(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& Color, uint8 DepthPriority, float Thickness, float Lifetime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "DrawLineIn3D"); Params::SHGameplayStatics_DrawLineIn3D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Color = std::move(Color); Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; Parms.Lifetime = Lifetime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.EnemiesMerged // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::EnemiesMerged(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "EnemiesMerged"); Params::SHGameplayStatics_EnemiesMerged Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.ExtractRootMotionFromSource // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UAnimSequenceBase* anim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USHGameplayStatics::ExtractRootMotionFromSource(class UAnimSequenceBase* anim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ExtractRootMotionFromSource"); Params::SHGameplayStatics_ExtractRootMotionFromSource Parms{}; Parms.anim = anim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.FindCurveTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const float InAlpha (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InBlendTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCurveFloat* InCurve (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayStatics::FindCurveTime(const float InAlpha, const float InBlendTime, const class UCurveFloat* InCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "FindCurveTime"); Params::SHGameplayStatics_FindCurveTime Parms{}; Parms.InAlpha = InAlpha; Parms.InBlendTime = InBlendTime; Parms.InCurve = InCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.FInterpToConstantAngle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Speed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayStatics::FInterpToConstantAngle(float Current, float Target, const float DeltaTime, const float Speed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "FInterpToConstantAngle"); Params::SHGameplayStatics_FInterpToConstantAngle Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.ForceSeparateTranslucencyEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::ForceSeparateTranslucencyEnabled(const class UObject* WorldContextObject, bool State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ForceSeparateTranslucencyEnabled"); Params::SHGameplayStatics_ForceSeparateTranslucencyEnabled Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.GameFinished // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGameplayDifficulty InOnDifficulty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::GameFinished(const class UObject* InWorldContextObject, EGameplayDifficulty InOnDifficulty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GameFinished"); Params::SHGameplayStatics_GameFinished Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InOnDifficulty = InOnDifficulty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.GetAllAnimSequencesFromBlendSpace // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBlendSpace* BlendSpace (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* AnimationAssets (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void USHGameplayStatics::GetAllAnimSequencesFromBlendSpace(class UBlendSpace* BlendSpace, TArray* AnimationAssets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetAllAnimSequencesFromBlendSpace"); Params::SHGameplayStatics_GetAllAnimSequencesFromBlendSpace Parms{}; Parms.BlendSpace = BlendSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AnimationAssets != nullptr) *AnimationAssets = std::move(Parms.AnimationAssets); } // Function Cronos.SHGameplayStatics.GetAnimSlotName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* AnimatedActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAnimationSlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHGameplayStatics::GetAnimSlotName(const class AActor* AnimatedActor, EAnimationSlot Slot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetAnimSlotName"); Params::SHGameplayStatics_GetAnimSlotName Parms{}; Parms.AnimatedActor = AnimatedActor; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetBoneFromName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName bone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBones ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBones USHGameplayStatics::GetBoneFromName(class AActor* Actor, class FName bone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetBoneFromName"); Params::SHGameplayStatics_GetBoneFromName Parms{}; Parms.Actor = Actor; Parms.bone = bone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetBoneName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBones bone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHGameplayStatics::GetBoneName(class AActor* Actor, EBones bone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetBoneName"); Params::SHGameplayStatics_GetBoneName Parms{}; Parms.Actor = Actor; Parms.bone = bone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetCurrentMachineAndStateIndices // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StateMachine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MachineIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* StateIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::GetCurrentMachineAndStateIndices(class UAnimInstance* InAnimInstance, class FName StateMachine, int32* MachineIndex, int32* StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetCurrentMachineAndStateIndices"); Params::SHGameplayStatics_GetCurrentMachineAndStateIndices Parms{}; Parms.InAnimInstance = InAnimInstance; Parms.StateMachine = StateMachine; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MachineIndex != nullptr) *MachineIndex = Parms.MachineIndex; if (StateIndex != nullptr) *StateIndex = Parms.StateIndex; } // Function Cronos.SHGameplayStatics.GetFirstViewportTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USHGameplayStatics::GetFirstViewportTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetFirstViewportTransform"); Params::SHGameplayStatics_GetFirstViewportTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetGameplayDifficulty // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGameplayDifficulty ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayDifficulty USHGameplayStatics::GetGameplayDifficulty(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetGameplayDifficulty"); Params::SHGameplayStatics_GetGameplayDifficulty Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetHitDirection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHGameplayStatics::GetHitDirection(const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetHitDirection"); Params::SHGameplayStatics_GetHitDirection Parms{}; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetIntroCutsceneChoicesMask // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHGameplayStatics::GetIntroCutsceneChoicesMask(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetIntroCutsceneChoicesMask"); Params::SHGameplayStatics_GetIntroCutsceneChoicesMask Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetIntroCutsceneRightChoicesNumber // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHGameplayStatics::GetIntroCutsceneRightChoicesNumber(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetIntroCutsceneRightChoicesNumber"); Params::SHGameplayStatics_GetIntroCutsceneRightChoicesNumber Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetLinesCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& String (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHGameplayStatics::GetLinesCount(const class FString& String) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetLinesCount"); Params::SHGameplayStatics_GetLinesCount Parms{}; Parms.String = std::move(String); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetPlayGameMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayGameMode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayGameMode* USHGameplayStatics::GetPlayGameMode(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetPlayGameMode"); Params::SHGameplayStatics_GetPlayGameMode Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetRootMotionTranslation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimationAsset* AnimationAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHGameplayStatics::GetRootMotionTranslation(class UAnimationAsset* AnimationAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetRootMotionTranslation"); Params::SHGameplayStatics_GetRootMotionTranslation Parms{}; Parms.AnimationAsset = AnimationAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetRotatorInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& Current (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Target (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHGameplayStatics::GetRotatorInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetRotatorInterpTo"); Params::SHGameplayStatics_GetRotatorInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetRotatorsComponentDelta // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const float InRot1 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InRot2 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayStatics::GetRotatorsComponentDelta(const float InRot1, const float InRot2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetRotatorsComponentDelta"); Params::SHGameplayStatics_GetRotatorsComponentDelta Parms{}; Parms.InRot1 = InRot1; Parms.InRot2 = InRot2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetRotatorsDelta // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot1 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& InRot2 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHGameplayStatics::GetRotatorsDelta(const struct FRotator& InRot1, const struct FRotator& InRot2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetRotatorsDelta"); Params::SHGameplayStatics_GetRotatorsDelta Parms{}; Parms.InRot1 = std::move(InRot1); Parms.InRot2 = std::move(InRot2); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetSHInputDevice // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObjectd (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGameBaseInputDevice ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameBaseInputDevice USHGameplayStatics::GetSHInputDevice(const class UObject* WorldContextObjectd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetSHInputDevice"); Params::SHGameplayStatics_GetSHInputDevice Parms{}; Parms.WorldContextObjectd = WorldContextObjectd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetShowFlagValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHGameplayStatics::GetShowFlagValue(const class FString& InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetShowFlagValue"); Params::SHGameplayStatics_GetShowFlagValue Parms{}; Parms.InName = std::move(InName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.GetYawAngleBetweenActorAndTarget // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayStatics::GetYawAngleBetweenActorAndTarget(const class AActor* Actor, const struct FVector& Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetYawAngleBetweenActorAndTarget"); Params::SHGameplayStatics_GetYawAngleBetweenActorAndTarget Parms{}; Parms.Actor = Actor; Parms.Target = std::move(Target); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.HasContentBundleBeenAcquired // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* InWorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InMainBundleIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InSubBundleIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::HasContentBundleBeenAcquired(class UObject* InWorldContextObject, int32 InMainBundleIndex, int32 InSubBundleIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "HasContentBundleBeenAcquired"); Params::SHGameplayStatics_HasContentBundleBeenAcquired Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InMainBundleIndex = InMainBundleIndex; Parms.InSubBundleIndex = InSubBundleIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.HasDefaultStoreItemsAcquired // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::HasDefaultStoreItemsAcquired(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "HasDefaultStoreItemsAcquired"); Params::SHGameplayStatics_HasDefaultStoreItemsAcquired Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.HasEverFinishedGame // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::HasEverFinishedGame(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "HasEverFinishedGame"); Params::SHGameplayStatics_HasEverFinishedGame Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.HideTips // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::HideTips(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "HideTips"); Params::SHGameplayStatics_HideTips Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.IsCurrentGameNewGamePlus // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsCurrentGameNewGamePlus(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsCurrentGameNewGamePlus"); Params::SHGameplayStatics_IsCurrentGameNewGamePlus Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.IsCurrentPlaythroughFirst // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsCurrentPlaythroughFirst(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsCurrentPlaythroughFirst"); Params::SHGameplayStatics_IsCurrentPlaythroughFirst Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.IsDeluxeBundleAvailable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsDeluxeBundleAvailable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsDeluxeBundleAvailable"); Params::SHGameplayStatics_IsDeluxeBundleAvailable Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.IsDifficultyAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGameplayDifficulty InGameplayDifficulty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsDifficultyAvailable(const class UObject* InWorldContextObject, EGameplayDifficulty InGameplayDifficulty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsDifficultyAvailable"); Params::SHGameplayStatics_IsDifficultyAvailable Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InGameplayDifficulty = InGameplayDifficulty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.IsInChasingArea // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsInChasingArea(class AActor* Actor, const struct FVector& Location, float Extent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsInChasingArea"); Params::SHGameplayStatics_IsInChasingArea Parms{}; Parms.Actor = Actor; Parms.Location = std::move(Location); Parms.Extent = Extent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.IsItNewGamePlusDifficulty // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EGameplayDifficulty InGameplayDifficulty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsItNewGamePlusDifficulty(EGameplayDifficulty InGameplayDifficulty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsItNewGamePlusDifficulty"); Params::SHGameplayStatics_IsItNewGamePlusDifficulty Parms{}; Parms.InGameplayDifficulty = InGameplayDifficulty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.IsNewGamePlusAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsNewGamePlusAvailable(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsNewGamePlusAvailable"); Params::SHGameplayStatics_IsNewGamePlusAvailable Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.IsPlayerSkinAvailable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerSkin PlayerSkin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsPlayerSkinAvailable(class UObject* WorldContextObject, EPlayerSkin PlayerSkin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsPlayerSkinAvailable"); Params::SHGameplayStatics_IsPlayerSkinAvailable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerSkin = PlayerSkin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.IsPreOrderBundleAvailable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsPreOrderBundleAvailable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsPreOrderBundleAvailable"); Params::SHGameplayStatics_IsPreOrderBundleAvailable Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.IsUsingGamepad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsUsingGamepad(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsUsingGamepad"); Params::SHGameplayStatics_IsUsingGamepad Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.LockSkin // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EPlayerSkin PlayerSkin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::LockSkin(class UObject* WorldContextObject, const EPlayerSkin PlayerSkin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "LockSkin"); Params::SHGameplayStatics_LockSkin Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerSkin = PlayerSkin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.MarkActorDirty // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::MarkActorDirty(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "MarkActorDirty"); Params::SHGameplayStatics_MarkActorDirty Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.NormalizeAngle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayStatics::NormalizeAngle(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "NormalizeAngle"); Params::SHGameplayStatics_NormalizeAngle Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.PlayerDied // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::PlayerDied(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "PlayerDied"); Params::SHGameplayStatics_PlayerDied Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.PrintNoFlow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& String (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DisplayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString USHGameplayStatics::PrintNoFlow(const class FString& String, int32 Key, float DisplayTime, const struct FLinearColor& Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "PrintNoFlow"); Params::SHGameplayStatics_PrintNoFlow Parms{}; Parms.String = std::move(String); Parms.Key = Key; Parms.DisplayTime = DisplayTime; Parms.Color = std::move(Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.RequestGameplayTagChildren // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& GameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer USHGameplayStatics::RequestGameplayTagChildren(const struct FGameplayTag& GameplayTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "RequestGameplayTagChildren"); Params::SHGameplayStatics_RequestGameplayTagChildren Parms{}; Parms.GameplayTag = std::move(GameplayTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.ResetActorGuid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::ResetActorGuid(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ResetActorGuid"); Params::SHGameplayStatics_ResetActorGuid Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.SaveStationUsed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::SaveStationUsed(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SaveStationUsed"); Params::SHGameplayStatics_SaveStationUsed Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.SetGameplayDifficulty // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGameplayDifficulty InGameplayDifficulty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::SetGameplayDifficulty(const class UObject* InWorldContextObject, EGameplayDifficulty InGameplayDifficulty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SetGameplayDifficulty"); Params::SHGameplayStatics_SetGameplayDifficulty Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InGameplayDifficulty = InGameplayDifficulty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.SetIntroCutsceneChoice // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InChoiceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsRightChoice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::SetIntroCutsceneChoice(const class UObject* InWorldContextObject, int32 InChoiceIndex, bool bIsRightChoice) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SetIntroCutsceneChoice"); Params::SHGameplayStatics_SetIntroCutsceneChoice Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InChoiceIndex = InChoiceIndex; Parms.bIsRightChoice = bIsRightChoice; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.SetIsEditorOnly // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::SetIsEditorOnly(class UActorComponent* Component, const bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SetIsEditorOnly"); Params::SHGameplayStatics_SetIsEditorOnly Parms{}; Parms.Component = Component; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.SetNextMontageSection // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class USkeletalMeshComponent* SkeletalMeshComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NextSection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OptionalSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::SetNextMontageSection(const class USkeletalMeshComponent* SkeletalMeshComponent, const class UAnimMontage* Montage, const class FName& NextSection, class FName OptionalSectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SetNextMontageSection"); Params::SHGameplayStatics_SetNextMontageSection Parms{}; Parms.SkeletalMeshComponent = SkeletalMeshComponent; Parms.Montage = Montage; Parms.NextSection = NextSection; Parms.OptionalSectionName = OptionalSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.SetPlayerSkin // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPlayerSkin PlayerSkin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::SetPlayerSkin(const class UObject* WorldContextObject, EPlayerSkin PlayerSkin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SetPlayerSkin"); Params::SHGameplayStatics_SetPlayerSkin Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerSkin = PlayerSkin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.SetShowFlagValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& InName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::SetShowFlagValue(const class FString& InName, bool bSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SetShowFlagValue"); Params::SHGameplayStatics_SetShowFlagValue Parms{}; Parms.InName = std::move(InName); Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.ShowEndGameCreditsWidget // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameplayEndGameCreditsWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameplayEndGameCreditsWidget* USHGameplayStatics::ShowEndGameCreditsWidget(class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ShowEndGameCreditsWidget"); Params::SHGameplayStatics_ShowEndGameCreditsWidget Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.ShowEndGameWidget // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameplayEndGameWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameplayEndGameWidget* USHGameplayStatics::ShowEndGameWidget(class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ShowEndGameWidget"); Params::SHGameplayStatics_ShowEndGameWidget Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.ShowTips // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Tips (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHGameplayStatics::ShowTips(const class UObject* WorldContextObject, const TArray& Tips) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ShowTips"); Params::SHGameplayStatics_ShowTips Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Tips = std::move(Tips); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.ShowTipsFromPreset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDataTableRowHandle& Preset (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void USHGameplayStatics::ShowTipsFromPreset(const class UObject* WorldContextObject, const struct FDataTableRowHandle& Preset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ShowTipsFromPreset"); Params::SHGameplayStatics_ShowTipsFromPreset Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Preset = std::move(Preset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.SpawnActorOnSameLevel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UClass* Class_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwningActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* USHGameplayStatics::SpawnActorOnSameLevel(class UClass* Class_0, const struct FTransform& Transform, class AActor* OwningActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SpawnActorOnSameLevel"); Params::SHGameplayStatics_SpawnActorOnSameLevel Parms{}; Parms.Class_0 = Class_0; Parms.Transform = std::move(Transform); Parms.OwningActor = OwningActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.SphereOverlapComponentsByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::SphereOverlapComponentsByProfile(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutComponents, const struct FLinearColor& TraceColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SphereOverlapComponentsByProfile"); Params::SHGameplayStatics_SphereOverlapComponentsByProfile Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpherePos = std::move(SpherePos); Parms.SphereRadius = SphereRadius; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.TraceColor = std::move(TraceColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Cronos.SHGameplayStatics.TakeNewGamePlusTransferableDataSnapshot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::TakeNewGamePlusTransferableDataSnapshot(const class UObject* InWorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "TakeNewGamePlusTransferableDataSnapshot"); Params::SHGameplayStatics_TakeNewGamePlusTransferableDataSnapshot Parms{}; Parms.InWorldContextObject = InWorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.TestDisableAimShake // (Final, Native, Static, Public, BlueprintCallable) void USHGameplayStatics::TestDisableAimShake() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "TestDisableAimShake"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.UnlockSkin // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EPlayerSkin PlayerSkin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::UnlockSkin(class UObject* WorldContextObject, const EPlayerSkin PlayerSkin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "UnlockSkin"); Params::SHGameplayStatics_UnlockSkin Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerSkin = PlayerSkin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayStatics.UnwindAngle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayStatics::UnwindAngle(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "UnwindAngle"); Params::SHGameplayStatics_UnwindAngle Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHGameplayWeaponModeWidget.OnActiveSlotChanged // (Final, Native, Private) // Parameters: // int32 InNewSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InPrevSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayWeaponModeWidget::OnActiveSlotChanged(int32 InNewSlotIndex, int32 InPrevSlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayWeaponModeWidget", "OnActiveSlotChanged"); Params::SHGameplayWeaponModeWidget_OnActiveSlotChanged Parms{}; Parms.InNewSlotIndex = InNewSlotIndex; Parms.InPrevSlotIndex = InPrevSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHGameplayWeaponModeWidget.OnInputDeviceChanged // (Event, Protected, BlueprintEvent) // Parameters: // const EGameBaseInputDevice InNewInputDevice (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayWeaponModeWidget::OnInputDeviceChanged(const EGameBaseInputDevice InNewInputDevice) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayWeaponModeWidget", "OnInputDeviceChanged"); Params::SHGameplayWeaponModeWidget_OnInputDeviceChanged Parms{}; Parms.InNewInputDevice = InNewInputDevice; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.EnergyGrenadeProjectile.SlowdownEnemy // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEnergyGrenadeProjectile::SlowdownEnemy(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnergyGrenadeProjectile", "SlowdownEnemy"); Params::EnergyGrenadeProjectile_SlowdownEnemy Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHHittableObject.OnHit // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class USceneComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& hitLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHitSource hitSource (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHHittableObject::OnHit(class USceneComponent* HitComponent, const struct FVector& hitLoc, ESHHitSource hitSource) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHHittableObject", "OnHit"); Params::SHHittableObject_OnHit Parms{}; Parms.HitComponent = HitComponent; Parms.hitLoc = std::move(hitLoc); Parms.hitSource = hitSource; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHHud.ShowCronosHUD // (Final, Exec, Native, Public) void ASHHud::ShowCronosHUD() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHud", "ShowCronosHUD"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHHudPlay.GetZOrderForDisplayableWidget // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBTDisplayableWidgetLayerType InWidgetLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHHudPlay::GetZOrderForDisplayableWidget(const class UObject* InWorldContextObject, EBTDisplayableWidgetLayerType InWidgetLayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHHudPlay", "GetZOrderForDisplayableWidget"); Params::SHHudPlay_GetZOrderForDisplayableWidget Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InWidgetLayer = InWidgetLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHHudPlay.SetHUDWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHGameplayHudWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHHudPlay::SetHUDWidget(class USHGameplayHudWidget* InWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHudPlay", "SetHUDWidget"); Params::SHHudPlay_SetHUDWidget Parms{}; Parms.InWidget = InWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHHudPlay.SetSoulExtractionStartingData // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& InExtractionData (Parm, NoDestructor, NativeAccessSpecifierPublic) // ESoulExtractionPhase InBeginningPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGuid& InExtractionSourceGUID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHHudPlay::SetSoulExtractionStartingData(const struct FDataTableRowHandle& InExtractionData, ESoulExtractionPhase InBeginningPhase, const struct FGuid& InExtractionSourceGUID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHudPlay", "SetSoulExtractionStartingData"); Params::SHHudPlay_SetSoulExtractionStartingData Parms{}; Parms.InExtractionData = std::move(InExtractionData); Parms.InBeginningPhase = InBeginningPhase; Parms.InExtractionSourceGUID = std::move(InExtractionSourceGUID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHHudPlay.GetInGameMenuManagerComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTInGameMenuManagerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTInGameMenuManagerComponent* ASHHudPlay::GetInGameMenuManagerComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHudPlay", "GetInGameMenuManagerComponent"); Params::SHHudPlay_GetInGameMenuManagerComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHHudPlay.GetNotificationManagerComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTNotificationManagerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTNotificationManagerComponent* ASHHudPlay::GetNotificationManagerComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHudPlay", "GetNotificationManagerComponent"); Params::SHHudPlay_GetNotificationManagerComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHHudPlay.GetUIAudioDataAsset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTUIAudioDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTUIAudioDataAsset* ASHHudPlay::GetUIAudioDataAsset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHudPlay", "GetUIAudioDataAsset"); Params::SHHudPlay_GetUIAudioDataAsset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHHudPlay.GetWidgetFloatingManagerComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBTWidgetFloatingManagerComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBTWidgetFloatingManagerComponent* ASHHudPlay::GetWidgetFloatingManagerComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHudPlay", "GetWidgetFloatingManagerComponent"); Params::SHHudPlay_GetWidgetFloatingManagerComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInGameMenuWidget.OnFadedOut // (Final, Native, Protected) void USHInGameMenuWidget::OnFadedOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInGameMenuWidget", "OnFadedOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionSlot.ProcessInteractionRequest // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TScriptInterface&Interaction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteractionSlot::ProcessInteractionRequest(const TScriptInterface& Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionSlot", "ProcessInteractionRequest"); Params::SHInteractionSlot_ProcessInteractionRequest Parms{}; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionSlot.HasInteraction // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteractionSlot::HasInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionSlot", "HasInteraction"); Params::SHInteractionSlot_HasInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionGenericSlot.ProcessGenericInteractionStop // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHInteractionGenericStopData&StopData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ISHInteractionGenericSlot::ProcessGenericInteractionStop(const struct FSHInteractionGenericStopData& StopData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionGenericSlot", "ProcessGenericInteractionStop"); Params::SHInteractionGenericSlot_ProcessGenericInteractionStop Parms{}; Parms.StopData = std::move(StopData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionIconComponent.UpdateProgressBarVisibility // (Final, Native, Public, BlueprintCallable) void USHInteractionIconComponent::UpdateProgressBarVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "UpdateProgressBarVisibility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionIconComponent.GetCurrentSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHInteractionIconSlotComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHInteractionIconSlotComponent* USHInteractionIconComponent::GetCurrentSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "GetCurrentSlot"); Params::SHInteractionIconComponent_GetCurrentSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionIconComponent.GetDetectionState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EDetectionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDetectionState USHInteractionIconComponent::GetDetectionState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "GetDetectionState"); Params::SHInteractionIconComponent_GetDetectionState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionIconComponent.GetInteractionIconWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHInteractionIconWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHInteractionIconWidget* USHInteractionIconComponent::GetInteractionIconWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "GetInteractionIconWidget"); Params::SHInteractionIconComponent_GetInteractionIconWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionIconManagerComponent.AddOpacityMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Multiplier (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionIconManagerComponent::AddOpacityMultiplier(class UObject* Object, const float Multiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconManagerComponent", "AddOpacityMultiplier"); Params::SHInteractionIconManagerComponent_AddOpacityMultiplier Parms{}; Parms.Object = Object; Parms.Multiplier = Multiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionIconManagerComponent.RemoveOpacityMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionIconManagerComponent::RemoveOpacityMultiplier(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconManagerComponent", "RemoveOpacityMultiplier"); Params::SHInteractionIconManagerComponent_RemoveOpacityMultiplier Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.WeatherSystemManager.Debug_Weather_ValuesPrint // (Final, Exec, Native, Protected) void UWeatherSystemManager::Debug_Weather_ValuesPrint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "Debug_Weather_ValuesPrint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.WeatherSystemManager.Debug_Weather_VolumesDraw // (Final, Exec, Native, Protected) void UWeatherSystemManager::Debug_Weather_VolumesDraw() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "Debug_Weather_VolumesDraw"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.WeatherSystemManager.SetAmbientDustSystemDisabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsDisable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWeatherSystemManager::SetAmbientDustSystemDisabled(const bool IsDisable, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "SetAmbientDustSystemDisabled"); Params::WeatherSystemManager_SetAmbientDustSystemDisabled Parms{}; Parms.IsDisable = IsDisable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.WeatherSystemManager.GetEncompassedAmbientDustVolume // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Radius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANiagaraAmbientDustVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANiagaraAmbientDustVolume* UWeatherSystemManager::GetEncompassedAmbientDustVolume(const struct FVector& InLocation, const float Radius) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetEncompassedAmbientDustVolume"); Params::WeatherSystemManager_GetEncompassedAmbientDustVolume Parms{}; Parms.InLocation = std::move(InLocation); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.GetEncompassedAmbientDustVolumes // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Radius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UWeatherSystemManager::GetEncompassedAmbientDustVolumes(const struct FVector& InLocation, const float Radius) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetEncompassedAmbientDustVolumes"); Params::WeatherSystemManager_GetEncompassedAmbientDustVolumes Parms{}; Parms.InLocation = std::move(InLocation); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.GetEncompassedDustVolume // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANiagaraDustVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANiagaraDustVolume* UWeatherSystemManager::GetEncompassedDustVolume(const struct FVector& InLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetEncompassedDustVolume"); Params::WeatherSystemManager_GetEncompassedDustVolume Parms{}; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.GetEncompassedSnowVolume // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANiagaraSnowVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANiagaraSnowVolume* UWeatherSystemManager::GetEncompassedSnowVolume(const struct FVector& InLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetEncompassedSnowVolume"); Params::WeatherSystemManager_GetEncompassedSnowVolume Parms{}; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.GetRegisteredAmbientDustVolumeCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWeatherSystemManager::GetRegisteredAmbientDustVolumeCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetRegisteredAmbientDustVolumeCount"); Params::WeatherSystemManager_GetRegisteredAmbientDustVolumeCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.GetRegisteredAmbientDustVolumes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UWeatherSystemManager::GetRegisteredAmbientDustVolumes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetRegisteredAmbientDustVolumes"); Params::WeatherSystemManager_GetRegisteredAmbientDustVolumes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.GetRegisteredDustVolumeCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWeatherSystemManager::GetRegisteredDustVolumeCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetRegisteredDustVolumeCount"); Params::WeatherSystemManager_GetRegisteredDustVolumeCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.GetRegisteredDustVolumes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UWeatherSystemManager::GetRegisteredDustVolumes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetRegisteredDustVolumes"); Params::WeatherSystemManager_GetRegisteredDustVolumes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.GetRegisteredSnowVolumeCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWeatherSystemManager::GetRegisteredSnowVolumeCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetRegisteredSnowVolumeCount"); Params::WeatherSystemManager_GetRegisteredSnowVolumeCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.GetRegisteredSnowVolumes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UWeatherSystemManager::GetRegisteredSnowVolumes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "GetRegisteredSnowVolumes"); Params::WeatherSystemManager_GetRegisteredSnowVolumes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.IsAmbientDustSystemDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWeatherSystemManager::IsAmbientDustSystemDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "IsAmbientDustSystemDisabled"); Params::WeatherSystemManager_IsAmbientDustSystemDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.WeatherSystemManager.IsAmbientDustSystemDisabledBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWeatherSystemManager::IsAmbientDustSystemDisabledBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeatherSystemManager", "IsAmbientDustSystemDisabledBy"); Params::WeatherSystemManager_IsAmbientDustSystemDisabledBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionIconSlotComponent.SetIsSlotEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInSlotEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionIconSlotComponent::SetIsSlotEnabled(bool bInSlotEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconSlotComponent", "SetIsSlotEnabled"); Params::SHInteractionIconSlotComponent_SetIsSlotEnabled Parms{}; Parms.bInSlotEnabled = bInSlotEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionIconSlotComponent.IsSlotEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionIconSlotComponent::IsSlotEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconSlotComponent", "IsSlotEnabled"); Params::SHInteractionIconSlotComponent_IsSlotEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionIconWidget.GetCircleProgressState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionIconWidget::GetCircleProgressState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconWidget", "GetCircleProgressState"); Params::SHInteractionIconWidget_GetCircleProgressState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionIconWidget.GetOwnerActor // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* USHInteractionIconWidget::GetOwnerActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconWidget", "GetOwnerActor"); Params::SHInteractionIconWidget_GetOwnerActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteractionIconWidget.OnItemChanged // (Final, Native, Protected) void USHInteractionIconWidget::OnItemChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconWidget", "OnItemChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionIconWidget.OnPlayerItemChanged // (Final, Native, Protected) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionIconWidget::OnPlayerItemChanged(class FName ItemName, int32 ItemQuantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconWidget", "OnPlayerItemChanged"); Params::SHInteractionIconWidget_OnPlayerItemChanged Parms{}; Parms.ItemName = ItemName; Parms.ItemQuantity = ItemQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionIconWidget.SetCircleProgressState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionIconWidget::SetCircleProgressState(bool bState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconWidget", "SetCircleProgressState"); Params::SHInteractionIconWidget_SetCircleProgressState Parms{}; Parms.bState = bState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionIconWidget.SetPercent // (Final, Native, Public, BlueprintCallable) // Parameters: // float Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionIconWidget::SetPercent(float Percent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconWidget", "SetPercent"); Params::SHInteractionIconWidget_SetPercent Parms{}; Parms.Percent = Percent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteractionIconWidget.UpdateItemCount // (Final, Native, Protected) void USHInteractionIconWidget::UpdateItemCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconWidget", "UpdateItemCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHInteriorExteriorVolume.GetCharacterPlay // (Final, Native, Protected) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* ASHInteriorExteriorVolume::GetCharacterPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteriorExteriorVolume", "GetCharacterPlay"); Params::SHInteriorExteriorVolume_GetCharacterPlay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInteriorExteriorVolume.IsPointWithin // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHInteriorExteriorVolume::IsPointWithin(const struct FVector& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteriorExteriorVolume", "IsPointWithin"); Params::SHInteriorExteriorVolume_IsPointWithin Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInventoryRenderer.GetRenderTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* ASHInventoryRenderer::GetRenderTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventoryRenderer", "GetRenderTarget"); Params::SHInventoryRenderer_GetRenderTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInventoryRenderer.GetUserWidgetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHGameplayMenuSectionInventoryWidget*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHGameplayMenuSectionInventoryWidget* ASHInventoryRenderer::GetUserWidgetObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventoryRenderer", "GetUserWidgetObject"); Params::SHInventoryRenderer_GetUserWidgetObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInventoryWeaponModesMenuWidget.GetAmmoCount // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName modeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHInventoryWeaponModesMenuWidget::GetAmmoCount(class FName modeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventoryWeaponModesMenuWidget", "GetAmmoCount"); Params::SHInventoryWeaponModesMenuWidget_GetAmmoCount Parms{}; Parms.modeName = modeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHInventoryWeaponModesMenuWidget.OnShow // (Event, Public, BlueprintEvent) void USHInventoryWeaponModesMenuWidget::OnShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventoryWeaponModesMenuWidget", "OnShow"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SoulExtractionNestedMenuWidget.IsPhaseAllowedOnBackground // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const ESoulExtractionPhase InPhase (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USoulExtractionNestedMenuWidget::IsPhaseAllowedOnBackground(const ESoulExtractionPhase InPhase) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionNestedMenuWidget", "IsPhaseAllowedOnBackground"); Params::SoulExtractionNestedMenuWidget_IsPhaseAllowedOnBackground Parms{}; Parms.InPhase = InPhase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemAnimInterface.PlayIntroInvestigation // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISHItemAnimInterface::PlayIntroInvestigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "PlayIntroInvestigation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemAnimInterface.PlayMainInvestigation // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISHItemAnimInterface::PlayMainInvestigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "PlayMainInvestigation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemAnimInterface.PlayOutroInvestigation // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISHItemAnimInterface::PlayOutroInvestigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "PlayOutroInvestigation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.OnStartInvestigation // (Event, Protected, BlueprintEvent) void ASHItemInvestigationExecutive::OnStartInvestigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "OnStartInvestigation"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHItemInvestigationExecutive.SetAllActionsBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetAllActionsBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetAllActionsBlocked"); Params::SHItemInvestigationExecutive_SetAllActionsBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.SetCameraAnchor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InCameraAnchor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetCameraAnchor(const struct FVector& InCameraAnchor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetCameraAnchor"); Params::SHItemInvestigationExecutive_SetCameraAnchor Parms{}; Parms.InCameraAnchor = std::move(InCameraAnchor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.SetCameraDefaultFocialLength // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InFocialLength (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetCameraDefaultFocialLength(const float InFocialLength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetCameraDefaultFocialLength"); Params::SHItemInvestigationExecutive_SetCameraDefaultFocialLength Parms{}; Parms.InFocialLength = InFocialLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.SetCameraMovementBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetCameraMovementBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetCameraMovementBlocked"); Params::SHItemInvestigationExecutive_SetCameraMovementBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.SetCameraZoomBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetCameraZoomBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetCameraZoomBlocked"); Params::SHItemInvestigationExecutive_SetCameraZoomBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.SetCustomTranscriptData // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr InCustomTranscriptData (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetCustomTranscriptData(TSoftObjectPtr InCustomTranscriptData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetCustomTranscriptData"); Params::SHItemInvestigationExecutive_SetCustomTranscriptData Parms{}; Parms.InCustomTranscriptData = InCustomTranscriptData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.SetExitBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetExitBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetExitBlocked"); Params::SHItemInvestigationExecutive_SetExitBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.SetRotateItemBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetRotateItemBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetRotateItemBlocked"); Params::SHItemInvestigationExecutive_SetRotateItemBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.SetTranscirptBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetTranscirptBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetTranscirptBlocked"); Params::SHItemInvestigationExecutive_SetTranscirptBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHItemInvestigationExecutive.GetCameraAnchor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector ASHItemInvestigationExecutive::GetCameraAnchor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "GetCameraAnchor"); Params::SHItemInvestigationExecutive_GetCameraAnchor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemInvestigationExecutive.GetInvestigatedItemActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItem* ASHItemInvestigationExecutive::GetInvestigatedItemActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "GetInvestigatedItemActor"); Params::SHItemInvestigationExecutive_GetInvestigatedItemActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemInvestigationExecutive.IsAllActionsBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsAllActionsBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsAllActionsBlocked"); Params::SHItemInvestigationExecutive_IsAllActionsBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemInvestigationExecutive.IsCameraMovementBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsCameraMovementBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsCameraMovementBlocked"); Params::SHItemInvestigationExecutive_IsCameraMovementBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemInvestigationExecutive.IsCameraZoomBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsCameraZoomBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsCameraZoomBlocked"); Params::SHItemInvestigationExecutive_IsCameraZoomBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemInvestigationExecutive.IsExitBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsExitBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsExitBlocked"); Params::SHItemInvestigationExecutive_IsExitBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemInvestigationExecutive.IsRotateItemBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsRotateItemBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsRotateItemBlocked"); Params::SHItemInvestigationExecutive_IsRotateItemBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemInvestigationExecutive.IsTranscirptBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsTranscirptBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsTranscirptBlocked"); Params::SHItemInvestigationExecutive_IsTranscirptBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHItemWeaponRangedMultiMode.OnPlayerWeaponModeContainerChanged // (Final, Native, Private) // Parameters: // int32 ModContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemWeaponRangedMultiMode::OnPlayerWeaponModeContainerChanged(int32 ModContainerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRangedMultiMode", "OnPlayerWeaponModeContainerChanged"); Params::SHItemWeaponRangedMultiMode_OnPlayerWeaponModeContainerChanged Parms{}; Parms.ModContainerIndex = ModContainerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHLegacyMergeComponent.GetDamageMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLegacyMergeComponent::GetDamageMultiplier() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLegacyMergeComponent", "GetDamageMultiplier"); Params::SHLegacyMergeComponent_GetDamageMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLegacyMergeComponent.HasChestProtection // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLegacyMergeComponent::HasChestProtection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLegacyMergeComponent", "HasChestProtection"); Params::SHLegacyMergeComponent_HasChestProtection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLegacyMergeComponent.HasMergedWith // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // ESHMonsterType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLegacyMergeComponent::HasMergedWith(ESHMonsterType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLegacyMergeComponent", "HasMergedWith"); Params::SHLegacyMergeComponent_HasMergedWith Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLegacyMergeComponent.IsMonsterMerging // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLegacyMergeComponent::IsMonsterMerging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLegacyMergeComponent", "IsMonsterMerging"); Params::SHLegacyMergeComponent_IsMonsterMerging Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLegacyMergeComponent.OnMergingEnded // (Final, Native, Public, BlueprintCallable) void USHLegacyMergeComponent::OnMergingEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLegacyMergeComponent", "OnMergingEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLegacyMergeComponent.OnMergingInterrupted // (Final, Native, Public, BlueprintCallable) void USHLegacyMergeComponent::OnMergingInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLegacyMergeComponent", "OnMergingInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLegacyMergeComponent.OnMergingStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHMonsterType bodyType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLegacyMergeComponent::OnMergingStarted(ESHMonsterType bodyType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLegacyMergeComponent", "OnMergingStarted"); Params::SHLegacyMergeComponent_OnMergingStarted Parms{}; Parms.bodyType = bodyType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocalFogVolumetricActor.OnEnableStateChanged // (Event, Protected, BlueprintEvent) void ASHLocalFogVolumetricActor::OnEnableStateChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocalFogVolumetricActor", "OnEnableStateChanged"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHLocalFogVolumetricActor.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHLocalFogVolumetricActor::SetEnabled(const bool bInEnabled, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocalFogVolumetricActor", "SetEnabled"); Params::SHLocalFogVolumetricActor_SetEnabled Parms{}; Parms.bInEnabled = bInEnabled; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocalFogVolumetricActor.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHLocalFogVolumetricActor::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocalFogVolumetricActor", "IsEnabled"); Params::SHLocalFogVolumetricActor_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionAnimInstance.GetMoveAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 PoseIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionAnimInstance::GetMoveAlpha(int32 PoseIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetMoveAlpha"); Params::SHLocomotionAnimInstance_GetMoveAlpha Parms{}; Parms.PoseIndex = PoseIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionAnimInstance.SetMoveEndAlphaParams // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::SetMoveEndAlphaParams() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "SetMoveEndAlphaParams"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocomotionAnimInstance.GetMovementInputValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionAnimInstance::GetMovementInputValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetMovementInputValue"); Params::SHLocomotionAnimInstance_GetMovementInputValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionAnimInstance.GetVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHLocomotionAnimInstance::GetVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetVelocity"); Params::SHLocomotionAnimInstance_GetVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionAnimInstance.HasMovementInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::HasMovementInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "HasMovementInput"); Params::SHLocomotionAnimInstance_HasMovementInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionAnimInstance.IsMoving // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::IsMoving() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "IsMoving"); Params::SHLocomotionAnimInstance_IsMoving Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionAnimInstance.ShouldMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::ShouldMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "ShouldMove"); Params::SHLocomotionAnimInstance_ShouldMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionAnimInstance.ShouldNotMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::ShouldNotMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "ShouldNotMove"); Params::SHLocomotionAnimInstance_ShouldNotMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.GetGaitValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EPlayGait ForGait (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionRangeAnimInstance::GetGaitValue(EPlayGait ForGait) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHLocomotionRangeAnimInstance", "GetGaitValue"); Params::SHLocomotionRangeAnimInstance_GetGaitValue Parms{}; Parms.ForGait = ForGait; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.BlockFootUpdate // (Final, Native, Public, BlueprintCallable) void USHLocomotionRangeAnimInstance::BlockFootUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "BlockFootUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocomotionRangeAnimInstance.BlockPivotUpdate // (Final, Native, Public, BlueprintCallable) void USHLocomotionRangeAnimInstance::BlockPivotUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "BlockPivotUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocomotionRangeAnimInstance.BlockShoulderUpdate // (Final, Native, Public, BlueprintCallable) void USHLocomotionRangeAnimInstance::BlockShoulderUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "BlockShoulderUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocomotionRangeAnimInstance.GetBestStartAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* USHLocomotionRangeAnimInstance::GetBestStartAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "GetBestStartAnim"); Params::SHLocomotionRangeAnimInstance_GetBestStartAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.ResetPreviousMoveXYAngleGoal // (Final, Native, Public, BlueprintCallable) void USHLocomotionRangeAnimInstance::ResetPreviousMoveXYAngleGoal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "ResetPreviousMoveXYAngleGoal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocomotionRangeAnimInstance.StartsEntered // (Final, Native, Public, BlueprintCallable) void USHLocomotionRangeAnimInstance::StartsEntered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "StartsEntered"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocomotionRangeAnimInstance.UnBlockFootUpdate // (Final, Native, Public, BlueprintCallable) void USHLocomotionRangeAnimInstance::UnBlockFootUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "UnBlockFootUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocomotionRangeAnimInstance.UnBlockShoulderUpdate // (Final, Native, Public, BlueprintCallable) void USHLocomotionRangeAnimInstance::UnBlockShoulderUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "UnBlockShoulderUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHLocomotionRangeAnimInstance.AimingNotReloading // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::AimingNotReloading() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "AimingNotReloading"); Params::SHLocomotionRangeAnimInstance_AimingNotReloading Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.GetDesiredGaitValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionRangeAnimInstance::GetDesiredGaitValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "GetDesiredGaitValue"); Params::SHLocomotionRangeAnimInstance_GetDesiredGaitValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.GetMoveAimAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PoseIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionRangeAnimInstance::GetMoveAimAlpha(int32 PoseIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "GetMoveAimAlpha"); Params::SHLocomotionRangeAnimInstance_GetMoveAimAlpha Parms{}; Parms.PoseIndex = PoseIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.GetPlayCharacterOwner // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* USHLocomotionRangeAnimInstance::GetPlayCharacterOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "GetPlayCharacterOwner"); Params::SHLocomotionRangeAnimInstance_GetPlayCharacterOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.GetTurnInPlaceSubcomponent // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHAnimTurnInPlaceSubcomp* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimTurnInPlaceSubcomp* USHLocomotionRangeAnimInstance::GetTurnInPlaceSubcomponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "GetTurnInPlaceSubcomponent"); Params::SHLocomotionRangeAnimInstance_GetTurnInPlaceSubcomponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.HasAnyGait // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::HasAnyGait() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "HasAnyGait"); Params::SHLocomotionRangeAnimInstance_HasAnyGait Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.hasGameplayTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::hasGameplayTag(const struct FGameplayTag& Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "hasGameplayTag"); Params::SHLocomotionRangeAnimInstance_hasGameplayTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.HasZeroGait // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::HasZeroGait() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "HasZeroGait"); Params::SHLocomotionRangeAnimInstance_HasZeroGait Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.IdleToMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::IdleToMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "IdleToMove"); Params::SHLocomotionRangeAnimInstance_IdleToMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.IdleToStart // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::IdleToStart() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "IdleToStart"); Params::SHLocomotionRangeAnimInstance_IdleToStart Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.IsIn180ActionDegreeRange // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::IsIn180ActionDegreeRange() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "IsIn180ActionDegreeRange"); Params::SHLocomotionRangeAnimInstance_IsIn180ActionDegreeRange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.IsNotAimTurning // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::IsNotAimTurning() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "IsNotAimTurning"); Params::SHLocomotionRangeAnimInstance_IsNotAimTurning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.MoveToIdle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::MoveToIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "MoveToIdle"); Params::SHLocomotionRangeAnimInstance_MoveToIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.MoveToStops // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::MoveToStops() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "MoveToStops"); Params::SHLocomotionRangeAnimInstance_MoveToStops Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.StartsToMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::StartsToMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "StartsToMove"); Params::SHLocomotionRangeAnimInstance_StartsToMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.StartsToStops // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::StartsToStops() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "StartsToStops"); Params::SHLocomotionRangeAnimInstance_StartsToStops Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.StartToIdle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::StartToIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "StartToIdle"); Params::SHLocomotionRangeAnimInstance_StartToIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLocomotionRangeAnimInstance.WantTurnInPlace // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::WantTurnInPlace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "WantTurnInPlace"); Params::SHLocomotionRangeAnimInstance_WantTurnInPlace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLootManager.ShouldCreateLoot // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHLootManager::ShouldCreateLoot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLootManager", "ShouldCreateLoot"); Params::SHLootManager_ShouldCreateLoot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHLootManager.ToggleLootManagerDebugData // (Event, Public, BlueprintEvent) void ASHLootManager::ToggleLootManagerDebugData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLootManager", "ToggleLootManagerDebugData"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHMainMenuWidget.BeginCustomLevel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FStreamableLevelHandle& LevelHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHMainMenuWidget::BeginCustomLevel(const struct FStreamableLevelHandle& LevelHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "BeginCustomLevel"); Params::SHMainMenuWidget_BeginCustomLevel Parms{}; Parms.LevelHandle = std::move(LevelHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHMainMenuWidget.BeginGameFromSpawnPoint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSpawnPointData& SpawnPointData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMovieConfig* Movie (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonSkippableLen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsNewGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMainMenuWidget::BeginGameFromSpawnPoint(const struct FSpawnPointData& SpawnPointData, class UMovieConfig* Movie, float NonSkippableLen, bool IsNewGame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "BeginGameFromSpawnPoint"); Params::SHMainMenuWidget_BeginGameFromSpawnPoint Parms{}; Parms.SpawnPointData = std::move(SpawnPointData); Parms.Movie = Movie; Parms.NonSkippableLen = NonSkippableLen; Parms.IsNewGame = IsNewGame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHMainMenuWidget.BeginGameFromSpawnPointHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSpawnPointHandle& SpawnPointHandle (ConstParm, Parm, NativeAccessSpecifierPublic) // class UMovieConfig* Movie (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonSkippableLen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsNewGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMainMenuWidget::BeginGameFromSpawnPointHandle(const struct FSpawnPointHandle& SpawnPointHandle, class UMovieConfig* Movie, float NonSkippableLen, bool IsNewGame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "BeginGameFromSpawnPointHandle"); Params::SHMainMenuWidget_BeginGameFromSpawnPointHandle Parms{}; Parms.SpawnPointHandle = std::move(SpawnPointHandle); Parms.Movie = Movie; Parms.NonSkippableLen = NonSkippableLen; Parms.IsNewGame = IsNewGame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHMainMenuWidget.BeginNewGameFromDASpawnpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 inx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsNewGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMainMenuWidget::BeginNewGameFromDASpawnpoint(int32 inx, bool IsNewGame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "BeginNewGameFromDASpawnpoint"); Params::SHMainMenuWidget_BeginNewGameFromDASpawnpoint Parms{}; Parms.inx = inx; Parms.IsNewGame = IsNewGame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHMainMenuWidget.BeginNewGameFromSpawnPoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMovieConfig* Movie (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonSkippableLen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMainMenuWidget::BeginNewGameFromSpawnPoint(class UMovieConfig* Movie, float NonSkippableLen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "BeginNewGameFromSpawnPoint"); Params::SHMainMenuWidget_BeginNewGameFromSpawnPoint Parms{}; Parms.Movie = Movie; Parms.NonSkippableLen = NonSkippableLen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHMainMenuWidget.DlcDataUpdated // (Final, Native, Protected) void USHMainMenuWidget::DlcDataUpdated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "DlcDataUpdated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHMainMenuWidget.OnDlcDataUpdated // (Event, Protected, BlueprintEvent) void USHMainMenuWidget::OnDlcDataUpdated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "OnDlcDataUpdated"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHNPCLocomotionAnimInstance.ShouldMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHNPCLocomotionAnimInstance::ShouldMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "ShouldMove"); Params::SHNPCLocomotionAnimInstance_ShouldMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHNPCLocomotionAnimInstance.ShouldTurnInPlace // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHNPCLocomotionAnimInstance::ShouldTurnInPlace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "ShouldTurnInPlace"); Params::SHNPCLocomotionAnimInstance_ShouldTurnInPlace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHMonsterManagerComponent.AddEnemy // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* enemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMonsterManagerComponent::AddEnemy(class AActor* enemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterManagerComponent", "AddEnemy"); Params::SHMonsterManagerComponent_AddEnemy Parms{}; Parms.enemy = enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHMonsterManagerComponent.GetCorpses // (Final, Native, Public, BlueprintCallable) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHMonsterManagerComponent::GetCorpses() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterManagerComponent", "GetCorpses"); Params::SHMonsterManagerComponent_GetCorpses Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHMonsterManagerComponent.GetEnemies // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHMonsterManagerComponent::GetEnemies() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterManagerComponent", "GetEnemies"); Params::SHMonsterManagerComponent_GetEnemies Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHMonsterManagerComponent.GetEnemiesAsPawns // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHMonsterManagerComponent::GetEnemiesAsPawns() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterManagerComponent", "GetEnemiesAsPawns"); Params::SHMonsterManagerComponent_GetEnemiesAsPawns Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHMonsterManagerComponent.RemoveEnemy // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* enemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMonsterManagerComponent::RemoveEnemy(class AActor* enemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterManagerComponent", "RemoveEnemy"); Params::SHMonsterManagerComponent_RemoveEnemy Parms{}; Parms.enemy = enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHMonsterSpawner.SetupSpawner // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ActorToSpawn (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf AIController (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHMonsterSpawner::SetupSpawner(TSubclassOf ActorToSpawn, TSubclassOf AIController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterSpawner", "SetupSpawner"); Params::SHMonsterSpawner_SetupSpawner Parms{}; Parms.ActorToSpawn = ActorToSpawn; Parms.AIController = AIController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHMusicSwitchVolume.SetIsEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHMusicSwitchVolume::SetIsEnabled(bool bInIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMusicSwitchVolume", "SetIsEnabled"); Params::SHMusicSwitchVolume_SetIsEnabled Parms{}; Parms.bInIsEnabled = bInIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHMusicSwitchVolume.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHMusicSwitchVolume::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMusicSwitchVolume", "IsEnabled"); Params::SHMusicSwitchVolume_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHPOVDetectorComponent.SetLinePoints // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class USceneComponent* Point0 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Point1 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Point2 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPOVDetectorComponent::SetLinePoints(const class USceneComponent* Point0, const class USceneComponent* Point1, const class USceneComponent* Point2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPOVDetectorComponent", "SetLinePoints"); Params::SHPOVDetectorComponent_SetLinePoints Parms{}; Parms.Point0 = Point0; Parms.Point1 = Point1; Parms.Point2 = Point2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHPOVDetectorComponent.SetManyProximityPoints // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const TArray& NewPoints (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHPOVDetectorComponent::SetManyProximityPoints(const TArray& NewPoints) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPOVDetectorComponent", "SetManyProximityPoints"); Params::SHPOVDetectorComponent_SetManyProximityPoints Parms{}; Parms.NewPoints = std::move(NewPoints); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHPOVDetectorComponent.SetProximityPoints // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class USceneComponent* Point0 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Point1 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPOVDetectorComponent::SetProximityPoints(const class USceneComponent* Point0, const class USceneComponent* Point1) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPOVDetectorComponent", "SetProximityPoints"); Params::SHPOVDetectorComponent_SetProximityPoints Parms{}; Parms.Point0 = Point0; Parms.Point1 = Point1; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHPOVDetectorComponent.ArePointsAligned // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHPOVDetectorComponent::ArePointsAligned() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPOVDetectorComponent", "ArePointsAligned"); Params::SHPOVDetectorComponent_ArePointsAligned Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHPushableComponent.Abort // (Final, Native, Public, BlueprintCallable) void USHPushableComponent::Abort() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "Abort"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushableComponent.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* InMainMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InAnimSpots (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHPushableComponent::Initialize(class UStaticMeshComponent* InMainMesh, const TArray& InAnimSpots) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "Initialize"); Params::SHPushableComponent_Initialize Parms{}; Parms.InMainMesh = InMainMesh; Parms.InAnimSpots = std::move(InAnimSpots); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushableComponent.Interact // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHCharacterPlay* InInteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::Interact(class ASHCharacterPlay* InInteractingCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "Interact"); Params::SHPushableComponent_Interact Parms{}; Parms.InInteractingCharacter = InInteractingCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushableComponent.OnAnimStartEnded // (Final, Native, Protected) void USHPushableComponent::OnAnimStartEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "OnAnimStartEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushableComponent.ProcessEndInteraction // (Final, Native, Protected) void USHPushableComponent::ProcessEndInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessEndInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushableComponent.SetComponentBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::SetComponentBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "SetComponentBlocked"); Params::SHPushableComponent_SetComponentBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushableComponent.StopInteract // (Final, Native, Public, BlueprintCallable) void USHPushableComponent::StopInteract() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "StopInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushableComponent.WillReachMaxDistance // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& PushVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHPushableComponent::WillReachMaxDistance(const struct FVector& PushVector, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "WillReachMaxDistance"); Params::SHPushableComponent_WillReachMaxDistance Parms{}; Parms.PushVector = std::move(PushVector); Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHPushableComponent.FindBestAnimSpot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCapsuleComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCapsuleComponent* USHPushableComponent::FindBestAnimSpot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "FindBestAnimSpot"); Params::SHPushableComponent_FindBestAnimSpot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHPushableComponent.GetPushingInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHPushableComponent::GetPushingInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "GetPushingInput"); Params::SHPushableComponent_GetPushingInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHPushableComponent.IsComponentBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHPushableComponent::IsComponentBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "IsComponentBlocked"); Params::SHPushableComponent_IsComponentBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHPushableComponent.ReachedMaxDistanceLimit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHPushableComponent::ReachedMaxDistanceLimit() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ReachedMaxDistanceLimit"); Params::SHPushableComponent_ReachedMaxDistanceLimit Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHPushingObjectAnimInstance.ApplyAnyMovementStarted // (Final, Native, Protected, BlueprintCallable) void USHPushingObjectAnimInstance::ApplyAnyMovementStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "ApplyAnyMovementStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushingObjectAnimInstance.ApplyInteractionFinished // (Final, Native, Protected, BlueprintCallable) void USHPushingObjectAnimInstance::ApplyInteractionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "ApplyInteractionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushingObjectAnimInstance.ApplyMovementStopped // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StoppedMovementInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushingObjectAnimInstance::ApplyMovementStopped(const struct FVector& StoppedMovementInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "ApplyMovementStopped"); Params::SHPushingObjectAnimInstance_ApplyMovementStopped Parms{}; Parms.StoppedMovementInput = std::move(StoppedMovementInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHPushingObjectAnimInstance.OnAbortedBP // (Event, Public, BlueprintEvent) void USHPushingObjectAnimInstance::OnAbortedBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "OnAbortedBP"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHPushingObjectAnimInstance.GetBlockedInputValue // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHPushingObjectAnimInstance::GetBlockedInputValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "GetBlockedInputValue"); Params::SHPushingObjectAnimInstance_GetBlockedInputValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHSavePoint.ExitInteractionRequest // (Final, Native, Public, BlueprintCallable) void ASHSavePoint::ExitInteractionRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ExitInteractionRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSavePoint.ManualInteractRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SkipMoveToSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSavePoint::ManualInteractRequest(class ASHCharacterPlay* Character, bool SkipMoveToSpot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ManualInteractRequest"); Params::SHSavePoint_ManualInteractRequest Parms{}; Parms.Character = Character; Parms.SkipMoveToSpot = SkipMoveToSpot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSavePoint.OnInteractionEnded // (Event, Protected, BlueprintEvent) // Parameters: // bool WasAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSavePoint::OnInteractionEnded(bool WasAborted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "OnInteractionEnded"); Params::SHSavePoint_OnInteractionEnded Parms{}; Parms.WasAborted = WasAborted; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHSavePoint.OnInteractionStarted // (Event, Protected, BlueprintEvent) void ASHSavePoint::OnInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "OnInteractionStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHSavePoint.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHSavePoint::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ProcessProximityBeginOverlap"); Params::SHSavePoint_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSectionInventoryExamineWidget.OnActivate // (Event, Public, BlueprintEvent) void USHSectionInventoryExamineWidget::OnActivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSectionInventoryExamineWidget", "OnActivate"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHSectionInventoryExamineWidget.OnQuit // (Event, Public, BlueprintEvent) void USHSectionInventoryExamineWidget::OnQuit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSectionInventoryExamineWidget", "OnQuit"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SHSectionInventoryExamineWidget.GetCurrentItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHItemDataStruct ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHItemDataStruct USHSectionInventoryExamineWidget::GetCurrentItemData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSectionInventoryExamineWidget", "GetCurrentItemData"); Params::SHSectionInventoryExamineWidget_GetCurrentItemData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHSettingOptionsPanel.ShowTextVisualization // (Final, Native, Protected) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowTextVisualization(bool Show_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowTextVisualization"); Params::SHSettingOptionsPanel_ShowTextVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateTextVisualization // (Final, Native, Protected) void USHSettingOptionsPanel::UpdateTextVisualization() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateTextVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.GetCenterDotData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FCenterDotData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FCenterDotData USHSettingOptionsPanel::GetCenterDotData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetCenterDotData"); Params::SHSettingOptionsPanel_GetCenterDotData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHSettingOptionsPanel.GetControlSchemeData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // EControllerIcons ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EControllerIcons USHSettingOptionsPanel::GetControlSchemeData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetControlSchemeData"); Params::SHSettingOptionsPanel_GetControlSchemeData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHSettingOptionsPanel.GetHintsData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FHintsData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FHintsData USHSettingOptionsPanel::GetHintsData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetHintsData"); Params::SHSettingOptionsPanel_GetHintsData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHSettingOptionsPanel.GetInteractionIndicatorData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FInteractionIndicatorData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FInteractionIndicatorData USHSettingOptionsPanel::GetInteractionIndicatorData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetInteractionIndicatorData"); Params::SHSettingOptionsPanel_GetInteractionIndicatorData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHSettingOptionsPanel.GetReticleData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FReticleData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FReticleData USHSettingOptionsPanel::GetReticleData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetReticleData"); Params::SHSettingOptionsPanel_GetReticleData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHSettingOptionsPanel.GetTranscriptionData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTranscriptionData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTranscriptionData USHSettingOptionsPanel::GetTranscriptionData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetTranscriptionData"); Params::SHSettingOptionsPanel_GetTranscriptionData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHSettingOptionsPanel.GetTutorialsData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTutorialsData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTutorialsData USHSettingOptionsPanel::GetTutorialsData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetTutorialsData"); Params::SHSettingOptionsPanel_GetTutorialsData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHSettingOptionsPanel.ShowCenterDotVisualization // (Final, Native, Protected, Const) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowCenterDotVisualization(bool Show_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowCenterDotVisualization"); Params::SHSettingOptionsPanel_ShowCenterDotVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.ShowColorVisionDeficiencyVisualization // (Final, Native, Protected, Const) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowColorVisionDeficiencyVisualization(bool Show_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowColorVisionDeficiencyVisualization"); Params::SHSettingOptionsPanel_ShowColorVisionDeficiencyVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.ShowControlSchemeVisualization // (Final, Native, Protected, Const) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowControlSchemeVisualization(bool Show_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowControlSchemeVisualization"); Params::SHSettingOptionsPanel_ShowControlSchemeVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.ShowControlTipsVisualization // (Final, Native, Protected, Const) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowControlTipsVisualization(bool Show_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowControlTipsVisualization"); Params::SHSettingOptionsPanel_ShowControlTipsVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.ShowHintsVisualization // (Final, Native, Protected, Const) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowHintsVisualization(bool Show_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowHintsVisualization"); Params::SHSettingOptionsPanel_ShowHintsVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.ShowInteractionIndicatorVisualization // (Final, Native, Protected, Const) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowInteractionIndicatorVisualization(bool Show_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowInteractionIndicatorVisualization"); Params::SHSettingOptionsPanel_ShowInteractionIndicatorVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.ShowReticleVisualization // (Final, Native, Protected, Const) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowReticleVisualization(bool Show_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowReticleVisualization"); Params::SHSettingOptionsPanel_ShowReticleVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.ShowTranscriptionVisualization // (Final, Native, Protected, Const) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowTranscriptionVisualization(bool Show_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowTranscriptionVisualization"); Params::SHSettingOptionsPanel_ShowTranscriptionVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.ShowTutorialsVisualization // (Final, Native, Protected, Const) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowTutorialsVisualization(bool Show_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowTutorialsVisualization"); Params::SHSettingOptionsPanel_ShowTutorialsVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateCenterDotVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateCenterDotVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateCenterDotVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateColorVisionDeficiencyVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateColorVisionDeficiencyVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateColorVisionDeficiencyVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateControlSchemeVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateControlSchemeVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateControlSchemeVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateControlTipsVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateControlTipsVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateControlTipsVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateHintsVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateHintsVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateHintsVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateInteractionIndicatorVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateInteractionIndicatorVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateInteractionIndicatorVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateMotionInputEnabled // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateMotionInputEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateMotionInputEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateMouseControlsEnabled // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateMouseControlsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateMouseControlsEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateReticleVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateReticleVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateReticleVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateTranscriptionVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateTranscriptionVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateTranscriptionVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHSettingOptionsPanel.UpdateTutorialsVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateTutorialsVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateTutorialsVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraceHelperStatics.K2_ComplexCapsuleTraceByChannel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FRotator* OutHitRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutHitCapsuleHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHitCapsuleHeightScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleFromHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleToHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InFromLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InToLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InFromRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& InToRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InRotationPrecisionAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCollisionPullbackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery InTraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_ComplexCapsuleTraceByChannel(struct FHitResult* OutHitResult, struct FRotator* OutHitRotation, float* OutHitCapsuleHalfHeight, float* OutHitCapsuleHeightScalar, class UObject* InWorldContext, float InCapsuleRadius, float InCapsuleFromHalfHeight, float InCapsuleToHalfHeight, const struct FVector& InFromLocation, const struct FVector& InToLocation, const struct FRotator& InFromRotation, const struct FRotator& InToRotation, float InRotationPrecisionAngle, float InTraceDensity, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, float InCollisionPullbackTime, ETraceTypeQuery InTraceChannel, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_ComplexCapsuleTraceByChannel"); Params::SHTraceHelperStatics_K2_ComplexCapsuleTraceByChannel Parms{}; Parms.InWorldContext = InWorldContext; Parms.InCapsuleRadius = InCapsuleRadius; Parms.InCapsuleFromHalfHeight = InCapsuleFromHalfHeight; Parms.InCapsuleToHalfHeight = InCapsuleToHalfHeight; Parms.InFromLocation = std::move(InFromLocation); Parms.InToLocation = std::move(InToLocation); Parms.InFromRotation = std::move(InFromRotation); Parms.InToRotation = std::move(InToRotation); Parms.InRotationPrecisionAngle = InRotationPrecisionAngle; Parms.InTraceDensity = InTraceDensity; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InCollisionPullbackTime = InCollisionPullbackTime; Parms.InTraceChannel = InTraceChannel; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutHitRotation != nullptr) *OutHitRotation = std::move(Parms.OutHitRotation); if (OutHitCapsuleHalfHeight != nullptr) *OutHitCapsuleHalfHeight = Parms.OutHitCapsuleHalfHeight; if (OutHitCapsuleHeightScalar != nullptr) *OutHitCapsuleHeightScalar = Parms.OutHitCapsuleHeightScalar; return Parms.ReturnValue; } // Function Cronos.SHTraceHelperStatics.K2_ComplexCapsuleTraceByComponent // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FRotator* OutHitRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutHitCapsuleHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHitCapsuleHeightScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCapsuleComponent* InCapsuleComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadiusIncrease (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleToHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InToLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InToDeltaRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InRotationPrecisionAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCollisionPullbackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_ComplexCapsuleTraceByComponent(struct FHitResult* OutHitResult, struct FRotator* OutHitRotation, float* OutHitCapsuleHalfHeight, float* OutHitCapsuleHeightScalar, class UCapsuleComponent* InCapsuleComponent, float InCapsuleRadiusIncrease, float InCapsuleToHalfHeight, const struct FVector& InToLocation, const struct FRotator& InToDeltaRotation, float InRotationPrecisionAngle, float InTraceDensity, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, float InCollisionPullbackTime, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_ComplexCapsuleTraceByComponent"); Params::SHTraceHelperStatics_K2_ComplexCapsuleTraceByComponent Parms{}; Parms.InCapsuleComponent = InCapsuleComponent; Parms.InCapsuleRadiusIncrease = InCapsuleRadiusIncrease; Parms.InCapsuleToHalfHeight = InCapsuleToHalfHeight; Parms.InToLocation = std::move(InToLocation); Parms.InToDeltaRotation = std::move(InToDeltaRotation); Parms.InRotationPrecisionAngle = InRotationPrecisionAngle; Parms.InTraceDensity = InTraceDensity; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InCollisionPullbackTime = InCollisionPullbackTime; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutHitRotation != nullptr) *OutHitRotation = std::move(Parms.OutHitRotation); if (OutHitCapsuleHalfHeight != nullptr) *OutHitCapsuleHalfHeight = Parms.OutHitCapsuleHalfHeight; if (OutHitCapsuleHeightScalar != nullptr) *OutHitCapsuleHeightScalar = Parms.OutHitCapsuleHeightScalar; return Parms.ReturnValue; } // Function Cronos.SHTraceHelperStatics.K2_ComplexCapsuleTraceByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FRotator* OutHitRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutHitCapsuleHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHitCapsuleHeightScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleFromHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleToHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InFromLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InToLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InFromRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& InToRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InRotationPrecisionAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCollisionPullbackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_ComplexCapsuleTraceByProfile(struct FHitResult* OutHitResult, struct FRotator* OutHitRotation, float* OutHitCapsuleHalfHeight, float* OutHitCapsuleHeightScalar, class UObject* InWorldContext, float InCapsuleRadius, float InCapsuleFromHalfHeight, float InCapsuleToHalfHeight, const struct FVector& InFromLocation, const struct FVector& InToLocation, const struct FRotator& InFromRotation, const struct FRotator& InToRotation, float InRotationPrecisionAngle, float InTraceDensity, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, float InCollisionPullbackTime, class FName InCollisionProfileName, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_ComplexCapsuleTraceByProfile"); Params::SHTraceHelperStatics_K2_ComplexCapsuleTraceByProfile Parms{}; Parms.InWorldContext = InWorldContext; Parms.InCapsuleRadius = InCapsuleRadius; Parms.InCapsuleFromHalfHeight = InCapsuleFromHalfHeight; Parms.InCapsuleToHalfHeight = InCapsuleToHalfHeight; Parms.InFromLocation = std::move(InFromLocation); Parms.InToLocation = std::move(InToLocation); Parms.InFromRotation = std::move(InFromRotation); Parms.InToRotation = std::move(InToRotation); Parms.InRotationPrecisionAngle = InRotationPrecisionAngle; Parms.InTraceDensity = InTraceDensity; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InCollisionPullbackTime = InCollisionPullbackTime; Parms.InCollisionProfileName = InCollisionProfileName; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutHitRotation != nullptr) *OutHitRotation = std::move(Parms.OutHitRotation); if (OutHitCapsuleHalfHeight != nullptr) *OutHitCapsuleHalfHeight = Parms.OutHitCapsuleHalfHeight; if (OutHitCapsuleHeightScalar != nullptr) *OutHitCapsuleHeightScalar = Parms.OutHitCapsuleHeightScalar; return Parms.ReturnValue; } // Function Cronos.SHTraversalLadder.ActivateInteraction // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USHInteractionGenericComponent* InteractionGenericComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::ActivateInteraction(class USHInteractionGenericComponent* InteractionGenericComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ActivateInteraction"); Params::SHTraversalLadder_ActivateInteraction Parms{}; Parms.InteractionGenericComponent = InteractionGenericComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalLadder.InterruptInteraction // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ASHTraversalLadder::InterruptInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "InterruptInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalLadder.OnTraversalStarted // (Event, Protected, BlueprintEvent) // Parameters: // const ESHDetectionSide side (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::OnTraversalStarted(const ESHDetectionSide side) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "OnTraversalStarted"); Params::SHTraversalLadder_OnTraversalStarted Parms{}; Parms.side = side; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SHTraversalLadder.ProcessEndTraversal // (Final, Native, Protected) void ASHTraversalLadder::ProcessEndTraversal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessEndTraversal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalLadder.ProcessSetupTraversalEnd // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::ProcessSetupTraversalEnd(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessSetupTraversalEnd"); Params::SHTraversalLadder_ProcessSetupTraversalEnd Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalLadder.ProcessStartTraversalMontageEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::ProcessStartTraversalMontageEnd(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessStartTraversalMontageEnd"); Params::SHTraversalLadder_ProcessStartTraversalMontageEnd Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalLadderAnimInstance.BroadcastEndOfTraversal // (Final, Native, Public, BlueprintCallable) void USHTraversalLadderAnimInstance::BroadcastEndOfTraversal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadderAnimInstance", "BroadcastEndOfTraversal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalLadderAnimInstance.DecrementStep // (Final, Native, Public, BlueprintCallable) void USHTraversalLadderAnimInstance::DecrementStep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadderAnimInstance", "DecrementStep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalLadderAnimInstance.IncrementStep // (Final, Native, Public, BlueprintCallable) void USHTraversalLadderAnimInstance::IncrementStep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadderAnimInstance", "IncrementStep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalLadderAnimInstance.OnOwnerGameplayEvent // (Final, Native, Public) // Parameters: // const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void USHTraversalLadderAnimInstance::OnOwnerGameplayEvent(const struct FGameplayTag& EventTag, const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadderAnimInstance", "OnOwnerGameplayEvent"); Params::SHTraversalLadderAnimInstance_OnOwnerGameplayEvent Parms{}; Parms.EventTag = std::move(EventTag); Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHTraversalLadderAnimInstance.SetIsPlayingCycle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewPlayingCycle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalLadderAnimInstance::SetIsPlayingCycle(bool bNewPlayingCycle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadderAnimInstance", "SetIsPlayingCycle"); Params::SHTraversalLadderAnimInstance_SetIsPlayingCycle Parms{}; Parms.bNewPlayingCycle = bNewPlayingCycle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.HandleHealthStateChangedEvent // (Final, Native, Protected) void USHWeaponManageCmbSubcomp::HandleHealthStateChangedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "HandleHealthStateChangedEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.HideWeapon // (Final, Native, Public, BlueprintCallable) void USHWeaponManageCmbSubcomp::HideWeapon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "HideWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.IsWeaponHidden // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHWeaponManageCmbSubcomp::IsWeaponHidden() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "IsWeaponHidden"); Params::SHWeaponManageCmbSubcomp_IsWeaponHidden Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHWeaponManageCmbSubcomp.OnEquipWeaponEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::OnEquipWeaponEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "OnEquipWeaponEnd"); Params::SHWeaponManageCmbSubcomp_OnEquipWeaponEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.OnUnequipWeaponEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::OnUnequipWeaponEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "OnUnequipWeaponEnd"); Params::SHWeaponManageCmbSubcomp_OnUnequipWeaponEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.RequestEquipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName WeaponDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Instant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::RequestEquipWeapon(class FName WeaponDataRowName, bool Instant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "RequestEquipWeapon"); Params::SHWeaponManageCmbSubcomp_RequestEquipWeapon Parms{}; Parms.WeaponDataRowName = WeaponDataRowName; Parms.Instant = Instant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.RequestUnequipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Instant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::RequestUnequipWeapon(bool Instant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "RequestUnequipWeapon"); Params::SHWeaponManageCmbSubcomp_RequestUnequipWeapon Parms{}; Parms.Instant = Instant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.SetNewLocomotionAnimationSet // (Final, Native, Public, BlueprintCallable) void USHWeaponManageCmbSubcomp::SetNewLocomotionAnimationSet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "SetNewLocomotionAnimationSet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.ShowWeapon // (Final, Native, Public, BlueprintCallable) void USHWeaponManageCmbSubcomp::ShowWeapon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "ShowWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.SpawnAndSetWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName WeaponDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::SpawnAndSetWeapon(class FName WeaponDataRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "SpawnAndSetWeapon"); Params::SHWeaponManageCmbSubcomp_SpawnAndSetWeapon Parms{}; Parms.WeaponDataRowName = WeaponDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SHWeaponManageCmbSubcomp.GetCurrentMeleeWeapon // (Final, Native, Public, Const) // Parameters: // class ASHItemWeaponMelee* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeaponMelee* USHWeaponManageCmbSubcomp::GetCurrentMeleeWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetCurrentMeleeWeapon"); Params::SHWeaponManageCmbSubcomp_GetCurrentMeleeWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHWeaponManageCmbSubcomp.GetDefaultMeleeWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemWeaponMelee* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeaponMelee* USHWeaponManageCmbSubcomp::GetDefaultMeleeWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetDefaultMeleeWeapon"); Params::SHWeaponManageCmbSubcomp_GetDefaultMeleeWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHWeaponManageCmbSubcomp.GetEquippedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeapon* USHWeaponManageCmbSubcomp::GetEquippedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetEquippedWeapon"); Params::SHWeaponManageCmbSubcomp_GetEquippedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHWeaponManageCmbSubcomp.GetEquippedWeaponName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHWeaponManageCmbSubcomp::GetEquippedWeaponName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetEquippedWeaponName"); Params::SHWeaponManageCmbSubcomp_GetEquippedWeaponName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHWeaponManageCmbSubcomp.GetNoWeaponDataTableRowName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHWeaponManageCmbSubcomp::GetNoWeaponDataTableRowName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetNoWeaponDataTableRowName"); Params::SHWeaponManageCmbSubcomp_GetNoWeaponDataTableRowName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SHWeaponManageCmbSubcomp.HasEquippedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHWeaponManageCmbSubcomp::HasEquippedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "HasEquippedWeapon"); Params::SHWeaponManageCmbSubcomp_HasEquippedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SingleFullscreenImageWidget.BuildAnimMapping // (Event, Public, BlueprintEvent) void USingleFullscreenImageWidget::BuildAnimMapping() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleFullscreenImageWidget", "BuildAnimMapping"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SingleStashGridItem.GetItemRowName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USingleStashGridItem::GetItemRowName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "GetItemRowName"); Params::SingleStashGridItem_GetItemRowName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SingleStashGridItem.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FInventoryItemDataStruct& ItemInSlot (Parm, NativeAccessSpecifierPublic) // class UUserWidget* ParentWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool PureIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USingleStashGridItem::Init(const struct FInventoryItemDataStruct& ItemInSlot, class UUserWidget* ParentWidget, bool PureIcon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "Init"); Params::SingleStashGridItem_Init Parms{}; Parms.ItemInSlot = std::move(ItemInSlot); Parms.ParentWidget = ParentWidget; Parms.PureIcon = PureIcon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SingleStashGridItem.IsEmptySlot // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USingleStashGridItem::IsEmptySlot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "IsEmptySlot"); Params::SingleStashGridItem_IsEmptySlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SingleStashGridItem.IsItemFocused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USingleStashGridItem::IsItemFocused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "IsItemFocused"); Params::SingleStashGridItem_IsItemFocused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.SingleStashGridItem.OnActionPerformed // (Event, Public, BlueprintEvent) // Parameters: // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USingleStashGridItem::OnActionPerformed(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "OnActionPerformed"); Params::SingleStashGridItem_OnActionPerformed Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SingleStashGridItem.OnAnySlotReassigned // (Final, Native, Private) // Parameters: // int32 InSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InNewWeaponModeContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InPrevWeaponModeContainerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USingleStashGridItem::OnAnySlotReassigned(int32 InSlotIndex, int32 InNewWeaponModeContainerIndex, int32 InPrevWeaponModeContainerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "OnAnySlotReassigned"); Params::SingleStashGridItem_OnAnySlotReassigned Parms{}; Parms.InSlotIndex = InSlotIndex; Parms.InNewWeaponModeContainerIndex = InNewWeaponModeContainerIndex; Parms.InPrevWeaponModeContainerIndex = InPrevWeaponModeContainerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SingleStashGridItem.OnItemInitialized // (Event, Public, BlueprintEvent) // Parameters: // bool PureIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USingleStashGridItem::OnItemInitialized(bool PureIcon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "OnItemInitialized"); Params::SingleStashGridItem_OnItemInitialized Parms{}; Parms.PureIcon = PureIcon; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SingleStashGridItem.OnWeaponSlotChanged // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 InNewSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USingleStashGridItem::OnWeaponSlotChanged(int32 InNewSlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "OnWeaponSlotChanged"); Params::SingleStashGridItem_OnWeaponSlotChanged Parms{}; Parms.InNewSlotIndex = InNewSlotIndex; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SingleStashGridItem.RecalculateQuant // (Final, Native, Public, BlueprintCallable) void USingleStashGridItem::RecalculateQuant() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "RecalculateQuant"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SingleStashGridItem.Refresh // (Event, Public, BlueprintCallable, BlueprintEvent) void USingleStashGridItem::Refresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "Refresh"); UObject::ProcessEvent(Func, nullptr); } // Function Cronos.SingleStashGridItem.SetAvailabilityHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Set (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USingleStashGridItem::SetAvailabilityHighlight(bool Set, bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "SetAvailabilityHighlight"); Params::SingleStashGridItem_SetAvailabilityHighlight Parms{}; Parms.Set = Set; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function Cronos.SingleStashGridItem.SetItemFocused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USingleStashGridItem::SetItemFocused(bool Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SingleStashGridItem", "SetItemFocused"); Params::SingleStashGridItem_SetItemFocused Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SleepingEnemyMimic.InitNiagaraSystems // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class UNiagaraComponent* ArmTentacles (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraComponent* HeadTentacles (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASleepingEnemyMimic::InitNiagaraSystems(class UNiagaraComponent* ArmTentacles, class UNiagaraComponent* HeadTentacles) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SleepingEnemyMimic", "InitNiagaraSystems"); Params::SleepingEnemyMimic_InitNiagaraSystems Parms{}; Parms.ArmTentacles = ArmTentacles; Parms.HeadTentacles = HeadTentacles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SmartGunFireComponent.StartedOverheat // (Final, Native, Private) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USmartGunFireComponent::StartedOverheat(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SmartGunFireComponent", "StartedOverheat"); Params::SmartGunFireComponent_StartedOverheat Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SoulDeletionConfirmationWidget.SetSelectedSoulToDelete // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InSoulName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USoulDeletionConfirmationWidget::SetSelectedSoulToDelete(const class FText& InSoulName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulDeletionConfirmationWidget", "SetSelectedSoulToDelete"); Params::SoulDeletionConfirmationWidget_SetSelectedSoulToDelete Parms{}; Parms.InSoulName = std::move(InSoulName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionProgressableWidget.ContinueProgress // (Native, Public, BlueprintCallable) void USoulExtractionProgressableWidget::ContinueProgress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionProgressableWidget", "ContinueProgress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionProgressableWidget.InterruptProgress // (Native, Public, BlueprintCallable) void USoulExtractionProgressableWidget::InterruptProgress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionProgressableWidget", "InterruptProgress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionProgressableWidget.OnProgressFinished // (Final, Native, Private) void USoulExtractionProgressableWidget::OnProgressFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionProgressableWidget", "OnProgressFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.SoulExtractionProgressableWidget.StartProgress // (Native, Public, BlueprintCallable) // Parameters: // float InForDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoulExtractionProgressableWidget::StartProgress(float InForDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoulExtractionProgressableWidget", "StartProgress"); Params::SoulExtractionProgressableWidget_StartProgress Parms{}; Parms.InForDuration = InForDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabVFXManager.OnGrabActivation // (Final, Native, Public) void ATentacleGrabVFXManager::OnGrabActivation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabVFXManager", "OnGrabActivation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabVFXManager.OnGrabStateChange // (Final, Native, Public) // Parameters: // ETentacleGrabState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATentacleGrabVFXManager::OnGrabStateChange(ETentacleGrabState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabVFXManager", "OnGrabStateChange"); Params::TentacleGrabVFXManager_OnGrabStateChange Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabVFXManager.OnGrabTentaclesTimelineEnd // (Final, Native, Private) void ATentacleGrabVFXManager::OnGrabTentaclesTimelineEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabVFXManager", "OnGrabTentaclesTimelineEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabVFXManager.OnGrabTentaclesTimelineTick_GetReady // (Final, Native, Private) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATentacleGrabVFXManager::OnGrabTentaclesTimelineTick_GetReady(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabVFXManager", "OnGrabTentaclesTimelineTick_GetReady"); Params::TentacleGrabVFXManager_OnGrabTentaclesTimelineTick_GetReady Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabVFXManager.OnGrabTentaclesTimelineTick_GetShotOut // (Final, Native, Private) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATentacleGrabVFXManager::OnGrabTentaclesTimelineTick_GetShotOut(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabVFXManager", "OnGrabTentaclesTimelineTick_GetShotOut"); Params::TentacleGrabVFXManager_OnGrabTentaclesTimelineTick_GetShotOut Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TentacleGrabVFXManager.OnGrabTentaclesTimelineTick_Retreact // (Final, Native, Private) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATentacleGrabVFXManager::OnGrabTentaclesTimelineTick_Retreact(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TentacleGrabVFXManager", "OnGrabTentaclesTimelineTick_Retreact"); Params::TentacleGrabVFXManager_OnGrabTentaclesTimelineTick_Retreact Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.DissolveBodyTest // (Final, Native, Public, BlueprintCallable) void ATrailerEnemyActor::DissolveBodyTest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "DissolveBodyTest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.GetAbsorptionComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAbsorptionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbsorptionComponent* ATrailerEnemyActor::GetAbsorptionComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "GetAbsorptionComponent"); Params::TrailerEnemyActor_GetAbsorptionComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.TrailerEnemyActor.GetArmorComponentTest // (Final, Native, Public, BlueprintCallable) // Parameters: // class UArmorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UArmorComponent* ATrailerEnemyActor::GetArmorComponentTest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "GetArmorComponentTest"); Params::TrailerEnemyActor_GetArmorComponentTest Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.TrailerEnemyActor.Mapping_RefreshAppearance // (Final, Native, Public, BlueprintCallable) // Parameters: // const EEnemyArchetype InArchetype (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 InAttributes (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const uint8 InRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EGenders InGender (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATrailerEnemyActor::Mapping_RefreshAppearance(const EEnemyArchetype InArchetype, const uint8 InAttributes, const uint8 InRank, const EGenders InGender) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "Mapping_RefreshAppearance"); Params::TrailerEnemyActor_Mapping_RefreshAppearance Parms{}; Parms.InArchetype = InArchetype; Parms.InAttributes = InAttributes; Parms.InRank = InRank; Parms.InGender = InGender; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.Mapping_RefreshAppearanceDefault // (Final, Native, Public, BlueprintCallable) void ATrailerEnemyActor::Mapping_RefreshAppearanceDefault() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "Mapping_RefreshAppearanceDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.Mapping_SetAppearanceConfig // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAppearanceConfig* InConfig (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATrailerEnemyActor::Mapping_SetAppearanceConfig(class UAppearanceConfig* InConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "Mapping_SetAppearanceConfig"); Params::TrailerEnemyActor_Mapping_SetAppearanceConfig Parms{}; Parms.InConfig = InConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.Mapping_SetAppearanceTags // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTagContainer& InTags (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void ATrailerEnemyActor::Mapping_SetAppearanceTags(const struct FGameplayTagContainer& InTags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "Mapping_SetAppearanceTags"); Params::TrailerEnemyActor_Mapping_SetAppearanceTags Parms{}; Parms.InTags = std::move(InTags); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.RefreshAnimation // (Final, Native, Public, BlueprintCallable) void ATrailerEnemyActor::RefreshAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "RefreshAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.RefreshData // (Final, Native, Public, BlueprintCallable) void ATrailerEnemyActor::RefreshData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "RefreshData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.SetInitialData // (Final, Native, Public, BlueprintCallable) void ATrailerEnemyActor::SetInitialData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "SetInitialData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.TestAbsorb // (Final, Native, Public, BlueprintCallable) // Parameters: // const uint8 InRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATrailerEnemyActor::TestAbsorb(const uint8 InRank) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "TestAbsorb"); Params::TrailerEnemyActor_TestAbsorb Parms{}; Parms.InRank = InRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Cronos.TrailerEnemyActor.GetTeethMeshTest // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* ATrailerEnemyActor::GetTeethMeshTest() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrailerEnemyActor", "GetTeethMeshTest"); Params::TrailerEnemyActor_GetTeethMeshTest Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Cronos.TravelerPostProcessAnimInstance.DisablePhysics // (Final, Native, Public, BlueprintCallable) void UTravelerPostProcessAnimInstance::DisablePhysics() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TravelerPostProcessAnimInstance", "DisablePhysics"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } }