#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: S_BattleCharacterFinalState #include "Basic.hpp" namespace SDK { // UserDefinedStruct S_BattleCharacterFinalState.S_BattleCharacterFinalState // 0x0010 (0x0010 - 0x0000) struct FS_BattleCharacterFinalState final { public: double CurrentHP_7_A7EBEFAD4F8A0DB3890221B80A8EA5EE; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CurrentAP_5_CEF7704B40A2A6015BBA8EAE3D3FE78A; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; DUMPER7_ASSERTS_FS_BattleCharacterFinalState; }