#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: EngineUtilities #include "Basic.hpp" #include "CoreUObject_structs.hpp" #include "Engine_structs.hpp" namespace SDK { // Enum EngineUtilities.ENetworkPlayerMode // NumValues: 0x0005 enum class ENetworkPlayerMode : uint8 { None = 0, Single = 1, Local = 2, Multiplayer = 3, ENetworkPlayerMode_MAX = 4, }; // Enum EngineUtilities.ESchedulerDecision // NumValues: 0x0004 enum class ESchedulerDecision : uint8 { Cleared = 0, Pending = 1, Done = 2, ESchedulerDecision_MAX = 3, }; // Enum EngineUtilities.EPrimitiveShapeComponentType // NumValues: 0x0004 enum class EPrimitiveShapeComponentType : uint8 { Sphere = 0, Box = 1, Capsule = 2, EPrimitiveShapeComponentType_MAX = 3, }; // ScriptStruct EngineUtilities.AdvancedComponentReference // 0x0008 (0x0030 - 0x0028) struct FAdvancedComponentReference final : public FComponentReference { public: bool OverrideComponentPicker; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FAdvancedComponentReference; // ScriptStruct EngineUtilities.AbstractEnum // 0x000C (0x000C - 0x0000) struct FAbstractEnum final { public: uint8 Value; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName TypeName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) }; DUMPER7_ASSERTS_FAbstractEnum; // ScriptStruct EngineUtilities.LoadAssetsResult // 0x0028 (0x0028 - 0x0000) struct FLoadAssetsResult final { public: uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray LoadedAssets; // 0x0008(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_18[0x10]; // 0x0018(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FLoadAssetsResult; // ScriptStruct EngineUtilities.TransformUnscaled // 0x0030 (0x0030 - 0x0000) struct FTransformUnscaled final { public: struct FVector Translation; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FTransformUnscaled; // ScriptStruct EngineUtilities.AbstractEnumTypeDef // 0x0010 (0x0010 - 0x0000) struct FAbstractEnumTypeDef final { public: class UEnum* Enum; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class FName Name; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) }; DUMPER7_ASSERTS_FAbstractEnumTypeDef; // ScriptStruct EngineUtilities.LoadAssetResult // 0x0030 (0x0030 - 0x0000) struct FLoadAssetResult final { public: uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UObject* LoadedAsset; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_10[0x20]; // 0x0010(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FLoadAssetResult; // ScriptStruct EngineUtilities.EnumName // 0x0010 (0x0010 - 0x0000) struct FEnumName final { public: class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName Type; // 0x0008(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FEnumName; // ScriptStruct EngineUtilities.SocketSelector // 0x0030 (0x0030 - 0x0000) struct FSocketSelector final { public: class FName SocketName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FComponentReference SkeletalMeshComponentReference; // 0x0008(0x0028)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) }; DUMPER7_ASSERTS_FSocketSelector; // ScriptStruct EngineUtilities.FunctionalTickFunction // 0x0048 (0x0070 - 0x0028) struct alignas(0x10) FFunctionalTickFunction final : public FTickFunction { public: uint8 Pad_28[0x48]; // 0x0028(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FFunctionalTickFunction; }